Another great thing about mimetic skin is that it pays for itself in terms of meld because it helps you go out and snag the containers before they expire.
I personally LOVE Adaptive Bone Marrow for my immortal assault soldier, even in situations when he could die, he just regenerates and keeps kicking hard :) Also Bioelectric Skin gives assault high chance of feeling the enemy behind the wall (lets blow that xray through the wall with mec afterwards), Adrenal Neurosymph gives nice bonus for aim, and with Hyper reactive pupils, there is nearly 0 chance of miss, and what could be better for my immortal assault than to give him Neural Feedback and kill PSI opponents and disabling them :P
Hyper Reactive Pupils is great on a Heavy with Bullet Swarm. Heavies have naturally low aim, and can shoot twice a turn with Bullet Swarm, and when I play they don't get height advantage as often as I'd like...
I tend to take Adaptive Bone Marrow because most of my troopers are equipped with Ghost Armor, so I don't really need Muscle Fiber Density (except on my Squadsight Sniper with Archangel Armor). And every once in a while, my enemies get a lucky crit or I encounter a fucking *Sectopod*, so I find the 66% recovery time reduction useful (except on my Squadsight sniper who's never injured anyway).
PappaMC JFC what is the definition of mid game? Roughly 30 meld per mission, not every mission gives meld, I'm near the end game and only have had about 300 something meld
The main advice about getting Meld is not to run suicidally after canisters, but NEVER kill Mechtoids and Heavy Floaters with explosives if you can help it. Each one gives 5 Meld. Also don't capture Heavy Floaters much, save the Arc Thrower for Mutons.
I've found out that Mimetic Skin tends to be great but creates bad habits, such as sending your scout to a position full of enemies that the team can't reach until two turns or so later. And unlike Ghost Armor, it's no get-out-of-jail-free card against "Overwatch on spot" aliens unless you can grapple away. Especially if your Meld scout doesn't have Lightning Reflexes and you're up against a Sectopod. Muscle Fiber Density I tend to give to my troops that get Extra Conditioning (thanks, Training Roulette) to get the most out of Titan Armor. Leap like a Chryssalid, tank like a Mechtoid.
Hi TheBeeNee101, Thank you for putting this vid up, quite informative, a few points to note: Depending on if your the type to have the hero units, my fave being Sid Meier, the hit point recovery I would deem to be of some use since he actually has some hp to restore, but for the normal troops I agree with you.
The adaptive bone marrow can create extremely durable assault troopers, but the assault class can also be designed to be extremely durable anyway. Again, assault is really the only character where adaptive BM is super useful
3 роки тому+1
First you get Mimetic Skin for your Assault (one with Low Cover if you play with Training Roulette and got that; but any will do). Then you get Mimetic Skin for everyone else (in order - Assaults; Medics; Heavies; Snipers - obviously non-Medic Support is trash you should never bother with). Then it doesn't really matter. Just get whatever with that spare meld. Mimetic Skin absolutely pays for itself, you'll get 100% of meld canisters with minimum risk.
Depends on class I field squads of two Mech Troopers two supports one heavy and a sniper I take my assault class and turn them into Mechs. My sniper I like to give Neural Feedback Depth perception secondary heart mentic skin (I can't spell that well) and high density muscles. My snipers are usually focused around a snapshot skill tree. Supports I go with Neural Feedback hyper reactive pupils secondary heart bioelectric skin and the muscle genemod. Heavys I use the same as the support except I change the muscle genemod for adaptive bone marrow
In general mistakes happen, so I tend to have all my units have adaptive bone marrow combined with the rapid recovery upgrade in officer training. Healing those few hp when on the verge of death will let you take even more damage if you mess up again, and recovering from grave injury in 2 days as oppose to 9 means it will be near impossible for any one of your soldiers to not join in on the next fight. But ultimately it comes down to cost (mainly meld, credits as well though). It costs a lot to allow all/most of your main squad to jump high, even if it is useful for every class. Bone marrow is extremely powerful in the early game, and stays as a sort of insurance like secondary heart in the late game. If I have the meld, and somehow nothing better to spend it on, then yeah I get muscle fibers on units other than my sniper.
I only use Neural Damping on Shaojie Zhang if he suffered critical wounds during my playthrough (I don't think he died on any of mine (excluding my 1st where he was the volunteer, does that count?), given that crit wounds reduce will permanently. That guy's extra Aim and HP for a heavy is very good, so I want to prevent him from getting MC'ed. Else, I tend to use high willed soldiers (*cough* Anette *cough*), so Neural Feedback is the brain mod I use the most. Only my Squadsight snipers make regular use of elevation bonuses and as such get the Depth Perception eye mod, everyone else gets Hyper Reactive Pupils. I like the Adrenal Neurosympathy, but I have used Secondary Heart on Zhang (Anette doesn't tend to get injured in my playthrough for some reason) and on soldiers who are far from the fray. I tend to have at least one soldier with Bioelectric Skin to be able to see behind corners or closed doors, but my other soldiers get Mimetic Skin. And as I said before, my Squadsight snipers get Muscle Fiber Density, the rest get Adaptive Bone Marrow for that lucky enemy critical hit or unlucky encounter with a Sectopod...
Mimetic skin is so damn expensive that i only get 2 troops going, the 3rd one had bioelectric and it is quite handy, ot also have decent range and low cost, useful on assaults Secondary gives you a way to gey rid of mind control, just kill you own soldier if you can't kill the sectoid commander or ethereal and if the soldier is dangerous, you can still heal them after
Great video thanks for uploading,but I have some noob question so if you or anyone in comment can help with great.I bought X-Com along with enemy within all at once,so I guess my questions may be a combination of both.How low can other countries get before having to be concerned with them leaving x-com,or should some countries be ignored and which countries are best to keep an eye on?Is it better off to have more workshops or science,since money is hard to make in the game?What is the best way to make money? I know I have asked few question so I really appreciate any help,thanks in advance.
Countries will only leave the XCOM project if they have full panic at the end of a month. You can typically counter this by building satellites throughout the month, but not launching them until the end of the month so that you can reduce the panic levels of the countries likely to leave. Money is hard to come by early in the game, but if you're doing a good job at keeping panic levels down, by the time you get to the half way point of the game you should be getting plenty of money every month. If you're struggling, don't forget that you can sell stuff on the black market - especially damaged items that you get from UFO missions.
as someone who has put many hrs into xcom I can say TWO things. 1: Height advantage is RARE and not worth getting buffs for! I kept putting attention to it until I realized that 90% of the time the map is flat. 2: Squadsight is garbage on most maps due to glitches or how the mapping works. Thats unrelated to this video- but i learned it only today in a playthrough
Another great thing about mimetic skin is that it pays for itself in terms of meld because it helps you go out and snag the containers before they expire.
"I don't use it too much mainly because I don't plan on dying"
nice humblebrag.
I personally LOVE Adaptive Bone Marrow for my immortal assault soldier, even in situations when he could die, he just regenerates and keeps kicking hard :)
Also Bioelectric Skin gives assault high chance of feeling the enemy behind the wall (lets blow that xray through the wall with mec afterwards), Adrenal Neurosymph gives nice bonus for aim, and with Hyper reactive pupils, there is nearly 0 chance of miss, and what could be better for my immortal assault than to give him Neural Feedback and kill PSI opponents and disabling them :P
+Stanislav Johnson op i also love Adaptive bone marrow.
+Stanislav Johnson wouldn't the secondary heart be better than the sympathy for making him truelly immortal?
+The Dark master I never had my assault get that low with hp, with titan armor and regenerating hp
Hyper Reactive Pupils is great on a Heavy with Bullet Swarm. Heavies have naturally low aim, and can shoot twice a turn with Bullet Swarm, and when I play they don't get height advantage as often as I'd like...
I tend to take Adaptive Bone Marrow because most of my troopers are equipped with Ghost Armor, so I don't really need Muscle Fiber Density (except on my Squadsight Sniper with Archangel Armor). And every once in a while, my enemies get a lucky crit or I encounter a fucking *Sectopod*, so I find the 66% recovery time reduction useful (except on my Squadsight sniper who's never injured anyway).
+ElodieHiras "fucking *Sectopod*" lol! a grapple hook almost trumps muscle fiber. when you can have a squad that just keeps regenerating over time.
"You are going to run out of meld." Mid game over 1000 meld.
PappaMC JFC what is the definition of mid game? Roughly 30 meld per mission, not every mission gives meld, I'm near the end game and only have had about 300 something meld
The main advice about getting Meld is not to run suicidally after canisters, but NEVER kill Mechtoids and Heavy Floaters with explosives if you can help it. Each one gives 5 Meld. Also don't capture Heavy Floaters much, save the Arc Thrower for Mutons.
Dinner-fork tongue true
@@One.Zero.One101 this
I've found out that Mimetic Skin tends to be great but creates bad habits, such as sending your scout to a position full of enemies that the team can't reach until two turns or so later. And unlike Ghost Armor, it's no get-out-of-jail-free card against "Overwatch on spot" aliens unless you can grapple away. Especially if your Meld scout doesn't have Lightning Reflexes and you're up against a Sectopod.
Muscle Fiber Density I tend to give to my troops that get Extra Conditioning (thanks, Training Roulette) to get the most out of Titan Armor. Leap like a Chryssalid, tank like a Mechtoid.
What if... you gave your mimetic skin soldier a ghost armor...
Muscle Fiber Density and Mimetic Skin = Psi-Armour rather than Ghost for my Psi-Op. TOASTY.
Depth Perception and the superjumpy leg one synergizes really well with a Sniper.
Hyper active pupils are good for heavies that have hail of bullets
+Kohl Morris - it also works well with the rapid fire skill of assaults.
Mr. (....) or double tap snipers.
Kohl Morris
Bullet Swarm. HoB is in XCOM 2.
neural feedback makes elders completly harmless
Great series. I wish you had a Psych and Mech guide!
Just got this during the Steam summer sale, these are helping a lot.
John Owens thanks - glad it has helped!
he did do one on mechs
Hi TheBeeNee101, Thank you for putting this vid up, quite informative, a few points to note: Depending on if your the type to have the hero units, my fave being Sid Meier, the hit point recovery I would deem to be of some use since he actually has some hp to restore, but for the normal troops I agree with you.
The adaptive bone marrow can create extremely durable assault troopers, but the assault class can also be designed to be extremely durable anyway. Again, assault is really the only character where adaptive BM is super useful
First you get Mimetic Skin for your Assault (one with Low Cover if you play with Training Roulette and got that; but any will do).
Then you get Mimetic Skin for everyone else (in order - Assaults; Medics; Heavies; Snipers - obviously non-Medic Support is trash you should never bother with).
Then it doesn't really matter. Just get whatever with that spare meld.
Mimetic Skin absolutely pays for itself, you'll get 100% of meld canisters with minimum risk.
i Would like to see Mechs Guide and Medal guide please :)
Stanislav Johnson Mech guide should be coming soon - I actually hadn't thought about a medal guide, but that is a good idea too
Depends on class I field squads of two Mech Troopers two supports one heavy and a sniper I take my assault class and turn them into Mechs. My sniper I like to give Neural Feedback Depth perception secondary heart mentic skin (I can't spell that well) and high density muscles. My snipers are usually focused around a snapshot skill tree. Supports I go with Neural Feedback hyper reactive pupils secondary heart bioelectric skin and the muscle genemod. Heavys I use the same as the support except I change the muscle genemod for adaptive bone marrow
In general mistakes happen, so I tend to have all my units have adaptive bone marrow combined with the rapid recovery upgrade in officer training. Healing those few hp when on the verge of death will let you take even more damage if you mess up again, and recovering from grave injury in 2 days as oppose to 9 means it will be near impossible for any one of your soldiers to not join in on the next fight.
But ultimately it comes down to cost (mainly meld, credits as well though). It costs a lot to allow all/most of your main squad to jump high, even if it is useful for every class. Bone marrow is extremely powerful in the early game, and stays as a sort of insurance like secondary heart in the late game. If I have the meld, and somehow nothing better to spend it on, then yeah I get muscle fibers on units other than my sniper.
Thanks for these! Only started playing today and they have been a great help!
DeceitfulSoup Glad that they're helpful!
I only use Neural Damping on Shaojie Zhang if he suffered critical wounds during my playthrough (I don't think he died on any of mine (excluding my 1st where he was the volunteer, does that count?), given that crit wounds reduce will permanently. That guy's extra Aim and HP for a heavy is very good, so I want to prevent him from getting MC'ed. Else, I tend to use high willed soldiers (*cough* Anette *cough*), so Neural Feedback is the brain mod I use the most. Only my Squadsight snipers make regular use of elevation bonuses and as such get the Depth Perception eye mod, everyone else gets Hyper Reactive Pupils. I like the Adrenal Neurosympathy, but I have used Secondary Heart on Zhang (Anette doesn't tend to get injured in my playthrough for some reason) and on soldiers who are far from the fray. I tend to have at least one soldier with Bioelectric Skin to be able to see behind corners or closed doors, but my other soldiers get Mimetic Skin. And as I said before, my Squadsight snipers get Muscle Fiber Density, the rest get Adaptive Bone Marrow for that lucky enemy critical hit or unlucky encounter with a Sectopod...
These are great. Too bad you didn't finish the rest. Your knowledge is good. Would had appreciated a gadgets guide as well.
Thanks for this playlist.
Papo Papo I hadn't thought about a gadgets guide?! thanks for watching - hope you found some things useful
BeeNee,
They were all immensely useful and helpful. Thank you. Yes gadgets guide pleeeaaasee:) Your info and breakdown, very helpful. Thanks again.
Mimetic Skin to a soldier with the half cover = full cover skill
enjoy being invisible all the time
Sonia Blanche well until you get revealed
I suggest
*Mimetic skin.*
and Neural dampening,
Screw everything else, You just need a squad of 6 Mimetic Skin soldier.
So I have a heavy guy and idk how to make him more powerful I follow you skill tree but wut should I do?
Mimetic skin is so damn expensive that i only get 2 troops going, the 3rd one had bioelectric and it is quite handy, ot also have decent range and low cost, useful on assaults
Secondary gives you a way to gey rid of mind control, just kill you own soldier if you can't kill the sectoid commander or ethereal and if the soldier is dangerous, you can still heal them after
I can't find the advanced tips I'm looking for :/ dunno even how to do gene mods :/
Great video thanks for uploading,but I have some noob question so if you or anyone in comment can help with great.I bought X-Com along with enemy within all at once,so I guess my questions may be a combination of both.How low can other countries get before having to be concerned with them leaving x-com,or should some countries be ignored and which countries are best to keep an eye on?Is it better off to have more workshops or science,since money is hard to make in the game?What is the best way to make money?
I know I have asked few question so I really appreciate any help,thanks in advance.
Countries will only leave the XCOM project if they have full panic at the end of a month. You can typically counter this by building satellites throughout the month, but not launching them until the end of the month so that you can reduce the panic levels of the countries likely to leave. Money is hard to come by early in the game, but if you're doing a good job at keeping panic levels down, by the time you get to the half way point of the game you should be getting plenty of money every month. If you're struggling, don't forget that you can sell stuff on the black market - especially damaged items that you get from UFO missions.
TheBeeNee101 Great,thank you for helping and responding quickly.
Great guides
Just wondering how many of you have problems with not enough Meld?
Nope
Awesome
I ask
if i add gene mods to a person
is that permament and noo more alterations or can i add more gene mods later when i unlock them
Proper Gene mod guide (by me):
Step 1:Don't bother
Is this in the game or did players do this?
this is in the game
as someone who has put many hrs into xcom I can say TWO things. 1: Height advantage is RARE and not worth getting buffs for! I kept putting attention to it until I realized that 90% of the time the map is flat. 2: Squadsight is garbage on most maps due to glitches or how the mapping works. Thats unrelated to this video- but i learned it only today in a playthrough
lol, his solder's nickname is "chlong" (shlong)
Chilong
en serio un tutorial para explicar lo que ya leemos? supongo que esto sera un tutorial para tontos...
Fortnite is better
I know right?