Procedural Universal Control rig Tutorial

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 17

  • @luisquesadamarcos
    @luisquesadamarcos Рік тому +5

    Awesome stuff!!! This video is pure gold. I was looking for a tutorial on how to use Procedural Control Rig.

    • @BULLSEYEliTe
      @BULLSEYEliTe  Рік тому +3

      Glad you liked it, I wanted to make it shorter but wasn't able to and in fact I had to cut some parts where I tried to use editor scripting but with the amount of crashes I was getting while trying to do this tutorial made me really tired.

    • @Captainpanda2080
      @Captainpanda2080 Рік тому

      @@BULLSEYEliTethis was the perfect length.

  • @JoseManuelRodenes
    @JoseManuelRodenes 9 місяців тому +1

    That's crazy, this is amazing, thank you

  • @hotsauce7124
    @hotsauce7124 Рік тому +1

    AMAZING!!!! Is there a way to connect morph targets to Control Rig, so when an arm bone rotates, the mesh will look like the muscle is flexing?

    • @BULLSEYEliTe
      @BULLSEYEliTe  Рік тому +2

      Enable 'include curves' on import skeleton node but you will have to do extra steps to put transform of it & logic , didn't find easy way and didn't want to make this harder so didn't include it here.

    • @hotsauce7124
      @hotsauce7124 Рік тому

      Adding morph targets to a Control Rig is challenging to find information on, Thank you. @@BULLSEYEliTe

  • @quackcharge
    @quackcharge 9 місяців тому

    thanks, learned a lot!

  • @summer.vfX-trem
    @summer.vfX-trem 7 місяців тому

    For the rotation, I've juste change inside spawn control Rx to 90. using an euler conversion I had some ctrl not perpendicular to bones direction !

    • @summer.vfX-trem
      @summer.vfX-trem 7 місяців тому

      last point, the colorize control, is execute after the set shape setting according to name, so the color is not the one choose in the structure

  • @BenHindle
    @BenHindle Рік тому

    how do you get your node connections to use those fancy angles?

    • @BULLSEYEliTe
      @BULLSEYEliTe  Рік тому +1

      Electronic node plugin, already made a video about it ua-cam.com/video/szVcJATi6wg/v-deo.htmlsi=KeFqplqTkPdH5QAV

  • @summer.vfX-trem
    @summer.vfX-trem 7 місяців тому

    Hi, In UE 5.4 verything seems to work except each time I try to play animation backwrad, it crashes. Apparently, it's my mixamo Animation using the converter that make it crash !

    • @BULLSEYEliTe
      @BULLSEYEliTe  7 місяців тому

      Check the log what it says, debugging symbols may give extra info but personally I haven't yet tested it in 5.4 so can't comment on cause.

    • @summer.vfX-trem
      @summer.vfX-trem 7 місяців тому

      @@BULLSEYEliTe it says as often, problem accessing, blabla... it's strange cause it's crashing only when using animation converted from mixamo with the mixamo conterter tool. but work with the retarget one

  • @mrtegs
    @mrtegs 10 місяців тому

    does this support IK?

    • @BULLSEYEliTe
      @BULLSEYEliTe  10 місяців тому

      Not by default, you will have to have many checks and logics to make it work with IK.