Impressive stuff! Could you please explain to me how you keep your army so tight and compact: mine goes all over the place! How do you do this constant back and forth? Like they shoot, than turn, than keep shooting.
I kid you not. I am getting bored to play this mission on defence. Nice to see a play-through that teaches reasonable way to kill off all enemies, unlike those played by masters players or speed runners. Oh wow, just realise no control group is being used here. Amazing stuff.
What I love about this is that, even with expert skills, it shows that the Swarm is just endless. Sure, you got a firm hold of the terrain, but unless they got one of you every 10km, the Swarm WILL surround you, and be unrelenting. Evacuation is the best approach.
Finishing these types of missions should reward the player a cut scene with matt saying "Sir, I dont know how you did it but I guess we never needed those bunkers, huh? You surprise me every day Sir" and an extra economy next mission.
So the key is to take the bottom base early? Man, I tried mass training marines and be on the offensive on hard but always short on minerals and got overwhelmed.
If you just want to pass the mission it's best to just defend on the high ground of your base. If you want to destroy the Zerg bases you can follow this video, but it might be a little easier to wait a little longer before attacking so you have some more marines!
@@StuGames Thanks. Yeah the defending part is pretty easy after practicing macro for a week. Going on offense still gives me a lot of troubles as some Zerg bases chew through marines super quickly with my shitty micro.
@@StuGames There's an achievement about not losing or salvaging any structures though. You'll need to sacrifice or salvage your bunkers and turrets on the low ground if you choose this strategy.
I don't understand, didn't he salvage the bunkers and lost the towers ? Doesn't this count as structures ? So he does not actually validate one of the achievements. Or do I miss something ?
@@judicatorhurayth1927 I didn’t know 😅 And I usually watch the gameplays in UA-cam after I finished the game myself to avoid spoilers and when I see something that I missed, I will replay that mission.
@@StuGames yes some units have gone a change too, like firebat is flame runner a tier 1 war factory unit and sort and marines which are named private and they suck, battle tank exists but its set-up ability added to an anti-air ground unit and many other shit but it's campaign is ridiculously difficult, thought you may like and try for a speedrun.
@@StuGames your speedruns really inspired me to play through the campaign on brutal difficulty for the first time and I already played through all the campaign several times, this game is such a gem and you're really cool.
What a noob, he only took 1 expansion!! I have literally never thought about taking an expansion on this map ever. I was like wtf he can't build a planetary, what is that cc for?
Hi @@StuGames thanks for the reply, hope you (and others) found my reply as a bit of a meme, not an entitlement, since you had went the extra mile to reply to it. Hopefully my increasingly verbose reply would do the justice. Cheers!
Looks like the zerg got a marine infestation problem
Nice opposite
Those marines where constantly questioning if youre gonno give them order! I think they all need a little disclipine!
Dukie style
11:23 Ultralisk *Unbarrow*
Marine: HEY THAT'S NOT COOL!
Starcraft 2 Fightclub should be coming pretty soon!
Sounds exciting, can't wait.
While it hasbeen done before, I think your take on it will prove the more entertaining, can't wait :)
This will be massive fun.
Oh, don’t forget to consider doing SC1 unit SC2 fight clubs.
Impressive stuff!
Could you please explain to me how you keep your army so tight and compact: mine goes all over the place!
How do you do this constant back and forth? Like they shoot, than turn, than keep shooting.
i love the fact that terran made bunkers to be used to defend the base. but in the end, sc2 players used supply depots to defend the base
Bunkers for defence? Every terran higher than silver know - bunkers used only in bunker rush!
@@user-wm9vi2fc7t noone asked and your reply doesnt make sense to my original comment
@@aznpwr9900 yo si, aunque respondí después de un año...
I kid you not. I am getting bored to play this mission on defence. Nice to see a play-through that teaches reasonable way to kill off all enemies, unlike those played by masters players or speed runners.
Oh wow, just realise no control group is being used here. Amazing stuff.
He actually is using control groups, they’re just hidden.
What I love about this is that, even with expert skills, it shows that the Swarm is just endless. Sure, you got a firm hold of the terrain, but unless they got one of you every 10km, the Swarm WILL surround you, and be unrelenting. Evacuation is the best approach.
kinda darkest hour, but without hybrids
Si tan solo tuvieran los VCE llenos..
/dance
The absolute chad speedran an unspeedrunnable mission)
17:00 ei Judicator Aldaris is now a reporter
Love your style man, keep it up! 👍
hatcheries destroyed 11/8, I guess zerg fear no man, except Stu with his dancing marines
What an absolute legend! :D
Well, even though it is not possible to end mission earlier, still it is quite impressive how you managed to destroy the zerg!
Thanks for the video!
call an ambulance! but not for me! haha
Finishing these types of missions should reward the player a cut scene with matt saying "Sir, I dont know how you did it but I guess we never needed those bunkers, huh? You surprise me every day Sir" and an extra economy next mission.
So the key is to take the bottom base early? Man, I tried mass training marines and be on the offensive on hard but always short on minerals and got overwhelmed.
If you just want to pass the mission it's best to just defend on the high ground of your base. If you want to destroy the Zerg bases you can follow this video, but it might be a little easier to wait a little longer before attacking so you have some more marines!
@@StuGames Thanks. Yeah the defending part is pretty easy after practicing macro for a week. Going on offense still gives me a lot of troubles as some Zerg bases chew through marines super quickly with my shitty micro.
@@StuGames There's an achievement about not losing or salvaging any structures though. You'll need to sacrifice or salvage your bunkers and turrets on the low ground if you choose this strategy.
Great run!! I see the power of quickly salvaging depots, and clearing the nearby areas for bonus cash.
Great plays, I hope you continue!)
By the numbers boys
What the f! This is most amazingly done by far
2:49 Travis Touchdown, what are you doing here?!
Genius!!!!! ❤️❤️❤️❤️
Very good; 11hatcheries and only 6 structures lost. It was a much better strategy than mine and more fun. Maybe I should try it.
omg!!!!!!!!!!
I don't understand, didn't he salvage the bunkers and lost the towers ? Doesn't this count as structures ? So he does not actually validate one of the achievements. Or do I miss something ?
Achievements are not part of 100% speedruns, they're in their own category (something like "all achievements")
@@StuGames In the description he mentioned getting all achievements, though.
@@greenlitllemanit was all "missions", which meant the objectives that show in the upper left corner, not necessarily the achievements.
10:50 what secret was that?
I was able to destroy all hatcheries but I didn’t know about that secret there.
After all these years you don't know the secret?
Is a WarCraft in space
@@judicatorhurayth1927 I didn’t know 😅
And I usually watch the gameplays in UA-cam after I finished the game myself to avoid spoilers and when I see something that I missed, I will replay that mission.
@@drftz47 once you get the secret every next mission at the Bridge there will be a flying toilet at the background
You found the Prometheus secret ship.
GG
The archivent level is without losing or "selling" any structure i think..
you can try out Atrox a Korean starcraft 1 clone
Wow, did they rip off the engine and just changed the graphics for that game??
@@StuGames yes some units have gone a change too, like firebat is flame runner a tier 1 war factory unit and sort and marines which are named private and they suck, battle tank exists but its set-up ability added to an anti-air ground unit and many other shit
but it's campaign is ridiculously difficult, thought you may like and try for a speedrun.
More speedrun!)
PROOOOO
How “hold the line” achievement can be completed? You destroy 4 bunkers at the start of the mission
Hey Stu, you still going? Whachu up to these days? ( waddayadoin now?)
Heart of the Swarm 100% speedrun starting soon 😎
@@StuGames You're one of the pros and you're moonlighting... right?
@@StuGames You're an artist!!! (I love SC2, it's the best!)
@@StuGames your speedruns really inspired me to play through the campaign on brutal difficulty for the first time and I already played through all the campaign several times, this game is such a gem and you're really cool.
Mar Sara just seems like a damned shitty place to live. How many times are they going to get overrun by the Zerg, anyway?
how come the first base you go doenst have banelings?
it says you got the hold the line achievement but didn't you salvage the bunkers in the beginning?
Nobody wrote about 11/8 hatcheries destroyed :D
there needs to be a harder difficulty level for people like stu
What did that secret unlock?
6:58 aaa~~
Medic don't dance with marine?🤦
What a noob, he only took 1 expansion!! I have literally never thought about taking an expansion on this map ever. I was like wtf he can't build a planetary, what is that cc for?
next mission when?
soon
Hi @@StuGames thanks for the reply, hope you (and others) found my reply as a bit of a meme, not an entitlement, since you had went the extra mile to reply to it. Hopefully my increasingly verbose reply would do the justice. Cheers!
I didn't knew I manged to beat it in world record tempo xd
Sadly, this is the worst mission in wings of liberty.