GIANT Rockets In Mixed Reality With OpenXR ML2 Spatial Anchors Features!

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 27

  • @dilmerv
    @dilmerv  3 місяці тому +2

    💻 Unity project & video resources:
    github.com/dilmerv/MagicLeapSpatialAnchors
    👉 Also, consider subscribing to my channel www.youtube.com/@dilmerv as it honestly helps me in bringing you more FREE content.
    Thank YOU!

    • @jeffg4686
      @jeffg4686 27 днів тому

      We need GPS Receivers in the headsets. Why would they leave those out??? (idiots)

  • @jazinvr
    @jazinvr 3 місяці тому

    Great tutorial! I appreciate you taking the time to walk through each line of code to help follow along. It really makes a difference. Thank you!

    • @dilmerv
      @dilmerv  3 місяці тому

      Hey, thanks for letting me know. I did try to keep a balance between regular-paced coding and fast-forwarding, and I'm glad you noticed.

  • @KoukenRaissa
    @KoukenRaissa 10 днів тому

    Hi Dimler! Thank you for the amazing tutorial as always. I am currently following this one, but I am facing some difficulties. So after we create a localized space, we open the app we just created, and ML should be able to detect our surroundings and we can place our anchor? I am having a problem because I can only see the "logger" but the controller does not seem to recognize it when I place the anchor. Would be really helpful if you could guide me on what could've gone wrong. Thank you!

  • @halilzeybek9967
    @halilzeybek9967 3 місяці тому +1

    Hi Dilmer, great content as always! I just want to ask If you had to do area scan one more time after closing the app and reopening it again to restore the anchors?

    • @dilmerv
      @dilmerv  3 місяці тому

      Hey this is a great question. This is what Magic Leap responded to your question which makes sense to me as how it worked when I tested it.
      From Magic Leap “After scanning the space with spaces, the map will be saved to the device. Once the device is a localized into the space. It will try to re-localize to the space the next time it is reboot.
      The device tries to gain localization in the background , if the space was unchanged, the device will be able to localize i to it very quickly.”
      Let me know if you have other questions, thanks for your time.

  • @cwolff09
    @cwolff09 Місяць тому +1

    Hi @dilmerv, do you know if the OpenXR ML2 Spatial Anchors would support GPS coordinates? Thank you so much.

    • @dilmerv
      @dilmerv  Місяць тому

      I didn't see anything regarding GPS throughout any of the features supported by ML2. Spatial Anchors uses its own algorithms to localize a space. There are some good readings about it here: developer-docs.magicleap.cloud/docs/14-May-2024/guides/features/sensor-data/#magnetometer and developer-docs.magicleap.cloud/docs/14-May-2024/guides/unity-openxr/localization-map/simple-example/ let me know if that helps.

    • @dilmerv
      @dilmerv  Місяць тому +1

      Let me know if I can help by emailing me directly, perhaps give me more details about your use cases, thanks.

    • @cwolff09
      @cwolff09 Місяць тому

      @@dilmerv I will email you tonight with a full explanation of my use case and history and see how we may accomplish it ;)

  • @akidan3334
    @akidan3334 3 місяці тому

    Hi Dilmer great video! This may be a silly question but I wanted to ask how to make the background of the app show my current room like how during your recording you see your studio. Currently it opens up the app with a black background/solid color. I am not sure if I need to use dynamic dimmer or something else but any help would be appreciated.

    • @dilmerv
      @dilmerv  3 місяці тому

      Hey thanks for your question. Can you check your URP profile and make sure HDR is uncheck? Also did you use the Magic Leap Setup tool to configure your project?

  • @Yamei-L
    @Yamei-L Місяць тому +1

    Thank you for all the tutorials! Have you tried building any particle to ML2 with OpenXR? I was trying to build my project to ML2 with some particle assets, but particles they just aren't showing up.

    • @dilmerv
      @dilmerv  Місяць тому

      Hey Yamei thanks for your comment. Are the particle assets from the Unity asset store?

  • @Books_in_English
    @Books_in_English 3 місяці тому +1

    Hi Dilmer! is this possible to achieve on the oculus quest 3?

    • @dilmerv
      @dilmerv  3 місяці тому +2

      Hey great question, and yes Meta provides Spatial Anchors as well and they are also persistent. You can find more info about them here: developer.oculus.com/documentation/unity/unity-spatial-anchors-persist-content/
      Thanks and let me know if you've further questions.

    • @Books_in_English
      @Books_in_English 3 місяці тому

      @@dilmerv thanks for the info man! do you plan to play this topic on your channel and test it as well?

  • @lairanderson4251
    @lairanderson4251 3 місяці тому

    Nice video, my friend.
    Although I do not have a ML2, it is good to see these tutorials and imaging what will come with the MagicLeap and Google partnership.
    We have to be prepared!!

    • @dilmerv
      @dilmerv  3 місяці тому +1

      Hey that’s a smart move, thanks for staying up to date and for your feedback Lair !

  • @ХранительИстины-у9ю
    @ХранительИстины-у9ю 3 місяці тому +1

    A great lesson! Very interesting and fascinating. Thank you very much for the work you have done. Your lessons are very inspiring!

    • @dilmerv
      @dilmerv  3 місяці тому +1

      I am glad you found this video useful, thank you for letting me know. If you ever seek specific XR content let me know!

    • @ХранительИстины-у9ю
      @ХранительИстины-у9ю 3 місяці тому

      @@dilmerv thank you, I will take this into account)

  • @onemilktwostrawslabs2078
    @onemilktwostrawslabs2078 3 місяці тому

    Many thanks for that! Would it also work for Xreal, iOS or android?

    • @dilmerv
      @dilmerv  3 місяці тому +1

      Great question and thanks for your comment. Currently, the Spatial Anchors will work with the devices mentioned through AR Foundation support, but the persistent aspect won’t unless you add other services such as Google Cloud Anchors or similar that will handle the native localization and storage part.

    • @onemilktwostrawslabs2078
      @onemilktwostrawslabs2078 3 місяці тому

      @@dilmerv many thanks! 🙏