Tekken Tips - What's Button Buffering?

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  • Опубліковано 6 лют 2024
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КОМЕНТАРІ • 75

  • @RiskierGoose340

    I dunno what the comments are confused about. He explained it neatly: Holding a button makes it easier to do inputs that involve pressing 2 buttons simultaneously. Need 1+2 after a 1? Press 1, and while still holding it, then press 2! No need to let go and time it.

  • @_Adie
    @_Adie  +79

    When Aris made a video about it all those years ago, my mind was blown.

  • @ripmxrcus

    Basically the game counts some incomplete inputs, so basically you can hold an input to do a move that requires 2 inputs. A good example is doing a 1+2 move (left punch and right punch) but you hold one of the inputs and press the other one to complete the input.

  • @DoublemanFM

    I found out about this myself last night. This helps greatly with King's chain throw inputs (for example if the game is asking you to press 2, 4, 3, 1, 1+3 simply roll to the 3 input without releasing 1 instead of just manually inputting 1+3).

  • @Zoyar
    @Zoyar  +8

    Also new thing in tekken 8: you dont need to press both buttons at the same time to get the desired input, for example u can break 1+2 grab by pressing (and not let go) 1 or 2,then adding second button. In tekken 7 it was a justframe, so everyone had binds

  • @Vfnumbers

    ty for sharing. I wasn't aware of button buffering in Tekken. Coming from vf we always buffer our directional inputs

  • @Polarbrear

    This is honestly the best explanation of button buffering I've seen. I'd still recommend those that are able to (most likely pad players) to set inputs anyway cause hitting a raw 1+4 or 2+3 on pad is really tricky, but if you use a combination of the two you're on the way to becoming a monster at the game.

  • @Zahoops

    I figured this out on my own whilst practicing. But this video is exactly how I would describe it. How you would do it on a pad, well that's up to you to figure out.

  • @fmsalle2483

    Had no idea this was even a thing. Thank you

  • @ryanhass8716

    I remember learning about this very shortly after learning about claw grip, I guess you'd call it, where you have your index and middle finger pressing the attack buttons on pad. 1+4 and 2+3 inputs seemed impossible to me back during T3, those two things really opened my eyes.

  • @shinyshinx789

    I do this all the time. I thought this was commonly known since i learnt years ago randomly. Its unfortunate that it isnt present in some other fighters

  • @supermintsoda743

    One thing I'd like to add is the exact opposite of this trick also exists. Plenty of combo strings only have 1 or 2 possible inputs to continue it and will ignore any irrelevant buttons you might press, so there's alot of times when you can use those dual input macros on say a controller's shoulder button to serve as a single button and do 2 completely different inputs during a combo. Very useful on controllers as you don't need to adjust your hand as much. Which macro you use and where you bind it will depend heavily on your character and preference.

  • @xKHA0Sx

    Oh wow news to me 😮 Thank you. Will lab it

  • @jinpei05

    Wow, very useful.

  • @illusions500

    Yeah when doing zafina's f2'3 in combos in tekken 7, i would always hold down the 3 as the move i had to do next was SCR 3+4 so i would just hold down the 3 from the f2,3 and then mash 4

  • @michelpetrus

    This is mandatory for king’s chain grabs !

  • @nabedesu7708

    Actually good short explanation for new tekken players that doesnt know what is button buffering. Idk why some complains about it tho

  • @ObeliskEye

    My life was changed in under a minute

  • @mario08133

    This will be easier for King’s chain throws for sure. Some of them requires 3 buttons at ones.

  • @hollowedboi5937

    It makes Reina’s just frame piano tap 2,1 really hard