DoMN - 2 Hero Playthrough Part 2
Вставка
- Опубліковано 2 жов 2024
- We're playing the Domain of Mirza Noctis in this video.
Our dark elf Inquisitor, Rue, has joined Egor, the gutter gnome Cursed One. Together they embark on a journey into the lands of Krasvetelia. What will happen as our story unfolds?
Join us for part two, where we may or may not die horrible deaths!
Part One: • DoMN - 2 Hero Playthro...
Part Two: • DoMN - 2 Hero Playthro...
I am so excited for this! I stumbled across Hexplore It last KS campaign after PM was closed and you let me sneak in an order. Since then I have fallen in love with this series and can't get enough of it. I think you do a fantastic job on the design and Volume 4 is an instant back for me. Keep up the great work!!
Thank you for the comment Ox!! We're very excited to bring this one to unlife.
You really need a playthrough done that involves the dungeon, I feel like a lot of people really want to see how that works rather than what just the 2 minute video shows.
How big is the underlying playmat you were using?
good job. you guys are always working to make the game better. already unlike anything else.
Will the boards be dual layered, for the white clue cubes ?
I wasn't expecting that outcome ! It seems Charm is as deadly an effect as ever.... Memorable moment valour point gained !
YES! So, what was so interesting about that fight, was that the Alraune, quite versed in Charming opponents, also pulled Vampire Knights, a level 5 Encounter into combat as well. They, too, were good at Charming, so we were just crushed by them. It was crazy that she pulled in 3 Encounters total, a level 1 and two level 5's! Insane ending.
@@HEXploreIt the whipmaster would have been extremely useful in this encounter (to suppress that enemy combat option completely) or else some class or race able to "nudge" the combat roll. Forewarned is now forearmed!
@@HEXploreIt Vampire Knights should have died on first turn, they had -5 vitals from Day.
The fight with Mad Alchemist was all sorts of done wrong.
Clues stopped the potion.
Also so many times did not use Bard power in game.
Has to be a better way to track all this stuff.
Yes, a lot of stuff is hard to keep track off. This would perhaps be better as a computer game.