КОМЕНТАРІ •

  • @brynnplayer4888
    @brynnplayer4888 8 місяців тому +9

    They've (SDF/Terrance) only ever said that they have 1 guy who designs all the monsters + their animations. Where do you get the idea that he also does level design, classes, character design, and in game artwork?
    They also recently said they hired a 2nd guy for monster design (onePeg interview).

    • @ramisama88
      @ramisama88 8 місяців тому +3

      i think derp is way behind they stated in 2 interviews that theres only 1 guy for map design (one of those instances was when jay asked sdf or graysun what does the lever in front of the champion do) i dont think derp is keeping up which is sad cause i watched him religiously when dark and darker was down and we only had legal news i dont understand why everyone is being so toxic to dark and darker lately derp is the sole person that knows exactly how costly the shit they are going through yet hes sh1tting on them for not funding the game properly

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +2

      Thanks for the comments. My intention isn't to shit on them to be toxic or negative. I genuinely don't like the maps and never really have. I've said as much about 1000 times in the discord.
      I know how much the court cases cost, as well as the costs of development. But at this point I feel like there's no excuses. They need to do better at fixing the fundamental issues of gameplay.
      This means things like level design, player stats being broken, balance being broken, and overall implementation of some combat mechanics (like throwing weapons).
      I love DaD and IM. I don't want the game to fall off. That the only reason I make videos like this.

    • @brynnplayer4888
      @brynnplayer4888 8 місяців тому +3

      @@Derpwigglies just to be clear, I do not think you're shitting on IM, that was another person's comment, and your critiques are valid. I just think your statement about a single guy handling the totality of level design, classes, character design, monster design, and in game artwork, was not true. IM has stated that they have 1 guy who alone handles monster design, but they never said he was the only one doing everything else you listed.

    • @ramisama88
      @ramisama88 8 місяців тому +1

      @@Derpwigglies youre not wrong for stating your opinions its healthy for them to read it/watch it and build on it - but heres the thing all of the issues u addressed were also addressed by IM in their interviews and QnA for instance the throwing weapons issues are taking long to be fixed because they are working on the inventory system that will hopefully solve the throwables issues and they literally mentioned that the new map is just to gather data and to take it as when ruins got released and kept getting updated i understand the pacing is slow but if you are really in this field you should be fair and say that they are doing better than most studios we have games that updates like once or twice a year for barely any changes (dayz) no man sky had nothing for so long till they started working on it after the backlash - i agree they are being slow lately with content and fixes but everyone is attacking them recently even though they admitted to all the complaints people have even before people complained

    • @TohGahr
      @TohGahr 8 місяців тому

      ​@@brynnplayer4888 him saying that one guy does it all isn't a big deal, chill out. also stating a 2nd guy was hired doesn't matter because the work is a lot for 2 people as well.

  • @BleachyGoesDark
    @BleachyGoesDark 8 місяців тому +6

    this is my biggest takeaway from dungeonborn the maps were fkn fantastic, but gameplay was HORRIBLY clunky like even something as small as looking up and down was like you were in the mud

    • @ramisama88
      @ramisama88 8 місяців тому

      they slapped the default prefab from the market to their demo did you watch the video? xD

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +4

      The levels were nice in DB, but they still have issues.
      The demo levels from the asset packs DB and DaD both ripped from are AAA quality, and neither game considered to even take inspiration from them.
      But DaD has an excuse. The individual rooms in DaDs dungeons are modular. Purposefully built for rapid iteration and easy map creation.
      The level designer basically made a ton of room cubes then mixed them all up to make larger maps.
      This makes for easier solo level design, but it makes it difficult to add a theme, detail, veryicality, or storytelling.

  • @deajm3332
    @deajm3332 8 місяців тому +2

    I hope the dnd developers see this video and get an incentive to improve the level design. Because for the release on steam it will be crucial to get new players🔥🔥🔥

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +2

      Thanks. I hope they take it as inspiration and advice rather than me shitting on them. They really are great and what they accomplished with such a small team is incredible. Especially on their budget. But now that they have time, money, and more employees I'm expecting the fundamentals of the game to get a complete overhaul. A lot of stuff is broken or just doesn't cut it.

  • @Hey_Fab
    @Hey_Fab 3 місяці тому +1

    The level design can be improved but I think you forget that a map need to be designed around your gameplay. In this demo you have massive open fields, long ladders. It works in a Souls-like game but how do you balance that in game with asymmetric classes, invisibility, chest looting? It would look pretty, but it would suck to play.

    • @nihilistick
      @nihilistick 3 місяці тому +1

      Imagine playing melee vs ranged in that

    • @Hey_Fab
      @Hey_Fab 3 місяці тому

      @@nihilistick exactly

    • @Derpwigglies
      @Derpwigglies 2 місяці тому

      I didn't mean they should actually use the map that was shown. But they can pull parts of that map and other similar maps to make something that functions within the gameplay they have. I'm just saying they have access to beautiful maps with great examples of level design. What we have now is a bunch of similar modules that were slapped together quick and dirty so that they can use them in a modular fashion. And they continue to design maps this way. It's not great design. Not the worst, but not great.

  • @iKawf
    @iKawf 3 місяці тому +1

    Level designe can be improved more but dnd has seen some improvement, 1 problem with drastically changing levels in a game like this can make or break a pre laid foundation for the player base who have 100s of hours learning the map. I think the game can have more of a fleshed out feel, especially with is pre game taverns. Like have fun with it and the players will appreciate that

    • @Derpwigglies
      @Derpwigglies 2 місяці тому

      They are slowly improving.

  • @ailuron8100
    @ailuron8100 8 місяців тому +2

    Looking at the gameplay of dungeonborne, personally made me realize DnDer's combat was fairly basic and just isn't as interesting.

    • @Derpwigglies
      @Derpwigglies 8 місяців тому

      Dark and Darker has the "feel" down great. They just don't have a lot of the skill aspects fleshed out. Right now it's a gear/stat check with some footwork and timing involved. There's no heavy attacks, only one parry, and the "perfect block" kind of sucks. But! Everything works when it should for the most part. Except during lag. When I push button thing happens and when I get or hit someone else there is "impact". Right now everything feels floaty and slow in DB. Sometimes when I go to light attack it charges a heavy and cancels the anim entirely. Sometimes when I go to block it lags behind the button click, then again for the block hitbox to match the animation.
      It comes down to implementation. DaD has better implemented combat. DB has better designed combat. If DB can implement the better designed combat then they win out on that front.

  • @TorQueMoD
    @TorQueMoD 3 місяці тому

    Great video! I like your take on everything. Especially the fact that Dark and Darker came out a year ago now and with that huge influx of cash, they should have shored up their team within 3 months.

    • @Derpwigglies
      @Derpwigglies 2 місяці тому

      Glad you enjoyed it! Yeah they have had enough time to iron out the bugs. There's really no more excuses in my opinion. I still love IM and DaD. But until they start improving the core issues of the game nothing will change.

  • @EmmaEmbla
    @EmmaEmbla 8 місяців тому +1

    While I personally agree that yes Dark and Darker can absolutely do it better, I don't agree with that they should just do exactly what's in the preview, Dark and Darker has a different setting and theme that's more akin to old school low fantasy DnD as opposed to the high fantasy setting of that dragon temple but they can absolutely do something that looks as good as it but with something else that fits Dark and Darker specifically.
    And it's honestly one of the things that drew me to Dark and Darker to start with, these high fantasy settings are so common today and I have just gotten bored of it, I want Dark and Darker to continue doing their thing but better of course!

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +1

      I think they should come up with their own unique maps as well. Maybe even just going through their current maps and editing/hand crafting elements now that they have found maps that work for them. Updating them to add story elements, verticality, and more engaging interactions.

  • @DankandDanker
    @DankandDanker 8 місяців тому +2

    devs need to play the game more i 100% agree

  • @EZeast1
    @EZeast1 8 місяців тому +1

    I wish Dungeonborne or DnD would use random generatated maps. I see new players quitting when they are walking and people fall on them from the sky and kill them it would be frustrating. I also love the slow combat cause as a solo priest, i have good odds at beating any class if im smart. It's more skill based, though it could use some touch-ups. The servers are janky as well but understandable i was about to summin the portal and i d/c but lucky i relogged and got all of my loot but it was scary.

    • @Derpwigglies
      @Derpwigglies 6 місяців тому

      Personally I would like to see hand crafted maps modules like they have now, but randomized a bit instead of just different versions that rotate.

  • @Jack_Livezey
    @Jack_Livezey 8 місяців тому +1

    SOLID POINT, dungeonbourne maps feel like dark souls maps and are very cool. The atmosphere (which was great starting out) in dad maps disappears the moment you learn the game and bee line it to every hot loot spot with layouts and mobs and spawns you end up memorizing. Some areas you don't even touch because you're just asking to get ganked or never have the time because of zone. And I've been moaning about puzzles and interactive challenges forever you hit it on the head. Game feels worse than ever before and I'm not even touching the game until these servers are fixed. Hope they get their act together.

    • @Derpwigglies
      @Derpwigglies 8 місяців тому

      I think the biggest issue is because the maps in DaD use modular rooms they built to rapidly swap in and out to create new maps. It makes for rapid iteration and level design, but it is terrible for storytelling, detail, and theme.

  • @xon0930
    @xon0930 8 місяців тому

    Yup, I agree with pretty much every point you made.
    I'm a bit more lenient in giving the devs time to get their act together, but I certainly see plenty of vitriol in the dark and darker discord about every little thing. At some point, if Ironmace doesn't fully get it together, people will start leaving and they'll have a tough time getting them back.
    My big issues atm are the ranged meta and the server instability. I really hope those are addressed soon, and then they can start working on some of the "less important" things, like map feel and overall presentation, like you were talking about. They said that they have 2 expert devs working on the server/code issues, so hopefully we can see progress on that front soon.

    • @Derpwigglies
      @Derpwigglies 8 місяців тому

      I really hope they start fixing the fundimental issues of gameplay fast. A lot of people are losing patience. Once bigger named streamers start leaving I think it will be GG for DaD unless they do something quick and drastic. The ice map is a step in the right direction, but it's not enough. It has more verticality and depth, and some unique mechanics, but is it really that much different or that much better?

    • @xon0930
      @xon0930 8 місяців тому

      Yeah, purely for the sake of variety, the new map is good, but some of the rooms are just clusterfucks with how many enemies you aggro each time you pull one. I hope that's tuned down quickly, but the map structure seems a bit more interesting than the other more generic ones they've made previously.

  • @balanvladut3696
    @balanvladut3696 3 місяці тому

    5 months later, some things have improved.. but stuttering is still there.. dying to a silly goblin or skeleton because of stuttering/lagging..

    • @Derpwigglies
      @Derpwigglies 2 місяці тому

      Their servers, rollback, and prediction all need work.

  • @pillo17
    @pillo17 8 місяців тому +1

    hope they hear this

    • @Derpwigglies
      @Derpwigglies 8 місяців тому

      I hope so too. Thanks for the comment.

  • @antisunbro
    @antisunbro 8 місяців тому +1

    PREECH dad PREEEEECH i agree however mechanical (which is the most important to me) is bar none far superior to every other game in the genre

    • @antisunbro
      @antisunbro 8 місяців тому

      Although i will say this map pack is quite literally a souls map FOR SURE

    • @Derpwigglies
      @Derpwigglies 8 місяців тому

      These map packs have souls-like level map quality demos already in them. Like AAA quality demo maps.
      The fact that these dev studios can't even copy-pasta the stuff they are copy-pasta-ing from is lame.
      But I think dad has a little bit of an excuse. Their maps are modular rooms, built specifically to be able to quickly iterate and mix rooms up to make new maps.
      But this leads to bland, soulless, rooms like we have now. Good "vibes" but terrible storytelling etc.
      But I have an idea that may work great.

  • @ayyylma0
    @ayyylma0 8 місяців тому +1

    I read the title and thought "Wow Derps lost it". But you're actually right, thanks for opening my eyes.

    • @Derpwigglies
      @Derpwigglies 8 місяців тому

      I just want IM to succeed long term. For DaD not to fall off, especially on steam release, they need to revamp the maps and do better game design.
      Their maps can't be worse than the demo maps that come with the kits they buy from the marketplace. That's kind of unacceptable at this point. At least IMO.

  • @badplus0176
    @badplus0176 8 місяців тому

    This is why I’m not buying DaD. I’m just watching SpudHunter and Repoze and I’ll see how it develops. If they fix these glaring issues, then I’ll throw in the $35

    • @Derpwigglies
      @Derpwigglies 6 місяців тому

      Completely understandable. Buying now is basically paying to be a QA tester. It's not really early access IMO.

  • @rickfakhre2400
    @rickfakhre2400 8 місяців тому +2

    Dark and Darker melee is so terrible, unsatisfying, and just really basic. So for you to say to put the fighting from DaD into anything else is hilarious. Good melee would be something like Chivalry 2. Complex enough to to have real depth and take a long time to master, but easy enough to get right away and jump in and play. As far as your point about level design: gamers reactions to maps are very different because we all want different things. Do I care more about story or is balance more important? Is variety, realism, replay-ability, or even simplicity what matters? So much to consider. I found DaD maps to be bad because you can't use your knowledge of the map to change the outcome of the game at all. There's no real multiple escape paths or intricate paths or traps to utilize during gameplay, but more than that, I did always feel unsatisfied with the fighting.

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +1

      The modularity of the maps allows for quick and easy iteration but terrible story telling, verticality, and detail. They could easily choose their highest performing maps and edit them into something beautiful now that they know what players want/like.
      As far as combat goes, I think DB can get to a much better combat system than DaD if they take their current out of the box solution and really edit it to fit their own game, while fixing the bugs.

    • @rickfakhre2400
      @rickfakhre2400 8 місяців тому

      @@Derpwigglies If u have PC or Xbox gamepass, I recommend trying Chivalry 2 for a couple hours. The training map is pretty good. The actual maps are really beautiful and detailed. I think it is a worthwhile experience as someone who plays other melee games. It will make you sad that other games don't have this level of fighting though.

  • @iamvorzs
    @iamvorzs 8 місяців тому +1

    I think your hating on the combat too much in this game. Dark and darker combat was just as bad if not worse on the first test. The game is better then dark and darker because of the faster paced nature of the game along with the better level design. When you have better pacing and a better level design the game is just going to be better. There is only 1 major flaw with combat right now. I have no problem if people can get their last attack off but currently. if any attack is served sided this attack will go off no matter what. So the dude could be dead for legit like 2 seconds and his heavy attack goes off. Honestly, other then that there isnt really much to complain about.
    Fighters are strong but can be dealt with either slowly or with a group or ganging them. Rogues are annoying more then anything. Die super easy to almost everything. Death knight and cyro are honestly the only problem children. Cyros freeze is very annoying to get used to. Its very hard to tell with the current animation when the freezing is going to start because of the way the skill is in general. Death knights aoe ability is honestly just straight up op if used correctly. Cleric is pretty balanced, i think allow the use of another off hand for their shield or giving them another weapon with better dmg. They would be prefect. Swordmasters are honestly in a good spot. If you dont look at them they fully charge you should die. Pyro is a weird one. They feel decent but not great. Maybe just give them a flame dash instead of one of their abilities for some escape. Since the flame thrower could be good if repositioned since the burn lasts a good amount of time. Not sure what they can do for that class. Most feel balanced or are just slightly below what i think they should be

    • @Derpwigglies
      @Derpwigglies 5 місяців тому

      I think the foundation was good. But the hit registry, frame skipping, etc made it feel really bad. The idea and concepts in place were great. Execution was poor.

  • @ΒασίληςΜωραΐτης-ι2φ
    @ΒασίληςΜωραΐτης-ι2φ 8 місяців тому

    dnd has more serious issues than that man how about server stability,stuttering,lagging insane ping for no reason,duplication bugs,exploits, i dont care about the graphics being garbage ....
    and instead of fixing this they rush to release more characters more maps that are not ready....

    • @Derpwigglies
      @Derpwigglies 8 місяців тому

      Oh I completely agree. They need to get back to fixing the fundamental issues and deliver what they promised a long time ago. But it's not really the graphics being bad. That's fine. I actually like it. Its that every map is a copy pasta of modular rooms with no real theme to them other then "crypts", "Ruins", "Goblin Caves", and "Ice Map". There's no story telling or engaging room elements like puzzles, mazes, pitfall traps, or epic boss rooms. It's just, boss A, B, or C in the same room on rotation or the same troll in a slightly larger cave room with no real detail.
      Why are the goblins there? Who brought the skeles back to life? Who made the dungeon? There's all kinds of little story elements that can be added just through adding detail to the map via set dressing.

  • @lgangil
    @lgangil 3 місяці тому

    Appreciated, yeah and you need to pay 30 dollars to play the game for free

    • @Derpwigglies
      @Derpwigglies 2 місяці тому

      It's basically free at this point. And the devs do deserve to be paid for their work. I would rather them have an option to buy more features in a one time purchase than crazy monetization.

  • @Angst_Skvadron
    @Angst_Skvadron 8 місяців тому

    game is worse than greed is good

    • @Derpwigglies
      @Derpwigglies 6 місяців тому

      There are some great things about GiG, like map and dungeon design. But IM has a more well balanced and polished game IMO.

  • @SaturnsDoomed
    @SaturnsDoomed 8 місяців тому +1

    bro just yapped for 24:33

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +2

      Thanks for the amazingly thorough input. I'll think about it and try to do better.

  • @SyperDT
    @SyperDT 8 місяців тому +1

    Gameplay for Dungeonborne is terrible but at least their dungeons look cool, and that's all that matters to get people in.

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +1

      The gameplay is pretty bad. But I feel like there's a solid foundation there.
      If they can get gameplay down and keep making maps like they have it has potential. But we'll see.
      A lot of times games are pushed out as a vertical slice, like DaD or Dungeonborne, and never get the retooling they need to survive long term.
      This is why I had and have so much hope for DaD. IM genuinely seem to care about the game and want long-term success.
      But to do this they need to keep improving their game.

  • @sophiesthirdchoice4903
    @sophiesthirdchoice4903 8 місяців тому

    But Dungeonborne is aweful all over

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +1

      It's improved slightly since the QA test but it still has a long way to come. I think there is a possibility that it's a great game in like 6-8 months. But that's up to the devs to fix all the stuff that's wrong. DaD is already great, but still needs a lot of work to get it in a fully functional state.

    • @w1ldcard1986
      @w1ldcard1986 8 місяців тому

      Dungeon born has some nice U.I but it’s basically a complete copy and paste
      I ain’t convinced

  • @netorare_ow7446
    @netorare_ow7446 3 місяці тому +2

    Dugeonborne will kill Dark and Darker. It's vastly superior in every single way.

  • @mikul3122
    @mikul3122 8 місяців тому

    Yo not gonna lie this was pretty dumb

    • @Derpwigglies
      @Derpwigglies 8 місяців тому +1

      Thanks for the amazingly thorough input. I'll think about it and try to do better.