Got alot of comments saying comparing G rank world to base game rise is unfair which is true and valid but even so I still think base rise was easier than base world by a good margin but as some people pointed out, I started with world so i suppose my overall experience with world would be tougher than base rise because I was no longer a brand new monster hunter player. Thanks for the criticism and will try to do better on future MH vids. Which i will continue to do since they seem to be doing pretty well on the channel.
As a long time MH Veteran who's beaten every game except Tri. I would say it's probably because World was your first game. Your memory of it is flawed since you were entirely new at the game. If you played all the way through Iceborne and then started Rise when it came out you were far beyond a noob at that point and brought a lot of skill and knowledge over.
After I collected all the decorations in MH iceborne, only then did I realize how limited we are when it comes to making sets. Some skills exist as level 4 decorations only in combination with Health Boost, Evade Window, Constitution, Tool Specialist, Divine Blessing and Recovery Up, and some only with other specific combinations. We have 2x attack boost, 2x handicraft... I don't know why we couldn't have, for example, Speed Eating+Free Meal, Speed Recovery+Quick Sheath and something similar. I'm not saying that every skill should be combined with every skill (in iceborne we have over 100 skills, and there would be too many combinations and some would be overpowered) but again they should have given us a little more choice or that we can craft level4 decorations from 2 level1 decorations that are not directly DPS skills. I like that in MH Wilds it will be possible to combine armor pieces from 2 different monsters and thus unlock a set bonus.
The comment on fatalis gear being 100% versatile to do max builds in everyway is silly. Rise did this sudo with the primordial buterfly boy and every monster hunter should continue this trend as a final gear set reward for the game production. And needing money for gear is fine and makes sense, I dissagree with you. And lastly, in regards to anomolys. More content is always better. Period.
No they should make unique skills instead there's nothing more boring than having lv 7 attack 3 wex 7 crit eye all this crap is boring as hell. I miss the old system where you would have only 5 skills up to a max of like 7 if min maxing. Even then I want more unique skills like coalescense blood awakening challenger and doshagumas might. Skills that reward you for specific playstyles. Being able to just have every single skills is boring and unbalance why mix sets when I can just put the ultimate armor on instead why not go and just put cheats for infinite hp and ohko while we're at it. It does make sense to require money but sunbreak was a little too expensive in no other mh have I felt so broke. No, more content isn't always better if the engame was fighting 100 variation of gravios no one would call that good. Anomalies is such a grind I've seen so many fans just giving up. doesn't help that you can't join higher level anomaly hunts. if they allowed you to join your friend who's 50 levels above you it'd be more bearable but no you gotta catch up and grind for hours just to fight the same monster you grinded just 5% harder which wouldn't be a problem if it was 100 levels but no is 300 levels. Instead of artificial content like this they should give us a larger roster of monsters with a decently fun endgame rather than grind lvs make us find monsters with varying power levels. that way you can be like oh wow theres a lv 200 monster available let's kill it guys rather than oh I unlocked lv 200 monsters let's...oh right you guys are just lv 120 I guess I'll fight a othe 120 rathalos so you can catch up to me oh what's that you can't play this week I guess I'll become lv 300 on my own. I'll get better in the game and when u guys come back I'll have to slog with you guys again and be bored cause 120 is so boring compared to the lv 300. I already like how wilds have strength level they just gotta make that each star increases difficulty a lot more
1. Slap on weapon design for world was understandable since they were taking pretty much a major leap/risk in changes so I’ll give them the benefit of the doubt here, but I think they definitely improved, especially since the gameplay that we seen monster have unique weapons design in trailers 2. Cutscene Multiplayer should have already been fixed. Since monster rise, you could just party up any immediately ready up and watch the monster cutscene. If They’re not doing that. I assume you can still party up together when you reach the cut scene, you’ll be able to vote to skip the cut scene 3. For difficulty you should not be comparing master rank/G rank with base game difficulty comparing fatalis to the beginning of any monster hunter of course it’s gonna be easier Of course, rise would be easy if you’re coming off of world because you already learned the Monster Hunter as a game if you someone completely new then you would be completely lost and confused and that will make the game a lot harder the hardest part of rise is getting used to the new controls and skills 4. The performance For the beta was pretty sure the same built that people get to play at gamescom so it was already not optimized and they’re definitely not spending time wasting to optimize a beta when they could be doing it for the main line branch which they are doing because at the Scarlet forest gameplay the game was running at 60 FPS on PS5 so optimization there’s pretty much no problem since they definitely have more than four months to optimize the game 5 they could add as many skills as they want, but if there’s a skill that’s better than another it will be used more and there will always be meta even older games has them what had it worse because fatalis armor was broken and safi beat it because he has better elemental build of course you don’t have to follow the meta-but there’s not in incentive not to because you could have the best build and change the armor to whatever you want and only if you don’t want to, then you don’t have to 6. Money is not really an issue. They tend to add event quest that gives a bunch of money and they tend to be fun fights so I didn’t really have an issue with maxing out everything. 7. Rise endgame was during pandemic so it was understandable that the game was pretty much rush. Heck we didn’t even get the conclusion for the story for base game till the last update of sun break with the plot line.of amatsu if they are following the monster Hunter 4 ultimate skeleton that they are for wild because if you played monster Hunter 4 ultimate you would know that they take a pretty good inspiration from the game and if they do the endgame grind, it’s gonna be closer to a mix of sun break and maybe with a little bit of 4 ultimate in there
bro id love that for the end game 😳 also agree with everything you said, made a comment kind of like yours without seeing this lol. also fatalis def wasnt the hardest mh fight in the series 😂 wait till he finds out that isnt even the real fatalis and that the one in mhw is just a small piece of its scales that hasnt even absorbed the power from the actual one yet. then you have mh frontier that has many many fights harder than mhw fatalis, like shit one of the monsters in that game took players 9 months for a solo to happen, hell id even say a lot of mh4u level 140 grank monsters were harder lol
I've gotten the difficulty comment a few times and yeah i realize comparing G rank world to base game rise doesn't make much sense but I personally still felt like rise was quite a bit easier than base game world
@@sonicknight20you doing the same thing that old players said bout world when they are forgetting one common thing you finally git gud at Monster Hunter so of course an base game isn’t going to be challenging until you face the tempered/Apex monsters. Also what you said bout Apex could be said bout tempered and arc tempered monsters for world endgame
@@sonicknight20 fair but if if you replay the game, you will find actually way easier than you thought because honestly the hardest part of monster Hunter is the learning curve
The difficulty point just doesn't stand up, you compare a base game to an extension. You're not coming off from world, but iceborne and the difference is massive. I'd argue that apexes were as hard as AT from world's base game (and ATs were added as TUs), because world without TUs was as easy as rise. And special investigations in sunbreak are way harder than the 'hardest monster in franchise' in Fatalis (even if they are unfair) I'm not saying it's a good or bad thing, but money was crucial in previous games and you can clearly see that rise emulated that feeling, you needed to go on specific quests, to mine and then sell ores to make money. There was technically no endgame in both World and Rise base games, you killed Xeno/Narwa and there was nothing after, the TUs added a semblance of endgame. And did you forget the meme of 'Grinding Lands'? For once i'd like a version of rise anomaly quests/4u GQ but less grindy (That is why Rise had this system, mainly because 4u guild quests were considered the best endgame of all). As a last point, there isn't any endgame in base versions (you could argue for generations), so you shouldn't expect something close to the guiding lands at all. Most of your points are down to personal preference and how you'd like MH to be, not 'mistakes', however as the 'main team' works on MHWilds, this game will be closer to world than rise.
I don't really agree with you and alot of the community on the difficulty. I've played since monster hunter 2 so I'm no new player. I have casual friends who hated older monster hunter and certain difficulty spikes in world. I think it's really really fine to make the story relatively chill. And then have the sweaty endgame for us dedicated players. A couple of my casual friends actually ended doing nearly all of sunbreak endgame unlike iceborne which they quit before finishing story, just because they had more fun overall. Also for long term fans like us. We have just gotten so much better overall i don't think we are a good base point to judge difficulty from
I would much rather take unskippable, multiplayer locked cutscenes that have our characters more involved with the monster than what we got in rise. We can skip the cutscenes now, but they will for sure lock out multiplayer still. But i feel like that wont be as much of an issue now cause of the more permanent expedition expect which will make grinding with a group more seamless.
@@nicholasmarquez3399 they said that elders were not the FOCUS OF THE STORY. They can still be in the game, kut ku isn't the focus either and he's in it. Amphibians aren't the focus and they are in it, do you see how dumb it is to jump to a conclusion and misquote the devs?
@@HelpfulHuntersGuild this time, our focus is not on Elder Dragons, but on themes that include both nature and human influence. At this point, it’s difficult to reveal what kinds of monsters will appear. And since it’s not essential to have Elder Dragons for the game’s theme, we decided during development which monster types would be included. These are the quotes where did I misquote them?
@@nicholasmarquez3399 They still never said that they aren't doing elder dragons, everybody keeps saying "the devs said no elder dragons" which isn't what they said, something not being the focus does NOT mean that its a no completely.
agree with all your points apart the money one, since yes if you farm money by just doing mission it is pretty hard to keep up with upgrades, but most of the time you grind monsters for parts or gems you'll get a bunch of parts you don't really need like idk "random monster name" 47 claws , well you'll neever need all those claws so you can probably sell like 40 of them and make a shit tone of money, and most of the time if you have that many claws you'll have a shit tone of the other parts, and can just sell, you'll notice in the chess you probably have a bunch of parts over 20 and some of them are worth a lot of money. you still need to grind but a least you get a bunch more
This is fair, you do get alot of extra parts you don't necessarily need, it's probably because im always hoarding parts "just in case" lol but realistically yeah i guess that doesn't make too much sense.
I dont think there was ever a problem with skill variety. Its all about personal choice. The reason why you see a lot of the same is because a majority of those fans prefer to play the game that way, which tends to be hyper offensive focused so as to shave time off completing the quest. There is nothing that prevents someone from creating a set that is focused on defense, utility, gathering, all around usefullness. Anything really. Its just that at the end of the day most players just want to waste the monster asap so that leads to a lot of the same sets being made
1. mhw weapons looked like shit and were boring big agree, i believe rise did it a bit better but still compared to mh3 mh4 mhgen and especially mhfrontier even rises weapons were lame 2. istg if cutscenes arent watchable co-op in wilds and you gotta do that bullshit run into the fight watch cutscene leave then actually play the game shit u had to do in mhw ima freak lol 3.mhw and rise base game were easy every base mh game is, the west just thinks these games are easier than mh3u mh4u because we didnt get the base games before mhw and rise, only japan did, we always got the grank version. you think rise base game was easier than worlds because mhw was your first game so ofc going into rise after the game would be easier, its been like this forever and imo the base game SHOULD be easy with harder fights added later as events. if the game is as hard as its g/mr version its less assessible to new players. expect base wilds to be on par with mhw and rise also fyi mhw fatalis WAS NOT THE HARDEST FIGHT IN THE SERIES 😂 like not even close 4.performance is gonna be rough on pc, the engine just isnt good for open world games, but it wont be as bad as it was in the beta. console will be fine on release 5. theres a lot of skill variety if you dont just follow the BiS builds, but i get what u mean, rise did it better than world so im sure wilds will be around that or better. thats a hard one to get right 6. money is kind of a skill issue tbh im not gonna lie bro lol. every mh games has very easy ways to get dummy rich including rise and mhw 7. mhw and rise had no good end game, its kind of a g/master rank addition so i kind of doubt wilds will have one either? but we'll see. id be really interested if they added something like mh frontiers rogue lite end game
"mhw and rise base game were easy every base mh game is, the west just thinks these games are easier than mh3u mh4u because we didnt get the base games before mhw and rise, only japan did, we always got the grank version." Stop spreading misinformation; the only mainline games we never got was Dos (which didn't get an expansion because of how badly Dos flopped), the original release of MHG (MHF1 was an enhanced port of MHG though), Portable 3rd (Didn't get a G rank expansion either, was basically made to hold people over between Tri and 3U), and MH4. This means that the only base games we missed out on were Dos and MH4. That is most definitely not "only getting the G rank versions"
Yeah I started with world so I guess I just assumed fatalis was the hardest because of so many people complaining at the time lol but yeah it probably isn't the hardest considering the franchise has so many games. And as for money I do consider that to be the one i care about the least which is why I put it as a bonus but you're not wrong, there usually is alot of ways to get money rather easily
@@Vexal50 we didnt get base mhgen as well, but youre right i was wrong on a few things, idk how i was wrong on tri as well since thats the game i started on lmao. good call out tho wasnt my intention just been awhile, and i think i thought we didnt get others as well since we had to wait so long for mh4u in the west zzzzz edit - maybe we got base game gen too...? i forget. anyways the rest of what i said was pretty valid i thinks
@@sonicknight20 no worries fatalis is def one of the hardest "fair" fights in the franchise but yeah theres def harder, usually in the sense they are unfair or require perfect play
So, at least in the beta, I could skip every cutscene. As a world player, I was really stoked about it. Also, it ran really smooth on my pc, but i have a really beastly pc. Im scared for trying to get some of my friends to play, don't think they'll have as smooth an experience.
I don't think you need to worry most of these issues they fixed with either iceborn or rise and the difficulty of rise was probably just a lack of end game variety but sunbreak changed that they really just need cross platform hunts
Maybe we were playing different sunbreaks bc I always had so much extra money, and I had a ton of armor sets and made every single glaive weapon the game offered even when I wouldn’t use it. I only felt low on money in the very early game of base rise.
I want mne to be importat. Even more then World + Rise combine. It makes you think what you need or dont need. Also It makes more reasons why complate every quest.
i really think guiding lands was the worst endgame so far in any game. really hope we get a sense of urgency and purpose while playing. instead of mindlessly wandering about without any goals or fun.
I actually agree with all of them. The weapon design point in particular. Collecting all the max level weapons is just more fun if they actually look unique. Also as far as Rise goes; while playing it I thought it was amazing (still think it’s good) but now after going back to World and then again to Rise it’s so lackluster. It’s almost arcade-y. And yeah, the anomaly investigations were horrible
I've gotten this comment a few times. This is true. I realize it doesn't make much sense to compare iceborne to base game rise but I honestly still felt like rise was easier than world base game by a good margin
Leake show no slap on design. Cutscenes are skippable, hopefully we can play seamlessly in multiplayer. Rise isn't easy your just transferred your knolade to rise. I started with rise and found world easier for example. JUST WATCH PEOPLE COMPLAIN THAT WILDS IS A BREEZE. Performance: ua-cam.com/users/clipUgkxfVgxWJxNxjTdyyuUiCZi_ZQpefgZtvDD?si=uMNgyv-jhTupRJPO Base rise was released in the covid period. Shi fucked it up
Slap-on weapons agreed. I hate them too, for sure. I'm a "four-er" (started with 4U) so I know what it means annoying and cumbersome multiplayer, MHW cutscene issue is so minor for us that played earlier MH games that it seems like a joke when we see this kind of outrage. It's like the meme: MHW "I hate cutscenes multiplayer", MHGen "you have cutscenes?", MH1 "you have multiplayer?" (I know there was multiplayer in MH1, but even more cumbersome).
@ThePaulodash not an official mp though. In the high seas there are some great minds that can make some things happen again, even if the original publishers have EoSed the game.
You're literally talking about G/Master rank when you compare base game Wilds difficulty to Fatalis....which is the last fight in Iceborne...... World's base game was also easy for any MH Veteran. I dare say easier than Rise just due to all the quality of life changes we got.
Can you do a little more research before making these videos? It’s annoying to repeatedly hear expressions such as “if I’m not mistaken”, “I don’t remember exactly, it’s been a while” about facts you can check in 10-20 seconds with google.
I just hope they'll add the option to disable radial menu, I don't like it, I don't use it and I don't like that it disables my camera movement for a feature I don't use every time I press L1
Got alot of comments saying comparing G rank world to base game rise is unfair which is true and valid but even so I still think base rise was easier than base world by a good margin but as some people pointed out, I started with world so i suppose my overall experience with world would be tougher than base rise because I was no longer a brand new monster hunter player.
Thanks for the criticism and will try to do better on future MH vids. Which i will continue to do since they seem to be doing pretty well on the channel.
As a long time MH Veteran who's beaten every game except Tri. I would say it's probably because World was your first game. Your memory of it is flawed since you were entirely new at the game. If you played all the way through Iceborne and then started Rise when it came out you were far beyond a noob at that point and brought a lot of skill and knowledge over.
Ive replayed world and base rise village is by far way easier, it's not even a question.
After I collected all the decorations in MH iceborne, only then did I realize how limited we are when it comes to making sets. Some skills exist as level 4 decorations only in combination with Health Boost, Evade Window, Constitution, Tool Specialist, Divine Blessing and Recovery Up, and some only with other specific combinations. We have 2x attack boost, 2x handicraft... I don't know why we couldn't have, for example, Speed Eating+Free Meal, Speed Recovery+Quick Sheath and something similar.
I'm not saying that every skill should be combined with every skill (in iceborne we have over 100 skills, and there would be too many combinations and some would be overpowered) but again they should have given us a little more choice or that we can craft level4 decorations from 2 level1 decorations that are not directly DPS skills.
I like that in MH Wilds it will be possible to combine armor pieces from 2 different monsters and thus unlock a set bonus.
It was pretty easy to max anomaly rank if you understood how to rank up. The anomaly endgame was pretty easy if you knew the details.
The comment on fatalis gear being 100% versatile to do max builds in everyway is silly. Rise did this sudo with the primordial buterfly boy and every monster hunter should continue this trend as a final gear set reward for the game production. And needing money for gear is fine and makes sense, I dissagree with you. And lastly, in regards to anomolys. More content is always better. Period.
No they should make unique skills instead there's nothing more boring than having lv 7 attack 3 wex 7 crit eye all this crap is boring as hell. I miss the old system where you would have only 5 skills up to a max of like 7 if min maxing. Even then I want more unique skills like coalescense blood awakening challenger and doshagumas might. Skills that reward you for specific playstyles. Being able to just have every single skills is boring and unbalance why mix sets when I can just put the ultimate armor on instead why not go and just put cheats for infinite hp and ohko while we're at it.
It does make sense to require money but sunbreak was a little too expensive in no other mh have I felt so broke.
No, more content isn't always better if the engame was fighting 100 variation of gravios no one would call that good. Anomalies is such a grind I've seen so many fans just giving up. doesn't help that you can't join higher level anomaly hunts. if they allowed you to join your friend who's 50 levels above you it'd be more bearable but no you gotta catch up and grind for hours just to fight the same monster you grinded just 5% harder which wouldn't be a problem if it was 100 levels but no is 300 levels. Instead of artificial content like this they should give us a larger roster of monsters with a decently fun endgame rather than grind lvs make us find monsters with varying power levels. that way you can be like oh wow theres a lv 200 monster available let's kill it guys rather than oh I unlocked lv 200 monsters let's...oh right you guys are just lv 120 I guess I'll fight a othe 120 rathalos so you can catch up to me oh what's that you can't play this week I guess I'll become lv 300 on my own. I'll get better in the game and when u guys come back I'll have to slog with you guys again and be bored cause 120 is so boring compared to the lv 300.
I already like how wilds have strength level they just gotta make that each star increases difficulty a lot more
1. Slap on weapon design for world was understandable since they were taking pretty much a major leap/risk in changes so I’ll give them the benefit of the doubt here, but I think they definitely improved, especially since the gameplay that we seen monster have unique weapons design in trailers
2. Cutscene Multiplayer should have already been fixed. Since monster rise, you could just party up any immediately ready up and watch the monster cutscene. If They’re not doing that. I assume you can still party up together when you reach the cut scene, you’ll be able to vote to skip the cut scene
3. For difficulty you should not be comparing master rank/G rank with base game difficulty comparing fatalis to the beginning of any monster hunter of course it’s gonna be easier
Of course, rise would be easy if you’re coming off of world because you already learned the Monster Hunter as a game if you someone completely new then you would be completely lost and confused and that will make the game a lot harder the hardest part of rise is getting used to the new controls and skills
4. The performance For the beta was pretty sure the same built that people get to play at gamescom so it was already not optimized and they’re definitely not spending time wasting to optimize a beta when they could be doing it for the main line branch which they are doing because at the Scarlet forest gameplay the game was running at 60 FPS on PS5 so optimization there’s pretty much no problem since they definitely have more than four months to optimize the game
5 they could add as many skills as they want, but if there’s a skill that’s better than another it will be used more and there will always be meta even older games has them what had it worse because fatalis armor was broken and safi beat it because he has better elemental build of course you don’t have to follow the meta-but there’s not in incentive not to because you could have the best build and change the armor to whatever you want and only if you don’t want to, then you don’t have to
6. Money is not really an issue. They tend to add event quest that gives a bunch of money and they tend to be fun fights so I didn’t really have an issue with maxing out everything.
7. Rise endgame was during pandemic so it was understandable that the game was pretty much rush. Heck we didn’t even get the conclusion for the story for base game till the last update of sun break with the plot line.of amatsu if they are following the monster Hunter 4 ultimate skeleton that they are for wild because if you played monster Hunter 4 ultimate you would know that they take a pretty good inspiration from the game and if they do the endgame grind, it’s gonna be closer to a mix of sun break and maybe with a little bit of 4 ultimate in there
bro id love that for the end game 😳 also agree with everything you said, made a comment kind of like yours without seeing this lol. also fatalis def wasnt the hardest mh fight in the series 😂 wait till he finds out that isnt even the real fatalis and that the one in mhw is just a small piece of its scales that hasnt even absorbed the power from the actual one yet. then you have mh frontier that has many many fights harder than mhw fatalis, like shit one of the monsters in that game took players 9 months for a solo to happen, hell id even say a lot of mh4u level 140 grank monsters were harder lol
Agreed
I've gotten the difficulty comment a few times and yeah i realize comparing G rank world to base game rise doesn't make much sense but I personally still felt like rise was quite a bit easier than base game world
@@sonicknight20you doing the same thing that old players said bout world when they are forgetting one common thing you finally git gud at Monster Hunter so of course an base game isn’t going to be challenging until you face the tempered/Apex monsters. Also what you said bout Apex could be said bout tempered and arc tempered monsters for world endgame
@@sonicknight20 fair but if if you replay the game, you will find actually way easier than you thought because honestly the hardest part of monster Hunter is the learning curve
The difficulty point just doesn't stand up, you compare a base game to an extension. You're not coming off from world, but iceborne and the difference is massive. I'd argue that apexes were as hard as AT from world's base game (and ATs were added as TUs), because world without TUs was as easy as rise. And special investigations in sunbreak are way harder than the 'hardest monster in franchise' in Fatalis (even if they are unfair)
I'm not saying it's a good or bad thing, but money was crucial in previous games and you can clearly see that rise emulated that feeling, you needed to go on specific quests, to mine and then sell ores to make money.
There was technically no endgame in both World and Rise base games, you killed Xeno/Narwa and there was nothing after, the TUs added a semblance of endgame. And did you forget the meme of 'Grinding Lands'? For once i'd like a version of rise anomaly quests/4u GQ but less grindy (That is why Rise had this system, mainly because 4u guild quests were considered the best endgame of all). As a last point, there isn't any endgame in base versions (you could argue for generations), so you shouldn't expect something close to the guiding lands at all.
Most of your points are down to personal preference and how you'd like MH to be, not 'mistakes', however as the 'main team' works on MHWilds, this game will be closer to world than rise.
I don't really agree with you and alot of the community on the difficulty.
I've played since monster hunter 2 so I'm no new player. I have casual friends who hated older monster hunter and certain difficulty spikes in world.
I think it's really really fine to make the story relatively chill. And then have the sweaty endgame for us dedicated players. A couple of my casual friends actually ended doing nearly all of sunbreak endgame unlike iceborne which they quit before finishing story, just because they had more fun overall.
Also for long term fans like us. We have just gotten so much better overall i don't think we are a good base point to judge difficulty from
I would much rather take unskippable, multiplayer locked cutscenes that have our characters more involved with the monster than what we got in rise.
We can skip the cutscenes now, but they will for sure lock out multiplayer still. But i feel like that wont be as much of an issue now cause of the more permanent expedition expect which will make grinding with a group more seamless.
CAPCOOOM ! GIVE US ANOTHER EXCRUCIATING BLACK DRAGON FIGHT AND MY LIFE IS YOURS
With them showing a bit of "ancient creatures" with arcveld, i would love to see a white fatalis fight as the final one.
They (devs) done an interview where they aren’t focusing on elder dragons this game
@@nicholasmarquez3399 they said that elders were not the FOCUS OF THE STORY. They can still be in the game, kut ku isn't the focus either and he's in it. Amphibians aren't the focus and they are in it, do you see how dumb it is to jump to a conclusion and misquote the devs?
@@HelpfulHuntersGuild this time, our focus is not on Elder Dragons, but on themes that include both nature and human influence.
At this point, it’s difficult to reveal what kinds of monsters will appear. And since it’s not essential to have Elder Dragons for the game’s theme, we decided during development which monster types would be included.
These are the quotes where did I misquote them?
@@nicholasmarquez3399 They still never said that they aren't doing elder dragons, everybody keeps saying "the devs said no elder dragons" which isn't what they said, something not being the focus does NOT mean that its a no completely.
agree with all your points apart the money one, since yes if you farm money by just doing mission it is pretty hard to keep up with upgrades, but most of the time you grind monsters for parts or gems you'll get a bunch of parts you don't really need like idk "random monster name" 47 claws , well you'll neever need all those claws so you can probably sell like 40 of them and make a shit tone of money, and most of the time if you have that many claws you'll have a shit tone of the other parts, and can just sell, you'll notice in the chess you probably have a bunch of parts over 20 and some of them are worth a lot of money. you still need to grind but a least you get a bunch more
This is fair, you do get alot of extra parts you don't necessarily need, it's probably because im always hoarding parts "just in case" lol but realistically yeah i guess that doesn't make too much sense.
I dont think there was ever a problem with skill variety. Its all about personal choice. The reason why you see a lot of the same is because a majority of those fans prefer to play the game that way, which tends to be hyper offensive focused so as to shave time off completing the quest. There is nothing that prevents someone from creating a set that is focused on defense, utility, gathering, all around usefullness. Anything really. Its just that at the end of the day most players just want to waste the monster asap so that leads to a lot of the same sets being made
I actually love farming money. Well lets say I love the search in a new monster hunter for the most efficient money farm.
1. mhw weapons looked like shit and were boring big agree, i believe rise did it a bit better but still compared to mh3 mh4 mhgen and especially mhfrontier even rises weapons were lame
2. istg if cutscenes arent watchable co-op in wilds and you gotta do that bullshit run into the fight watch cutscene leave then actually play the game shit u had to do in mhw ima freak lol
3.mhw and rise base game were easy every base mh game is, the west just thinks these games are easier than mh3u mh4u because we didnt get the base games before mhw and rise, only japan did, we always got the grank version.
you think rise base game was easier than worlds because mhw was your first game so ofc going into rise after the game would be easier, its been like this forever and imo the base game SHOULD be easy with harder fights added later as events. if the game is as hard as its g/mr version its less assessible to new players. expect base wilds to be on par with mhw and rise
also fyi mhw fatalis WAS NOT THE HARDEST FIGHT IN THE SERIES 😂 like not even close
4.performance is gonna be rough on pc, the engine just isnt good for open world games, but it wont be as bad as it was in the beta. console will be fine on release
5. theres a lot of skill variety if you dont just follow the BiS builds, but i get what u mean, rise did it better than world so im sure wilds will be around that or better. thats a hard one to get right
6. money is kind of a skill issue tbh im not gonna lie bro lol. every mh games has very easy ways to get dummy rich including rise and mhw
7. mhw and rise had no good end game, its kind of a g/master rank addition so i kind of doubt wilds will have one either? but we'll see. id be really interested if they added something like mh frontiers rogue lite end game
"mhw and rise base game were easy every base mh game is, the west just thinks these games are easier than mh3u mh4u because we didnt get the base games before mhw and rise, only japan did, we always got the grank version."
Stop spreading misinformation; the only mainline games we never got was Dos (which didn't get an expansion because of how badly Dos flopped), the original release of MHG (MHF1 was an enhanced port of MHG though), Portable 3rd (Didn't get a G rank expansion either, was basically made to hold people over between Tri and 3U), and MH4. This means that the only base games we missed out on were Dos and MH4. That is most definitely not "only getting the G rank versions"
I hope you know many of the rise weapons come from 3rd and 4th gen.
Yeah I started with world so I guess I just assumed fatalis was the hardest because of so many people complaining at the time lol but yeah it probably isn't the hardest considering the franchise has so many games.
And as for money I do consider that to be the one i care about the least which is why I put it as a bonus but you're not wrong, there usually is alot of ways to get money rather easily
@@Vexal50 we didnt get base mhgen as well, but youre right i was wrong on a few things, idk how i was wrong on tri as well since thats the game i started on lmao. good call out tho wasnt my intention just been awhile, and i think i thought we didnt get others as well since we had to wait so long for mh4u in the west zzzzz edit - maybe we got base game gen too...? i forget. anyways the rest of what i said was pretty valid i thinks
@@sonicknight20 no worries fatalis is def one of the hardest "fair" fights in the franchise but yeah theres def harder, usually in the sense they are unfair or require perfect play
So, at least in the beta, I could skip every cutscene. As a world player, I was really stoked about it.
Also, it ran really smooth on my pc, but i have a really beastly pc. Im scared for trying to get some of my friends to play, don't think they'll have as smooth an experience.
I don't think you need to worry most of these issues they fixed with either iceborn or rise and the difficulty of rise was probably just a lack of end game variety but sunbreak changed that they really just need cross platform hunts
cross platform is already confirmed for pc to xbox and ps5
Maybe we were playing different sunbreaks bc I always had so much extra money, and I had a ton of armor sets and made every single glaive weapon the game offered even when I wouldn’t use it. I only felt low on money in the very early game of base rise.
I want mne to be importat. Even more then World + Rise combine. It makes you think what you need or dont need. Also It makes more reasons why complate every quest.
i really think guiding lands was the worst endgame so far in any game. really hope we get a sense of urgency and purpose while playing. instead of mindlessly wandering about without any goals or fun.
guiding lands was awesome and laid the groundwork for what Wilds is doing. what are you talking about
I actually agree with all of them. The weapon design point in particular. Collecting all the max level weapons is just more fun if they actually look unique. Also as far as Rise goes; while playing it I thought it was amazing (still think it’s good) but now after going back to World and then again to Rise it’s so lackluster. It’s almost arcade-y. And yeah, the anomaly investigations were horrible
ah yes the "arcadey" arguement. Its a nintendo switch game bro. They couldnt fit that much into it
@@jonathanlam7721 Ah yes, the Nintendo switch excuse. Witcher 3 is on switch. End of argument.
@@DenyingFate witcher 3 was out before the switch so not very convincing argument
@@Serom_974uhh, I think that makes his argument even more convincing
@@Serom_974quite the opposite
You can't compare base game difficulty with a master/g-rank difficulty.
I've gotten this comment a few times. This is true. I realize it doesn't make much sense to compare iceborne to base game rise but I honestly still felt like rise was easier than world base game by a good margin
Leake show no slap on design.
Cutscenes are skippable, hopefully we can play seamlessly in multiplayer.
Rise isn't easy your just transferred your knolade to rise.
I started with rise and found world easier for example.
JUST WATCH PEOPLE COMPLAIN THAT WILDS IS A BREEZE.
Performance:
ua-cam.com/users/clipUgkxfVgxWJxNxjTdyyuUiCZi_ZQpefgZtvDD?si=uMNgyv-jhTupRJPO
Base rise was released in the covid period. Shi fucked it up
For money you just sell eggs and if you have no eggs you sell parts. Money shouldn’t be an issue.
Very opinionated complaints
Only thing I do want them to f8x is my glove in wild world glove better in style
Dragon's Dogma got ruined by lackluster quests , low monster variety and nonexistent endgame or NG+, not by performance.
In the past games, scenes weren't the way we see them now.
Slap-on weapons agreed. I hate them too, for sure.
I'm a "four-er" (started with 4U) so I know what it means annoying and cumbersome multiplayer, MHW cutscene issue is so minor for us that played earlier MH games that it seems like a joke when we see this kind of outrage. It's like the meme: MHW "I hate cutscenes multiplayer", MHGen "you have cutscenes?", MH1 "you have multiplayer?" (I know there was multiplayer in MH1, but even more cumbersome).
Still is a multiplayer for mh 1, I played last mounth on my ps2.
@ThePaulodash not an official mp though. In the high seas there are some great minds that can make some things happen again, even if the original publishers have EoSed the game.
You're literally talking about G/Master rank when you compare base game Wilds difficulty to Fatalis....which is the last fight in Iceborne...... World's base game was also easy for any MH Veteran. I dare say easier than Rise just due to all the quality of life changes we got.
I personally disagree with the weapon designs thing. I think the worse weapon designs make the better ones look much better.
You literally compared base game difficulty to master rank then said don’t talk about master rank lol
Yeah I am in full agreement with every point here I really hope they acknowledge every point you've made especially the performance
Can you do a little more research before making these videos? It’s annoying to repeatedly hear expressions such as “if I’m not mistaken”, “I don’t remember exactly, it’s been a while” about facts you can check in 10-20 seconds with google.
That's valid, will try to avoid that in future MH vids
Bro these complaints week if u don't want the states on it strong don't decorate it bro
I just hope they'll add the option to disable radial menu, I don't like it, I don't use it and I don't like that it disables my camera movement for a feature I don't use every time I press L1
bro talking about world like its old stuff is crazy lmao, wtf
After the first point, I subscribed 😂