ShadowScale Gameplay - DoD Beta

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  • Опубліковано 22 лип 2021
  • This is just some of the new open beta content, here I play as the KS2019 malenistic shadowscale, watch as this nightfury like dragon has a family and explores the small territory they call home.
    Day of Dragons is by Beawesome Games.
    Music used in this video:
    Battle Music - • Action Background Musi...
    Romantic Music - • No Copyright Music Rom...
    Fantasy Music - • Fantasy Medieval Music...
  • Фільми й анімація

КОМЕНТАРІ • 12

  • @gasmask5334
    @gasmask5334 2 роки тому +1

    Love it

  • @darkdragon8316
    @darkdragon8316 2 роки тому +3

    Please do make more videos about playing Dod with no commentary like this one. Fee people have done this so far and I love this kind of content. Definitely make more :3

  • @shadoukitu
    @shadoukitu 2 роки тому +1

    i hate all the other colors from the light on melanistic and leuaistic, it really makes them look diffrent

  • @MomTheMommy
    @MomTheMommy 2 роки тому +1

    Weeeiiiiirrrdddd sounds lol

  • @calatina3846
    @calatina3846 2 роки тому +1

    Whats the name of this skin?

    • @derpstudios7500
      @derpstudios7500  2 роки тому +2

      KS2019 Melanistic, I put the name of the skin in the description also. :P

  • @cfowler7936
    @cfowler7936 2 роки тому +2

    Not a fan of the overlay shine they have on some dragons. Looks like they were dipped in oil.

    • @derpstudios7500
      @derpstudios7500  2 роки тому +2

      I think people are starting to call it the oil spill skin as well, lol.

    • @cfowler7936
      @cfowler7936 2 роки тому +2

      @@derpstudios7500 it doesn't help the shadows on the models are also almost black at times, even at noon. Even your thumbnail image has the dragon almost a silhouette because of it.

    • @pasteldreams5413
      @pasteldreams5413 2 роки тому

      @@cfowler7936 I really hope they fix the shadows soon. I notice how dark they are as well and it drives me crazy

    • @cfowler7936
      @cfowler7936 2 роки тому

      @Krystian Zięba they could of implemented better. I think they are using cubemaps over the main textures to get the effect. They could explore different types.