Yes I would love to see morter teams and artillery teams jump off the position once enemy infantry gets too close. And use their weapons to eliminate the threat before getting back on the weapon.
Hey Sturm! I love this video I think it's one of the best ones you put out. I hate seeing the edge of the map it kills a lot of the immersion for me. Great job!
@@glukhar_agapov9990 I would think a dismount and engagement script would be easier. Make it a radius like the supply vehicle have. Any enemy infantry that enters the radius will dismount at least 1 crew member to engage said threat.
british faction mod name?
Man in editor gem is posible make more long the visions of the troops
I mean
Infantry have cannon range for example..good vid !!
Yes possible. Working on it.
You can change the vision distance for troops in the breed files.
I do it ! right there.. discovered for curiosity , but i not see anything change..! Thanks boths
Have a nice day
A technical question. Can i start the mission by pressing a key instead of clicking on the start button.?
Nope
@@SturmFuhrerPK That is an issue I have with the game also
@@agraham9356 That is not an issue. There is no such control since the beginning.
Nice
Maybe later you can try mowas 2 1992 dying world mod
Yes
👍👍
👍
Hi. 21 panzer division didnt have aby one panther , they have mostly french equipment.😏
😯
I have not used the British forces yet. !
Also the Japanese
Why not make a video base on Operation Goodwood?
Yes I will. From now on battles will be much more interesting with extra things.
Is this map available to download as mod ?
nope
is the community still alive?
id like to play the game with some more experienced players so i can learn.
Open a lobby and sit tight. Players will join in.
LETS DO the video about RUSSO-georgian war 2008 or ABKHAZO-GEORGIAN 1992-1993 PLEASE😉😉😉🙂🙂🙂
German AI seemed to have no situational awareness.
Sometimes it happens
Yes I would love to see morter teams and artillery teams jump off the position once enemy infantry gets too close. And use their weapons to eliminate the threat before getting back on the weapon.
Hey Sturm! I love this video I think it's one of the best ones you put out. I hate seeing the edge of the map it kills a lot of the immersion for me. Great job!
@@ribbs67 I feel like they are prolly working on a retreat mechanisms for the AI.
@@glukhar_agapov9990 I would think a dismount and engagement script would be easier. Make it a radius like the supply vehicle have. Any enemy infantry that enters the radius will dismount at least 1 crew member to engage said threat.
The lies in these vids should have more artillery and close air support.
Check my other videos.