A follow-up to my most popular video by a country mile. I hope you all enjoy it in glorious 1440p! *If you'd like to support the channel, go get the Fallout series on GOG (affiliate code) ►* indigogaming.link/Fallout
shame we'll never get this :'( BTW if the game was set between the first two, NCR wouldn't be that strong anyway or even barely exist... but I agree that if you want a post apo fallout it should be set before Fallout 2 since Fallout 2 is basically post-postapocalyptic world, societies are taking shapes, states are formed etc... anything postapo set after fallout 2 doesn't make much sense
I agree, I think fallout 1-2 is the sweet spot, so you'd get more advanced factions but you wouldn't have quite the level of civilization as the later games.
Fallout 3 was about finding your Father, And Fallout 4 was about finding your son. This pretty much tells us that Fallout 5 will be about finding The Holy Spirit.
Nah,next time it's going to be finding your mother. Fallout 5:Find your mom. Fallout 6:Find your brother. Fallout 7:Find your Sister. Fallout 8:Gee...I don't know playa....Go find your clone! Yea yea yea! Fallout 8:Find you clone.
SeboTrzyDe3D that would actually have some pretty interesting story possibilities. If you make the central goal some sort of religious pilgrimage, you have a physical location as a central goal that can't be made inaccessible by killing off the wrong NPCs and that the player can take their own time to journey to. It also helps tie into the side quests and environment, since the moral gray of the post apocalypse would dovetail well with protagonist soul searching. For that matter, being a newcomer in the game region would help smooth over New Vegas's problem with the protagonist asking endless questions they should already know the answer to.
About the radiation levels: According to lore, the bombs that were dropped during the war were specifically designed to cause as much long-term radiation damage as possible, rather than focusing on the immediate damage caused by the explosion/shockwave itself
@@kam3l749 in fallout 1 if i played a female, id have different choices, dialogues to my gender, and perks portraying to my gender. which would all be different to if i played male. SOME aspects like this where in Fallout 3 as well. such as the Lady-killer\black-widow perk. remember that?
Setting, skyline and beasties didn't ruin FO4 for me... what ruined it was preformed characters. I couldn't form a family and lose it I was given one by default so I had no attachment. I loved Fallout New Vegas because I could be a right bastard of a gunslinger who aided the legion a hero to the NCR or a vigilante who gave the middle finger to both.
I mean even Fallout 3 made me attached to the character's dad and having him die made me just want to murder every Enclave fucker or just retire to Megaton forever. Fallout 4 never really made me feel very strongly over anything. Even when finally meeting Kellog and Shaun I felt nothing. Maybe a tiny bit for Curie. She'll always be my favorite companion in FO4. It's like having ED-E again but gets turned into an adorable innocent android that must be protected.
+Sir Mount While that is true, at least NV gave dialogue options to reject that so you could still run a character without that history. Whereas 4 made you actually play through a typical pre-war morning with your loving spouse and child.
Or how about the next Fallout game take place in West Virginia, and 25 years after the bombs dropped. But instead of a traditional Fallout game, it is 100% online only? There would also be no story, no NPCs, and the only quests you get are from robots or notes you find. Oh yeah, and you would come out of Vault 76 and try to rebuild the world. The game would just be called Fallout 76. Jeez I hope the make this one.
Don't apologize or make excuses for V76. You aren't in an abusive relationship with it. You don't owe it anything. It's a dumpster fire. The only thing keeping people playing is the money they shelled out for it. No one wants to admit being suckered out of that much cash. As soon as I heard the words "multi player fallout" there was not a chance in hell I was ever going to consider playing the thing, let alone paying for it.
@@np4231 not at all. I never even finished a single fallout game and I've only finished skyrim from the elder scrolls. You need to stop acting like a crime was committed when you lost 60 bucks to a bad game. It's not that big of a deal
Indie game dev here. I like a lot of your ideas, specially the idea of using foreign locales and other forms of storms and stuff, but after watching the video for a while, I think your scope starts going out of hand, haha. Plus, depending on how they're implemented, some mechanics could potentially become more of a pain in the ass for the player than anything else (like your take on radiation damage and long term recovery...). I think you are forgetting to think of what's feasible for a team to create (even a AAA one) and the line before you are just over engineering or cluttering the game with too many mechanics. Old games were usually better because they focused on their core mechanics and very little else. But, well, dreaming of the perfect version of a game you like is always fun. I guess some of it would be easier to make if the art was simpler too.
@Dickgirl Nationalist I think the wildlife management (kill X and Y becomes overpopulated) is a pretty bad idea. Ultima tried this and people broke the ecology almost insantly. If someone tried this in a single player game you'd often just end up ruining your save. Same with changing RadAway. RadAway isn't "realistic", but there's nothing fun about going to chemotherapy for in game weeks on end. That's why it is the way it is. There are a lot of good idea in the vid, but there is also a lot of feature creep and bad ideas in the name of realism.
@@zZGzHD Not entirely true. I'm using mods and hardcore mode in FO4 that makes curing radiation a troublesome ordeal altogether. It doesn't take weeks, but it takes a couple of days when using RadAway for your immune system to overcome and heal. Given that you can usually find something to work on at base, this usually isn't an issue really though. You spend a couple of days not raiding, but a couple of days designing, building, and expanding your bases. It actually adds more immersion to the experience I find, slows the gameplay down a bit, and allows for the player to adjust their overall approach and tactics to the Commonwealth. I've added similar, more realism mods to all FO4, Skyrim, and FO:NV and all of them are a welcomed change over the vanilla games for sure. I gotta say, the biggest welcomed change, though it takes some getting use to admittedly is removing fast travel. In the end, trekking across the wastelands becomes a planned journey and not a burden of simply "not being there," in the place you're wishing to upgrade. I wish more games removed the fast travel option actually because it just adds so much more to your experience to have to traverse the dangerous landscapes. Metro is literally built around this premise.
I think this video has really cool ideas, but it also has weird ideas too. I don't understand why would you want to make a frustrating game. Like yeah, radiation poisoning is really bad in real life; but making something that hard to cure isn't fun. There should be a balance of "immersion" and "fun".
From what I’m getting from all the comments is that there should be a balance between badass fun kicking ass and hardcore realistic immersion. To were you can feel how lively the world is in the game but it can still a lot of fun. For example with radiation. There should be a possibility that it can affect you negatively but also positively. Risking to have unhealthy affects to you but the possibility for your body to naturally adapt and have some promising benefits. That collecting all the materials you need but not to were it feels like a unbearable grind but when scavenging it feels rewarding but not a simple shopping run. Weapons & armor are functional and useful but have there limits. And the legendary unique ones are powerful if fits to the characters abilities. Armor should be to were should be simple and easy. Example, armor that can be put over clothing should not have any form armor weaving. Clothing you can’t then weave. Weapons have modifications and conditions that can make pros and cons for it. In the end. It should try to find a middle ground with the audience. But we should also take into consideration what they need to make it and what they have at there disposal at Bethesda.
Fallout 5 Detroit. Detroit was the center of culture and industry in the 1950’s. It’s in between the locations of previous games so it can include those factions while being far enough away to also safely ignore them. There is little lore on Detroit, it is near a nuclear facility, and it is on the border with Canada (while having a river dividing it so that could be safely ignored if going outside the US is decided against). Detroit varies widely in weather and could offer new opportunities for exploring weather dynamics.
In the fallout world Detroit would have to be a metropolis paradise right? I mean given fallout's ultra corporate themes then Detroit would never over tax the Auto industry out of the city and it would still be flourishing
Some good ideas, but going too far to the Metro route isn't a good idea either. Fallout was never hard sci-fi, and I wouldn't want it to go too far in that direction. For instance, RadAway works just fine for the world. Months of bed rest and treatment isn't an improvement.
I don't have a problem with slow RadAway, like hardcore NV did. As for radiation being a non-issue since FO3, it was never a serious concern. The only time it ever mattered was exploring the Glow to join the Brotherhood in FO1. Beyond that, it's never been a serious issues. Some of the suggestions here are more making a great PA game as opposed to a great fallout game, and there is a difference. Even discounting FO2's clown shoes approach, the series was always reasonably light. Let Metro and STALKER operate in their own niche and keep Fallout in its. There's room for both.
@Gr8sc0tt highly subjective, most of my friends hated OWB, I tolerated it because it was sometimes funny but if a fallout game was completely like that? Yeah, think ill pass
Definitely excited about what Cain and Boyarsky can pull off with Outer Worlds. Loved that they had the balls to say "From the original creators of Fallout". K.O.!
@@andremartinez4411 After 10 hours (Halfway Point) i couldn't get myself to keep playing it. The game has no concequences for decisions and the faction reputation system is basically useless. I could go on and murder a bunch of civillians and after 3 minutes the guards would ignore me. This is worse than Fallout 4. The only thing i liked was the Character creation dialogue and melee combat.
Fallout 4 introduced me to the series, so I took for granted that it was an open world shooter with 4 generic dialogue options applied to every conversation. I had heard all about Fallout (NV) from my friends, so when I started massacring raiders with a laser rifle and fighting a Deathclaw in power armor and a minigun half an hour into the game, I figured “this must be what Fallout’s all about.” Jump to about a year later. I pick up Fallout 1. It’s got good reviews, and I’ve played other isometric strategy games, so I guess it’s worth a try. About an hour later, me, looking at the map trying to find the flashing arrow labeled “water chip.” A few more hours later, me, looking for free power armor at the brotherhood base. “You want me to go to a crater and pick up a device? Piece of cake!” *Goes to crater that I’ve heard is really dangerous, waiting for the danger to appear* _Nothing happens_ “Hmm, the game must be broken, or I’m not far enough along in the main quest to unlock that area...” *Dies of radiation on the way home* Now Fallout 1 is one of my favorite games, and it’s made isometric RPGs probably my favorite genre. The sheer intensity and darkness of the wasteland makes for an amazing and rewarding adventure that pulls you so deep into the amazing world of Fallout that you start dreaming in isometric hexagonal worlds where you click to move around and your greatest fear at night isn’t the jacket in your closet that looks like a clown in the dark, but the very real probability that you will be captured in the night and submerged in a vat of radioactive fluid to emerge a twisted green monster straight from the pits of hell. This is kind of unrelated to the video, but I guess what I’m saying is make Fallout 5 more like Fallout 1?
HAHAHA! Funny post, bro. And I wholeheartedly agree. I still have my original copies of Fallout 1, and 2 sitting in my memorabilia shelf. I also wish the new franchise were more like old school RPG's. As much as I love Fallout 3, New Vegas, and Fallout 4 they have been significantly dumbed down and made easier. You can fix much of this with mods, but not all of it.
Fonv is a buggy mess, even worse than 76. I bought the ultimate edition and was never even able to play all the DLC because it freezes whenever I get to the slideshow. Could Have been a great game, but do to the problems that Bethesda refused to fix, it can be a shitshow for a lot of people. Fir fucks sake giant mantis' are literally a big red exclamation point
The biggest problem with another Fallout in California is that, well. California is exceptionally tame in Fallout's current timeline. To create another sequel, unless it was set before the formation of the NCR, would just be creating a simulation of poverty in a struggling nation that doesn't care about you. Still a nation, though. Still uniform, cleaner, filtering out the worst of the wasteland. Also, the ocean shouldn't just be endless salt-flats. That would fuck all life on earth beyond any hope of salvation, there would literally be no plot strong enough, long enough, or convincing enough to turn that shit around. No climate control from evaporating water. Also no rain, so absolutely no inland life; a catastrophic and complete ecosystem collapse. Earth without its oceans is far, far, far, far, far, far, far, far, far(do you get it yet?), far, far, far, far, far, far, far, far, far, far, FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR WORSE than what any nuclear weapon could do. Also, you can't have any of your fancy overcast skies or acid rain; no ocean, no weather.
@@grayeaglej considering there is vastly more hydrogen bonded to oxygen than both those planets i'd say improbable. First all that water'd have to unbond. unlikely. And Mars atmosphere is just thin with poor gravity. Venus would be closer if not for the fact that the pressure on that planet is ridiculous and that even with ridiculous greenhouse gases the earth would still be green blue and brown because trees wouldnt disappear. They *breathe* CO2. Just fucked animal ecologies, climate, weather, and likely higher sea levels.
Not to mention that literally everyone fucking creates a story set in Los Angeles, NYC or D.C Come on give us something fucking unique for once. The United States is so much more than the two most overrated cities and states. New Orleans, Louisiana Texas Illinois Montana Dakota Wyoming Arizona You can even set one outside of the USA like Canada, Mexico or the Carribbeans.
I love the vid, Indy, but about the sky thing. The sky in fallout 1 is a bright blue, you can see it in conversation on shady sands, as well as in the outro.
Ironically fallout 3 had the more murkey affect to that, but still it can add to the atmosphere. Eg air exchange in the HL2 beta or in movies like threads.
Some great ideas here, really does sound like the perfect sequel. I like the suggestions for caravan instead of fast travel, tho with such a big world and inevitable backtracking, quick travel to key hubs around the world map and then option to use a caravan is prob a better mix.... or even just keep quick travel as is, since players will prob get bored of running around after some time, and option to manually travel is always there. The combat system will certainly always be tricky to design, since the VATS system and more "tactical" combat is kind of a staple of the franchise, so will have to stay in some form. Making both options viable like u suggested is prob best way to go about it, if they can balance it right. Along with the clips you shows, that game "the Division" has some cool squad based, tactical/survival type gameplay... something like that mixed with a VATS freeze frame would be much like socom or other tactical shooters but also standard action mode. I imagine fights with elite/boss type enemies or several mobs would require some vats tactical setup, while smaller skirmishes could be done with regular action controls... giving players a bit of both (which I guess is how fallout prob intended it to be). One thing that I think the Fallout series needs tho is more diverse and colorful environments.... it doesn't have to be all rainbows and flower fields, but just not the drab green/gray/brown settings we typically get. The latest "Fury Road" WArrior movie shows post apocalyptic desert areas but with vivid orange and blue hues in it. I know its post "nuclear fallout" apocalyptic, but I would imagine certain towns would be less effected, or nature has reclaimed some parts and flourished in it ... possibly some mutated plant species as well, I picture a Venus Fly trap that looks like a human female or even just a giant vagina and has several dead mean caught in its teeth lol.... or something humorous like that. Anyways, I hope they incorporate some of your ideas... seems u are very fond of the role playing experience in the traditional sense.
I'm all for diverse locations and such, but bomb zones should look destroyed. It drove me nuts while playing Fallout 4 to see lawn furniture and paint jobs intact 200 years after a direct blast. The dual-combat system in this video would probably be the trickiest thing to pull off, but I think if you took the realtime combat mechanics and put those into a system SIMILAR to Valkyrie Chronicles, it would be 80% there. Love Fury Road too, beautiful film.
Had you not commented this, I wouldn'n even notice this video is so old. This explains why he didn't mention the Fallout 76 once, although I kinda thought he just didn't consider it a Fallout game or something similiar. Anyways, youtube is just really weird at times.
I can't read through all 2,000 comments, but I'm sure I'm not the only one to say the following: these are great ideas but even one of these ideas can increase the scope of a game, and therefore it's required work hours, dramatically. To implement all these ideas in their entirety would require more work than the last two Fallout games combined, and then some. It would also be a bit overwhelming without constant, immersion breaking feedback from the game, to instruct you that the reason you can't find food in town (and subsequently die of starvation), is because you killed too many mole rats. These are great ideas, but you can only put so many mechanics into a game before it becomes overwhelming, confusing, and difficult to understand. Dwarf Fortress is a good example of using so many mechanics, so many ideas, and correlated events, that a game becomes ultimately unmarketable due to it's sheer complexity for the inexperienced player. And unmarketable AAA games mean millions and millions of dollars and work hours lost, ultimately risking the sinking of a major company. I hope many of your ideas make it into the next game, but to be honest, I don't look forward to playing a game with every single one, or paying $120 for a game because it had 2 years worth of voice acting recorded. For even one choice to have a significant impact on a storyline doubles the recording work, and you are proposing many, many, game changing mechanics that would require an unheard of amount of dialogue recording. And with each choice you add, the work grows-not incrementally-but exponentially.
My ideal remaster of them would be something where they completely remake them. Keep literally every story beat the same, maybe add in some of FO2’s cut content, and then completely redo the graphics. Maybe take inspiration of XCOM for the Combat, where it gives the nice zoom in over the shoulder.
Bethesda even treats the Elder Scrolls worse. At least with fallout we got two new shitty games, for elder scrolls, we keep getting the same one released.
Ideal fallout. RPG Compeling Story Real world affects and decisions Good writing. Unique weapons Original Skill/Perk system. New factions New Creatures Compelling and relatable character's and NPCS Unvoiced Protagonist Branching story instead of linear. So basically an Ideal fallout 5 would be complete opposite of Fallout 4.
That Magnificent Blue Bastard They should keep Fallout 4s combat system though and maybe add in a cover system and bring back reputation but not karma imo also keep Fallout 4s companion systems but have better writing for companions
thats what leaning and jumping are for, but in all seriousness, i know what you are talking about, i just think that specific mechanics only tied to cover in a first person game are stupid, considering you can do literally all of that in the base game by jumping and crouching with the only exception being leaning
I think the problem with this exercise is that it's too focused on perfection, in having everything. Games are usually about compromise. Having multiple backgrounds is good for choice but means that NPC interaction would have to be literally rewritten for different backgrounds. Ten backgrounds with different quests and objectives would be like building ten games instead of just one. Dialogue might have to be unvoiced in order to make way for the myriad of reactions NPC's in the emergent style of gameplay described. Also splitting the game into two modes action or tactical would split resources away from making the game better as a whole. Better to stick with just one. One of the criticisms of Fallout 4 is that it tried to do too much, that it had too many mechanics - crafting and settlement building, fully voiced characters, etc and that the game design might have suffered as a result. I think it would be better to have a far simpler but stronger vision.
Not quite ten bro. Maybe ten times for Player/NPC coding, but the game engine, and play mechanics are a significant portion, and this would not change much.
All valid points but honestly stable funding and maybe 10 years development instead of usual 4 would be able to do all that, problem being it may end up outdated by the time of release except with those 10 years you could also make the game look good enough to withstand time because 4k graphics are pretty much the zenith any higher would be pointless anyway.
Removing fast travel would make Fallout unplayable for me. I don't have that kind of time. If it cost caps to fast travel in hardcore mode, or if you could only do it from certain map points, that'd be fine.
I would like something in the style of shadow of mordor. Not a giant map to travel, some fixed points to where fast travel and possibilities to use mounts. In FO would actually be cars or bikes
@@rockboy3970 the first 2 fallouts arent like the modern fallouts those were its own thing it would be pretty weird to remove cars for most of the series then bring them back for no reason
Kryas agreed. Many of the ideas are interesting, but you can only mash so many things together from other games and still hope to get a balanced fallout experience.
Fallout could take a LOT of cues from Metro, "repaying the favor" as the Metro 2033 novel was originally born as a sort of "fan fiction" of the first and second Fallout games.
I always keep an active playthrough of Metro, it's such a good game for what it sets out to achieve. Everything just works, the AI might be a small bit clunky at times but it works excellent for where it is needed most and the graphics/UI/gameplay is fantastic, extremely streamlined yet it doesn't feel like it is missing anything. The only problem I have with it is that it isn't an open world game, but it never set out to be that and I respect that.
You dont make a good point why armor should be only one peice, it adds a lot of choice if you can customize each individual slot. "It makes you look silly" is not a good enough excuse gameplay wise why it should only be 1 piece
A lot of people seem to misunderstand what I'm arguing for. My idea was that a new, ADDITIONAL piece of equipment called Shaders would reskin all the armor pieces you were wearing so they would look more consistent.
+Indigo Gaming The counterpoint I'd make is, especially if we're setting the game nearer to the Great War, why SHOULDN'T people have cobbled together armor made from scraps? These are people who would be making armor out of whatever they have on hand. The raiders are prime examples of that. And, as Michael Malone said, it gives more game play options. Reverting back to a single armor slot just feels like a huge step backwards. Not that I'm saying throw out armor sets. The Elite Riot Gear is my favorite armor in all of gaming bar none, after all. But the player should at least be allowed to customize those armor sets if they want to. While some might look "silly" (which really should be up the player's choice anyway) others will undoubtedly find some kind of combination of armors that makes them look even more seasoned or badass.
Scottski02 It depends on the timeline if its near fallout 1 then yeah a lot of stuff would be scrap metal and a lot more savage looking but if its near F04 which is 210 years after the war I'd find it really hard to believe that people haven't set up some form of society which is why I never minded NV having it's western setting since society was starting to make a comeback
A set of armor that is upgradeable and customizable would be far better. It could easily maintain a coherent theme and tone rather than being a bunch of disparate pieces slapped together. I like being able to swap parts out, upgrade bits, change colours etc. I would just like all the parts to make some sort of sense when they are assembles. F4s system is a visual mess.
Interesting ideas, but I feel like they would make fallout feel a bit jumbled, and besides that these mechanical changes don't really fix Fallout's problems, other than its simplicity. I'm sure Bethesda has no lack of mechanical ideas, but they weight the ideas and consider what they really would add. Honestly I think changing the whole DNA of fallout isn't needed, all it needs is some story and some ui and dialogue changes. Those changes in mechanics should be focused entirely upon what complement those things and shouldn't add things just from other genres. That is how we got settlement building after all.
Settlement building was completely fine lol. No, what they should do is fix THAT GODDAMN ENGINE. Fire their story creators, get better ones. And have some major mechanical improvements.
First of all, Thank you Indigo Gaming for such an entertaining video. I thoroughly enjoyed it and it's interesting ideas. I believe I’m not wrong in thinking that you make these videos not just to voice your dreams and thoughts of what good games should be like, but also to see what ideas we might add to and if they differ from yours. As such I would like to add my own opinion on this topic that so many of us are so passionate about. We all know that Fallout 5 (if it’s ever made, it’s not guaranteed yet (I think)) will most likely be more similar to Fallout 4 than to the previous Fallouts. We have seen in which direction Bethesda is taking the series and we are likely to get another mass effect/settlement building/fps game that cannot be called an rpg, but has some typical Bethesda rpg designs in it. A good and fun game if not taken too seriously but far removed from what a crpg fan would expect. And if Obsidian would make Fallout 4.5 New Orleans, we would get the same thing. Would probably be a much better written game with some added systems, but mostly the same experience. I have played enough Fallout 4 to know that I would still enjoy such games. They can be very addictively fun, if you are not too picky about their shortcumings. No studio is capable of making a game such as Indigo Gaming has described it. Perhaps in time, with a big enough team, budget and better game AI programing and whatnot… but not at this moment. I believe that many of us that have played the Fallout series, Mad Max, Metro, Stalker and other similar titles, would very much like to play something with many of the same designs that have made these games so great and atmospheric. At the same time, we also don’t want it to be the exact same experience as those we have in the above mentioned games. It would take a team with very good judgement to know which of these designs to add and still make it its own unique experience. Such a game might not necessarily be titled Fallout, but we probably wouldn’t mind that. That being said… WHERE’S MY FALLOUT-METRO-MADMAX-STALKER-ESCAPEFROMTARKOV-IFUCKINGHATEBULLETSPONGES-RPG WITH SIDEABLE FACTIONS THAT ARE WORTH A DAMN, MEANINGFULL QUEST DECISIONS, VEHICLE COMBAT, PULITZER PRIZE WINNING DIALOGUE, SIDEQUESTS THAT AREN’T MOSTLY FETCH QUESTS AND A SUPER COLLECTORS EDITIONS THAT I CAN HAVE ON MY SHELF AND MASTURBATE TO WHEN IM LONELY?! IM NOT ASKING FOR TOO MUCH AM I?! :P I know, it's a long read, but what can i say? This stuff gets me in a talkative mood, apparently.
It is a big project for sure, I have no illusions about how much work would have to be done to pull this off, but the Bethesda titles sell in the tens of millions so if any publisher had the budget for a game like this, Bethesda would be on that list.
I'm pretty sure you're wrong, why doesn't Fallout 4 mention in any way, shape or form events from the first two if they exist as you say? Why does Bethesda only remasters Skyrim if there are other titles in this elusive "The Elder Scrolls" serie?
I agree with alot of that points you made and i think that some of the more hardcore survival aspects should be optional like in new vegas' survival mode for people who want it easy
The Spider and fallout 4 turned out to be a big shit show that slapped old fans in the face My point is whine and complain all you want, it’s going to be a couple of years before another fallout is made let alone another elder scrolls. And why make new games when you can re-release them. Look at Bethesda’s newest (pretty much confirmed release) rage 2. I highly doubt (but there’s a slim chance) of something elder scrolls related, if anything they’re going to release something for their other ips (games in which morons like you forget exist) like Wolfenstein, quake, the supposed star field game, etc... If anything fallout related is being released it’s a remake which again I’m doubtful because of issues with porting.
The Spider so in conclusion, what they’re more than likely going to release is 1)new ip unrelated to fallout or elder scrolls (excluding ESO) 2)an “add on” or even a new game for an ip once again unrelated to fallout or elder scrolls (excluding ESO) 3)an ESO expansion. 4) a remake or re-release 5) (*big maybe*) a new elder scrolls release I sincerely doubt they’d release anything to do with a new fallout, but there’s a chance there’s a fallout release. For sure they’re going to do things for other games
oh they can do better. we have seen that. it's just that if you take a close look at f4 and the games that were being played at its release it becomes quite apparent, that bethesda has simply continued with its streamlining (dumbing down) and built the game around what was making money at that time. it lacks 2 things for me. a heart and a soul. it feels like the result of a market study. a bunch of things thrown together solely for profit, which imo is the reason why it was all over the place gameplaywise. no matter how buggy, new vegas still kicks the crap out of f3 and 4. you can tell how much love was put into it as an rpg and who was at the helm. give fallout (the main series) to obsidian. let bethesda make shooter spinoffs. i'd be totally accepting of that.
So...weighing the options.. do we... one: Continue bandaging a dying engine that can't keep up with demands of newer games to facilitate ease of modding... or two: get a newer, more finely tuned and optimized one that forces modders to learn things again but get an ultimately more stable game... I vote on the new engine, because this one just aint gona last much longer.
I kinda feel this goes without saying, being able to change video options mid-game has been around for decades but still isn't in their Gamebryo/Creation engine.
Sasqmo I don’t know a whole lot about engines. Are there popular third party engines that can do open worlds that can be bought off the shelf? Zenimax would balk at creating something from scratch. I doubt that Bethesda can support the cost of developing a modern engine without also selling it to competing development houses outside of the Zenimax stable. The Zenimax executives need to squeeze out their bonuses from Bethesda, Id, and the rest of the stable after all.
hey nice vid but fallput does explain that the nukes are made to be way more radioactive than destructive since the usa and china didnt want to loose the resources
In Fallout 3 Radscorpions were descendants of Emperor scorpions that escaped pet stores when the bombs dropped and mutated and thrived in their new environment. Also, Deathclaws are pre war in Fallout, being escaped military experiements. There are different "breeds" of deathclaws so to speak, and the West Coast Deathclaw population come from the Deathclaws "refined" by the Master. The main difference I see with them is that they are more social, hardier, and in some cases faster than East Coast Deathclaws. East Coast Deathclaws are usually solitary, and in-game have less hitpoints, so that equates to them being less hardy than their West Coast counterparts to me. Also, I kind of find it funny that people complained about the washed out, gritty and "overly wasteland-y" look in Fallout 3 and New Vegas but now that Fallout 4 has come out and it looks too bright and cartoony, people want the old look back. I've always preferred the old look as it seems more realistic to me. Otherwise, I agree with the majority of the points in this video
Glad you appreciated the majority of the video, though I think the pet store scorpions somehow A. escaping their cages, B. not getting turned to ash by the blast that freed them from the cages and C. somehow surviving despite their puny numbers and grwoing to become a widespread race of creatures is a bit far-fetched, I guess I didn't read that lore. Scorpions made plenty sense in Fallout 1, 2 and New Vegas as they're native to the desert.
Eh, Scorpions are some of the most resilient creatures out there. They, along with cockroaches are some of the few non-microscopic organisms that can survive a (non direct) nuclear blast. And with parts of the wasteland being desertified by the bombs, it would not surprise me if mutant scorpions would be able to survive in areas they would not have been able to in the pre-war era.
I agree. I like some of the ideas, but I'd like if this game would be more similar to a First person/third person Wasteland 2 or 3. After all, fallout was inspired from Wasteland.
True. People aren't going to have "Action" and "Tactical" mode to choose from. Developers are going to choose one or the other, and being honest, to make the next Fallout successful, they're gonna choose Action.
Who cares about them? They got to learn the way we did. I didn't have anyone holding my hand when I started Fallout 3. It was a confusing mess and it took me some time to understand everything but then once I got the grip of it all. I was sucked into the game like no other.
I really don't like the removal of fast travel in these large games. I don't mind hurdles (like needing to have a "travel supply" item or some such), but complete removal is too time consuming. I don't always have an hour to waste moving from one part to the next just to turn in a quest. This became apparent to me with the Fallout 4 Survival difficulty, or Skyrim's Survival Creation Club item. Which completely removes fast travel. The same goes for quest pointers. Sometimes I just want to finish the damn quest and not have to look around for a TINY ring on the floor of some ruins. These "non-quality of life" features should be an option for the players that want them, not a something we all have to live with. Not everyone finds those things fun.
Agree. It should be an option for hardcore mode where there is less ammo, food and water, and fast travel becoming non existent. Even then, New Vegas does a create job at being an RPG.
It never makes sense when people ask for this because, they seemingly only want it for those who do enjoy fast travel, cause no one forces them to use the feature lol it's very strange
All I want to happen In fallout 5: 1. You can join any faction no matter what it is or how bad it is. 2. All factions are involved, you can ally with any. 3. Many weapons. 4. Great graphics 5. You can make your own decisions. 6. Super large map. 7. When the game ends you can continue, and it will have impacts when you continue. 8. some typical stuff.
Only one problem with a continuous open world is the lack of Closure on the story. Fallput 4 for instance. No matter what faction you side with their enemies in the world still exist. Blow up either one and high level synths still roam the commonwealth and Vertibirds still buzz around harassing you. And an ending where a faction wins removes the conflict of the game, hence you're only left with minor raiders who cant pose a significant threat.
Ben McCarty 1) Obsidian and JSawyer have better Fo ideas than probably anyone out there. 2) some of these ideas don't even fit the Fo identity even slightly. I mean to each is their own, and opinions and all that, but I know your not a hard fan, and as a hard fan I can say the series is definitely already loosing its identity if not already, but some of these suggestions are ludicrous and I'd try as hard as possible to not see my favorite series turn into some of these concepts.
1. Keep the karma system along with the reputation system, people want to know when they're the bad guy and who hate then. 2. An optional hardcore mode 3. Make fast travel optional and make sure the player chooses it at the beginning of the game. They cant change their choice 4. A theme would be amazing, fallout 3 had one of dread, new vegas had cowboys and the old west, 4 had one of independence. 5. Though not the base game, have the DLCs loosely connect together, like new vegas. 6. Make companions have actual quests about them. Companion quests give more feeling for the character, and allow them to change the character in both gameplay and character design. 7. One good setting would be the swamps of Louisiana along with its culture. 8. A possible co-op mode would be amazing 9. Make the factions have ups and downs, corruption was rampant in the NCR, though they had the morally higher ground. The legion were assholes, but they kept the peace. And keep a morally grey faction in, like house or independent vegas. 10. Keep things grand, focus on a bigger part of the world, thenfocus on the smaller things. 11. Have side quests have quest lines, like guild ones from skyrim. It keeps the player hooked. Better yet have them open even more side quests. 12. No base building things shoul be required. If its an open world game I dont want to stay in the top right corner of the map cause im trying to build an assload of generators. 13. Keep a camp-like system from 76, it promotes not having to go back to that one base to put shit in a chest.
I want a game where the world is more advanced. I get the dirty apocalyptic setting is the point but there's no reason why trash is still everywhere after hundreds of years. I think they could make an interesting game where people are actually thriving in the wasteland and maybe some groups are moving back to the old world mentality, similar to the Kings in NV.
Every faction (well most) had a prewar mentality in NV, that's a part of the reason some love the worldbuilding of it so much. Most of the world was a bit decrepit, but in a rural sort of way. The small towns lived in shacks or old prewar houses because they're easy and don't take much effort, it made sense. They also kept their homes put together and clean which also makes sense, generally NV did the world right imo
I agree with everything here, we need something that is more true to the black isle games. As a parent myself, if my son were abducted finding him would be imperative. Yet in Fallout 4 the main story line was often lost completely. Even when I remembered to do it, the main quest line was usually lost in the multitude of other quests I had been forced to take on. In the future a dynamic where ignoring the primary has consequences would be fantastic. I would also suggest adding a clock for quests in general. Also, POWER ARMOUR WAS A MASSIVE MISSED OPPORTUNITY. I liked the changes, but it never felt right. Why not give me the frame, and let me make parts for it. lots of parts. Let me strap ANYTHING to it. let me customize the frame itself. This would build on the RPG aspect, and let me play the game my way. It would make my armour different than anybody else's, it would make me feel unique. You could even build on the concept of Power Armour being the vehicle for fast travel. Finally, if it's so powerful, the pinnacle of armour tech, why does conventional amour even stand up to it/beat it? Why does it feel so useless?
There ate lots of mods for it in Fallout 4. Like APC transport. It fully usable APC with crafing stations, containers, sleeping bag. And you can fast travell anywhere
Cool intent, but you kinda go all over the place. Great game can`t be all at once, you need focus a bit. Check out story of developing first S.T.A.LK.E.R game for the example.
Agreed great video, but I don't want it to be all these games. Fallout cannot let go of its own identity by becoming all of the games mentioned. It has to excel what it is, basically becoming the best version of itself.
You seem to be mistake Games with Ideas. Games are not Ideas. You can be like, wow I am really inspired by this Atmosphere. That Atmosphere is an Idea not a Game.
commanderAce1 I say stick to what they’re used to because if they can fix what they have then it would be a hell of a lot better than trying to switch an entire team to a different engine causing an even more broken game
@@samiamtheman7379 Yup But Bethesda goes "EHHHHhhHhHHHHh maybe not maybe later." Result; Games that used to look pretty decent into games tbwt look like its from 2009
Oddly enough most people who work with the engine dont really think its unstable Modders make there games stable within a month, and they are capable of making things you'd only expect from an unreal engine game (or any other new engine) The problem isnt the engine, which just needs a revamp The problem is Bethesda.
Problem with Fallout 4 is you get powerful extreme quickly, the longer you play it the more OP you get and the more boring the gameplay experience becomes for a Fallout game , I still can't get myself to finnish it Also those traveling mechanics you mention, there's a chance we could see something similar with how the train works and runs through all the town's as you explore the world in the new Metro game, at least that's what it looked like in the trailer
Same problem Skyrim has. It is stupid easy to become OP and it's clear the dev team doesn't really care if you do either because it's 'goofy fun' Skyrim might be babies first fantasy RPG but Fallout 4 is babies first wasteland RPG.
Jarethenator, if you become overpowered in the early game, what's the point of experiencing late game? It doesn't get much harder, and you get much stronger.
Its suprising how much people want it that way tho, like lot of my friends told me they love to get OP in games like Fallout or Skyrim, get the best gear and stuff. Myself i hate that mechanics, even with mods its almost impossible to make it balanced in late game so i usually get bored and start a new character after a while.
An ideal Fallout 5 would either be very soon after the bombs, focusing on survival against rads, the army and mobs of rioters, or very late after the bombs, focusing on rebuilding. I don't think a full game should be outside the States, but maybe we could have a DLC following some farmer in China or something. A whole bunch of optional mechanics would be a great way to balance between the hard-core RPG player and the more relaxed general player, but it's probably hard to programme. I found that adding a whole bunch of my own rules to Fallout 4 made it better, but of course it can only fix so much. I made a bunch of rules around the new power armour. No pistols or stealth. Heavy weapons only in PA or with high strength. Fusion cores must be changed manually.
Thomas Kirkness-Little I had the exact idea, perhaps fighting the dissolving Government, well dressed people with new cars killing over a box of SugarBombs. More energy weapons, as these would break down like vehicles abandoned after the fusion core expired.
Thomas Kirkness-Little I feel that perhaps a spin-off taking place in another part of the world such as China or Europe (both of which also got bombed) or South America or Africa (which could've been affected by fallout blown far away from the bombing sites by winds) would open up a lot of creative ideas. However, I feel that this should be a separate series, perhaps sharing the same lore but with a distinct personality and different marketing.
i don't think you would have to remove fast travel altogether you'd just have to make it similar to kingdom come deliverance which would keep it similar to the older fallouts
Absolutely agree on the atmosphere and look. Fallout 4 just didn't nail the horror and despair a post-apocalyptic wasteland should have. From the rousing and overly-optimistic theme tune, to the mechanics of rebuilding, to the plain-looking Boston landscape, it just didn't nail the atmosphere, a key element of the franchise. Hopefully the next game at least has a greater sense of desolation than this one, or before long Fallout will lose its identity.
A lot of people complained about the colors used in Fallout 3, but I enjoyed how it gave the game a grim/horror feel. Would def like that in the next installment.
Well, the hope for at least a good Fallout game (not to mention groundbreaking) from Bethesda is getting weaker with every passing year... Nonetheless i do hope it's gonna be better than F4. Great video! I agree practically with every point.
I enjoy the GURPS tabletop system, and recently I worked up a Fallout campaign setting involving Hawaii and the neighboring islands, and had a central faction being a US Navy remnant that takes gunboat diplomacy to heart with a few generational warships(of various classes) under their command. I never ran it because most of my players weren't really into the concept of a maritime Fallout, but in my mind I thought it was a fairly solid and fresh concept.
I’ve been writing up a Fallout tabletop game for a good while now and this video will probably be my greatest source for ideas and inspiration towards it.
@@kohls9891 Fallout 4 uses the creation engine, which is the successor (upgraded version) to the gambryo engine used for fallout 3 and new vegas. While they share code it is incorrect to say that it's the exact same engine.
While I feel that action mode and tactical mode could be split into two whole games that would be a great revival of both old and new types and that the radiation level in America 200+ years later is due to the abundant use of nuclear fusion technology in everything from computers to cars and pipboys, I very much enjoyed and appreciated this video. Keep it up!
If you've played Valkyria Chronicles (mentioned in the video), you will see that it controls just like a 3rd person shooter, it just pauses time for others and limits the amount of actions and movement you can do each turn. Obviously it would take more time than simply having one system, but it wouldn't be the man-hour equivalent of two completely new games. Also, the VATS system in Fallout 3+ already does a mock-turn-based system, this would be a more sensical expansion of that, rather than a jarring turn-based mode and realtime hybrid as it is now.
Indigo Gaming while I don't think a tactical and Action mode is impossible to have in one game, I'm just thinking that down the line if the focus is on both they'll achieve neither. I hope otherwise though.
16:00 at this point i think you have fallen to the overd-design trap, the declaration faction alignment and using banners on armor does not sound like "fallout" at all. ınstead, having companions and/or weaponry of said factions should suffice.
One amazing feature would be an ambient temperature mechanic! This could unlock a whole bunch of new stuff, like attributes that adjust temperature protection and gear that would provide buffs. There could even be perks that adjust your other SPECIAL attributes depending on how close the ambient temperature is to optimal temperature. The one big thing a simple temperature could unlock, is a functional weather mechanic. If it's too cold, you have to wear warm clothes or else you'll freeze, become slow, lose damage/crippling resistance and eventually health loss. In non-combat zones, cold weather can even debuff your charisma, intelligence or luck.
Anyone else like the idea of being able to pick songs from a list for your very own radio broadcast presented by a character in the game who you help by either fixing broadcasting equipment or by clearing out an old radio station?
in Marc Ecko's Getting Up you could walk around and pick up little iPods that would have individual tracks on them that then added to the playlist. It's a graffiti/fighting/climbing type of game, I used to play it on ps2 like 10 years ago
I just want some desert apoc feeling like the old Interplay sequels. I can not stand evolving in a huge 200 year long living junkyard and its inhabitants still not cleaning it. Consistancy & I need both to have a Mad Max kind of wolrd where weapons are not that rare but ammos ans specially powder are, Only in Fallout 2 we can see gangs fighting for the ammo workshops... Fallout 3 was a really good sequels but fallout 4 is just a huge popcorn fairground not a Fallout game. I really like your work keep it up with the good fight.
First, lemme dispute a couple of things on that statement. Nuclear tech in Fallout was much more advanced. You do realize that while Metro's WWIII took place in 2013, Fallout's Great War took place in 2077, right? Not only that, but the world of Fallout had cold fusion and much better dirty bombs, meaning the radiation could be spread farther and for longer than what was possible in Metro. In regards to the sky, sooty aerosols, nuclear waste, and even just regular dust would be kicked up into the atmosphere, creating a thick layer that would cool the areas underneath it. This is known as a nuclear winter, and would be the direct result of such widespread nuclear detonations, especially that of such powerful dirty bombs. The resulting effects of radiation, including the radiation itself, would be MUCH worse than anything remotely possible in Metro's world. And finally on these two games, Metro and Fallout can be compared, ironically as I've just done now. They fall into the same genre, that being science fiction, and also follow the same premise of a third world war turning the world into a nuclear wasteland. The point you made on dialogue and knowledge of how games are made is moot, seeing as to how you don't know how many of us have worked in the game industry, and what we're asking for is just a slightly improved version of the type of work they've already done on every mainline Fallout game EXCEPT Fallout 4. We know it's a ton of work, that's no secret. It's also no secret that most of us don't care how long it takes for a sequel to release, so long as the wait time is worth it. If Fallout 4 had all these features, it'd be way more than worth it. You seem to underestimate our patience as a community. Cheers - Demon
Ever heard of a salted nuke before? Its a theoretical weapon thought up in the 50's but never made because it would be too disastrous to the environment to even test. It is essentially a nuke with some extra radioactive material shoved in to make the radiation even worse, spread further and last WAY longer making the bomb basically a nuke and a dirty bomb on steroids in one package. Since the people of pre-war Fallout were even more obsessed with war and nuclear energy I think the weapon would be more then theoretical in the Fallout world, most nukes would be salted nukes. This explains why the radiation is still just as much an issue now as it was 200 years ago in the Fallout world.
@@henrycrabs3497 the difference is, fallout 4 only had far harbour as its decent writing in the 7-8 years development time, obsidian in a year and a half made a much better written game than bethesda did, 4's writing was awful, one decently written dlc does not make up for the rest of it.
You deserve to be huge. I'm very picky about subs and only have a small handful of gaming channels I follow (LGR, Accursed Farms, Mandalore, and a few others). Your content is interesting in subject matter and excellent in execution, and you know how to speak into a microphone and enunciate properly (more than I can say for many channels which are somehow much bigger). Your editing is so good that I have to conclude you are either a student, professional, or serious hobbyist. I already plan to go back and watch all of your other content and will be on the lookout for every new video. Keep it up!
I think a multiple character/story plot could be cool, like you start either as a vault dweller, an old world ghoul, or a wasteland merc, all three characters are intertwined in the story and depending on whi you play as will determine the final outcome, maybe one of the other character dies because of a choice you made, and then the other character in turn betrays/leaves you. Or something. And as far as your comment about a fallout outside of the US, check fallout london, I know you know of its existence :) Keep fighting the good fight 💪🏻
Would be cool to see a Fallout with the creators of Metro and S.T.A.L.K.E.R handling the gameplay while Obsidian and the original writers behind Fallout 1/2 handle the writing and lore.
Preston Garvey: A new city needs our help, go up the north and you'll see the city And that's how fallout 5 started Solo survivor journey to Chicago to save the city
i think the best route forward with the fallout series is a partial reboot. take what we know works from the Bethesda games but wipe all story and continuity away and focus on a proper expansion of the lore from Fallout 1 and/or 2 and even include some similar events as background lore, but in different times/places; basically retrofit the lore into what is now known to be good storytelling and worldbuilding. i'd also love to see a vast open world on on par with the Horizon ZD/FW series with just as much environmental diversity but i also understand that doing so would be a massive undertaking.
My personal Fallout game concepts are rebooting the awful Bethesda entries. Rewriting their stories to be more accommodating to an open ended/blank slate player character, to allow more player choices and consequences in quests, to fit with and not contradict any previous lore, and to add onto what scant decent concepts and elements Bethesda added in those games to be even more meaningful and enrich the Fallout lore more.
For combat I’d really wanna see a game difficulty that represents real damage. A gunshot wound should feel like a gunshot wound to your enemies as well as you. No more bullet sponge enemies please. Bethesda can balance this out by adding a cover system to make things a bit easier
That's one thing the older games aced. Sometimes a gun would just obliterate someone into tiny giblets, and you really felt the impact and punishment from powerful weapons.
The problem with this however is that IRL this damage is usually permanent and also it removes level barriers completely. Yes this would be really fun and educational however for a game I can see many people disliking having to save before every fight just in case they get one shot.
Thing about fast travel: It most definitely does not kill exploration because you would need something to explore. as it is, you still have to reach said locations in order to fast travel to them in the first place, so all it does is allow you to consolidate your belongings (and organize inventory and followers) at a centralized location. Not that there is anything wrong with the way other games have done it, like the signposts in The Witcher 3, but if your only complaint is a lack of exploration, you seem to have missed that exploration on the first go around; nobody wants to keep backtracking the same areas. Also, we get it, you REALLY like survival elements. All hardcore, all the time. But there is a reason its optional in so many games.
Scorpions exist all over the US and so it makes sense for them on the east coast, ghouls and robot enemies aren't restricted by a particular region, Ya Guai are a single enemy encompassing many bear species. And super mutants were caused by not one, but dozens of isolated experiments leading to variations, but ultimately a similar species nation wide, radstags are also found on the east coast, but not the west, so it makes sense.
CyberRonin Theres actually a huge fallout 4 mod being worked on called fallout cascadia. Its pretty much going to be its own game and completely seperate from fallout 4 and will take place in seattle. The team behind it has made a lot of progress with the mod, you should check it out.
I’de agree with you but two things that irked me 1. The reason why there is still radiation is quite simple it is the title. Fallout, in the fallout universe EVERYTHING relies on nuclear power 2. China, just no. As a dlc maybe but not as a whole game
@@Princely_plus, exactly. Alternate 1950's style America is what makes fallout so unique. Most others just take place in modern day with no alterations, but fallout cranks it up to 11. Trying to set a fallout game anywhere other than America is like a Metro game that isn't in Russia, or a Banjo-Kazooie game that doesn't have Banjo-Kazooie; it pisses you off.
@@Princely_plus Sorry for necro. I agree with this statement 100%. Fallout games should never be set anywhere outside of the United States. Places like China, UK, Australia etc, are just wrong and not right. Although the very best outside of the United States location that we can see are Canada, Mexico and the Carribbeans. They are neighbors of the US, so US influence was most likely high which could mean that the 1950s culture was preserved. Canada was annexed, Mexico was invaded due to the earthquake and also semi-annexed. The Carribbeans has had a long history of US influence and they aren't far away from US mainland.
Shit, I dont have a pc and have just started learning programming on my own time the other day...I plan on playing every pre existing Fo game/dlcs/mod and make my own mod before I even consider buying another game from BGS game.
Only partially agree here. I like both Horizon, and Frost for instance. Completely different play experiences. And having both is something the game developer would never do. Modder's add so much to the experience I can't imagine a Fallout game now without it.
@@lucioleepileptique9195: They do have the benefit of hindsight, feedback from the game community, and time to complete work without corporate toads looking to fire them if they do not produce on a schedule.
Only issue I have with the "setting the world on fire" bit, is that you said the first two Fallout's left the sky to the player's imagination... even though in both Fallout 1 and 2 (more 1 than 2) a good chunk of cutscenes show the sky and it is pretty normal (examples: The intro of Fallout 1 panning from the TV, then the end of the game when the player character walks out into the wastes.)
I really like the idea of taking the New Vegas system of Speech and having instead of a binary option, just having more beneficial speech options available to you. A low speech might mean you can only convince someone to give you access to their ration storage if you go retrieve a water filtration system from a Pre-War structure infested with Super Mutants, where as an average to above average speech would allow you to only have to go scout out the area, or an excellent speech skill would make it where you could convince them to give up some rations in trade for ammunition. This way having a higher speech isn't nullified by a player saving and loading repeatedly, but isn't set to a binary system of Success/Failure and allows players to feel as though having a higher speech makes their character more convincing.
Bethesda likes sticking to the East coast, West coast is for other companies who have made Fallout games. Fallout 1, 2 and New Vegas all took place on or near the West coast and none were made by Bethesda. So unless Bethesda pulls another New Vegas and lets another company make the game (highly unlikely) I'd expect no further then the middle of the country.
Fallout 1 and 2 : Dialogue change depending of reputation, perk and stats (INT and charisma ) Dragon age origin : about 6 different origin story playable as a intro. Planescape torment or Tides of Numenara, choice you make create your alignement, wich then change how NPC react to you. Mass effect and Witcher : fully voiced characters but choices have consequence Plenty of exemple on how to make RPG, if you know how to write dialogue and story. Bethesda does not know how to that, wich is why they make exploration game, not RPG. Forget about a good Fallout RPG game in the futur, bethesda needs to die first.
fully agreed, brother, and I feel you. Unfortunately Bethesda dudes aren't the only one sucking atm. Something major has to happen before the world starts producing some old-school quality games. CD Project RED might be the only exception, and I'm not even sure anymore.
? This is pretty confusing, as shaders are exactly that, skins. Even then, this is the first time I've heard a non-Destiny related video even use the word shader.
OOOOOOHHHHHHH. I thought you were referring specifically to Destiny's shaders, which are pretty much skins in that case. I had no clue you were talking about actual shaders. I apologize for the misunderstanding.
Don't worry about it. Hard to have clear conversations in the comments section anyway :D . I was just hoping that Destiny's loose use of the term shaders, won't become too popular that in the near future it's gonna be confusing as hell on what a shader is when talking about games. I didn't expect it to catch on, but seeing how Indigo threw it so casually in the conversation, i was just "ohhh nooooo.....it already sipped into common language in a wrong way" :))) I wanna go into Bugie's offices and slap the marketing team there "IT"S A GOD DAMNED SKIN MOTHE*F****" Everything on the screen is a shader in a 3d game. *(in case one of those guys that starts a reply with "actually..." reads this. I know not always. Shut up.)
I love all of your ideas, especially the one about having multiple possible scenarios play out instead of the same game over and over again... I'd like to see some "choose your own adventure" type of stuff almost... Like, I wanna start out experiencing at least some short bit of pre-war life, then have the option to either make it to a vault or escape underground to the metro tunnels or something similar... Then I wanna deal with vault life and underground life for a little while... Then eventually I wanna take control of a descendant of your original character to go out and explore the wasteland. Maybe to make it even more variable, set it up so your family is out on some kinda camping trip when shit starts hitting the fan, so you have multiple options for where you wanna go to seek shelter. Either way, I don't wanna just be thrust out into the wasteland. I wanna see some backstory stuff, and I want to be able to affect how well off you are when you do go out into the wasteland with the things you choose to do a generation or two before. Fallout 4 gave us a TINY little tease of prewar life. I want more of that. And I want more actual vault life. I wanna experience some of the experiments and chaos.
Talking about the more localized wild life made me think that, with all It's flaws, 76 did get something right by including local legends for it's creatures. Hopefully that continues.
I gotta be honest aside from the odd neat idea, most of this sounds like to much of a change from how the series is progressing. Especially the bit about making it more like the bleakness of the older fallout games. People loved new vegas for actually showing development compared to the shanty towns of 3 (and 4, kinda*) The role playing options you propose also seem to be limited in scope. In many cases it's better to leave things open for the player than to force them into a path by giving them to little options. Many of the proposed mechanics, despite sounding good on paper, seem like they would be very hard to actually implement. The reworked armour system sounds like a step back, and whilst i admit 4's/76's system needs work, stepping back to complete outfits sounds like a devolution. clothing skins and more customization would be pretty good tho, if done properly. Tho a reaction modifier sounds like a fuck ton of work for the payoff. New Vegas did it pretty well with the disguise system, just painting your armour probably shouldn't surface. Lots of this sounds like a proposal for a differn't post apocalyptic game in a fallout skin tbh. Two differn't gameplay modes for combat also sounds ludicrous. Like, prototype something like that as a mod and see how well it turns out. Having perks affect the two differn't gameplay modes sounds like hell for a developer, especialy when the developer in this case At the end of the day, as long as the devs build upon the previous games, whilst learning from their mistakes, the next fallout game should turn out well. I kinda wanna make a video like this now...
A follow-up to my most popular video by a country mile. I hope you all enjoy it in glorious 1440p!
*If you'd like to support the channel, go get the Fallout series on GOG (affiliate code) ►* indigogaming.link/Fallout
only one problem Pacific Ocean would still exist in the Fallout universe, there are mutated dolphins in the Fallout timeline.
shame we'll never get this :'( BTW if the game was set between the first two, NCR wouldn't be that strong anyway or even barely exist... but I agree that if you want a post apo fallout it should be set before Fallout 2 since Fallout 2 is basically post-postapocalyptic world, societies are taking shapes, states are formed etc... anything postapo set after fallout 2 doesn't make much sense
I agree, I think fallout 1-2 is the sweet spot, so you'd get more advanced factions but you wouldn't have quite the level of civilization as the later games.
Nice video and I agree with most of it. However, the Cascade range splits Washington not the Rockies.
Indigo Gaming would it have a settlement mode?
Fallout 3 was about finding your Father, And Fallout 4 was about finding your son. This pretty much tells us that Fallout 5 will be about finding The Holy Spirit.
God in Fallout confirmed.
Nah,next time it's going to be finding your mother.
Fallout 5:Find your mom.
Fallout 6:Find your brother.
Fallout 7:Find your Sister.
Fallout 8:Gee...I don't know playa....Go find your clone! Yea yea yea! Fallout 8:Find you clone.
Can't argue with that logic.
SeboTrzyDe3D that would actually have some pretty interesting story possibilities. If you make the central goal some sort of religious pilgrimage, you have a physical location as a central goal that can't be made inaccessible by killing off the wrong NPCs and that the player can take their own time to journey to. It also helps tie into the side quests and environment, since the moral gray of the post apocalypse would dovetail well with protagonist soul searching. For that matter, being a newcomer in the game region would help smooth over New Vegas's problem with the protagonist asking endless questions they should already know the answer to.
Fallout 6: Find Yourself
*you take a sip from your trusty vault 13 canteen*
Step aside, Gatorade. We have a real thirst quencher here!
Fuck that who needs hydration
Thanks to Doc Mitchell :)
@@Indigo_Gaming But it has electrolytes ! It's what people crave !
Brutus Mars peeps playing Fallout 76 or Fallout 4 Survival Mode
About the radiation levels: According to lore, the bombs that were dropped during the war were specifically designed to cause as much long-term radiation damage as possible, rather than focusing on the immediate damage caused by the explosion/shockwave itself
Source? Sounds interesting where in the lore does it say that?
@@franklinvonfrankenstein1137 shut the fuck up nerd , who needs lore
@@franklinvonfrankenstein1137 the fallout bible writen by chris avellone
That's so damn evil
They were also designed to create convenient rubble ramps.
I just want role playing in my role playing game...
@Ricardo Santos well you could roleplay as some mid 30 white guy or a mid 30 white woman
The Outer Worlds trailer makes me cry everytime. It’s like Obsidian is our second coming of Christ right now
@@kam3l749 why not black guy xd story does not change
Heretic
@@kam3l749 in fallout 1 if i played a female, id have different choices, dialogues to my gender, and perks portraying to my gender. which would all be different to if i played male. SOME aspects like this where in Fallout 3 as well. such as the Lady-killer\black-widow perk. remember that?
Setting, skyline and beasties didn't ruin FO4 for me... what ruined it was preformed characters. I couldn't form a family and lose it I was given one by default so I had no attachment. I loved Fallout New Vegas because I could be a right bastard of a gunslinger who aided the legion a hero to the NCR or a vigilante who gave the middle finger to both.
Yeah. It ruined FO4 for me to to not be able to make your own family >;(
I mean even Fallout 3 made me attached to the character's dad and having him die made me just want to murder every Enclave fucker or just retire to Megaton forever. Fallout 4 never really made me feel very strongly over anything. Even when finally meeting Kellog and Shaun I felt nothing. Maybe a tiny bit for Curie. She'll always be my favorite companion in FO4. It's like having ED-E again but gets turned into an adorable innocent android that must be protected.
The New Vegas DLC forced a backstory on you though.
+Sir Mount
While that is true, at least NV gave dialogue options to reject that so you could still run a character without that history. Whereas 4 made you actually play through a typical pre-war morning with your loving spouse and child.
All the games give you a backstory to some extent. Fallout 1 and New Vegas were the most open-ended.
I just want a game where I don't feel like I'm the only man on the planet who is capable of protecting settlements or ending their threats.
Yeah yeah yeah, in the meantime, another settlement needs your help, I'll mark it on your pipboy
Or how about the next Fallout game take place in West Virginia, and 25 years after the bombs dropped. But instead of a traditional Fallout game, it is 100% online only? There would also be no story, no NPCs, and the only quests you get are from robots or notes you find. Oh yeah, and you would come out of Vault 76 and try to rebuild the world. The game would just be called Fallout 76. Jeez I hope the make this one.
Dane Harris I mean there is a story and there are npcs
Don't apologize or make excuses for V76. You aren't in an abusive relationship with it. You don't owe it anything. It's a dumpster fire. The only thing keeping people playing is the money they shelled out for it. No one wants to admit being suckered out of that much cash.
As soon as I heard the words "multi player fallout" there was not a chance in hell I was ever going to consider playing the thing, let alone paying for it.
@@McGeias you're just a loser who can't accept ths fact that bad games come out
@@np4231 not at all. I never even finished a single fallout game and I've only finished skyrim from the elder scrolls. You need to stop acting like a crime was committed when you lost 60 bucks to a bad game. It's not that big of a deal
@@Nihlm based
Indie game dev here. I like a lot of your ideas, specially the idea of using foreign locales and other forms of storms and stuff, but after watching the video for a while, I think your scope starts going out of hand, haha. Plus, depending on how they're implemented, some mechanics could potentially become more of a pain in the ass for the player than anything else (like your take on radiation damage and long term recovery...).
I think you are forgetting to think of what's feasible for a team to create (even a AAA one) and the line before you are just over engineering or cluttering the game with too many mechanics. Old games were usually better because they focused on their core mechanics and very little else. But, well, dreaming of the perfect version of a game you like is always fun. I guess some of it would be easier to make if the art was simpler too.
@Dickgirl Nationalist I think the wildlife management (kill X and Y becomes overpopulated) is a pretty bad idea. Ultima tried this and people broke the ecology almost insantly. If someone tried this in a single player game you'd often just end up ruining your save.
Same with changing RadAway. RadAway isn't "realistic", but there's nothing fun about going to chemotherapy for in game weeks on end. That's why it is the way it is.
There are a lot of good idea in the vid, but there is also a lot of feature creep and bad ideas in the name of realism.
@@zZGzHD Not entirely true. I'm using mods and hardcore mode in FO4 that makes curing radiation a troublesome ordeal altogether. It doesn't take weeks, but it takes a couple of days when using RadAway for your immune system to overcome and heal. Given that you can usually find something to work on at base, this usually isn't an issue really though. You spend a couple of days not raiding, but a couple of days designing, building, and expanding your bases. It actually adds more immersion to the experience I find, slows the gameplay down a bit, and allows for the player to adjust their overall approach and tactics to the Commonwealth.
I've added similar, more realism mods to all FO4, Skyrim, and FO:NV and all of them are a welcomed change over the vanilla games for sure. I gotta say, the biggest welcomed change, though it takes some getting use to admittedly is removing fast travel. In the end, trekking across the wastelands becomes a planned journey and not a burden of simply "not being there," in the place you're wishing to upgrade. I wish more games removed the fast travel option actually because it just adds so much more to your experience to have to traverse the dangerous landscapes. Metro is literally built around this premise.
I think this video has really cool ideas, but it also has weird ideas too. I don't understand why would you want to make a frustrating game. Like yeah, radiation poisoning is really bad in real life; but making something that hard to cure isn't fun.
There should be a balance of "immersion" and "fun".
@Dam Jackass you spelled wrong incorrectly. You spelled it, "weird," for some reason. XD
From what I’m getting from all the comments is that there should be a balance between badass fun kicking ass and hardcore realistic immersion. To were you can feel how lively the world is in the game but it can still a lot of fun. For example with radiation. There should be a possibility that it can affect you negatively but also positively. Risking to have unhealthy affects to you but the possibility for your body to naturally adapt and have some promising benefits. That collecting all the materials you need but not to were it feels like a unbearable grind but when scavenging it feels rewarding but not a simple shopping run. Weapons & armor are functional and useful but have there limits. And the legendary unique ones are powerful if fits to the characters abilities. Armor should be to were should be simple and easy. Example, armor that can be put over clothing should not have any form armor weaving. Clothing you can’t then weave. Weapons have modifications and conditions that can make pros and cons for it. In the end. It should try to find a middle ground with the audience. But we should also take into consideration what they need to make it and what they have at there disposal at Bethesda.
Indigo: talks about the perfect Fallout
76: not so fast degenerate
Sometimes it doesn't just work.
@@Indigo_Gaming ah sure just give it a couple of months and It'll be a good game
@@dereinzigetotjustcallmedot2050 well, we're waiting
@@dereinzigetotjustcallmedot2050 boy that sure didnt age well. That''s why we judge games you pay for at launch
@@tavianarmstrong974 my comment has been marked as irrelevant, F76 is a sad excuse for a game
Fallout 5 Detroit. Detroit was the center of culture and industry in the 1950’s. It’s in between the locations of previous games so it can include those factions while being far enough away to also safely ignore them. There is little lore on Detroit, it is near a nuclear facility, and it is on the border with Canada (while having a river dividing it so that could be safely ignored if going outside the US is decided against). Detroit varies widely in weather and could offer new opportunities for exploring weather dynamics.
You don't even have to set it after the bombs!
Oh god i had the same idea,posted my comment and just noticed you already said it.Damn,i'll just delete my comment then.
Detroit looks post apocalyptic so post apocalyptic Detroit is just a field
Glass Canon
Detroit is already a bleak stark wasteland full of violence where survivors claw a living from the ruins of a desolate cityscape...
In the fallout world Detroit would have to be a metropolis paradise right? I mean given fallout's ultra corporate themes then Detroit would never over tax the Auto industry out of the city and it would still be flourishing
Some good ideas, but going too far to the Metro route isn't a good idea either. Fallout was never hard sci-fi, and I wouldn't want it to go too far in that direction.
For instance, RadAway works just fine for the world. Months of bed rest and treatment isn't an improvement.
I dunno works perfectly in my opinion.
I don't have a problem with slow RadAway, like hardcore NV did. As for radiation being a non-issue since FO3, it was never a serious concern. The only time it ever mattered was exploring the Glow to join the Brotherhood in FO1. Beyond that, it's never been a serious issues.
Some of the suggestions here are more making a great PA game as opposed to a great fallout game, and there is a difference. Even discounting FO2's clown shoes approach, the series was always reasonably light. Let Metro and STALKER operate in their own niche and keep Fallout in its. There's room for both.
Agreed, the idea of having to use a mask in Fallout like he was talking about isnt something I'd want. Leave it in Metro and out of Fallout.
@Gr8sc0tt highly subjective, most of my friends hated OWB, I tolerated it because it was sometimes funny but if a fallout game was completely like that? Yeah, think ill pass
I got an ad for The Outer Worlds when I started this video.
I watched the whole 2 minute trailer thinking it was the actual video
Definitely excited about what Cain and Boyarsky can pull off with Outer Worlds. Loved that they had the balls to say "From the original creators of Fallout". K.O.!
It went into my wishlist about six seconds after the video ended. 4 of those seconds where needed to snap my gaping jaw shut.
Sadly The Outer Worlds turned out to be mediocre as fuck.
@@andremartinez4411 After 10 hours (Halfway Point) i couldn't get myself to keep playing it. The game has no concequences for decisions and the faction reputation system is basically useless. I could go on and murder a bunch of civillians and after 3 minutes the guards would ignore me. This is worse than Fallout 4.
The only thing i liked was the Character creation dialogue and melee combat.
except the outer worlds isn't good
Fallout 4 introduced me to the series, so I took for granted that it was an open world shooter with 4 generic dialogue options applied to every conversation. I had heard all about Fallout (NV) from my friends, so when I started massacring raiders with a laser rifle and fighting a Deathclaw in power armor and a minigun half an hour into the game, I figured “this must be what Fallout’s all about.” Jump to about a year later. I pick up Fallout 1. It’s got good reviews, and I’ve played other isometric strategy games, so I guess it’s worth a try. About an hour later, me, looking at the map trying to find the flashing arrow labeled “water chip.” A few more hours later, me, looking for free power armor at the brotherhood base. “You want me to go to a crater and pick up a device? Piece of cake!” *Goes to crater that I’ve heard is really dangerous, waiting for the danger to appear* _Nothing happens_ “Hmm, the game must be broken, or I’m not far enough along in the main quest to unlock that area...” *Dies of radiation on the way home*
Now Fallout 1 is one of my favorite games, and it’s made isometric RPGs probably my favorite genre. The sheer intensity and darkness of the wasteland makes for an amazing and rewarding adventure that pulls you so deep into the amazing world of Fallout that you start dreaming in isometric hexagonal worlds where you click to move around and your greatest fear at night isn’t the jacket in your closet that looks like a clown in the dark, but the very real probability that you will be captured in the night and submerged in a vat of radioactive fluid to emerge a twisted green monster straight from the pits of hell.
This is kind of unrelated to the video, but I guess what I’m saying is make Fallout 5 more like Fallout 1?
You gotta try Fallout 2 as well if you haven't yet. You'll love it I bet, its got everything Fallout 1 has plus so much more.
I am SO with you on this one. Incredible.
HAHAHA! Funny post, bro. And I wholeheartedly agree. I still have my original copies of Fallout 1, and 2 sitting in my memorabilia shelf. I also wish the new franchise were more like old school RPG's. As much as I love Fallout 3, New Vegas, and Fallout 4 they have been significantly dumbed down and made easier. You can fix much of this with mods, but not all of it.
That summs it about up why there is such a great disparity on what people think what Fallout is.
Fonv is a buggy mess, even worse than 76. I bought the ultimate edition and was never even able to play all the DLC because it freezes whenever I get to the slideshow. Could Have been a great game, but do to the problems that Bethesda refused to fix, it can be a shitshow for a lot of people. Fir fucks sake giant mantis' are literally a big red exclamation point
The biggest problem with another Fallout in California is that, well. California is exceptionally tame in Fallout's current timeline. To create another sequel, unless it was set before the formation of the NCR, would just be creating a simulation of poverty in a struggling nation that doesn't care about you. Still a nation, though. Still uniform, cleaner, filtering out the worst of the wasteland.
Also, the ocean shouldn't just be endless salt-flats. That would fuck all life on earth beyond any hope of salvation, there would literally be no plot strong enough, long enough, or convincing enough to turn that shit around. No climate control from evaporating water. Also no rain, so absolutely no inland life; a catastrophic and complete ecosystem collapse. Earth without its oceans is far, far, far, far, far, far, far, far, far(do you get it yet?), far, far, far, far, far, far, far, far, far, far, FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR WORSE than what any nuclear weapon could do. Also, you can't have any of your fancy overcast skies or acid rain; no ocean, no weather.
Im glad someone else noticed this. No Oceans = either Venus or Mars :/
@@grayeaglej considering there is vastly more hydrogen bonded to oxygen than both those planets i'd say improbable. First all that water'd have to unbond. unlikely. And Mars atmosphere is just thin with poor gravity. Venus would be closer if not for the fact that the pressure on that planet is ridiculous and that even with ridiculous greenhouse gases the earth would still be green blue and brown because trees wouldnt disappear. They *breathe* CO2. Just fucked animal ecologies, climate, weather, and likely higher sea levels.
Not to mention that literally everyone fucking creates a story set in Los Angeles, NYC or D.C
Come on give us something fucking unique for once. The United States is so much more than the two most overrated cities and states.
New Orleans, Louisiana
Texas
Illinois
Montana
Dakota
Wyoming
Arizona
You can even set one outside of the USA like Canada, Mexico or the Carribbeans.
I'd like to see what they'd do with the UK in the universe, like, taking the bleakness of the movie threads and showing how much worse off europe is.
@@mauzki- There's a mod for that coming around for Fallout 4.
I love the vid, Indy, but about the sky thing. The sky in fallout 1 is a bright blue, you can see it in conversation on shady sands, as well as in the outro.
You can also see it in the final clip of Fallout 1 where the vault dweller walks away into the wastes alone
Ironically fallout 3 had the more murkey affect to that, but still it can add to the atmosphere. Eg air exchange in the HL2 beta or in movies like threads.
Fallout 3 looks so weird because of the green filters
@@ididntmeantoshootthatvietn5012
Without it, it looks amazing from an open world from 2008
Yeah and realistically it would stay bright blue
It would be good if it was a nuclear winter
They’d finnaly be happy in the mojave
D4N 1 wasteland 3 is gonna have a snowy environment
all those NCR soldiers will finally shut up
Felix Real patrolling the Mojave almost makes you wish for a nuclear winter
@@prizm3268 we wont go quietly, the legion can count on that.
Good news-ish.
E3 2019 announces Nuclear Winter.
Bad news-ish.
It's in Fallout 76.
Some great ideas here, really does sound like the perfect sequel.
I like the suggestions for caravan instead of fast travel, tho with such a big world and inevitable backtracking, quick travel to key hubs around the world map and then option to use a caravan is prob a better mix.... or even just keep quick travel as is, since players will prob get bored of running around after some time, and option to manually travel is always there.
The combat system will certainly always be tricky to design, since the VATS system and more "tactical" combat is kind of a staple of the franchise, so will have to stay in some form. Making both options viable like u suggested is prob best way to go about it, if they can balance it right. Along with the clips you shows, that game "the Division" has some cool squad based, tactical/survival type gameplay... something like that mixed with a VATS freeze frame would be much like socom or other tactical shooters but also standard action mode. I imagine fights with elite/boss type enemies or several mobs would require some vats tactical setup, while smaller skirmishes could be done with regular action controls... giving players a bit of both (which I guess is how fallout prob intended it to be).
One thing that I think the Fallout series needs tho is more diverse and colorful environments.... it doesn't have to be all rainbows and flower fields, but just not the drab green/gray/brown settings we typically get. The latest "Fury Road" WArrior movie shows post apocalyptic desert areas but with vivid orange and blue hues in it. I know its post "nuclear fallout" apocalyptic, but I would imagine certain towns would be less effected, or nature has reclaimed some parts and flourished in it ... possibly some mutated plant species as well, I picture a Venus Fly trap that looks like a human female or even just a giant vagina and has several dead mean caught in its teeth lol.... or something humorous like that. Anyways, I hope they incorporate some of your ideas... seems u are very fond of the role playing experience in the traditional sense.
I'm all for diverse locations and such, but bomb zones should look destroyed. It drove me nuts while playing Fallout 4 to see lawn furniture and paint jobs intact 200 years after a direct blast. The dual-combat system in this video would probably be the trickiest thing to pull off, but I think if you took the realtime combat mechanics and put those into a system SIMILAR to Valkyrie Chronicles, it would be 80% there. Love Fury Road too, beautiful film.
"a giant vagina that has humans in her teeth"
2017. nope
2018. nope
2019. yes! (swear youtube suggestions make no sense.)
Had you not commented this, I wouldn'n even notice this video is so old. This explains why he didn't mention the Fallout 76 once, although I kinda thought he just didn't consider it a Fallout game or something similiar. Anyways, youtube is just really weird at times.
Same
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2350 yes!
@@aa0e657b nah the yes should have been at 2077 xd
for me it was like 2017 yes! 2018 yes! 2019 nope 2020 yes! got it recommended 3 times watch it through all 3 xD
I can't read through all 2,000 comments, but I'm sure I'm not the only one to say the following: these are great ideas but even one of these ideas can increase the scope of a game, and therefore it's required work hours, dramatically. To implement all these ideas in their entirety would require more work than the last two Fallout games combined, and then some. It would also be a bit overwhelming without constant, immersion breaking feedback from the game, to instruct you that the reason you can't find food in town (and subsequently die of starvation), is because you killed too many mole rats.
These are great ideas, but you can only put so many mechanics into a game before it becomes overwhelming, confusing, and difficult to understand. Dwarf Fortress is a good example of using so many mechanics, so many ideas, and correlated events, that a game becomes ultimately unmarketable due to it's sheer complexity for the inexperienced player. And unmarketable AAA games mean millions and millions of dollars and work hours lost, ultimately risking the sinking of a major company.
I hope many of your ideas make it into the next game, but to be honest, I don't look forward to playing a game with every single one, or paying $120 for a game because it had 2 years worth of voice acting recorded. For even one choice to have a significant impact on a storyline doubles the recording work, and you are proposing many, many, game changing mechanics that would require an unheard of amount of dialogue recording. And with each choice you add, the work grows-not incrementally-but exponentially.
i Would Love a Fallout 1 Remake .
Fallout Fixt. And guess what. It's free to download.
Playing Fallout Fixt right now.
My ideal remaster of them would be something where they completely remake them. Keep literally every story beat the same, maybe add in some of FO2’s cut content, and then completely redo the graphics. Maybe take inspiration of XCOM for the Combat, where it gives the nice zoom in over the shoulder.
I think that isn't necesary at all.
Patching Fallout 1 make a perfect experience, graphics are great also.
Why remake something that is perfect.
Indigo Gaming and the rest of the fallout community: This video
Bethesda: fAll0ut 76!!!1!!
WS 560 Indigo Gaming and the rest of the fallout community: Not responsible for creating a Fallout game
Bethesda: Owns and paid for the IP
Chris McDevitt Bethesda: *Unfortunately owns the IP
@@JingleBaza Nah man, bethesda has sadly been producing piss poor products recently, its extremely disappointing
Bethesda even treats the Elder Scrolls worse. At least with fallout we got two new shitty games, for elder scrolls, we keep getting the same one released.
@@stop8738 community pays for their games period. Or not, in case of fo76.
Ideal fallout.
RPG
Compeling Story
Real world affects and decisions
Good writing.
Unique weapons
Original Skill/Perk system.
New factions
New Creatures
Compelling and relatable character's and NPCS
Unvoiced Protagonist
Branching story instead of linear.
So basically an Ideal fallout 5 would be complete opposite of Fallout 4.
That Magnificent Blue Bastard They should keep Fallout 4s combat system though and maybe add in a cover system and bring back reputation but not karma imo also keep Fallout 4s companion systems but have better writing for companions
The cover system is crouching behind a wall, at most they should add a lean option
Spooky Wizard I mean like the take cover mod that has the animation that npcs use and allows you to vault over short cover and lean out and fire
thats what leaning and jumping are for, but in all seriousness, i know what you are talking about, i just think that specific mechanics only tied to cover in a first person game are stupid, considering you can do literally all of that in the base game by jumping and crouching with the only exception being leaning
all i mean is why do you want to have your ass superglued to that pile of bricks
I think the problem with this exercise is that it's too focused on perfection, in having everything. Games are usually about compromise. Having multiple backgrounds is good for choice but means that NPC interaction would have to be literally rewritten for different backgrounds. Ten backgrounds with different quests and objectives would be like building ten games instead of just one. Dialogue might have to be unvoiced in order to make way for the myriad of reactions NPC's in the emergent style of gameplay described. Also splitting the game into two modes action or tactical would split resources away from making the game better as a whole. Better to stick with just one. One of the criticisms of Fallout 4 is that it tried to do too much, that it had too many mechanics - crafting and settlement building, fully voiced characters, etc and that the game design might have suffered as a result. I think it would be better to have a far simpler but stronger vision.
So, you're saying that Bethesda doesn't have enough resources??...
its about putting the resources in wrong places, they had 5 years to do it, originals had something like a year each
Not quite ten bro. Maybe ten times for Player/NPC coding, but the game engine, and play mechanics are a significant portion, and this would not change much.
I'm fine with unvoiced dialogue if it opens up the options. I'm not the crowd Bethestard is catering to.
All valid points but honestly stable funding and maybe 10 years development instead of usual 4 would be able to do all that, problem being it may end up outdated by the time of release except with those 10 years you could also make the game look good enough to withstand time because 4k graphics are pretty much the zenith any higher would be pointless anyway.
Fallout: New New Orleans. The’res so much potential there.
Too much milurks, oh gawd...
Removing fast travel would make Fallout unplayable for me. I don't have that kind of time. If it cost caps to fast travel in hardcore mode, or if you could only do it from certain map points, that'd be fine.
I would like something in the style of shadow of mordor. Not a giant map to travel, some fixed points to where fast travel and possibilities to use mounts. In FO would actually be cars or bikes
@@toribiogubert7729 having cars in fallout would be like having a puzzle level in cod
@shrek onion I hope you never play the first 2 fallouts then
@@rockboy3970 the first 2 fallouts arent like the modern fallouts those were its own thing it would be pretty weird to remove cars for most of the series then bring them back for no reason
@@rockboy3970 especially when players today only know fallout without cars
I feel like what's being discussed isn't necessarily fallout though. It seems more like a Stalker game
Kryas agreed. Many of the ideas are interesting, but you can only mash so many things together from other games and still hope to get a balanced fallout experience.
Did you play fallout 1?
This is mostly what Fallout used to be about before they gimped it.
Seems like a shittier You Are Empty and Wolfenstein
No this is the real Fallout, before Bethesda fucked it up.
Fallout could take a LOT of cues from Metro, "repaying the favor" as the Metro 2033 novel was originally born as a sort of "fan fiction" of the first and second Fallout games.
I always keep an active playthrough of Metro, it's such a good game for what it sets out to achieve. Everything just works, the AI might be a small bit clunky at times but it works excellent for where it is needed most and the graphics/UI/gameplay is fantastic, extremely streamlined yet it doesn't feel like it is missing anything. The only problem I have with it is that it isn't an open world game, but it never set out to be that and I respect that.
You dont make a good point why armor should be only one peice, it adds a lot of choice if you can customize each individual slot. "It makes you look silly" is not a good enough excuse gameplay wise why it should only be 1 piece
A lot of people seem to misunderstand what I'm arguing for. My idea was that a new, ADDITIONAL piece of equipment called Shaders would reskin all the armor pieces you were wearing so they would look more consistent.
+Indigo Gaming The counterpoint I'd make is, especially if we're setting the game nearer to the Great War, why SHOULDN'T people have cobbled together armor made from scraps? These are people who would be making armor out of whatever they have on hand. The raiders are prime examples of that. And, as Michael Malone said, it gives more game play options. Reverting back to a single armor slot just feels like a huge step backwards.
Not that I'm saying throw out armor sets. The Elite Riot Gear is my favorite armor in all of gaming bar none, after all. But the player should at least be allowed to customize those armor sets if they want to. While some might look "silly" (which really should be up the player's choice anyway) others will undoubtedly find some kind of combination of armors that makes them look even more seasoned or badass.
Scottski02 It depends on the timeline if its near fallout 1 then yeah a lot of stuff would be scrap metal and a lot more savage looking but if its near F04 which is 210 years after the war I'd find it really hard to believe that people haven't set up some form of society which is why I never minded NV having it's western setting since society was starting to make a comeback
A set of armor that is upgradeable and customizable would be far better. It could easily maintain a coherent theme and tone rather than being a bunch of disparate pieces slapped together.
I like being able to swap parts out, upgrade bits, change colours etc. I would just like all the parts to make some sort of sense when they are assembles. F4s system is a visual mess.
Interesting ideas, but I feel like they would make fallout feel a bit jumbled, and besides that these mechanical changes don't really fix Fallout's problems, other than its simplicity. I'm sure Bethesda has no lack of mechanical ideas, but they weight the ideas and consider what they really would add. Honestly I think changing the whole DNA of fallout isn't needed, all it needs is some story and some ui and dialogue changes. Those changes in mechanics should be focused entirely upon what complement those things and shouldn't add things just from other genres. That is how we got settlement building after all.
Settlement building was completely fine lol. No, what they should do is fix THAT GODDAMN ENGINE. Fire their story creators, get better ones. And have some major mechanical improvements.
First of all, Thank you Indigo Gaming for such an entertaining video. I thoroughly enjoyed it and it's interesting ideas. I believe I’m not wrong in thinking that you make these videos not just to voice your dreams and thoughts of what good games should be like, but also to see what ideas we might add to and if they differ from yours. As such I would like to add my own opinion on this topic that so many of us are so passionate about.
We all know that Fallout 5 (if it’s ever made, it’s not guaranteed yet (I think)) will most likely be more similar to Fallout 4 than to the previous Fallouts. We have seen in which direction Bethesda is taking the series and we are likely to get another mass effect/settlement building/fps game that cannot be called an rpg, but has some typical Bethesda rpg designs in it. A good and fun game if not taken too seriously but far removed from what a crpg fan would expect. And if Obsidian would make Fallout 4.5 New Orleans, we would get the same thing. Would probably be a much better written game with some added systems, but mostly the same experience. I have played enough Fallout 4 to know that I would still enjoy such games. They can be very addictively fun, if you are not too picky about their shortcumings.
No studio is capable of making a game such as Indigo Gaming has described it. Perhaps in time, with a big enough team, budget and better game AI programing and whatnot… but not at this moment. I believe that many of us that have played the Fallout series, Mad Max, Metro, Stalker and other similar titles, would very much like to play something with many of the same designs that have made these games so great and atmospheric. At the same time, we also don’t want it to be the exact same experience as those we have in the above mentioned games. It would take a team with very good judgement to know which of these designs to add and still make it its own unique experience. Such a game might not necessarily be titled Fallout, but we probably wouldn’t mind that.
That being said…
WHERE’S MY FALLOUT-METRO-MADMAX-STALKER-ESCAPEFROMTARKOV-IFUCKINGHATEBULLETSPONGES-RPG WITH SIDEABLE FACTIONS THAT ARE WORTH A DAMN, MEANINGFULL QUEST DECISIONS, VEHICLE COMBAT, PULITZER PRIZE WINNING DIALOGUE, SIDEQUESTS THAT AREN’T MOSTLY FETCH QUESTS AND A SUPER COLLECTORS EDITIONS THAT I CAN HAVE ON MY SHELF AND MASTURBATE TO WHEN IM LONELY?! IM NOT ASKING FOR TOO MUCH AM I?! :P
I know, it's a long read, but what can i say? This stuff gets me in a talkative mood, apparently.
It is a big project for sure, I have no illusions about how much work would have to be done to pull this off, but the Bethesda titles sell in the tens of millions so if any publisher had the budget for a game like this, Bethesda would be on that list.
UA-cam does what Bethesdon't
Thot Slayer Jar Man yah i can wait to play this game hes talkin about
Oh MrCaptain, if only you knew.
Oh fuck, his dad works at Bethesda. How's Skyrim 2 coming up?
wtf? No, I meant Skyrim, the other franchise, or is it like Fallout where the first one is numbered 3?
I'm pretty sure you're wrong, why doesn't Fallout 4 mention in any way, shape or form events from the first two if they exist as you say? Why does Bethesda only remasters Skyrim if there are other titles in this elusive "The Elder Scrolls" serie?
I agree with alot of that points you made and i think that some of the more hardcore survival aspects should be optional like in new vegas' survival mode for people who want it easy
i loved this finally people are reaching out for a new fallout game
It took them since 2010 to release new vegas... I hate when new fallout players try and say Bethesda takes a long time to release a game... duh
Well it sucks because we arnt going to get a good one from Bethesda this is probably the best they can do
The Spider and fallout 4 turned out to be a big shit show that slapped old fans in the face
My point is whine and complain all you want, it’s going to be a couple of years before another fallout is made let alone another elder scrolls.
And why make new games when you can re-release them. Look at Bethesda’s newest (pretty much confirmed release) rage 2.
I highly doubt (but there’s a slim chance) of something elder scrolls related, if anything they’re going to release something for their other ips (games in which morons like you forget exist) like Wolfenstein, quake, the supposed star field game, etc...
If anything fallout related is being released it’s a remake which again I’m doubtful because of issues with porting.
The Spider so in conclusion, what they’re more than likely going to release is
1)new ip unrelated to fallout or elder scrolls (excluding ESO)
2)an “add on” or even a new game for an ip once again unrelated to fallout or elder scrolls (excluding ESO)
3)an ESO expansion.
4) a remake or re-release
5) (*big maybe*) a new elder scrolls release
I sincerely doubt they’d release anything to do with a new fallout, but there’s a chance there’s a fallout release. For sure they’re going to do things for other games
oh they can do better. we have seen that. it's just that if you take a close look at f4 and the games that were being played at its release it becomes quite apparent, that bethesda has simply continued with its streamlining (dumbing down) and built the game around what was making money at that time. it lacks 2 things for me. a heart and a soul. it feels like the result of a market study. a bunch of things thrown together solely for profit, which imo is the reason why it was all over the place gameplaywise. no matter how buggy, new vegas still kicks the crap out of f3 and 4. you can tell how much love was put into it as an rpg and who was at the helm. give fallout (the main series) to obsidian. let bethesda make shooter spinoffs. i'd be totally accepting of that.
A new game engine could be an important change.
I'm not sure how to go about changing the game engine without significantly impacting mod creation though.
So...weighing the options.. do we... one: Continue bandaging a dying engine that can't keep up with demands of newer games to facilitate ease of modding...
or two: get a newer, more finely tuned and optimized one that forces modders to learn things again but get an ultimately more stable game...
I vote on the new engine, because this one just aint gona last much longer.
I kinda feel this goes without saying, being able to change video options mid-game has been around for decades but still isn't in their Gamebryo/Creation engine.
Sidewalk Pebble Game shouldn't be dependent on mods in the first place. Just make a good game that doesn't need mods and everyone is happy.
Sasqmo I don’t know a whole lot about engines. Are there popular third party engines that can do open worlds that can be bought off the shelf? Zenimax would balk at creating something from scratch. I doubt that Bethesda can support the cost of developing a modern engine without also selling it to competing development houses outside of the Zenimax stable. The Zenimax executives need to squeeze out their bonuses from Bethesda, Id, and the rest of the stable after all.
hey nice vid but fallput does explain that the nukes are made to be way more radioactive than destructive since the usa and china didnt want to loose the resources
This video was so well done.Thank you indigo gaming.
In Fallout 3 Radscorpions were descendants of Emperor scorpions that escaped pet stores when the bombs dropped and mutated and thrived in their new environment. Also, Deathclaws are pre war in Fallout, being escaped military experiements. There are different "breeds" of deathclaws so to speak, and the West Coast Deathclaw population come from the Deathclaws "refined" by the Master. The main difference I see with them is that they are more social, hardier, and in some cases faster than East Coast Deathclaws. East Coast Deathclaws are usually solitary, and in-game have less hitpoints, so that equates to them being less hardy than their West Coast counterparts to me. Also, I kind of find it funny that people complained about the washed out, gritty and "overly wasteland-y" look in Fallout 3 and New Vegas but now that Fallout 4 has come out and it looks too bright and cartoony, people want the old look back. I've always preferred the old look as it seems more realistic to me. Otherwise, I agree with the majority of the points in this video
Glad you appreciated the majority of the video, though I think the pet store scorpions somehow A. escaping their cages, B. not getting turned to ash by the blast that freed them from the cages and C. somehow surviving despite their puny numbers and grwoing to become a widespread race of creatures is a bit far-fetched, I guess I didn't read that lore. Scorpions made plenty sense in Fallout 1, 2 and New Vegas as they're native to the desert.
Eh, Scorpions are some of the most resilient creatures out there. They, along with cockroaches are some of the few non-microscopic organisms that can survive a (non direct) nuclear blast. And with parts of the wasteland being desertified by the bombs, it would not surprise me if mutant scorpions would be able to survive in areas they would not have been able to in the pre-war era.
I feel like if you put all of these mechanics into one game, it'd be way too many different things for players to keep track of.
I agree. I like some of the ideas, but I'd like if this game would be more similar to a First person/third person Wasteland 2 or 3. After all, fallout was inspired from Wasteland.
True. People aren't going to have "Action" and "Tactical" mode to choose from. Developers are going to choose one or the other, and being honest, to make the next Fallout successful, they're gonna choose Action.
@@exacthobosoup1231 Exactly. Creating and balancing both "Action" and "Tactical" modes for a game the scale of fallout would be a nightmare.
Who cares about them? They got to learn the way we did. I didn't have anyone holding my hand when I started Fallout 3. It was a confusing mess and it took me some time to understand everything but then once I got the grip of it all. I was sucked into the game like no other.
@@VeteranR Publishers do, because they bring in the money. Sorry dude🤷
The setting in a forest area reminds me of stalker. The forest was so scary and opressing.
I really don't like the removal of fast travel in these large games. I don't mind hurdles (like needing to have a "travel supply" item or some such), but complete removal is too time consuming. I don't always have an hour to waste moving from one part to the next just to turn in a quest. This became apparent to me with the Fallout 4 Survival difficulty, or Skyrim's Survival Creation Club item. Which completely removes fast travel.
The same goes for quest pointers. Sometimes I just want to finish the damn quest and not have to look around for a TINY ring on the floor of some ruins.
These "non-quality of life" features should be an option for the players that want them, not a something we all have to live with. Not everyone finds those things fun.
I think Witcher 3 is an excellent example of how to implement features like quest markers or fast travel correctly.
Agree. It should be an option for hardcore mode where there is less ammo, food and water, and fast travel becoming non existent. Even then, New Vegas does a create job at being an RPG.
It never makes sense when people ask for this because, they seemingly only want it for those who do enjoy fast travel, cause no one forces them to use the feature lol it's very strange
All I want to happen In fallout 5:
1. You can join any faction no matter what it is or how bad it is.
2. All factions are involved, you can ally with any.
3. Many weapons.
4. Great graphics
5. You can make your own decisions.
6. Super large map.
7. When the game ends you can continue, and it will have impacts when you continue.
8. some typical stuff.
I want to be with raiders
Also, competent writing. Better than Fallout 3
we need a dark atmosphere like the Metro games, Fallout 4 and 76 are too bright and colorful for my taste.
Only one problem with a continuous open world is the lack of Closure on the story. Fallput 4 for instance. No matter what faction you side with their enemies in the world still exist. Blow up either one and high level synths still roam the commonwealth and Vertibirds still buzz around harassing you. And an ending where a faction wins removes the conflict of the game, hence you're only left with minor raiders who cant pose a significant threat.
9.blackjack and strippers
Came in expecting another ‘Bring back Obsidian!!!1!’, instead I got a clear, concise, and well made video. Good job!
Ben McCarty 1) Obsidian and JSawyer have better Fo ideas than probably anyone out there. 2) some of these ideas don't even fit the Fo identity even slightly. I mean to each is their own, and opinions and all that, but I know your not a hard fan, and as a hard fan I can say the series is definitely already loosing its identity if not already, but some of these suggestions are ludicrous and I'd try as hard as possible to not see my favorite series turn into some of these concepts.
Jonny Don't assume people aren't hard-core fans of Fallout just because they aren't obsidian fanboys
@@HughMansonMD Obsidian is not the old company and hasn't been for quite some time.
15:43 but what if I WANT to be dressed as a rejected member of the Village People?
1. Keep the karma system along with the reputation system, people want to know when they're the bad guy and who hate then.
2. An optional hardcore mode
3. Make fast travel optional and make sure the player chooses it at the beginning of the game. They cant change their choice
4. A theme would be amazing, fallout 3 had one of dread, new vegas had cowboys and the old west, 4 had one of independence.
5. Though not the base game, have the DLCs loosely connect together, like new vegas.
6. Make companions have actual quests about them. Companion quests give more feeling for the character, and allow them to change the character in both gameplay and character design.
7. One good setting would be the swamps of Louisiana along with its culture.
8. A possible co-op mode would be amazing
9. Make the factions have ups and downs, corruption was rampant in the NCR, though they had the morally higher ground. The legion were assholes, but they kept the peace. And keep a morally grey faction in, like house or independent vegas.
10. Keep things grand, focus on a bigger part of the world, thenfocus on the smaller things.
11. Have side quests have quest lines, like guild ones from skyrim. It keeps the player hooked. Better yet have them open even more side quests.
12. No base building things shoul be required. If its an open world game I dont want to stay in the top right corner of the map cause im trying to build an assload of generators.
13. Keep a camp-like system from 76, it promotes not having to go back to that one base to put shit in a chest.
@Josiah Sepulveda Explain
I want a game where the world is more advanced. I get the dirty apocalyptic setting is the point but there's no reason why trash is still everywhere after hundreds of years.
I think they could make an interesting game where people are actually thriving in the wasteland and maybe some groups are moving back to the old world mentality, similar to the Kings in NV.
Every faction (well most) had a prewar mentality in NV, that's a part of the reason some love the worldbuilding of it so much. Most of the world was a bit decrepit, but in a rural sort of way. The small towns lived in shacks or old prewar houses because they're easy and don't take much effort, it made sense. They also kept their homes put together and clean which also makes sense, generally NV did the world right imo
I agree with everything here, we need something that is more true to the black isle games.
As a parent myself, if my son were abducted finding him would be imperative. Yet in Fallout 4 the main story line was often lost completely. Even when I remembered to do it, the main quest line was usually lost in the multitude of other quests I had been forced to take on. In the future a dynamic where ignoring the primary has consequences would be fantastic. I would also suggest adding a clock for quests in general.
Also, POWER ARMOUR WAS A MASSIVE MISSED OPPORTUNITY. I liked the changes, but it never felt right. Why not give me the frame, and let me make parts for it. lots of parts. Let me strap ANYTHING to it. let me customize the frame itself. This would build on the RPG aspect, and let me play the game my way. It would make my armour different than anybody else's, it would make me feel unique. You could even build on the concept of Power Armour being the vehicle for fast travel. Finally, if it's so powerful, the pinnacle of armour tech, why does conventional amour even stand up to it/beat it? Why does it feel so useless?
Other problem with Power armor, speacially in FO 4 is that you find it everywhere.
New Vegas was already amazing. Imagine the depth and dialogue of that, with tweaked gunplay.
The fast-travel replacement idea is amazing.
We already have that mechanic. It's the first two games.
There ate lots of mods for it in Fallout 4.
Like APC transport. It fully usable APC with crafing stations, containers, sleeping bag. And you can fast travell anywhere
Cool intent, but you kinda go all over the place. Great game can`t be all at once, you need focus a bit. Check out story of developing first S.T.A.LK.E.R game for the example.
Agreed great video, but I don't want it to be all these games. Fallout cannot let go of its own identity by becoming all of the games mentioned. It has to excel what it is, basically becoming the best version of itself.
The perfect Fallout would be "all at once". Naturally, a perfect game will never exist though, so I see your point.
You seem to be mistake Games with Ideas. Games are not Ideas. You can be like, wow I am really inspired by this Atmosphere. That Atmosphere is an Idea not a Game.
Well they could make:
FALLOUT WORLD
meaning it's the entire planet :D
Europe DLC, Africa DLC, Oceania DLC, Asia DLC, South America DLC, Russia DLC...
You can dream Xephyr, and when you become a billionaire you can plow money into such a project. Fallout World.
definitely need to drop their creation engine and adopt a more stable engine which is the source or unreal or even Idtick
commanderAce1 I say stick to what they’re used to because if they can fix what they have then it would be a hell of a lot better than trying to switch an entire team to a different engine causing an even more broken game
@@SauceCake0 yeah but they've been wrestling with this engine for yeeeeeeaars and still haven't ironed out all the bugs.
It's not the engine that's the problem as much as the fact that they rarely, if ever, update it and they never iron out the bugs.
@@samiamtheman7379
Yup
But Bethesda goes
"EHHHHhhHhHHHHh maybe not maybe later."
Result; Games that used to look pretty decent into games tbwt look like its from 2009
Oddly enough most people who work with the engine dont really think its unstable
Modders make there games stable within a month, and they are capable of making things you'd only expect from an unreal engine game (or any other new engine)
The problem isnt the engine, which just needs a revamp
The problem is Bethesda.
Problem with Fallout 4 is you get powerful extreme quickly, the longer you play it the more OP you get and the more boring the gameplay experience becomes for a Fallout game , I still can't get myself to finnish it
Also those traveling mechanics you mention, there's a chance we could see something similar with how the train works and runs through all the town's as you explore the world in the new Metro game, at least that's what it looked like in the trailer
Wait, did you just talk about late game experiences for a game you haven't even finished?...
Jarethenator total playtime 8 days including far harbor, I point I shoot my rail gun and things die, thats fallout 4 late game in a nutshell
Same problem Skyrim has. It is stupid easy to become OP and it's clear the dev team doesn't really care if you do either because it's 'goofy fun' Skyrim might be babies first fantasy RPG but Fallout 4 is babies first wasteland RPG.
Jarethenator, if you become overpowered in the early game, what's the point of experiencing late game? It doesn't get much harder, and you get much stronger.
Its suprising how much people want it that way tho, like lot of my friends told me they love to get OP in games like Fallout or Skyrim, get the best gear and stuff. Myself i hate that mechanics, even with mods its almost impossible to make it balanced in late game so i usually get bored and start a new character after a while.
An ideal Fallout 5 would either be very soon after the bombs, focusing on survival against rads, the army and mobs of rioters, or very late after the bombs, focusing on rebuilding. I don't think a full game should be outside the States, but maybe we could have a DLC following some farmer in China or something. A whole bunch of optional mechanics would be a great way to balance between the hard-core RPG player and the more relaxed general player, but it's probably hard to programme. I found that adding a whole bunch of my own rules to Fallout 4 made it better, but of course it can only fix so much. I made a bunch of rules around the new power armour. No pistols or stealth. Heavy weapons only in PA or with high strength. Fusion cores must be changed manually.
Thomas Kirkness-Little I had the exact idea, perhaps fighting the dissolving Government, well dressed people with new cars killing over a box of SugarBombs. More energy weapons, as these would break down like vehicles abandoned after the fusion core expired.
True, although we didn't have any options of creating governments or organised military. Great idea.
Frost did good in that regard, set only 5 years after the apocalypse.
nah dude I want a Game in europe or china
Thomas Kirkness-Little I feel that perhaps a spin-off taking place in another part of the world such as China or Europe (both of which also got bombed) or South America or Africa (which could've been affected by fallout blown far away from the bombing sites by winds) would open up a lot of creative ideas. However, I feel that this should be a separate series, perhaps sharing the same lore but with a distinct personality and different marketing.
i don't think you would have to remove fast travel altogether you'd just have to make it similar to kingdom come deliverance which would keep it similar to the older fallouts
Absolutely agree on the atmosphere and look. Fallout 4 just didn't nail the horror and despair a post-apocalyptic wasteland should have. From the rousing and overly-optimistic theme tune, to the mechanics of rebuilding, to the plain-looking Boston landscape, it just didn't nail the atmosphere, a key element of the franchise. Hopefully the next game at least has a greater sense of desolation than this one, or before long Fallout will lose its identity.
I don't think it set out to be filled with horror and despair, but it should have been.
Joker for sure, a luck of vunerability is my main gripe with the reboots.
Fallout 4's graphics and art direction was utter crap.
Joker neither did new vegas, fallouts were never thick with atmosphere
cheeki breeki I think most people would agree that Fallout 3 had a pretty good post-apocalyptic feel.
What about the mid West? We have an incredibly varied landscape of large dense forests to dry desolate deserts
A lot of people complained about the colors used in Fallout 3, but I enjoyed how it gave the game a grim/horror feel. Would def like that in the next installment.
Well, the hope for at least a good Fallout game (not to mention groundbreaking) from Bethesda is getting weaker with every passing year... Nonetheless i do hope it's gonna be better than F4.
Great video! I agree practically with every point.
I enjoy the GURPS tabletop system, and recently I worked up a Fallout campaign setting involving Hawaii and the neighboring islands, and had a central faction being a US Navy remnant that takes gunboat diplomacy to heart with a few generational warships(of various classes) under their command. I never ran it because most of my players weren't really into the concept of a maritime Fallout, but in my mind I thought it was a fairly solid and fresh concept.
Going full-circle since Fallout was initially based off of GURPS. :)
i mean if your willing to run it on roll20 im willing to join!
i want to see Britain show up in a later game as a fleet of giant ships called Arks ruled by nobility
I’ve been writing up a Fallout tabletop game for a good while now and this video will probably be my greatest source for ideas and inspiration towards it.
Not even seen the video yet but I just wanna say: Fallout New Vegas with fallout 4s engine
76* Engine
@@txmwxl fallout 3, Fallout new vegas, fallout 4, and fallout 76 all use the same engine. Just different graphics.
@@kohls9891 Fallout 4 uses the creation engine, which is the successor (upgraded version) to the gambryo engine used for fallout 3 and new vegas. While they share code it is incorrect to say that it's the exact same engine.
@@JollyOldCanuck it has the same shitty limitations.
So its the same engine for me.
Unreal engine
While I feel that action mode and tactical mode could be split into two whole games that would be a great revival of both old and new types and that the radiation level in America 200+ years later is due to the abundant use of nuclear fusion technology in everything from computers to cars and pipboys, I very much enjoyed and appreciated this video. Keep it up!
If you've played Valkyria Chronicles (mentioned in the video), you will see that it controls just like a 3rd person shooter, it just pauses time for others and limits the amount of actions and movement you can do each turn. Obviously it would take more time than simply having one system, but it wouldn't be the man-hour equivalent of two completely new games. Also, the VATS system in Fallout 3+ already does a mock-turn-based system, this would be a more sensical expansion of that, rather than a jarring turn-based mode and realtime hybrid as it is now.
Indigo Gaming while I don't think a tactical and Action mode is impossible to have in one game, I'm just thinking that down the line if the focus is on both they'll achieve neither. I hope otherwise though.
as a washingtonian myself Ive been thinking of a fallout setting for a while and so glad im not the only one who thinks its a great idea!
As a Washingtonian I'm embarrassed that I forgot what the Cascades were called when I made this video. 😄
@@Indigo_Gaming Wait your from washington too? sick!
My only issue with your idea is I would love it so much I wouldn't play anything ever again ;)
16:00 at this point i think you have fallen to the overd-design trap, the declaration faction alignment and using banners on armor does not sound like "fallout" at all. ınstead, having companions and/or weaponry of said factions should suffice.
One amazing feature would be an ambient temperature mechanic!
This could unlock a whole bunch of new stuff, like attributes that adjust temperature protection and gear that would provide buffs. There could even be perks that adjust your other SPECIAL attributes depending on how close the ambient temperature is to optimal temperature. The one big thing a simple temperature could unlock, is a functional weather mechanic. If it's too cold, you have to wear warm clothes or else you'll freeze, become slow, lose damage/crippling resistance and eventually health loss. In non-combat zones, cold weather can even debuff your charisma, intelligence or luck.
Instead of intelligence, charisma and luck it could be agility/perception
Anyone else like the idea of being able to pick songs from a list for your very own radio broadcast presented by a character in the game who you help by either fixing broadcasting equipment or by clearing out an old radio station?
Could have old records scattered around that you could collect. That would be interesting.
Indigo Gaming I love that idea. See this is why Bethesda should listen to its fan base!
in Marc Ecko's Getting Up you could walk around and pick up little iPods that would have individual tracks on them that then added to the playlist. It's a graffiti/fighting/climbing type of game, I used to play it on ps2 like 10 years ago
Tbh i would like no music better but the ambience noise became so shit after the second game that i just cant play the game without musiv
I just want some desert apoc feeling like the old Interplay sequels.
I can not stand evolving in a huge 200 year long living junkyard and its inhabitants still not cleaning it.
Consistancy & I need both to have a Mad Max kind of wolrd where weapons are not that rare but ammos ans specially powder are, Only in Fallout 2 we can see gangs fighting for the ammo workshops... Fallout 3 was a really good sequels but fallout 4 is just a huge popcorn fairground not a Fallout game.
I really like your work keep it up with the good fight.
Hey, go play Fallout 1.5, it's a free community made Fallout game, old school style
it's really good
First, lemme dispute a couple of things on that statement. Nuclear tech in Fallout was much more advanced. You do realize that while Metro's WWIII took place in 2013, Fallout's Great War took place in 2077, right? Not only that, but the world of Fallout had cold fusion and much better dirty bombs, meaning the radiation could be spread farther and for longer than what was possible in Metro. In regards to the sky, sooty aerosols, nuclear waste, and even just regular dust would be kicked up into the atmosphere, creating a thick layer that would cool the areas underneath it. This is known as a nuclear winter, and would be the direct result of such widespread nuclear detonations, especially that of such powerful dirty bombs. The resulting effects of radiation, including the radiation itself, would be MUCH worse than anything remotely possible in Metro's world. And finally on these two games, Metro and Fallout can be compared, ironically as I've just done now. They fall into the same genre, that being science fiction, and also follow the same premise of a third world war turning the world into a nuclear wasteland. The point you made on dialogue and knowledge of how games are made is moot, seeing as to how you don't know how many of us have worked in the game industry, and what we're asking for is just a slightly improved version of the type of work they've already done on every mainline Fallout game EXCEPT Fallout 4. We know it's a ton of work, that's no secret. It's also no secret that most of us don't care how long it takes for a sequel to release, so long as the wait time is worth it. If Fallout 4 had all these features, it'd be way more than worth it. You seem to underestimate our patience as a community. Cheers - Demon
Demon Inquisition you sæl have good points i dont reallly know WHO to agree with
Ever heard of a salted nuke before? Its a theoretical weapon thought up in the 50's but never made because it would be too disastrous to the environment to even test. It is essentially a nuke with some extra radioactive material shoved in to make the radiation even worse, spread further and last WAY longer making the bomb basically a nuke and a dirty bomb on steroids in one package. Since the people of pre-war Fallout were even more obsessed with war and nuclear energy I think the weapon would be more then theoretical in the Fallout world, most nukes would be salted nukes. This explains why the radiation is still just as much an issue now as it was 200 years ago in the Fallout world.
@@jmaan3 in the fallout world everything used nuclear power so maybe thats the reason theres still radiation after 200 years
I missed the choices from Vegas in Boston; the moral dilemmas were complex
Proof that obsidian created a better game than Bethesda ever could. In less time no less
Play Far Harbor
@@henrycrabs3497 the difference is, fallout 4 only had far harbour as its decent writing in the 7-8 years development time, obsidian in a year and a half made a much better written game than bethesda did, 4's writing was awful, one decently written dlc does not make up for the rest of it.
@@exemplar7205 best I can do for now
These changes would add a lot of realism but I feel like it would just be to the point where it wouldn't be any fun anymore.
You deserve to be huge. I'm very picky about subs and only have a small handful of gaming channels I follow (LGR, Accursed Farms, Mandalore, and a few others). Your content is interesting in subject matter and excellent in execution, and you know how to speak into a microphone and enunciate properly (more than I can say for many channels which are somehow much bigger). Your editing is so good that I have to conclude you are either a student, professional, or serious hobbyist. I already plan to go back and watch all of your other content and will be on the lookout for every new video. Keep it up!
I think a multiple character/story plot could be cool, like you start either as a vault dweller, an old world ghoul, or a wasteland merc, all three characters are intertwined in the story and depending on whi you play as will determine the final outcome, maybe one of the other character dies because of a choice you made, and then the other character in turn betrays/leaves you. Or something.
And as far as your comment about a fallout outside of the US, check fallout london, I know you know of its existence :)
Keep fighting the good fight 💪🏻
Would be cool to see a Fallout with the creators of Metro and S.T.A.L.K.E.R handling the gameplay while Obsidian and the original writers behind Fallout 1/2 handle the writing and lore.
Now that Is a ideal Fallout
Helios Honestly, Bethesda is better with world design. I would want them on that.
Bethesda has some world good ideas (Come on, the institute is a interesting concept), it's just that they kind of falter in their implementation.
Preston Garvey: A new city needs our help, go up the north and you'll see the city
And that's how fallout 5 started Solo survivor journey to Chicago to save the city
Moon Wolf
Chicago means Enclave, Midwestern BOS, Wild Robots, Mutant Beast Lord psykers, and more!
Chicago was fucked before the apocalypse it can't get much worse.
How about we keep Preston far far away from any future fallout games, mmk?
Silas Stryder imagine if he had children and they appear
Silas Stryder but I heard a youtuber I forgot who maybe graenolf or fatal crouzer or something was given a role to voice deacons Son
i think the best route forward with the fallout series is a partial reboot. take what we know works from the Bethesda games but wipe all story and continuity away and focus on a proper expansion of the lore from Fallout 1 and/or 2 and even include some similar events as background lore, but in different times/places; basically retrofit the lore into what is now known to be good storytelling and worldbuilding.
i'd also love to see a vast open world on on par with the Horizon ZD/FW series with just as much environmental diversity but i also understand that doing so would be a massive undertaking.
My personal Fallout game concepts are rebooting the awful Bethesda entries.
Rewriting their stories to be more accommodating to an open ended/blank slate player character, to allow more player choices and consequences in quests, to fit with and not contradict any previous lore, and to add onto what scant decent concepts and elements Bethesda added in those games to be even more meaningful and enrich the Fallout lore more.
For combat I’d really wanna see a game difficulty that represents real damage. A gunshot wound should feel like a gunshot wound to your enemies as well as you. No more bullet sponge enemies please. Bethesda can balance this out by adding a cover system to make things a bit easier
That's one thing the older games aced. Sometimes a gun would just obliterate someone into tiny giblets, and you really felt the impact and punishment from powerful weapons.
The 3D games already have cover systems. It's simply using cover and tactics without annoying, awkward button prompts.
The problem with this however is that IRL this damage is usually permanent and also it removes level barriers completely. Yes this would be really fun and educational however for a game I can see many people disliking having to save before every fight just in case they get one shot.
Thing about fast travel: It most definitely does not kill exploration because you would need something to explore. as it is, you still have to reach said locations in order to fast travel to them in the first place, so all it does is allow you to consolidate your belongings (and organize inventory and followers) at a centralized location. Not that there is anything wrong with the way other games have done it, like the signposts in The Witcher 3, but if your only complaint is a lack of exploration, you seem to have missed that exploration on the first go around; nobody wants to keep backtracking the same areas.
Also, we get it, you REALLY like survival elements. All hardcore, all the time. But there is a reason its optional in so many games.
Scorpions exist all over the US and so it makes sense for them on the east coast, ghouls and robot enemies aren't restricted by a particular region, Ya Guai are a single enemy encompassing many bear species. And super mutants were caused by not one, but dozens of isolated experiments leading to variations, but ultimately a similar species nation wide, radstags are also found on the east coast, but not the west, so it makes sense.
This video is basically "How much can we copy Metro and into the next fallout?"
to be fair the original fallout was as equally as 'mash every trope from popular things we like into a game' as this video lol
Those are really good ideas for locations. I especially like the idea of the game taking place in Seattle since I live there.
Yeah I had a little personal attachment too as I lived near Seattle for about 18 years.
CyberRonin Theres actually a huge fallout 4 mod being worked on called fallout cascadia. Its pretty much going to be its own game and completely seperate from fallout 4 and will take place in seattle. The team behind it has made a lot of progress with the mod, you should check it out.
CyberRonin
Check out “Fallout Cascadia”.
Tacoma squad but I go to Seattle enough to be familiar with the city
CyberRonin I've always wanted a game taking place in the Pacific northwest. The scenery there is beautiful, especially around the Oregon coast.
I’de agree with you but two things that irked me
1. The reason why there is still radiation is quite simple it is the title.
Fallout, in the fallout universe EVERYTHING relies on nuclear power
2. China, just no. As a dlc maybe but not as a whole game
Optically Green without it being in America you would loose the aesthetics of fallout
@@Princely_plus, exactly. Alternate 1950's style America is what makes fallout so unique. Most others just take place in modern day with no alterations, but fallout cranks it up to 11. Trying to set a fallout game anywhere other than America is like a Metro game that isn't in Russia, or a Banjo-Kazooie game that doesn't have Banjo-Kazooie; it pisses you off.
Dragonborn Express yeah, and you’d miss out on all the ironic comedy playing off of old America’s consumerism. Etc.
@@Princely_plus Sorry for necro. I agree with this statement 100%. Fallout games should never be set anywhere outside of the United States. Places like China, UK, Australia etc, are just wrong and not right.
Although the very best outside of the United States location that we can see are Canada, Mexico and the Carribbeans. They are neighbors of the US, so US influence was most likely high which could mean that the 1950s culture was preserved. Canada was annexed, Mexico was invaded due to the earthquake and also semi-annexed. The Carribbeans has had a long history of US influence and they aren't far away from US mainland.
Couldn’t have said it any better myself, keep up the good work Indigo!
Actually LOVE about 75% of these ideas :).
Your channel is highly under watched, your videos are works of art and I thank you for you time.
you know it is sad as hell that gamers are now going to modders to make actually good things and games now instead of the actual companies
Truth.
And companies that sell unfinished games and make half of it DLC *cough* Blazblue Crosstag Battle *cough*
Shit, I dont have a pc and have just started learning programming on my own time the other day...I plan on playing every pre existing Fo game/dlcs/mod and make my own mod before I even consider buying another game from BGS game.
Only partially agree here. I like both Horizon, and Frost for instance. Completely different play experiences. And having both is something the game developer would never do. Modder's add so much to the experience I can't imagine a Fallout game now without it.
Moders do a better job than devs studios thèse days ; almost as.if they count on them for "free debug"...
@@lucioleepileptique9195: They do have the benefit of hindsight, feedback from the game community, and time to complete work without corporate toads looking to fire them if they do not produce on a schedule.
Only issue I have with the "setting the world on fire" bit, is that you said the first two Fallout's left the sky to the player's imagination... even though in both Fallout 1 and 2 (more 1 than 2) a good chunk of cutscenes show the sky and it is pretty normal (examples: The intro of Fallout 1 panning from the TV, then the end of the game when the player character walks out into the wastes.)
Bethesda be like "Fallout Online !!"
An online Fallout has been talked about for years, even when Interplay still had the rights to it.
Do i have some news for y'all
I really like the idea of taking the New Vegas system of Speech and having instead of a binary option, just having more beneficial speech options available to you. A low speech might mean you can only convince someone to give you access to their ration storage if you go retrieve a water filtration system from a Pre-War structure infested with Super Mutants, where as an average to above average speech would allow you to only have to go scout out the area, or an excellent speech skill would make it where you could convince them to give up some rations in trade for ammunition. This way having a higher speech isn't nullified by a player saving and loading repeatedly, but isn't set to a binary system of Success/Failure and allows players to feel as though having a higher speech makes their character more convincing.
Man, it's like the team of Fallout: The Frontier took this video word for word. Nuclear winter, Pacific Northwest, vehicles, etc.
Been wanting to try that mod out. Looks ambitious as hell!
Aged Horrible
Also copius amounts of fetish porn.
Out west, like 1, 2 & NV.
Id like to see post apocalyptic Texas, it would be cool to walk the ruins of downtown Dallas exploring buildings and fighting raiders.
NO. Thats been done already. Something in the midwest would work. We need mountains and snow as part of the landscape.
Bethesda likes sticking to the East coast, West coast is for other companies who have made Fallout games. Fallout 1, 2 and New Vegas all took place on or near the West coast and none were made by Bethesda. So unless Bethesda pulls another New Vegas and lets another company make the game (highly unlikely) I'd expect no further then the middle of the country.
Or up north
Force but texas has super radiation tornados maybe
Bethesda is probably going to get bitchslapped by the metro devs if the new open world game they're making ends up being great like last ones.
Kyriolexical Dino
It will not be open world, but the levels will be less linear and more open.
Oh ok. I was actually hoping it was fully open world, really got my hopes up since part of the S.T.A.L.K.E.R team is in their studios.
Fallout 1 and 2 : Dialogue change depending of reputation, perk and stats (INT and charisma )
Dragon age origin : about 6 different origin story playable as a intro.
Planescape torment or Tides of Numenara, choice you make create your alignement, wich then change how NPC react to you.
Mass effect and Witcher : fully voiced characters but choices have consequence
Plenty of exemple on how to make RPG, if you know how to write dialogue and story.
Bethesda does not know how to that, wich is why they make exploration game, not RPG.
Forget about a good Fallout RPG game in the futur, bethesda needs to die first.
fully agreed, brother, and I feel you. Unfortunately Bethesda dudes aren't the only one sucking atm. Something major has to happen before the world starts producing some old-school quality games. CD Project RED might be the only exception, and I'm not even sure anymore.
Definitely a great concept for a perfect post apocalyptic game
👌
Some day... some day we'll get a game like this
VTzbbbuDi agreed
It's so annoying seeing the term shaders became interchangeable with skins. Thanks Destiny.
? This is pretty confusing, as shaders are exactly that, skins. Even then, this is the first time I've heard a non-Destiny related video even use the word shader.
what do you mean when you say shaders are exactly skins? You know what's a shader in game development, or are you just trolling?
OOOOOOHHHHHHH. I thought you were referring specifically to Destiny's shaders, which are pretty much skins in that case. I had no clue you were talking about actual shaders. I apologize for the misunderstanding.
Don't worry about it. Hard to have clear conversations in the comments section anyway :D . I was just hoping that Destiny's loose use of the term shaders, won't become too popular that in the near future it's gonna be confusing as hell on what a shader is when talking about games. I didn't expect it to catch on, but seeing how Indigo threw it so casually in the conversation, i was just "ohhh nooooo.....it already sipped into common language in a wrong way" :))) I wanna go into Bugie's offices and slap the marketing team there "IT"S A GOD DAMNED SKIN MOTHE*F****" Everything on the screen is a shader in a 3d game.
*(in case one of those guys that starts a reply with "actually..." reads this. I know not always. Shut up.)
I love all of your ideas, especially the one about having multiple possible scenarios play out instead of the same game over and over again... I'd like to see some "choose your own adventure" type of stuff almost... Like, I wanna start out experiencing at least some short bit of pre-war life, then have the option to either make it to a vault or escape underground to the metro tunnels or something similar... Then I wanna deal with vault life and underground life for a little while... Then eventually I wanna take control of a descendant of your original character to go out and explore the wasteland.
Maybe to make it even more variable, set it up so your family is out on some kinda camping trip when shit starts hitting the fan, so you have multiple options for where you wanna go to seek shelter.
Either way, I don't wanna just be thrust out into the wasteland. I wanna see some backstory stuff, and I want to be able to affect how well off you are when you do go out into the wasteland with the things you choose to do a generation or two before. Fallout 4 gave us a TINY little tease of prewar life. I want more of that. And I want more actual vault life. I wanna experience some of the experiments and chaos.
Talking about the more localized wild life made me think that, with all It's flaws, 76 did get something right by including local legends for it's creatures. Hopefully that continues.
I say this video needs a sequal talking about the party members and enemies you'll be facing. (maybe one can be a talking deathclaw?)
Play fallout 2, there's Goris. A deathclaw scholar.
I gotta be honest aside from the odd neat idea, most of this sounds like to much of a change from how the series is progressing.
Especially the bit about making it more like the bleakness of the older fallout games. People loved new vegas for actually showing development compared to the shanty towns of 3 (and 4, kinda*)
The role playing options you propose also seem to be limited in scope. In many cases it's better to leave things open for the player than to force them into a path by giving them to little options.
Many of the proposed mechanics, despite sounding good on paper, seem like they would be very hard to actually implement.
The reworked armour system sounds like a step back, and whilst i admit 4's/76's system needs work, stepping back to complete outfits sounds like a devolution. clothing skins and more customization would be pretty good tho, if done properly. Tho a reaction modifier sounds like a fuck ton of work for the payoff. New Vegas did it pretty well with the disguise system, just painting your armour probably shouldn't surface.
Lots of this sounds like a proposal for a differn't post apocalyptic game in a fallout skin tbh. Two differn't gameplay modes for combat also sounds ludicrous. Like, prototype something like that as a mod and see how well it turns out. Having perks affect the two differn't gameplay modes sounds like hell for a developer, especialy when the developer in this case
At the end of the day, as long as the devs build upon the previous games, whilst learning from their mistakes, the next fallout game should turn out well.
I kinda wanna make a video like this now...
Great video! One of the most high quality vids I've seen in awhile. You just earned a sub amigo!
What a fantastic video. Honestly, most developers should take cues from the STALKER series.
Alan Garcia yes