Time-of-Flight (ToF) Tips: Tips to Boost 3D Performance and Cut Integration Time & Cost

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 14

  • @randomTake48
    @randomTake48 Рік тому +2

    awsome explanation

  • @machinevision4341
    @machinevision4341 4 роки тому +9

    Thank you for that lecture it was very interesting, and I'm glad that you showed us real examples instead of theory only

  • @songyop
    @songyop 4 роки тому +4

    This is a very informative presentation!

  • @ahmadatta66
    @ahmadatta66 2 роки тому +3

    just what I needed. Thanks, pretty well explained.

  • @GopalDas-qs7kc
    @GopalDas-qs7kc Рік тому

    Do you have an example of showing the overlaying of color camera with the TOF camera? I appreciate your input

    • @LUCIDVisionLabs
      @LUCIDVisionLabs  Рік тому +1

      Here are two 3D models with RGB+3D
      sketchfab.com/3d-models/assorted-objects-helios2triton-cameras-73d4ef94789c41e8a99bf40fdbb7b72b
      sketchfab.com/3d-models/laundry-detergent-bottles-helios2triton-750769440e8c47edb18995ca1f008feb

  • @trondJohansen-yb4eh
    @trondJohansen-yb4eh Рік тому

    I need a ToF camera below the 850nm. Why cant i find any product for my application 😔

    • @LUCIDVisionLabs
      @LUCIDVisionLabs  Рік тому

      That's because any VCSELs below 850nm will conflict with many types of indoor lighting and ambient light. 850nm is used because it is outside the visible spectrum. ToF cameras have to filter out ambient light and using a wavelength lower will end up getting filtered too.

  • @zombieregime
    @zombieregime 2 роки тому +1

    Literally everything EXCEPT how a indirect ToF image sensor works..... Direct single point ToF and static point cloud depth sensing make sense to me, but this real time ToF across an entire image frame without capturing frames in the picosecond range, Im completely lost. I though LUCID could help....but I guess I was wrong.... [walks away, sad, in the rain]

    • @LUCIDVisionLabs
      @LUCIDVisionLabs  2 роки тому

      There is a delay between the light sending and returning and the camera calculating the point clouds. The delay is around 10 - 12ms.

  • @MacintoshFanTechnology
    @MacintoshFanTechnology 4 роки тому +2

    Cool

  • @QUANGQUYNGUYEN-he2qt
    @QUANGQUYNGUYEN-he2qt Місяць тому