Enemy Creation Is Challenging! | Darkness Devlog 2

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  • Опубліковано 28 чер 2024
  • In this video, I go over the process of making enemies and what kind of things you should think about while making them.
    - Sam's Channel (Please Show Them Love!) -
    / @samspadegamedev
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    ✦ Main Channel: / nixionic
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    - Timestamps -
    0:00 - Intro
    0:57 - Breaking Down Enemy AI
    2:31 - Intermission
    3:24 - The Rest
    #devlog #gamedev​ #indiedev #indiegame #gamemaker #madewithgamemaker #orithekid #animation #gamedesign
    #pixelart #gameart #conceptart #ai
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КОМЕНТАРІ • 14

  • @OliverBeebe
    @OliverBeebe Рік тому

    love you art!

  • @VoiceMonet
    @VoiceMonet Рік тому +5

    I'm digging the AI theme music... Did you make it?

    • @orithekidd
      @orithekidd  Рік тому +5

      I WISH! lol. It's from the Pikuniku Ost!

  • @monstereugene
    @monstereugene Рік тому

    Looking good. Can’t wait to see more unique enemies but the baseline is important

    • @orithekidd
      @orithekidd  Рік тому

      Yeah, I'm pretty excited to try more dynamic enemies!

  • @JuhoSprite
    @JuhoSprite Рік тому

    1:12 thats dark💀

    • @orithekidd
      @orithekidd  Рік тому

      It was really late lol

    • @JuhoSprite
      @JuhoSprite Рік тому

      @@orithekidd it's never too late😞

  • @saxenart
    @saxenart Рік тому

    How did the code the soundtrack into the game?

    • @orithekidd
      @orithekidd  Рік тому

      It's a whole system I store in an object! Makes it easier to change things out :D

  • @hot_chocolate7626
    @hot_chocolate7626 Рік тому +3

    Personally, I don’t love the shading. Without it, the game reminds me of Minit and other one-bit games.

    • @orithekidd
      @orithekidd  Рік тому +2

      Good to know! I think it works with some creatures (Like the Slime & Rat, but falls a bit flat on others, like the Bat)