Steering Resistance Coefficient This setting adjusts the level of resistance felt when turning the wheel. It simulates how heavy or light the steering feels by adding friction or damping forces to the wheel. Higher values result in heavier steering, giving a stronger sensation of the car’s resistance to turning. Lower values make the steering feel lighter and easier to turn, which may suit long stints to reduce fatigue. Saturation Saturation determines the maximum output of the FFB signal. It effectively compresses or limits the strength of the forces. Higher saturation makes forces feel more pronounced, but it may cause clipping (where subtle details are lost because the force exceeds the wheel's capability). Lower saturation allows for finer detail but at the cost of less overall strength.
I was very disappointed after the last update, but I found a solution for myself: I noticed that the steering angle had also changed with the update. I then reset the FFB and controls in-game, set the steering angle to 540 degrees (for GT3) and also set the wheelbase software to 540 degrees. Since then, the FFB with the GT3 has been absolutely great for me. Maybe this will help someone else too.
Also for anybody who does the update! It almost resets the ffb settings so you lust go in and change them. So many may also feel its different because they need to go back in and adjust it. I truely believe one of the biggest issues is people updating snd not going back in. Jardier did the same thing and others. They didnt change it and went omg it feels so different. Idk what it is but people dont like checking settings. People like myself and simracingggg love love thus title and how it feels. I worry they update it and it feels worse after complaints. When usually its a simple fix of settings. I run the invicta and it feels so good. Turn the ffb up a little bit and man its good. Sure low speed corners need some work but i feel the grip I feel everything I should.
TBF it shouldn't be on the user to re-check all the settings every update. The devs need to do a better job. I f the settings are stored in JSON files anyway just don't update those FFS, it's not that difficult. I sometimes feel like the S397 devs are semi-competent at what they're doing.
My ffb settings are exactly the same like before the update. Before the update low speed ffb was already a problem. But now it is even more a problem... And I really like the sim. Feeling in high speed is incredible and all the other important things for a sim. But low speed... :-/
Inexplicable that they would mess up the FFB so bad on an update. Shameful. Hopefully they get it fixed soon. I for one don’t feel comfortable (nor should I have to) start fiddling with the game files to have the FFB feel correct.
After playing around with this for a bit, I believe changing the values in this file does absolutely nothing. I believe the file that needs editing is the direct input.json. However there is nothing in there that you can’t tweak in game.
That is exactly my impression. I have a SC2pro and I played around wirh the settings in the file for the sc2pro from moderate to extreme changes and nothing was changed in th ffb...
I'm using Simagic Alpha base and I have tried to change the resistance coefficient and saturation from 0.1 to 100, I don't feel any change on the steering friction or damping force. Anyway, thanks for this.
@@eddieydwong4061 yh from the comments it seems as if DD wheels are not affected but belt driven wheels it seems to make big difference.
11 днів тому+1
In would have been awesome in you could explain what saturation and coefficients do. This way everybody could figure out what he wants more from the feeling of the force feedback.
Steering Resistance Coefficient This setting adjusts the level of resistance felt when turning the wheel. It simulates how heavy or light the steering feels by adding friction or damping forces to the wheel. Higher values result in heavier steering, giving a stronger sensation of the car’s resistance to turning. Lower values make the steering feel lighter and easier to turn, which may suit long stints to reduce fatigue. Saturation Saturation determines the maximum output of the FFB signal. It effectively compresses or limits the strength of the forces. Higher saturation makes forces feel more pronounced, but it may cause clipping (where subtle details are lost because the force exceeds the wheel's capability). Lower saturation allows for finer detail but at the cost of less overall strength.
9 днів тому
@@AL.farmlifethat’s what I was looking for. So by reading it, it makes totally sense that it both improves the lack off ffb feeling we currently have. Thank you very mutch!
Thanks for this mate. I’m going to have to play around with those values. I hope it helps. My main issue with LMU’s FFB is that under braking and in mid to low speed corners the car just glides. I cannot feel anything in the front end. No idea what the tires are doing. The driving is not intuitive at all. Quite robotic actually because you just have to memorize inputs and corner speeds to get lap time.
Had the same. Check your wheelbase preset and you will see there is a Steering torque capability. Which is essentially your max torque output from a wheelbase. For a lot of presets this is set to 5 while the actual wheelbase has a lot more. Change it to the actual max Nm you have, that might help.
@@SuperslowRacing apparently its better to set the nm in the base to what you are going to use then max out ffb in lmu as oppose to the other way round.. a you tuber ran a test and the ffb trace showed a larger spectrum of frequency when set up this way
Looks like Simagic is showing so many wheels because they are being categorized by the Wheel GT1/FXpro/GThub. vs the Base Strength Probably because of weight of the wheel. They must have partnered with them or tested them. Because I don't feel any of the issues others have had and I drive an Simagic Alpha and it has in the software settings for Hypercard and GTE
@@reviewforthetube6485on the file of the controller the sterling torque capability is on 10 by default ? Why ? Worse a try to put the torque to 23. I also own a ultimate
@@davidf5008i agree it shouldn't be set so low. Thats the issue with people like jarider and others to with all wheelbases they use stock settings. I do believe you should adjust but I still believe the simagic does to much understeering effects and edge of grip is harder to feel. I like this title but on simagic it does feel more off to me then my invicta from asetek.
@@reviewforthetube6485 it shouldn't be up to the user to make the game feel driveable. It's not rocket science to make stock workable presets for the most used wheels.
CSL DD here in Linear mode (yes too weak but much better feeling i think), everything else at 0, Interpolation at 2. Feels awesome, just too weak. Ingame strength at 75, i think. Waiting for CS DD+.
the logitech g pro isnt listed in the presets folder even though lmu detects it correctly.. had a look at the user defined controls json where my wheel base, GT neo and rs qr adaptor are all listed but the coefficient and saturation are not there
Steering Resistance Coefficient This setting adjusts the level of resistance felt when turning the wheel. It simulates how heavy or light the steering feels by adding friction or damping forces to the wheel. Higher values result in heavier steering, giving a stronger sensation of the car’s resistance to turning. Lower values make the steering feel lighter and easier to turn, which may suit long stints to reduce fatigue. Saturation Saturation determines the maximum output of the FFB signal. It effectively compresses or limits the strength of the forces. Higher saturation makes forces feel more pronounced, but it may cause clipping (where subtle details are lost because the force exceeds the wheel's capability). Lower saturation allows for finer detail but at the cost of less overall strength.
These controller profile files are actually derived from rf2, but since last update, most of the settings dont have any sense any more. Alse, the game doesnt use these anymore as the values are stored in different places. If you have questions about ffb, better ask them in the discord of lmu.
Steering Resistance Coefficient
This setting adjusts the level of resistance felt when turning the wheel. It simulates how heavy or light the steering feels by adding friction or damping forces to the wheel.
Higher values result in heavier steering, giving a stronger sensation of the car’s resistance to turning.
Lower values make the steering feel lighter and easier to turn, which may suit long stints to reduce fatigue.
Saturation
Saturation determines the maximum output of the FFB signal. It effectively compresses or limits the strength of the forces.
Higher saturation makes forces feel more pronounced, but it may cause clipping (where subtle details are lost because the force exceeds the wheel's capability).
Lower saturation allows for finer detail but at the cost of less overall strength.
I was very disappointed after the last update, but I found a solution for myself:
I noticed that the steering angle had also changed with the update. I then reset the FFB and controls in-game, set the steering angle to 540 degrees (for GT3) and also set the wheelbase software to 540 degrees. Since then, the FFB with the GT3 has been absolutely great for me.
Maybe this will help someone else too.
To fix the gap in the middle you have to put manual the rotation degrees (540° for gt3 and 480° for lmp's) and not leave it on car depending
I will have to try that
doesn't seem to matter for DD wheels
I can't feel any difference at all
Also for anybody who does the update! It almost resets the ffb settings so you lust go in and change them. So many may also feel its different because they need to go back in and adjust it.
I truely believe one of the biggest issues is people updating snd not going back in. Jardier did the same thing and others. They didnt change it and went omg it feels so different. Idk what it is but people dont like checking settings.
People like myself and simracingggg love love thus title and how it feels. I worry they update it and it feels worse after complaints. When usually its a simple fix of settings. I run the invicta and it feels so good. Turn the ffb up a little bit and man its good. Sure low speed corners need some work but i feel the grip I feel everything I should.
TBF it shouldn't be on the user to re-check all the settings every update. The devs need to do a better job. I f the settings are stored in JSON files anyway just don't update those FFS, it's not that difficult. I sometimes feel like the S397 devs are semi-competent at what they're doing.
My ffb settings are exactly the same like before the update. Before the update low speed ffb was already a problem. But now it is even more a problem... And I really like the sim. Feeling in high speed is incredible and all the other important things for a sim. But low speed... :-/
I agree low speed needs a little work. @bobby_paceman
Inexplicable that they would mess up the FFB so bad on an update. Shameful. Hopefully they get it fixed soon. I for one don’t feel comfortable (nor should I have to) start fiddling with the game files to have the FFB feel correct.
After playing around with this for a bit, I believe changing the values in this file does absolutely nothing. I believe the file that needs editing is the direct input.json. However there is nothing in there that you can’t tweak in game.
Thats so weird it makes such a difference on my wheel i lose so much time without it.
That is exactly my impression. I have a SC2pro and I played around wirh the settings in the file for the sc2pro from moderate to extreme changes and nothing was changed in th ffb...
I'm using Simagic Alpha base and I have tried to change the resistance coefficient and saturation from 0.1 to 100, I don't feel any change on the steering friction or damping force. Anyway, thanks for this.
@@eddieydwong4061 yh from the comments it seems as if DD wheels are not affected but belt driven wheels it seems to make big difference.
In would have been awesome in you could explain what saturation and coefficients do. This way everybody could figure out what he wants more from the feeling of the force feedback.
Steering Resistance Coefficient
This setting adjusts the level of resistance felt when turning the wheel. It simulates how heavy or light the steering feels by adding friction or damping forces to the wheel.
Higher values result in heavier steering, giving a stronger sensation of the car’s resistance to turning.
Lower values make the steering feel lighter and easier to turn, which may suit long stints to reduce fatigue.
Saturation
Saturation determines the maximum output of the FFB signal. It effectively compresses or limits the strength of the forces.
Higher saturation makes forces feel more pronounced, but it may cause clipping (where subtle details are lost because the force exceeds the wheel's capability).
Lower saturation allows for finer detail but at the cost of less overall strength.
@@AL.farmlifethat’s what I was looking for. So by reading it, it makes totally sense that it both improves the lack off ffb feeling we currently have. Thank you very mutch!
Thanks for this mate. I’m going to have to play around with those values. I hope it helps. My main issue with LMU’s FFB is that under braking and in mid to low speed corners the car just glides. I cannot feel anything in the front end. No idea what the tires are doing. The driving is not intuitive at all. Quite robotic actually because you just have to memorize inputs and corner speeds to get lap time.
Had the same. Check your wheelbase preset and you will see there is a Steering torque capability. Which is essentially your max torque output from a wheelbase. For a lot of presets this is set to 5 while the actual wheelbase has a lot more. Change it to the actual max Nm you have, that might help.
@ thanks. I’m aware. Mine is already set to my wheelbase max of 17Nm.
@@SuperslowRacing apparently its better to set the nm in the base to what you are going to use then max out ffb in lmu as oppose to the other way round.. a you tuber ran a test and the ffb trace showed a larger spectrum of frequency when set up this way
@ nice. I’ll give this a try also. Do you remember who it was that did the test?
defo an improvement, now I can catch some slides. Thank you!!!
Looks like Simagic is showing so many wheels because they are being categorized by the Wheel GT1/FXpro/GThub. vs the Base Strength Probably because of weight of the wheel. They must have partnered with them or tested them. Because I don't feel any of the issues others have had and I drive an Simagic Alpha and it has in the software settings for Hypercard and GTE
I also have a simagic, where can I find these settings?
@@reviewforthetube6485on the file of the controller the sterling torque capability is on 10 by default ? Why ? Worse a try to put the torque to 23. I also own a ultimate
@@davidf5008i agree it shouldn't be set so low. Thats the issue with people like jarider and others to with all wheelbases they use stock settings. I do believe you should adjust but I still believe the simagic does to much understeering effects and edge of grip is harder to feel.
I like this title but on simagic it does feel more off to me then my invicta from asetek.
@ just tried with 23 and I feel moré the tire contact on the road(maybe placebo. I need to try more)
@@reviewforthetube6485 it shouldn't be up to the user to make the game feel driveable. It's not rocket science to make stock workable presets for the most used wheels.
Thank you so mutch, nice work - hope they change it in game !
CSL DD here in Linear mode (yes too weak but much better feeling i think), everything else at 0, Interpolation at 2. Feels awesome, just too weak. Ingame strength at 75, i think. Waiting for CS DD+.
the logitech g pro isnt listed in the presets folder even though lmu detects it correctly.. had a look at the user defined controls json where my wheel base, GT neo and rs qr adaptor are all listed but the coefficient and saturation are not there
An explanation of thise settings would be appreciated
I'm not certain exactly what they do, but for some reason it just improves the feel..
@@KrypticTMG ill give it a go and see, as you i dont have a DD atm, so why not 🤣
Steering Resistance Coefficient
This setting adjusts the level of resistance felt when turning the wheel. It simulates how heavy or light the steering feels by adding friction or damping forces to the wheel.
Higher values result in heavier steering, giving a stronger sensation of the car’s resistance to turning.
Lower values make the steering feel lighter and easier to turn, which may suit long stints to reduce fatigue.
Saturation
Saturation determines the maximum output of the FFB signal. It effectively compresses or limits the strength of the forces.
Higher saturation makes forces feel more pronounced, but it may cause clipping (where subtle details are lost because the force exceeds the wheel's capability).
Lower saturation allows for finer detail but at the cost of less overall strength.
I hope S397 further optimizes the FFB!
I hope that pretty much too. In this state I would not often drive it, but like it so much from all the other perpectives...
These controller profile files are actually derived from rf2, but since last update, most of the settings dont have any sense any more. Alse, the game doesnt use these anymore as the values are stored in different places. If you have questions about ffb, better ask them in the discord of lmu.
But if i turn the coefficient up to 100% my wheel starts shaking like crazy so it defo has an affect.
It doesn't seem to have an effect on DD wheels. Not for me at least (CSL DD 8Nm)
@@slatanek Thats crazy, when i put coefficent up to 100 my wheel just vibrates down the straights its insane it does nothing for DD wheels.
@@KrypticTMG I can't vouch for others but on my CSL DD it does nothing.
I can’t even get out of the pits and my wheel is stronger than it’s ever been bullshit
Sorry mate but that music is distracting and annoying while I am trying to listen to you .
Totally agree..
defenetly works for me ❤❤❤