@@bornwildization Admittedly I was not very thorough, but I skimmed the options and I couldn't find a way to change mouse size, the only option I could find for mouse appearance was legacy mouse option. Is there even such a thing or would you need something like yolomouse?
When you click past the target, the error in your mouse position to the line you want is 1 (proportional to the distance from mouse to target and mouse to you ). That is to say, any error in your mouse click to the line you want is magnified. You can imagine being 1 pixel off right at your character and by the time the line reaches the target its 15 pixels off. But, if you click near the target and your mouse is only 5 pixels off, the line stays 5 pixels off.
This is true. I had a bad habit of NOT aiming correctly especially when playing Zyra. The root just doesn't reach max range because my mouse was always close to my champ. (being a toplane main)
I do this 2, but it was never for aim, just moving ur mouse hella far away from your champion makes clicking/flashing backwards slower even if you don’t really notice. So keeping all ur movements except camera movements close to your champ should make you move a little better.
That's a good point, with high DPI you can certainly overshoot your target and getting accurate clicks takes a lot more practice. But it also allows overall faster movement with your mouse. They both have their upsides and downsides. It also depends a bit on the game. For instance CS:GO pro players play on average with lower effective DPI than pro players in Overwatch, because Overwatch is a more hectic game. You often have to do 180° turns in quick succession when fighting someone like a Tracer, of course CS:GO also requires some quick aim adjustments (flickshots), but they are a lot less common, so perfect accurate shots on head, especially at distance favor lower DPI. Another point is your physical strain based on your DPI. Many players with high DPI move their arm less and mostly their wrist which can lead to different issues than people with lower DPI that move their shoulders and arms more.
Takes practice. 4K DPI player here, never misaim my skillshots because if that (I miss because I'm terrible at League of Legends, but never because the skillshot didn't go where it wasn't supposed to) I play Osu on mouse with that high a DPI as well, just the tiniest of wrist movements for precise action.
you can certainly make up with practice. i once saw a pro support warmup before a match by jumping in training tools and practice using his ult at multiple corners in the map, so as to build muscle memory when the moment comes. thats why they are pros
When you "over aim" as DL puts it you are essentially giving yourself a larger "hit zone" which would be a space your cursor can be for your skillshot to hit. For a skillshot to hit, you can imagine a cone originating from the center of your champion and towards the target, then beyond the target to the edge of the monitor and onwards infinitely. The cone represents the space your cursor can be in to land the skillshot. When the target is very close to you, the space beyond them, or the "over aim" zone is much larger than the close aim zone. If you are having trouble picturing this, draw a straight line with a ruler and place dot at one end and a circle in the middle. Now take the ruler and connect the dot to the outermost edges of the circle. The space that is both within this cone and beyond the circle is MUCH larger than the space within the cone and before the circle. This shows how the over aim space is more forgiving. However it isn't all good. As DL said, playing the cursor close to your champion allows for faster correction of positioning and targeting. Ultimately I would say that it would be best to start at a low sensitivity and try to play your cursor close. Gradually increase your sensitivity as you adjust and don't be afraid to over aim on skillshots when you aren't pressured for every millisecond. Over aiming is the "measure twice, cut once" of league, it will always be the better choice when time allows. It's simple geometry.
yes this is objectively true, and I feel like every good league player does this instinctively. Usually the mouse moves so fast that you can't even see it, and then back to being close to your champion where you want the default position to be
In painting class we were taught that making the best lines is made by outward strokes. So you never brush towards yourself but outward. Increasing accuracy and consistency. I of course have no idea is only tradition or scientific, but a mouse closer to your champion would make any outward movement to an enemy mimick the only outward brushes technique.
Another thing with aiming is that aim that their FEET instead of head of chest. League might look like it have elevation but it is still 2D. (Hence champion who float/hover like Malzahar or Corki can still get hit by Nidalee or Caitlyn trap)
@@peterfischer2039 Agreed. This is what i thought. I think The reason why malz gets hit by nidalees trap is because of the hitbox. The way the champ moves (or hovers) has nothing to do with hitbox.
Having your mouse closer to your champion reduces the angle which makes it so that even small mouse movements change the skillshot aim drastically It can be hard to get used to but you'll definitely hit more skillshots since it will require less movement from your mouse to accomplish the same goal, it makes your reactions faster
Maybe it's a bad habit from playing syndra because the qe gors further when you q closer to your champ and same for Jayce, you want to qe close to your champ to have faster projectile
Yea. Masters and higher players tend to always have pointer closer to their character. I noticed. My silver ass can't keep up doing that because it's so hard to keep doing for long periods of time.
Most professional Counter-Strike players run their mice at very low sensitivity, and they're probably the most accuracy dependant eSports players in the world. The trick is to make sure "mouse accuracy" (aka mouse acceleration) is turned off. It makes your mouse unpredictable and move at different speeds. If it's 1:1 with your hand, you can build the muscle memory to put it exactly where you need it, in a split second, every time. As long as you can move your hand fast. Much more accurate, with the trade off of higher strain.
Yea, but that's cause CS:GO doesn't require you to adjust your aim as much as other shooters. Like, Valorant has way more verticality than CS:GO due to players jumping all over the place, so the average pro has a higher eDPI than the average CS:GO player.
@@asdfomfglol And neither does League of Legends, it's not like it requires you to constantly track targets that results in liftoff/mousepad runoff. Running it as low as you can, as long as you don't have to lift off while _not_ panning the camera, you're basically getting optimum performance. Since you can aim at anything on screen within the confines of your mousepad.
Thats true in Moba to an extent, but with larger DPI u get smaller margin for error. A small push gets u quite far off target. You want the balance of precision vs speed. The ideal would be around 800-1600 and 40-50 ingame. But u can go with anything as long as you've got speed while retaining accuracy. Source: Coach btw Also myth of 3200-6400 mouse dpi with very low ingame sense = better poling or smoother is a meme. It don't matter for fuck all for 1000HZ+ poling rate mice. Its not even a 0.0001% change.
Pros focus on the mouse cursor movements. I remember tunnel visioning on my champ and disregarding my cursor positioning. That was a big mistake. FOCUS on your mouse cursors.
Nobody in comments understands what DPI is. It's not the speed of the mouse, it's the sensitivity of the sensor. Go Google it, it will help. As to the close aiming, it's not about aiming, it's about movement. You want to be able to juke and flash, they're just keeping their cursor close to minimize distance for other maneuvers.
@@TristanSune This. What makes the biggest difference for me though, and the reason why I aim between myself and my opponents is so I reduce the way my mouse has to travel between alternating between casts and movement. This is especially useful for kiting or just positioning in general.
Wrong, the closer you are to you own character when shooting a skill shot, the less accurate it becomes. Because the slightest motion will exponentially increase the line of the angle of the skill shot. It is however faster if u can execute it properly.
I dont do either. My cursor is locked on the feet of the target. Of course, if im not going for a direct shot, rather a prediction, i aim lower or higher, but at the same distance the character is from me.
This makes no sense because most mage projectiles dont have a fixed range meaning your spell would just be cast to where your cursor is and not even reach the enemy champion
Did not know that, i always ussualy have it on champ or behind them. This does not work with some champs like syndra q, azir q. Abilities like Sylas e and zed q is another case. Because its not locked linear ability. I will try doing this on mages tho and others, cause mages in my opinions is harder than assasins based because of skill shots, surivability and impact in solo q.
For me having an High dpi its simple why i have my mouse close to my champ. its easier to predict the enemy, its easier to get sooner to youre tower when u get ganked, theres so much why its really important where youre cursor should be and why your cursor movement sometimes cost's u a kill or even a whole lane.
dpi is pretty much a non-factor and is mainly preferable... if anything its unhealthy to play on a dpi that strains your wrist, higher dpi doesnt equate to higher mouse control and changing it to something you already aren't use to can just make it all worse.. its all about mouse control, and faster clicking, wiggling really really fast makes your it easier to shift ur characters position, therefore make it harder for opponent to predict skillshots, and harder for you to be hit. theres a reason why people practice clicking back and fourth really fast to get a feel of your how your character moves.. doublift explaining how he aiming his skills really far is bad because you move your mouse really far away from your character, making it harder to click back. holy fuck doublelift has been a pro for how long and he just realizes how keeping your mouse near your character is good. no wonder why he mains turret role. also faker's dpi isn't even that high.
You aim your cursor close to your champ because then you don't have to move it as much to change your skillshot trajectory. It's the same as higher dpi. Basic geometry.
@@michaelscofield1771 Its different. Its not even remotely the same. DPI is NOT sens. You cant use the words interchangeably because they ARE NOT THE SAME FXCKING THING. Thats the point Einstein. The message was clear but the wording proves a professional gamer doesnt know what the fxck DPI is, which honestly is a bit embarrassing.
The closer the curser the easier to switch directions yes but it's harder to hit skill shots that way , so unless you know your champ and your a very good player i don't recommend this it's just gona piss you off even more in game if you have never played like this before :D
@@Postermaestro That's not what he meant tho he said using your skill shots while your curser is closer to your champ so you can react faster , what you are describing is what Doublelift said he used to do same as 90% of LoL players.
Most of them run quickcast and have a different set of keys for quickcast w indicators. It helps when u want to dial in the range of the skillshot and where its headed rather than just blindly quick shooting it
When the mouse is really close, you have a higher chance of failing a skillshot because minute movements can completely change the trajectory of a skillshot by several magnitudes more than if you were overaiming. Naturally if you were inhuman enough to play on super high DPI and keep your mouse as close to your character as possible and harness the power of both, you'd be the best mechanical player the world has ever seen. It's just that it's going to be pretty much impossible for you to do that.
Trigonometry double? 4 real? Aim like that s way harder. I think i use the cursor behind the enemy cuz my brain cannt create the line otherwise.. i mean think about it. Your brain is creating that line between the cursor and you so if u srt the cursor before the enemy that line its not touching thr enemy i think s harder just 4 thar but i guess i have to try it xd
So he talks about having high DPI but then aiming skillshots between him and the enemy... what? I think this is another instance of DL talking out of his ass
Bro 😐🙏 he was talking about how DPI enables a player to quickly change directions. Him taking about how certain players prefer to overshoot their cursor or keep it between them and enemy when throwing skillshots. And that keeping it close can help you reactively dodge right after throwing an ability. Don't think it was that hard to understand 🤦🤦
I dont know what he is talking about, I press my spacebar and Hit each Spell while dodging enemies spellshots at the same time. please explain this peasent behaviour of him
@@WhydYouChangeMyHandle they were taking about how its easier to reactively dodge after throwing ur skillshots when you put your cursor close to your character instead of overshooting it.
@@18Keze I see, so it appears I did understand the video, I just didn't think it was an uncommon thing XD maybe my mechanics are better than I thought? hahaha thanks tho :p
@@Davidzinuhaha true, its about habits. I used to over aim or have my cursor on top of my target as i grew up with shooters and I just instinctively put my cursor on my target.
I even lose vision on the cursor during teamfights.
hit/hold spacebar can help with that,
@@novapophis how would that help
@@novapophis Nah
Make your cursor 100 percent in size lol
@@bornwildization Admittedly I was not very thorough, but I skimmed the options and I couldn't find a way to change mouse size, the only option I could find for mouse appearance was legacy mouse option. Is there even such a thing or would you need something like yolomouse?
as a bronze player I'm so proud of myself since I already do that, guess I need to go pro now
exactly
no ones stopping u, beta males only doubt you
Yeah, i also found it and then forgot about it after playing champs with no skillshots..
I have no clue where I aim my mouse.
*scratches head*
lmaooo same bruh
Sometimes I aim in the direction of the opponent
overaiming can also be better if you have a precise directrion in mind cuz a small unwanted mouse movement will cause less change in direction
this 1000%
Man I aim so far away from my champion my mouse ends up in my second monitor
i'm dying
When you click past the target, the error in your mouse position to the line you want is 1 (proportional to the distance from mouse to target and mouse to you ). That is to say, any error in your mouse click to the line you want is magnified. You can imagine being 1 pixel off right at your character and by the time the line reaches the target its 15 pixels off. But, if you click near the target and your mouse is only 5 pixels off, the line stays 5 pixels off.
This is true. I had a bad habit of NOT aiming correctly especially when playing Zyra.
The root just doesn't reach max range because my mouse was always close to my champ. (being a toplane main)
Ah that sucks. I played a lot of heimer when I first got into league. That sort or instilled the over aim for me after that.
who's zyra
@@ilkemagic7721 One of the coolest champs in LoL :) Plantmages ftw
Wait isn't he saying it's better to aim closer to your champ?
I do this 2, but it was never for aim, just moving ur mouse hella far away from your champion makes clicking/flashing backwards slower even if you don’t really notice. So keeping all ur movements except camera movements close to your champ should make you move a little better.
it's easier to over-aim because a small deviation in accuracy does not affect the direction of the skill shot as much
Jhin ultimate's biggest hack!
@ gotem!
I always thought really high DPI was bad because there's no way you can be as accurate with your clicks... I guess its totally up to preference
That's a good point, with high DPI you can certainly overshoot your target and getting accurate clicks takes a lot more practice. But it also allows overall faster movement with your mouse. They both have their upsides and downsides.
It also depends a bit on the game.
For instance CS:GO pro players play on average with lower effective DPI than pro players in Overwatch, because Overwatch is a more hectic game. You often have to do 180° turns in quick succession when fighting someone like a Tracer, of course CS:GO also requires some quick aim adjustments (flickshots), but they are a lot less common, so perfect accurate shots on head, especially at distance favor lower DPI.
Another point is your physical strain based on your DPI. Many players with high DPI move their arm less and mostly their wrist which can lead to different issues than people with lower DPI that move their shoulders and arms more.
Takes practice. 4K DPI player here, never misaim my skillshots because if that (I miss because I'm terrible at League of Legends, but never because the skillshot didn't go where it wasn't supposed to)
I play Osu on mouse with that high a DPI as well, just the tiniest of wrist movements for precise action.
@@StefKRah Why keep it 50 in-game?
you can certainly make up with practice. i once saw a pro support warmup before a match by jumping in training tools and practice using his ult at multiple corners in the map, so as to build muscle memory when the moment comes. thats why they are pros
@@MickyAspire I think it’s because 50 in game is a 1:1 ratio with ur dpi. 2400 dpi 50 in game is the same as 2400 dpi in windows desktop
When you "over aim" as DL puts it you are essentially giving yourself a larger "hit zone" which would be a space your cursor can be for your skillshot to hit. For a skillshot to hit, you can imagine a cone originating from the center of your champion and towards the target, then beyond the target to the edge of the monitor and onwards infinitely. The cone represents the space your cursor can be in to land the skillshot. When the target is very close to you, the space beyond them, or the "over aim" zone is much larger than the close aim zone. If you are having trouble picturing this, draw a straight line with a ruler and place dot at one end and a circle in the middle. Now take the ruler and connect the dot to the outermost edges of the circle. The space that is both within this cone and beyond the circle is MUCH larger than the space within the cone and before the circle. This shows how the over aim space is more forgiving.
However it isn't all good. As DL said, playing the cursor close to your champion allows for faster correction of positioning and targeting. Ultimately I would say that it would be best to start at a low sensitivity and try to play your cursor close. Gradually increase your sensitivity as you adjust and don't be afraid to over aim on skillshots when you aren't pressured for every millisecond. Over aiming is the "measure twice, cut once" of league, it will always be the better choice when time allows. It's simple geometry.
yes this is objectively true, and I feel like every good league player does this instinctively. Usually the mouse moves so fast that you can't even see it, and then back to being close to your champion where you want the default position to be
I cant see the mouse D:
In painting class we were taught that making the best lines is made by outward strokes. So you never brush towards yourself but outward. Increasing accuracy and consistency. I of course have no idea is only tradition or scientific, but a mouse closer to your champion would make any outward movement to an enemy mimick the only outward brushes technique.
Another thing with aiming is that aim that their FEET instead of head of chest. League might look like it have elevation but it is still 2D. (Hence champion who float/hover like Malzahar or Corki can still get hit by Nidalee or Caitlyn trap)
But league is 3d, that is why we have skillshot weirdness in the river.
@@peterfischer2039 Agreed. This is what i thought. I think The reason why malz gets hit by nidalees trap is because of the hitbox. The way the champ moves (or hovers) has nothing to do with hitbox.
Depends on elevation
Having your mouse closer to your champion reduces the angle which makes it so that even small mouse movements change the skillshot aim drastically
It can be hard to get used to but you'll definitely hit more skillshots since it will require less movement from your mouse to accomplish the same goal, it makes your reactions faster
Flicks are not faster with higher mouse sensitivities. Neither in MOBAs nor in FPS titles.
league isn't an fps shooter game but it always felt like im practicing gridshots to me
Can we get a worlds speed run tutorial next?
Until you team fight and the only reason you know where the cursor is is because of the arrow animation or the a click spam anim
I always aim at the opponent's feet (or where their feet will be) as that's where the hitbox is located~
Maybe it's a bad habit from playing syndra because the qe gors further when you q closer to your champ and same for Jayce, you want to qe close to your champ to have faster projectile
A big deal is being able to get a read on your opponents not just as an individual but moment to moment. Especially if you can psyche them out
i constantly lose my cursor. i have to stop team fighting and actually start looking for it in the screen
you can make pointer size bigger in settings(only for league)
Yea. Masters and higher players tend to always have pointer closer to their character. I noticed. My silver ass can't keep up doing that because it's so hard to keep doing for long periods of time.
Most professional Counter-Strike players run their mice at very low sensitivity, and they're probably the most accuracy dependant eSports players in the world.
The trick is to make sure "mouse accuracy" (aka mouse acceleration) is turned off. It makes your mouse unpredictable and move at different speeds. If it's 1:1 with your hand, you can build the muscle memory to put it exactly where you need it, in a split second, every time. As long as you can move your hand fast. Much more accurate, with the trade off of higher strain.
fps and league are not comparable accuracy skills family
Yea, but that's cause CS:GO doesn't require you to adjust your aim as much as other shooters. Like, Valorant has way more verticality than CS:GO due to players jumping all over the place, so the average pro has a higher eDPI than the average CS:GO player.
@@asdfomfglol And neither does League of Legends, it's not like it requires you to constantly track targets that results in liftoff/mousepad runoff.
Running it as low as you can, as long as you don't have to lift off while _not_ panning the camera, you're basically getting optimum performance. Since you can aim at anything on screen within the confines of your mousepad.
amazing, fascinating, and really cool, but not relevant to league DUH
Thats true in Moba to an extent, but with larger DPI u get smaller margin for error. A small push gets u quite far off target. You want the balance of precision vs speed. The ideal would be around
800-1600 and 40-50 ingame. But u can go with anything as long as you've got speed while retaining accuracy. Source: Coach btw
Also myth of 3200-6400 mouse dpi with very low ingame sense = better poling or smoother is a meme. It don't matter for fuck all for 1000HZ+ poling rate mice. Its not even a 0.0001% change.
Pros focus on the mouse cursor movements. I remember tunnel visioning on my champ and disregarding my cursor positioning. That was a big mistake. FOCUS on your mouse cursors.
Nobody in comments understands what DPI is. It's not the speed of the mouse, it's the sensitivity of the sensor. Go Google it, it will help.
As to the close aiming, it's not about aiming, it's about movement. You want to be able to juke and flash, they're just keeping their cursor close to minimize distance for other maneuvers.
when i need to aim, i have my normal cast binded to shift qwer so i can have the skillshot indicator when i need to bE sure
You put the mouse between because it helps you visualize the line
It's not a line though, it is a cone. And the cone is larger and wider beyond the target than between you and them.
Wait why does an ADC like doublelift put his cursor further away?
time to test this out!, maybe this time i can get to Bronze!!
Basic movement economy.
It does require the player to be good at calculating angles at the same time though.
mashallah
I just play nasus garen and don't worry about skillshots
Windows default, and change the mouse speed in-game to 15. That's me.
15 in game overrides windows default btw (windows default = 6th tick, 50 in game = 6th tick)
It definitely makes sense that the closer the mouse is to your character, the easier it is to control/the more precise you can be.
The opposite. You are faster but less accurate. The closer your cursor is to your champion, the more noticable a small change in your aim becomes.
@@TristanSune This.
What makes the biggest difference for me though, and the reason why I aim between myself and my opponents is so I reduce the way my mouse has to travel between alternating between casts and movement. This is especially useful for kiting or just positioning in general.
Wrong, the closer you are to you own character when shooting a skill shot, the less accurate it becomes.
Because the slightest motion will exponentially increase the line of the angle of the skill shot.
It is however faster if u can execute it properly.
I dont do either. My cursor is locked on the feet of the target. Of course, if im not going for a direct shot, rather a prediction, i aim lower or higher, but at the same distance the character is from me.
This makes no sense because most mage projectiles dont have a fixed range meaning your spell would just be cast to where your cursor is and not even reach the enemy champion
Did not know that, i always ussualy have it on champ or behind them. This does not work with some champs like syndra q, azir q. Abilities like Sylas e and zed q is another case. Because its not locked linear ability. I will try doing this on mages tho and others, cause mages in my opinions is harder than assasins based because of skill shots, surivability and impact in solo q.
i like to put my mouse on the other player but i flick my cursor to them like im awping in csgo
On the flip side ADCs will tend to have cursor out no
change my mouse setting and now my mouse missin
Something to do with moment of inertia, or?
For me having an High dpi its simple why i have my mouse close to my champ. its easier to predict the enemy, its easier to get sooner to youre tower when u get ganked, theres so much why its really important where youre cursor should be and why your cursor movement sometimes cost's u a kill or even a whole lane.
Like, you know like, like, its like, like
dpi is pretty much a non-factor and is mainly preferable... if anything its unhealthy to play on a dpi that strains your wrist, higher dpi doesnt equate to higher mouse control and changing it to something you already aren't use to can just make it all worse.. its all about mouse control, and faster clicking, wiggling really really fast makes your it easier to shift ur characters position, therefore make it harder for opponent to predict skillshots, and harder for you to be hit. theres a reason why people practice clicking back and fourth really fast to get a feel of your how your character moves.. doublift explaining how he aiming his skills really far is bad because you move your mouse really far away from your character, making it harder to click back. holy fuck doublelift has been a pro for how long and he just realizes how keeping your mouse near your character is good. no wonder why he mains turret role. also faker's dpi isn't even that high.
i hold cursor close to my champ as well, yet im still stuck in plat hell
If you call pat hell , you don’t remember what is in silver then .
You aim your cursor close to your champ because then you don't have to move it as much to change your skillshot trajectory. It's the same as higher dpi. Basic geometry.
No, you aim the cursor where it needs to be.
League players learn trigonometry
dpi is not sens lol..
Do they have any idea what they are talking about?
Same sht, you completely missed their message Mr. Dictionary
@@michaelscofield1771
Its different. Its not even remotely the same.
DPI is NOT sens.
You cant use the words interchangeably because they ARE NOT THE SAME FXCKING THING. Thats the point Einstein.
The message was clear but the wording proves a professional gamer doesnt know what the fxck DPI is, which honestly is a bit embarrassing.
Does sb know, how pros usually move their camera?
DLift is so smart! "I realized if you raise your sensitivity, you can move your mouse faster"
Hahahah x2 xd
The closer the curser the easier to switch directions yes but it's harder to hit skill shots that way , so unless you know your champ and your a very good player i don't recommend this it's just gona piss you off even more in game if you have never played like this before :D
i mean what you do is keep the cursor close until it's time to do the skillshot, quick out and in
@@Postermaestro That's not what he meant tho he said using your skill shots while your curser is closer to your champ so you can react faster , what you are describing is what Doublelift said he used to do same as 90% of LoL players.
@@Shadowflames19 yes that's not what he meant
In LCK and LPL. Skill shots of pro players there are way lower compare to other regions. Because EVERYONE is can Dodge at sidesteps are insanse
I never understood why pro player never use smartcast. I cant aim if i have to double click my ability
Most of them run quickcast and have a different set of keys for quickcast w indicators. It helps when u want to dial in the range of the skillshot and where its headed rather than just blindly quick shooting it
Doubt any of them run normal cast. Especially at the top where the slightest hesitation can be the difference between a kill or death
It is what you call quickcast with target indicator. After using that my aiming is a lot better because I could see my target line
do you have 80 iq?
I always over aim. The mouse is never on them.
Wait a minute you guys are using your hands to aim? I thought the mouse was used with the feet omg
Just wasted 2:25 of my life ive played 2000 matches of aram i think ive obtained max rookie stats
Every time I hear lift lift talk I lose brain cells
he has that effect on people
Every time I see you type, I lose braincells too. So there's that
Isnt that for DI?
anyone know who hes talking to?
Sneaky, C9 adc at the time i believe
When the mouse is really close, you have a higher chance of failing a skillshot because minute movements can completely change the trajectory of a skillshot by several magnitudes more than if you were overaiming.
Naturally if you were inhuman enough to play on super high DPI and keep your mouse as close to your character as possible and harness the power of both, you'd be the best mechanical player the world has ever seen.
It's just that it's going to be pretty much impossible for you to do that.
Trick is not to be bother, just aim.
is this the same dude saying League is more mechanical than Dota?
playing osu helped my cursor movement a lot
how
@@biggestdawg800 do you know what game "osu!" is?
@@biowiener7825 it sucks :^)
@@biggestdawg800 * looks on your channel * ... oh nvm
Hes saying that if u can flick mouse with skillshot ur actually good
I do this only when playing Ryze and Xerath. Just end up hitting skillshots a lot more for some reason
NA doublelift hitting us with that rocket science, with higher DPI you can click faster, therefore react faster.
He says like one more time and i lose it
Trigonometry double? 4 real? Aim like that s way harder. I think i use the cursor behind the enemy cuz my brain cannt create the line otherwise.. i mean think about it. Your brain is creating that line between the cursor and you so if u srt the cursor before the enemy that line its not touching thr enemy i think s harder just 4 thar but i guess i have to try it xd
So he talks about having high DPI but then aiming skillshots between him and the enemy... what? I think this is another instance of DL talking out of his ass
Bro 😐🙏 he was talking about how DPI enables a player to quickly change directions. Him taking about how certain players prefer to overshoot their cursor or keep it between them and enemy when throwing skillshots. And that keeping it close can help you reactively dodge right after throwing an ability. Don't think it was that hard to understand 🤦🤦
??????
I dont know what he is talking about, I press my spacebar and Hit each Spell while dodging enemies spellshots at the same time. please explain this peasent behaviour of him
1:07 wtf is this, LCS LUL
🤣
Both faker and perkz are bad tho
Lol. That's an interesting way to say Faker and Perkz are two of the best players in the world
ngl this was kinda useless
"Pro players aim mouse at enemy to hit skillshots" lol why is this big DL news?! XD
I don't think you understood the vid at all. It was actually very insightful.
@@18Keze I believe you that I didn't understand, pls help me learn kind sir
@@WhydYouChangeMyHandle they were taking about how its easier to reactively dodge after throwing ur skillshots when you put your cursor close to your character instead of overshooting it.
@@WhydYouChangeMyHandle cus some proplayers are more used to placing it in between them and enemy while some put it a over the enemy
@@18Keze I see, so it appears I did understand the video, I just didn't think it was an uncommon thing XD maybe my mechanics are better than I thought? hahaha thanks tho :p
I can't believe this is something that needs to be explained.. And that he had to learn and didn't do it intuitively.
some of us are dumb :')
@@Davidzinuhaha true, its about habits. I used to over aim or have my cursor on top of my target as i grew up with shooters and I just instinctively put my cursor on my target.
you must be a god gamer im sure you have friends and are fun to be around anime pfp xD
@@spjr99 It appears I've struck a nerve 😲
You would be suprised how much people throw their mouse to enemy direction, hoping to hit someone.