AD&D 1st Edition 029 - Rarely Asked Questions
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- Опубліковано 8 вер 2024
- G'day viewers
Today, we're going over a couple of questions from patrons.
In this video, we're looking at downtime - from an in-game perspective - and some of the ways it can help the game, the players, and the DM.
We're also looking at the way fighter classes get to attack their level-times-per-round against 0-level and "less than 1HD creatures".
Thanks for watching.
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My AD&D deconstruction guides:
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As someone who has only been around in the 5th edition era, I find your Advanced dungeon and dragons content to be very helpful. So, thank you for the content you put out it is helping me out a great deal
My official mission statement is "To take the work out of play". AD&D was a period of some rich content and it's raw nature left more in control to the DM/GM than any modern game from the last 30 years.
We had no real rules concept, only that we often read or used the same source material that Gygax and Arneson used to create the game. We were all coming from a similar direction.
Where we went with the game was in our hands.
Thank you for watching the video and I hope you enjoy the content.
Great stuff, David! Thnx a lot and good to see your face. 👍🤓
Some topics you can do with miniatures, maps, and such... but others, you have to go old school.
Thanks for watching and commenting. I appreciate your kind words.
High Marks for choice of topic. This is an important one that distinguishes AD&D from D&D. This is prime for a redux. I'd hope you'd plan out a few small combats with pre-selected opponents and methodically go through the steps, i.e., surprise, initiative, then steps A-H. Please see my reply to Lloyd below. I'd love to hear your thoughts on ADDICT, especially, the initiative charts and routine order. Regarding the Low Vs. Hight d6 chart, consider one's initiative roll is for the other side. Thanks for the video.
A fighter with two weapons is making a single attack routine. Those attacks aren't divided up during the round. See the first paragraph on DMG 63.
Excellent point to clarify. I reviewed the paragraph. I think there may be a significant error here. Try reading the title "Initiative For Creatures With Multiple Routines." The paragraph defines a routine as claw/claw/bite. Consider montsers' stat blocks say "# of attacks" and not "# of routines." That means per round as it is its routine. I am unaware of a single monster that has more than one ROUTINE of claw/claw/bite per round! I now suspect that the chart in ADDICT illustrating initiative order of multiple routines is really only for PCs and NPC parties. Even then, who gets six or more routines as the chart suggests? a 13th level fighter gets 2 routines/round. If he's fighting goblins, he gets 13 attacks, then the goblins go, then 13 more - each round!
@@joezemaitis9781 I don't get what you're trying to say? What's the error?
@@lloydbrown2713 You originally pointed out that a fighter's attacks aren't divided up during a round. That is correct per DMG 63. Yet, that section starts to talk about creatures permitted to use their "routines" twice or more a round. Now, a routine is defined as, say, a claw/claw/bite. Ok, a routine of three attacks. When, e.g. would said bear get to use that routine of 3 attacks "twice or more" per round!?! A haste spell would add another attack, not another "routine". ADDICT from Dragonsfoot does a thorough job (footnoted too) of explaining combat. There is a chart at the end illustrating the dividing of multiple routines within a round and when initiative comes into play. I'm not sure what the error is. Something isn't making sense based on fact that no PC or monster would have "Multiple 'Routines' " based on the definition of a routine on DMG 63. I can't find one in the MM or imagine a PC having six or more "routines" per round. The error may be that the title (bottom DMG 62) should say "Creatures with Routines of Multiple Attacks." I think that's different than "Creatues with Multiple [Attack Routines." ].
@@joezemaitis9781 I said a fighter using more than one weapon is a single routine. A hasted fighter would indeed have 2 routines, not a single additional attack. The spell says affected creatures function at
double their normal movement and attack rates." Also cite: "A 12th level fighter is allowed attack routines
twice in every odd numbered melee round, for example, and this moves up to three per round if a haste spell is cast upon the fighter" from page 63. I agree that I can't find an example of a creature with more than two routines in a single round, but that's really irrelevant to the process; I'm sure it was just a mental exercise on the part of the ADDICT composer.
@@lloydbrown2713 You are correct about a Haste spell. I re-read the passage and the spell description. I can recall a Clay Golem that is hasted in module S4. Its normal attack routine is 1. So it gets two attacks/round while hasted. Thanks for the prompt response.
Do you allow characters to close into melee and attack in the same round?
The character's move rate is the best method. The wording of "about 10'" works if you think the character mive in feet.
A character with a 9" move, can move 9' and still engage with the enemy.
This makes Monks super deadly, because they can move super-fast and keep moving to reposition into the enemy flank.
Short answer: Yes.
Don't forget rules for charging