This New Flick Shot Technique Is the Future of Aiming

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 161

  • @StruthGaming
    @StruthGaming  Рік тому +4

    🎯 My New ClawMate Mouse Mod - struthgaminggear.com/
    Like a Twitch sub, but for YT! - ua-cam.com/channels/QnUFeOcllJRt8SEV1TU82Q.htmljoin
    You can directly support the channel and gain access to perks like a member's only Discord, emotes, badges + more.

    • @twanaahmad
      @twanaahmad Рік тому

      Can i know whats your dpi and resultion and mouse window sens !?and if u have video about how to find best dpi i wanma see

    • @robertwu5687
      @robertwu5687 8 місяців тому

      If I do not move my mouse and just keep movement, how to adjust my crosshair at different angel?

  • @xColdEmbrace
    @xColdEmbrace Рік тому +14

    I think of it as a sort of soft focus. You don't want to tunnel vision on either the crosshair or the enemy, because you'd be missing out on lots of valuable intel. You also have to at times, try to ignore all the unecessary information that is not needed to take the shot, which in a competitive environment, it can be pretty difficult to achieve at times due to screen clutter, and pressure to perform, clutch etc. When taking a shot, your focus needs to be perfectly divided between the crosshair and the opponent. Its also best to quiet the mind and stay engaged and present for the best shot possible.

  • @FriendNotFoeBand
    @FriendNotFoeBand Рік тому +8

    I do this sometimes if there is too much visual clutter. Definitely to a lesser degree and not (intentionally) for style points. It's basically a swing through shot or in tracking it'd be multiple pull away shots like with the wingman. In clay shooting it's intended to improve focus on the target and as you know your post/crosshair and shooting mechanics quite well from repetition.

  • @forcefistcavity9811
    @forcefistcavity9811 Рік тому +41

    Your channel is amazing as someone who just switched to MnK from controller for the first time. Your videos have helped me tremendously by showing me the right way to do things and avoid developing bad habits. After just 30 days my aim is beyond what I could do on controller.

    • @StruthGaming
      @StruthGaming  Рік тому +8

      That's awesome! Great to hear a controller > kbm success story.

    • @Somtric
      @Somtric Рік тому +1

      That's not due to his videos, that's simply due to those 30 days of playing.. I can't believe the amount of BS people buy into. There is 1 single factor that makes anyone better at anything = Practice.
      That's that.

    • @forcefistcavity9811
      @forcefistcavity9811 Рік тому +1

      @Somtric I said helped and bad practice does not help

    • @Kuraiser
      @Kuraiser Рік тому +3

      @@Somtric He just siad "Your videos have helped me tremendously by showing me the right way to do things and avoid developing bad habits" he didn't say "Thanks to your videos after just 30 days my aim is beyond what I could do on controller."

    • @Somtric
      @Somtric Рік тому +1

      @@Kuraiser You sure read well.

  • @NoeNoeSquare
    @NoeNoeSquare Рік тому +13

    Should be noted part of the reason tracking before your flick is good for flick based weapons as opposed to doing this where you essentially don't track at all then make a flick is due to the ease of making a smaller flick as opposed to larger distance flicks. With an aiming technique like this you're generally going to be traveling large distances for your flicks which is not as consistent. It's why crosshair placement before fights even happen is so important, you want to only have to make as small of a flick as possible to maintain as much consistency as you can.

    • @OtsuDC
      @OtsuDC Рік тому +1

      True. Or you can make 2 flicks. One to get close to the target and a second small flick to shoot

    • @sp00der23
      @sp00der23 Рік тому

      he says in the video that lower sens would benefit more from tracking and micro adjustments

    • @brendonha166
      @brendonha166 Рік тому

      high sens benefits more from tracking and microflicking
      low-mid sens wohld benefit more for this type of flicking style in the video
      its at 4:06
      @@sp00der23

  • @fireblaze6837
    @fireblaze6837 Рік тому +17

    I picked this up awhile ago while playing hanzo in overwatch and have since applied it to other things. Essentially, like you said, it’s just removing as many variables as possible (your movement, excess mouse movement, etc). As far as rebound goes, your point about fire speed is good (In valorant I sometimes rebound the sheriff but not the guardian seeing as the guardian has a faster fire rate), but also I wonder how much of the benefit of rebound is due to playing how you train. For instance, I play a lot of aimlabs microshot which forces you to rebound to go as fast as possible, and I’ve found this has helped a lot with for instance the sheriff like I mentioned, but is something I’ve had to consciously unlearn when it comes to other aiming styles such as when rifling.

    • @philip2685
      @philip2685 Рік тому +1

      Aye, was about to say the same thing as a hanzo main.

  • @Leinsoo
    @Leinsoo Рік тому +7

    Omg thank you for releasing this. I aim exactly like this. I play mostly valorant and i can safely say it is so accurate and reliable. I was trying to get it even better but kinda stuck on my own. This video gave me some revelation I could do in game. Which just dont move my mouse until i can assess where enemy are. Keep up a good vids! Earned ur self a sub

  • @MommysGoodPuppy
    @MommysGoodPuppy Рік тому +1

    never thought of trying this, i just learned to flickshot as a reaction but it makes way more sense to have a little more time to observe

  • @illegitimate0
    @illegitimate0 Рік тому +4

    Interesting concept. To me, your point on the difficulty of flicking when combined with compensating for your movement and tracking the enemy is the crucial thing. You can accommodate that in multiple ways - obviously you say to consider reducing mouse movement in this video. But you could do other things - you could do a CS-style counter-strafe style of flicking where you stop momentarily to do a flick shot. This wouldn't work for a Wingman, but for a slower firing weapon could work. You can work on your movement compensation in aim trainers really well with the "Dodge" scenarios in Kovaaks, and you can specifically train for mirror strafing or anti-mirror strafing. And in Kovaaks you can find movement flicking scenarios where the enemies take multiple hits, thereby training exactly the style of aiming for Wingman battles.
    I personally have difficulty (like I think a lot of people do) with smoothly tracking an enemy while clicking on them. It's so easy to momentarily slow your tracking speed when you click and miss behind the enemy, or to overcompensate for that and miss ahead of them. This is why I think so many people micro flick. But I'd never thought to simply practice that intentionally. Thanks for the video.

  • @Hoggins
    @Hoggins Рік тому +18

    Great video like always!

  • @micnolmadtube
    @micnolmadtube Рік тому +2

    Great video! I just went to your video overview thinking I would find a tutorial of sorts explaining the hole mouse travel 360 thing only to see that you made so few videos! Your production quality is WAY high, full stop, not even thinking about the low number you have produced. Very impressive. Really hope you will make a video about the topic about finding the best settings in games, also cs as it doesn't have fov adjustability. Thanks :)

  • @dooderman8361
    @dooderman8361 Рік тому

    This makes so much sense, it’s such a simple idea but it’s just counter intuitive when you’re not actively thinking about it, like the intuitive idea would be to keep your crosshairs on the target as much as possible, but with guns that aren’t firing fast there’s no reason for that

  • @Log_Pile
    @Log_Pile Рік тому +3

    I dove in with this technique in Apex Mixtape after spending 5 mins in an aim trainer and noticed huge gains in consistency. It feels completely unnatural to me not to track with single fire weapons but I can't deny it's very effective - I'll be burning this is to my muscle memory over the next few weeks. Great advice 👍

  • @GenetixApex
    @GenetixApex Рік тому +1

    You aim theory is so crazy, watched your how to get headshots only" video and that helped my game so much, you are a treasure! Subbed! 🙌🙌

    • @StruthGaming
      @StruthGaming  Рік тому +1

      Really glad to hear that, and welcome aboard :)

  • @tjones2112
    @tjones2112 Рік тому

    I play a shooter where the gameplay and meta weapon leads to it being heavily in favour of tracking and I have totally noticed when I am wiffing shots in 1v1s it is sometimes easier to stop and reset, before shooting again to finish a target, rather than getting caught in the tracking. I think it also helps from a mental perspective, if you miss a flick, thats okay, use cover and have another flick. But its deer in the headlights when you start missing everything in a 1v1 with a strafing target and its hard to fix. I think I should try and do it more often and maybe I can find advangtages from running things like shotguns that suit this aim style and get better at.

  • @eraser424
    @eraser424 Рік тому +1

    Nice and short video!
    I am pretty sure that we have been doing it unconsciously, but by knowing the aim theory would help us gain more conveniences to do the tech.

    • @StruthGaming
      @StruthGaming  Рік тому

      Exactly, while some people have picked this up automatically, knowing more about how it works can let us leverage it even further.

  • @razNEAT
    @razNEAT Рік тому +5

    Interesting. I’ve done this technique on rare occasions, usually subconsciously mostly when going for a clip in cs. Never thought this could be a legitimate aiming technique, however I’ll definitely give it a shot and try to do it consciously.

    • @OtsuDC
      @OtsuDC Рік тому

      Bro you do that when going for a clip bc it looks crazy and it’s bad to do to actually kill people. You make an initial flick, maybe go for a 1 tap and readjust and kill them

  • @ValentineNTT
    @ValentineNTT Рік тому +1

    Loving the content, great as usual my brother
    Ive had thoughts about this since I been doing rebounding but never had terms for it
    this really makes it alot easier

  • @hayy3043
    @hayy3043 5 місяців тому +1

    It honestly actually is really accurate I learnt it and it's super op

  • @arsenalratedr
    @arsenalratedr Рік тому +1

    This is somewhat how I aim on some games because I play pretty high sens (10-15cm/360) seems to work well and keep my accuracy

  • @abudujanabf7047
    @abudujanabf7047 Рік тому +2

    wow this is gold at first i did not undestand what you met.... but then it hit me like a track ! Back in the days of cs 1.6 one dude was teaching me to counter strafe and shoot with out moving my mouse to much while trying to snap and burst click on some one head (word flick was not wide spread that time ) and then the more and more i practice it in apex test range it opened my eyes even more how often it used when you wide peek in cs and valo or any game when you wide peek with sniper and then i remembered that it is like 100% ACEU aim style when he is flicking with wingman or shot guns even doe he is pritty fast sensativity player, amazing how some thing simple can be so genius realy cannot thank you enough about this gem of discovery

  • @ZWTCHDCTR
    @ZWTCHDCTR Рік тому +1

    I use this a lot subconsciously, cool vid

  • @phoonbug
    @phoonbug Рік тому +1

    someone finally producing actual proper aiming content and tips.

  • @insquared1868
    @insquared1868 Рік тому

    When i first started playing fps on pc, ofc my first game had to be csgo. And when you take cs seriously, one of the first things you do is download aimmaps. These maps are almost as old as csgo itself and they have a large variety of modes, one of them is flickshot, in aimlab there is the alternative called Spidershot. (If you played these maps/modes, you probably know what i mean, but if not here is a brief description:
    It is a targetwall with a middlepoint, across that middle point are 4 lines in a shape of a "*" 1 vertical, 1 horizontal for 90° flicks and 2 diagonal both for 45° flicks. All of these axis have "distance points" that are proportionally set apart from the middle point and spread radialy. So every distance gets a circle aswell for the whole 360° flicks. It is great visual help for flicking straight and not in a parabel)
    The routine of this mode is simple (csgo):
    1 - you choose which axis/ how many many degrees you want to flick (can be locked to certain axis or be random across the whole wall).
    2 - maxim distance / locked to distance points or random across the plane.
    3 - target size
    4 - you shoot the middle and a target appears somewhere around the middle, you flick the target and flick back to the middle as fast and accurate as possible. (the "rebound") But you can just deadstop, it's up to you how to train.
    If you struggle with vertical flicks, set y axis only. Struggle with large distance flicks? - Set the biggest distance only. Struggle with small flicks? - Set small distance only with radial target spread.
    This is not really a new technique, but very underused. Many people either just play and never train or train but focus on the overall mechanics: spray, shooting bots, playing deathmatch - done.
    And with the recent aimtrainers the most popular modes are probably Gridshot and "aimbotz-style" target practices. I like how you point this specific technique out, it is definetely very powerfull, especially for powerfull singleshot weapons like snipers and shotguns. And spidershot is a very good tool to get the right foundation for the right flicks. Since you are forced to shoot a specific target in a specific angle with a random distance, it just pushes you out of the comfort zone of flicking. Unlike gridshot where you take the most familiar flick-path and choose targets that are easier to hit.

  • @viego29
    @viego29 Рік тому +1

    I remember when paladins esport was a thing, there's a guy who aimed like this, the flick was named after him in the community, they call is mutu flick

    • @StruthGaming
      @StruthGaming  Рік тому +1

      I think I remember that, he was the Andro player I believe.

    • @viego29
      @viego29 Рік тому

      @@StruthGaming yeah andro

  • @DashhMobile
    @DashhMobile Рік тому +2

    That's great..
    I tried it, it feel good when i hit shots like that..
    I uploaded a video of me doing informed flick..
    Thank you for the video!!

    • @StruthGaming
      @StruthGaming  Рік тому

      Thank you! I checked it out, they looked great. Only thing i'd add is to be careful of putting your crosshair too far away. Unless you were just going for some flashy shots, then it's all good :)

    • @DashhMobile
      @DashhMobile Рік тому +1

      @@StruthGaming Roger that.. 🦈

  • @sanskarbhattarai6903
    @sanskarbhattarai6903 Рік тому +1

    I’ve been doing this my entire life without really realising it which is crazy

  • @Log_Pile
    @Log_Pile Рік тому +5

    Give you 1 guess what I'm practising this evening 😂

  • @chikokishi7030
    @chikokishi7030 Рік тому +1

    I naturally started doing this some time go. I kept stopping because i thought it was "wrong"

  • @huh0123
    @huh0123 11 місяців тому +1

    I can ONLY aim like this with things like snipers, been using it for years, if I try and scope in to hold and angle I literally never hit the shot.

  • @ZayoFPS
    @ZayoFPS Рік тому +2

    These vids are very helpful keep it up (:

  • @nightcoreperson9972
    @nightcoreperson9972 Рік тому +2

    2:35 Bro this shot was nutty

  • @hamiltonics
    @hamiltonics Рік тому +1

    Great video! I'm using controller with gyro aiming, pretty good input method compared to stick aiming and pretty similar to keyboard and mouse, i'll try it out to implement these techniques!

  • @Kurt-rv9rw
    @Kurt-rv9rw Рік тому

    i used it since quake 3 arena, i was able to perform wonders with railgun

  • @sganicocchi5337
    @sganicocchi5337 Рік тому

    wait a minute, this is how i generally flick. it basically stems from osu where all the targets are going to be visible before theyre supposed to be hit and that behavior transferred over to fps for me.

  • @phineas1112
    @phineas1112 Рік тому

    I usually just hold the fire button and focus on the target with tracking and a very small dot crosshair I can barely see it, works well in high sensitivity.

  • @calvinstevickbrown8171
    @calvinstevickbrown8171 Рік тому

    Huge! Can't wait to try this as a subpar flicker

  • @nico2441
    @nico2441 Рік тому

    we've all seen movement gods, now's the time for aim gods

  • @RedDragon481
    @RedDragon481 Рік тому +1

    this is a great one, gotta try it out myself, it surely looks like it can improve accuracy in lots of situations since I find it difficult to track AND flick at the same span of time
    thanks mate

  • @Gaf76
    @Gaf76 Рік тому +1

    i have been using this aiming style from the start of my fps game and always make everyone questioning how my hit all my sniper shot in every game i play
    also i think a valorant pro name BangNA from team 100thieves is using this aiming style too i never see him tracking target

  • @zonshini
    @zonshini Рік тому +1

    Thank you so much this upped my wingman play A LOT its CRAZY how this is so much better than trying to track and hit enemies!!!
    Edit: and the improvement was instant, would say I hit 50% more often now in close range

    • @StruthGaming
      @StruthGaming  Рік тому +1

      That is so great to hear, well done!

  • @karoli5012
    @karoli5012 Рік тому

    I always thought I was just flashy and doing this unnecessarly, but I forced myself to track because i didnt want to be "throwing". Turns out this actually suits my aiming style better, because I have spent around 200 hours in aim lab, so my raw aim is decent (yeah sorry i dont no life)

  • @crazy_key
    @crazy_key Рік тому

    This is the same kind of stuff that we will purposefully train when playing csgo as an AWPer.

  • @YoRHaUnit2Babe
    @YoRHaUnit2Babe Рік тому

    me, an idiot trying 1 frame flicks: "wtf does this mean"

  • @Fearengate
    @Fearengate Рік тому +1

    Can you advise,
    While not moving your mouse, your eyes are looking on a target or on your crosshair?
    By logic it should be on a target, but while watching this video I was looking at a crosshair. So just to be sure

  • @boblawblaw6185
    @boblawblaw6185 Рік тому

    ironically I actually started doing this when I watched COD controller players and possibly cronus cheaters doing this with the Kar 98 during warzone 1's actual life cycle, specifically on rebirth. hence why i think a lot of people doing it back then on controller were cheaters. That map ended up being the only map suspected cheaters could queue for without getting a shadowban timer and interestingly enough its modeled after alcatraz island, a real life US prison.
    I found that method to be more efficient on MnK as someone who likes to quick scope( but misses the initial zoom-in a lot using the white dot) rather than trying to micromanage tracking through using the hold breath at the proper time, aim sway, and opponents with high alert who instantly slide cancel, or dive the moment your crosshair gets near them with a hard scope at really long distances.
    Glad to see there are other people noticing this style of aiming that may or may not have actually come from imitating a cheat lol and glad to see some videos discussing this method. now I can try and get better and actually understand what I'm doing instead relying on it kind of like a random spasm.

  • @miclwastaken
    @miclwastaken Рік тому +1

    I figured this out a long time ago by watching selly but I never really applied to to my aim :C

  • @dezxera6939
    @dezxera6939 Рік тому

    Male a video about the best mouse pad type, and which brands to get.

  • @idrinktapwater6174
    @idrinktapwater6174 Рік тому +1

    next tutorial: how to never miss

  • @Tenfps
    @Tenfps Рік тому

    Widow mains been aiming like this for almost 10 years 😂

  • @nationarmy2514
    @nationarmy2514 Рік тому

    Well since i'm very into fps gaming.. i do agree. If u are accurate with flicks and u have good flick accuracy its better than tracing with (snipers at least or any sngle fire gun ) even if its small flicks its good to do flicks.. I always thought that and i've been using it quite a lot.. the reason is flicks happen withint half a second (at most) which is not enough for a player/ model ing to move further from it. It takes a lot of practise, i mostly used to be using that when i was playing the old mw2 (2009) up to 2013 :) but i dont think "stationary" aim before flick is good tho. its better to do constant small flicks imo

  • @eduardogallardo11386
    @eduardogallardo11386 Рік тому

    Can you share some Kovaaks or other software excercises scenarios for practice flick properly, also im not sure what specific scenarios or excercices are better for train accuracy, anyway thanks a lot for sharing your knowledge about aiming

  • @PapaJuan
    @PapaJuan Рік тому +1

    I kinda just do this naturally depending on what overwatch character I am playing.

  • @athan1281
    @athan1281 Рік тому +1

    Bro the first clip

  • @Sora-vj8nc
    @Sora-vj8nc Рік тому

    Thank you for the guide! But what controller, does it work on it too? Also what about the usage of shotguns, would you get good numbers with the peacekeeper in apex?

  • @yuno.nvn.
    @yuno.nvn. 8 місяців тому

    With 1 hand I can move very fast but with the other hand I can't make low movement at the same time. This maybe explain why when you make a flick and stop move you character make the flick more easy because you brain focus in 1 movement with 1 hand. Is my theory

  • @max-ny3fs
    @max-ny3fs Рік тому

    this is a good way to gain better control over your aim for flicks but just get used to your dpi and your sens and flicking will come naturally when youre completely confident and comfortable with your controls

  • @robertwu5687
    @robertwu5687 8 місяців тому

    You are really smart!!!!

  • @Ryanin2D
    @Ryanin2D Рік тому

    Basically sped up Bardosz method but applied in game.

  • @twanaahmad
    @twanaahmad Рік тому

    Can i know whats your dpi and resultion and mouse window sens !?and if u have video about how to find best dpi i wanma see

  • @animebird3919
    @animebird3919 9 місяців тому

    So in a game like cs i assume to use this technique when using pistol, tapping at range. And then tracking when spraying?

  • @xicronin38
    @xicronin38 Рік тому

    A buddy of mine an early pred in apex used to aim this way, but he also had over 10 thousand edi personally i also move my mouse this way but only because my brain is slow lol

  • @sej9412
    @sej9412 11 місяців тому

    do you have similar video like this but for tracking?

  • @laurinatortv
    @laurinatortv 2 місяці тому

    but it doesn’t really work with faster firerates (fullauto guns in cod)

  • @samlee4527
    @samlee4527 Рік тому +1

    What cm/360 range do u think is the cut off for a tracking/microadjust vs flicking playstyle?

    • @StruthGaming
      @StruthGaming  Рік тому

      Hard to say exactly, but probably around 30cm~. There are other variables like mousepad/mousefeet that can influence it too. If you're running a super low friction setup, that cutoff could be much lower, or maybe not exist at all.

    • @Log_Pile
      @Log_Pile Рік тому +1

      My setup is very low friction, glass pad and tiger ice feet, I run about 42cm / 360 and found this technique to be very effective 👌

  • @spartanslaxwax
    @spartanslaxwax Рік тому +1

    Man must've not watched the best widows in ow. Korean players have been flicking like this for years

    • @Silkygoldbutter
      @Silkygoldbutter Рік тому

      Flicking + waiting for an enemy to walk into your crosshair are both extremely helpful when utilized together

  • @johnmerwin5442
    @johnmerwin5442 Рік тому

    Do you think thid only workd for sniper /single fire guns?

  • @valterflores395
    @valterflores395 Рік тому +1

    Hey Man, whats your Dpi mouse??

  • @viande
    @viande Рік тому

    Can you remake the video about Flower's aiming style? Jitter aiming but outside of Apex

  • @ared18t
    @ared18t Рік тому

    Okay but how good are your flicks in the ps5 controller?

  • @BizzareArchAngel
    @BizzareArchAngel Місяць тому

    that rebound thing looking really like an auto aim

  • @GrimSanity
    @GrimSanity Рік тому

    Is converting a sensitivity actually useful, or should i just pick a sens depending on the game, i'm hearing conflicting opinions on this topic.

    • @StruthGaming
      @StruthGaming  Рік тому

      If the FOV between the games is the same or very similar then yes. But if the FOV gap is wide or the aiming requirements of the game vary greatly (like OW > Valorant) then i'd just feel it out and find something that performs better for that game.

  • @AwesomeH2100
    @AwesomeH2100 9 місяців тому

    wouldent flicking away not help your aim?

  • @notans
    @notans Рік тому +2

    idk why I haven't noticed this until now, but you're the creator of Kovaak's, right? I love the content but I am noticing so many similarities

    • @StruthGaming
      @StruthGaming  Рік тому +1

      Not the creator, but I worked for KovaaKs for 4 years including the YT channel.

    • @notans
      @notans Рік тому +1

      @@StruthGaming Ahh I see now thanks for clarification

  • @0ldPlayer
    @0ldPlayer Рік тому

    this is cool i like this

  • @TheMainEvnt601
    @TheMainEvnt601 Рік тому +1

    I’m trying to get you some more subs bro. Spreading the word thru my homies. But so many people are afraid of change 🤦🏻‍♂️

    • @StruthGaming
      @StruthGaming  Рік тому

      Haha no worries, I appreciate the effort though.

  • @bracat007
    @bracat007 Рік тому

    So im playing on a pretty high sens. My tracking is already pretty god but im having struggles flicking in games like Overwatch.
    In CS my flicks are way more consistent on the awp bc im not moving wile shooting. Should i try this mehod to get better flicks even with high sens?

  • @moe_r
    @moe_r Рік тому

    are these not drag shots? mw2 quickscoping 2010? e-dubble and hoodie allen making faze clan into one of the first most know american teams outside of cs? great video though im just actually wondering if we call this rebound shooting or drag shots

  • @Bunsdo
    @Bunsdo Рік тому +1

    I see itztimmy do this quite alot

  • @rodrigoalexandre5087
    @rodrigoalexandre5087 Рік тому

    im getting much trouble griping my superlight idono why any advice?

    • @StruthGaming
      @StruthGaming  Рік тому

      I have a lot of trouble with it too, it's such a safe shape which can be a bad thing for some people.

  • @vento_32bit
    @vento_32bit 11 місяців тому

    my mouse can't register flicks , as its cheep

  • @CategoryGaming-ko2qi
    @CategoryGaming-ko2qi Рік тому

    I can flick shot on controller like that but I can’t do that with mouse and keyboard for some reason

  • @mrawesomelivshere
    @mrawesomelivshere 3 місяці тому

    good shit

  • @trigger7814
    @trigger7814 Рік тому

    Still waiting for your video on g sync...

  • @Sprblue7
    @Sprblue7 Рік тому +1

    I’d buy your mouse if you made your own

    • @StruthGaming
      @StruthGaming  Рік тому +1

      Not quite at that stage yet, but I am working on a mouse mod that I can hopefully share soon.

  • @Decki777
    @Decki777 3 місяці тому

    I've been doing this since 2007 Cod modernwafare 😅

  • @Tryta99
    @Tryta99 Рік тому

    i could never

  • @treeskii1301
    @treeskii1301 Рік тому

    Dragshot

  • @surprisedpikachu3987
    @surprisedpikachu3987 Рік тому

    so tac fps in every fps?

  • @schlumpfen
    @schlumpfen 8 місяців тому

    been aiming like this since CS 1.6, can't aim any other way accurately which is strange.

  • @RespecToe5677
    @RespecToe5677 2 місяці тому

    Guys what about the mouse excel users:(

  • @shibesilly
    @shibesilly Рік тому +1

    i think ily rn

  • @AhmedSalah-q4r
    @AhmedSalah-q4r Рік тому

    Bro found a new way to cheat, he added target lock to his arm 😭

  • @KiddButtowski
    @KiddButtowski Рік тому

    TRIGGER BOT TO THE FULLEST

  • @SageLucas
    @SageLucas Рік тому +1

    Not going to lie, I'm surprised this wasn't some bullshit clickbait. I was already doing this when flicking, but I can't say I was actively thinking about it.

  • @dronghar5751
    @dronghar5751 Рік тому

    16 moth ago i decided i wanted to start getting good,and i started thinking a lot on how aim works and if there where any tecniques to make aiming easier.Watching pros i understood there are some actual tecnique that most good players use subconsciously without knowing it because they got by good grinding thousands of hours without anyone to teach them.I decided to focus only on 1 type of gun to so i started grinding arenas on apex with shotguns marksmans and wingman,with time it came spontaneos to me aiming this way,but when i ranked up enought to fight players that were moving decently ,it started not working because they where moving far enought that by the time my eyes focused on them,they were too far for my fliks to be precise,so i stopped doing it and now i just focus on tracking and when i am close enought i flck my shot.But i 've seen some pros on using this tecnique on widowmaker, and a friend of mine who used to be a t2 pro on siege toldme he often aim like that on apex.I guess this tecnique is good if you are good enought that your muscle memory allows you to flick on every part of the screen where the enemy can be ,and you also need eyetracking that is good enought to react before they swing out your fov

    • @axtra9561
      @axtra9561 Рік тому

      You might want a better hz monitor if you are on 60

  • @blastinnn
    @blastinnn Рік тому +1

    Miss stop miss stop miss stop die

  • @Gime0racle
    @Gime0racle Рік тому +2

    Controllers could never.

  • @colex6915
    @colex6915 Рік тому +1

    Yes but No

  • @shandyy
    @shandyy Рік тому

    lol