Exactly, his game is challenging the logic that games like Portal have, where you beat the game by thinking it through logically. In this, you beat the game through exploration and throwing all logic out of the window.
***** Not throwing out logic, changing it. The game is very logical, but it follows it's own rules. The rules are just vastly different and contrast starkly to those of most modern games. It not only has a "learning curve" so to speak. It also has an "unlearning curve".
I love how TB's first reaction to every room is to run directly into any wall that seems different. Admittedly, it did sovle the puzzle for him 3 times.
omg the developer commentary is EPIC!! Is there any longed developoer commentary or, something like 1 newbie plays other knows the game and explains the sings?
I'm having tons of fun with this game, it seriously screws with my mind, everything changes around you. You really have to think outside the box. Recommended!
Eagle0600 raises a good point. I think the take on despair is a matter of connotation or semantics. This game does a good job of providing clues so you don't feel completely stuck, plus you can always start over. Really, it comes down to the balance between challenge and reward, skill and luck. Thats the flow of a game.
My god that developer had a adorable laugh... having seen a video on this earlyer i wasnt a fan..it seemed a little pretentious to me...but after looking more into this...damn it looks interesting..
Due to TotalBiscuits first impressions on this game I bought it as soon as it was released. I have completed it, I have thoroughly enjoyed it and despite the gameplay being over, I can totally honestly say that was worth the money I spent. Probably one of the best puzzle games I've played in a long time. The ending; truly mind-boggling, epic, tense and satisfying. Highly recommended for any Puzzler!
I feel like that this is what made David Kage think 'game overs are a failure of game design'. Except he screwed up on the subtleties of what Antichamber was doing.
This seems pretty cool, and the puzzles seem logical. When there are colors, it looks good, though I don't like the blank white hallways. I'm interested, though probably not $15 interested. It is a neat thought experiment though, if it messes with your mind as he suggests.
Very smart thing of the dev to hold this back. I really wanna play this game now, but I don't think that feeling would have lasted otherwise up to the release.
Portal and Portal 2 are a walk in the park against this game... I tried to solve it alone and after less than 40 Minutes I was sooo damn confused and get some headache ^^
This game looks so cool. I've never been so immersed in a youtube video. That's how interesting this seemed to me. As a first person shooter fan I can already see me struggling at this but the idea is so simple yet so epic, and the game sounds long enough to have enough value in it
Just finished watching this video for the first time. I'm going to buy this game as soon as I can; not only because it looks fun, but to support the absolute genius of a developer.
If I had played this game at PAX, I would have walked away right after the red blue path puzzle to ensure my gaming experience wasn't spoiled. Amazing game.
I got this game from the Piratebay to try it out. After about an hour of play I'm now convinced enough to buy the game. It is absolutely brilliant. It is unlike anything I've played, and gave me the same feeling Portal 1 gave me when I first played it. But, this is really much better because there is no precision, no timing, no dying, ... This may very well turn out to become puzzle game of the year.
Games like this do not interest me personally at all. In fact I hate them. ...but dammit, give respect where it's due. You don't see programming like this in any other form of game. Absolutely phenomenal. - very stange for me to say "I still hate this game I think is awesome and have no interest in playing." A little bit of an oxy-moron. I think just watching this preview's broken my brain.
There are other games that try to force you to reject predefined logic (The Mondo series comes to mind), but man, this guy does it so beautifully. It's a bit colored by the fact that he gets to explain it here, but it shows such a great understanding of what the player is thinking.
this is the most amazingful looking thing ive seen in a long time. i was reading the works of plato and now im pretty sure this game would teach me more
Calvin Krochock Take a look back for a second... 1, 2, 3, 4, 5, 6, 7, 8, 9 annnd? 10, right? So, which comes before, or rather, which is LESS than 10? 8. No need to say ''Actually'' as if Ragnarok was wrong...
I played this a couple years ago when it was in the Unreal Development Kit showcase. I was told there is no ending and no point. I played about as much as what you see in this video. I do not require any more. I felt the game was less a puzzle and more an experience, with little-to-no reward for bothering. Calling a game unique isn't a free pass. Portal is unique and that game actually has a mesmerizing production value. This game honestly felt like a program written to amuse the developer.
If you're here from the summer sale and thinking about this, I'd highly recommend it. It's one of the best game I've ever played, and actually took me quite a while to complete. Worth every penny (especially at it's price atm)
wow, this game is very wonderful, i've been engaged to the whole video because of the puzzles that require a large amount of thought in order to solve them. i'm definitely going to buy this game
Finally finished the game. At first I got really frustrated, cause I kept getting stuck early in the game. But when I finally moved on, it got better. The game is really different. I find it very beautiful and original.
It's a game about challenging your own logic and learning someone else's. The game has it's own set of rules for logic, and you spent the beginning of the game adapting to the logic. The game is logical, but it seems illogical to others, until you learn its tricks. Like a stage magician, the game is doing a massive 'Now you see it, now you don't.' act on you and you have to learn how it's doing it, and one that is done then true efficiency is applied. It'schallenging yourlogic andmaking itsown.
I think that its just more along the lines of FPS's are the polar opposite of this kind of game. In modern FPS's the only solution to any problem is to shoot/blow it up, meaning death and destruction of whats in front of you. In this game, you have to observe, deduct, and create your own solution using what is provided. I miss FPS's like Return to Castle Wolf. That game had puzzles in catacombs, bio weapons, a stealth mission, and a real final boss. God I miss those kinds of FPS...
please give this game more publicity gaming industry. This proves that there are people in the gaming industry who can create truly creative unique experiances and where not all just call of duty gun ho hooah jarheads (no offence to military personal) I hope this game gets advertised and appreciated
"And that is a duck" and i was like. What are you talking about. That's clearly a rabbit. Saw it on the steam sales. Looks like a game it's enjoy but the graphic style will surely give me headaches.
as the dev said you are meant to return to the beginning as there is essentially no start-middle-end. just keep on going until you can go no further then return to the "start" and take a different path, rinse, repeat, blled from the ears.
Brilliant concepts here. I would love to see this guy design a horror game with proper psychological tricks to create despair. Few seem to be able to do that to great effect.
A while ago, when the video was released, I watched 5 minutes of the video, then shut it down because I wanted to play this game without any knowledge of it. Now that I'm about 40 minutes into it, I'm glad I did so, and now I get to watch this. Oh, and already I noticed things I didn't do correctly.
this is an amazing game that i would highly recomend to anyone just a tip though, if u make it through a puzzle, i recomend staying a while on whatever puzzle it leads to because i found that the game has a tendancy to throw puzzles around that u can't solve until you've unlocked a certain gun, and sticking to one chain of solveably puzzles seems to be the way forward.
the game is genius rly. it will rly forces you to think in outside of the box and you feel great and like you learned something for life after beating it ... because you will notice most of the texts on the wall are also answers to some problems you might face in your job or relationship
Just bought it today. I've played for 5 hours straight and 3/4 of the way to 100%. It's pretty much the best game I've ever played! It even has an extra level of depth where the abstract puzzles are linked to general life lessons. In criticism, the physics are a bit scrappy sometimes and some of the building can get quite laborious but I imagine it's the same sort of labour you get in minecraft. Sorry if anything I said sounded pretentious, I just think this game's really deep!
this gives my an idea, add intertwining lines "Dimensional rifts" that lead to a distortion and a different view of a puzzle, make the puzzles solvable by jumping between dimension grant more option and opinions like playing 3 dimensional 6 layer chess, move pieces bellow to move the pawns above or vise versus ...
"A gun is a normally tubular weapon or other device designed to discharge projectiles or other material. The projectile may be solid, liquid, gas or energy." - Wikipedia. It discharges matter, so by this definition it is a gun. But it doesn't really matter either way :P
TB put a text message at the beginning of the video saying what I just said, it even said that in the description, too. TB's been holding until release day at the developer's request. I'm guessing you must've missed those mentions.
I bought it. It's good. There's currently a very fixable crash bug with certain ATI graphics cards ( I'm talking you download one driver in like 2 minutes that's how simple the fix is.) I'd still recommend the game heartily to anyone whose interest was piqued by this video
I like how 15 minutes into the game and supposedly 'understanding' it, Totalbiscuit was still making assumptions based on typical reality of gaming. Even if you don't get what's going on, trial and error in every conceivable notion, even going down a path you believe will lead you to where you were before, can help you progress.
He's not 'down grading' them. He is just pointing out that in general FPS players have a certain way of playing. They play with what is infront of them, going straight to the point. Playing FPS doesn't involve much thought unless you are planning a strategic attack. This game however, as like many other puzzle games, make the player think outside the box, not going straight forward but in every direction possible.
RIP. Its 2022 and your still missed. (I wish UA-cam would stop making me change my memorial comment every 20-ish videos. when did they implement this new annoyance?)
I played this back when it was called Hazzard: Journey of Life, At the point where TB was trying to figure out the Blue and Red stairs, I started screaming at my monitor "TURN AROUND!!" Such a great game, I recommend it for everyone
"I went to Japan..."
Say no more, friend. I understand.
@Gordon Ezequiel Lol why necro a 6 year old comment
Well, congrats on the breakup I guess?
@@TengouX why are you responding to a bot?
Alexander Bruce, the creator, actually helped me to get the game working when I had a problem. That's great game developer policy :D
"It's a duck rabbit"
"Wha--OH DAMNIT"
I feel like that sums up this entire game
i dont think the dev is hating on fps players, just trying to shift the logic that most fps games bring.
Exactly, his game is challenging the logic that games like Portal have, where you beat the game by thinking it through logically. In this, you beat the game through exploration and throwing all logic out of the window.
***** Not throwing out logic, changing it. The game is very logical, but it follows it's own rules. The rules are just vastly different and contrast starkly to those of most modern games. It not only has a "learning curve" so to speak. It also has an "unlearning curve".
I don't know why after 9 years this was recommended to me, but I'm here. I miss you TB, R.I.P
Most under-appreciated game of all time.
I keep recommending it to everyone who says "I don't have anything to play".
So I got this from the last major Humble Bundle. Beating the whole thing without spoilers felt _really_ good!
TB is getting horribly tortured. Give me two!
watching this after finishing the game was like when you re-watch a movie with director commentary haha, very cool
Some games, like Portal and Superliminal, have actual developer commentary, which I really like.
I love how TB's first reaction to every room is to run directly into any wall that seems different. Admittedly, it did sovle the puzzle for him 3 times.
buying this for some entertainment on my next shroom trip aha
That must have been amazing!
omg the developer commentary is EPIC!!
Is there any longed developoer commentary or, something like 1 newbie plays other knows the game and explains the sings?
This is my favourite game of all time.
I am so buying this on the Steam sale! This looks fantastic!
Just beat this a few hours ago. Great game, great ending, mind bending puzzles, and overall wonderful fun. Hoping for more like this in the future.
I'm having tons of fun with this game, it seriously screws with my mind, everything changes around you. You really have to think outside the box. Recommended!
08:33 looks like a angry duck facing left and a sad rabbit facing right
Lol 10 hours, then it's figured out you can beat it in 2 min XD
This game is great you should all buy it
How in 2 min?!
Finally, a game that represents what it feels like to shop in IKEA
Eagle0600 raises a good point. I think the take on despair is a matter of connotation or semantics. This game does a good job of providing clues so you don't feel completely stuck, plus you can always start over. Really, it comes down to the balance between challenge and reward, skill and luck. Thats the flow of a game.
Got this on the humble bundle with 10 other games for $5 total ^__^
Miss this... rip
My god that developer had a adorable laugh...
having seen a video on this earlyer i wasnt a fan..it seemed a little pretentious to me...but after looking more into this...damn it looks interesting..
This game was an amazing adventure; I really hope there is a sequel. If you haven't purchased it I suggest you do.
Due to TotalBiscuits first impressions on this game I bought it as soon as it was released. I have completed it, I have thoroughly enjoyed it and despite the gameplay being over, I can totally honestly say that was worth the money I spent. Probably one of the best puzzle games I've played in a long time. The ending; truly mind-boggling, epic, tense and satisfying. Highly recommended for any Puzzler!
I feel like that this is what made David Kage think 'game overs are a failure of game design'. Except he screwed up on the subtleties of what Antichamber was doing.
This looks amazing. I just bought it and now it's downloading
This seems pretty cool, and the puzzles seem logical. When there are colors, it looks good, though I don't like the blank white hallways. I'm interested, though probably not $15 interested. It is a neat thought experiment though, if it messes with your mind as he suggests.
***** No, the puzzles are hyperlogical, following their own sets of rules which you must use logic and observation to figure out.
Very smart thing of the dev to hold this back. I really wanna play this game now, but I don't think that feeling would have lasted otherwise up to the release.
Wow... Thanks for holding on to this video TB. I probably would have forgotten about it when it was finally released.
I beat this game in 3 hours and 30 minutes, first try. Amazing game.
seriously love this game
Portal and Portal 2 are a walk in the park against this game...
I tried to solve it alone and after less than 40 Minutes I was sooo damn confused and get some headache ^^
This game looks so cool. I've never been so immersed in a youtube video. That's how interesting this seemed to me. As a first person shooter fan I can already see me struggling at this but the idea is so simple yet so epic, and the game sounds long enough to have enough value in it
Just finished watching this video for the first time. I'm going to buy this game as soon as I can; not only because it looks fun, but to support the absolute genius of a developer.
Is the designer a real life Sherlock? Or maybe a Moriarty.
The nostalgia of the intro.
The whole time I was watching this I thought there was going to be a jump scare XD
If I had played this game at PAX, I would have walked away right after the red blue path puzzle to ensure my gaming experience wasn't spoiled. Amazing game.
I got this game from the Piratebay to try it out. After about an hour of play I'm now convinced enough to buy the game.
It is absolutely brilliant. It is unlike anything I've played, and gave me the same feeling Portal 1 gave me when I first played it. But, this is really much better because there is no precision, no timing, no dying, ...
This may very well turn out to become puzzle game of the year.
this game seems a bit like The Stanley Parable
i saw a rabbit, then he said duck... Me: "IT'S MIND BOGGLING INSANITY!!"
Games like this do not interest me personally at all. In fact I hate them. ...but dammit, give respect where it's due. You don't see programming like this in any other form of game. Absolutely phenomenal. - very stange for me to say "I still hate this game I think is awesome and have no interest in playing." A little bit of an oxy-moron. I think just watching this preview's broken my brain.
There are other games that try to force you to reject predefined logic (The Mondo series comes to mind), but man, this guy does it so beautifully. It's a bit colored by the fact that he gets to explain it here, but it shows such a great understanding of what the player is thinking.
this is the most amazingful looking thing ive seen in a long time. i was reading the works of plato and now im pretty sure this game would teach me more
I've heard a reviewer describe Portal as the Anti-Call of Duty, but I think this game definately takes the title.
Nerdcubed finished it in less than 10 minutes
Calvin Krochock Yeah, which is less than 10 minutes.
Calvin Krochock Take a look back for a second...
1, 2, 3, 4, 5, 6, 7, 8, 9 annnd? 10, right?
So, which comes before, or rather, which is LESS than 10? 8. No need to say ''Actually'' as if Ragnarok was wrong...
Did he played the game before?
F
This is one of the few developers on TB's show that makes a really nice commentary.
I played this a couple years ago when it was in the Unreal Development Kit showcase. I was told there is no ending and no point. I played about as much as what you see in this video. I do not require any more.
I felt the game was less a puzzle and more an experience, with little-to-no reward for bothering.
Calling a game unique isn't a free pass. Portal is unique and that game actually has a mesmerizing production value. This game honestly felt like a program written to amuse the developer.
this guy is super down on fps players. someone doesnt like his game? they play too much fps.
If you're here from the summer sale and thinking about this, I'd highly recommend it. It's one of the best game I've ever played, and actually took me quite a while to complete. Worth every penny (especially at it's price atm)
TB, You will always be missed. You definitely were a Legend.
wow, this game is very wonderful, i've been engaged to the whole video because of the puzzles that require a large amount of thought in order to solve them.
i'm definitely going to buy this game
Finally finished the game. At first I got really frustrated, cause I kept getting stuck early in the game. But when I finally moved on, it got better. The game is really different. I find it very beautiful and original.
One of the best developer commentary TB have done
It's a game about challenging your own logic and learning someone else's. The game has it's own set of rules for logic, and you spent the beginning of the game adapting to the logic. The game is logical, but it seems illogical to others, until you learn its tricks. Like a stage magician, the game is doing a massive 'Now you see it, now you don't.' act on you and you have to learn how it's doing it, and one that is done then true efficiency is applied.
It'schallenging yourlogic andmaking itsown.
this + slenderman = the one horror game to rule them all. imagine trying to flee from slenderman when you can not even trust basic physics.
Thank you TB for sharing this, and Alexander Bruce for the game, it was fantastic!
I think that its just more along the lines of FPS's are the polar opposite of this kind of game. In modern FPS's the only solution to any problem is to shoot/blow it up, meaning death and destruction of whats in front of you.
In this game, you have to observe, deduct, and create your own solution using what is provided.
I miss FPS's like Return to Castle Wolf. That game had puzzles in catacombs, bio weapons, a stealth mission, and a real final boss. God I miss those kinds of FPS...
please give this game more publicity gaming industry. This proves that there are people in the gaming industry who can create truly creative unique experiances and where not all just call of duty gun ho hooah jarheads (no offence to military personal) I hope this game gets advertised and appreciated
Huge respect to the dev, he seems truly awesome!
"And that is a duck" and i was like. What are you talking about. That's clearly a rabbit. Saw it on the steam sales. Looks like a game it's enjoy but the graphic style will surely give me headaches.
Rip T. B 😭 I miss you man!
as the dev said you are meant to return to the beginning as there is essentially no start-middle-end. just keep on going until you can go no further then return to the "start" and take a different path, rinse, repeat, blled from the ears.
Brilliant concepts here. I would love to see this guy design a horror game with proper psychological tricks to create despair. Few seem to be able to do that to great effect.
This game looks amazing.
I would love a poster with all the quotes that were shown.
absolutely love this game... That first puzzle, yeah, the solution is obvious but it sets the stage for the logic that is to come.
A while ago, when the video was released, I watched 5 minutes of the video, then shut it down because I wanted to play this game without any knowledge of it.
Now that I'm about 40 minutes into it, I'm glad I did so, and now I get to watch this. Oh, and already I noticed things I didn't do correctly.
It actually means that he is interviewing as well as playing the game. See the D-day video for more info (if my memory is correct)
this is an amazing game that i would highly recomend to anyone
just a tip though, if u make it through a puzzle, i recomend staying a while on whatever puzzle it leads to because i found that the game has a tendancy to throw puzzles around that u can't solve until you've unlocked a certain gun, and sticking to one chain of solveably puzzles seems to be the way forward.
the game is genius rly. it will rly forces you to think in outside of the box and you feel great and like you learned something for life after beating it ... because you will notice most of the texts on the wall are also answers to some problems you might face in your job or relationship
I just beat this game a few days ago, and boy did it feel rewarding. Best day I've had in a fairly long time.
Just bought it today. I've played for 5 hours straight and 3/4 of the way to 100%. It's pretty much the best game I've ever played! It even has an extra level of depth where the abstract puzzles are linked to general life lessons.
In criticism, the physics are a bit scrappy sometimes and some of the building can get quite laborious but I imagine it's the same sort of labour you get in minecraft.
Sorry if anything I said sounded pretentious, I just think this game's really deep!
this gives my an idea, add intertwining lines "Dimensional rifts" that lead to a distortion and a different view of a puzzle, make the puzzles solvable by jumping between dimension grant more option and opinions like playing 3 dimensional 6 layer chess, move pieces bellow to move the pawns above or vise versus ...
Just finished this game.
Utterly mind-bending, but definitely one of the best gaming experiences I've ever had :)
13:01 TB: "I don't think I missed anything there."
By this point, I think I'd be certain that I was missing something damn near everywhere.
"A gun is a normally tubular weapon or other device designed to discharge projectiles or other material. The projectile may be solid, liquid, gas or energy." - Wikipedia.
It discharges matter, so by this definition it is a gun. But it doesn't really matter either way :P
It is already on steam, was released yesterday, TB's footage was from PAX last year
lol His little "aha ha ha!" when he realized that he had to go backwards instead of choose a blue or red staircase was priceless X3
This game is AMAZING with Nvidia 3D Vision convergence cranked up real high. Absolutely stunning.
TB put a text message at the beginning of the video saying what I just said, it even said that in the description, too. TB's been holding until release day at the developer's request. I'm guessing you must've missed those mentions.
For an indie game, it's pretty good. There are some bugs, mainly when you try to use the guns. But I still enjoy it.
This must have been pure torture for the dev to watch and not give any hints.
I REALLY want to see Simon and Lewis play this, that would be really entertaining. :D
wow this is quite insane. Gonna get it on humble bundle
I bought it. It's good. There's currently a very fixable crash bug with certain ATI graphics cards ( I'm talking you download one driver in like 2 minutes that's how simple the fix is.) I'd still recommend the game heartily to anyone whose interest was piqued by this video
Same here. Looks absolutely stunning for what it wants to do. So pumped to test it.
Refreshing, very interesting even with all the minimalism. Actually looking forward to this one more than any other :)
I like how 15 minutes into the game and supposedly 'understanding' it, Totalbiscuit was still making assumptions based on typical reality of gaming. Even if you don't get what's going on, trial and error in every conceivable notion, even going down a path you believe will lead you to where you were before, can help you progress.
He's not 'down grading' them. He is just pointing out that in general FPS players have a certain way of playing. They play with what is infront of them, going straight to the point. Playing FPS doesn't involve much thought unless you are planning a strategic attack. This game however, as like many other puzzle games, make the player think outside the box, not going straight forward but in every direction possible.
Yes! It's an absolutely fantastic game. I just finished it in one sitting because I couldn't stop playing. 5-7 hour game about. Well worth it.
this game is freaking amazing. finished it in about 7hours. great experience.
As a programmer I think this game is a freaking masterpiece, I'd like this guy to teach me
Im so proud of you Tb solving puzzles :')
RIP. Its 2022 and your still missed. (I wish UA-cam would stop making
me change my memorial comment every 20-ish videos. when did they
implement this new annoyance?)
He wished death to someone else. Why would you miss such a despicable human being?
I played this back when it was called Hazzard: Journey of Life, At the point where TB was trying to figure out the Blue and Red stairs, I started screaming at my monitor "TURN AROUND!!" Such a great game, I recommend it for everyone
I love this game it really takes a gamer who plays puzzles out of there comfort zone and it innovates.
The dev sounds really cute :D He's so proud of the game!
I knew I could count on you to do a WTF is on a game like this, TB.
Thanks :D