The Perfect Fallout Sequel | Imagining a Post-Apocalyptic Masterpiece

Поділитися
Вставка
  • Опубліковано 28 лис 2024
  • Ігри

КОМЕНТАРІ • 3,3 тис.

  • @Indigo_Gaming
    @Indigo_Gaming  7 років тому +633

    A follow-up to my most popular video by a country mile. I hope you all enjoy it in glorious 1440p!
    *If you'd like to support the channel, go get the Fallout series on GOG (affiliate code) ►* indigogaming.link/Fallout

    • @mrheroprimes
      @mrheroprimes 7 років тому +4

      only one problem Pacific Ocean would still exist in the Fallout universe, there are mutated dolphins in the Fallout timeline.

    • @jancz357
      @jancz357 7 років тому +6

      shame we'll never get this :'( BTW if the game was set between the first two, NCR wouldn't be that strong anyway or even barely exist... but I agree that if you want a post apo fallout it should be set before Fallout 2 since Fallout 2 is basically post-postapocalyptic world, societies are taking shapes, states are formed etc... anything postapo set after fallout 2 doesn't make much sense

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому +13

      I agree, I think fallout 1-2 is the sweet spot, so you'd get more advanced factions but you wouldn't have quite the level of civilization as the later games.

    • @TheJimtanker
      @TheJimtanker 7 років тому +2

      Nice video and I agree with most of it. However, the Cascade range splits Washington not the Rockies.

    • @kurtwolfgang9113
      @kurtwolfgang9113 7 років тому +1

      Indigo Gaming would it have a settlement mode?

  • @sebotrp
    @sebotrp 7 років тому +3797

    Fallout 3 was about finding your Father, And Fallout 4 was about finding your son. This pretty much tells us that Fallout 5 will be about finding The Holy Spirit.

    • @ianbailey6592
      @ianbailey6592 6 років тому +177

      God in Fallout confirmed.

    • @Fulllife3.2
      @Fulllife3.2 6 років тому +244

      Nah,next time it's going to be finding your mother.
      Fallout 5:Find your mom.
      Fallout 6:Find your brother.
      Fallout 7:Find your Sister.
      Fallout 8:Gee...I don't know playa....Go find your clone! Yea yea yea! Fallout 8:Find you clone.

    • @EvilParagon4
      @EvilParagon4 6 років тому +60

      Can't argue with that logic.

    • @rngwrldngnr
      @rngwrldngnr 6 років тому +87

      SeboTrzyDe3D that would actually have some pretty interesting story possibilities. If you make the central goal some sort of religious pilgrimage, you have a physical location as a central goal that can't be made inaccessible by killing off the wrong NPCs and that the player can take their own time to journey to. It also helps tie into the side quests and environment, since the moral gray of the post apocalypse would dovetail well with protagonist soul searching. For that matter, being a newcomer in the game region would help smooth over New Vegas's problem with the protagonist asking endless questions they should already know the answer to.

    • @medauli3610
      @medauli3610 6 років тому +76

      Fallout 6: Find Yourself

  • @belovedmarmot2803
    @belovedmarmot2803 7 років тому +1512

    *you take a sip from your trusty vault 13 canteen*

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому +105

      Step aside, Gatorade. We have a real thirst quencher here!

    • @thebrutusmars
      @thebrutusmars 6 років тому +3

      Fuck that who needs hydration

    • @taikajorma7276
      @taikajorma7276 5 років тому +8

      Thanks to Doc Mitchell :)

    • @Zamolxes77
      @Zamolxes77 5 років тому +14

      @@Indigo_Gaming But it has electrolytes ! It's what people crave !

    • @docteurgryzlar6394
      @docteurgryzlar6394 5 років тому +1

      Brutus Mars peeps playing Fallout 76 or Fallout 4 Survival Mode

  • @tehawesome97
    @tehawesome97 5 років тому +384

    About the radiation levels: According to lore, the bombs that were dropped during the war were specifically designed to cause as much long-term radiation damage as possible, rather than focusing on the immediate damage caused by the explosion/shockwave itself

    • @franklinvonfrankenstein1137
      @franklinvonfrankenstein1137 5 років тому +21

      Source? Sounds interesting where in the lore does it say that?

    • @LordTrashcanRulez
      @LordTrashcanRulez 4 роки тому +10

      @@franklinvonfrankenstein1137 shut the fuck up nerd , who needs lore

    • @eliseorengelgarcia6364
      @eliseorengelgarcia6364 4 роки тому +74

      @@franklinvonfrankenstein1137 the fallout bible writen by chris avellone

    • @inktheone5933
      @inktheone5933 4 роки тому +10

      That's so damn evil

    • @chriskopp1361
      @chriskopp1361 3 роки тому +22

      They were also designed to create convenient rubble ramps.

  • @generalmaul4615
    @generalmaul4615 7 років тому +548

    I just want role playing in my role playing game...

    • @kam3l749
      @kam3l749 6 років тому +16

      @Ricardo Santos well you could roleplay as some mid 30 white guy or a mid 30 white woman

    • @BaNzAiXBaNaNa
      @BaNzAiXBaNaNa 6 років тому +8

      The Outer Worlds trailer makes me cry everytime. It’s like Obsidian is our second coming of Christ right now

    • @Krondon-SSR
      @Krondon-SSR 6 років тому +2

      @@kam3l749 why not black guy xd story does not change

    • @YouTubecanfuckagoat
      @YouTubecanfuckagoat 5 років тому +3

      Heretic

    • @kellerweskier7214
      @kellerweskier7214 5 років тому +4

      ​@@kam3l749 in fallout 1 if i played a female, id have different choices, dialogues to my gender, and perks portraying to my gender. which would all be different to if i played male. SOME aspects like this where in Fallout 3 as well. such as the Lady-killer\black-widow perk. remember that?

  • @Arcamean
    @Arcamean 7 років тому +358

    Setting, skyline and beasties didn't ruin FO4 for me... what ruined it was preformed characters. I couldn't form a family and lose it I was given one by default so I had no attachment. I loved Fallout New Vegas because I could be a right bastard of a gunslinger who aided the legion a hero to the NCR or a vigilante who gave the middle finger to both.

    • @felix34ever1
      @felix34ever1 7 років тому +8

      Yeah. It ruined FO4 for me to to not be able to make your own family >;(

    • @miragespl
      @miragespl 7 років тому +34

      I mean even Fallout 3 made me attached to the character's dad and having him die made me just want to murder every Enclave fucker or just retire to Megaton forever. Fallout 4 never really made me feel very strongly over anything. Even when finally meeting Kellog and Shaun I felt nothing. Maybe a tiny bit for Curie. She'll always be my favorite companion in FO4. It's like having ED-E again but gets turned into an adorable innocent android that must be protected.

    • @sirmount2636
      @sirmount2636 7 років тому +6

      The New Vegas DLC forced a backstory on you though.

    • @southparkkenny2
      @southparkkenny2 6 років тому +19

      +Sir Mount
      While that is true, at least NV gave dialogue options to reject that so you could still run a character without that history. Whereas 4 made you actually play through a typical pre-war morning with your loving spouse and child.

    • @sirmount2636
      @sirmount2636 6 років тому +14

      All the games give you a backstory to some extent. Fallout 1 and New Vegas were the most open-ended.

  • @CertifiedClapaholic
    @CertifiedClapaholic 3 роки тому +67

    I just want a game where I don't feel like I'm the only man on the planet who is capable of protecting settlements or ending their threats.

    • @aBean2GO
      @aBean2GO 3 місяці тому

      Yeah yeah yeah, in the meantime, another settlement needs your help, I'll mark it on your pipboy

  • @daneharris1580
    @daneharris1580 6 років тому +1326

    Or how about the next Fallout game take place in West Virginia, and 25 years after the bombs dropped. But instead of a traditional Fallout game, it is 100% online only? There would also be no story, no NPCs, and the only quests you get are from robots or notes you find. Oh yeah, and you would come out of Vault 76 and try to rebuild the world. The game would just be called Fallout 76. Jeez I hope the make this one.

    • @Intr0vertical
      @Intr0vertical 6 років тому +18

      Dane Harris I mean there is a story and there are npcs

    • @McGeias
      @McGeias 6 років тому +195

      Don't apologize or make excuses for V76. You aren't in an abusive relationship with it. You don't owe it anything. It's a dumpster fire. The only thing keeping people playing is the money they shelled out for it. No one wants to admit being suckered out of that much cash.
      As soon as I heard the words "multi player fallout" there was not a chance in hell I was ever going to consider playing the thing, let alone paying for it.

    • @Nihlm
      @Nihlm 5 років тому +11

      @@McGeias you're just a loser who can't accept ths fact that bad games come out

    • @Nihlm
      @Nihlm 5 років тому +9

      @@np4231 not at all. I never even finished a single fallout game and I've only finished skyrim from the elder scrolls. You need to stop acting like a crime was committed when you lost 60 bucks to a bad game. It's not that big of a deal

    • @wizradical4905
      @wizradical4905 5 років тому +31

      @@Nihlm based

  • @mikeluna2026
    @mikeluna2026 5 років тому +463

    Indie game dev here. I like a lot of your ideas, specially the idea of using foreign locales and other forms of storms and stuff, but after watching the video for a while, I think your scope starts going out of hand, haha. Plus, depending on how they're implemented, some mechanics could potentially become more of a pain in the ass for the player than anything else (like your take on radiation damage and long term recovery...).
    I think you are forgetting to think of what's feasible for a team to create (even a AAA one) and the line before you are just over engineering or cluttering the game with too many mechanics. Old games were usually better because they focused on their core mechanics and very little else. But, well, dreaming of the perfect version of a game you like is always fun. I guess some of it would be easier to make if the art was simpler too.

    • @zZGzHD
      @zZGzHD 5 років тому +78

      @Dickgirl Nationalist I think the wildlife management (kill X and Y becomes overpopulated) is a pretty bad idea. Ultima tried this and people broke the ecology almost insantly. If someone tried this in a single player game you'd often just end up ruining your save.
      Same with changing RadAway. RadAway isn't "realistic", but there's nothing fun about going to chemotherapy for in game weeks on end. That's why it is the way it is.
      There are a lot of good idea in the vid, but there is also a lot of feature creep and bad ideas in the name of realism.

    • @Dark_Kevlarian
      @Dark_Kevlarian 5 років тому +19

      @@zZGzHD Not entirely true. I'm using mods and hardcore mode in FO4 that makes curing radiation a troublesome ordeal altogether. It doesn't take weeks, but it takes a couple of days when using RadAway for your immune system to overcome and heal. Given that you can usually find something to work on at base, this usually isn't an issue really though. You spend a couple of days not raiding, but a couple of days designing, building, and expanding your bases. It actually adds more immersion to the experience I find, slows the gameplay down a bit, and allows for the player to adjust their overall approach and tactics to the Commonwealth.
      I've added similar, more realism mods to all FO4, Skyrim, and FO:NV and all of them are a welcomed change over the vanilla games for sure. I gotta say, the biggest welcomed change, though it takes some getting use to admittedly is removing fast travel. In the end, trekking across the wastelands becomes a planned journey and not a burden of simply "not being there," in the place you're wishing to upgrade. I wish more games removed the fast travel option actually because it just adds so much more to your experience to have to traverse the dangerous landscapes. Metro is literally built around this premise.

    • @coronelkittycannon
      @coronelkittycannon 5 років тому +39

      I think this video has really cool ideas, but it also has weird ideas too. I don't understand why would you want to make a frustrating game. Like yeah, radiation poisoning is really bad in real life; but making something that hard to cure isn't fun.
      There should be a balance of "immersion" and "fun".

    • @Dark_Kevlarian
      @Dark_Kevlarian 5 років тому

      @Dam Jackass you spelled wrong incorrectly. You spelled it, "weird," for some reason. XD

    • @doccoke8782
      @doccoke8782 5 років тому +5

      From what I’m getting from all the comments is that there should be a balance between badass fun kicking ass and hardcore realistic immersion. To were you can feel how lively the world is in the game but it can still a lot of fun. For example with radiation. There should be a possibility that it can affect you negatively but also positively. Risking to have unhealthy affects to you but the possibility for your body to naturally adapt and have some promising benefits. That collecting all the materials you need but not to were it feels like a unbearable grind but when scavenging it feels rewarding but not a simple shopping run. Weapons & armor are functional and useful but have there limits. And the legendary unique ones are powerful if fits to the characters abilities. Armor should be to were should be simple and easy. Example, armor that can be put over clothing should not have any form armor weaving. Clothing you can’t then weave. Weapons have modifications and conditions that can make pros and cons for it. In the end. It should try to find a middle ground with the audience. But we should also take into consideration what they need to make it and what they have at there disposal at Bethesda.

  • @creed7o2
    @creed7o2 6 років тому +795

    Indigo: talks about the perfect Fallout
    76: not so fast degenerate

    • @Indigo_Gaming
      @Indigo_Gaming  6 років тому +169

      Sometimes it doesn't just work.

    • @dereinzigetotjustcallmedot2050
      @dereinzigetotjustcallmedot2050 6 років тому +8

      @@Indigo_Gaming ah sure just give it a couple of months and It'll be a good game

    • @sevenshooter2987
      @sevenshooter2987 5 років тому +33

      @@dereinzigetotjustcallmedot2050 well, we're waiting

    • @tavianarmstrong974
      @tavianarmstrong974 5 років тому +15

      @@dereinzigetotjustcallmedot2050 boy that sure didnt age well. That''s why we judge games you pay for at launch

    • @dereinzigetotjustcallmedot2050
      @dereinzigetotjustcallmedot2050 5 років тому +21

      @@tavianarmstrong974 my comment has been marked as irrelevant, F76 is a sad excuse for a game

  • @glasscanon7128
    @glasscanon7128 6 років тому +148

    Fallout 5 Detroit. Detroit was the center of culture and industry in the 1950’s. It’s in between the locations of previous games so it can include those factions while being far enough away to also safely ignore them. There is little lore on Detroit, it is near a nuclear facility, and it is on the border with Canada (while having a river dividing it so that could be safely ignored if going outside the US is decided against). Detroit varies widely in weather and could offer new opportunities for exploring weather dynamics.

    • @Indigo_Gaming
      @Indigo_Gaming  6 років тому +85

      You don't even have to set it after the bombs!

    • @Fulllife3.2
      @Fulllife3.2 6 років тому +1

      Oh god i had the same idea,posted my comment and just noticed you already said it.Damn,i'll just delete my comment then.

    • @IsraelLuisGeerRivera-ff4cg
      @IsraelLuisGeerRivera-ff4cg 5 років тому +12

      Detroit looks post apocalyptic so post apocalyptic Detroit is just a field

    • @YouTubecanfuckagoat
      @YouTubecanfuckagoat 5 років тому +10

      Glass Canon
      Detroit is already a bleak stark wasteland full of violence where survivors claw a living from the ruins of a desolate cityscape...

    • @ronburgundy9732
      @ronburgundy9732 5 років тому +7

      In the fallout world Detroit would have to be a metropolis paradise right? I mean given fallout's ultra corporate themes then Detroit would never over tax the Auto industry out of the city and it would still be flourishing

  • @flickflack
    @flickflack 7 років тому +215

    Some good ideas, but going too far to the Metro route isn't a good idea either. Fallout was never hard sci-fi, and I wouldn't want it to go too far in that direction.
    For instance, RadAway works just fine for the world. Months of bed rest and treatment isn't an improvement.

    • @jakevonatlas2754
      @jakevonatlas2754 7 років тому

      I dunno works perfectly in my opinion.

    • @flickflack
      @flickflack 7 років тому +34

      I don't have a problem with slow RadAway, like hardcore NV did. As for radiation being a non-issue since FO3, it was never a serious concern. The only time it ever mattered was exploring the Glow to join the Brotherhood in FO1. Beyond that, it's never been a serious issues.
      Some of the suggestions here are more making a great PA game as opposed to a great fallout game, and there is a difference. Even discounting FO2's clown shoes approach, the series was always reasonably light. Let Metro and STALKER operate in their own niche and keep Fallout in its. There's room for both.

    • @illkickyourchips6298
      @illkickyourchips6298 7 років тому +15

      Agreed, the idea of having to use a mask in Fallout like he was talking about isnt something I'd want. Leave it in Metro and out of Fallout.

    • @henrycrabs3497
      @henrycrabs3497 2 роки тому +2

      @Gr8sc0tt highly subjective, most of my friends hated OWB, I tolerated it because it was sometimes funny but if a fallout game was completely like that? Yeah, think ill pass

  • @BaNzAiXBaNaNa
    @BaNzAiXBaNaNa 6 років тому +413

    I got an ad for The Outer Worlds when I started this video.
    I watched the whole 2 minute trailer thinking it was the actual video

    • @Indigo_Gaming
      @Indigo_Gaming  6 років тому +87

      Definitely excited about what Cain and Boyarsky can pull off with Outer Worlds. Loved that they had the balls to say "From the original creators of Fallout". K.O.!

    • @McGeias
      @McGeias 6 років тому +5

      It went into my wishlist about six seconds after the video ended. 4 of those seconds where needed to snap my gaping jaw shut.

    • @andremartinez4411
      @andremartinez4411 4 роки тому +22

      Sadly The Outer Worlds turned out to be mediocre as fuck.

    • @oddtomato1049
      @oddtomato1049 4 роки тому +8

      @@andremartinez4411 After 10 hours (Halfway Point) i couldn't get myself to keep playing it. The game has no concequences for decisions and the faction reputation system is basically useless. I could go on and murder a bunch of civillians and after 3 minutes the guards would ignore me. This is worse than Fallout 4.
      The only thing i liked was the Character creation dialogue and melee combat.

    • @gravityguntv2572
      @gravityguntv2572 4 роки тому +5

      except the outer worlds isn't good

  • @masterchief3007
    @masterchief3007 6 років тому +302

    Fallout 4 introduced me to the series, so I took for granted that it was an open world shooter with 4 generic dialogue options applied to every conversation. I had heard all about Fallout (NV) from my friends, so when I started massacring raiders with a laser rifle and fighting a Deathclaw in power armor and a minigun half an hour into the game, I figured “this must be what Fallout’s all about.” Jump to about a year later. I pick up Fallout 1. It’s got good reviews, and I’ve played other isometric strategy games, so I guess it’s worth a try. About an hour later, me, looking at the map trying to find the flashing arrow labeled “water chip.” A few more hours later, me, looking for free power armor at the brotherhood base. “You want me to go to a crater and pick up a device? Piece of cake!” *Goes to crater that I’ve heard is really dangerous, waiting for the danger to appear* _Nothing happens_ “Hmm, the game must be broken, or I’m not far enough along in the main quest to unlock that area...” *Dies of radiation on the way home*
    Now Fallout 1 is one of my favorite games, and it’s made isometric RPGs probably my favorite genre. The sheer intensity and darkness of the wasteland makes for an amazing and rewarding adventure that pulls you so deep into the amazing world of Fallout that you start dreaming in isometric hexagonal worlds where you click to move around and your greatest fear at night isn’t the jacket in your closet that looks like a clown in the dark, but the very real probability that you will be captured in the night and submerged in a vat of radioactive fluid to emerge a twisted green monster straight from the pits of hell.
    This is kind of unrelated to the video, but I guess what I’m saying is make Fallout 5 more like Fallout 1?

    • @jmaan3
      @jmaan3 6 років тому +17

      You gotta try Fallout 2 as well if you haven't yet. You'll love it I bet, its got everything Fallout 1 has plus so much more.

    • @azatmingalimov
      @azatmingalimov 6 років тому +4

      I am SO with you on this one. Incredible.

    • @rangerhawk
      @rangerhawk 6 років тому +3

      HAHAHA! Funny post, bro. And I wholeheartedly agree. I still have my original copies of Fallout 1, and 2 sitting in my memorabilia shelf. I also wish the new franchise were more like old school RPG's. As much as I love Fallout 3, New Vegas, and Fallout 4 they have been significantly dumbed down and made easier. You can fix much of this with mods, but not all of it.

    • @sintramdragonis4794
      @sintramdragonis4794 6 років тому +6

      That summs it about up why there is such a great disparity on what people think what Fallout is.

    • @jeremiahfyan
      @jeremiahfyan 5 років тому +2

      Fonv is a buggy mess, even worse than 76. I bought the ultimate edition and was never even able to play all the DLC because it freezes whenever I get to the slideshow. Could Have been a great game, but do to the problems that Bethesda refused to fix, it can be a shitshow for a lot of people. Fir fucks sake giant mantis' are literally a big red exclamation point

  • @malomalovids
    @malomalovids 5 років тому +339

    The biggest problem with another Fallout in California is that, well. California is exceptionally tame in Fallout's current timeline. To create another sequel, unless it was set before the formation of the NCR, would just be creating a simulation of poverty in a struggling nation that doesn't care about you. Still a nation, though. Still uniform, cleaner, filtering out the worst of the wasteland.
    Also, the ocean shouldn't just be endless salt-flats. That would fuck all life on earth beyond any hope of salvation, there would literally be no plot strong enough, long enough, or convincing enough to turn that shit around. No climate control from evaporating water. Also no rain, so absolutely no inland life; a catastrophic and complete ecosystem collapse. Earth without its oceans is far, far, far, far, far, far, far, far, far(do you get it yet?), far, far, far, far, far, far, far, far, far, far, FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR WORSE than what any nuclear weapon could do. Also, you can't have any of your fancy overcast skies or acid rain; no ocean, no weather.

    • @grayeaglej
      @grayeaglej 5 років тому +38

      Im glad someone else noticed this. No Oceans = either Venus or Mars :/

    • @tavianarmstrong974
      @tavianarmstrong974 5 років тому +9

      @@grayeaglej considering there is vastly more hydrogen bonded to oxygen than both those planets i'd say improbable. First all that water'd have to unbond. unlikely. And Mars atmosphere is just thin with poor gravity. Venus would be closer if not for the fact that the pressure on that planet is ridiculous and that even with ridiculous greenhouse gases the earth would still be green blue and brown because trees wouldnt disappear. They *breathe* CO2. Just fucked animal ecologies, climate, weather, and likely higher sea levels.

    • @VeteranR
      @VeteranR 4 роки тому +33

      Not to mention that literally everyone fucking creates a story set in Los Angeles, NYC or D.C
      Come on give us something fucking unique for once. The United States is so much more than the two most overrated cities and states.
      New Orleans, Louisiana
      Texas
      Illinois
      Montana
      Dakota
      Wyoming
      Arizona
      You can even set one outside of the USA like Canada, Mexico or the Carribbeans.

    • @mauzki-
      @mauzki- 4 роки тому +1

      I'd like to see what they'd do with the UK in the universe, like, taking the bleakness of the movie threads and showing how much worse off europe is.

    • @malomalovids
      @malomalovids 4 роки тому +2

      @@mauzki- There's a mod for that coming around for Fallout 4.

  • @jacksonelh
    @jacksonelh 6 років тому +216

    I love the vid, Indy, but about the sky thing. The sky in fallout 1 is a bright blue, you can see it in conversation on shady sands, as well as in the outro.

    • @MrJason005
      @MrJason005 4 роки тому +27

      You can also see it in the final clip of Fallout 1 where the vault dweller walks away into the wastes alone

    • @mauzki-
      @mauzki- 4 роки тому +15

      Ironically fallout 3 had the more murkey affect to that, but still it can add to the atmosphere. Eg air exchange in the HL2 beta or in movies like threads.

    • @ididntmeantoshootthatvietn5012
      @ididntmeantoshootthatvietn5012 3 роки тому +9

      Fallout 3 looks so weird because of the green filters

    • @flowerthencrranger3854
      @flowerthencrranger3854 3 роки тому +7

      @@ididntmeantoshootthatvietn5012
      Without it, it looks amazing from an open world from 2008

    • @donovan942
      @donovan942 2 роки тому +1

      Yeah and realistically it would stay bright blue

  • @dantaylor9132
    @dantaylor9132 6 років тому +442

    It would be good if it was a nuclear winter
    They’d finnaly be happy in the mojave

    • @2tooful
      @2tooful 6 років тому

      D4N 1 wasteland 3 is gonna have a snowy environment

    • @prizm3268
      @prizm3268 5 років тому +13

      all those NCR soldiers will finally shut up

    • @themanicman8458
      @themanicman8458 5 років тому +6

      Felix Real patrolling the Mojave almost makes you wish for a nuclear winter

    • @Miikka_Koskela
      @Miikka_Koskela 5 років тому +4

      @@prizm3268 we wont go quietly, the legion can count on that.

    • @UserName-rf5zs
      @UserName-rf5zs 5 років тому +3

      Good news-ish.
      E3 2019 announces Nuclear Winter.
      Bad news-ish.
      It's in Fallout 76.

  • @Rohan_Trishan
    @Rohan_Trishan 6 років тому +60

    Some great ideas here, really does sound like the perfect sequel.
    I like the suggestions for caravan instead of fast travel, tho with such a big world and inevitable backtracking, quick travel to key hubs around the world map and then option to use a caravan is prob a better mix.... or even just keep quick travel as is, since players will prob get bored of running around after some time, and option to manually travel is always there.
    The combat system will certainly always be tricky to design, since the VATS system and more "tactical" combat is kind of a staple of the franchise, so will have to stay in some form. Making both options viable like u suggested is prob best way to go about it, if they can balance it right. Along with the clips you shows, that game "the Division" has some cool squad based, tactical/survival type gameplay... something like that mixed with a VATS freeze frame would be much like socom or other tactical shooters but also standard action mode. I imagine fights with elite/boss type enemies or several mobs would require some vats tactical setup, while smaller skirmishes could be done with regular action controls... giving players a bit of both (which I guess is how fallout prob intended it to be).
    One thing that I think the Fallout series needs tho is more diverse and colorful environments.... it doesn't have to be all rainbows and flower fields, but just not the drab green/gray/brown settings we typically get. The latest "Fury Road" WArrior movie shows post apocalyptic desert areas but with vivid orange and blue hues in it. I know its post "nuclear fallout" apocalyptic, but I would imagine certain towns would be less effected, or nature has reclaimed some parts and flourished in it ... possibly some mutated plant species as well, I picture a Venus Fly trap that looks like a human female or even just a giant vagina and has several dead mean caught in its teeth lol.... or something humorous like that. Anyways, I hope they incorporate some of your ideas... seems u are very fond of the role playing experience in the traditional sense.

    • @Indigo_Gaming
      @Indigo_Gaming  6 років тому +18

      I'm all for diverse locations and such, but bomb zones should look destroyed. It drove me nuts while playing Fallout 4 to see lawn furniture and paint jobs intact 200 years after a direct blast. The dual-combat system in this video would probably be the trickiest thing to pull off, but I think if you took the realtime combat mechanics and put those into a system SIMILAR to Valkyrie Chronicles, it would be 80% there. Love Fury Road too, beautiful film.

    • @supermanlover8782
      @supermanlover8782 4 роки тому +4

      "a giant vagina that has humans in her teeth"

  • @sullivanpecharka3830
    @sullivanpecharka3830 5 років тому +290

    2017. nope
    2018. nope
    2019. yes! (swear youtube suggestions make no sense.)

    • @vladimird03
      @vladimird03 5 років тому +17

      Had you not commented this, I wouldn'n even notice this video is so old. This explains why he didn't mention the Fallout 76 once, although I kinda thought he just didn't consider it a Fallout game or something similiar. Anyways, youtube is just really weird at times.

    • @crackgirraffe1820
      @crackgirraffe1820 5 років тому +2

      Same

    • @aa0e657b
      @aa0e657b 5 років тому +5

      2017 nope
      2018 nope
      2019 nope
      2020 nope
      2021 nope
      2022 nope
      2023 nope
      2024 nope
      2025 nope
      2026 nope
      2027 nope
      2028 nope
      2029 nope
      2030 nope
      2031 nope
      2032 nope
      2033 nope
      2034 nope
      2035 nope
      2036 nope
      2037 nope
      2038 nope
      2039 nope
      2040 nope
      2041 nope
      2042 nope
      2043 nope
      2044 nope
      2045 nope
      2046 nope
      2047 nope
      2048 nope
      2049 nope
      2050 nope
      2051 nope
      2052 nope
      2053 nope
      2054 nope
      2055 nope
      2056 nope
      2057 nope
      2058 nope
      2059 nope
      2060 nope
      2061 nope
      2062 nope
      2063 nope
      2064 nope
      2065 nope
      2066 nope
      2067 nope
      2068 nope
      2069 nope
      2070 nope
      2071 nope
      2072 nope
      2073 nope
      2074 nope
      2075 nope
      2076 nope
      2077 nope
      2078 nope
      2079 nope
      2080 nope
      2081 nope
      2082 nope
      2083 nope
      2084 nope
      2085 nope
      2086 nope
      2087 nope
      2088 nope
      2089 nope
      2090 nope
      2091 nope
      2092 nope
      2093 nope
      2094 nope
      2095 nope
      2096 nope
      2097 nope
      2098 nope
      2099 nope
      2100 nope
      2101 nope
      2102 nope
      2103 nope
      2104 nope
      2105 nope
      2106 nope
      2107 nope
      2108 nope
      2109 nope
      2110 nope
      2111 nope
      2112 nope
      2113 nope
      2114 nope
      2115 nope
      2116 nope
      2117 nope
      2118 nope
      2119 nope
      2120 nope
      2121 nope
      2122 nope
      2123 nope
      2124 nope
      2125 nope
      2126 nope
      2127 nope
      2128 nope
      2129 nope
      2130 nope
      2131 nope
      2132 nope
      2133 nope
      2134 nope
      2135 nope
      2136 nope
      2137 nope
      2138 nope
      2139 nope
      2140 nope
      2141 nope
      2142 nope
      2143 nope
      2144 nope
      2145 nope
      2146 nope
      2147 nope
      2148 nope
      2149 nope
      2150 nope
      2151 nope
      2152 nope
      2153 nope
      2154 nope
      2155 nope
      2156 nope
      2157 nope
      2158 nope
      2159 nope
      2160 nope
      2161 nope
      2162 nope
      2163 nope
      2164 nope
      2165 nope
      2166 nope
      2167 nope
      2168 nope
      2169 nope
      2170 nope
      2171 nope
      2172 nope
      2173 nope
      2174 nope
      2175 nope
      2176 nope
      2177 nope
      2178 nope
      2179 nope
      2180 nope
      2181 nope
      2182 nope
      2183 nope
      2184 nope
      2185 nope
      2186 nope
      2187 nope
      2188 nope
      2189 nope
      2190 nope
      2191 nope
      2192 nope
      2193 nope
      2194 nope
      2195 nope
      2196 nope
      2197 nope
      2198 nope
      2199 nope
      2200 nope
      2201 nope
      2202 nope
      2203 nope
      2204 nope
      2205 nope
      2206 nope
      2207 nope
      2208 nope
      2209 nope
      2210 nope
      2211 nope
      2212 nope
      2213 nope
      2214 nope
      2215 nope
      2216 nope
      2217 nope
      2218 nope
      2219 nope
      2220 nope
      2221 nope
      2222 nope
      2223 nope
      2224 nope
      2225 nope
      2226 nope
      2227 nope
      2228 nope
      2229 nope
      2230 nope
      2231 nope
      2232 nope
      2233 nope
      2234 nope
      2235 nope
      2236 nope
      2237 nope
      2238 nope
      2239 nope
      2240 nope
      2241 nope
      2242 nope
      2243 nope
      2244 nope
      2245 nope
      2246 nope
      2247 nope
      2248 nope
      2249 nope
      2250 nope
      2251 nope
      2252 nope
      2253 nope
      2254 nope
      2255 nope
      2256 nope
      2257 nope
      2258 nope
      2259 nope
      2260 nope
      2261 nope
      2262 nope
      2263 nope
      2264 nope
      2265 nope
      2266 nope
      2267 nope
      2268 nope
      2269 nope
      2270 nope
      2271 nope
      2272 nope
      2273 nope
      2274 nope
      2275 nope
      2276 nope
      2277 nope
      2278 nope
      2279 nope
      2280 nope
      2281 nope
      2282 nope
      2283 nope
      2284 nope
      2285 nope
      2286 nope
      2287 nope
      2288 nope
      2289 nope
      2290 nope
      2291 nope
      2292 nope
      2293 nope
      2294 nope
      2295 nope
      2296 nope
      2297 nope
      2298 nope
      2299 nope
      2300 nope
      2301 nope
      2302 nope
      2303 nope
      2304 nope
      2305 nope
      2306 nope
      2307 nope
      2308 nope
      2309 nope
      2310 nope
      2311 nope
      2312 nope
      2313 nope
      2314 nope
      2315 nope
      2316 nope
      2317 nope
      2318 nope
      2319 nope
      2320 nope
      2321 nope
      2322 nope
      2323 nope
      2324 nope
      2325 nope
      2326 nope
      2327 nope
      2328 nope
      2329 nope
      2330 nope
      2331 nope
      2332 nope
      2333 nope
      2334 nope
      2335 nope
      2336 nope
      2337 nope
      2338 nope
      2339 nope
      2340 nope
      2341 nope
      2342 nope
      2343 nope
      2344 nope
      2345 nope
      2346 nope
      2347 nope
      2348 nope
      2349 nope
      2350 yes!

    • @combat1710
      @combat1710 4 роки тому

      @@aa0e657b nah the yes should have been at 2077 xd

    • @combat1710
      @combat1710 4 роки тому

      for me it was like 2017 yes! 2018 yes! 2019 nope 2020 yes! got it recommended 3 times watch it through all 3 xD

  • @andrewsharp4950
    @andrewsharp4950 6 років тому +44

    I can't read through all 2,000 comments, but I'm sure I'm not the only one to say the following: these are great ideas but even one of these ideas can increase the scope of a game, and therefore it's required work hours, dramatically. To implement all these ideas in their entirety would require more work than the last two Fallout games combined, and then some. It would also be a bit overwhelming without constant, immersion breaking feedback from the game, to instruct you that the reason you can't find food in town (and subsequently die of starvation), is because you killed too many mole rats.
    These are great ideas, but you can only put so many mechanics into a game before it becomes overwhelming, confusing, and difficult to understand. Dwarf Fortress is a good example of using so many mechanics, so many ideas, and correlated events, that a game becomes ultimately unmarketable due to it's sheer complexity for the inexperienced player. And unmarketable AAA games mean millions and millions of dollars and work hours lost, ultimately risking the sinking of a major company.
    I hope many of your ideas make it into the next game, but to be honest, I don't look forward to playing a game with every single one, or paying $120 for a game because it had 2 years worth of voice acting recorded. For even one choice to have a significant impact on a storyline doubles the recording work, and you are proposing many, many, game changing mechanics that would require an unheard of amount of dialogue recording. And with each choice you add, the work grows-not incrementally-but exponentially.

  • @SpanishDio
    @SpanishDio 6 років тому +194

    i Would Love a Fallout 1 Remake .

    • @tokiwartooth4404
      @tokiwartooth4404 6 років тому +12

      Fallout Fixt. And guess what. It's free to download.

    • @azatmingalimov
      @azatmingalimov 6 років тому +1

      Playing Fallout Fixt right now.

    • @Kriosaivak
      @Kriosaivak 6 років тому +3

      My ideal remaster of them would be something where they completely remake them. Keep literally every story beat the same, maybe add in some of FO2’s cut content, and then completely redo the graphics. Maybe take inspiration of XCOM for the Combat, where it gives the nice zoom in over the shoulder.

    • @sebastianavena
      @sebastianavena 5 років тому +1

      I think that isn't necesary at all.
      Patching Fallout 1 make a perfect experience, graphics are great also.

    • @umartdagnir
      @umartdagnir 5 років тому

      Why remake something that is perfect.

  • @ws5606
    @ws5606 5 років тому +423

    Indigo Gaming and the rest of the fallout community: This video
    Bethesda: fAll0ut 76!!!1!!

    • @stop8738
      @stop8738 5 років тому +4

      WS 560 Indigo Gaming and the rest of the fallout community: Not responsible for creating a Fallout game
      Bethesda: Owns and paid for the IP

    • @ws5606
      @ws5606 5 років тому +25

      Chris McDevitt Bethesda: *Unfortunately owns the IP

    • @bigbadwolfgaming5623
      @bigbadwolfgaming5623 5 років тому +11

      @@JingleBaza Nah man, bethesda has sadly been producing piss poor products recently, its extremely disappointing

    • @mistertoad1364
      @mistertoad1364 5 років тому +5

      Bethesda even treats the Elder Scrolls worse. At least with fallout we got two new shitty games, for elder scrolls, we keep getting the same one released.

    • @iNezerroth
      @iNezerroth 5 років тому

      @@stop8738 community pays for their games period. Or not, in case of fo76.

  • @thatmagnificentbluebastard6671
    @thatmagnificentbluebastard6671 6 років тому +226

    Ideal fallout.
    RPG
    Compeling Story
    Real world affects and decisions
    Good writing.
    Unique weapons
    Original Skill/Perk system.
    New factions
    New Creatures
    Compelling and relatable character's and NPCS
    Unvoiced Protagonist
    Branching story instead of linear.
    So basically an Ideal fallout 5 would be complete opposite of Fallout 4.

    • @Intr0vertical
      @Intr0vertical 6 років тому +8

      That Magnificent Blue Bastard They should keep Fallout 4s combat system though and maybe add in a cover system and bring back reputation but not karma imo also keep Fallout 4s companion systems but have better writing for companions

    • @spookywizard1265
      @spookywizard1265 6 років тому

      The cover system is crouching behind a wall, at most they should add a lean option

    • @Intr0vertical
      @Intr0vertical 6 років тому

      Spooky Wizard I mean like the take cover mod that has the animation that npcs use and allows you to vault over short cover and lean out and fire

    • @spookywizard1265
      @spookywizard1265 6 років тому +1

      thats what leaning and jumping are for, but in all seriousness, i know what you are talking about, i just think that specific mechanics only tied to cover in a first person game are stupid, considering you can do literally all of that in the base game by jumping and crouching with the only exception being leaning

    • @spookywizard1265
      @spookywizard1265 6 років тому

      all i mean is why do you want to have your ass superglued to that pile of bricks

  • @christopherjohnston6343
    @christopherjohnston6343 7 років тому +89

    I think the problem with this exercise is that it's too focused on perfection, in having everything. Games are usually about compromise. Having multiple backgrounds is good for choice but means that NPC interaction would have to be literally rewritten for different backgrounds. Ten backgrounds with different quests and objectives would be like building ten games instead of just one. Dialogue might have to be unvoiced in order to make way for the myriad of reactions NPC's in the emergent style of gameplay described. Also splitting the game into two modes action or tactical would split resources away from making the game better as a whole. Better to stick with just one. One of the criticisms of Fallout 4 is that it tried to do too much, that it had too many mechanics - crafting and settlement building, fully voiced characters, etc and that the game design might have suffered as a result. I think it would be better to have a far simpler but stronger vision.

    • @azatmingalimov
      @azatmingalimov 6 років тому +5

      So, you're saying that Bethesda doesn't have enough resources??...

    • @bogdanbogdanoff5164
      @bogdanbogdanoff5164 6 років тому +7

      its about putting the resources in wrong places, they had 5 years to do it, originals had something like a year each

    • @rangerhawk
      @rangerhawk 6 років тому

      Not quite ten bro. Maybe ten times for Player/NPC coding, but the game engine, and play mechanics are a significant portion, and this would not change much.

    • @mhill88ify
      @mhill88ify 6 років тому +5

      I'm fine with unvoiced dialogue if it opens up the options. I'm not the crowd Bethestard is catering to.

    • @styks5960
      @styks5960 6 років тому

      All valid points but honestly stable funding and maybe 10 years development instead of usual 4 would be able to do all that, problem being it may end up outdated by the time of release except with those 10 years you could also make the game look good enough to withstand time because 4k graphics are pretty much the zenith any higher would be pointless anyway.

  • @mattf666
    @mattf666 5 років тому +75

    Fallout: New New Orleans. The’res so much potential there.

    • @zonec413
      @zonec413 3 роки тому +6

      Too much milurks, oh gawd...

  • @james35813
    @james35813 6 років тому +34

    Removing fast travel would make Fallout unplayable for me. I don't have that kind of time. If it cost caps to fast travel in hardcore mode, or if you could only do it from certain map points, that'd be fine.

    • @toribiogubert7729
      @toribiogubert7729 5 років тому +1

      I would like something in the style of shadow of mordor. Not a giant map to travel, some fixed points to where fast travel and possibilities to use mounts. In FO would actually be cars or bikes

    • @shrekonion8307
      @shrekonion8307 5 років тому +3

      @@toribiogubert7729 having cars in fallout would be like having a puzzle level in cod

    • @rockboy3970
      @rockboy3970 5 років тому +4

      @shrek onion I hope you never play the first 2 fallouts then

    • @shrekonion8307
      @shrekonion8307 5 років тому +3

      @@rockboy3970 the first 2 fallouts arent like the modern fallouts those were its own thing it would be pretty weird to remove cars for most of the series then bring them back for no reason

    • @shrekonion8307
      @shrekonion8307 5 років тому +3

      @@rockboy3970 especially when players today only know fallout without cars

  • @SawSpur
    @SawSpur 5 років тому +241

    I feel like what's being discussed isn't necessarily fallout though. It seems more like a Stalker game

    • @cooperjones7206
      @cooperjones7206 5 років тому +41

      Kryas agreed. Many of the ideas are interesting, but you can only mash so many things together from other games and still hope to get a balanced fallout experience.

    • @dysonwitwer6430
      @dysonwitwer6430 5 років тому +14

      Did you play fallout 1?

    • @ITSTAKING
      @ITSTAKING 4 роки тому +16

      This is mostly what Fallout used to be about before they gimped it.

    • @KoryLunaa
      @KoryLunaa 4 роки тому +3

      Seems like a shittier You Are Empty and Wolfenstein

    • @andremartinez4411
      @andremartinez4411 4 роки тому +11

      No this is the real Fallout, before Bethesda fucked it up.

  • @tenbeat
    @tenbeat 7 років тому +55

    Fallout could take a LOT of cues from Metro, "repaying the favor" as the Metro 2033 novel was originally born as a sort of "fan fiction" of the first and second Fallout games.

    • @OCinneide
      @OCinneide 7 років тому +2

      I always keep an active playthrough of Metro, it's such a good game for what it sets out to achieve. Everything just works, the AI might be a small bit clunky at times but it works excellent for where it is needed most and the graphics/UI/gameplay is fantastic, extremely streamlined yet it doesn't feel like it is missing anything. The only problem I have with it is that it isn't an open world game, but it never set out to be that and I respect that.

  • @NoMaloneUnturned2
    @NoMaloneUnturned2 6 років тому +39

    You dont make a good point why armor should be only one peice, it adds a lot of choice if you can customize each individual slot. "It makes you look silly" is not a good enough excuse gameplay wise why it should only be 1 piece

    • @Indigo_Gaming
      @Indigo_Gaming  6 років тому +14

      A lot of people seem to misunderstand what I'm arguing for. My idea was that a new, ADDITIONAL piece of equipment called Shaders would reskin all the armor pieces you were wearing so they would look more consistent.

    • @scottski02
      @scottski02 6 років тому +15

      +Indigo Gaming The counterpoint I'd make is, especially if we're setting the game nearer to the Great War, why SHOULDN'T people have cobbled together armor made from scraps? These are people who would be making armor out of whatever they have on hand. The raiders are prime examples of that. And, as Michael Malone said, it gives more game play options. Reverting back to a single armor slot just feels like a huge step backwards.
      Not that I'm saying throw out armor sets. The Elite Riot Gear is my favorite armor in all of gaming bar none, after all. But the player should at least be allowed to customize those armor sets if they want to. While some might look "silly" (which really should be up the player's choice anyway) others will undoubtedly find some kind of combination of armors that makes them look even more seasoned or badass.

    • @アビミスリル
      @アビミスリル 6 років тому +5

      Scottski02 It depends on the timeline if its near fallout 1 then yeah a lot of stuff would be scrap metal and a lot more savage looking but if its near F04 which is 210 years after the war I'd find it really hard to believe that people haven't set up some form of society which is why I never minded NV having it's western setting since society was starting to make a comeback

    • @McGeias
      @McGeias 6 років тому +2

      A set of armor that is upgradeable and customizable would be far better. It could easily maintain a coherent theme and tone rather than being a bunch of disparate pieces slapped together.
      I like being able to swap parts out, upgrade bits, change colours etc. I would just like all the parts to make some sort of sense when they are assembles. F4s system is a visual mess.

  • @seto3153
    @seto3153 5 років тому +85

    Interesting ideas, but I feel like they would make fallout feel a bit jumbled, and besides that these mechanical changes don't really fix Fallout's problems, other than its simplicity. I'm sure Bethesda has no lack of mechanical ideas, but they weight the ideas and consider what they really would add. Honestly I think changing the whole DNA of fallout isn't needed, all it needs is some story and some ui and dialogue changes. Those changes in mechanics should be focused entirely upon what complement those things and shouldn't add things just from other genres. That is how we got settlement building after all.

    • @belland_dog8235
      @belland_dog8235 4 роки тому +2

      Settlement building was completely fine lol. No, what they should do is fix THAT GODDAMN ENGINE. Fire their story creators, get better ones. And have some major mechanical improvements.

  • @Sworddancer48
    @Sworddancer48 7 років тому +28

    First of all, Thank you Indigo Gaming for such an entertaining video. I thoroughly enjoyed it and it's interesting ideas. I believe I’m not wrong in thinking that you make these videos not just to voice your dreams and thoughts of what good games should be like, but also to see what ideas we might add to and if they differ from yours. As such I would like to add my own opinion on this topic that so many of us are so passionate about.
    We all know that Fallout 5 (if it’s ever made, it’s not guaranteed yet (I think)) will most likely be more similar to Fallout 4 than to the previous Fallouts. We have seen in which direction Bethesda is taking the series and we are likely to get another mass effect/settlement building/fps game that cannot be called an rpg, but has some typical Bethesda rpg designs in it. A good and fun game if not taken too seriously but far removed from what a crpg fan would expect. And if Obsidian would make Fallout 4.5 New Orleans, we would get the same thing. Would probably be a much better written game with some added systems, but mostly the same experience. I have played enough Fallout 4 to know that I would still enjoy such games. They can be very addictively fun, if you are not too picky about their shortcumings.
    No studio is capable of making a game such as Indigo Gaming has described it. Perhaps in time, with a big enough team, budget and better game AI programing and whatnot… but not at this moment. I believe that many of us that have played the Fallout series, Mad Max, Metro, Stalker and other similar titles, would very much like to play something with many of the same designs that have made these games so great and atmospheric. At the same time, we also don’t want it to be the exact same experience as those we have in the above mentioned games. It would take a team with very good judgement to know which of these designs to add and still make it its own unique experience. Such a game might not necessarily be titled Fallout, but we probably wouldn’t mind that.
    That being said…
    WHERE’S MY FALLOUT-METRO-MADMAX-STALKER-ESCAPEFROMTARKOV-IFUCKINGHATEBULLETSPONGES-RPG WITH SIDEABLE FACTIONS THAT ARE WORTH A DAMN, MEANINGFULL QUEST DECISIONS, VEHICLE COMBAT, PULITZER PRIZE WINNING DIALOGUE, SIDEQUESTS THAT AREN’T MOSTLY FETCH QUESTS AND A SUPER COLLECTORS EDITIONS THAT I CAN HAVE ON MY SHELF AND MASTURBATE TO WHEN IM LONELY?! IM NOT ASKING FOR TOO MUCH AM I?! :P
    I know, it's a long read, but what can i say? This stuff gets me in a talkative mood, apparently.

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому +3

      It is a big project for sure, I have no illusions about how much work would have to be done to pull this off, but the Bethesda titles sell in the tens of millions so if any publisher had the budget for a game like this, Bethesda would be on that list.

  • @roby9631
    @roby9631 7 років тому +207

    UA-cam does what Bethesdon't

    • @yutubeblows88
      @yutubeblows88 6 років тому +3

      Thot Slayer Jar Man yah i can wait to play this game hes talkin about

    • @francesco3772
      @francesco3772 6 років тому +2

      Oh MrCaptain, if only you knew.

    • @francesco3772
      @francesco3772 6 років тому +1

      Oh fuck, his dad works at Bethesda. How's Skyrim 2 coming up?

    • @francesco3772
      @francesco3772 6 років тому +1

      wtf? No, I meant Skyrim, the other franchise, or is it like Fallout where the first one is numbered 3?

    • @francesco3772
      @francesco3772 6 років тому +2

      I'm pretty sure you're wrong, why doesn't Fallout 4 mention in any way, shape or form events from the first two if they exist as you say? Why does Bethesda only remasters Skyrim if there are other titles in this elusive "The Elder Scrolls" serie?

  • @thementalistgames192
    @thementalistgames192 5 років тому +25

    I agree with alot of that points you made and i think that some of the more hardcore survival aspects should be optional like in new vegas' survival mode for people who want it easy

  • @packscavver1963
    @packscavver1963 7 років тому +382

    i loved this finally people are reaching out for a new fallout game

    • @nicolascageboii6127
      @nicolascageboii6127 6 років тому +1

      It took them since 2010 to release new vegas... I hate when new fallout players try and say Bethesda takes a long time to release a game... duh

    • @picklejar7236
      @picklejar7236 6 років тому +4

      Well it sucks because we arnt going to get a good one from Bethesda this is probably the best they can do

    • @nicolascageboii6127
      @nicolascageboii6127 6 років тому +1

      The Spider and fallout 4 turned out to be a big shit show that slapped old fans in the face
      My point is whine and complain all you want, it’s going to be a couple of years before another fallout is made let alone another elder scrolls.
      And why make new games when you can re-release them. Look at Bethesda’s newest (pretty much confirmed release) rage 2.
      I highly doubt (but there’s a slim chance) of something elder scrolls related, if anything they’re going to release something for their other ips (games in which morons like you forget exist) like Wolfenstein, quake, the supposed star field game, etc...
      If anything fallout related is being released it’s a remake which again I’m doubtful because of issues with porting.

    • @nicolascageboii6127
      @nicolascageboii6127 6 років тому

      The Spider so in conclusion, what they’re more than likely going to release is
      1)new ip unrelated to fallout or elder scrolls (excluding ESO)
      2)an “add on” or even a new game for an ip once again unrelated to fallout or elder scrolls (excluding ESO)
      3)an ESO expansion.
      4) a remake or re-release
      5) (*big maybe*) a new elder scrolls release
      I sincerely doubt they’d release anything to do with a new fallout, but there’s a chance there’s a fallout release. For sure they’re going to do things for other games

    • @vermithraxplays1615
      @vermithraxplays1615 6 років тому +2

      oh they can do better. we have seen that. it's just that if you take a close look at f4 and the games that were being played at its release it becomes quite apparent, that bethesda has simply continued with its streamlining (dumbing down) and built the game around what was making money at that time. it lacks 2 things for me. a heart and a soul. it feels like the result of a market study. a bunch of things thrown together solely for profit, which imo is the reason why it was all over the place gameplaywise. no matter how buggy, new vegas still kicks the crap out of f3 and 4. you can tell how much love was put into it as an rpg and who was at the helm. give fallout (the main series) to obsidian. let bethesda make shooter spinoffs. i'd be totally accepting of that.

  • @PolnareffBestCharacter
    @PolnareffBestCharacter 7 років тому +72

    A new game engine could be an important change.

    • @PolnareffBestCharacter
      @PolnareffBestCharacter 7 років тому +2

      I'm not sure how to go about changing the game engine without significantly impacting mod creation though.

    • @Sasqmo
      @Sasqmo 7 років тому +11

      So...weighing the options.. do we... one: Continue bandaging a dying engine that can't keep up with demands of newer games to facilitate ease of modding...
      or two: get a newer, more finely tuned and optimized one that forces modders to learn things again but get an ultimately more stable game...
      I vote on the new engine, because this one just aint gona last much longer.

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому +16

      I kinda feel this goes without saying, being able to change video options mid-game has been around for decades but still isn't in their Gamebryo/Creation engine.

    • @Lunartic_
      @Lunartic_ 7 років тому +1

      Sidewalk Pebble Game shouldn't be dependent on mods in the first place. Just make a good game that doesn't need mods and everyone is happy.

    • @PaulBenjamin
      @PaulBenjamin 7 років тому +1

      Sasqmo I don’t know a whole lot about engines. Are there popular third party engines that can do open worlds that can be bought off the shelf? Zenimax would balk at creating something from scratch. I doubt that Bethesda can support the cost of developing a modern engine without also selling it to competing development houses outside of the Zenimax stable. The Zenimax executives need to squeeze out their bonuses from Bethesda, Id, and the rest of the stable after all.

  • @santiagogallego8695
    @santiagogallego8695 5 років тому +36

    hey nice vid but fallput does explain that the nukes are made to be way more radioactive than destructive since the usa and china didnt want to loose the resources

  • @arandomguy546
    @arandomguy546 7 років тому +82

    This video was so well done.Thank you indigo gaming.

  • @dieselface1
    @dieselface1 7 років тому +8

    In Fallout 3 Radscorpions were descendants of Emperor scorpions that escaped pet stores when the bombs dropped and mutated and thrived in their new environment. Also, Deathclaws are pre war in Fallout, being escaped military experiements. There are different "breeds" of deathclaws so to speak, and the West Coast Deathclaw population come from the Deathclaws "refined" by the Master. The main difference I see with them is that they are more social, hardier, and in some cases faster than East Coast Deathclaws. East Coast Deathclaws are usually solitary, and in-game have less hitpoints, so that equates to them being less hardy than their West Coast counterparts to me. Also, I kind of find it funny that people complained about the washed out, gritty and "overly wasteland-y" look in Fallout 3 and New Vegas but now that Fallout 4 has come out and it looks too bright and cartoony, people want the old look back. I've always preferred the old look as it seems more realistic to me. Otherwise, I agree with the majority of the points in this video

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому

      Glad you appreciated the majority of the video, though I think the pet store scorpions somehow A. escaping their cages, B. not getting turned to ash by the blast that freed them from the cages and C. somehow surviving despite their puny numbers and grwoing to become a widespread race of creatures is a bit far-fetched, I guess I didn't read that lore. Scorpions made plenty sense in Fallout 1, 2 and New Vegas as they're native to the desert.

    • @dieselface1
      @dieselface1 7 років тому +4

      Eh, Scorpions are some of the most resilient creatures out there. They, along with cockroaches are some of the few non-microscopic organisms that can survive a (non direct) nuclear blast. And with parts of the wasteland being desertified by the bombs, it would not surprise me if mutant scorpions would be able to survive in areas they would not have been able to in the pre-war era.

  • @sudonim7552
    @sudonim7552 5 років тому +156

    I feel like if you put all of these mechanics into one game, it'd be way too many different things for players to keep track of.

    • @padraigkelley8952
      @padraigkelley8952 5 років тому +15

      I agree. I like some of the ideas, but I'd like if this game would be more similar to a First person/third person Wasteland 2 or 3. After all, fallout was inspired from Wasteland.

    • @exacthobosoup1231
      @exacthobosoup1231 5 років тому +21

      True. People aren't going to have "Action" and "Tactical" mode to choose from. Developers are going to choose one or the other, and being honest, to make the next Fallout successful, they're gonna choose Action.

    • @kingchirpa
      @kingchirpa 5 років тому +7

      @@exacthobosoup1231 Exactly. Creating and balancing both "Action" and "Tactical" modes for a game the scale of fallout would be a nightmare.

    • @VeteranR
      @VeteranR 4 роки тому +2

      Who cares about them? They got to learn the way we did. I didn't have anyone holding my hand when I started Fallout 3. It was a confusing mess and it took me some time to understand everything but then once I got the grip of it all. I was sucked into the game like no other.

    • @FunnieApple
      @FunnieApple Рік тому

      ​@@VeteranR Publishers do, because they bring in the money. Sorry dude🤷

  • @nay4658
    @nay4658 6 років тому +24

    The setting in a forest area reminds me of stalker. The forest was so scary and opressing.

  • @mikaelhauk
    @mikaelhauk 5 років тому +39

    I really don't like the removal of fast travel in these large games. I don't mind hurdles (like needing to have a "travel supply" item or some such), but complete removal is too time consuming. I don't always have an hour to waste moving from one part to the next just to turn in a quest. This became apparent to me with the Fallout 4 Survival difficulty, or Skyrim's Survival Creation Club item. Which completely removes fast travel.
    The same goes for quest pointers. Sometimes I just want to finish the damn quest and not have to look around for a TINY ring on the floor of some ruins.
    These "non-quality of life" features should be an option for the players that want them, not a something we all have to live with. Not everyone finds those things fun.

    • @BlackuKnighto
      @BlackuKnighto 5 років тому +4

      I think Witcher 3 is an excellent example of how to implement features like quest markers or fast travel correctly.

    • @legatesotomayor9692
      @legatesotomayor9692 5 років тому

      Agree. It should be an option for hardcore mode where there is less ammo, food and water, and fast travel becoming non existent. Even then, New Vegas does a create job at being an RPG.

    • @FunnieApple
      @FunnieApple Рік тому

      It never makes sense when people ask for this because, they seemingly only want it for those who do enjoy fast travel, cause no one forces them to use the feature lol it's very strange

  • @carminethepilot
    @carminethepilot 5 років тому +117

    All I want to happen In fallout 5:
    1. You can join any faction no matter what it is or how bad it is.
    2. All factions are involved, you can ally with any.
    3. Many weapons.
    4. Great graphics
    5. You can make your own decisions.
    6. Super large map.
    7. When the game ends you can continue, and it will have impacts when you continue.
    8. some typical stuff.

    • @prussr1885
      @prussr1885 5 років тому +2

      I want to be with raiders

    • @BlackLegion12621
      @BlackLegion12621 5 років тому +13

      Also, competent writing. Better than Fallout 3

    • @hds3018
      @hds3018 5 років тому +11

      we need a dark atmosphere like the Metro games, Fallout 4 and 76 are too bright and colorful for my taste.

    • @TheRedneckRoman16
      @TheRedneckRoman16 5 років тому +4

      Only one problem with a continuous open world is the lack of Closure on the story. Fallput 4 for instance. No matter what faction you side with their enemies in the world still exist. Blow up either one and high level synths still roam the commonwealth and Vertibirds still buzz around harassing you. And an ending where a faction wins removes the conflict of the game, hence you're only left with minor raiders who cant pose a significant threat.

    • @retarbreview1500
      @retarbreview1500 5 років тому +6

      9.blackjack and strippers

  • @benmccarty8720
    @benmccarty8720 6 років тому +65

    Came in expecting another ‘Bring back Obsidian!!!1!’, instead I got a clear, concise, and well made video. Good job!

    • @HughMansonMD
      @HughMansonMD 6 років тому +5

      Ben McCarty 1) Obsidian and JSawyer have better Fo ideas than probably anyone out there. 2) some of these ideas don't even fit the Fo identity even slightly. I mean to each is their own, and opinions and all that, but I know your not a hard fan, and as a hard fan I can say the series is definitely already loosing its identity if not already, but some of these suggestions are ludicrous and I'd try as hard as possible to not see my favorite series turn into some of these concepts.

    • @Intr0vertical
      @Intr0vertical 6 років тому +1

      Jonny Don't assume people aren't hard-core fans of Fallout just because they aren't obsidian fanboys

    • @SumDumGai5
      @SumDumGai5 6 років тому +1

      @@HughMansonMD Obsidian is not the old company and hasn't been for quite some time.

  • @shg45
    @shg45 6 років тому +17

    15:43 but what if I WANT to be dressed as a rejected member of the Village People?

  • @woodenlegacy4314
    @woodenlegacy4314 5 років тому +3

    1. Keep the karma system along with the reputation system, people want to know when they're the bad guy and who hate then.
    2. An optional hardcore mode
    3. Make fast travel optional and make sure the player chooses it at the beginning of the game. They cant change their choice
    4. A theme would be amazing, fallout 3 had one of dread, new vegas had cowboys and the old west, 4 had one of independence.
    5. Though not the base game, have the DLCs loosely connect together, like new vegas.
    6. Make companions have actual quests about them. Companion quests give more feeling for the character, and allow them to change the character in both gameplay and character design.
    7. One good setting would be the swamps of Louisiana along with its culture.
    8. A possible co-op mode would be amazing
    9. Make the factions have ups and downs, corruption was rampant in the NCR, though they had the morally higher ground. The legion were assholes, but they kept the peace. And keep a morally grey faction in, like house or independent vegas.
    10. Keep things grand, focus on a bigger part of the world, thenfocus on the smaller things.
    11. Have side quests have quest lines, like guild ones from skyrim. It keeps the player hooked. Better yet have them open even more side quests.
    12. No base building things shoul be required. If its an open world game I dont want to stay in the top right corner of the map cause im trying to build an assload of generators.
    13. Keep a camp-like system from 76, it promotes not having to go back to that one base to put shit in a chest.

  • @visassess8607
    @visassess8607 Рік тому +9

    I want a game where the world is more advanced. I get the dirty apocalyptic setting is the point but there's no reason why trash is still everywhere after hundreds of years.
    I think they could make an interesting game where people are actually thriving in the wasteland and maybe some groups are moving back to the old world mentality, similar to the Kings in NV.

    • @Jiub_SN
      @Jiub_SN 9 місяців тому

      Every faction (well most) had a prewar mentality in NV, that's a part of the reason some love the worldbuilding of it so much. Most of the world was a bit decrepit, but in a rural sort of way. The small towns lived in shacks or old prewar houses because they're easy and don't take much effort, it made sense. They also kept their homes put together and clean which also makes sense, generally NV did the world right imo

  • @Briantology
    @Briantology 6 років тому +20

    I agree with everything here, we need something that is more true to the black isle games.
    As a parent myself, if my son were abducted finding him would be imperative. Yet in Fallout 4 the main story line was often lost completely. Even when I remembered to do it, the main quest line was usually lost in the multitude of other quests I had been forced to take on. In the future a dynamic where ignoring the primary has consequences would be fantastic. I would also suggest adding a clock for quests in general.
    Also, POWER ARMOUR WAS A MASSIVE MISSED OPPORTUNITY. I liked the changes, but it never felt right. Why not give me the frame, and let me make parts for it. lots of parts. Let me strap ANYTHING to it. let me customize the frame itself. This would build on the RPG aspect, and let me play the game my way. It would make my armour different than anybody else's, it would make me feel unique. You could even build on the concept of Power Armour being the vehicle for fast travel. Finally, if it's so powerful, the pinnacle of armour tech, why does conventional amour even stand up to it/beat it? Why does it feel so useless?

    • @toribiogubert7729
      @toribiogubert7729 5 років тому

      Other problem with Power armor, speacially in FO 4 is that you find it everywhere.

  • @DrewFr33m4nn
    @DrewFr33m4nn 5 років тому +30

    New Vegas was already amazing. Imagine the depth and dialogue of that, with tweaked gunplay.

  • @Donivon13
    @Donivon13 6 років тому +47

    The fast-travel replacement idea is amazing.

    • @natesdisturbed8719
      @natesdisturbed8719 5 років тому +6

      We already have that mechanic. It's the first two games.

    • @Enclave_Engineer
      @Enclave_Engineer 5 років тому +1

      There ate lots of mods for it in Fallout 4.
      Like APC transport. It fully usable APC with crafing stations, containers, sleeping bag. And you can fast travell anywhere

  • @bitnev
    @bitnev 7 років тому +84

    Cool intent, but you kinda go all over the place. Great game can`t be all at once, you need focus a bit. Check out story of developing first S.T.A.LK.E.R game for the example.

    • @profbfc
      @profbfc 7 років тому +16

      Agreed great video, but I don't want it to be all these games. Fallout cannot let go of its own identity by becoming all of the games mentioned. It has to excel what it is, basically becoming the best version of itself.

    • @Xyphyri
      @Xyphyri 7 років тому +3

      The perfect Fallout would be "all at once". Naturally, a perfect game will never exist though, so I see your point.

    • @WulfLovelace
      @WulfLovelace 7 років тому +1

      You seem to be mistake Games with Ideas. Games are not Ideas. You can be like, wow I am really inspired by this Atmosphere. That Atmosphere is an Idea not a Game.

    • @derpderp215
      @derpderp215 6 років тому

      Well they could make:
      FALLOUT WORLD
      meaning it's the entire planet :D
      Europe DLC, Africa DLC, Oceania DLC, Asia DLC, South America DLC, Russia DLC...

    • @derpderp215
      @derpderp215 6 років тому

      You can dream Xephyr, and when you become a billionaire you can plow money into such a project. Fallout World.

  • @comradelayla5635
    @comradelayla5635 5 років тому +43

    definitely need to drop their creation engine and adopt a more stable engine which is the source or unreal or even Idtick

    • @SauceCake0
      @SauceCake0 5 років тому +6

      commanderAce1 I say stick to what they’re used to because if they can fix what they have then it would be a hell of a lot better than trying to switch an entire team to a different engine causing an even more broken game

    • @d.h.k.c8113
      @d.h.k.c8113 5 років тому +7

      @@SauceCake0 yeah but they've been wrestling with this engine for yeeeeeeaars and still haven't ironed out all the bugs.

    • @samiamtheman7379
      @samiamtheman7379 5 років тому +6

      It's not the engine that's the problem as much as the fact that they rarely, if ever, update it and they never iron out the bugs.

    • @KoryLunaa
      @KoryLunaa 4 роки тому +1

      @@samiamtheman7379
      Yup
      But Bethesda goes
      "EHHHHhhHhHHHHh maybe not maybe later."
      Result; Games that used to look pretty decent into games tbwt look like its from 2009

    • @jidk6565
      @jidk6565 4 роки тому

      Oddly enough most people who work with the engine dont really think its unstable
      Modders make there games stable within a month, and they are capable of making things you'd only expect from an unreal engine game (or any other new engine)
      The problem isnt the engine, which just needs a revamp
      The problem is Bethesda.

  • @chillhour6155
    @chillhour6155 7 років тому +21

    Problem with Fallout 4 is you get powerful extreme quickly, the longer you play it the more OP you get and the more boring the gameplay experience becomes for a Fallout game , I still can't get myself to finnish it
    Also those traveling mechanics you mention, there's a chance we could see something similar with how the train works and runs through all the town's as you explore the world in the new Metro game, at least that's what it looked like in the trailer

    • @Jarethenator
      @Jarethenator 7 років тому

      Wait, did you just talk about late game experiences for a game you haven't even finished?...

    • @chillhour6155
      @chillhour6155 7 років тому +3

      Jarethenator total playtime 8 days including far harbor, I point I shoot my rail gun and things die, thats fallout 4 late game in a nutshell

    • @silasstryder
      @silasstryder 7 років тому

      Same problem Skyrim has. It is stupid easy to become OP and it's clear the dev team doesn't really care if you do either because it's 'goofy fun' Skyrim might be babies first fantasy RPG but Fallout 4 is babies first wasteland RPG.

    • @Xyphyri
      @Xyphyri 7 років тому +1

      Jarethenator, if you become overpowered in the early game, what's the point of experiencing late game? It doesn't get much harder, and you get much stronger.

    • @Charlie46001
      @Charlie46001 7 років тому +1

      Its suprising how much people want it that way tho, like lot of my friends told me they love to get OP in games like Fallout or Skyrim, get the best gear and stuff. Myself i hate that mechanics, even with mods its almost impossible to make it balanced in late game so i usually get bored and start a new character after a while.

  • @thomaskirkness-little5809
    @thomaskirkness-little5809 7 років тому +233

    An ideal Fallout 5 would either be very soon after the bombs, focusing on survival against rads, the army and mobs of rioters, or very late after the bombs, focusing on rebuilding. I don't think a full game should be outside the States, but maybe we could have a DLC following some farmer in China or something. A whole bunch of optional mechanics would be a great way to balance between the hard-core RPG player and the more relaxed general player, but it's probably hard to programme. I found that adding a whole bunch of my own rules to Fallout 4 made it better, but of course it can only fix so much. I made a bunch of rules around the new power armour. No pistols or stealth. Heavy weapons only in PA or with high strength. Fusion cores must be changed manually.

    • @WhereIsGault
      @WhereIsGault 7 років тому +3

      Thomas Kirkness-Little I had the exact idea, perhaps fighting the dissolving Government, well dressed people with new cars killing over a box of SugarBombs. More energy weapons, as these would break down like vehicles abandoned after the fusion core expired.

    • @thomaskirkness-little5809
      @thomaskirkness-little5809 7 років тому

      True, although we didn't have any options of creating governments or organised military. Great idea.

    • @SwedishEmpire1700
      @SwedishEmpire1700 7 років тому +3

      Frost did good in that regard, set only 5 years after the apocalypse.

    • @Theydotheharlemshake
      @Theydotheharlemshake 7 років тому +3

      nah dude I want a Game in europe or china

    • @danic_c
      @danic_c 7 років тому +5

      Thomas Kirkness-Little I feel that perhaps a spin-off taking place in another part of the world such as China or Europe (both of which also got bombed) or South America or Africa (which could've been affected by fallout blown far away from the bombing sites by winds) would open up a lot of creative ideas. However, I feel that this should be a separate series, perhaps sharing the same lore but with a distinct personality and different marketing.

  • @sparebrains5475
    @sparebrains5475 5 років тому +13

    i don't think you would have to remove fast travel altogether you'd just have to make it similar to kingdom come deliverance which would keep it similar to the older fallouts

  • @rooster7082
    @rooster7082 7 років тому +65

    Absolutely agree on the atmosphere and look. Fallout 4 just didn't nail the horror and despair a post-apocalyptic wasteland should have. From the rousing and overly-optimistic theme tune, to the mechanics of rebuilding, to the plain-looking Boston landscape, it just didn't nail the atmosphere, a key element of the franchise. Hopefully the next game at least has a greater sense of desolation than this one, or before long Fallout will lose its identity.

    • @OCinneide
      @OCinneide 7 років тому +6

      I don't think it set out to be filled with horror and despair, but it should have been.

    • @mikeclarke3990
      @mikeclarke3990 7 років тому +2

      Joker for sure, a luck of vunerability is my main gripe with the reboots.

    • @ajsingh4545
      @ajsingh4545 7 років тому +8

      Fallout 4's graphics and art direction was utter crap.

    • @Tarkovian2
      @Tarkovian2 7 років тому +1

      Joker neither did new vegas, fallouts were never thick with atmosphere

    • @harveygibbons2983
      @harveygibbons2983 7 років тому +2

      cheeki breeki I think most people would agree that Fallout 3 had a pretty good post-apocalyptic feel.

  • @magicalframe9441
    @magicalframe9441 5 років тому +8

    What about the mid West? We have an incredibly varied landscape of large dense forests to dry desolate deserts

  • @captainuseless1071
    @captainuseless1071 4 роки тому +3

    A lot of people complained about the colors used in Fallout 3, but I enjoyed how it gave the game a grim/horror feel. Would def like that in the next installment.

  • @zumzoom6368
    @zumzoom6368 7 років тому +23

    Well, the hope for at least a good Fallout game (not to mention groundbreaking) from Bethesda is getting weaker with every passing year... Nonetheless i do hope it's gonna be better than F4.
    Great video! I agree practically with every point.

  • @UtushoReiuji
    @UtushoReiuji 7 років тому +15

    I enjoy the GURPS tabletop system, and recently I worked up a Fallout campaign setting involving Hawaii and the neighboring islands, and had a central faction being a US Navy remnant that takes gunboat diplomacy to heart with a few generational warships(of various classes) under their command. I never ran it because most of my players weren't really into the concept of a maritime Fallout, but in my mind I thought it was a fairly solid and fresh concept.

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому +3

      Going full-circle since Fallout was initially based off of GURPS. :)

    • @noahmiller8042
      @noahmiller8042 7 років тому +2

      i mean if your willing to run it on roll20 im willing to join!

    • @basilharpham9372
      @basilharpham9372 6 років тому

      i want to see Britain show up in a later game as a fleet of giant ships called Arks ruled by nobility

  • @beatthegreat7020
    @beatthegreat7020 5 років тому +3

    I’ve been writing up a Fallout tabletop game for a good while now and this video will probably be my greatest source for ideas and inspiration towards it.

  • @smoothiemcguffin2721
    @smoothiemcguffin2721 5 років тому +125

    Not even seen the video yet but I just wanna say: Fallout New Vegas with fallout 4s engine

    • @txmwxl
      @txmwxl 5 років тому +9

      76* Engine

    • @kohls9891
      @kohls9891 5 років тому +18

      @@txmwxl fallout 3, Fallout new vegas, fallout 4, and fallout 76 all use the same engine. Just different graphics.

    • @JollyOldCanuck
      @JollyOldCanuck 5 років тому +19

      @@kohls9891 Fallout 4 uses the creation engine, which is the successor (upgraded version) to the gambryo engine used for fallout 3 and new vegas. While they share code it is incorrect to say that it's the exact same engine.

    • @CryBite
      @CryBite 5 років тому +9

      @@JollyOldCanuck it has the same shitty limitations.
      So its the same engine for me.

    • @christiebailey1479
      @christiebailey1479 5 років тому +7

      Unreal engine

  • @VaultBoy1300
    @VaultBoy1300 7 років тому +7

    While I feel that action mode and tactical mode could be split into two whole games that would be a great revival of both old and new types and that the radiation level in America 200+ years later is due to the abundant use of nuclear fusion technology in everything from computers to cars and pipboys, I very much enjoyed and appreciated this video. Keep it up!

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому +1

      If you've played Valkyria Chronicles (mentioned in the video), you will see that it controls just like a 3rd person shooter, it just pauses time for others and limits the amount of actions and movement you can do each turn. Obviously it would take more time than simply having one system, but it wouldn't be the man-hour equivalent of two completely new games. Also, the VATS system in Fallout 3+ already does a mock-turn-based system, this would be a more sensical expansion of that, rather than a jarring turn-based mode and realtime hybrid as it is now.

    • @VaultBoy1300
      @VaultBoy1300 7 років тому +2

      Indigo Gaming while I don't think a tactical and Action mode is impossible to have in one game, I'm just thinking that down the line if the focus is on both they'll achieve neither. I hope otherwise though.

  • @ItsGreenHerring
    @ItsGreenHerring Рік тому +2

    as a washingtonian myself Ive been thinking of a fallout setting for a while and so glad im not the only one who thinks its a great idea!

    • @Indigo_Gaming
      @Indigo_Gaming  Рік тому +1

      As a Washingtonian I'm embarrassed that I forgot what the Cascades were called when I made this video. 😄

    • @ItsGreenHerring
      @ItsGreenHerring Рік тому +1

      @@Indigo_Gaming Wait your from washington too? sick!

  • @isaacthelastn7687
    @isaacthelastn7687 6 років тому +21

    My only issue with your idea is I would love it so much I wouldn't play anything ever again ;)

  • @I3ordo
    @I3ordo 3 роки тому +3

    16:00 at this point i think you have fallen to the overd-design trap, the declaration faction alignment and using banners on armor does not sound like "fallout" at all. ınstead, having companions and/or weaponry of said factions should suffice.

  • @divyanthj
    @divyanthj 5 років тому +8

    One amazing feature would be an ambient temperature mechanic!
    This could unlock a whole bunch of new stuff, like attributes that adjust temperature protection and gear that would provide buffs. There could even be perks that adjust your other SPECIAL attributes depending on how close the ambient temperature is to optimal temperature. The one big thing a simple temperature could unlock, is a functional weather mechanic. If it's too cold, you have to wear warm clothes or else you'll freeze, become slow, lose damage/crippling resistance and eventually health loss. In non-combat zones, cold weather can even debuff your charisma, intelligence or luck.

    • @aa0e657b
      @aa0e657b 5 років тому

      Instead of intelligence, charisma and luck it could be agility/perception

  • @andyhatter6292
    @andyhatter6292 6 років тому +5

    Anyone else like the idea of being able to pick songs from a list for your very own radio broadcast presented by a character in the game who you help by either fixing broadcasting equipment or by clearing out an old radio station?

    • @Indigo_Gaming
      @Indigo_Gaming  6 років тому +3

      Could have old records scattered around that you could collect. That would be interesting.

    • @andyhatter6292
      @andyhatter6292 6 років тому

      Indigo Gaming I love that idea. See this is why Bethesda should listen to its fan base!

    • @irusvzi
      @irusvzi 5 років тому

      in Marc Ecko's Getting Up you could walk around and pick up little iPods that would have individual tracks on them that then added to the playlist. It's a graffiti/fighting/climbing type of game, I used to play it on ps2 like 10 years ago

    • @shrekonion8307
      @shrekonion8307 5 років тому

      Tbh i would like no music better but the ambience noise became so shit after the second game that i just cant play the game without musiv

  • @rhylsaldar
    @rhylsaldar 7 років тому +80

    I just want some desert apoc feeling like the old Interplay sequels.
    I can not stand evolving in a huge 200 year long living junkyard and its inhabitants still not cleaning it.
    Consistancy & I need both to have a Mad Max kind of wolrd where weapons are not that rare but ammos ans specially powder are, Only in Fallout 2 we can see gangs fighting for the ammo workshops... Fallout 3 was a really good sequels but fallout 4 is just a huge popcorn fairground not a Fallout game.
    I really like your work keep it up with the good fight.

    • @jeremy7157
      @jeremy7157 7 років тому

      Hey, go play Fallout 1.5, it's a free community made Fallout game, old school style
      it's really good

    • @demoninquisition7470
      @demoninquisition7470 7 років тому +7

      First, lemme dispute a couple of things on that statement. Nuclear tech in Fallout was much more advanced. You do realize that while Metro's WWIII took place in 2013, Fallout's Great War took place in 2077, right? Not only that, but the world of Fallout had cold fusion and much better dirty bombs, meaning the radiation could be spread farther and for longer than what was possible in Metro. In regards to the sky, sooty aerosols, nuclear waste, and even just regular dust would be kicked up into the atmosphere, creating a thick layer that would cool the areas underneath it. This is known as a nuclear winter, and would be the direct result of such widespread nuclear detonations, especially that of such powerful dirty bombs. The resulting effects of radiation, including the radiation itself, would be MUCH worse than anything remotely possible in Metro's world. And finally on these two games, Metro and Fallout can be compared, ironically as I've just done now. They fall into the same genre, that being science fiction, and also follow the same premise of a third world war turning the world into a nuclear wasteland. The point you made on dialogue and knowledge of how games are made is moot, seeing as to how you don't know how many of us have worked in the game industry, and what we're asking for is just a slightly improved version of the type of work they've already done on every mainline Fallout game EXCEPT Fallout 4. We know it's a ton of work, that's no secret. It's also no secret that most of us don't care how long it takes for a sequel to release, so long as the wait time is worth it. If Fallout 4 had all these features, it'd be way more than worth it. You seem to underestimate our patience as a community. Cheers - Demon

    • @Cheesegoose3
      @Cheesegoose3 6 років тому

      Demon Inquisition you sæl have good points i dont reallly know WHO to agree with

    • @jmaan3
      @jmaan3 6 років тому

      Ever heard of a salted nuke before? Its a theoretical weapon thought up in the 50's but never made because it would be too disastrous to the environment to even test. It is essentially a nuke with some extra radioactive material shoved in to make the radiation even worse, spread further and last WAY longer making the bomb basically a nuke and a dirty bomb on steroids in one package. Since the people of pre-war Fallout were even more obsessed with war and nuclear energy I think the weapon would be more then theoretical in the Fallout world, most nukes would be salted nukes. This explains why the radiation is still just as much an issue now as it was 200 years ago in the Fallout world.

    • @shrekonion8307
      @shrekonion8307 5 років тому

      @@jmaan3 in the fallout world everything used nuclear power so maybe thats the reason theres still radiation after 200 years

  • @luvslogistics1725
    @luvslogistics1725 5 років тому +42

    I missed the choices from Vegas in Boston; the moral dilemmas were complex

    • @sirfrancisofthefilth3919
      @sirfrancisofthefilth3919 5 років тому +13

      Proof that obsidian created a better game than Bethesda ever could. In less time no less

    • @henrycrabs3497
      @henrycrabs3497 3 роки тому +1

      Play Far Harbor

    • @exemplar7205
      @exemplar7205 3 роки тому

      @@henrycrabs3497 the difference is, fallout 4 only had far harbour as its decent writing in the 7-8 years development time, obsidian in a year and a half made a much better written game than bethesda did, 4's writing was awful, one decently written dlc does not make up for the rest of it.

    • @henrycrabs3497
      @henrycrabs3497 2 роки тому +2

      @@exemplar7205 best I can do for now

  • @jonathancarroll1282
    @jonathancarroll1282 5 років тому +42

    These changes would add a lot of realism but I feel like it would just be to the point where it wouldn't be any fun anymore.

  • @alexlindstrom9971
    @alexlindstrom9971 7 років тому +4

    You deserve to be huge. I'm very picky about subs and only have a small handful of gaming channels I follow (LGR, Accursed Farms, Mandalore, and a few others). Your content is interesting in subject matter and excellent in execution, and you know how to speak into a microphone and enunciate properly (more than I can say for many channels which are somehow much bigger). Your editing is so good that I have to conclude you are either a student, professional, or serious hobbyist. I already plan to go back and watch all of your other content and will be on the lookout for every new video. Keep it up!

  • @dr.robotnik3684
    @dr.robotnik3684 2 роки тому +1

    I think a multiple character/story plot could be cool, like you start either as a vault dweller, an old world ghoul, or a wasteland merc, all three characters are intertwined in the story and depending on whi you play as will determine the final outcome, maybe one of the other character dies because of a choice you made, and then the other character in turn betrays/leaves you. Or something.
    And as far as your comment about a fallout outside of the US, check fallout london, I know you know of its existence :)
    Keep fighting the good fight 💪🏻

  • @uristboatmurdered6051
    @uristboatmurdered6051 7 років тому +18

    Would be cool to see a Fallout with the creators of Metro and S.T.A.L.K.E.R handling the gameplay while Obsidian and the original writers behind Fallout 1/2 handle the writing and lore.

    • @WulfLovelace
      @WulfLovelace 7 років тому +7

      Now that Is a ideal Fallout

    • @dogpicture_
      @dogpicture_ 6 років тому +7

      Helios Honestly, Bethesda is better with world design. I would want them on that.

    • @ianbailey6592
      @ianbailey6592 6 років тому +3

      Bethesda has some world good ideas (Come on, the institute is a interesting concept), it's just that they kind of falter in their implementation.

  • @moonwolf8470
    @moonwolf8470 7 років тому +36

    Preston Garvey: A new city needs our help, go up the north and you'll see the city
    And that's how fallout 5 started Solo survivor journey to Chicago to save the city

    • @fumarc4501
      @fumarc4501 7 років тому +2

      Moon Wolf
      Chicago means Enclave, Midwestern BOS, Wild Robots, Mutant Beast Lord psykers, and more!

    • @LoydAvenheart
      @LoydAvenheart 7 років тому

      Chicago was fucked before the apocalypse it can't get much worse.

    • @silasstryder
      @silasstryder 7 років тому +3

      How about we keep Preston far far away from any future fallout games, mmk?

    • @ilhandaanish2381
      @ilhandaanish2381 7 років тому

      Silas Stryder imagine if he had children and they appear

    • @ilhandaanish2381
      @ilhandaanish2381 7 років тому

      Silas Stryder but I heard a youtuber I forgot who maybe graenolf or fatal crouzer or something was given a role to voice deacons Son

  • @AJ-em2rb
    @AJ-em2rb Рік тому +1

    i think the best route forward with the fallout series is a partial reboot. take what we know works from the Bethesda games but wipe all story and continuity away and focus on a proper expansion of the lore from Fallout 1 and/or 2 and even include some similar events as background lore, but in different times/places; basically retrofit the lore into what is now known to be good storytelling and worldbuilding.
    i'd also love to see a vast open world on on par with the Horizon ZD/FW series with just as much environmental diversity but i also understand that doing so would be a massive undertaking.

    • @DJWeapon8
      @DJWeapon8 3 місяці тому

      My personal Fallout game concepts are rebooting the awful Bethesda entries.
      Rewriting their stories to be more accommodating to an open ended/blank slate player character, to allow more player choices and consequences in quests, to fit with and not contradict any previous lore, and to add onto what scant decent concepts and elements Bethesda added in those games to be even more meaningful and enrich the Fallout lore more.

  • @RM-uy3ec
    @RM-uy3ec 6 років тому +22

    For combat I’d really wanna see a game difficulty that represents real damage. A gunshot wound should feel like a gunshot wound to your enemies as well as you. No more bullet sponge enemies please. Bethesda can balance this out by adding a cover system to make things a bit easier

    • @Indigo_Gaming
      @Indigo_Gaming  6 років тому +2

      That's one thing the older games aced. Sometimes a gun would just obliterate someone into tiny giblets, and you really felt the impact and punishment from powerful weapons.

    • @tokiwartooth4404
      @tokiwartooth4404 6 років тому +3

      The 3D games already have cover systems. It's simply using cover and tactics without annoying, awkward button prompts.

    • @Zoltria
      @Zoltria 6 років тому +5

      The problem with this however is that IRL this damage is usually permanent and also it removes level barriers completely. Yes this would be really fun and educational however for a game I can see many people disliking having to save before every fight just in case they get one shot.

  • @Direcyphre
    @Direcyphre 5 років тому +3

    Thing about fast travel: It most definitely does not kill exploration because you would need something to explore. as it is, you still have to reach said locations in order to fast travel to them in the first place, so all it does is allow you to consolidate your belongings (and organize inventory and followers) at a centralized location. Not that there is anything wrong with the way other games have done it, like the signposts in The Witcher 3, but if your only complaint is a lack of exploration, you seem to have missed that exploration on the first go around; nobody wants to keep backtracking the same areas.
    Also, we get it, you REALLY like survival elements. All hardcore, all the time. But there is a reason its optional in so many games.

  • @theduke7539
    @theduke7539 5 років тому +1

    Scorpions exist all over the US and so it makes sense for them on the east coast, ghouls and robot enemies aren't restricted by a particular region, Ya Guai are a single enemy encompassing many bear species. And super mutants were caused by not one, but dozens of isolated experiments leading to variations, but ultimately a similar species nation wide, radstags are also found on the east coast, but not the west, so it makes sense.

  • @kabet6951
    @kabet6951 5 років тому +22

    This video is basically "How much can we copy Metro and into the next fallout?"

    • @Skogze
      @Skogze 4 роки тому +2

      to be fair the original fallout was as equally as 'mash every trope from popular things we like into a game' as this video lol

  • @Ostnizdasht206
    @Ostnizdasht206 7 років тому +105

    Those are really good ideas for locations. I especially like the idea of the game taking place in Seattle since I live there.

    • @Indigo_Gaming
      @Indigo_Gaming  7 років тому +4

      Yeah I had a little personal attachment too as I lived near Seattle for about 18 years.

    • @G_-ue9bq
      @G_-ue9bq 7 років тому +9

      CyberRonin Theres actually a huge fallout 4 mod being worked on called fallout cascadia. Its pretty much going to be its own game and completely seperate from fallout 4 and will take place in seattle. The team behind it has made a lot of progress with the mod, you should check it out.

    • @fumarc4501
      @fumarc4501 7 років тому +4

      CyberRonin
      Check out “Fallout Cascadia”.

    • @gabrielthomison1504
      @gabrielthomison1504 7 років тому +2

      Tacoma squad but I go to Seattle enough to be familiar with the city

    • @EmeraldBayMovies
      @EmeraldBayMovies 6 років тому +3

      CyberRonin I've always wanted a game taking place in the Pacific northwest. The scenery there is beautiful, especially around the Oregon coast.

  • @dboi9271
    @dboi9271 5 років тому +12

    I’de agree with you but two things that irked me
    1. The reason why there is still radiation is quite simple it is the title.
    Fallout, in the fallout universe EVERYTHING relies on nuclear power
    2. China, just no. As a dlc maybe but not as a whole game

    • @Princely_plus
      @Princely_plus 5 років тому +10

      Optically Green without it being in America you would loose the aesthetics of fallout

    • @dragonbornexpress5650
      @dragonbornexpress5650 5 років тому +1

      @@Princely_plus, exactly. Alternate 1950's style America is what makes fallout so unique. Most others just take place in modern day with no alterations, but fallout cranks it up to 11. Trying to set a fallout game anywhere other than America is like a Metro game that isn't in Russia, or a Banjo-Kazooie game that doesn't have Banjo-Kazooie; it pisses you off.

    • @Princely_plus
      @Princely_plus 5 років тому

      Dragonborn Express yeah, and you’d miss out on all the ironic comedy playing off of old America’s consumerism. Etc.

    • @VeteranR
      @VeteranR 4 роки тому

      @@Princely_plus Sorry for necro. I agree with this statement 100%. Fallout games should never be set anywhere outside of the United States. Places like China, UK, Australia etc, are just wrong and not right.
      Although the very best outside of the United States location that we can see are Canada, Mexico and the Carribbeans. They are neighbors of the US, so US influence was most likely high which could mean that the 1950s culture was preserved. Canada was annexed, Mexico was invaded due to the earthquake and also semi-annexed. The Carribbeans has had a long history of US influence and they aren't far away from US mainland.

  • @carlmang3643
    @carlmang3643 7 років тому +14

    Couldn’t have said it any better myself, keep up the good work Indigo!

  • @michaelcoffey1991
    @michaelcoffey1991 6 років тому +10

    Actually LOVE about 75% of these ideas :).

  • @arturmonteirodacosta170
    @arturmonteirodacosta170 7 років тому +9

    Your channel is highly under watched, your videos are works of art and I thank you for you time.

  • @chaosisthebestsauce
    @chaosisthebestsauce 7 років тому +104

    you know it is sad as hell that gamers are now going to modders to make actually good things and games now instead of the actual companies

    • @bbspooks
      @bbspooks 6 років тому +3

      Truth.
      And companies that sell unfinished games and make half of it DLC *cough* Blazblue Crosstag Battle *cough*

    • @HughMansonMD
      @HughMansonMD 6 років тому +2

      Shit, I dont have a pc and have just started learning programming on my own time the other day...I plan on playing every pre existing Fo game/dlcs/mod and make my own mod before I even consider buying another game from BGS game.

    • @rangerhawk
      @rangerhawk 6 років тому

      Only partially agree here. I like both Horizon, and Frost for instance. Completely different play experiences. And having both is something the game developer would never do. Modder's add so much to the experience I can't imagine a Fallout game now without it.

    • @lucioleepileptique9195
      @lucioleepileptique9195 6 років тому

      Moders do a better job than devs studios thèse days ; almost as.if they count on them for "free debug"...

    • @rangerhawk
      @rangerhawk 6 років тому

      @@lucioleepileptique9195: They do have the benefit of hindsight, feedback from the game community, and time to complete work without corporate toads looking to fire them if they do not produce on a schedule.

  • @justanormalhttydfan9804
    @justanormalhttydfan9804 3 роки тому +1

    Only issue I have with the "setting the world on fire" bit, is that you said the first two Fallout's left the sky to the player's imagination... even though in both Fallout 1 and 2 (more 1 than 2) a good chunk of cutscenes show the sky and it is pretty normal (examples: The intro of Fallout 1 panning from the TV, then the end of the game when the player character walks out into the wastes.)

  • @highway_0181
    @highway_0181 6 років тому +26

    Bethesda be like "Fallout Online !!"

    • @TeCHnORiOT
      @TeCHnORiOT 6 років тому +2

      An online Fallout has been talked about for years, even when Interplay still had the rights to it.

    • @bungski2234
      @bungski2234 6 років тому +4

      Do i have some news for y'all

  • @TheNerdySimulation
    @TheNerdySimulation 6 років тому +13

    I really like the idea of taking the New Vegas system of Speech and having instead of a binary option, just having more beneficial speech options available to you. A low speech might mean you can only convince someone to give you access to their ration storage if you go retrieve a water filtration system from a Pre-War structure infested with Super Mutants, where as an average to above average speech would allow you to only have to go scout out the area, or an excellent speech skill would make it where you could convince them to give up some rations in trade for ammunition. This way having a higher speech isn't nullified by a player saving and loading repeatedly, but isn't set to a binary system of Success/Failure and allows players to feel as though having a higher speech makes their character more convincing.

  • @CannonGround
    @CannonGround 3 роки тому +4

    Man, it's like the team of Fallout: The Frontier took this video word for word. Nuclear winter, Pacific Northwest, vehicles, etc.

    • @Indigo_Gaming
      @Indigo_Gaming  3 роки тому +2

      Been wanting to try that mod out. Looks ambitious as hell!

    • @henrycrabs3497
      @henrycrabs3497 2 роки тому +9

      Aged Horrible

    • @zedudedaniel
      @zedudedaniel Рік тому +2

      Also copius amounts of fetish porn.

  • @NZAnimeManga
    @NZAnimeManga 7 років тому +82

    Out west, like 1, 2 & NV.

    • @Force_DLX
      @Force_DLX 7 років тому +11

      Id like to see post apocalyptic Texas, it would be cool to walk the ruins of downtown Dallas exploring buildings and fighting raiders.

    • @MikeTheGamer77
      @MikeTheGamer77 6 років тому +7

      NO. Thats been done already. Something in the midwest would work. We need mountains and snow as part of the landscape.

    • @jmaan3
      @jmaan3 6 років тому +4

      Bethesda likes sticking to the East coast, West coast is for other companies who have made Fallout games. Fallout 1, 2 and New Vegas all took place on or near the West coast and none were made by Bethesda. So unless Bethesda pulls another New Vegas and lets another company make the game (highly unlikely) I'd expect no further then the middle of the country.

    • @johnnygreenface
      @johnnygreenface 6 років тому

      Or up north

    • @johnnygreenface
      @johnnygreenface 6 років тому +1

      Force but texas has super radiation tornados maybe

  • @Kydino
    @Kydino 7 років тому +32

    Bethesda is probably going to get bitchslapped by the metro devs if the new open world game they're making ends up being great like last ones.

    • @nolongeranihilist1659
      @nolongeranihilist1659 7 років тому +3

      Kyriolexical Dino
      It will not be open world, but the levels will be less linear and more open.

    • @Kydino
      @Kydino 7 років тому +6

      Oh ok. I was actually hoping it was fully open world, really got my hopes up since part of the S.T.A.L.K.E.R team is in their studios.

  • @shuaguin5446
    @shuaguin5446 5 років тому +21

    Fallout 1 and 2 : Dialogue change depending of reputation, perk and stats (INT and charisma )
    Dragon age origin : about 6 different origin story playable as a intro.
    Planescape torment or Tides of Numenara, choice you make create your alignement, wich then change how NPC react to you.
    Mass effect and Witcher : fully voiced characters but choices have consequence
    Plenty of exemple on how to make RPG, if you know how to write dialogue and story.
    Bethesda does not know how to that, wich is why they make exploration game, not RPG.
    Forget about a good Fallout RPG game in the futur, bethesda needs to die first.

    • @Alex-by4zv
      @Alex-by4zv 4 роки тому +1

      fully agreed, brother, and I feel you. Unfortunately Bethesda dudes aren't the only one sucking atm. Something major has to happen before the world starts producing some old-school quality games. CD Project RED might be the only exception, and I'm not even sure anymore.

  • @dondoe1328
    @dondoe1328 7 років тому +8

    Definitely a great concept for a perfect post apocalyptic game
    👌
    Some day... some day we'll get a game like this

  • @dunka12
    @dunka12 7 років тому +10

    It's so annoying seeing the term shaders became interchangeable with skins. Thanks Destiny.

    • @demoninquisition7470
      @demoninquisition7470 7 років тому

      ? This is pretty confusing, as shaders are exactly that, skins. Even then, this is the first time I've heard a non-Destiny related video even use the word shader.

    • @dunka12
      @dunka12 7 років тому +1

      what do you mean when you say shaders are exactly skins? You know what's a shader in game development, or are you just trolling?

    • @demoninquisition7470
      @demoninquisition7470 7 років тому +1

      OOOOOOHHHHHHH. I thought you were referring specifically to Destiny's shaders, which are pretty much skins in that case. I had no clue you were talking about actual shaders. I apologize for the misunderstanding.

    • @dunka12
      @dunka12 7 років тому

      Don't worry about it. Hard to have clear conversations in the comments section anyway :D . I was just hoping that Destiny's loose use of the term shaders, won't become too popular that in the near future it's gonna be confusing as hell on what a shader is when talking about games. I didn't expect it to catch on, but seeing how Indigo threw it so casually in the conversation, i was just "ohhh nooooo.....it already sipped into common language in a wrong way" :))) I wanna go into Bugie's offices and slap the marketing team there "IT"S A GOD DAMNED SKIN MOTHE*F****" Everything on the screen is a shader in a 3d game.
      *(in case one of those guys that starts a reply with "actually..." reads this. I know not always. Shut up.)

  • @TheRealNintendoKid
    @TheRealNintendoKid 5 років тому +1

    I love all of your ideas, especially the one about having multiple possible scenarios play out instead of the same game over and over again... I'd like to see some "choose your own adventure" type of stuff almost... Like, I wanna start out experiencing at least some short bit of pre-war life, then have the option to either make it to a vault or escape underground to the metro tunnels or something similar... Then I wanna deal with vault life and underground life for a little while... Then eventually I wanna take control of a descendant of your original character to go out and explore the wasteland.
    Maybe to make it even more variable, set it up so your family is out on some kinda camping trip when shit starts hitting the fan, so you have multiple options for where you wanna go to seek shelter.
    Either way, I don't wanna just be thrust out into the wasteland. I wanna see some backstory stuff, and I want to be able to affect how well off you are when you do go out into the wasteland with the things you choose to do a generation or two before. Fallout 4 gave us a TINY little tease of prewar life. I want more of that. And I want more actual vault life. I wanna experience some of the experiments and chaos.

  • @James11111
    @James11111 3 роки тому +8

    Talking about the more localized wild life made me think that, with all It's flaws, 76 did get something right by including local legends for it's creatures. Hopefully that continues.

  • @sokumotanaka9271
    @sokumotanaka9271 5 років тому +4

    I say this video needs a sequal talking about the party members and enemies you'll be facing. (maybe one can be a talking deathclaw?)

    • @johnny260285
      @johnny260285 5 років тому

      Play fallout 2, there's Goris. A deathclaw scholar.

  • @AshleyBlackwater
    @AshleyBlackwater 3 роки тому +1

    I gotta be honest aside from the odd neat idea, most of this sounds like to much of a change from how the series is progressing.
    Especially the bit about making it more like the bleakness of the older fallout games. People loved new vegas for actually showing development compared to the shanty towns of 3 (and 4, kinda*)
    The role playing options you propose also seem to be limited in scope. In many cases it's better to leave things open for the player than to force them into a path by giving them to little options.
    Many of the proposed mechanics, despite sounding good on paper, seem like they would be very hard to actually implement.
    The reworked armour system sounds like a step back, and whilst i admit 4's/76's system needs work, stepping back to complete outfits sounds like a devolution. clothing skins and more customization would be pretty good tho, if done properly. Tho a reaction modifier sounds like a fuck ton of work for the payoff. New Vegas did it pretty well with the disguise system, just painting your armour probably shouldn't surface.
    Lots of this sounds like a proposal for a differn't post apocalyptic game in a fallout skin tbh. Two differn't gameplay modes for combat also sounds ludicrous. Like, prototype something like that as a mod and see how well it turns out. Having perks affect the two differn't gameplay modes sounds like hell for a developer, especialy when the developer in this case
    At the end of the day, as long as the devs build upon the previous games, whilst learning from their mistakes, the next fallout game should turn out well.
    I kinda wanna make a video like this now...

  • @dovakiin23
    @dovakiin23 7 років тому +22

    Great video! One of the most high quality vids I've seen in awhile. You just earned a sub amigo!

  • @Largentina.
    @Largentina. 7 років тому +6

    What a fantastic video. Honestly, most developers should take cues from the STALKER series.