I think firecracker absolutely has its place. Not many people run arrows, so its usially countered by fireball, which means it almost always gets value
Skelly barrel has been working pretty well for me. People think they can stop it with a random splash card, like valk bomber or wizard, and then the couple remaining skeletons get in an easy 400 damage. Not to mention you can just place it so it pops on top of a support card and takes it out. It can kill goblin gang, dart goblin, firecracker, or even musketeers. I’ve even seen it take out a witch’s skeletons to great effect. It’s annoying when they use log or zap, but my deck also has skarmy, skeleton king, and dart goblin, so they want to save their small spells.
I promise I'm not a horrible human being but I play a mega knight bait deck and if someone lets this go pretty sure it does more than a non contested goblin barrell and princess or firecracker both used pretty consistently in midladder always leave a few skeletons for good chip
The card by itself is horrible, but if you play it in a log bait deck (like me) you can counter push with a dart gob and princess and skelly barrell and they can’t stop all 3
@@kwispy670 not really, it's a really cheap and threatening on its own already, and if you pair it with a mini tank it can take towers. On defense you can drop it on ranged glass cannons and the skeletons will surround them
Kash, please try this deck: night witch infero dragon electro mage goblin gang mega knight knight fireball zap all you need is to survive until 2x elexir and then play it as golem deck.
@@aidenplatt1584 imo the firecracker is not underpowered in the current meta of monk bc if you play a firecracker in the right position against a monk push they have to either activate your king tower or let the firecracker get insane value
Night witch is really debatable, I think making her spawn two bats after her death would work just fine, 4 would be too much. Theres another way to buff her, giving her more health, but thats- really hard and really tough to adjust. But yeah as golem beatdown player, playing night witch since her release until now, I can tell she might need something to keep up with the meta.
How I would buff (most of) these cards: Skeleton Barrel - Spawns two more Skeletons. Night Witch - Spawns one bat upon death. Goblin Giant - 5% HP Buff Rascals - Rascal Boy 12% damage increase. The others are fine in my opinion. Not buffing Battle Healer because screw E-Golem.
Thank you Kashman for being a super consistent content maker, I watch basically all of your videos and you’re my favorite clash youtuber. Amazing channel, keep up the wonderful videos! ❤
Rascals are so undderrated I almost hate it. Oh no piglets coming! Rascals come and give counter push. Yeah they may suck on offense but on defense they are a tough choise. Also I still love the firecracker.
Nice to see that one of my main cards, fire cracker, is on here. Anyways a different deck you should try is Pekka and hog rider, firecracker and executioner (could also be hunter or e wizard), goblins and ice spirit, and arrows and log
My opinion on the cards: Buff: Rascals & Goblin Giant No Change: Minions & Skeleton Barrel Rework: Battle Healer Smaller Rework (mostly stats): Barb Hut & Night Witch & Firecracker Other Cards that need a Buff or Rework: Wizard & Bomb Tower
I actually started using barb hut becasue of the rework and i never use it randomly to cycle, the barbs the value with being a tank killer and you can put a mini tank to adress the support cards and while the knight or something is tanking you can just throw a big spell at every thing and you should be good
Hey kash you should try this deck in your next best deck video. The deck : Graveyard , Freeze , Knight , barb barrel , Tombstone, Electro wizard , royale delivery , baby dragon I have been using it for a couble weeks and it's pretty awsome Sorry I'm not good in English btw 🙄
Kash: barb hut needs a full rework Barb hut, which has literally just gone through one: am I a joke to you? Edit: Kash, I think it’s really cool that you take the time to read and reply to so many people’s comments, mine included. You are an S-Tier UA-camr fs.
Barb hut is actually really good, like it's 6 elixir sure but it swarms the win condition very well and it gives a good counter push, so it's very solid.
Mega knight can be full countered by rascals if you place them in the middle. Make sure both towers are locked on and that it only hit the boy, not the girls.
you dont even need to place them in the middle, you only place them there if you want the boy to live longer. the malority of the time its better to place the boy to the side of the mk (or on top) , because the girls will melt the mk and the boy will live too (he will be in life support, but hey, he´s still alive)
If they buff Healer, please nerf baby d Like it is actually so UNDERRATED! Splash, good health, good damage, air card, air defence, viable in many decks (beginner miner decks, golem, e-golem... Im sure there are more) FOR 4 ELIXIR
Rascals I agree, maybe the girls shouldn't die to log or the boy should upgrade his wooden sword to a stone one. Goblin Giant also, it's ether too frail or too slow, doesn't stick out as a "middle ground" option between giant and e-giant. Minions definitely, they got their buff now and do be looking fine. Night Witch could definitely use a little love, not in terms of her spawns tho. Maybe buff her HP a little or let her Attack Ground and Air (maybe even in different types of ways, that sounds sick af) Barb Hut I don't think so, it recently got reworked and I think it can be fairly strong in niche situations. Skeleton Barrel also no, absolutely not. The death damage including the knockback is really strong. It almost always requires to be addressed by a building or it is gonna connect. The knockback makes counters like Valkyrie impractical and the damage basically kills minions so you almost always wanna either log or zap it and now you got decent towerdamage for 1 Elixir which is pretty toxic imo. Firecracker also no. The card is super underrated and can be really strong. Name another 3 Elixir high range high damage splash unit that can't be logged. Sure, she sometimes tends to have stupid AI and maybe miss her target, but that doesn't take away her other qualities, like being the only self-kiting unit (sparky doesn't count here for obvious reasons). Just don't use her in decks where king tower activations matter a lot, maybe she could fit in siege decks? Battlehealer also absolutely not. It can (and often times does) form the most toxic combination with Elixir Golem, which just shouldn't be a thing. Aside from that she's completely useless, which to me screams don't buff but rather remove her, if her only good use is and will ever be unhealthy for the game.
I like how he said that zap is the worst spell when it's lituarlly like in the top 5. Snowball is probably the worst spell, simply because there is no reason to use it, go log or zap depending on the situation, snowball is just a weird mix of both that doesn't work as well.
Zap is a spell meaning it has a purpose in different situations, sounds cringy but all spells are created equally, meaning they all have their specific purpose. Zap for example is great to get some extra damage when there's some ramp up cars on your troops. Snowball is good if you need something to survive a little longer and get a few more hits. Lightning is great cuz it has great range for a big spell and can kill a lot of supports
@@mr.blobberry3112 I meant cards genius but I agree with you I prefer zap over snowball as it resets all ramp ups is quicker deploying to kill swarms and is just all around more useful in my opinion
Congratulations on 400k subs! In my opinion the firecracker doesn't need a huge buff, if you have cards to control and synergize with it its a pretty good card.
The thing about firecracker is it has such an inherent flaw in how easy it is to get it to activate your king tower. They would have to nerf the range to make it work because if it gets over the bridge then as long as your opponent has the sense and the desire they can activate the king tower.
There are many decks that dont care if King tower is activated. I for example run a miner deck and still dont care if the opponent activate his king tower and am at 7k trophies. An alive FC is extremely annoying and provides so much value.
I think the spell who need buff is the snowball Its a good spell but the only good things with is the slow effect and the knockback but compared to a zap the snowball can't reset troops and is good only with graveyard whereas the zap work with pekka bridge spam and golem deck I think make the effect longer or buff damage can be better
They should make the skeleton barrel drop a few skeletons as the tower hits the barrel so by the damaged barrel has a few skeletons under to damage the tower. It’s hard to explain but I think it could work
Brooo Kash also said "let's give this card some love" to Barb Hut, *after the buff*. The buff has made this card so good lol, I made my own meta deck with old barb hut and it worked just fine, looking forward to remaking it with the new barb hut
Ok I think that the rascals would be an amazing card if the rascal girls could survive a log, and barb barrel. Also pls test my deck I’m subbed: Rascals E-barbs Phoenix Log Tornado Gob barrel Inferno tower Goblin gang
Fire cracker is so op it don’t need no buff. It has good range and good damage and good splash damage and when it shoots it goes backwards avoiding ding damage
Maybe next time do: battle healer (healing is negligible and its stats are inferior to even the knight), barb-hut (for obvious reasons), night witch (also has bad stats), skeleton barrel (too easy to defend), goblin giant (worse giant with 2 practically useless spear goblins), zap and earthquake and some of these other cards: mega minion, heal spirit, elixir golem, barbs, wizard, minion horde, electro spirit, spear goblins, witch, hunter, mirror, clone, rocket, freeze The firecracker and rascals get a ton of value and are good spell bait. Minions are also good spell bait and good counter push
I really want you to try this deck out. Elixir golem, elixir collecter, electro giant, spear goblen hut , skeleton army, graveyard, tombstone, and clone. I'm still new but I think it could be ok
Hey Kash, If you're searching for a deck, then use Ram rider log electro wizard tesla poison valk witch phoenix Also the name of this deck is Nerf Witch
If you make another video when you are testing decks, can you try this one? It uses royal giant, goblin gang, royal requits, fireball, zap, baby dragon, bats, and barb barrel, i am subscribed as well.
its a little crazy to me that he put a bunch of cards that dont work togheter at all in a deck, and called the CARDS ass, kinda like if i put the monk with just 1 elixir cards and said the monk needs a buff, personaly other than the barb hut and skelly barrel i think all the cards are sitting just fine, cool vid tho
The barbarian hut is pretty solid right now and I actually started using it, you can place a mini tank in front and get a small push. I don't see why kashman says it's bad since buffing it to spawn 4 barbarians seems to overpowered
Small tank to tank for 3 barbs is a terrible idea. Knight + barb hut for example cost 9 elix already and gets shut down by FC or any aoe range troop on its own.
@@angelic-T_T Honestly, its not looking good for barb hut, the situations wherein it does nothing far outnumber those times its good. Best rework for it is to make it spawn a brand new troop. That way they could tinker with it without affecting barb barrel and barbarians. One of the biggest problem in balancing these spawners is that they affect other cards as wel. If they spawn something else, the spawned troops can be fine tuned better.
Firecracker, giant goblin and rascals are far from being bad cards. There are just "better" choices. For example, FC, you could choose dart gob or princess over it but dart dont deal aoe and princess shoots too slow and both of those dies to log. If you can keep FC alive and dont mind activating the King tower, then she is annoyingly good.
Every time I look to see how many subscribers you have I always surprise I would think you would have millions by now with how good your content is love you kashman keep up the good work code kash everyone
Ngl, Firecracker is well rated, it’s super strong, dose splash damage, but not a lot of hp, and king tower activation, and it’s range is far, and speed is fast And battle healer needs a rework, it is to broken, they should make the heal radius a bit smaller, less heal to other cards, and keep the self heal the same. Minions are pretty decent, they are pretty strong, cheap, good for cleanup, good for swarm like scarmy and goblins. Skele barrel is well rated, it can do a lot of damage if something is tanking/ if they have no spells on cycle
Great video but barb hut in my opinion can be great in certain decks This is the deck I use: log, barb hut, fireball, nether witch, ice spirit, Royale hogs, Royale recruits, zappies. (I don’t have any champions sadly but netherwitch can be swapped for archer queen)
Kash, firecracker doesn’t need a buff, you want it a buff because it’ll win a “competition” agianst other air counters. But buffing firecracker will kill all other air counters ❤
Skelly Barrel is the one card I have to hard disagree with. I've been running it with a Prince deck and getting consistently good winrates. Yes it gets countered, but rarely for a good trade. All the small spells counter, but you still take death damage, most buildings are a negative trade and/or take huge damage, and if it hides behind anything else it has deceptively high health. Yeah it doesn't quite break through frontal defenses like Goblin Barrel, but calling it bad is a massive overstatement. Also you can use it on defense against ranged cards decently well.
Yo yo yo I got a amazing deck for viewer decks, that you said could be really good, mortar, Tesla, cannon cart, log, royale dilivery, bats, spear goblins. Love your content
Goblin Giant and E giant are completely different from each other, and Rascals are an underrated card in my opinion but I agree with the rest... except the Night Witch 💀
That deck isn’t completely useless it is pretty bad though also a bit of a rock paper scissors deck but overall I think it could potentially work does need buffs tho
@@SolarTheBettynah, gob giant is faster, but has lower health (i think) and i think lower damage, but the gobs cant be hit NO MATTER WHAT until main guy dies
Other UA-camrs: use my deck!
Kashman: Don't use my deck!
Are we doing UA-cam wrong??😂
@@KashmanTV no, no you are not,
B rad: how dare you underarrestimate me you fools
@@KashmanTV didn't you say firecracker is one of the most annoying cards?
@@Phlex6250 annoying but not very strong
Fun fact:the more he loses with this deck the more it actually needs a buff
Yes. I was losing on purpose......😬
@@KashmanTV genius
@@KashmanTV i was just joking up in the comment
yeah well no shit
Kashman: firecracker has too much competition
Firecracker evolution: allow me to introduce myself
I think firecracker absolutely has its place. Not many people run arrows, so its usially countered by fireball, which means it almost always gets value
Firecracker is meta now :)
Now firecracker has its evolution.
Skelly barrel has been working pretty well for me. People think they can stop it with a random splash card, like valk bomber or wizard, and then the couple remaining skeletons get in an easy 400 damage. Not to mention you can just place it so it pops on top of a support card and takes it out. It can kill goblin gang, dart goblin, firecracker, or even musketeers. I’ve even seen it take out a witch’s skeletons to great effect. It’s annoying when they use log or zap, but my deck also has skarmy, skeleton king, and dart goblin, so they want to save their small spells.
I promise I'm not a horrible human being but I play a mega knight bait deck and if someone lets this go pretty sure it does more than a non contested goblin barrell and princess or firecracker both used pretty consistently in midladder always leave a few skeletons for good chip
@@spitzy6550 garbage human
The card by itself is horrible, but if you play it in a log bait deck (like me) you can counter push with a dart gob and princess and skelly barrell and they can’t stop all 3
@@kwispy670 not really, it's a really cheap and threatening on its own already, and if you pair it with a mini tank it can take towers. On defense you can drop it on ranged glass cannons and the skeletons will surround them
@@kwispy670 dart gob Skelly barrell at the bridge is kinda dangerous cuz most people are stunned and just sit there while dart gob does 1000 damage
Kash, please try this deck:
night witch
infero dragon
electro mage
goblin gang
mega knight
knight
fireball
zap
all you need is to survive until 2x elexir and then play it as golem deck.
Congrats on 400k kashman ❤️ and I agree they all need buffs
The firecracker is the most annoying card in the game
@@aidenplatt1584 yeah besides that
Thanks R2!! Crazy how much we have grown🎉
@@KashmanTV ❤️
@@aidenplatt1584 imo the firecracker is not underpowered in the current meta of monk bc if you play a firecracker in the right position against a monk push they have to either activate your king tower or let the firecracker get insane value
Night witch is really debatable, I think making her spawn two bats after her death would work just fine, 4 would be too much.
Theres another way to buff her, giving her more health, but thats- really hard and really tough to adjust.
But yeah as golem beatdown player, playing night witch since her release until now, I can tell she might need something to keep up with the meta.
How I would buff (most of) these cards:
Skeleton Barrel - Spawns two more Skeletons.
Night Witch - Spawns one bat upon death.
Goblin Giant - 5% HP Buff
Rascals - Rascal Boy 12% damage increase.
The others are fine in my opinion. Not buffing Battle Healer because screw E-Golem.
This is a sort of reverse video than the others I’ve seen from clash content creators! Love and support from Costa Rica!
Thank you Kashman for being a super consistent content maker, I watch basically all of your videos and you’re my favorite clash youtuber. Amazing channel, keep up the wonderful videos! ❤
That means the world to hear WobblesSmashYT! Much love🙌
Rascals are so undderrated I almost hate it. Oh no piglets coming! Rascals come and give counter push. Yeah they may suck on offense but on defense they are a tough choise. Also I still love the firecracker.
Rascal girls die to the log and that's sad
Nice to see that one of my main cards, fire cracker, is on here. Anyways a different deck you should try is Pekka and hog rider, firecracker and executioner (could also be hunter or e wizard), goblins and ice spirit, and arrows and log
Firecracker is just a free king tower activation for your opponent
Kash predicted the future when he wanted to buff the firecracker
My opinion on the cards:
Buff: Rascals & Goblin Giant
No Change: Minions & Skeleton Barrel
Rework: Battle Healer
Smaller Rework (mostly stats): Barb Hut & Night Witch & Firecracker
Other Cards that need a Buff or Rework: Wizard & Bomb Tower
I actually started using barb hut becasue of the rework and i never use it randomly to cycle, the barbs the value with being a tank killer and you can put a mini tank to adress the support cards and while the knight or something is tanking you can just throw a big spell at every thing and you should be good
Hey kash you should try this deck in your next best deck video. The deck : Graveyard , Freeze , Knight , barb barrel , Tombstone, Electro wizard , royale delivery , baby dragon
I have been using it for a couble weeks and it's pretty awsome
Sorry I'm not good in English btw 🙄
Kash: barb hut needs a full rework
Barb hut, which has literally just gone through one: am I a joke to you?
Edit: Kash, I think it’s really cool that you take the time to read and reply to so many people’s comments, mine included. You are an S-Tier UA-camr fs.
It needs to go down to 5 elixir
@@erezsolomon3838 What? Why?
@@Matthew_Thorsen6504 because that much elixir cost doesn't worth this
Because the barb hut at seven was way too much and 6 is a little too much. 5 will be just right
@@kartikthetigersimmba4461 It is at a good spot where it is.
Barb hut is actually really good, like it's 6 elixir sure but it swarms the win condition very well and it gives a good counter push, so it's very solid.
i hate how u use a tank to stop damage on youre witch or damage dealer and then mega knight wrecks everything
Well you got your wish. Minions are getting a damage buff!
Right when you start thinking this deck is good, you play against mega knight 😂.
Mega knight can be full countered by rascals if you place them in the middle. Make sure both towers are locked on and that it only hit the boy, not the girls.
you dont even need to place them in the middle, you only place them there if you want the boy to live longer. the malority of the time its better to place the boy to the side of the mk (or on top) , because the girls will melt the mk and the boy will live too (he will be in life support, but hey, he´s still alive)
If they buff Healer, please nerf baby d
Like it is actually so UNDERRATED!
Splash, good health, good damage, air card, air defence, viable in many decks (beginner miner decks, golem, e-golem... Im sure there are more) FOR 4 ELIXIR
Im saying this mainly cuz of e golem
All of the cards exept for healer because of the egolem healer meta
Goblin Giant and Evo Firecracker: Said and Done.
(December 2023)
Rascals I agree, maybe the girls shouldn't die to log or the boy should upgrade his wooden sword to a stone one.
Goblin Giant also, it's ether too frail or too slow, doesn't stick out as a "middle ground" option between giant and e-giant.
Minions definitely, they got their buff now and do be looking fine.
Night Witch could definitely use a little love, not in terms of her spawns tho. Maybe buff her HP a little or let her Attack Ground and Air (maybe even in different types of ways, that sounds sick af)
Barb Hut I don't think so, it recently got reworked and I think it can be fairly strong in niche situations.
Skeleton Barrel also no, absolutely not. The death damage including the knockback is really strong. It almost always requires to be addressed by a building or it is gonna connect. The knockback makes counters like Valkyrie impractical and the damage basically kills minions so you almost always wanna either log or zap it and now you got decent towerdamage for 1 Elixir which is pretty toxic imo.
Firecracker also no. The card is super underrated and can be really strong. Name another 3 Elixir high range high damage splash unit that can't be logged. Sure, she sometimes tends to have stupid AI and maybe miss her target, but that doesn't take away her other qualities, like being the only self-kiting unit (sparky doesn't count here for obvious reasons). Just don't use her in decks where king tower activations matter a lot, maybe she could fit in siege decks?
Battlehealer also absolutely not. It can (and often times does) form the most toxic combination with Elixir Golem, which just shouldn't be a thing. Aside from that she's completely useless, which to me screams don't buff but rather remove her, if her only good use is and will ever be unhealthy for the game.
Hey Man, i dont recomend clicking on "kashmans" giveaway profile, It looks like a scam, so Just report and move on plz
I think so electro giant players are like very no skill and goblin giant players are the opposite of the elctro giant players
I like how he said that zap is the worst spell when it's lituarlly like in the top 5. Snowball is probably the worst spell, simply because there is no reason to use it, go log or zap depending on the situation, snowball is just a weird mix of both that doesn't work as well.
Zap is a spell meaning it has a purpose in different situations, sounds cringy but all spells are created equally, meaning they all have their specific purpose. Zap for example is great to get some extra damage when there's some ramp up cars on your troops. Snowball is good if you need something to survive a little longer and get a few more hits. Lightning is great cuz it has great range for a big spell and can kill a lot of supports
@@spitzy6550 why would you use specificly zap for extra damage? It does the same amount of damage as snowball.
@@spitzy6550 and when did they add cars to cr?
@@mr.blobberry3112 I meant cards genius but I agree with you I prefer zap over snowball as it resets all ramp ups is quicker deploying to kill swarms and is just all around more useful in my opinion
@@spitzy6550 Zap and snowball are cards. Huh?
Here's a deck u could try - knight, goblin barrel, scarmy, fireball, princess, inferno tower, goblin gang, log.
You know what to do next 🤔
Congratulations on 400k subs! In my opinion the firecracker doesn't need a huge buff, if you have cards to control and synergize with it its a pretty good card.
Supercell: Oh yeah, let's make firecracker's self-knockback stronger. We think players will like it.
Skeleton barel works really well with clone and mirror
The thing about firecracker is it has such an inherent flaw in how easy it is to get it to activate your king tower. They would have to nerf the range to make it work because if it gets over the bridge then as long as your opponent has the sense and the desire they can activate the king tower.
If it couldn't activate KT, it might be BUSTED! I would get so much value👀
There are many decks that dont care if King tower is activated. I for example run a miner deck and still dont care if the opponent activate his king tower and am at 7k trophies. An alive FC is extremely annoying and provides so much value.
This channel is UNDERRATED!
Siuuuuuuuuuuu!
Congratulations on the 400K subscribers🎉
I think the spell who need buff is the snowball
Its a good spell but the only good things with is the slow effect and the knockback but compared to a zap the snowball can't reset troops and is good only with graveyard whereas the zap work with pekka bridge spam and golem deck
I think make the effect longer or buff damage can be better
You forgot about furnace
Firecracker is currently used in top decks in ladder tbh.
Honestly the firecracker is really good and in my deck in particular it fits the best
I wonder why
They should make the skeleton barrel drop a few skeletons as the tower hits the barrel so by the damaged barrel has a few skeletons under to damage the tower.
It’s hard to explain but I think it could work
I think I understand. if something damages the barrel, a skeleton spawns from underneath it?
Yes and the barrel would be a bit more tanky
Use mega knight golden knight hog rider log fireball ice spirit bats and inferno dragon pls
Hey Kashman theres a new CLASH MINI update have you checked it out? We would love to see more CLASH MINI❤❤❤
Ram rider needs more of a buff
buff minions attack speed maybe...
Brooo Kash also said "let's give this card some love" to Barb Hut, *after the buff*. The buff has made this card so good lol, I made my own meta deck with old barb hut and it worked just fine, looking forward to remaking it with the new barb hut
Also barb hut was an insanely good card to use on defense in the santa hog rider event
Ok I think that the rascals would be an amazing card if the rascal girls could survive a log, and barb barrel. Also pls test my deck I’m subbed:
Rascals
E-barbs
Phoenix
Log
Tornado
Gob barrel
Inferno tower
Goblin gang
Kash man:
UUNDERATED
NEEDS A BUFF
You could do like 1-3 decks that just don't combo, like e-spirit graveyard firecraker
Oh no.....sounds like we are gonna lose a lot of trophies😂
Fire cracker is so op it don’t need no buff. It has good range and good damage and good splash damage and when it shoots it goes backwards avoiding ding damage
Maybe next time do: battle healer (healing is negligible and its stats are inferior to even the knight), barb-hut (for obvious reasons), night witch (also has bad stats), skeleton barrel (too easy to defend), goblin giant (worse giant with 2 practically useless spear goblins), zap and earthquake and some of these other cards: mega minion, heal spirit, elixir golem, barbs, wizard, minion horde, electro spirit, spear goblins, witch, hunter, mirror, clone, rocket, freeze
The firecracker and rascals get a ton of value and are good spell bait. Minions are also good spell bait and good counter push
"Goblin giant in the pocket? He cant stop it!"
Yo Kash with the bars????
I really want you to try this deck out.
Elixir golem, elixir collecter, electro giant, spear goblen hut , skeleton army, graveyard, tombstone, and clone.
I'm still new but I think it could be ok
you can say the healer needs buffed but once they actually buff it, it’s gonna be absolutely horrid especially with the current stage in the game
make skeleton barrel not target buildings
Hey Kash,
If you're searching for a deck, then use Ram rider log electro wizard tesla poison valk witch phoenix
Also the name of this deck is Nerf Witch
If you make another video when you are testing decks, can you try this one? It uses royal giant, goblin gang, royal requits, fireball, zap, baby dragon, bats, and barb barrel, i am subscribed as well.
Giving barb hut another buff is a death wish. The place would be filled with barbs and there would just be cycle decks with it everywhere
If Phoenix can do all it does, then night witch deserves at least two bats after she dies lol.
You should make a deck out of only rare cards like you did with epics and legandarys
Skeleton barrel is so fun to use, it’s disappointing how easy it is to counter
This Didn't age well😢
Congrats on 400k you deserve it🎉
Thanks MTG! We going to the MOON!🚀
its a little crazy to me that he put a bunch of cards that dont work togheter at all in a deck, and called the CARDS ass, kinda like if i put the monk with just 1 elixir cards and said the monk needs a buff, personaly other than the barb hut and skelly barrel i think all the cards are sitting just fine, cool vid tho
The barbarian hut is pretty solid right now and I actually started using it, you can place a mini tank in front and get a small push. I don't see why kashman says it's bad since buffing it to spawn 4 barbarians seems to overpowered
Small tank to tank for 3 barbs is a terrible idea.
Knight + barb hut for example cost 9 elix already and gets shut down by FC or any aoe range troop on its own.
@@cinderburn2660 yes true
Barb hut can still get good counter push tho
@@angelic-T_T Honestly, its not looking good for barb hut, the situations wherein it does nothing far outnumber those times its good.
Best rework for it is to make it spawn a brand new troop. That way they could tinker with it without affecting barb barrel and barbarians. One of the biggest problem in balancing these spawners is that they affect other cards as wel. If they spawn something else, the spawned troops can be fine tuned better.
0:52 I saw you upgraded the barbarian hut just for video.
Kashman in the title:buff this deck
Kashman after winning 1-2 games:
*THE BEST DECK IN CLASH ROYALE*
Firecracker, giant goblin and rascals are far from being bad cards. There are just "better" choices.
For example, FC, you could choose dart gob or princess over it but dart dont deal aoe and princess shoots too slow and both of those dies to log. If you can keep FC alive and dont mind activating the King tower, then she is annoyingly good.
Your channel needs a buff (:
Every time I look to see how many subscribers you have I always surprise I would think you would have millions by now with how good your content is love you kashman keep up the good work code kash everyone
It is still crazy how much we have grown! 400K is insane! Next stop 1 million🚀 (Code Kash OP!)
@@KashmanTV Definitely before next Christmas Code Kash all the way it’s the only ready I win battles lol
Ngl, Firecracker is well rated, it’s super strong, dose splash damage, but not a lot of hp, and king tower activation, and it’s range is far, and speed is fast
And battle healer needs a rework, it is to broken, they should make the heal radius a bit smaller, less heal to other cards, and keep the self heal the same.
Minions are pretty decent, they are pretty strong, cheap, good for cleanup, good for swarm like scarmy and goblins.
Skele barrel is well rated, it can do a lot of damage if something is tanking/ if they have no spells on cycle
Yay, finally someone who started using skelly barrel and I’m not alone
2:32 Larry still alive
Great video but barb hut in my opinion can be great in certain decks
This is the deck I use: log, barb hut, fireball, nether witch, ice spirit, Royale hogs, Royale recruits, zappies. (I don’t have any champions sadly but netherwitch can be swapped for archer queen)
That is such a cringe deck
Watching this nine months later - the firecracker dEFINITELY GOT A BUFF LMAO
Hey kash, here is a deck: log, valkyrie, phoenix, baby dragon, ice wizard, tombstone, dart goblin, ice spirit
Kash, firecracker doesn’t need a buff, you want it a buff because it’ll win a “competition” agianst other air counters. But buffing firecracker will kill all other air counters ❤
Skelly Barrel is the one card I have to hard disagree with. I've been running it with a Prince deck and getting consistently good winrates. Yes it gets countered, but rarely for a good trade. All the small spells counter, but you still take death damage, most buildings are a negative trade and/or take huge damage, and if it hides behind anything else it has deceptively high health. Yeah it doesn't quite break through frontal defenses like Goblin Barrel, but calling it bad is a massive overstatement. Also you can use it on defense against ranged cards decently well.
Kash wins: best deck in history
Kash loses: I’ve never seen a worst deck in clash Royale history
Kash is just hilarious
congrats for 400K Kashman,now we are waiting for 1 milion subs
The firecracker hasnt aged that well
True
Kashman has solved clash royale. by using the worst cards in a deck, you get free match ups.
I have the best deck. It’s mega knight ,mother witch,fire cracker ,goblin drill , giant skeleton,fire ball ,arrows ,phoenix Best deck
Yo yo yo I got a amazing deck for viewer decks, that you said could be really good, mortar, Tesla, cannon cart, log, royale dilivery, bats, spear goblins. Love your content
Imo, yes these cards need a buff, but ANY card can work for someone if they use it right
Or if their opponent doesn’t know what a spell is
when was this video filmed? barb hut especially got a nice buff
some stuff don't make sense
why Goblin Giant, Night Witch, Minions and Skeleton Barrel??
Goblin Giant and E giant are completely different from each other, and Rascals are an underrated card in my opinion but I agree with the rest... except the Night Witch 💀
Kash:THIS IS THE WORST
.3 seconds later
Kash:THIS IS THE BEST DECK
6:15 bro created the super witch
i whould argue that barbarian hut is preety good rn i think furnce needs more of a buff
4:15. IT LITERALLY JUST GOT A REWORK!
That deck isn’t completely useless it is pretty bad though also a bit of a rock paper scissors deck but overall I think it could potentially work does need buffs tho
Hey kash for your next viewer deck review try this deck
hog, bats, mirror, skamy, e barbs, I drag, log, and freeze
Buff firecracker :)
Please try this deck mega knight, mirror,clone,pheonix,dark prince,magic archer, elixir collector, goblins🔥🔥🔥
i feel like they should add another spear goblin to goblin giant or an hp buff
Another spear goblin would be so cool!
Wouldnt that be giant + spear goblin? And Rascal Boy and girl is just the same as knight and archer but cheaper
@@SolarTheBettynah, gob giant is faster, but has lower health (i think) and i think lower damage, but the gobs cant be hit NO MATTER WHAT until main guy dies
Kash my deck for the next thingy is Mk, dark prince, bandit, e-wiz, e-sprit, log, fireball, phoenix