Weird Things You Can Do In D&D // 2021 Combo Compilation

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  • Опубліковано 21 лис 2024

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  • @DnDShorts
    @DnDShorts  2 роки тому +121

    The first 1,000 people to use this link will get a 1 month free trial of Skillshare! skl.sh/dndshorts12211

    • @pascalprincess
      @pascalprincess 2 роки тому

      if your a divine soul. Do Santucry, fire sheld and spirt guardians. Punishment for getting a hit in

    • @Gogofan240
      @Gogofan240 2 роки тому

      I tried the dinosaur one, used conjure fey tho. Turned one of my friends into a t rex. My dm ruled that my friend had the soft stats for the t rex so he was dumb. Had to use another spell to take control of the t rex which wasn't too fun for my friend who got his character hijacked so I used it to give him free use of his character back. It was kindof roundabout but we did kill hordes pf ooblex completely avoiding combat and were destroyed one of the 4 pillars needed ro destroyed to hill the ooblex king that was trying to turn himself into a god with just one t rex. The rest of the encounter went out without a hitch

    • @LarryB0819
      @LarryB0819 2 роки тому

      Hey i realized something about the good berry one cast good berry long rest recast it sleep again and re cast it one last time and now for the next 8 hours or so you have 120 hp in your pocket or 30 berries each healing 4 hp bc 30×4=120

    • @connorshaw-case6030
      @connorshaw-case6030 2 роки тому +1

      ITS YOU, youre the one teaching my players all these ridiculous things. i knew they were not smart enough to come up with this stuff.

    • @jeffreygray7024
      @jeffreygray7024 2 роки тому

      To be fair, for the "Do you even lift bro?" you could add to it further by having a friend actually cast "enlarge/reduce" on you (the potion of growth requires no concentration and it gives the enlarge effect yeah but it doesn't specify that you can't further enlarge the target by casting the spell on them technically; it would be up to the DM's ruling)

  • @DnDShorts
    @DnDShorts  2 роки тому +438

    Putting together this video was very wholesome, as it was fun to see how the style and effects on these videos changed over time! Thanks for your support, I never would have dreamed we'd be here when I made the first video back in May. I'm honoured to be a part of this community, and I hope that these videos gave you something to inspire your own creativity, or an idea for a villain in your games, or just made you smile.

    • @spellister
      @spellister 2 роки тому +9

      You sir have given me so many ideas and fun things to try. Plus some of these combos you made gave me a few rp ideas on a few of my characters that I actually play. These are also fun to watch and show to some of my dms that I Know won't use it against me or allow it just to see their reaction

    • @coltonmartin2690
      @coltonmartin2690 2 роки тому +4

      Your videos make my DMs shiver in fear. Thanks! One of my favorite builds is a dark elf as a Gloomstalker ranger. Thanks to Umbral Visage they get an additional 30 ft of dark vision and are invisible to creatures that perceive with it. I have dark vision for 150ft! Might make it worse with the barbarian superspy combo. ...if my DM let's me.lol

    • @spellister
      @spellister 2 роки тому +1

      @@coltonmartin2690 why not splash a level of twilight cleric and get 330ft darkvision?

    • @Brythnoth_of_the_Void
      @Brythnoth_of_the_Void 2 роки тому +2

      Love your combo stuff, their great ideas and have given me great Ideas, a small note about the infinite Wizard combo, you can True Polymorph the simulacrum into a copy of you to allow for greater flexibility and not having to spend the many resources to keep them up, and not having to discard them once their spell slots are gone.

    • @isabellamontoya9148
      @isabellamontoya9148 2 роки тому +3

      Minotaur monk Rogue greataxe with range you should be able to Boomerang the weapon that hit multiple targets close the distance with charged attack which can knock enemies prone make sure to take the great ax as a martial weapon you still got stunning strike Sandra monk so you can beat the crap out of stuff you charge give you extra movement main action now that's action economy

  • @lemonZzzzs
    @lemonZzzzs 2 роки тому +237

    the weirdest thing about throwing a house at that dragon is it only deals 1d4 damage due to being an improvised weapon :P

    • @Anschlagen
      @Anschlagen 2 роки тому +23

      GM may rule otherwise, as improvised weapons, at GM discretion, can be considered an appropriate weapon as well. Break the leg off a table, that's a club.

    • @AtelierGod
      @AtelierGod 2 роки тому +14

      That’s assuming they don’t count it as falling rubble which I believe do damage based on how much is falling.

    • @atsukana1704
      @atsukana1704 2 роки тому +3

      Make it land from above, should deal damage according to a dex save most likely

    • @utubeiskaren7796
      @utubeiskaren7796 2 роки тому +6

      The DM will probably rule otherwise

    • @riverkath
      @riverkath 2 роки тому +10

      *dies of 1d4 house damage*

  • @teamcyeborg
    @teamcyeborg 2 роки тому +79

    Honestly, I really like the small combos like heat metal on a metal doorknob. The kind of thing I'd actually like my players to do.

    • @Squiggrock
      @Squiggrock 2 роки тому +1

      But why use Mage hand to knock on the door? If you don't touch the doorknob, why wouldn't you just knock with your actual hand?

    • @Yesytsucks
      @Yesytsucks Рік тому +8

      @@Squiggrock so that you'd have 30 extra feet of running away from the most pissed off person in area you just angered

    • @mal2ksc
      @mal2ksc 9 місяців тому +1

      @@Yesytsucks You could use Minor Illusion for the purpose as well, same range.
      The whole stunt seems to me very much like leaving a flaming bag of poop and ringing the doorbell, then running away and watching as the resident stomps out the fire.

  • @kieranpavlat1779
    @kieranpavlat1779 2 роки тому +72

    That "Inhumane Torch" with an invisiblity potion idea is looking really good as a mystery for a party to solve, like no one knows how these places are burning, no dragons are around and no fire elementals either, and the party needs to pay close attention to find out what's really happening.

  • @flyingturret208thecannon5
    @flyingturret208thecannon5 2 роки тому +138

    Here's a combo I've been using, and different DMs can interpret it differently. Take a simulacrum & have them possess a clone body using the magical jar & cast clone. This means that when they die, they get a body. Congratulations, you've created life in D&D. The clone now gains the abilities of a real person, except they are your personal minion.

    • @pneumoniad.5523
      @pneumoniad.5523 2 роки тому +14

      Obviously it is up to the DM, but I am not so sure the part-real illusion copy of you has a soul to target for Magic Jar. True Polymorph could make the pinocchio combo work, true polymorph them into an archmage that looks like you? or a warlord if you want a big buff version of you. Also saves you 180 days and expensive components.

    • @robertporter6683
      @robertporter6683 2 роки тому +20

      Faster way to create life in D&D: give any Bard alcohol. Done.

    • @ctakitimu
      @ctakitimu 2 роки тому +1

      @@robertporter6683 Or unleash an ogre in an elven village. He he he..

    • @flyingturret208thecannon5
      @flyingturret208thecannon5 2 роки тому

      @@pneumoniad.5523 The simulacrum possesses you.

    • @CerealNommer
      @CerealNommer 2 роки тому +1

      I would be worried about accidentally breaking the "The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat." clause in the same paragraph you're trying to circumvent. You may end up with a "6th Day" villain, instead of a compliant minion.

  • @PoorDecisicions34
    @PoorDecisicions34 2 роки тому +3

    The bag of holding is 2 feet wide and four feet deep, a simple fact that destroys almost all broken things with it. DM rule of bag of holding with another bag or a portable hole is fun too

  • @frostbvrn
    @frostbvrn 2 роки тому +39

    Fun fact about Horseshoes of Speed (possibly helping out the combo at 0:55), they say "While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet." It says the hooves of a horse or *similar creature*, so JUST with those, you can have a base speed of 70 feet per round being a centaur. You'd lose the feline agility, but if you shape change into a centaur instead of a storm giant, you'd keep it.

    • @dragoknight589
      @dragoknight589 2 роки тому +1

      The Centaur monster has a 50 foot speed, too, so we’re not missing out on anything. Although storm giants are much stronger.

    • @frostbvrn
      @frostbvrn 2 роки тому +2

      That's true, but I was talking about the race, which on its own allows you to use the horseshoes of speed, but the monster is better for speed then.

    • @Somber_Knight
      @Somber_Knight 2 роки тому +1

      Onyx the cat has a base speed of 400ft as a cr0 best, so all druids can turn into it at level 2

    • @mal2ksc
      @mal2ksc 9 місяців тому

      @@Somber_Knight Onyx the cat is specific to when the party is is a shrunken state, and its stats reflect this. 400 feet is not 400 actual feet, it's probably still only 30 or 40 feet but since the characters are mini, they scaled up the cat's speed rather than changing the mechanics of the entire encounter. Sure, you can change into a CR 0 housecat named Onyx. But you won't have 400 feet of movement.

    • @Somber_Knight
      @Somber_Knight 9 місяців тому

      @@mal2ksc That's the opinion that most people have on Onyx, and I mostly agree with it. However, the context of the adventure only supports a RAI viewpoint. RAW, 400 ft of movement is 400 ft of movement, which implies that the party didn't actually shrink - everything else just got bigger.

  • @KaiZayne96
    @KaiZayne96 2 роки тому +88

    I love the rail gun. Mostly because it sounds really awesome, and then it… Deals the normal amount of damage…

    • @coltonprovence833
      @coltonprovence833 2 роки тому +21

      haha i was thinking that too. like physics doesn't really play a part in damage calculations except for fall damage. Sure that spear is going real fast, but it's still just a 1d6 spear.

    • @SolemnlySquid
      @SolemnlySquid 2 роки тому +20

      Also keep in mind that there are stats for how far a spear can be thrown, regardless of the speed it's traveling. So you've got a hyper-sonic spear that poops out to a maximum of 60 feet and deals 1d6 non-magical piercing.

    • @vulpes133
      @vulpes133 2 роки тому +8

      Yeah, if you're using the games rules to your advantage the rules still apply when the spear is in the hands of the last peasant and aren't suddenly flying hundreds of feet. It's only fair that the rules would apply the entire time and not just at the start.

    • @tattoodude8946
      @tattoodude8946 2 роки тому +3

      Also, any DM that lets you do this is either allowing it because it is goofy or they just are not a good DM. I would allow it to pass to a dozen peasants or so and then rule the round is over. RAW can suck it - I am the DM and logic rules over RAW. Fun is fun but that is just stupid. I will not allow my players to break physics and the reality of the world because technically the rules say you can do it.

    • @Flugzeugdreger
      @Flugzeugdreger 2 роки тому +2

      At some point during the line the spear breaks the sound barrier right in some randos hand. I don't think they would keep passing it on after that

  • @jand.4737
    @jand.4737 2 роки тому +3

    12:10 ahh, yes, the peasant railgun. Using the absurdity of the time during a combat round to accelarate the spear ... and then totally ignore that the insane speed of the spear does not increase it's damage, thus still only dealing 1d6+str damage.

  • @Neutral_Tired
    @Neutral_Tired 2 роки тому +3

    41:55 aspect of the moon says you no longer need to sleep, not no longer need long rests. You risk exhaustion when you miss a long rest, not when you don't sleep, so you would still need to long rest, in which you woulld just do 8 hours of light activity

  • @lemonZzzzs
    @lemonZzzzs 2 роки тому +3

    Ok, the _fuck off pigeon_ made me laugh the most out of these.

  • @mattozzie836
    @mattozzie836 2 роки тому +20

    I found your channel around number 21. I've stuck around ever since and I love these clips! They make my day and really give me a good laugh.

  • @dv8tyler692
    @dv8tyler692 2 роки тому +64

    The max movement thing is a little wrong, technically when you're turned into a storm giant you would loose your tabaxi racial traits and abilities.

    • @ajh3461
      @ajh3461 Рік тому

      I believe Wildshape allows you to keep racial traits if your DM agrees that you're still physically capable of doing them in the new form. Wildshape into a horse for nearly the same speed.

    • @Soren015
      @Soren015 Рік тому +1

      It also kind of assumes that every subsequent "doubling" is multiplicative, rather than additive, which doesn't really make sense to me.

    • @teamchaos5101
      @teamchaos5101 Рік тому +1

      ​@Soren015 you sir don't know how math works

    • @Soren015
      @Soren015 Рік тому +1

      @@teamchaos5101 I think most everyone gets that in math, 2x2x2 = x8, that's not the issue.
      Rather, in a lot of game-design, when several effects "double" something, you instead add up the multipliers, because otherwise constant "doubling" effects scale out of all reason. In fact, 5e already has several other specific rules that indicate this logic.

    • @mal2ksc
      @mal2ksc 9 місяців тому

      @@Soren015 I'd even read "double" to "add one copy of itself". 2x2x2 doesn't equal 8, and it doesn't even equal six. I'd interpret it as original quantity + (copy of original quantity) + (copy of original quantity) + (copy of original quantity), resulting in a total multiplier of 4. But given all the other shenanigans going on, nerfing the multipliers won't be sufficient to stop this from working.

  • @ColonelTonyMoore
    @ColonelTonyMoore 2 роки тому +4

    Also, don't forget that you can shape Prismatic Wall into a 30ft sphere, so when your victims pass through it, they have to pass through TWO walls, in BOTH directions!
    Great stuff all around, man. I've enjoyed your videos, and I look forward to another year of DM-headache-inducing advice.

  • @NobodyDungeons
    @NobodyDungeons 2 роки тому +29

    You should have used quicklings I believe they are fey creatures that have something insane like a 120 foot walking speed. So, with all of that you end up with with a movement speed of around 8400 feet per round or roughly 950 to 960 miles per hour taking three dash actions in a single round. So if you want to break the sound barrier this is how you do it.

    • @NobodyDungeons
      @NobodyDungeons 2 роки тому +8

      The sound barrier at ground level is around 700 to 750 miles per hour if I remember correctly. Although the sound barrier in the D&D universe is likely higher as the oxygen content is enough to sustain massive dragons and a tarrasque making the atmoshpere denser making it harder to break the sound barrier.

  • @xdonthave1xx
    @xdonthave1xx 2 роки тому +2

    The Peasant Railgun. The look on YOUR face when the DM tells you a spear only does 1d6 damage regardless of what real world physics should say.

  • @xreaperxiii
    @xreaperxiii 2 роки тому +7

    There are other considerations that come with assuming a corpse is an object for the purposes of mending. Because you open the door for animate object on corpses as a potentially ethical form of temporary necromancy.

  • @markmckittrick2596
    @markmckittrick2596 Рік тому +1

    The ultimate BBEG… an ex-adventurer who learned all these combos. Everybody gangsta till the lich starts lining up zombies and hands one a spear…

  • @Frostmute19
    @Frostmute19 2 роки тому +3

    This is so fun to watch as both a DM and a player lol. Good warnings and funny ideas. I was happy to see my "Get over here" druid combo make an appearance, very handy especially early.

    • @Ninjat126
      @Ninjat126 Рік тому

      Spike Growth is an amazing combo spell. Bring a Warlock: the Eldritch Blast cantrip with the right invocations can be used to push 10ft OR pull 10ft, at range, as long as one of the beams hits your intended victim.
      A particularly brave Barbarian with Extra Attack (level 5) can probably Rage, knock the victim prone (with advantage), grapple them (with advantage), then drag the prone body 20ft into the spikes... in the same turn. Horrifying.
      Battle Master Fighters can use the Pushing Attack maneuver if they hit a target, launching them 15ft if they're Large or smaller & fail a save. No melee restriction here, so a ranged Fighter could do this from 600ft with a longbow or by throwing a handaxe from 15ft away. The victim does get a save, though.
      The cantrip Lightning Lure works like Thorn Whip, iirc it's a 10ft pull with 15ft range. Still useful, and it can be accessed by Wizards and Eldritch Knights that don't get Thorn Whip.
      Crusher feat lets you force a creature to move 5ft in a direction of your choice, once per turn when you hit with a bludgeoning damage attack. Lots of ways to do this in melee, but a light hammer can be thrown to do it at range. It's completely RAW to move them TOWARDS you as well, so it's more versatile than a shove.
      Infestation cantrip, which Druids can use, forces 5ft of movement in a random direction on a failed Con save.

  • @EpicParsnips
    @EpicParsnips 2 роки тому +36

    It’s awesome to see how far you’ve come in 2021. Let’s hope for as much success next year!

  • @Neasel.
    @Neasel. 2 роки тому +6

    I just wanna point to the existence of the Eagle Whistle magic item for the second one.
    As long as you're blowing it continuously, no action or attunement required, you have a fly speed equal to double you walking speed. So you can double that 3360ft once more.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 2 роки тому +13

    I love how it's usually a lowly kobold that you are launching these massive damage combos at. 84 damage!... on a kobold with around 8HP. 🤣🤣

  • @SpiderWaffle
    @SpiderWaffle 2 роки тому +9

    41:48 If you try to turn the extra slots into sorcery points, Font of Magic has "You can never have more sorcery points than shown on the table for your level" So you can't gain more than your max sorcery points ever. You could get a decent amount of extra slots every day though, and then whenever low on sorcery points get more from the slots with a bonus action.

    • @Anschlagen
      @Anschlagen 2 роки тому +1

      You just turn them j to temporary Sorcerer spell slots, that do not have a limit, not leave them as sorcery points.
      Coffee Sorcerer doesn't work if the GM uses the option rule from GMG about going without a long rest. Not taking a long rest for 24 hours means a con save to avoid exhaustion, getting harder for every 24 hours you don't long rest, and the rule says long rest, not sleep. You don't have to sleep to long rest, and you don't have to long rest to sleep.

    • @rainyeevee4047
      @rainyeevee4047 2 роки тому +1

      @@Anschlagen It also don't work if GM say that you can't have more spell slots that your maximum ammount as shown in class table. Easiest solution to coffelock.

  • @Atherax
    @Atherax 2 роки тому +2

    Big problem with peasant rail gun,
    So it only works if we are using physics and not purely in game mechanics.
    So there is no way the peasants can even pass it, either it kills the peasants and flops to the ground, or it gets passed to the final one and is just thrown normally

  • @Neutral_Tired
    @Neutral_Tired 2 роки тому +6

    10:27 not gaining benefits of a long rest doesn't mean you didn't take one, so you wouldn't get the downsides of not taking one

  • @TheKabukimann
    @TheKabukimann 2 роки тому +17

    For the spirit guardians one: Sanctuary got erratad to end when you damage a creature as well. And Spirit guardians does damage when an enemy starts their turn there or Enters it for the first time on a turn. This wording doesnt allow driveby spirit guarding sadly. But on subsequent turns you can push them into the spirit guardians with thorn whip or other pull spells.

    • @knylle4931
      @knylle4931 2 роки тому +1

      "If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends."
      Ur not attacking and the spell was already casted so it does work.

    • @rainyeevee4047
      @rainyeevee4047 2 роки тому +1

      @@knylle4931 If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
      ---
      It was updated i think.

    • @jacobh4339
      @jacobh4339 2 роки тому

      @@rainyeevee4047 So if the cleric is wielding a torch I can touch it and end his Sanctuary. Good to know.

    • @rainyeevee4047
      @rainyeevee4047 2 роки тому

      @@jacobh4339 Well that would be up to dm, because its not the cleric dealing damage to you but you dealing damage to yourself. It may even require to make the saving throw because touching torch could be "attack" on cleric: you are trying to touch him/his items.

    • @logandearborn1478
      @logandearborn1478 11 місяців тому

      Does it count as you damaging a creature when the spirits are doing the damage? Further more, the damage is being done on the enemy's turn, so it seems more like like it could be their fault for taking the damage by being close to you

  • @thoughtgaming492
    @thoughtgaming492 2 роки тому +5

    The difference in your confidence from the first video to the last is insane.

  • @pyronicdesign
    @pyronicdesign 2 роки тому +55

    There is a weird combo you can do in 5e with warding bond. Two casters each uast warding bind on each other, then if either one takes any amount of damage, they each die.
    I used this in adventures league to kill a player who was obviously cheating and also happened to be playing a character who was doing pretty evil things. 😈
    Tricked him into doing it, then waited for him to take damage. When he realized what happened he told the GM (who's game he was sort or ruining, by cheating) that I am not allowed to do that.
    The GM Responded by saying, the spells specify willing creature, meaning that he had already agreed to it. He was reduced to 0, ending the spell just before I died. The GM suggested that maybe he should spend time reading and memorizing the spells instead of memorizing the adventures. And bringing in characters which were obviously not officially leveled.

    • @Christopher_Gibbons
      @Christopher_Gibbons 2 роки тому +11

      Warding bond gives you resistance to all damage, so each time the damage gets replicated it gets cut in half. That leaves you with an infinite series that converges for a final damage total of double what the initial damage was.

    • @OgenB
      @OgenB 2 роки тому +7

      I'm surprised no one has mentioned to you that this doesn't actually work. The spell contains text to negate this.
      "It also ends if the spell is cast again on either of the connected creatures"
      You sadly can't warding bond more than once.

    • @imreborbas9029
      @imreborbas9029 2 роки тому

      @@Christopher_Gibbons the damage of warding bond "can't be reduced in any way" so it isn't resisted

    • @CerealNommer
      @CerealNommer 2 роки тому

      @@imreborbas9029 Warding Bond literally never says that.

  • @DeetotheDubs
    @DeetotheDubs 2 роки тому +5

    I busted out laughing at the iron golem killing a Tarrasque from the inside.
    I love that you used the pic of Night Man for the nightmare.
    Too many amazing options to pick one as a favorite, but I find myself thinking back to the Inhuman Torch and the golem punching a Tarrasque to death from the inside.

    • @Mordaris
      @Mordaris 2 роки тому +1

      *Clay golem. ;)

  • @robertcaughell2658
    @robertcaughell2658 2 роки тому +1

    the thing about the peasant railgun is that, once the spear reaches a certain speed, the force of it traveling that fast would rip the peasant's arms off

  • @sasha0w0
    @sasha0w0 2 роки тому +3

    The "Get over here" combo can also be done using an artificer and warlock multiclass, using the genie patron and choosing dao

  • @selfdiagnosedjazzmusician3119
    @selfdiagnosedjazzmusician3119 2 роки тому +13

    11:50 yes the spear would travel at that speed but a peasant throwing a spear is the same speed as normal no mater how fast it was thrown to him/her. love this stuff thanks for making it. (dont show it to my players)

    • @Chance57
      @Chance57 2 роки тому +1

      Why are all these peasants in initiative? Did the DM roll for it and then have them line up after that?
      If your DM is giving the spear relativistic effects, how are any of these peasants throwing a spear with nearly infinite mass?
      The pressure wave in front of the spear would start fusing molecules in the atmosphere killing them all before it reached the last one.
      Do they discuss the in-universe fact that they put in magnitudes less energy than they got out and used no magic to do so? What do the NPCs experience?
      This sounds like a video game exploit. Part of the reason anyone wants to play it TTRPG is because the game engine itself is a knowledgeable human being that's not stuck allowing stupid exploits or enforcing arbitrary barriers.
      No, The roads won't be closed ahead because a small tree grew in in the middle of one that you could easily walk around, but by the same token you're not putting buckets over merchants heads and getting away with it.
      If that doesn't fly, why would the unstructured breakdown of internal logic fly?

    • @selfdiagnosedjazzmusician3119
      @selfdiagnosedjazzmusician3119 2 роки тому +1

      @@Chance57 maybe they rolled initiative as a group and maybe they where convinced that the only way to stop the sleeping red dragon from killing everyone is to kill it in its sleep with one big blow. in short. your dm decides all that. i HOPE all these videos are THEORETICAL

    • @marcusaubin536
      @marcusaubin536 2 роки тому

      The problem I have if my players trying this would be that the spear could be going so fast that it would tear itself apart.

    • @zir1010011010
      @zir1010011010 2 роки тому +1

      Even if it flied as fast as the video says, the spear damage doesn't increase with its speed (RAW). The peasants will throw the spear at 3000+mph and it will tickle the dragon.

    • @jacobh4339
      @jacobh4339 2 роки тому +2

      I'm just gonna go ahead and have your relativistic spear thrown by the peasant be an attack roll at +1 with disadvantage for nonproficiency and if it hits it deals 1d6 damage. ... What, you used game mechanics to get it there, it uses game mechanics to determine its impact. Who said physics enters this equation at all?

  • @DnDShorts
    @DnDShorts  2 роки тому +65

    What's your favourite combo? I really like the Inhumane Torch! (For those interested, Lower Level Combos start at around 17:49)

    • @Oberonsen
      @Oberonsen 2 роки тому +4

      My personal favorite is the instant death trap that uses Glyph of warding with magic missile and a counter spell incase of someone casting shield.

    • @ngVAT579
      @ngVAT579 2 роки тому +1

      I just love the can't touch this cleric combo. It's not too op and makes for some crazy fun

    • @emmettedwards2587
      @emmettedwards2587 2 роки тому +2

      Kill the Tarasque at level 1

    • @courtofmasks6400
      @courtofmasks6400 2 роки тому +1

      Gravity Slam for high level, or Purple Death for low level.

    • @micahp93
      @micahp93 2 роки тому

      Advanced Darkness. I built a whole character around that combo over the weekend. Lv 7 averaging 26dmg/hit and 27% chance to crit, and it only costs 1 spell slot for Darkness.

  • @El_Kyrant
    @El_Kyrant 2 роки тому +1

    This video is like a concentration of pure evil, I love it

  • @legion_rebel9068
    @legion_rebel9068 2 роки тому +38

    With the glyph for 1000 magic missiles, could you "in theory" do that with vicious mockery?

    • @Anschlagen
      @Anschlagen 2 роки тому +11

      Yes, but magic missile never misses and deals force damage, the least reaisted/immune damage type.

    • @TytonidaeIndustries
      @TytonidaeIndustries 2 роки тому +16

      @@Anschlagen true, but Vicious Mockery is FAR more HILARIOUS

    • @Anschlagen
      @Anschlagen 2 роки тому +2

      @nari lutra Super inefficient, though. The bad part of Glyph of Warding, is that it only tells you the save DC to detect it, not the save DC to resist the spell. This allows the GM to make it up as they see fit, though as they will use it the most, this is the case anyway, but player trying to do something sneaky, he may say it is based on spell level, VM being 0 level, DC of 10 or 8.
      VM has no effect on a successful save, so good luck killing anything with it, if GM decides on a DC of 8.

    • @EliSkylander
      @EliSkylander 2 роки тому +3

      That spell is called "4-Chan."

    • @torunsmok5890
      @torunsmok5890 2 роки тому +2

      @@Anschlagen wdym? it casts with whatever DC the spellcaster who put the spell in it woulda had

  • @00784865
    @00784865 2 роки тому +1

    Most of these things can be countered by the dm because they are either dependant on getting the exact item/creature you want or the dm can rule otherwise, but are still very neat combos.

  • @tubebrocoli
    @tubebrocoli 2 роки тому +15

    the tortle one doesn't work, the racial bonus is an alternate AC formula you can use by retreating into your shell, not a bonus to AC you can add by retreating into your shell

    • @Psychomaniac14
      @Psychomaniac14 2 роки тому

      no, it does work, think of it like wearing Splint armour

  • @8520dude
    @8520dude 2 роки тому +1

    i literally went through your tiktok and watched every single one of these an hour before this went up XD

  • @skavies2351
    @skavies2351 2 роки тому +8

    28:20 the grapple grater is doing 2x the damage it should. Your movement while grappling someone is halved unless you are two sizes larger which mostly doesn't happen.

    • @cheesusgaming1769
      @cheesusgaming1769 2 роки тому

      Enlarge reduce + rune knight

    • @cheesusgaming1769
      @cheesusgaming1769 2 роки тому

      Sure it requires Level 8 not 5 but hey

    • @cheesusgaming1769
      @cheesusgaming1769 2 роки тому

      Also 60 feet is correct because step of the wind + Unarmoured movement is + 30 and arrakokra has a flying speed twice their walking speed

    • @skavies2351
      @skavies2351 2 роки тому

      ​@@cheesusgaming1769 Level 11 not 8, if you want to get a medium thing. Level 3 in wiz/sorc/something else I forgot which, and level 3 in fighter for rune knight. You need to enlarge your self with giant growth and enlarge/reduce to get the 2 size categories to not be slowed against other things your starting size.

  • @AndrewJohnson-oy8oj
    @AndrewJohnson-oy8oj Рік тому

    Watching this compliation puts a whole new viewpoint on the GM shortage crisis happening in D&D right now

  • @dgargoyle
    @dgargoyle 2 роки тому +3

    It's cool to see your improvement in making this vids. Especially your story telling.

  • @8fer27
    @8fer27 2 роки тому +1

    its crazy how many more high pitched and more energetic later the videos go on, guess you got more and more comfortable as you went, also you content came out perfectly with the rise of shorts, perfect timing

  • @latemanparodius5133
    @latemanparodius5133 2 роки тому +3

    1st story: Does Wish have a material component?
    2nd: Once you're changed, wouldn't you no longer be a Tabaxi, thus not have the Tabaxi racial traits? Still be damn fast, but it throws a wrench into the works
    Peasant railgun: Rules for throwing a weapon don't account for how much it has moved before the thrower. Also, you're relying on that peasant for aiming.
    Also, consider MAD. If you use something against your DM, your DM can use it against you. That's not even counting the DM just saying 'No' to it. It also doesn't count on someone telling you you're not welcome to play with them anymore. It's a co-op game. If you make it unpleasant for others, they won't want to play with you.

    • @Anschlagen
      @Anschlagen 2 роки тому

      If you have the wish spell, you have the gold to cast it.
      Yes, but some GMs may allow it.
      Depends on GM again, technically that spear is going that speed...
      Goblin highway was another one for 3.5 with the greater cleave feat and a line of goblins...
      As a GM, if a player thought up something clever, let em do it once, then say never again. Move on.

  • @Adahy_Bullet
    @Adahy_Bullet 2 роки тому +1

    The death trap room was basically the idea behind an npc i made once that was a spider demon. He'd use a mix of aoe and glyph of warding then the command spell while outside a window. If that failed, he'd web pull you into the room instead, basically setting them all off. I never got to use this but definitely was same vibe as the magic missile death trap, just not as guaranteed in damage lol

  • @selfdiagnosedjazzmusician3119
    @selfdiagnosedjazzmusician3119 2 роки тому +6

    17:50 after thorn whip. have someone cast fly on you and thorn whip the same enemy 10 ft into the sky and he'll fall back into the terrain. no movement but down. just make a PILLAR or spikes and drop that little shit in there

    • @KaitouKaiju
      @KaitouKaiju 2 роки тому

      Play a wildfire druid and you can do this by casting through the pet which has fly speed

  • @leodouskyron5671
    @leodouskyron5671 2 роки тому +2

    I am going though and finding the fails on as many of these as possible - it is so fun. Thanks 🙏

  • @Taurusus
    @Taurusus 2 роки тому +19

    "Skeletons have an Intelligence of 6, so they will attack... Whatever is in front of them!"
    As a barbarian
    Ye

  • @pdubb9754
    @pdubb9754 2 роки тому +1

    The peasant rail gun requires each peasant to use its free interaction with an object to receive the spear and an action to pass it. Good so far. In D&D, you can hold an action. You can't hold an interaction with an objection. Unless every peasant rolled the same intiative roll, there are going to be a lot of peasants in that line who can't interact with an object. I figure you are lucky if the spear moves 5 feet. Perhaps do this on the night that you agree with your DM that group initiative would make the game run more smoothly. He'll probably agree with you, or else he is going to spend several hours setting up his initiative tracker.

    • @ZeroKitsune
      @ZeroKitsune Рік тому

      The rules also don't allow for momentum affecting damage or to-hit rolls, so at the end of the line it would still be...a 60-foot range thrown weapon with 1d6 damage and probably a bad to-hit roll considering it's a peasant throwing it.

  • @greccolouis
    @greccolouis 2 роки тому +6

    I would love to introduce your shorts to my player groups but I'm terrified of the consequences

    • @Anschlagen
      @Anschlagen 2 роки тому +1

      They can all be countered fairly easily. Most of them just giving your enemies long bows and showering the parry with arrows.
      Anything the party can do, you can do better, and with liches!

    • @knylle4931
      @knylle4931 2 роки тому

      @@Anschlagen Unless they have cows

    • @Anschlagen
      @Anschlagen 2 роки тому

      @@knylle4931 DM picks what is summoned, and most single monsters won't care about the cows.

  • @Ragenarok
    @Ragenarok 2 роки тому +1

    @20:11 Divine Thunderbolt It appears this has been Errata'd to not be the case anymore. No more max damage dice.
    @41:20 - Coffeelock - Got to play one. A whole heap of fun. But technically can't exist because "Not required to sleep" is, sadly, mechanically different to "No longer requires rest." And I wish this wasn't the case. Look at alternative: Cocainelock
    Some other fun tidbits.
    The Crossbow expert feat allows you to make ranged spell attacks (Pike Eldritch blast & Firebolt) in melee range without imposing disadvantage.
    Really loved the vid!

    • @Ragenarok
      @Ragenarok 2 роки тому

      Edit, because apparently I can't edit my comment.tempest cleric Can be done still. Not errata'd.
      You just need to reach Lv2 in cleric to gain access to the class feature: "Channel Divinity: Destructive Wrath" not "Wrath of the storm"

  • @erikcrawford1505
    @erikcrawford1505 2 роки тому +3

    btw the adult gold dragon thing no longer works as the wording of clone was changed to where it only works on medium creatures.

  • @SpiderWaffle
    @SpiderWaffle 2 роки тому +2

    42:50 I believe you need to be able to move 90ft to jump 90ft with the boots of striding a springing. If not you wouldn't have to half the jump distance a high jump, Crawford said it's left unspecified on purpose, so can be any kind of jump you want.

    • @Anschlagen
      @Anschlagen 2 роки тому

      Correct, easy to do next turn with dash shenanigans, ie 2 levels of rogue.

  • @AvangionQ
    @AvangionQ 2 роки тому +4

    Most DMs will say that Simulacrum and Clone can't be cast by your duplicates. Also, never rely on a Wish spell to be effective. DMs will always screw you if they feel a need to.
    1:01 When you Shapechange, you lose your base abilities in favor of the form you've selected. For example, Shapechange doesn't stack with previous race/class movement increases.
    If you just want to be fast, Shapechange into a Solar celestial to gain 150 base flying speed, instead of a Storm Giant, and then start stacking magical buffing effects. This is fair.
    When you got to the hydra decapitation skit, I realized you were creating a wholly satirical list and stopped trying to take it seriously. Thanks for the laughs.

    • @symmetry8049
      @symmetry8049 2 роки тому +2

      RE Wish.
      Duplicating a spell of 8th level or lower carries no chance of failure. Go read the spell.

    • @AvangionQ
      @AvangionQ 2 роки тому +2

      @@symmetry8049 I'll say it again: if you use Wish to screw with game balance, expect your DM to screw with you if they feel the need to.

    • @anna-flora999
      @anna-flora999 2 роки тому +1

      @@AvangionQ they can't per RAW.

    • @AvangionQ
      @AvangionQ 2 роки тому +3

      @@anna-flora999 Tell a DM they can't do something in their own game ... watch what happens. 😹

    • @anna-flora999
      @anna-flora999 2 роки тому

      @@AvangionQ I didn't say they can't. I said they can't under the rules as written. Big difference.
      Under the rules as written, using wish to cast a spell of lvl 8 or lower always succeeds with no chance of failure. Unless WotC changes that, that's the rule as written.
      Now the DM can either be a massive git and go "fuck you and your character for trying to do interesting things with the game, have a death"
      Or they can just rule that that combo doesn't work. Or do whatever. None of these changes how the mechanics behave RAW. Everything else is homebrew.

  • @g80gzt
    @g80gzt 2 роки тому +1

    "Gotta Go Fast"
    Remember you can only Spell Glyph at X level - where X is the level the Glyph of Warding was cast at, such as a 9th level GOW for a 9th level Shapechange.
    Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph.
    Shapechange - 9th-level
    This does not work without an epic boon to have two 9th level spell slots.
    Also: Your DM has to rule that a Storm Giant body can feasibly make use of a Feline Agility trait, to get the flat double on top.

  • @aaron2187
    @aaron2187 2 роки тому +3

    1:43 When you polymorph you lose racial abilities so remove the bonus from feline agility, equipment melds into your form so remove the bonus from the boots of speed, longstrider works as long as the chosen form is capable of casting the spell or you have a mage capable of casting the spell for you, you do NOT retain class features so remove all but your action dash unless the new stat block includes a bonus action dash. Mobile is technically as class feature as it is gained through the use of a ability score improvement which is a class feature so remove that as well. so your actual calculation is as follows: Storm giant (50)+ dash(50)+haste(50+50+50) as haste doubles your move speed and a dash does count towards move speed plus it allows for the additional action to be used on a dash so thats an additional 50 + longstrider(10+10) which would be doubled as well because of haste, so in conclusion your formula is 100+ 100+ 100+60=360 which is still faster than most things except a 20th lvl tabaxi monk using their class features and feline agility intact without any spells or items. so you can use the above build for the cost of a 9th lvl spell, a 3rd lvl spell, and a 1st lvl spell for about a minute but it is subpar and frankly a monk with the above build except of course a true polymorph spell and5lvls in barbarian could move a total of 2040ft in a turn. if they really wanted to really puts the above build to shame.

    • @Jirodyne
      @Jirodyne 2 роки тому

      Doesn't, in dnd, effects not stack? Like if you have a +5 str on your hat, and +3 str on your boots, only the +5 works and takes effect? So all these spells and effects, only the highest multiplyer would work, x4, and only the highest given movement speed works, to +50. Only 200 max?

    • @aaron2187
      @aaron2187 2 роки тому +1

      @@Jirodyne effects don't stack if they are from the same effect, for example a shield of faith spell cast on the same target by two different spell casters wouldn't stack, since they are all from different sources they do infact stack.

    • @Jirodyne
      @Jirodyne 2 роки тому

      @@aaron2187 Hmm, well people should yell at games like DnD Online, Buldar's Gate, and Neverwinter more than, cause usually the source never matters, just that it's the exact same stat.

  • @coltonprovence833
    @coltonprovence833 2 роки тому +1

    So for the infinite spell slots sorlock, I'm pretty sure that the Aspect of the Moon doesn't prohibit you from taking a long rest, just that you don't need to sleep to obtain the benefits.
    If that's the case, then you would lose any additional spell slots you gained when your party does take a long rest. My DM also makes it to where you will suffer a point of exhaustion even if you don't really need sleep if you don't take a long rest. like warforged, but i'm not entirely sure that it's by the book and less house rules.

    • @coltonprovence833
      @coltonprovence833 2 роки тому +1

      though you could probably deal the fall back from exhaustion for a few days to gain quite a few spell slots

  • @JVisser1990
    @JVisser1990 2 роки тому +4

    5:00 - Gravity slam is great for dealing with a group of enemies but I was thinking if you have a BBEG that is size Huge or smaller. You could use Bigby's Hand to grapple(it has a +8 and advantage if the target is large or smaller) and drag them through the wall 6x under ideal circumstances. For basically 600d6 dmg, 6x con save vs petrification and 6x wis saves vs blinded. As I understand it, grappling is not a save but a check, so Legendary resistance wouldn't work and they would have to make so many saves against the petrification / blindness their legendary resistances would most likely get used up. If the 600d6 damage doesn't end up killing them.
    Going through the legendary monsters that are huge or smaller. It looks like you would have a fair shot at succeeding on grappling them.
    I don't if it would be smarter to cast Prismatic wall first or Bigby's Hand. Bigby's hand runs the risk of getting destroyed but Prismatic Wall could warn the target to get away (if there is space to run away).

    • @hewhogoesbymanynames
      @hewhogoesbymanynames 2 роки тому

      Those both require concentration so it requires a buddy.

    • @diamonddog5190
      @diamonddog5190 2 роки тому

      I believe the bigby hand would also take the damage

    • @JVisser1990
      @JVisser1990 2 роки тому

      Oh damn I hadn't thought about that.
      I do think prismatic wall has something in the spell that allows you to exclude specific targets but idk if bigby's hand can be excluded and it would force you to cast Bigbys hand first.

  • @Gstrangeman96
    @Gstrangeman96 2 роки тому

    A neat combo I brainstormed with a friend is something you could call the Ultimate Undead Undoing.
    Be a Paladin with Greatsword and Great Weapon Master. Have a Valor Bard and a Grave Domain Cleric, or someone that is a multiclass of the two. Bard casts Combat Inspiration on Paly. Next, either Bard or Cleric cast Hold Person/Monster on the target. Then, Cleric casts Path to the Grave. Vulnerability to all damage dealt by the next attack. Next, Paly attacks with Divine Smite. Attack is with advantage, +10 damage from GWM, up to +6 from Combat Inspiration, and vulnerability thanks to PotG. 4x damage.
    It might be inefficient in terms of action economy, especially if bard and cleric are the same person, leaving you to wait a turn between Hold Person and Path to the Grave, but the single damage potential is nuts.

  • @emc246
    @emc246 2 роки тому +7

    15:20 as an alternative to take greater advantage of the tanking possibilities, you can simply make your Tortle a Barbarian and use the natural armor bonus the class gets to go above 20 before you even add anything else.

    • @kingkasdin9767
      @kingkasdin9767 2 роки тому

      Add 1 level of monk to add Wis to Armor

    • @totalutilitarian3292
      @totalutilitarian3292 2 роки тому

      @@kingkasdin9767 barbarian, monk and tortle each are a seperate way of calculating AC, they are not bonuses and do not stack. So you do not get dex+sta+will+3 but only get the choice which one you want to use for calculation, so either +wis, +sta or +3 (and if you are wearing armor using that as 4th option), it says so somewhere in the rules.

    • @kingkasdin9767
      @kingkasdin9767 2 роки тому

      @@totalutilitarian3292 yeah, divine presence or fiendish blessing add charisma to AC, so that's better.

  • @dynestis2875
    @dynestis2875 2 роки тому +2

    I'm now gonna have a hydra ripping it's own heads off in a dungeon, preferably in a room with some sort of automatic healing which targets the hydra.
    The party will have to open the door out of the room in time before the hydra becomes unstoppable.

    • @dragonmasterlangeweg7625
      @dragonmasterlangeweg7625 2 роки тому

      Have each player roll a perception check with the pass limit lowered each time. Then once the pass the check they find the hydra.

  • @Gofres_1
    @Gofres_1 2 роки тому +10

    temporary hit points don't stack 36:29 "Healing can't restore temporary hit points, and they can't be added together. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22." -Basic Rules

    • @corranhorn85
      @corranhorn85 2 роки тому +2

      Arcane ward doesn't give you temporary hit points. The ward itself has hit points.

    • @joshuabean7805
      @joshuabean7805 2 роки тому

      @@corranhorn85 ooohhhh, so that's how that one works. I'll be honest I thought he forgot the temporary hp rules for a second (granted I do think some DMs would interpret it as it being non stackable hp)

    • @totalutilitarian3292
      @totalutilitarian3292 2 роки тому

      @@corranhorn85 but in that case they would need to be able to damage you otherwise the armor of agathys would not trigger. Also "reloading" the shield with mage armor only nets you 2 HP worth of shield. So you have a shield of 12 hp and only once that is down and you actually lose hp you lose them from your 15 hp of armor of agathys. After you lost your first hp you can can mage armor to have additional 2 points of shield. So it might be nice to slightly prolong you armor of agathys (as a normal hit will probably do more than 2 dmg, triggering agathys armor but you lose 2 less of the 15 hp, so you might get a hit or 2 more that agathys lasts) but I would not exactly say you are a juggernaut because of it.
      Just for durability you are probably better off just getting the evocation where you can cast false life and get 5-8 temp hp every turn.

  • @WynterLegend
    @WynterLegend 2 роки тому

    Gravity Slam Combo : Gravity Man from Mega Man 5, greatly appreciated. Also, while I'm aware of many of these shenanigans, It still makes me smile at the creativity of the players, and forewarnings of how to circumvent certain exploits.

  • @lordyoofy5529
    @lordyoofy5529 2 роки тому +5

    Amazing video! But, the peasant railgun (even as cool as it is) doesn't work. There are no mechanics in d&d for weapon speed, so following RAW (as you should for combos like this) the spear would do 1d6 damage.

    • @alenazwiep2996
      @alenazwiep2996 2 роки тому +1

      The simple solution to that is, give all the peasants rocks. Sure it's only 1d4 bludgeoning, but you've got a hundred of them.

    • @levelynn3853
      @levelynn3853 2 роки тому +1

      @@alenazwiep2996 And 1/20 of them will even hit that red dragon, dealing a whopping 5d4 bludgeoning damage

  • @LostWhits
    @LostWhits 2 роки тому +1

    Always wonder who the first person to think up this craziness was. And what the poor DM was thinking.

  • @Snoil
    @Snoil 2 роки тому +5

    And some netizens wonder why, as a DM, I have recently started up a campaign with reduced magic lol Great stuff, subscribing!

  • @sabin97
    @sabin97 Рік тому +1

    not gonna lie, i was in a one-shot campaign where we infiltrated a facility, but eventually the bad guys got alerted of our presence. and we were trapped in a room with no exits.......we could hear them getting closer....i casted rope trick, and we hid there until they left, and we completed the mission :D

  • @KinoGeno
    @KinoGeno 2 роки тому +4

    I'd argue that, since you're no longer in a feline body, you wouldn't be able to use feline agility as a storm giant.

    • @lucaswinsor4469
      @lucaswinsor4469 2 роки тому +1

      Agreed, I don't think you would maintain your racial abilities if you aren't currently that race.

    • @KinoGeno
      @KinoGeno 2 роки тому +1

      @@lucaswinsor4469 shapechange says you keep your racial abilities as long as your new form is physically capable of it. So you'd lose darkvision if you changed to a race without it, as an example. Since you get the agility of your new form i would say you're incapable of feline agility unless the new form is also feline.

    • @lucaswinsor4469
      @lucaswinsor4469 2 роки тому

      @@KinoGeno I mean, with that description, I would actually change my mind on it and say a Storm giant could use it. It basically just running, and it's not like a storm giant doesn't have legs.

    • @Anschlagen
      @Anschlagen 2 роки тому

      @IceFire2050 If you turned into a feline like creature, yes. Storm giants have their own speed, and their legs are not digigrade, which is where I personally see the agility coming from. Is up to the GM though.
      Do they keep dwarves resistance to poison? They have a stomach after all! How about the elves Trance?
      Only immaterial things I'd see cross over would be racial spells, if the new forc could also cast spells.

    • @KinoGeno
      @KinoGeno 2 роки тому

      @@Anschlagen They have a stomach, but just having a stomach doesn't make you resistant to poison, right? A dwarf's stomach has to be unique compared to other races otherwise where does that immunity come? Unless the idea is just "Dwarf drinks so much that they have a tolerance to alcohol, and by extension, all other poisons."

  • @Darzas
    @Darzas 2 роки тому +2

    Spirit Guardians and Sanctuary combo doesn't work that way anymore, unfortunately. There was a change made to Sanctuary in 2018 to the spell's description - "If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends".
    So, yeah, dealing damage is now a separate condition which does not depend on when the damaging spell was cast.

  • @Cloud_Seeker
    @Cloud_Seeker 2 роки тому +6

    You can't actually do the "Can't Touch This Combo".
    Sanctuary ends if you deal ANY damage to another creature.

    • @aqz7603
      @aqz7603 2 роки тому +1

      "If the warded creature makes an Attack or casts a spell that affects an enemy creature, this spell ends." The warded creature is you, so just don't make any attacks or cast any spells that affect enemy creatures. The damage dealing spell you cast prior to sanctuary does not end sanctuary as it has already been cast.

    • @Cloud_Seeker
      @Cloud_Seeker 2 роки тому +2

      @@aqz7603 You have not included everything there. Here is what it actually say.
      "If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends."
      Note the "or deals damage to another creature" phrase. I believe it was updated in a errata, so if you have a older book, it most likey will not have that part.

    • @aqz7603
      @aqz7603 2 роки тому +1

      @@Cloud_Seeker Hmm yeah that's possible. You could also argue that the spirits conjured are the ones dealing damage, not you. This would likely be something you'd have to bring up with your DM to have them specifically define things.

    • @Cloud_Seeker
      @Cloud_Seeker 2 роки тому +2

      @@aqz7603 You created the spell that caused the damage dealing. You are also the person that hold the concentration up so the effect can remain. You 100% caused that damage. You cast the spell AND you focus on keeping it up.
      Its like holding down the trigger on a machinegun and argue that you didn't press the trigger this turn, so you are not causing the machinegun to fire right now. Even if you are holding down the trigger right now.

    • @aqz7603
      @aqz7603 2 роки тому +3

      @@Cloud_Seeker I would argue that because spirits are referred to as a separate entity in spiritual guardians descriptions and the fact that you don't get to choose who the spirits target after it's been cast, that the spirits dealing damage do not mean you are the one dealing damage as you do not have control over the spirits when the damage is being dealt. There is a ton of room for debate here I'm realizing so I still recommend asking the DM. If I missed anything let me know.

  • @the1st572
    @the1st572 2 роки тому +1

    Thank you. I have messed up so many games this year.

  • @EvanFarshadow
    @EvanFarshadow 2 роки тому +4

    The permanent dragon form with clone thing won't work. Bc it IS a spell effect, it wont transfer to your new body. It's not your actual form, just the effects of a spell. It also removes permanent Bestow Curse effects and any other magical effect. Your old body was affected by the spell. Your new body wouldn't be.

  • @WebTable
    @WebTable 2 роки тому +2

    Polymorph limits the CR you can change into, to the creature's original CR or their level. So you need to be 8th level to polymorph into T-Rex even regardless of who (the caster or pixies) are casting the spell.

  • @MrDmitriRavenoff
    @MrDmitriRavenoff 2 роки тому +2

    Peasant railgun does 1d6+str. No edition of D&D has an accommodation for momentum.

  • @sohkaswifteagle2604
    @sohkaswifteagle2604 2 роки тому +5

    Some of those combo does work and are usefull in a campaign (reduce gnome who can fly using mage hand) or the poisonner/thief using minor conjuration to conjure purple worm poison
    But other will take SOOO much time (infinite simulacrum will require infinite 12 hours period, might be faster if you use the wish spell to copy simulacrum, but then you have an army of simulacrum without wish themself, till not a bad combo (except doesn't work in advanture league sicne they added a special rule against that)
    Other are just so ridiculous that they are useless. your tabaxi monk/barbarian true polymorphed into a giant ect... going at 3000+ft per rounds... when the last time you needed 3000 ft of movement in a single round of combat? if you need to speed to reach the next town over and warn the guard of the impending doom... why don't you just teleport? it's faster, lower level spell, and do not require a full build around the concept.
    Same with the 1200ft eldritch blast, how often do you need 1200ft range on your spell? most of my fight are within small cavern or dungeon room and the ennemies running away in a hall quickly turning a corner, with a maximum of 60ft distance between me and that corner. Even outdoor combat... how many time did you fought an ennemy in a battelfield with no hiding spot, nothing to block line of sight within 1200ft?
    all those requiring to use true polymorph... it's a 9th level spell, you are already broken as a 20th level charater.
    All those requiring "summon [something]" the DM chooses what creature are being summoned (you choose which CR) so if your DM is nice enought to give you 8 pixies or raptor or cow to allow your broken combo... that on him...
    Peasant rail gun is just ridiculous. in order for the rail gun to work, you need a DM who allows the use of real world physic to modifie the rule of the game by adding damage on an attack (a spear deal 1d6+str using half orc peasant that would be 1d6+1) if you want to add the damage require to kill a dragon and half a mountain you need to add physic calculation on the weapon.
    But at the same time, it require a DM who accept that law of physic do NOT modifie the rule of the game in such a way that those peasant can pass that spear throught the entire line within 6 seconds. You are asking to cherry pick when the law of real world physic appliesand when it does not.
    That tortle character with 30 AC... yeah sure gratz you got 30 AC... let see what Shell DEfense actually does:
    require your action, put your prone (so give advantage to all melee attack and disavantage to all range attack) speed =0 so you cannot move, disavantage on dexterity saving throws, no reaction, and require a bonus action to get out of the shell.
    So gratz on your 30 AC, my wizard friend lvl 1 will use burning hand to cook a delicious tortle soup, ignoring your 30 AC and taking advantage of your disavantage on dex saving throws.
    The stunned evil creature destroyed with amulet of pure good, also work if you are a diviner wizard with potent and rolled a low score on your dice... beware legendary resistance still applied... even with stunned creature
    You illusionary wall of smoke, also work with minor illusion but will protect only 1 ally (since it's only 5ft) bt doesn't require concentration.
    No cofee lock DO NOT WORK, IT'S RIDICULOUSLY WEAK "COMBO" just no! can we stop with the stupid cofee lock please? no matter how you build it compared to a full level sorcerer you are loosing versatility to gain marginal bonus. withotu counting tht you are loosing your HIT DICE recovery, you are loosing your higher spell slot (since warlock do not boot your spellcaster level). So unless your character took a full year sabatical doing nothing more then non stop short rest to gain infinite spell reserves... the combo is not worth it. Sure on paper explained in a 10 second video it look good, but if you actually start crafting it you quickly realise that the conversation of spell slot into sorcerer point back to spell slot is not an equivalent exchange, your level 1 spell give you 1 sorcerer point, but cost 2 to create. Warlock have a very small pool of spell per short rest (1 at level1, 2 from level 2 to 10, and if you take more then 10th warlock level you'l have level 4 sorcerer spell and wonT' be able to store all your sorcerer point gained via the combo)
    Elf long rest is still 8 hours long. Sleep is NOT is a long rest sleep is simply the activity people do the most often during a long rest. So your elf sleep for 4 hours, and then can do other thing during the remaining 4 hours (as long as it's non streneous) so he can prepare his spell for the next day, he can prepare breakfast for the party, he can stand watch etc... but he didn't regained his spell slot within 4 hours, still take a full 8 hours long rest, he simply do not sleep the full 8 hours

    • @Anschlagen
      @Anschlagen 2 роки тому +1

      Coffee Sorcerer is cancelled by the optional rules, that every GM should use, for going without a long rest.
      24 hours without a long rest is a DC 10 con save to avoid exhaustion, every additional 24 hours adds 5 to the DC, so 3-4 days is instant fail, so maximum 10 days before you outright die.
      Also, short rests cannot be done while travelling, etc, so you only really get the time when the party long rests, so only about 8 short rests worth. Coffee Sorc can be powerful, but is not broken, GM just needs to know the rules.

    • @ZeroKitsune
      @ZeroKitsune Рік тому

      I think there was a Sage Advice about how Minor Conjuration can't make items that have a gold piece cost associated with them, so something like purple worm poison wouldn't be allowed.

  • @Ninjat126
    @Ninjat126 Рік тому

    I love the Acid + Catapult combo, as player and DM, for a ton of reasons.
    #1. High risk, high reward. Acid is expensive and you lose it all if the enemy passes their save, but you get big damage if it lands.
    #2. You've got to carry around a bunch of vials of acid to use the combo, which can go wrong in a bunch of fun ways.
    #3. As the party gets more gold & more power, the combo gets easier to use. An Alchemy Jug makes it basically free except for the cost of vials!
    #4. Doing a bunch of acid damage to a single target that fails a Dex save is GOOD, but it's not going to break a campaign in the same way a combo like "infinite Wishes" or "infinite Find Familiar" might.
    #5. The combo is pretty much tailor-made for landing a single massive, expensive hit on a big, tough creature with a mediocre Dexterity save. Something like "the Manticore was swooping down to tear apart the defenceless orphans when the Wizard catapulted a year's wages worth of acid flasks into the monster's open mouth & killed it instantly." Cool story.

  • @Mr_GoR_
    @Mr_GoR_ 2 роки тому +2

    Disciple of Life adds your spellcasting mod to any 1st level or higher spell you use to restore hitpoints to a creature. The spell, Goodberry, doesn't restore hitpoints, it creates up to 10 berries. Yes, the berries are created with the spell, and yes eating the berries restores HP, but eating a berry is a separate action, CASTING the spell restores nothing. I know it sounds pedantic, but always remember the wording used in a mechanical description is deliberate. I'm sure most DMs would accept this combo without a thought, but *as written* it doesn't work. Just my 2 coppers.

    • @captdaf
      @captdaf 2 роки тому +2

      It adds a flat 2, rather than your mod, but otherwise yes, it's added to spells you cast to restore hit points, not spells you cast to create items that restore hit points.

    • @Mr_GoR_
      @Mr_GoR_ 2 роки тому

      Actually, apparently sage advice compendium does say that the effect should apply to goodberry as well. Honestly I feel like that's just kind of cheese but it certainly isn't game breaking so whatever, lol.

  • @DJProtaganist
    @DJProtaganist 2 роки тому

    I have DMed for a bit and on the wall of iron/dagger part, I have a story. Had a group that wanted to have a bit of more realism in crafting AKA you couldn't make a wooden handle without the wood work skill is what they told me they wanted. To get a masterwork dagger blade blank out of the wall of iron with fabricate, you had to have a skill high enough to craft the blade bank. I also had buy-able and sell-able blade blanks and handles and could have handles of higher quality and some effects of the handle would effect the weapon.
    An example of what it would look like using PF 1st, The blade blank of basic iron but the character was an undead hunting ranger. The material he used for his handle was cryptstone and I wanted to reward them playing at a hard level with crafting. I said where the blade was not the cryptstone it would only have a 50% chance to hit incorporeal beings and instead of the +1 to damage it inferred a +1 to hit. The total price of the weapon was based on the more expensive piece used so it was 525 GP for the whole weapon. Broke down it looks like 300 for MW 100 for the handle and 125 for the blade.

  • @patrickscannell6370
    @patrickscannell6370 8 місяців тому

    That sky suplex looks fun, but it could be done with anything that lets you fly, broom of flying, wings etc.

  • @THEPELADOMASTER
    @THEPELADOMASTER Рік тому

    For the god sniper, since you're fighter and get another feat at 6th level, if your game allows it, get the gunner feat and change your longbow for a musket, increasing your damage to a d12.

  • @shishkabobby
    @shishkabobby 2 роки тому

    The Bull Cart of Death with a herd of stampeeding cattle. Godda love it.

  • @jasonroth4055
    @jasonroth4055 2 роки тому

    The best new channel of 2021. You, sir, are a god damned delight.

  • @geassfan1
    @geassfan1 2 роки тому

    I made a character who can practically see anything.
    First be a human with the Prodigy feature to be proficient in perception with expertise in it. With a +3 Wis mod this gives a passive perception of 17 at lvl 1.
    Next build wisdom, take the observant feature, and grab a robe of eyes, stone of good luck, manual of Quickness of action and an ion stone of mastery.
    At lvl 19 this makes our proficiency bonus a +7 that gets doubled to a +14. Add in our +6 wisdom mod for a +20. Observant adds another +5 to this and the advantage granted from the robe of eyes adds another +5 to passive checks for a total of +30. Add the extra +1 from stone of good luck and the base 10 for passive checks for a total of 41 passive perception that you can see 360⁰ around you at all times.
    Pick up Eldritch adept picking Devil's sight and now you aren't hindered by any kind of darkness.
    And now you can see the DM's spirit leaving his body.

  • @georgezochios8460
    @georgezochios8460 2 роки тому

    One more combo I can propose is playing as a fighter with the polearm master and Sentinel feat, tunnel fighting fighting style (if the DM allows it, it's UA material), and use a reach weapon, like a glave. As a bonus action you can attack anyone that comes 10ft near you, and stop their movement. It doesn't deal much damage but it's a strong defensive build

  • @milkman4407
    @milkman4407 2 роки тому

    When you remember that a SIMULACRUM can't regain spell slots but when it's in the body of another with magic jar it can then regain spell slots

  • @nickwaltl4794
    @nickwaltl4794 2 роки тому

    Renewable WMD generator at level three: Multiclass 1 level of Genie Patron Warlock take a ring as your Bottle Respite & 2 Levels of Artificer take infusion replicate magic item; Bag of holding. Recommended to use a familiar to place ring into bag of holding causing tear in the fabric of space! You can get a new Genie vessel after any short rest, "If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest". Renewable bag of holding infusion can have 2 after each long rest. Note, I would expect any sensible GM to rule that the extradimensional space of the vessel acted like Magnificent Mansion, into which bags of holding etc can happily enter, and not like a portable hole. Until they Errata this its still open either way but Rules as writen you can use this WMD twice a day and with more optimisation maybe exponentially more...

  • @aneverdayhobbiest2837
    @aneverdayhobbiest2837 2 роки тому +1

    I love these videos for a good chuckle, but I also have a strict rule at my table now...
    "If I've seen it on one of these videos, no."

  • @jiggymantic1410
    @jiggymantic1410 2 роки тому

    I just came up with a idea, store tiny army with glyph of holding in a book leaving one page then store a activation spell on that last page using the word Leroy Jenkins, as long as there is enough small things near you it would mean you could have a tiny army for 8 hours of over 3000 minions.

  • @smog-du9pv
    @smog-du9pv 2 роки тому

    i enjoy the use of the shuba duck to illustrate a goose obliterating a kobold.

  • @Anschlagen
    @Anschlagen 2 роки тому +1

    Rope Trick is easy to counter with held actions, which trigger as soon as you come out, before you attack.
    The fable Coffee Sorcerer also does not work as the option rule in TGtE guide states if you go a 24 hour period without taking a long rest (specifically a long rest, not sleep) you roll a con save or take a level of exhaustion. Doesn't directly stop it, but rolling disadvantage and half movement speed after 3-5 days will quickly have your group mad at you...
    Elves still need 8 hours for a long rest, they only have to trace for 4 hours, instead of sleeping for 6 hour. Trance does not shorten the time needed for a long rest.

    • @GoRiLlAz14281
      @GoRiLlAz14281 2 роки тому

      That's why you pick divine soul sorcerer to grab greater restoration, which removes a level of exhaustion when cast

    • @Anschlagen
      @Anschlagen 2 роки тому +1

      @GoRiLlAz1428 Yep, costs money though. It will not be sustainable, even if your GM let you.

    • @JayF2912
      @JayF2912 2 роки тому

      Trance: "Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious for 4 hours a day (the common word for such meditation is trance). While meditating, you can dream after a fashion: such dreams are actually mental exercises that have become reflexive after years of practise. *after resting in this way, you gain the same benefit that a human does from 8 hours of sleep* you otherwise obey all the rules for a long rest, only the duration is changed." - The PBH
      Elves do not need to long rest for 8 hours.

    • @Anschlagen
      @Anschlagen 2 роки тому +1

      @@JayF2912 You failed to read the text AFTER the bit you put in bold. Here is the first sentence of a Long Rest, "A Long Rest is a period of extended Downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity..."
      So they get an extra 2 hours of doing nothing, though I'd allow 4 hours of light activity, even if technically they only get 2 hour as written under long rest., because they don't require the 6 hours minimum sleep other races need, and those 4 hours of Trance feel as though they slept a full 8 hours, they still must do the full 8 hours of Long rest, with no more than 2 hours of light activity.
      The only thing the trance changes, is the sleep mechanic, not the rest of the requirements for a long rest. Unless changed by GM, all long rests take 8 hours, RAW, and I am arguing, RAI as well.

    • @JayF2912
      @JayF2912 2 роки тому

      @@Anschlagen that's a horrible ruling by WOTC IMO and basically means the elf just has to just... stand guard or sit and relax for 4 hours after trance, may as well not actually have it as you can't really do anything, it just means that you don't suffer exhaustion after a 4 hour trance but gain no other benefits.

  • @scarlethart7745
    @scarlethart7745 2 роки тому

    Weird things you can do in D&D part xx
    Be a first level life domain cleric, tortle race with the quandrix student background for goodberry, guidance, and mage hand and base AC of 18 with great wisdom saves. Then, take three levels in warlock, any domain, to get the pact of the tome feature and, more specifically, aspect of the moon invocation.
    Step two: while your party takes a long rest, you will instead chain eight short rests together and cast goodberry twice using your warlock spell slots. Each berry heals for five HP due to the disciple of life feature. When your party wakes up in the morning, you have fourteen castings of second level goodberry cast, for 140 berries, each healing for 5HP. You can still tank very well, while having eldritch blast available. You can have an imbued wood focus, choosing the best kind of wood for your build, and carry a shield as well. You can always take shillelagh via pact of the tome to turn your focus into a 1d8 weapon if you need better melee capabilities, or the whole build is yours to build at this point. You have 20 AC plus the ability to hide in your shell if need be, making you a great tank, and you are the best healer in the game, as action economy lends itself to out of combat healing. You also make for a great dps, only getting better at higher levels as you spec further into warlock for eldritch blast invocations. The best part? None of this combo comes at any real cost!

  • @starmada105
    @starmada105 2 роки тому +1

    Weird things you can do in DND: Cast Weird.

  • @AgentForest
    @AgentForest 2 роки тому

    My favorite combo is the Griffon Fighter with a PC pet on its shoulder.
    Level 10+ College of Lore Bard
    Level 2 Peace Domain Cleric
    Additional Magical Secrets: Armor of Agathys, Find Steed (or something else if skipping it)
    Magical Secrets 10: Find Greater Steed, Fire Shield
    Magical Secrets 14: Shadow of Moil, Heal (if going lvl 16+)
    Work a platinum ring into your Griffon's harness. This will be important later.
    You can do most of this on some level far sooner, but you would be using a weaker mount at those levels with Find Steed. Greater Steed is where it's at. If you will be playing post level 12, skip Find Steed for something else that will waste enemy time, like Tasha's Caustic Brew, or a buff for the team like Crusader's Mantle.
    Before a fight, you set up. Cast Warding Bond on your mount. He's wearing a harness with the ring in it, so technically wearing the ring. It never said it had to be on its finger, but you could always have one custom made for the mount's toe, I suppose. Upcast Aid on yourself, your mount, and one other front-line ally. This adds 5 HP per spell level, so 25 with a 5th level slot. Warding Bond means you're essentially sharing HP pools with your mount, so that's +50 HP to your "fighter". Upcast Armor of Agathys on yourself at 6th level for 30 temp HP for both you AND your mount. Remember, Find Steed/Greater Steed will apply any self-cast spell onto your mount for free. Cast Fire Shield (4th level) on yourself, applying that to your mount as well. At higher levels, do the same with Shadow of Moil as the fight begins. Place Emboldening Bond on your mount, yourself, and any remaining party members to help with hit chance and saving throws (basically non-concentration Bless). Now cast Sanctuary on yourself (also applied to your mount).
    If playing by the "uncontrolled mount" rules, your mount has its own initiative and can attack, but it makes it harder for the rider to coordinate their own melee attacks. This is perfectly fine. We won't be attacking at all with this player character. The mount rushes in and starts attacking, losing its own Sanctuary spell, but this is fine. That wasn't for them. It will deal okay damage, but if struck, the enemy will explode for 30 cold damage, 2d8 fire or cold damage, and possibly another 2d8 necrotic damage for Shadow of Moil. All the while, the mount only takes half damage, dealing the other half to you. Because this damage was unresistable magically transferred damage, your own retaliation spells won't go off too, but that's only fair, lol. It will take forever for the enemies to power through your mount's Armor of Agathys, as the mount will be taking half damage. But wait, there's more! Cutting Words can use your Bardic Inspiration to reduce the damage roll as a reaction, letting you shrink that damage even further, milking Armor of Agathys for all it's worth.
    If the enemy is ignoring your mount to attack you, that's too bad, because you are under Sanctuary, forcing a Wisdom save or they will be forced to attack the mount anyway. Even if they do hit you, you have all the same return damage spells up. What's to stop the enemy from ignoring both of you completely? Well, that's what your other spells are for. You're a Bard. You can put up Crusader's Mantle to make your team hit harder, and they might want to stop you. You could always drop Sanctuary whenever you need to become a real pain, throwing something like Heat Metal or Tasha's Caustic Brew onto people, forcing them to either break your concentration, or scrape acid off of themselves, wasting valuable turns. Make yourself an absolute nightmare support. You can also hold your action to Channel Divinity: Balm of Peace, triggering when your mount moves. On its next turn, you can have your mount dash, flying around to every ally on your team, healing them (and your mount since you're next to it as well). You cannot take opportunity attacks during this, but the mount can, and you WANT that sweet, sweet retaliation damage.
    "But your mount, even with Warding Bond and the Temp HP, won't last forever!" True, but that's where the Find Steed spells shine too, as any self-cast spell will hit them too for free. Like Cure Wounds. If you can justify it, try to get a Staff of Healing at some point so you have more resources to blow on healing. Each cast will affect you and your mount, doubling your total healing. At higher levels, the Heal spell is practically a reset to the griffon's health bar. If you're running low on spell slots to upcast Armor of Agathys with, you can always use 1st level slots on Heroism self-cast, which applies it to your mount as well, giving 5 temp HP every turn, essentially scraping 10 damage off of every round.
    It is ridiculous how durable this character is on the front lines, and if you can make yourself obnoxious enough, you can draw so much enemy fire. You're also a solid support, though remind your team that most of your healing and spell slots are devoted to keeping the mount going. So a ruthless "pull your own weight" type character who dotes over their mount is great for roleplay. Most of your help for the team will be collateral when helping your mount.

  • @Logiclaclaw
    @Logiclaclaw 2 роки тому

    He said you've ended world depression, then I got an ad for ending depression LMAO

  • @QuantumPolagnus
    @QuantumPolagnus 2 роки тому +1

    The problem with the gnome casting enlarge/reduce on themselves and using mage hand to fly around is it takes their Action to move the mage hand up to 30 feet. It's a fun trick, and I use it occasionally with my current character (a gnome wizard), but I find it more useful as an out of combat utility than something I've found real use for in combat. Honestly, it's basically a poor man's version of the Fly spell, since Enlarge/Reduce only lasts for 1 minute, whereas Fly lasts for 10 minutes and doesn't require your Action to fly around.

  • @mordokai597
    @mordokai597 2 роки тому

    Tactical nuclear crossbow bolt: tie some feathers/ rags to the end of a rod of absorbing. Shrink/grow... load crossbow. Giggle. BOOM!

  • @Aryae_Sakura
    @Aryae_Sakura 2 роки тому +1

    Me and my group started to play this year and you helped me with so many ideas for my Warlock fighting style and i want to thank you for that.

  • @Lady_Mando
    @Lady_Mando 2 роки тому

    24:07 Haste grants an additional action which would give you another 2 punches (two from you. 3 if have a +2 or higher in Constitution). The way you describe it, it sounds like the Echo Knight has changed, because you only get to attack with your Echo = to the Con modifier per short rest.
    1:47 You accounted for movement and 3 Dashes. You can only dash twice per turn. The total move speed is 2,520

  • @tahapamuk
    @tahapamuk 2 роки тому

    I'm saving this video for later uses. This is a masterpiece!

  • @TRquiet
    @TRquiet 2 роки тому

    Killing the tarrasque with a clay golem.
    Destroying enemies from 1,200’ straight up.
    Combining polymorph and animal messenger.
    I shouldn’t have this much power.
    Thank you.