You know I played the game for a while, I also watched your like 100 videos on this game for the prior version. I'm only just now realizing that the icon for "revive" abilities is a tombstone with an arrow behind it and, in fact, not a colorful white and red rocket-like firework thing.
Skulk is one of the easiest curses to take, imo. Not great when a lot of enemies (or just the wrong enemies) summon turn 1, but after the turn it affects, it's just gone for the rest of the fight.
Bought the game on IOS finally after the update, and was fiddling around in the settings looking at things in between runs. Lo and behold there’s a section on content creators who have made videos on the game and you were there! I assume that you mentioned it in your previous videos in the series but I must have missed it so it was a bit of a surprise. Just thought that was a neat thing for the developers to do. Love this game and can’t wait to see more of it.
I feel like Vampire losing her old middle side of "heal everyone, pain" makes the damage/self-heal sides a strange artifact left over. But it is nice to be able to have a combat-focused Red, so oh well, really 😅
Yeah, Hexia will never not be scary, haha. Except for that one run where I had exponentially scaling armor on a unit and was able to one shot her with a steel side. 😂
You know I played the game for a while, I also watched your like 100 videos on this game for the prior version. I'm only just now realizing that the icon for "revive" abilities is a tombstone with an arrow behind it and, in fact, not a colorful white and red rocket-like firework thing.
Omg, that makes much more sense!
Yeah, I thought it was a lantern...
Nah. still a rocket in my heart
Something similar to this was me believing managain sides had a blue flame coming out of them, just now realized its a mana icon behind it.
Charge is a very fun spell to use on Wizard too! Increasing permaboost to 3 pips applies a permanent +3!
Skulk is one of the easiest curses to take, imo. Not great when a lot of enemies (or just the wrong enemies) summon turn 1, but after the turn it affects, it's just gone for the rest of the fight.
Bought the game on IOS finally after the update, and was fiddling around in the settings looking at things in between runs. Lo and behold there’s a section on content creators who have made videos on the game and you were there! I assume that you mentioned it in your previous videos in the series but I must have missed it so it was a bit of a surprise. Just thought that was a neat thing for the developers to do. Love this game and can’t wait to see more of it.
I'm so glad this series is back, it has lived in my head ever since the last playthrough
I watched a ton of your old playlist on this. So glad you're doing 3.0 now!
That was a spooky Hexia fight. What? All Hexia fights are spooky? Yeah, I guess so...
13:05 "Assassins typically don't wear a tie to work". Unless you're agent 47.
"Hexia OP" is under help->tips
I feel like Vampire losing her old middle side of "heal everyone, pain" makes the damage/self-heal sides a strange artifact left over. But it is nice to be able to have a combat-focused Red, so oh well, really 😅
Yeah, Hexia will never not be scary, haha. Except for that one run where I had exponentially scaling armor on a unit and was able to one shot her with a steel side. 😂
“Assassins typically don’t wear a tie to work” what about Agent 47?
New update today on the game Spellrogue!
Nice.
Forsaken did not forsake you there :)
gaming