It doesn't look NEARLY as hopeless when you're in Overheat as it can feel to be in Burnout in SF6. Obviously you have no access to EX moves but the fact that you can still just defend and you can still use an invincible wake-up reversal even in Overheat means you ways to fight out of it, plus if you manage to use your Hidden Gear during Overheat, you go back to 0% meter which is a SICK mechanic. I'm enjoying Terry in SF6 but I can't wait to try this game for sure!
I was coming down here just to say something like this. I would like to add though, that even in overheat in addition to still being able to JD, you have a whole guard bar to chew through as well, guard only decreases when overheated, so its another layer of protection, overheat is seeming like not a total death sentence like burn out is in sf6. That's a great thing imho.
I swear Hellpockets landed that crossup axe kick setup, like, half a dozen times and lost every interaction that followed like neither of them could ever believe it worked so they just looked at each other for a second lmao
They gotta fix Rock's Power gyser. Like where is the opponent supposed to be in the blast? The character's silhouette in the blast would work wonders for the attack
@@Satancel I wouldn't say they look lame, we still got until April for some visual updates, but I will give you this, some of them do lack a hard impact
Did you guys get a chance to check Preecha's Redline super brake? I'm very interested in how her's and Rock's work (I have a bigger interest in Rock's lvl2 brake, but I'm more interested in playing Preecha). I saw Mai's super break and i could only see very limited usage potential there (combo off normals that only cancel to super or JD/HD cancel 0 frame combo starter) but for Preecha and Rock i see more interesting use cases.
I like how rock learned his uncles move by shooting an air fireball plus how he uses his father's air slice. Rock will be a serious threat in the future with three great fighters moves combined
Nah. Neo Deadly Rave was his take own on his father's original. He's a lot stronger now and is using the move that was originally used (in Real Bout Fatal Fury) to take down his own father Geese, the Power Geyser. His version even of the Power Geyser is stronger than Terry's. Think Anakin Skywalker from Star Wars. However what will his fate be....
@@HaipaSonikku I hear what you saying… But his version his not as strong as Terry bro.. Hell no. In Garou Terry Power level at 35-38 years old is the strongest it ever been. Even Grant acknowledges Terry is the real monster. I just think he should’ve kept the Deadly Rave with a new schematic.
@@SDSOverfiend Terry's is perfected. Big difference. He bangs on it effortlessly with the grace of a pause for floss. Also, very key. MOTW was then. COTW is now. Years have passed and Rock is an ordeal stronger now. We'll wait til the game's out and how the Story goes, but just from the visualization alone. Rock's version is (like his Neo Rave in MOTW back in '99) a Hidden Gear and very key, does more damage. Notice that Rock's voice during the fights are more aggressive. What's been lost for many years now among players today in the West, is that these moves are in itself telling a story. Terry sees that Rock can be extremely dangerous if left unchecked (he's had nightmares about his death caused by Rock before i.e. Production I.G produced The King of Fighter Another Day) so he's now stepping up to answer. He's not young anymore so he gotta reach in more, i.e. can't do Rising Tackle straight up anymore, no Power Dunk, so diagonal Rising Tackle and Power Dunk combo tied to S.P.G.
@@HaipaSonikku I understand. Great post. How many years is COW after MOTW? Terry and Rock still have the same look and build. What did Kain do to Rock after the events of MOTW? In KOF lore Terry became a Drunk and Rock always scolded him for it. I hope all of this is expanded on because the Lore is great within itself.
If I had to describe the vibe of this game in street fighter terms it’s a game for a person who started playing fighting games with street fighter 4 and wishes sf6 was more like sf3
They released build with limited characters probably to limit what characters people will use and to get enough input for those characters. It’s weird that Billy isn’t playable though.
I like it, looks good. It's still 6 months out so there's a ton of polishing and additions that can still be made. Not really worried about this game tbh. Good sized 17-character roster and the first season of 5 DLC characters is directly included in the pre-order purchase so they're basically just a part of the base roster since it's "free" lol. That's the problem (a good problem) for Fatal Fury to me though. I like too many of them and have to find a main 😂
Game looks fun. My only caveat is cinematic super being way too long and some combos dealing more that 60% life. Maybe damage will be toned down? Also, do we have any info about an online beta? I want to try this game, the online and its training mode which better have frame data and save states.....cause I have no courage to rewatch the full super cinematic each time to lab the follow up.......
Imo the game seems pretty low damage in general, with the occasional blow-up combo. Idk, I’ve never had a problem with high damage combos if they don’t happen very often.
My first impression is it isn't trying to be as crackhead over the top as SF or Tekken in terms of offense/defense ratio. I'm hoping that will translate well and entice me and others to pour tons of time in. Tekken especially is doing too much with aggression. I don't feel like I enjoy putting as much time in as I did with 7 for example.
No, but as you can see in Mai's first set, it's highly punishable. High-level gamers don't mash, so there's little reason to wake-up DP. It still works as an anti-air, but it's better to dash under an air attack and get a combo on the recovering opponent, instead of a single counter hit.
I’m not really liking the music, and the visuals are just a bit too stiff and “bright primary colors” for me. But I’m a big Snk fan, so hopefully I’ll warm up to them, and the gameplay itself looks good
@@shanebluesky7452 I'll add one more. The reason why these characters don't stay dead like they did in the past is because you losers in gaming today ain't bout shit. Look. I was there when Street Fighter III 3rd Strike came out in 1999 and I knew right then (as well as Garou MOTW later that year) this this is the reference model. I didn't need an Evo Moment #37 to sell me on it cause I already knew what I was looking at. I get their frustration (cause I'm an avid anime viewer since early 1990s) cause the West is VERY slow on the uptake.
This game is going to crush sf6 without a doubt,although it is a shame cause I like the sf games but 6 is just abysmal compared to the previous games imo and I'm sure more would agree and disagree,but this game looks really REALLY good
Hoping the combo damage gets toned down and the movement speed/jump arcs get improved. Also looking forward to more zoner/space control types. It does seem like there is a considerable amount of hitstop but with everyone pressing buttons it hasn't been often that things weren't CH lol. But I think as pace speeds up and amount of interactions increase the game will only get better. Looking exciting. Thanks for sharing!
The matches in this video went by fast because the damaged is good. So i hope they keep it this way. I don’t want long drawn out matches. It makes sense for the damaged to be high in this game because you’re canceling ex moves into ex moves and then you go into burnout. I’m liking everything I see so far.
@@damonte985 Exactly. Street Fighter IV set a very bad precedent for an entire generation. Virtually all fighting before '09 had this level of damage because defense mattered. There are PLENTY of defensive options in this game. I've been around before versus fighting games were even a thing back in 1991 and the point of these games is to be fantasy based off reality. In a actual fight, if you ain't gotcha hands up i.e. the bus, the consequences can be fatal.
@@HaipaSonikku Right. This game has great defensive options on top of being explosive offensively which is so intriguing to me. I love the fact that I got to be on my toes the whole match because if I slip up I’m going to take big damaged. That alone is going to keep me sharp during a match. Also because of the way the system mechanics is in this game all the characters are going to be able to do good damaged which is good.
@@damonte985 talking more about competitive level. As people get accustomed to the defensive options and play for stakes things will slow down. Right now they're constantly pressing so half the things are on CH. That in general will tone down damage from what we see but there's also less to open people up. Mitigating that with high damage is not as good imo. I rather increase the amount of individual interactions. 60/60/60 is the same as 40/40/40/30/30 but the latter will feel faster, more control of outcomes, and have a better conversation back and forth. It's possible when the movement is more aggressive and the risk (high CH damage) is lower so there's more incentive to challenge. Plus, with faster base movement, it'll make the defensive options stand out that much more.
With a name like “Matrimelee” you definitely know what a good soundtrack is all about, lol! But I agree though, between the announcer, the sound effects (that sound too similar to KOF 14/15’s, and the boring soundtrack so far, the audio is lacking and I hate that because SNK used to be the best in the biz when it came to that. People are worried about the graphics when the sound design is just as important
@@castro187guy Bro, SNK is using 3D for 10 years now and this is all they can do in 2024, don't expect too much so you don't get disappointed. If you want great graphics and effects go play every other fg from a developer that is not SNK
@@mkeoninebecause gameplay devolves into take the throw or get baited and eat a huge punish. Allowing for throw loop meta to be a thing. Which some ppl find boring.
@@sinshenlong So u press buttons and u guess? Like all modern fighting games are. Let's propose this.. If there was no guessing whatsoever.. If every aspect of a fighting game was re-actable, why would anybody wanna press first? How would progress the action if each player is blocking and just trying to whiff punish?
@@3DDGGlol and it won’t sell like sf6 either cause this shit looks boring asf to watch ima give it a chance but they got to speed the movement up or something. This stage looks horrible 2 lol idk . They still got time to polish it vox looks decent
I'm not sure I understand the point of this video. Were you trying to show us that Preecha is a terrible character? Or that your opponent is terrible at this game?
It's a game that will release next year. You expect peoples to actually be knowledgeable bout the characters off the bat? Like doing TODs and infinites?
If you knew anything at all, its a homage to Mai's street clothes that she's worn in the past. Character's been the same for 32 years. She's (like Terry back in '99) is a new character now. Time to give that shit a rest and move on. Everyone in Japan loves the new design and they're gonna kill you in tournament like always, so this isn't in your favor.
@@zozozozozizizizi Terry went through it back in 1999. I was there, a junior in high school at the time. Though not as shocking as most were all about 3D.
@@zozozozozizizizi Guy. You must be new to this. Mai hasn't been in a Fatal Fury game since 1998's Real Bout Fatal Fury 2. What that means is that MOTW and this COTW are generational time leap games. Think Dragon Ball to Dragon Ball Z or Naruto to Boruto. You're either not getting the context of Mai (new fighting stance, arsenal) being older against the new generation of Fatal Fury or very poor trolling.
Big fatal fury fan. Played Mark of wolves for years. I can't get behind this game. Looks like crap to me. So does street fighter. The 3D is terrible and same goes for samshow. Just bring back sprites or bring back Capcom vs snk2. I'm so tired of this nonsense
Those Vox Reaper combos amazing.
a half life combo from half screen? damn that's scary
@@gerardomiranda7383 Vox reaper is such a cool character. I love his design move set.
@@Hiah.l And guess what? All the characters are going to be able to do damaged like that which is cool. I like it.
@@damonte985SNK knows how to channel 90s edge for their characters lol
It doesn't look NEARLY as hopeless when you're in Overheat as it can feel to be in Burnout in SF6. Obviously you have no access to EX moves but the fact that you can still just defend and you can still use an invincible wake-up reversal even in Overheat means you ways to fight out of it, plus if you manage to use your Hidden Gear during Overheat, you go back to 0% meter which is a SICK mechanic. I'm enjoying Terry in SF6 but I can't wait to try this game for sure!
I mean the main reason burnout is so dangerous is getting hit by drive impact on the corner into a stun, there's not such a checkmate situation here
I was coming down here just to say something like this. I would like to add though, that even in overheat in addition to still being able to JD, you have a whole guard bar to chew through as well, guard only decreases when overheated, so its another layer of protection, overheat is seeming like not a total death sentence like burn out is in sf6. That's a great thing imho.
Burnout and throw loops keep me away from SF6
This game won’t sell a fraction of sf6 it’s kinda boring to watch still kinda early though .
Burnout changing frame data so that a bunch of characters have endless block string pressure is incredibly exhausting
I need this game in my life asap lol this is just amazing and looks ridiculously fun, especially Rock! Thanks for the footage
I swear Hellpockets landed that crossup axe kick setup, like, half a dozen times and lost every interaction that followed like neither of them could ever believe it worked so they just looked at each other for a second lmao
It's the latter, we were both shocked it crossed up each time.
@@Hellpocketshow do you find it against it's sibling KoF?
Great matches. You did good!
They gotta fix Rock's Power gyser. Like where is the opponent supposed to be in the blast? The character's silhouette in the blast would work wonders for the attack
True, seems imcomplete somehow, another angle would help it
Agreed😂
All Hidden Gears in this game looks lame tbh. SamSho had better "level 3's"
@@Satancel I wouldn't say they look lame, we still got until April for some visual updates, but I will give you this, some of them do lack a hard impact
Can't wait for a beta! Really want to try Vox and Preecha.
This game is very beautiful, I can't wait to play it. FATAL FURY ❤
Damn , freaking cool gameplay 🔥 so fun to watch 🔥
They need to fix the character select interface. Player 2 life bar S.P.G selection should face the opposite way.
preechas voice actor is killin it. also a change in the background and adding ko during the super if it kills would help alot (like in sf)
those breaks on mai that was supernatural.
Rock's power geyser should be purple. Like the rest of his moves.
Because it is Terry's signature, maybe one of the reason to show both of them as mentor and pupil symbol, or father and son.
他經過kain的教導後,選擇了他想要走的路,所以不使用天羅地網,而是選擇威力噴泉。
Esse jogo vai ser maravilhoso de bom!
Did you guys get a chance to check Preecha's Redline super brake? I'm very interested in how her's and Rock's work (I have a bigger interest in Rock's lvl2 brake, but I'm more interested in playing Preecha). I saw Mai's super break and i could only see very limited usage potential there (combo off normals that only cancel to super or JD/HD cancel 0 frame combo starter) but for Preecha and Rock i see more interesting use cases.
On average, how many pairs of glasses does Preecha go through in a month, I wonder.
진짜 빨리 해보고싶다 이게임은 나오려면 너무 오래 기다려야되
그래픽은 여전히 좀 별로긴 하지만 게임은 킹오파15보다 더 재밌어 보이네요 억까콤보는 없는듯
@@pardonask8255 솔직히 저는 킹오브출시전에 트레일러 구경할때는 이것보다 재미있어보였습니다 제가 보기엔 킹오브15보다 재미없어보이지만 15의 단점을 많이 보완한 모습이 보이네요 이제는 딱히 깔게 없어보이는데
아직도 그래픽 이라던지 여러가지 지적하는데
카툰렌더링 처럼 해달라해서 그렇게 해줫고
모션도 자연스러워져서 딱히 깔게 없죠
그래도 뭔가 임팩트가 없는것이 아쉽긴한데
격겜해본사람들은 보기만해도 어떤감각일지
아니까 빨리 해보고싶은거죠
🪨 Bogard Combos
1st 1:18
2nd 1:44
3rd 1:50
4th 2:17
5th 2:26
6th 2:38
7th 3:18
🪨 🔥 🕊️
Vox looks hella fun
does anyone know if throws are 1f/prox in this game or if they have a whiff animation?
Best Rock Howard so far
SNK the future is forever great job 👍👍 my game of the year 2025
Rock Howard looks amazing in this game, man. Can't wait for this to come out
I like how rock learned his uncles move by shooting an air fireball plus how he uses his father's air slice. Rock will be a serious threat in the future with three great fighters moves combined
Isn’t “Shippu Ken” Geese’s move?
So Rock’s rising tackle can”Brake”. Now? Nice. However I don’t think he should have a Geyser. His Neo Deadly Rush is sexy enough and original.
Nah. Neo Deadly Rave was his take own on his father's original. He's a lot stronger now and is using the move that was originally used (in Real Bout Fatal Fury) to take down his own father Geese, the Power Geyser. His version even of the Power Geyser is stronger than Terry's. Think Anakin Skywalker from Star Wars. However what will his fate be....
@@HaipaSonikku I hear what you saying… But his version his not as strong as Terry bro.. Hell no. In Garou Terry Power level at 35-38 years old is the strongest it ever been. Even Grant acknowledges Terry is the real monster. I just think he should’ve kept the Deadly Rave with a new schematic.
@@SDSOverfiend Terry's is perfected. Big difference. He bangs on it effortlessly with the grace of a pause for floss. Also, very key. MOTW was then. COTW is now. Years have passed and Rock is an ordeal stronger now.
We'll wait til the game's out and how the Story goes, but just from the visualization alone. Rock's version is (like his Neo Rave in MOTW back in '99) a Hidden Gear and very key, does more damage. Notice that Rock's voice during the fights are more aggressive.
What's been lost for many years now among players today in the West, is that these moves are in itself telling a story. Terry sees that Rock can be extremely dangerous if left unchecked (he's had nightmares about his death caused by Rock before i.e. Production I.G produced The King of Fighter Another Day) so he's now stepping up to answer. He's not young anymore so he gotta reach in more, i.e. can't do Rising Tackle straight up anymore, no Power Dunk, so diagonal Rising Tackle and Power Dunk combo tied to S.P.G.
@@HaipaSonikku I understand. Great post. How many years is COW after MOTW? Terry and Rock still have the same look and build. What did Kain do to Rock after the events of MOTW? In KOF lore Terry became a Drunk and Rock always scolded him for it. I hope all of this is expanded on because the Lore is great within itself.
This game looks pretty nice ngl
They didn't stream the little tournament they had at tgs☹️☹️☹️
the power of Rock Howard and Vox Reaper similar to purple flame of Iori Yagami😂😂
If I had to describe the vibe of this game in street fighter terms it’s a game for a person who started playing fighting games with street fighter 4 and wishes sf6 was more like sf3
3:58 Hold up why does this build only these characters? Where's Tizoc, Marco, Hotaru and Billy? 🤨
They released build with limited characters probably to limit what characters people will use and to get enough input for those characters. It’s weird that Billy isn’t playable though.
Well how did anyone get their hands on this early build? Lol love the background dude wvis head is phazed into the background
Anyone know the startup frames of throws? I hope it s faster than normals unlike in sf5/sf6...otherwise we ll have to play the rock paper cisor 😢
Show 👍
When Games coming?
Okay this game is beautiful
Vox isn't my kind of character design wise but man he looks fun.
Que gráficos lindos em... 😍
They took out Marco! Lol!
Got damn this game is a e s t h e t i c
Hey look, someone who actually understands feints
A cuanto venden los juegos snk?
240.000 COP
is it six buttons game like street fighter or three button
It's a 5 button game, with the 5th button being Rev Guard.
I like it, looks good. It's still 6 months out so there's a ton of polishing and additions that can still be made. Not really worried about this game tbh. Good sized 17-character roster and the first season of 5 DLC characters is directly included in the pre-order purchase so they're basically just a part of the base roster since it's "free" lol. That's the problem (a good problem) for Fatal Fury to me though. I like too many of them and have to find a main 😂
Minha maior preocupação é a inserção do Cristiano Ronaldo no jogo de luta.
@@jrsemfio yeah hes gonna be op
@@jrsemfiohe might just be a cameo, not playable
Great!
Game looks fun. My only caveat is cinematic super being way too long and some combos dealing more that 60% life. Maybe damage will be toned down?
Also, do we have any info about an online beta? I want to try this game, the online and its training mode which better have frame data and save states.....cause I have no courage to rewatch the full super cinematic each time to lab the follow up.......
Imo the game seems pretty low damage in general, with the occasional blow-up combo. Idk, I’ve never had a problem with high damage combos if they don’t happen very often.
My first impression is it isn't trying to be as crackhead over the top as SF or Tekken in terms of offense/defense ratio. I'm hoping that will translate well and entice me and others to pour tons of time in. Tekken especially is doing too much with aggression. I don't feel like I enjoy putting as much time in as I did with 7 for example.
boy that Vox stD is doing some work
Is Dp a bad move to use in COTW? They hardly use it in this match.
No, but as you can see in Mai's first set, it's highly punishable. High-level gamers don't mash, so there's little reason to wake-up DP. It still works as an anti-air, but it's better to dash under an air attack and get a combo on the recovering opponent, instead of a single counter hit.
👍
不知火舞可以使出月華劍士-李烈火的絕招。
Why does Preesha look huge again ?
Jogo lindo❤
Preecha has a very Joe Higashi way about her to me
because she's his student
@@elfenjoyer46 ty, I was wondering if they had a connection
Man the character select screen still looks so bad. I really hope they make it more like Garou 1 or a more modern character select screen with boxes
SNK always made the "ugly" fighting games, but this shit is so cool visually. I can't even look at SF6 anymore 😂
No Drive Rush, no parry, no Impact, it seems so good
I’m not really liking the music, and the visuals are just a bit too stiff and “bright primary colors” for me. But I’m a big Snk fan, so hopefully I’ll warm up to them, and the gameplay itself looks good
Yeah, so far the visuals and overall design is strange
SNK is not like the other game developers, this is the best they can do. Don't expect anything like Tekken 8 or Guilty Gear Strive
Rashid vs akuma
No doubt vox is cool. But he can't replace GRANT❤.
Grant is dead. Time to move on.
@@HaipaSonikku yea yea
Geese is dead,
Heihachi is dead,
Shao kahn is dead,
Shaddup....
@@shanebluesky7452 Yeah. That's what I thought goofy. Get that shit right.
@@shanebluesky7452 I'll add one more. The reason why these characters don't stay dead like they did in the past is because you losers in gaming today ain't bout shit. Look. I was there when Street Fighter III 3rd Strike came out in 1999 and I knew right then (as well as Garou MOTW later that year) this this is the reference model. I didn't need an Evo Moment #37 to sell me on it cause I already knew what I was looking at.
I get their frustration (cause I'm an avid anime viewer since early 1990s) cause the West is VERY slow on the uptake.
This game is going to crush sf6 without a doubt,although it is a shame cause I like the sf games but 6 is just abysmal compared to the previous games imo and I'm sure more would agree and disagree,but this game looks really REALLY good
Perdy
The Capcom fanboys in this comment section need to chill out, fr.
Hoping the combo damage gets toned down and the movement speed/jump arcs get improved. Also looking forward to more zoner/space control types. It does seem like there is a considerable amount of hitstop but with everyone pressing buttons it hasn't been often that things weren't CH lol. But I think as pace speeds up and amount of interactions increase the game will only get better. Looking exciting. Thanks for sharing!
I feel like speeding up the movement and improving the jump arcs would just make this game too similar to KOF, but idk.
The matches in this video went by fast because the damaged is good. So i hope they keep it this way. I don’t want long drawn out matches. It makes sense for the damaged to be high in this game because you’re canceling ex moves into ex moves and then you go into burnout. I’m liking everything I see so far.
@@damonte985 Exactly. Street Fighter IV set a very bad precedent for an entire generation. Virtually all fighting before '09 had this level of damage because defense mattered. There are PLENTY of defensive options in this game. I've been around before versus fighting games were even a thing back in 1991 and the point of these games is to be fantasy based off reality. In a actual fight, if you ain't gotcha hands up i.e. the bus, the consequences can be fatal.
@@HaipaSonikku Right. This game has great defensive options on top of being explosive offensively which is so intriguing to me. I love the fact that I got to be on my toes the whole match because if I slip up I’m going to take big damaged. That alone is going to keep me sharp during a match. Also because of the way the system mechanics is in this game all the characters are going to be able to do good damaged which is good.
@@damonte985 talking more about competitive level. As people get accustomed to the defensive options and play for stakes things will slow down. Right now they're constantly pressing so half the things are on CH. That in general will tone down damage from what we see but there's also less to open people up. Mitigating that with high damage is not as good imo. I rather increase the amount of individual interactions. 60/60/60 is the same as 40/40/40/30/30 but the latter will feel faster, more control of outcomes, and have a better conversation back and forth. It's possible when the movement is more aggressive and the risk (high CH damage) is lower so there's more incentive to challenge. Plus, with faster base movement, it'll make the defensive options stand out that much more.
ブレーキング技を何度も当てるのは見栄えが悪すぎるな。MOWよりも厳しくして出来なくするか、補正高めでコスパ悪くするかで要調整だろ、こんなの
Lol Preecha didn't win a single game WTF
Koichi is a very prominent JP ASW player who works for SNK nowadays.
@@HaipaSonikku is this Koichi playing Preecha? I don't understand your comment within the context of mine.
@@CHex. Koichi is Player 1. Using the various characters.
The annoucer talks too much 😵
Why do knockdowns last sooo long. Ruins the flow a bit
There's okizeme in the game. Depending on your tech, Terry can do a another sweep or even a Power Geyser.
Vox is kinda overpowered here, should cancel let's ex moves maybe
My only issue is the announcer voice is annoying
the bgm is just no. it's not only bad, but also unfitting to the point of disturbing
Rock just seems so lackluster in this game. And his hidden gear looks trash compared to everyone else
Clone sf6
i am having a hard time listening to the game
초필 연출 개구리네
the music is awful...
Absolute garbage sound and music design.
Ehh, I don't like Preecha's song either, but the other songs are great!
With a name like “Matrimelee” you definitely know what a good soundtrack is all about, lol!
But I agree though, between the announcer, the sound effects (that sound too similar to KOF 14/15’s, and the boring soundtrack so far, the audio is lacking and I hate that because SNK used to be the best in the biz when it came to that. People are worried about the graphics when the sound design is just as important
Graphics look inferior to KOF XV
Get off them drugs dummy. Its doing a lot more i.e. full motion blur at 4K/60 fps.
Already look 100 times better than slime fighter 6.
lol this stage looks like 2010 game lol they got time to polish this but this looks like a hard watch lol
@@castro187guy Bro, SNK is using 3D for 10 years now and this is all they can do in 2024, don't expect too much so you don't get disappointed. If you want great graphics and effects go play every other fg from a developer that is not SNK
Basement dwellers like you would know a lot about slime...
Seems like the kiddie version of SF6 the more I watch of this game. lol. Seems fun!
cotw plays nothing like throw fighter 6
@@3DDGG Throw is a button press, isn't it? Why do people hate it? Cuz animation looks different from a strike?
@@mkeoninebecause gameplay devolves into take the throw or get baited and eat a huge punish. Allowing for throw loop meta to be a thing. Which some ppl find boring.
@@sinshenlong So u press buttons and u guess? Like all modern fighting games are.
Let's propose this.. If there was no guessing whatsoever.. If every aspect of a fighting game was re-actable, why would anybody wanna press first? How would progress the action if each player is blocking and just trying to whiff punish?
@@3DDGGlol and it won’t sell like sf6 either cause this shit looks boring asf to watch ima give it a chance but they got to speed the movement up or something. This stage looks horrible 2 lol idk . They still got time to polish it vox looks decent
Bruh this stage looks so damn bad lol.
It's not as unbearable as KOF15 stages, it's pretty decent imo
@@PiccoloNamexio "Pretty decent" won't cut it in 2025. SNK has some catching up to do.
@@PedroAndrade25 on that perspective, i do agree with you
This stage looks dated asf
O jogo ficou mais lento que bosta
I'm not sure I understand the point of this video. Were you trying to show us that Preecha is a terrible character? Or that your opponent is terrible at this game?
Maybe just to show off the game, as per the video description...
It's a game that will release next year. You expect peoples to actually be knowledgeable bout the characters off the bat? Like doing TODs and infinites?
She's not terrible, I just have only played the game for like 2 hours in my life bro.
Bro wanted gameplay from an Evo Grand Finals level of play when the game isn't even out yet lmao.
it was to bait idiots like you into trying to sound smart
censored Mai anda DEI character Preecha. so sad.
If you knew anything at all, its a homage to Mai's street clothes that she's worn in the past. Character's been the same for 32 years. She's (like Terry back in '99) is a new character now. Time to give that shit a rest and move on. Everyone in Japan loves the new design and they're gonna kill you in tournament like always, so this isn't in your favor.
@@HaipaSonikku she is the only one that have this ''alternative' costume.
@@zozozozozizizizi Terry went through it back in 1999. I was there, a junior in high school at the time. Though not as shocking as most were all about 3D.
@@HaipaSonikku show me another female character that have new costume.
@@zozozozozizizizi Guy. You must be new to this. Mai hasn't been in a Fatal Fury game since 1998's Real Bout Fatal Fury 2. What that means is that MOTW and this COTW are generational time leap games. Think Dragon Ball to Dragon Ball Z or Naruto to Boruto. You're either not getting the context of Mai (new fighting stance, arsenal) being older against the new generation of Fatal Fury or very poor trolling.
Big fatal fury fan. Played Mark of wolves for years. I can't get behind this game. Looks like crap to me. So does street fighter. The 3D is terrible and same goes for samshow. Just bring back sprites or bring back Capcom vs snk2. I'm so tired of this nonsense