Blender Quick Procedural Terrain & Water Addon
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- Опубліковано 6 вер 2024
- The Quick Procedural Terrain and Water Addon is a powerful tool that allows you to create realistic and detailed terrain and water in Blender. It uses GPU-accelerated procedural terrain shaders and CPU-based geometry nodes to generate high-quality results quickly and easily.
Download: blendermarket....
Download 2: raisyclutch.ar...
I need you explain how to convert it to a mesh, thankyou!
This looks awesome!! Are the presets always going to output the same layout/structure? And/or is there a seed tab to change the layout/structure of the landscape?
it's fully customizable
@RaisyClutch
can you please help me Im a loyal customers with well over a ton of your add ons in my blender but this one doesnt seem to work i just got it and was excited to use it but when i clicked on ADD TERRAIN it only gave me a flat orange plane Please help !!!
make sure experiment mode is activated on the cycles properties panel, switch to rendered view
@@RaisyClutch I DID THAT AND IT STILL DOESNT WORK !!! I DONT GET IT
@@YoungFrenchi Try using blender 3.5 or 3.3 and see
hi there i just downloaded but for some reason the terrain does not populate. any reason why this is happening?
wait for the kernel to load
for the first time
if all u see is a black screen
@@RaisyClutch nothing really happens. i waited. all i see is flat orange plane. i must be doing something wrong. please advise.
@@ihassan1001 which blender are you using?
@@RaisyClutch I believe I'm using the latest one, blender 3.5 or 3.6
It is supposed to Work, if you are seing an orange plane enable experimental features on the properties panel where u change render engines and GPU or CPU compute change feature to experimental not supported
is there a way to convert the procedural terrain to a poly mesh?
use the geometry preset instead of other presets, it uses poly mesh, geometry nodes
How you do that exactly. OK, in blender I enable the quick terrain addon - then add the terrain preset into the scene. I'd look inside geonode workspace, nothing there. there's only a shadernode. I'd tried to baked an image using the displacement node - then apply a displacement modifier to a new plane. BUT it doesn't turn out exactly as the quick terrain procedural. Can you make a video on how you turn quick terrain procedural to a mesh? @@RaisyClutch