Use C# with Godot to make Games! | .NET Conf 2023

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 18

  • @matte6817
    @matte6817 Рік тому +27

    if you make a Godot 4 c# playlist I'm sure you'll get lots of views

  • @michaelpaine8849
    @michaelpaine8849 Рік тому +8

    That was fun, thank you

  • @brunomoreno3666
    @brunomoreno3666 Рік тому +1

    awesome video! thanks!

  • @Knuckler
    @Knuckler Рік тому +1

    That was a real treat.

  • @oxdan9101
    @oxdan9101 7 місяців тому

    I dont have Any logs on Visual Studio.. the GD.Print dont show anything on my Visual studio output.. :/
    How could i have some logs ? YOu guys handle projects without logs ?

  • @Denvercoder
    @Denvercoder 11 місяців тому +3

    "Waiting for Godot" is pronounced "Guh Doe".
    Ludum Dare is latin so it's pronounced "Loo Dumb Dar Eh".

    • @low_sky9
      @low_sky9 11 місяців тому +1

      Its actually pronunced Lu Dum DÁr e.
      The "Eh" gives É, not Ê.
      And without the B, thats some english thing

  • @AhmedMohammed23
    @AhmedMohammed23 Рік тому +8

    GoDotNet 😅

  • @SpeedySpeedy-qz5xy
    @SpeedySpeedy-qz5xy Рік тому

    Are you Sure with prefabs .😂

  • @JonMartins
    @JonMartins Рік тому

    Nice. I can't help noticing how many comments you have on our code. This must be hard to maintain.

    • @MikewareXGR
      @MikewareXGR Рік тому +3

      I added extra comments on top of the code I wrote in Part 1 for the Student repo in order to call out resources and reasoning for what each piece of code does for beginners. This is just a sample/example. Yes, normally you wouldn't have as many comments in a codebase to explain base concepts, but this is not the goal here, they're for learning/understanding.

    • @JonMartins
      @JonMartins Рік тому +1

      @@MikewareXGR Gotcha. Nicely done. Thanks

    • @Nick-Gaming7-x2b
      @Nick-Gaming7-x2b Рік тому

      @@MikewareXGR how to add a break point in VS Code