You sir deserve an award. I was waiting for your 6800XT video and you did not disappoint! It runs as I expected although I personally would optimize the settings when guides come out. Cheers!
@@HankBaxter Exactly. I’m a subscriber since he had 300 subs. He came a long way and he keeps improving the quality of his videos, the content is right up there with Daniel Owen and Ancient Gameplays.
@@deyandimitrov7287 just turn hair and volumetric fog down to high or medium whatever you can live with and the game instantly gets like 25+ fps lol. Frame gen makes the game run very sluggish so I would recommend against it. I run the game on a 6700xt and the 50 fps with smooth motion on feels better than the 80 I get with frame gen. The game Def needs some refinement but the hair and fog trick seems to be the way to go I went through and tested every setting and I run everything very high but hair and fog down to medium game runs around 60 fps 80% the time.
I had one but I wasn't playing any games which really took advantage of it, so I sold it. It was fun to play around with while I had it though. Software Lumen looked amazing without sacrificing too much FPS when I was testing it in some other UE5 games. It was a Sapphire "Pulse" model, but that model was actually extremely similar to their Nitro+ model, and had a very nice cooler and a bios switch. It was a beautiful and very well designed graphics card. The latest "Pulse" branded models from Sapphire are often a bit more basic, as Sapphire is becoming bigger and seems to be trying to sell more basic models, and even seems to have some sort of contract with AMD to make their references models currently. The 6800 XT is a great graphics card which will take a very long time before becoming obsolete, in part because Nvidia keeps choosing to not make 16GB a standard vram capacity for mainstream graphics cards. Sure, there's the 16GB version of the 4060 ti, but it's quite slow for the price, and hardly anybody is actually buying that model, and a lot of the people who are buying it are probably using it as a low-end workstation card rather than as a gaming card. I lucked out and got given a GTX Titan X (Pascal) which was being retired from my friend's workplace after I offered to sell it for them, and it's perfect for my needs. It undervolts nicely too.
I have the same setup as you, glad to see I can run it fine, I was waiting this kind of titles to see if I need to upgrade or is still capable and I see is still capable to play fine, at a reasonable frames/quality. Great frametimes too! Thanks for the video!
Honestly I was extremely happy with my performance at 1440p UW but I didn't even dare consider the damn thing can run this game at 4k (which let's be real it would make sense, it's not the newest card and this game looks stupid good). I'm actually seriously impressed and further proves of how amazing the scalability is with UE5 (if you're smart while tweaking settings) while still retaining great visual fidelity. This video was extremely insightful, thanks man! Seriously great work.
Change the view distance to very high as well as the textures and it will look better than high with less pop ins as for upscaling 75% FSR worked best with my 6800xt with the above settings everything G set to hish except veiw distance and textures that are set to very high .
Yup I probably should've tested that. Shadows and GI settings are the heaviest. I'll probably do a more detailed video testing all settings when the game actually comes out.
Dont forget, you are using ultra OCed 6800 xt( which I do as well) Some people don't so, unless they also do OC, shouldn't expect perf like this 2200-2600mhz diff is like 15-20% which is a lot
It's not a very big difference actually in this game. Since I'm in the middle of doing a 6800XT video for the game I just tested it with my OC I was getting 64 fps in chapter 2 and default clock 61 FPS. A 15% gain is very very rare. 5 - 10% is usually what I have seen.
this gives me hope that my rx 6800 non xt will run this at 4k optimized settings and fsr q at 60 fps stable, ofc without RT. guys like benchmarking will test all settings and i bet there is a lot of room to spare
I feel like high settings is what a lot of people will be using since it still looks good and runs much better. Great to see the 6800XT hanging at 4k. Would love to see how the 3080ti does in this game too.
I'll look at the 3080Ti soon, don't have access to it at the moment but should be around a 4070 Super except in ray tracing maybe. I'm curious to see if RT is doable at all though.
I also noticed ghosting using FSR with that foliage. I guess it's going to be material for a driver support fix... Even though i think TSR does a worse job in reflecting light on water...reflections look a bit blocky. Look at the river in the first part of the test, near the first npc on the left
It's such a shame the game will have Denuvo. I'm never gonna be able to play it unless some genius can crack it. I would buy the game if it cost 1-5 dollars but 60 bro? I'm from a third-world country ain't no way.
Framegen is nothing more than a "band aid", not an actual fix of anything. It gives more excuse for the developers to be lazy, allowing poorly optimized games to continue getting released.
@@ICeyCeR3Al not medium to high. All high. You could make further tweaks too if needed. Problem is going from quality to balanced in TSR/FSR doesn't have a lot of performance gain so my focus was to try to get as close to 60 fps as possible without frame gen.
Those aren't the performance numbers you're supposed to get on that card. Today's patch broke performance. I ran benchmarks yesterday on patch 1.0.3.14628 and had 48 fps in a benchmark, today with patch 1.0.3.14649 I ran the same benchmark settings (100% FSR 1440p cinematic preset no FG no RT) and get 35 fps on my 7800 xt.
24.7.1 but this was the benchmark tool. I did a more recent video testing the gameplay at multiple different settings and resolutions using the same driver version.
I ran the bench mark and I struggle to reach close to 100fps while keeping visual integrity. Monitor: 3440x1440 CPU: Ryzen 7 3700x GPU: 6800XT I ran everything on Cinema - Under 50fps What would you recommend I adjust to in order to stay as close as possible to the highest quality available?
Shadows and Global Illumination are the most demanding settings. @RahulSingh-uk2sy in my 7900XTX video posted these settings. You can try these settings see if it helps. "Motion Blur - Off View Distance Quality - Cinematic Anti-Aliasing Quality - Cinematic Post-Effects Quality - Cinematic Shadow Quality - High Texture Quality - Cinematic Visual Effect Quality - Very High Hair Quality - High Vegetation Quality - Very High Global Illumination Quality - Very High Reflection Quality - Very High Ray Tracing - Off FSR - 70(Quality) Frame Generation - On With These Settings You get 120fps Average on 7800xt My Spec - Sapphire Nitro+ 7800XT , 7800x3d , 32 GB RAM"
in single player Frame Gen is no longer a band aid. It has become efficient. If used right it lowers power draw or gives you more for the same power draw.
A game with terrible optimizations isnt helped by frame gen though, stuttering will reflect on frame generation as well. A UE5 game being demanding doesn't mean its not optimized. UE5 is the engine of the future with a lot of new tech that's computationally expensive for better visuals, more accurate lighting etc.
@@XenogearsForever Exactly!!!! There's a whole trend on why "AAA games aren't good now" And I genuinely believe that developers relying on overpowered hardware as a crutch to cut corners is at least 50% of the problem. Vram usage on AAA games 10 years ago vs VRAM usage on AAA games today is a huge testament to that!
I run benchmark on R5 7600 (auto OC +200Mhz) and RX 6800 XT 170Watt limit Cinematic FG in FHD/2k average fps are 73 but image is big stroboscope, image is pulsating i think its UE5 thing cause in other UE5 game The First Descendant there is same thing .
@@TerraWare i only lose around 7-10% performance vs 300 Watt+ TDP i use MorePower Tool, i lower RAM voltages, SoC voltage, make my own voltage curve for GPU and i run 1100 mV on core so i get more power headroom for frequency :), not mention after new year power prices went up by 2x
@@MrBalrogos Well set it back to default to see if thats whats causing the stroboscopic effect. UE5 games are computationally heavy and you could be starving the core/memory too much. Just a guess.
@@TerraWare The strobe effect is UE5 engine fault its both on amd and nvidia i made video about it in The First Descendant you need look it good to see it for me it was preety obvious.
The game is a GPU hog. Even at 1440p resolution with an excellent AMD GPU, it is barely getting above 60 FPS. My PS5, according to news reports, is expected to get 1440p at 60 FPS in performance mode for this game (with a max 60 FPS tv). However, the graphics do look stunning! I'm getting Cyberpunk 2077 and God of War Ragnarock performance vibes.
Yeah I have my concerns too especially since they've discovered on Twitter it's an older version of UE5 so I think we'll discover more with the full release.
It's the shadow pop in that sucks. It can only be removed by setting shadows to very high or cinematic. Unfortunately going from high to very high just on the shadows alone increases the stress on your gpu by 30%!!!!!!!! No other setting besides ray tracing hits your gpu even half as hard as this setting. Even going from high to very high on all the other settings combined doesn't tank your gpu as much as the shadows setting does. I found that medium shadows looks better then the high shadows setting as well. There must be a bug in the high shadows setting
i think you are the biggest amd hater ive ever seen online.. XD You're everywhere.. :D :D :D Must have had some really bad experiences with amd cards??
You sir deserve an award. I was waiting for your 6800XT video and you did not disappoint! It runs as I expected although I personally would optimize the settings when guides come out. Cheers!
Yeah it could do with some settings tweaks which will probably look into when the game comes out.
Yeah, this gentleman has fast become a go-to channel for me, right up there with Ancient Gameplays and Daniel Owen.
@@HankBaxter Exactly. I’m a subscriber since he had 300 subs. He came a long way and he keeps improving the quality of his videos, the content is right up there with Daniel Owen and Ancient Gameplays.
@@deyandimitrov7287 just turn hair and volumetric fog down to high or medium whatever you can live with and the game instantly gets like 25+ fps lol. Frame gen makes the game run very sluggish so I would recommend against it. I run the game on a 6700xt and the 50 fps with smooth motion on feels better than the 80 I get with frame gen. The game Def needs some refinement but the hair and fog trick seems to be the way to go I went through and tested every setting and I run everything very high but hair and fog down to medium game runs around 60 fps 80% the time.
Man, tha 6800xt is the card that just keeps on giving. I kinda miss it.
@@HankBaxter much better purchase than the 3070 😁
@@shayanali8771 3070 kinda performs similar if you don't push the vram limit!
@@smartcucumber7559 6800 XT is a 3080 tier card. Will always perform better. Also 3070 had so much potential which is wasted coz of lower VRAM
@@xontu619 in black myth wukong 6800xt is not ahead by a huge margin that's why I said they kinda perform similar
I had one but I wasn't playing any games which really took advantage of it, so I sold it. It was fun to play around with while I had it though. Software Lumen looked amazing without sacrificing too much FPS when I was testing it in some other UE5 games. It was a Sapphire "Pulse" model, but that model was actually extremely similar to their Nitro+ model, and had a very nice cooler and a bios switch. It was a beautiful and very well designed graphics card. The latest "Pulse" branded models from Sapphire are often a bit more basic, as Sapphire is becoming bigger and seems to be trying to sell more basic models, and even seems to have some sort of contract with AMD to make their references models currently.
The 6800 XT is a great graphics card which will take a very long time before becoming obsolete, in part because Nvidia keeps choosing to not make 16GB a standard vram capacity for mainstream graphics cards. Sure, there's the 16GB version of the 4060 ti, but it's quite slow for the price, and hardly anybody is actually buying that model, and a lot of the people who are buying it are probably using it as a low-end workstation card rather than as a gaming card.
I lucked out and got given a GTX Titan X (Pascal) which was being retired from my friend's workplace after I offered to sell it for them, and it's perfect for my needs. It undervolts nicely too.
Clicked for the 6800xt, stayed for a good benchmark 🙌 subbed!
Thanks and welcome.
I have the same setup as you, glad to see I can run it fine, I was waiting this kind of titles to see if I need to upgrade or is still capable and I see is still capable to play fine, at a reasonable frames/quality. Great frametimes too! Thanks for the video!
Thank you alot for testing 6800XT in new games ❤
No problem!
6800xt is one of the GOATs. Owners happy to see this.
It's my favorite AMD card.
LoL I don't think is a GOAT, it's a trash card.... please... 3080 10GB doing better then this crap
@@OmnianMIU It keeps up with my 3080Ti, even in this game without ray tracing.
@@OmnianMIU imagine having 10 gigs vram LMAO
@jebhank1620 imagine have any crApMD Trashdeon RDNA2 and 3 inside PC in 2024 LoL
You are poor rigless and ign orant dude
Honestly I was extremely happy with my performance at 1440p UW but I didn't even dare consider the damn thing can run this game at 4k (which let's be real it would make sense, it's not the newest card and this game looks stupid good). I'm actually seriously impressed and further proves of how amazing the scalability is with UE5 (if you're smart while tweaking settings) while still retaining great visual fidelity. This video was extremely insightful, thanks man! Seriously great work.
Change the view distance to very high as well as the textures and it will look better than high with less pop ins as for upscaling 75% FSR worked best with my 6800xt with the above settings everything G set to hish except veiw distance and textures that are set to very high .
Yup I probably should've tested that. Shadows and GI settings are the heaviest. I'll probably do a more detailed video testing all settings when the game actually comes out.
There was 580 now it's 6800 XT. Like Father like son.
Dont forget, you are using ultra OCed 6800 xt( which I do as well)
Some people don't so, unless they also do OC, shouldn't expect perf like this
2200-2600mhz diff is like 15-20% which is a lot
It's not a very big difference actually in this game. Since I'm in the middle of doing a 6800XT video for the game I just tested it with my OC I was getting 64 fps in chapter 2 and default clock 61 FPS. A 15% gain is very very rare. 5 - 10% is usually what I have seen.
this gives me hope that my rx 6800 non xt will run this at 4k optimized settings and fsr q at 60 fps stable, ofc without RT. guys like benchmarking will test all settings and i bet there is a lot of room to spare
Really well explained video! Thanks a lot
Dude this game is going to be amazing. Space marine 2 looks sick as well. I can't put this game in my cart quick enough 😂😂😂
Really looking forward to Space Marine 2
I feel like high settings is what a lot of people will be using since it still looks good and runs much better. Great to see the 6800XT hanging at 4k. Would love to see how the 3080ti does in this game too.
I'll look at the 3080Ti soon, don't have access to it at the moment but should be around a 4070 Super except in ray tracing maybe. I'm curious to see if RT is doable at all though.
I liked my GRE results 4k fsr 67 high settings plus FG was about 100fps
I also noticed ghosting using FSR with that foliage. I guess it's going to be material for a driver support fix...
Even though i think TSR does a worse job in reflecting light on water...reflections look a bit blocky. Look at the river in the first part of the test, near the first npc on the left
It's such a shame the game will have Denuvo. I'm never gonna be able to play it unless some genius can crack it.
I would buy the game if it cost 1-5 dollars but 60 bro? I'm from a third-world country ain't no way.
used rx 6800xt one of the best gpu you can buy
I mean 1440p native high preset is pretty good
Yeah it's pretty good and you could put some settings on very high too at a slight cost to performance if you wanted.
Framegen is nothing more than a "band aid", not an actual fix of anything. It gives more excuse for the developers to be lazy, allowing poorly optimized games to continue getting released.
So 4k TSR quality, mix of medium to high with FG is the best way for us 6800XT users to play? Seems fair enough to me.
@@ICeyCeR3Al not medium to high. All high. You could make further tweaks too if needed. Problem is going from quality to balanced in TSR/FSR doesn't have a lot of performance gain so my focus was to try to get as close to 60 fps as possible without frame gen.
@@TerraWare thats even better :) But I am UVed so my perf isn't as good as yours.
Nice one, how are your temperatures so low?
It's a water cooled hybrid card ROG Strix LC 6800XT
Those aren't the performance numbers you're supposed to get on that card. Today's patch broke performance. I ran benchmarks yesterday on patch 1.0.3.14628 and had 48 fps in a benchmark, today with patch 1.0.3.14649 I ran the same benchmark settings (100% FSR 1440p cinematic preset no FG no RT) and get 35 fps on my 7800 xt.
Hi, i also have 6800 xt but paired with a 5 5600. Do you have any idea how will it perform?😅 thank you
I have the same setup with the GPU and CPU... what drivers are you using?
24.7.1 but this was the benchmark tool. I did a more recent video testing the gameplay at multiple different settings and resolutions using the same driver version.
i have the 6800xt but only get high setting no rt for good frames. why is that
I set all graphic settings to cinematic and shadows to high with fsr fg on a 75% scale
Getting 93 fps avg
I have 6800 XT Phantom Gaming , Yup this GPU is Beast
I ran the bench mark and I struggle to reach close to 100fps while keeping visual integrity.
Monitor: 3440x1440
CPU: Ryzen 7 3700x
GPU: 6800XT
I ran everything on Cinema - Under 50fps
What would you recommend I adjust to in order to stay as close as possible to the highest quality available?
Shadows and Global Illumination are the most demanding settings. @RahulSingh-uk2sy in my 7900XTX video posted these settings. You can try these settings see if it helps.
"Motion Blur - Off
View Distance Quality - Cinematic
Anti-Aliasing Quality - Cinematic
Post-Effects Quality - Cinematic
Shadow Quality - High
Texture Quality - Cinematic
Visual Effect Quality - Very High
Hair Quality - High
Vegetation Quality - Very High
Global Illumination Quality - Very High
Reflection Quality - Very High
Ray Tracing - Off
FSR - 70(Quality)
Frame Generation - On
With These Settings You get 120fps Average on 7800xt
My Spec - Sapphire Nitro+ 7800XT , 7800x3d , 32 GB RAM"
in single player Frame Gen is no longer a band aid. It has become efficient. If used right it lowers power draw or gives you more for the same power draw.
Terrible mentality to have. Framegen makes developers get lazy. "Here, use the framegen feature, it helps with our terrible optimization!" 👎
A game with terrible optimizations isnt helped by frame gen though, stuttering will reflect on frame generation as well. A UE5 game being demanding doesn't mean its not optimized.
UE5 is the engine of the future with a lot of new tech that's computationally expensive for better visuals, more accurate lighting etc.
@@XenogearsForever Exactly!!!! There's a whole trend on why "AAA games aren't good now" And I genuinely believe that developers relying on overpowered hardware as a crutch to cut corners is at least 50% of the problem. Vram usage on AAA games 10 years ago vs VRAM usage on AAA games today is a huge testament to that!
I run benchmark on R5 7600 (auto OC +200Mhz) and RX 6800 XT 170Watt limit Cinematic FG in FHD/2k average fps are 73 but image is big stroboscope, image is pulsating i think its UE5 thing cause in other UE5 game The First Descendant there is same thing .
170 watt 6800XT sounds way too low for a game it should be running at 100%
@@TerraWare i only lose around 7-10% performance vs 300 Watt+ TDP i use MorePower Tool, i lower RAM voltages, SoC voltage, make my own voltage curve for GPU and i run 1100 mV on core so i get more power headroom for frequency :), not mention after new year power prices went up by 2x
@@MrBalrogos Well set it back to default to see if thats whats causing the stroboscopic effect. UE5 games are computationally heavy and you could be starving the core/memory too much. Just a guess.
@@TerraWare The strobe effect is UE5 engine fault its both on amd and nvidia i made video about it in The First Descendant you need look it good to see it for me it was preety obvious.
What about 1080 p?
The game is a GPU hog. Even at 1440p resolution with an excellent AMD GPU, it is barely getting above 60 FPS. My PS5, according to news reports, is expected to get 1440p at 60 FPS in performance mode for this game (with a max 60 FPS tv).
However, the graphics do look stunning! I'm getting Cyberpunk 2077 and God of War Ragnarock performance vibes.
@akin242002 Yeah I've seen the ps5 reports. It's probably going to be nerfed to hell for 60 fps. If it's heavy on PC it's heavy on PS5
I just don't know about this bench no combat etc Im not sold it's going to be really representative
Yeah I have my concerns too especially since they've discovered on Twitter it's an older version of UE5 so I think we'll discover more with the full release.
@@TerraWare yea I'm hoping it's solid for the peeps looking forward to it hopefully that and the gameplay is solid
Don't worry, vegetation rendering is a high-load work in the game.
It's the shadow pop in that sucks. It can only be removed by setting shadows to very high or cinematic. Unfortunately going from high to very high just on the shadows alone increases the stress on your gpu by 30%!!!!!!!! No other setting besides ray tracing hits your gpu even half as hard as this setting. Even going from high to very high on all the other settings combined doesn't tank your gpu as much as the shadows setting does. I found that medium shadows looks better then the high shadows setting as well. There must be a bug in the high shadows setting
True and even very high or cinematic shadows is quite inferior to ray traced.
It's hella demanding setting.
FStRash is really a mess by scAMD... damn...
i think you are the biggest amd hater ive ever seen online.. XD You're everywhere.. :D :D :D
Must have had some really bad experiences with amd cards??
@@Tenpinmaster He's probably mad his mommy bought him an AMD instead of the 4090 he whined for.
@@I_am_Dad_Son i have an amd card. Its working okay.. :D