i dont know if vray has something similar but in corona you can pipe the backplate through a tonemapcontrol node and uncheck everything before it goes into the shadowcatcher. that way the shadowcatcher always looks identical to the backplate in the enviroment.
Sadly they do not haha, That was one of the complaints I had about vray after using Corona. Both engines have some amazing features that I wish they shared lol.
@@AutomotiveCGI Hey Sergey. VRay does have that feature, and a shadow catcher. It's the two checkboxes above where you changed the alpha value in VRay properties.
@@johnwilyman5490 Ah yes I know about that, but it doesn't quite work as well as Corona Shadow Catcher. Also, when you do those two checkboxes, what happens then is lets say you add a fake light to the environment and you want it to affect the ground, it no longer will show up in the render. Leaving the floor visible the way I did in my tutorial allows me to add fake lighting effects to the ground. In Corona they did it much better lol.
i learned more watching you then the month of research looking at other 3D studio videos.... that says a lot
Always a pleasure to watch your videos !
One little request aside, the sound of your recordings is very low...
Thank you brother, god bless you and your knowledge
thanks for this awesome tutorial
Since you have a short wall behind the car, you can build a CGI floor up to the wall and apply a material to it. Done.
Thanks
hola, me he metido en la pagina que has pasado pero a la hora d descargame el hdri no veo ningun backplate
Where do you get models like this ?
nice!
Why is my camera map parameters panel different from yours? There is no option at the bottom of you, and the angle can only be set to 180 degrees.
every time I see someone using the material editor (not the slate) I got lost :(
You are my hero😃🌹🙏
i dont know if vray has something similar but in corona you can pipe the backplate through a tonemapcontrol node and uncheck everything before it goes into the shadowcatcher. that way the shadowcatcher always looks identical to the backplate in the enviroment.
Sadly they do not haha, That was one of the complaints I had about vray after using Corona. Both engines have some amazing features that I wish they shared lol.
@@AutomotiveCGI Maybe one day we will have Vorona or Coronvay.... But indeed Chaos group should make a "fusion" to get both of the best world...
@@AutomotiveCGI Hey Sergey. VRay does have that feature, and a shadow catcher. It's the two checkboxes above where you changed the alpha value in VRay properties.
@@johnwilyman5490 Ah yes I know about that, but it doesn't quite work as well as Corona Shadow Catcher. Also, when you do those two checkboxes, what happens then is lets say you add a fake light to the environment and you want it to affect the ground, it no longer will show up in the render. Leaving the floor visible the way I did in my tutorial allows me to add fake lighting effects to the ground. In Corona they did it much better lol.
And what about V-Ray in Maya?
Hello ,wanted to ask that how should I seperate the images such as the car ,shadow so I can further post process it in photoshop.
Vray elements ( I know this is an old comment but I thought It might be helpful for others)
(please reply) Where can I find the materials of the vehicle?
bad resolution for a tutorial, cant see anything