yo guys I had the same issue but when registering for an account, make sure the password doesn’t have characters other than letters and numbers. Example: ! or # Hope this helps u bros
For swingcopters, I strongly recommend adding something to make sure both balls dont go in the blue orb corridor, as it can lead to skips. Edit: Not thanking anyone for the likes, I just want to add context. In 2.1 people would create ball duals where one ball was stuck in a corridor with blue orbs and it made the other ball act like the swing.
People underestimate layouts, its really hard to make a good one. It can really carry levels with mid decoration. I do struggle when making layouts, thank you very much for this tutorial!
I see so many people that ONLY make gameplay lol The majority of creators I see are layout creators, so I'm not really sure what youre talking about tbh But I do agree, good gameplay could carry bad deco
Before reading - building only demon layouts is not a good idea to start learning making good gameplay, instead, start making easy gameplay, and if you feel comfortable, move on to making harder stuff only if you feel doing that. Pretty good video for begginers. The thing that I would personally recommend is that to play most recent featured and epic rated levels to indicate what mechanics are common these days. Checking levels from top creator's leaderboard is also a very good idea as it shows a ton of creators that are very familiar with most of the things about simple and fun gameplay (as well as decorations). The last thing, but likely most important one is to see how gameplay in levels is made - check what speed the part has, what structures it uses, what gameplay it uses, etc... For that, I recommend checking less difficult levels (nothing above hard demon for the beginning), to see all mentioned above things. Addictional help would also be to check some uploaded layouts or videos on UA-cam, layouts that are not complex and uses small amount of movements. These are very inspiring and probably helped me the most.
11:00 If you want to make a harder/more open swing copter, make a cube go into a one block gap and set a green orb to follow your X and Y position with a Move trigger (put the Green orb and the move trigger on the same Y axis). if you want to stop, use a Toggle trigger. this will delete the orb unless you use an activating Toggle trigger on the same group.
Fascinating, great advice, personally i build a level separately of gameplay (split up) e.g first part 5s then i deco that same 5s and move on to the next parts gameplay, so i don't make the full layout at once so this was helpful, thank you.
Thanks for this! If at all possible, could you make something like this, but more focused on Insane and Extreme Demons? I’m working on an Extreme right now that’s largely timing-based, but I also want to incorporate all types of gameplay (except memory and 2-player). I’m not great at making Extreme Demon gameplay, so something like that would help tremendously. Thanks again!
Nice video, it teaches well the new creators. And a Word from my point of the view. Dont make layouts for be hard or eazyer, do it for express your creativity and your skills
Now overall, making good layouts is from experience, Testing out gameplay, Testing out effects, Asking yourself "Does this look good, is this sighreadable, is it synced, is it Fun, is it not bland, is it fit to the theme" if not. Fix it. Takes weeks, be patient. Thats it lol.
this tutorial is very usefull since i already make epic layouts now i can make layouts epic which is very epic making a layout is epic because you are epic and making a layout is very epic and cool
This video was made before 2.2 released, back then, that mode didn't exist as a seperate gamemode and creators had to use that dual ball trick to make swing parts.
This Tutorial is Perfect to Me, I’m a New Creator & Player in Geometry Dash, You Help Me Only With a Video and For This, I follow you. Thanks Really Thanks❤🎉
Yo Incidius, I’d love to see Part 2 of the Presidents Rank GD Main Levels. I’ve been waiting for the sequel for a long time since the first part was so damn funny! XD
Oh glad to hear you liked that vid! Unfortunately it didn’t perform very well compared to my other vids so I’m probably not going to make a part 2 sorry. My next meme video will probably be a gd meme awards 2023 :)
aa great video i am currently working on a layout and this video will help with gameplay and such thank you! also what is that level in the background? 3:03
I can imagine an extreme demon but with fun song and really fun decoration and not look too intimidating but hard as f, tho like for me slow paced song with fast paced gameplay doesn't feel to work much imo
Would you mind making a masking effect tutorial, like that part in Hypermania by para? I can't find a good tutorial anywhere and I've been breaking my brain over it for months :)
Well I do have 2 minigame tutorials (the ultimate minigame tutorial and the platformer tutorial). What mechanics would you like me to explain in another minigame tutorial? :)
What I do for difficulty is I make on part in the beginning (unless if it's meant to be a demon) and then I make the rest on that difficulty, idk if that's good but it's what I do
How did I not know about the start pos edit object feature 😭I used to always frantically place portals and speed portals on the start pos cos it would just default to a 1x speed cube
Those who don't have gd friends
I don’t have a account and every time I log in it away says log in failed
Can't register
yo guys I had the same issue but when registering for an account, make sure the password doesn’t have characters other than letters and numbers. Example: ! or #
Hope this helps u bros
I have friends
Me
thanks incidius
rummer
@@robianny ronny
J
O
@@Rulmywhat
For swingcopters, I strongly recommend adding something to make sure both balls dont go in the blue orb corridor, as it can lead to skips.
Edit: Not thanking anyone for the likes, I just want to add context. In 2.1 people would create ball duals where one ball was stuck in a corridor with blue orbs and it made the other ball act like the swing.
keys
Trigger orb
Nah just make them die if they don't go to a portal outside of the orb area
Also, make the orbs multi-activate, or just have one multi-activate orb move through the track
Or make it so both balls don't go into the swing section *ahem* Subsystem Scramble
People underestimate layouts, its really hard to make a good one. It can really carry levels with mid decoration.
I do struggle when making layouts, thank you very much for this tutorial!
I see so many people that ONLY make gameplay lol
The majority of creators I see are layout creators, so I'm not really sure what youre talking about tbh
But I do agree, good gameplay could carry bad deco
You're literally the best gd mod that had ever been appeared to this game!
Thank you :)
Ua
Thanks for this video, Now I can make better minigames!
Also shoutout to Zejoant at 2:19 for collabing with me everytime and getting me CPs
xD
Vesuvius is already amazing at creating minigames; I didn't know it was possible for him to get even better
GETTING YOU WHAT
@@slaxorzzCreater points
@@slaxorzzdam
Before reading - building only demon layouts is not a good idea to start learning making good gameplay, instead, start making easy gameplay, and if you feel comfortable, move on to making harder stuff only if you feel doing that.
Pretty good video for begginers. The thing that I would personally recommend is that to play most recent featured and epic rated levels to indicate what mechanics are common these days. Checking levels from top creator's leaderboard is also a very good idea as it shows a ton of creators that are very familiar with most of the things about simple and fun gameplay (as well as decorations). The last thing, but likely most important one is to see how gameplay in levels is made - check what speed the part has, what structures it uses, what gameplay it uses, etc... For that, I recommend checking less difficult levels (nothing above hard demon for the beginning), to see all mentioned above things.
Addictional help would also be to check some uploaded layouts or videos on UA-cam, layouts that are not complex and uses small amount of movements. These are very inspiring and probably helped me the most.
Good advice :)
As an expreienced layout maker I agree with almost everything in this video. Thank you for educating the people in a great way!
Love when UA-camrs actually show you gameplay pieces and mechanics u can use. Good video my guy.
Good tutorial! I’ve been making layouts for a while now and these tips are definitely stuff I do lol
Man this video really helped me out and the editing is top tier
thanks so much for this! your such an amazing mod!!! and thanks for playing my challenge :D
No problem, hope it helps :)
@@Incidius it has !
Man I kinda wished that I made a tutorial video like this :D
But yours is just so well made and well explained too with important stuff, good job! :)
Thanks for the tutorial btw happy New year ❤️
Thx inci, I'm learning how to GP and this will be a great help!
'' if you diont have any friends''. 💀
THANK YOU SO MUCH this was a masterpiece of art you just made and helped me learn new effects and ways to make decorations to a layout!
thanks brother, this really helped me
I needed this, ty man
Great job with the video layout and definitely taught me many things I’m gonna need to know! Thank you 🙏
11:00
If you want to make a harder/more open swing copter, make a cube go into a one block gap and set a green orb to follow your X and Y position with a Move trigger (put the Green orb and the move trigger on the same Y axis). if you want to stop, use a Toggle trigger. this will delete the orb unless you use an activating Toggle trigger on the same group.
Pretty cool video, pencil at 7:31 was really cool!
Now my layouts look INCREDIBLE!! Thanks to u
The best tutorial I watched! Thanks!
This is gonna help me massively,Thank you.
Fascinating, great advice, personally i build a level separately of gameplay (split up) e.g first part 5s then i deco that same 5s and move on to the next parts gameplay, so i don't make the full layout at once so this was helpful, thank you.
Really helpful video, thanks a lot!
Thanks for this!
If at all possible, could you make something like this, but more focused on Insane and Extreme Demons? I’m working on an Extreme right now that’s largely timing-based, but I also want to incorporate all types of gameplay (except memory and 2-player). I’m not great at making Extreme Demon gameplay, so something like that would help tremendously. Thanks again!
Oo interesting idea, will have to do more research into what top players find fun in extremes :)
thanks Incidius, as I am now educated on the ways of level creating.
I mainly focus on art levels but I am trying to make some actual levels this was very helpful thanks.
Your advice is so good❤
Thanks for uploading
Thank you this was so useful
Thank you SO much!!! 😊
This will definitely help me with the level I'm working on
Nice video, it teaches well the new creators. And a Word from my point of the view. Dont make layouts for be hard or eazyer, do it for express your creativity and your skills
Thank you man❤
Now overall, making good layouts is from experience, Testing out gameplay, Testing out effects, Asking yourself "Does this look good, is this sighreadable, is it synced, is it Fun, is it not bland, is it fit to the theme" if not. Fix it. Takes weeks, be patient. Thats it lol.
After months you will get a feeling of what works and what doesn’t.
After that, You can maybe get into the parts of deco?
you helped me alot!
Thank you this helped me make the most epic layout thank you so much
layouts r rlly fun to make but i get stuck on what to build sometimes, so this helped a lot :D
I like the reference at the start of the other layout tutorial
This will help me. Thanks :DDD
Thanks for the help
new subscriber thank you for everything i should kniw about making a level😊
this tutorial is very usefull since i already make epic layouts now i can make layouts epic which is very epic making a layout is epic because you are epic and making a layout is very epic and cool
For swingcopters, I strongly recommend adding a yellow portal to make sure that you are using the proper game mechanic, as it can lead to confusion.
This video was made before 2.2 released, back then, that mode didn't exist as a seperate gamemode and creators had to use that dual ball trick to make swing parts.
Thanks alot❤
This is very helpful :)
thank bro appreciate it💪👏🏻👍🏻
Thank you for this tutorial
Im making a layout rn and you helped me a lot today…
JohnathanGD adding a almost frame perfect jump at the end of every 6 minute level he makes: 8:22
Thanks. I will keep this in mind for the rest of Courtesy and all of Otis and Focus
thanks alot incidius :D
Thanks for the tutorial
🙏 thank u man
you can also use blue orb in wave but mainly for hard - extreme demons
how do blue orbs work in wave? I haven't gone for extremes yet.
@@tienminhtrang2865 you switch gravity when you tap on it no matter what game mode
I already know all the tricks but this video is extremely helpfull and easy to understand!
thanks, this tutorial helped me a lot, and btw, i love the undertale music vibes
4:00 I usually makes the click sync with the music, but sometimes, i uses click as another music instrument for the song.
Thanks man
This Tutorial is Perfect to Me, I’m a New Creator & Player in Geometry Dash, You Help Me Only With a Video and For This, I follow you. Thanks Really Thanks❤🎉
5:16 Icidus: DON'T PUT OFFSCREEN AND BLINDNTRANSTITION AND NO UNEXPECTED MOVEMENTS
Troll Level:Too Late...
You have a good taste in music!
bro. this poped up on my fyp, and this shet is EXACTLY what i need bruh
Yo Incidius, I’d love to see Part 2 of the Presidents Rank GD Main Levels. I’ve been waiting for the sequel for a long time since the first part was so damn funny! XD
Oh glad to hear you liked that vid! Unfortunately it didn’t perform very well compared to my other vids so I’m probably not going to make a part 2 sorry. My next meme video will probably be a gd meme awards 2023 :)
Intro: Crazy ass robot, easy ahh spider, ridiculous straightfly
10:29 the spider also dies when hitting ceilings! so H blocks are also useful there
Oh never noticed that!
Fun fact: repetitive gameplay can actually be good at some times just don't overdo it change of scene is a good example of fun repetitive gameplay
W tutorial, easy to understand
I'm just about to download this game thank you for the tips
aa great video i am currently working on a layout and this video will help with gameplay and such thank you!
also what is that level in the background? 3:03
Thanks! The level is starpunk by ferdefunky :)
@@IncidiusYou really like Starpunk, don't you?
@@IncidiusSTARPUNK IS TRASH
Yoo Sick video! What was that cartoon style level played in the bg of the video? Looks fun!
Thanks! The level was Swift Run by MrKoolTrix :)
I figured it'd be from MrKoolTrix, I like his style
you inspire me to make gd levels
I think calm music for extreme demons is funny and ironic. If I were to make a demon level I would use a calm music piece with fast paced gameplay.
I can imagine an extreme demon but with fun song and really fun decoration and not look too intimidating but hard as f, tho like for me slow paced song with fast paced gameplay doesn't feel to work much imo
TYSM my levels sucked, you helped so much.
you just extremely helped me... thank you
edit: subscribe done
Very cool ❤❤
THANK YOU!!!!!!!😢❤
THAT INTRO I'M LAUGHING SO HARD LMAO btw very nice video :)
Would you mind making a masking effect tutorial, like that part in Hypermania by para? I can't find a good tutorial anywhere and I've been breaking my brain over it for months :)
1:29 "poteous"
Thanks
Can you do a tutorial when you help us for minigames mechanics. I know you have already did a video on this. But another one will be super helpful :)
Well I do have 2 minigame tutorials (the ultimate minigame tutorial and the platformer tutorial). What mechanics would you like me to explain in another minigame tutorial? :)
Nice vido, i'm working in a lvl, one of your videos can be useful for me!!!!
Finally tutorial!!
I wish the levels in the map packs would follow this 😭
3:28
Him:avoid long sections where u do nothing
Stereo madness:
from this video this is a helpful layout level
needed this thanks , also whats the level at 4:50 ?
What I do for difficulty is I make on part in the beginning (unless if it's meant to be a demon) and then I make the rest on that difficulty, idk if that's good but it's what I do
Tysm
This made my level called spike master easier to make thanks bro
thx ill try to make a better gameplay for my space invaders layout that im doing ;)
"Or, if you don't have any friends"-
got me on the floor
Good video
My favourite custom game mode is when a green or black orb follow the ship with multi activate
W vid incidius
These are actually good tips
How did I not know about the start pos edit object feature 😭I used to always frantically place portals and speed portals on the start pos cos it would just default to a 1x speed cube