I dont have Any logs on Visual Studio.. the GD.Print dont show anything on my Visual studio output.. :/ How could i have some logs ? YOu guys handle projects without logs ?
I added extra comments on top of the code I wrote in Part 1 for the Student repo in order to call out resources and reasoning for what each piece of code does for beginners. This is just a sample/example. Yes, normally you wouldn't have as many comments in a codebase to explain base concepts, but this is not the goal here, they're for learning/understanding.
if you make a Godot 4 c# playlist I'm sure you'll get lots of views
That was fun, thank you
awesome video! thanks!
That was a real treat.
I dont have Any logs on Visual Studio.. the GD.Print dont show anything on my Visual studio output.. :/
How could i have some logs ? YOu guys handle projects without logs ?
"Waiting for Godot" is pronounced "Guh Doe".
Ludum Dare is latin so it's pronounced "Loo Dumb Dar Eh".
Its actually pronunced Lu Dum DÁr e.
The "Eh" gives É, not Ê.
And without the B, thats some english thing
GoDotNet 😅
hhhhhhh, strange word combination
@@wilchardruin4:34 4:36
Are you Sure with prefabs .😂
Nice. I can't help noticing how many comments you have on our code. This must be hard to maintain.
I added extra comments on top of the code I wrote in Part 1 for the Student repo in order to call out resources and reasoning for what each piece of code does for beginners. This is just a sample/example. Yes, normally you wouldn't have as many comments in a codebase to explain base concepts, but this is not the goal here, they're for learning/understanding.
@@MikewareXGR Gotcha. Nicely done. Thanks
@@MikewareXGR how to add a break point in VS Code