I just want to throw out that balancing based on win rates (and play rates) is what LoL does. While its not really "Balancing" power levels, it does keep the game fresh with rotating metas. I think devs prefer this method because they don't want players to get bored and want people to play all the characters they put time into making. I may have an unpopular opinion but i do enjoy when games are constantly nerfing and buffing things "for the hell of it".
Felix losing knockback on Embry pretty much gutted what was left of the character lol he's a slow melee hunter with no burst and easily stripped/avoided sustain. Ghost didn't need number buffs he needed changes to be more fun/rewarding
Myth does 10% less damage on her mis-timex shots actually, but yeah she's still very strong. My one disagreement is that I think Felix losing his boop is going to make him way worse at keeping bruisers off himself. It didn't seem like much but I'm betting he'll be down near Hudson this patch.
@Breakingfasst88 there are a lot of situations where you'd want to kite a bit. You don't win 1v1s against a lot of the stronger characters so poking and keeping them away before your all-in is good. Also if you're trying to kite a team to rez it was really strong at halting the momentum of someone's dash. The RMB was the centerpiece of his amplifier build, I think that will be much worse now.
Nop, Myth does 10% increased and 5% increased Seems like the patch note is bugged somehow, because I hear people says she got nerfed, but the patch note on my end says otherwhise. On my steam page it says "increased 10%/increased 5%"
Great content, as always! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
What am i doing wrong on Jin? I feel like I get consistently blasted away no matter how much I spam dashes and my flipslash to deathblow I get knocked back or peeled constantly even 1v1. If I take the time to charge my LMB mid-fight I eat tons of damage because it slows you. It's also pretty hard for me to hit deathblow sometimes. That thing is narrow as hell. Even though I play a lot of Jin, I find it easier to win on most other fighters (outside of shrike) at low masters level.
There’s a lot of movement tech that comes with Jin, and the character kind of requires you to understand spacing well. A lot of Jin mains will prep LMB and dash in and get a pick then recasting your preplaced clone to dodge any form of CC. If you really want you can watch some really good Jin mains like Kenneth or RTKBlade!
@@Aruami I do that stuff and can sometimes do ok, I just feel like this video is talking about a straight up different character. For me I need to bait out like everything before I can kill someone. I can also dash LMB and hop out to bait stuff, but that isn't getting me a kill. I was playing against a bishop in arena and her dash knockback was enough to fuck my combo. For the most part on Jin I feel like my job is clean up. Wait for several enemies to use stuff and lose some health and then pop in to quickly kill 2-3 people. Theres just a lot of fights where that never happens though and then I have to hope I can pop in to bait stuff and get out alive and that that will be enough for my team to do something. Although I do frequent get the bug I've seen the devs mention where I get micro lag on deathblow sometimes (and borderline every time I combine it with dash). I do feel like that significantly hinders my performance sometimes.
@@AWanderingSwordsman so as a new jin user I'll say a few things I learned. Grind those combos, the tighter your combos are the less likely you'll get interrupted . Use that clone, it's CD is honestly absurd use it to scout, escape, brawl if need be do your taxes, use it well and use it often. And the creator of this video tends to put him I'm the same boat as brall and I disagree. Jin is much more get in get out where as brall well brawls he gets in and tries his hardest to stay in.
5:02 KINGPIN BACKSHOTS 😳😳😮😮‼⁉‼⁉‼⁉‼⁉RAW😮😮‼⁉
lmao 👀
I’m worried that the Myth buff is to prep for a nerf to rain arrows.
please 🙏🏻
I just want to throw out that balancing based on win rates (and play rates) is what LoL does. While its not really "Balancing" power levels, it does keep the game fresh with rotating metas. I think devs prefer this method because they don't want players to get bored and want people to play all the characters they put time into making. I may have an unpopular opinion but i do enjoy when games are constantly nerfing and buffing things "for the hell of it".
Felix losing knockback on Embry pretty much gutted what was left of the character lol he's a slow melee hunter with no burst and easily stripped/avoided sustain.
Ghost didn't need number buffs he needed changes to be more fun/rewarding
Meh, I'm still absolutely slapping lobbies going full tank now
Nuts they keep buffing void tbh if we had a ban option i would ban it at the start. Either your team greifs you with it or enemy abuses it
void is cringe fs
Myth does 10% less damage on her mis-timex shots actually, but yeah she's still very strong.
My one disagreement is that I think Felix losing his boop is going to make him way worse at keeping bruisers off himself. It didn't seem like much but I'm betting he'll be down near Hudson this patch.
Oh, i thought Felix wanted to keep someone close, which matchup would he want to stay away from?
@Breakingfasst88 there are a lot of situations where you'd want to kite a bit. You don't win 1v1s against a lot of the stronger characters so poking and keeping them away before your all-in is good. Also if you're trying to kite a team to rez it was really strong at halting the momentum of someone's dash.
The RMB was the centerpiece of his amplifier build, I think that will be much worse now.
Nop, Myth does 10% increased and 5% increased
Seems like the patch note is bugged somehow, because I hear people says she got nerfed, but the patch note on my end says otherwhise. On my steam page it says "increased 10%/increased 5%"
Great content, as always! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
Patchnotes says All Blue LMB on Myth is reduced by 10% and green lmb increased by 5% u say in your video its buffed by 10
it is increase by 10%, dev have typing error and update it latter.
Patch note says increased on my side
What am i doing wrong on Jin? I feel like I get consistently blasted away no matter how much I spam dashes and my flipslash to deathblow I get knocked back or peeled constantly even 1v1. If I take the time to charge my LMB mid-fight I eat tons of damage because it slows you. It's also pretty hard for me to hit deathblow sometimes. That thing is narrow as hell. Even though I play a lot of Jin, I find it easier to win on most other fighters (outside of shrike) at low masters level.
There’s a lot of movement tech that comes with Jin, and the character kind of requires you to understand spacing well. A lot of Jin mains will prep LMB and dash in and get a pick then recasting your preplaced clone to dodge any form of CC. If you really want you can watch some really good Jin mains like Kenneth or RTKBlade!
I’m also a Jin main so I know the struggles too, especially since I’ve had to solo climb to grandmasters
@@Aruami I do that stuff and can sometimes do ok, I just feel like this video is talking about a straight up different character. For me I need to bait out like everything before I can kill someone. I can also dash LMB and hop out to bait stuff, but that isn't getting me a kill.
I was playing against a bishop in arena and her dash knockback was enough to fuck my combo.
For the most part on Jin I feel like my job is clean up. Wait for several enemies to use stuff and lose some health and then pop in to quickly kill 2-3 people. Theres just a lot of fights where that never happens though and then I have to hope I can pop in to bait stuff and get out alive and that that will be enough for my team to do something.
Although I do frequent get the bug I've seen the devs mention where I get micro lag on deathblow sometimes (and borderline every time I combine it with dash). I do feel like that significantly hinders my performance sometimes.
@@Aruamidamn bro I played against you multiple times tonight you were such a pain in the ass lmao
@@AWanderingSwordsman so as a new jin user I'll say a few things I learned. Grind those combos, the tighter your combos are the less likely you'll get interrupted . Use that clone, it's CD is honestly absurd use it to scout, escape, brawl if need be do your taxes, use it well and use it often. And the creator of this video tends to put him I'm the same boat as brall and I disagree. Jin is much more get in get out where as brall well brawls he gets in and tries his hardest to stay in.
Jin isn't hard, lol
This list lmao