Even if your opponent does hit it's not that bad, you can start to build up a good back game. It is always best to leave shots at the beginning whilst it is easy to come on. You could also develop one of your two checkers at the back, normally, if I decide to do this, I will use the four to leave a blot on the twenty point and bring a checker down to the ten point with my three. But I do normally do what you did there, two blots on the nine and ten points. It depends on how the match is progressing:-)
That is correct. In a moneygame or at an equal score early on in a match, the two plays 13/9 13/10 and 13/9 24/21 are actually equally good. 13/10 24/20 is slightly inferior. However, if you are trailing in the match score 13/9 13/10 is better, because it focus on your offensive game plans: prime and blitz, and therefore you will win more gammons. On the flip side, when you are leading in the match score, then you should definitely split with the back checkers, and try to make a defensive advanced anchor, so you are not going to get gammoned, and 24/21 13/9 or 24/20 13/10 becomes better. Even the "middle-eastern split" of 24/20 24/21 is a pretty good move, if you are mainly trying to not lose a gammon.
@@BackgammonGalaxy I've never advanced my two back checkers before, umm. I might give that a go to see how it works out :-) I would never do the 13/9 and 24/21. You should always leave a blot where you want to make a point and the anchor is much more affective on your 20 point, opposed to your 21 point. Also there is also one extra hit on your blot on the 9 point opposed to your 10 point, double 4's. Why do you think that 13/10 and 24/20 is inferior? Always willing to learn.
Can someone answer a question? I have a question for anyone who can answer: All of my players were in but one and on my board, the fourth space was empty but two pieces on the fifth space. I had nothing on the sixth space. My last roll with one player out was a six and five and if I had moved a six first, i would have landed on the fourth space, then I would have been required to take out a five, leaving one piece on the fourth position and one piece on the fifth position. Instead, i chose the first move as a five, giving me now three pieces on the fifth position and since i did not have any pieces on the sixth position, i took in one player from the three I had on the fifth space, resulting in all pieces, as being covered. He told me this is wrong and said that I need to move six first, then five.
In a moneygame format the move 13/9 13/10 is slightly superior to 24/21 13/9, but they are basically equally good. 24/20 13/10 is slightly inferior, but a very mini error.
I would like to know more about the rules at BACKGAMMON GALAXY? Can you please explain how this rule is a new ruling system and how it is legal to implement this rule as a new standard of play......this is the response from BACKGAMMON GALAXY when I questioned why when I lose a match I receive the penalty of lowering my ranking score and when I win a match from a higher ranked player I do NOT get rewarded any ranking points: *The Galaxy Rating system (GR), is a new and innovative system of ranking players, and the way it works: To win GR from your opponent, you have to win both the match AND the error rate battle (the two crowns). If you win one, but not the other, it's a GR draw.* Seems like a scam to keep higher ranked players UP and lower ranked players DOWN......
Marc - can you do a video on your personal pip counting method? I think we'd be interested in 1) what you use and why? and 2) and give us some hints on how to do it. I think it would be a very popular and interesting video. Thanks!
Thanks Mark love the videos and the content! I love the game of backgammon and I play it all the time. You give a lot of useful information to help improve my game ... Thanks I go by UpyourWazzoo on backgammon galaxy. Love the site! New to it just started playing on it a few days ago finally getting use to it. Hope to maybe be able to play you one day🎲🎲👍👊🍻
Hi Arthur, it's Marc again here. It's very true, that the one with the stronger inner board, can play more aggressive and "bold" than the one with the weaker inner board. But that is a concept for another video about "Save vs Bold play criteria". :) It will be coming, don't worry!
IMHO this is not the best example wrt flexibility1 Although it create a much less flexible position than other moves. But IMHO this violates the rule that if it is possible let both dice work. I.E. make use of both of the two values of the dice if possible. Therefore almost all moves with roll 4-3 going from the 24 and/or 13 point are much better than the solo13/6 move. AND therefore even the move 13/9 8/5 is still (although little) better than the 13/6 move.
Hi Arthur. Marc Olsen here, from Backgammon Galaxy's youtube account. The move suggested was not 13/6... 13/6 was the example of an INFLEXIBLE move, and a classic rookie mistake. The example chosen to illustrate flexibility was the opening move of 13/9 13/10, which leaves 11/36 possible shots, but when missed gives us a super flexible position, where all dice rolls will develop our front position. It's true, that "split and down" moves are also very good. 13/9 13/10 and 24/21 13/9 are actually equally good in this opening game position. Splitting with the back checkers and getting an advanced anchor is one of the prime missions of the opening game and getting the back checkers moving prevents us from getting primed. 24/20 13/10 is slightly inferior, because the builder on the 10-point is less "active" than a builder on the 9-point, because we are duplicating some of our own developing numbers: 31, 53, 64.
I have to say that THERE ARE SO MANY VARIABLES IN THIS GAME BECAUSE OF THE ROLLS OF THE DICE, what the system is programed that is a correct move may NOT BE depending on the roll of the dice..... THE CORRECT MOVE MAY BE TO LEAVE AN EXPOSED CHECKER but only a FOOL will leave an exposed checker if it can be covered/paired. THE RULES HERE ARE A MATTER OF OPINION and that is exactly what it is....AN OPINION!!!! THERE ARE NO RULES THAT A PLAYER HAS TO FOLLOW EXACT MOVEMENTS ACCORDING TO EACH ROLL OF THE DICE. IT COMES DOWN TO A WIN IS A WIN, AND A LOSS IS A LOSS. ERROR BATTLES is a made up strategy for winners to stay winners and beginners/losers not to advance......kind of what is going on today in politics. HAS BACKGAMMON TURNED INTO A POLITICAL GAME?
Inflexible play is the biggest mistake made by ALL beginners. they want to be safe but end up losing 85%-90% of the unless unless they get crazy lucky joker rolls. BG is 25% luck and 75% skill and strategy
Amazing video we want more of this videos
Nice video, nice board! Thanks for your continuing series, helping newer players to improve their game, and enjoy the game even more.
Great video and series! Backgammon has been waiting for an Ambassador like Marc.
I just got my first board and started playing. These videos are not only a great help but also inspire me to get better.
I look forward to these mini lessons they really help! 🎲🎲🎲
Excellent. As a beginner I would SO have played that 7. Great explanation as to why the 4 - 3 move offers so much future potential. Thank you Marc.
Keep them coming, great info Marc.
Excellent video, great advises. more videos like this would be awesome. Don't stop
Thanks, will do!
Keep these videos coming! I’m loving these mini lessons. Would love to see more of the Neptune board you just got too.
On it!
This is really cool! I used to love to play backgammon, but we just played and raced to the finish. This opens up a whole new world. Great video.
Glad you enjoyed it! The strategy of this game is endless.
I've learned a lot from your videos. Thank you, Marc!😎👍
Glad to hear that!
WHEN ARE COMING OUT WITH A NEW BOOK
Great content!
What a nice board! And nice video, too!
Hej Mark. Det gav jo super mening. Har du en foretrukket backgammon app?
Hi Mark a kindle format of your book is planned ?
Even if your opponent does hit it's not that bad, you can start to build up a good back game.
It is always best to leave shots at the beginning whilst it is easy to come on.
You could also develop one of your two checkers at the back, normally, if I decide to do this, I will use the four to leave a blot on the twenty point and bring a checker down to the ten point with my three.
But I do normally do what you did there, two blots on the nine and ten points. It depends on how the match is progressing:-)
That is correct. In a moneygame or at an equal score early on in a match, the two plays 13/9 13/10 and 13/9 24/21 are actually equally good. 13/10 24/20 is slightly inferior.
However, if you are trailing in the match score 13/9 13/10 is better, because it focus on your offensive game plans: prime and blitz, and therefore you will win more gammons.
On the flip side, when you are leading in the match score, then you should definitely split with the back checkers, and try to make a defensive advanced anchor, so you are not going to get gammoned, and 24/21 13/9 or 24/20 13/10 becomes better. Even the "middle-eastern split" of 24/20 24/21 is a pretty good move, if you are mainly trying to not lose a gammon.
@@BackgammonGalaxy
I've never advanced my two back checkers before, umm. I might give that a go to see how it works out :-)
I would never do the 13/9 and 24/21. You should always leave a blot where you want to make a point and the anchor is much more affective on your 20 point, opposed to your 21 point.
Also there is also one extra hit on your blot on the 9 point opposed to your 10 point, double 4's.
Why do you think that 13/10 and 24/20 is inferior? Always willing to learn.
Hello, can you do.a video explaining how to play LONG BACKGAMMON PLEASE.
Hi. What do you exactly mean with "Long backgammon"?
@@BackgammonGalaxy Thank you for responding. 🙏
@@BackgammonGalaxy ua-cam.com/video/_kufGxMcpHk/v-deo.html
great video! quick question tho, what size is the board?
The board is big with 50mm checkers.
Hi
When do u think is the best time to hit the dice apart from the obvious when you're winning
bob
Hi Robert, are you talking about the doubling cube?
Can someone answer a question? I have a question for anyone who can answer: All of my players were in but one and on my board, the fourth space was empty but two pieces on the fifth space. I had nothing on the sixth space. My last roll with one player out was a six and five and if I had moved a six first, i would have landed on the fourth space, then I would have been required to take out a five, leaving one piece on the fourth position and one piece on the fifth position. Instead, i chose the first move as a five, giving me now three pieces on the fifth position and since i did not have any pieces on the sixth position, i took in one player from the three I had on the fifth space, resulting in all pieces, as being covered. He told me this is wrong and said that I need to move six first, then five.
We recommend you to post this in the "Backgammon Strategy" Facebook group! facebook.com/groups/backgammonstrategy
Is that 3 4 move he sugested the best opening with 3 4?
In a moneygame format the move 13/9 13/10 is slightly superior to 24/21 13/9, but they are basically equally good. 24/20 13/10 is slightly inferior, but a very mini error.
I would like to know more about the rules at BACKGAMMON GALAXY? Can you please explain how this rule is a new ruling system and how it is legal to implement this rule as a new standard of play......this is the response from BACKGAMMON GALAXY when I questioned why when I lose a match I receive the penalty of lowering my ranking score and when I win a match from a higher ranked player I do NOT get rewarded any ranking points:
*The Galaxy Rating system (GR), is a new and innovative system of ranking players, and the way it works: To win GR from your opponent, you have to win both the match AND the error rate battle (the two crowns). If you win one, but not the other, it's a GR draw.*
Seems like a scam to keep higher ranked players UP and lower ranked players DOWN......
Love that board. Gimme.
Marc - can you do a video on your personal pip counting method? I think we'd be interested in 1) what you use and why? and 2) and give us some hints on how to do it.
I think it would be a very popular and interesting video. Thanks!
Like this one, give me more🤩
I like to play 20/5 on a 4-3 start
dont be shy to level up the difficulty level
Thanks Mark love the videos and the content! I love the game of backgammon and I play it all the time. You give a lot of useful information to help improve my game ... Thanks I go by UpyourWazzoo on backgammon galaxy. Love the site! New to it just started playing on it a few days ago finally getting use to it. Hope to maybe be able to play you one day🎲🎲👍👊🍻
Glad to hear it!
I prefer 24-21, 13-9.
That's also a good opening move!
here's the link to Marc's Nordic Open Match commented by the legend Falafel (RIP) : ua-cam.com/video/laX-RfVw5Fo/v-deo.html
SECONDLY, further on in the game, IMHO only the one with the better home board is the one that can play more aggressively and flexible.
Hi Arthur, it's Marc again here.
It's very true, that the one with the stronger inner board, can play more aggressive and "bold" than the one with the weaker inner board. But that is a concept for another video about "Save vs Bold play criteria". :) It will be coming, don't worry!
IMHO this is not the best example wrt flexibility1 Although it create a much less flexible position than other moves. But IMHO this violates the rule that if it is possible let both dice work. I.E. make use of both of the two values of the dice if possible. Therefore almost all moves with roll 4-3 going from the 24 and/or 13 point are much better than the solo13/6 move. AND therefore even the move 13/9 8/5 is still (although little) better than the 13/6 move.
Hi Arthur. Marc Olsen here, from Backgammon Galaxy's youtube account.
The move suggested was not 13/6... 13/6 was the example of an INFLEXIBLE move, and a classic rookie mistake. The example chosen to illustrate flexibility was the opening move of 13/9 13/10, which leaves 11/36 possible shots, but when missed gives us a super flexible position, where all dice rolls will develop our front position.
It's true, that "split and down" moves are also very good. 13/9 13/10 and 24/21 13/9 are actually equally good in this opening game position. Splitting with the back checkers and getting an advanced anchor is one of the prime missions of the opening game and getting the back checkers moving prevents us from getting primed.
24/20 13/10 is slightly inferior, because the builder on the 10-point is less "active" than a builder on the 9-point, because we are duplicating some of our own developing numbers: 31, 53, 64.
I have to say that THERE ARE SO MANY VARIABLES IN THIS GAME BECAUSE OF THE ROLLS OF THE DICE, what the system is programed that is a correct move may NOT BE depending on the roll of the dice..... THE CORRECT MOVE MAY BE TO LEAVE AN EXPOSED CHECKER but only a FOOL will leave an exposed checker if it can be covered/paired. THE RULES HERE ARE A MATTER OF OPINION and that is exactly what it is....AN OPINION!!!! THERE ARE NO RULES THAT A PLAYER HAS TO FOLLOW EXACT MOVEMENTS ACCORDING TO EACH ROLL OF THE DICE. IT COMES DOWN TO A WIN IS A WIN, AND A LOSS IS A LOSS. ERROR BATTLES is a made up strategy for winners to stay winners and beginners/losers not to advance......kind of what is going on today in politics. HAS BACKGAMMON TURNED INTO A POLITICAL GAME?
Inflexible play is the biggest mistake made by ALL beginners. they want to be safe but end up losing 85%-90% of the unless unless they get crazy lucky joker rolls. BG is 25% luck and 75% skill and strategy
You have great ideas, but you don't have to recite your resume at start of every video.