I wonder if there is an example of using bevy's ui to making hover over tooltips on buttons. I guess it would be just generating a new node with whatever text is needed while having other things be in the background, but not sure if usually that node gets deleted afterwards or what.
Keep in mind that only the API of dear imgui is stateless and it heavily makes use of caching so performance is only an issue for extremely naive implementations of immediate mode UI.
I've heard different things about the performance of imguis. I've never had a problem but people always cite performance issues so I played it safe with my video
I'm trying to find both a Game engine and also a UI toolkit that works on Windows, macOS, Linux, Android, and iOS, and it's shocking to see that nothing really changed in 10 years, there's still no good options.
@@Giantwow3896 Thank you for taking the time to comment thoughtfully, but there is no chance in hell I can use Unreal or Unity. If it's made in Unity then my project (non-Game) would be destroyed because I don't really own the codebase anymore and we've become a dependent to owing payments to some other company. And my investors said that if our projects are made in Unity they will not invest anything because we'd be making something we don't really own. For example, imagine how difficult it would have been for Notch to sell Minecraft for $2.5 B, if Minecraft had been made in UNREAL and it wasn't really his codebase and he owed a chunk of the company to EPIC games. I would rather leave the game industry than use Unreal. Unreal means that I failed.
Thank you for this egui video from bevy perspective. Now stuff makes more sense. I would like to see dock example as well.
Do you think you could make an updated Kayak UI tutorial? I've found it hard to understand even with the book/examples
Yeah the newer updates change a lot of things and I haven't really put the time to learn it yet. I might revisit it but not for a while
I wonder if there is an example of using bevy's ui to making hover over tooltips on buttons. I guess it would be just generating a new node with whatever text is needed while having other things be in the background, but not sure if usually that node gets deleted afterwards or what.
Great video, as always
Thank you!
you change background!! grate video btw
what editor and theme are you using
Keep in mind that only the API of dear imgui is stateless and it heavily makes use of caching so performance is only an issue for extremely naive implementations of immediate mode UI.
I've heard different things about the performance of imguis. I've never had a problem but people always cite performance issues so I played it safe with my video
Learning rust is not easy without some video lesson which great to learn about it.
I'm trying to find both a Game engine and also a UI toolkit that works on Windows, macOS, Linux, Android, and iOS, and it's shocking to see that nothing really changed in 10 years, there's still no good options.
I think bevy compiling to android is WIP. No idea if iOS is.
I joked about using unreal engine to make multiplatform mobile applications but I think that's fit your request here
@@Giantwow3896 Thank you for taking the time to comment thoughtfully, but there is no chance in hell I can use Unreal or Unity. If it's made in Unity then my project (non-Game) would be destroyed because I don't really own the codebase anymore and we've become a dependent to owing payments to some other company. And my investors said that if our projects are made in Unity they will not invest anything because we'd be making something we don't really own. For example, imagine how difficult it would have been for Notch to sell Minecraft for $2.5 B, if Minecraft had been made in UNREAL and it wasn't really his codebase and he owed a chunk of the company to EPIC games. I would rather leave the game industry than use Unreal. Unreal means that I failed.
What's a widget?
it's a joke oc
spawn a pawn, lol
Will you make a video on node editor and egui?
Yes. I have it scripted but it's a bit complex with all the traits you need to impl so I have it in my backlog
😌 'Promo sm'.