If Sailing comes out Jagex should make an option to do group training methods like what they are planning for Forestry. Having training methods for both solo and group content should be important.
I enjoyed training Farming, it was fun to optimize my farm runs and basically setting a PR and keep improving on that PR, and i liked going everywhere around Gielinor to train that skill, plus it fit inbetween so many other activities.
I don't know what I want them to do, but I do have some faith they can make a skill thats fun to train. They've been knocking it out of the park with the skilling minigames and stuff. Like you mentioned GotR and I also personally love the giants foundry. They can definitely make fun skills
@@TheVideomaster138 Yet Dungeoneering was wildly succesful on release and in fact was nothing more than a minigame on an island that had 0 integration in the game what so ever.
@@generaljouf And yet many people still hated it and it, like summoning aswell, destoyed the old school feeling of runescape. Summoning should have never happened and Dungeoneering should have been a minigame, there I said it.
@@TheVideomaster138 you say that as if its a hot take. its a popular opinion amongst players who used to play rs back then. eoc ruined the old school feeling, nothing else.
I like the concept of sailing, but not as a skill. It could make a cool diversion or mini game. Shaman seems to be the most in line with what *I think* a skill should be, gathering, processing, and all over the world map.
yeh i kinda like that idea they could ad the ability to sail without having a skill add more transport, options for sea raids instances treasure hunting etc and same with the concept of taming it could also be added in a diferent way like someone else said in the comments where the creatures dont follow you but for examply they would stay in an area like a stable to be working on something you can come back to like kingdom of misc which you also wouldnt need it as a skill to implement
If they make sailing a skill kind of like slayer that’s slower to level up but also helps you gain levels in other skills while you train it, I feel like would make sailing really fun and outstanding. There’s endless possibilities to build and improve off of it. With Shaman, it’s been explained to me 3 times already and I still have no idea or grasp of what it really is
@@stanime3065 there’s way to many possibilities for sailing to make it into a “mini game” I think making it a mini game would be a waste of a skill with a huge amount of potential.
So.. i wonder if it could just be added somewhere between farming and hunter. It feels like an expansion of Hunter in that you can use hunter to capture the creature. But could also be under farming as husbandry. Where now you can use useless alotment farming patches as custom food for your tamed animal. But also your animal can help you tend to patches, or help you find seeds, or help your success rates of hunting or fishing
My issue is sailing(player owned ports 2.0) and taming(ratcatchers3000) just seem like they'd be better as minigames but shamanism(less broken invention?) has some potential as a skill if developed correctly. also props for hammering into peoples heads not to just be an echo of their favourite content creator good sir.
Shamanism as invention could way easily be turned into a mini game. It doesn’t sound as excited, high potential or adventurous as sailing 🤷♂️ shamanism has been explained to me multiple times already and I can’t really grasp what the whole idea is of it. If it’s going to be one final skill, I see sailing with way more potential that can be added and improved on for 10+ years. If you turn it into a sort of slayer type skill that takes a while to level up but helps you lvl up other skills in the process, I think that would do really well in the game with endless possibilities and new areas to gielinor. Shamanism just kinda sound bleh
I was thinking about this all day, and I personally want to see a successful implementation of sailing into OSRS. I thought about the possibilities that have been previously mentioned such as deep sea fishing, delivering merchant packages from point A to point B, potential deadly sea creatures to fight, storms, potential for underwater exploration/slayer/and bossing. I also thought of the potential for a new type of clue scroll, but a treasure hunt with more risk involved than what is involved in normal clue scrolls. I thought that there could be three types of ships. One ship would be a runner which would be built for people who want to deliver packages, as the ship would be the fastest. The second would be a fisher, used for deep sea fishing. The third would be a skirmisher, which would be built for bossing/pvm/pvp/piracy. These are just some of the ideas that I thought about. The depth of story that sailing could bring to OSRS is deep and extensive. New lands, new creatures, new resources, and bringing many skills already in the game to use through the travel and exploration involved in sailing sound good to me. Not only is sailing a skill, but it is a door to new content for pvp/pvm/raids/new skilling. Jagex will have to be careful to implement it right and bring into the skill the spirit of adventure, but it's not hard to see the potential. I've given thought to the other two skills, but who I am would be most happy with sailing and the hopeful adventure implicit.
Shamanism just has so much potential.. Solo ritual sites.. then could be places around the world like runecrafting alters but for shamanism rituals... like hub zones for group content.. they mentioned incent sticks.. and those are an amazing idea if they do what they did on rs3 to a degree... We also could have different cultural shamanism concepts. Like Zamorakian/saradomist/Guthixian Also could have Fremmy shamanism.. different themes different rituals.. different tailored buffs or effects.. I love the totem concept.. Honestly its the only skill that has be excited..
It has so much potential. Not unlimited though, it's potential feels like it could be realised by the OSRS dev team. No offense to the SailingHypeTeam, but a lot of them speak of things that the OSRS team simply can't deliver. They're great devs, but they can't just make 1000s of islands. Islands behind quest unlocks/kudos/misc is a fine system imo.
Maaaaaaaan this just sounds like runecrafting but with extra steps ngl. Going to alters, lighting incent and praying to the osrs gods commmooooon. This could just as easily be a mini game. The concept just doesn’t seem like osrs to me, fits more of the rs3 build type of skill or activity. Rituals, altars, prayer doesn’t sound exciting and it seems like it could be added on top of already existing skills to spice them up or improve xrp rates/enjoyment.
@@ListensToStuff I understand where your coming from however if this will be the last skill ever added, why not add a skill with unlimited potential that can be worked on and improve for 10+ years. No one’s asking for 1000s of islands. But having more to the map opened up with new content and adventures just sound like an adventure (the reason we all got into RuneScape in the first place). Shamanism just sounds bleh, something you can add into prayer, runecrafting to make it more enjoyable or spice it up. No one wants another boring skill where you repeat that same thing over and over 1 million times
I feel like Taming and Shaminshischkabab3000 would be fantastic expansions to the hunter and prayer skills, and could be integrated in really unique ways there. Sailing seems to be unique to the traversal of the map, which sounds more like a new dimension that could be added to diversify the type of adventures we'd experience. That being said, all the skills need to be fleshed out more.
For me the most enjoyment I had was getting to 99 agility, specifically doing hollowed sepulcher (roof top courses were garbage). over coming the hard obstacles and having that feeling at the end of the run to see a ring of endurance was awesome. Xp drops were nice too at each level. The negatives I see about sailing are your ship being tied to only the skill itself and the new content. the islands and water only obviously. its a very straight forward tunnel vision like skill. You go to your island, do whatever your task is and rinse and repeat. The islands will eventually feel very repetitive and look the same which will make the skill feel like a chore/minigame. It's not a skill that can make use of the whole world of Gielinor.
at first I was 100% sailing, this is an interesting point I've started to realize. Also b0aty questioning if any skill is really 'enjoyable', very important.
Could make ports to all differnt areas that almost act as teleports, add a port to your house(idk how it works just do it). As you level up you unlock different boat types and sizes needed to sail to certain areas. Could use your ship to sail to deep ocean areas to fish for new fish. So many ways to make it fun and worth it honestly. Will they? Who knows
Sailing based raids would could be incredible. Complex navigation with lookout, steering weel and sail while defending against an enemy. Steering into safety, or informing the crew about incoming waves, or the ship tilting. Scraping off crabs on an incomming rock. Battles against pirates that could be ghosts or crab/fish people with different abilities and backstories. At the end you fight different sea monsters. You could be on the pirate ship. And the raid itself could give experience. My imagination on shamanism is limited.
This all sounds so dope on paper or in an engine like ''sea of thieves'' but realistically if you put that into the Osrs engine it will feel really underwhelming. I honestly believe that the CORE mechanic of sailing around the open waters is gonna be boring and a gigantic chore, people are just really in love with the idea of sailing, without fully contemplating what the limitations of our ancient engine are like.
@@generaljouf The boat would be fixed, a few rocks inside render distance moving without any animation to themselves, changing brightness when entering a cave, same wave "animation" to Temporos, maybe Zebak, doesn't sound bad for the OSRS engine. I don't see how Schaminisation3000 would be any better.
shamanism seemed the most interesting and thematically cool to me but I instantly remembered your video and I feel that most people will vote sailing because of your original pitch for it
I think people have changed now everyone is about profit or getting the most out of xp everything is mid maxed so people will heavily vote shamanism because it sounds like it would be related to herblore and people hate leveling herblore because it's so expensive.
My big objection to Sailing is that it doesn't seem to feel like a skill, but more like a minigame. I worry we'll get the Dungeoneering problem. Navigating waves and combating pirates and purchasing a ship feels more like "World of Warships" than an OSRS skill. One other issue: The notion of a clicker game requiring the keyboard to train seems to go against how OSRS is played - you can train every other skill mouse only to pretty solid efficiency.
I appreciate your approach to the new skills, telling people to vote for what they would enjoy the most. As a creator telling people to vote for content that would made good videos/streaming content for yourself would be beneficial in the short term, but as someone who only has 30 minutes to a hour to play each day, having content that doesn't feel repetitive or grindy (its OSRS so that can be hard) would bring a lot of fringe players back to the game. Its great to see a creator that cares for the longevity of the game!
As someone who just started playing runescape again, i was one of the people talking to you at the fishing spot in twisted league near the chambers entrance, made me very happy to hear you say that lol, im not sure what skill i'd like to have added, we need a lot more information. to me, sailing seems to make the most sense to me.
That's my worry for sailing too, that it's going to be instanced on the open water and end up feeling isolated. I want to see those rich kids sail past me with their gilded ships while i struggle to swamp paste my ship like i am out on the fishing trawler, lmao. Jokes aside, all skill pitches are neat additions to the game and i hope the osrs community can feel blessed by how fantastic the game devs are. And no matter what skill gets decided i have faith it's going to be a great one.
I remember doing a quest that was under the ocean after diving off a charter boat and thinking why the framework for underwater gameplay was there but was very underutilised. Sailing and Shamanism definitely catch my eye the most for sure
Call it wayfaring and it fits better towards a "infinite possibility". Wayfaring allows it to not be restricted to expeditious travel, boats, and naval stuff. It would technically fit into more of a Indiana jones/adventuring/trekking style of skill but it makes more sense! change my mind
Such a good point about it being "fun." I'm 24 years old, I'm playing a point and click game that I got into when I was 10, that came out when I was 3, I don't play this game because its necessarily "fun." My absolute favorite part of this game is the hype/community. The first day of Trailblazer league was incredible walking through Camelot with literally 1000 other people all in the same spot, figuring out what to do and how to do it. Having 3 different browsers open of different streamers, etc. The weeks of new content from my favorite youtubers all showing progress, no matter what skill comes it, its going to be enjoyable.
I think that they could make taming fundamentally different to summoning but it would take a lot to figure out. Maybe something where the creature isn’t following you around but you work to train and house animals in different areas, and reaching a certain level would allow you to station that animal somewhere for benefit later. Think agility shortcuts or woodcutting canoes, for example. You could train a unicorn and build a little stable to permanently house it and unlock a transport in riding it to other stables you build. Or train a dog not to help you in combat but who could dig a tunnel to unlock a new area. Not so much animals following you and helping you (combat and inventory space bad) but existing stationary in places around the game to help you
If sailing comes out, I really hope it allows for people to go on expeditions together. I remember playing pirates online as a kid (rip), and I always thought it was fun that as a total noob I could come along with some high level homie with a top level ship and just be their deck hand repairing things and shooting pirate ships while they navigate.
Shamanism just needs to stay away from combat enhancements. We already have enough power creep with the ridiculous BIS raid drops and we don't need a skill boosting that even further. That being said, I'm also not against one-shotting zuk, so 🤷♂
When they mentioned taming and bringing creatures to places. The thought of bringing your familiar to explore the dk caves and depending on the familiars level/your taming level you can find new passages that shorten the run to dks. The thought of going to old dungeons and having a familiar sniff out new things in it seems good.
Sailing.....create your own boat. explore. do tasks whilst on sea for mercenary guild (diving, save someone, slaughter an island, find an item for someone). find a crew doing tasks. the crew will be NPCs who will get stronger or can be replaced.. crew needs harmony so choose carefully. maintenance for the boat will need construction levels and crafting. At 50 sailing you can join competitive mini game that races other players in diffrent tasks
My only concern with shamanism is that it might be too much powercreep at the wrong places if done wrong. Otherwise it might be cool. Although forestry has a very similar vibe in my head. I think taming would alter gameplay too much even though i think it would be cool to try that content. Sailing is my fav for now as I see it more as a horizontal (pun intended) addition meaning it's not powercreep or irreversibly game altering. Just make sure that sailing is not entirely singleplayer. I want to do content in a hop-on/hop-off manner like minigames.
Agree Taming feels the least fleshed out, though I appreciate their effort to make it more about cooperating with the tamed beast rather than it just being a second DPS source or a summonable mount. I struggle to see Sailing integrating well into the OSRS interface in terms of navigation. They need to clarify how exactly the ships will move around from place to place. Them saying the they'll rework oceans so they're not just a flat tiling plane was interesting, but I worry that will damage the OSRS aesthetic and (dare I say it) nostalgia. Shamanism defo sounds the most palatable, and least disruptive to the existing gameplay loops. The Spirit World stuff sounded interesting. Do wonder how much this will compete with Herblore when it comes to buffing etc. They were rather vague on how the rituals will work in practice. On first read I was pretty happy with all three pitches though. Honestly would be cool with all three being added together, they all potentially offer new ways to experience an already incredibly diverse game. More activities to break up the monotony. I think that's why Slayer is widely popular, it keeps you moving around the game, and why Sailing grabs people's attention.
Maybe they need to balance the xp rates so that being captain gives you next to no XP but you get more of the plunder, and being a navigator or deckhand gives much more xp. This kinda makes sense in my head and naturally pulls people together and more experienced players as captains
I think all 3 skills are great and should be added slowly over time I wouldn't mind if sailing was apart of construction and taming can be added to hunter.
Sailing: Sounds like temple trekking turned into a skill except with boats. Furthermore, it doesn't sound like you'll be able to interact with the rest of the game/world with the skill. Overall, sounds like a minigame rather than a skill. Not a big fan. Taming: Looks like an improvement from summoning while maintaining the benefits. Adds interesting abilities that'll likely be useful while training other skills. More interactions throughout the world. Sounds very solid, fits the concept of a skill, and has a lot of potential. Shamanism: Sounds by far the most convoluted of the 3. The core gathering aspect overlaps with crafting and rewards you with power creep on gear. The training aspect sounds like it overlaps with runecrafting. Overall, the skill sounds like it won't add anything other than powercreep on gear.
any experienced players who have played many other mmos can know that shammanism can be the greatest skill if implemented with alot of thought so it doesnt create powercreep
and how would you go about it mr wise guy because thats exactly the problem its either a flop or op to the existance of the game it would have to be added to the game with the possibility of a rollback or long testing on seperate worlds till everyone was happy even then people would not be happy
@@yoururmum it is already implemented really well with blood shards, eldinis ward, wildy weapons, imbued hearts, torva, zcb,etc. High end gears/weapons can stay like it is via boss drops. How it can work is by destroying any items you would get low to high components and with those components you can upgrade your gear/items slightly like +5crush or +4 mage. Can also buff weak weapons like torag's hammer, d bow, elder maul specifically by adding a buffed spec, or add little stats. Lets say you have 3 elder maul, you destroy 2 to have components and with those components you can add another +10 crush on your 3rd elder maul. Nothing crazy but good upgrades and good for economy.
Shamanism seems like it has the potential to expand upon the current world and making existing content relevant again. Whereas my biggest fear with sailing is as you said potentially isolated content and that can make the current world more empty rather than integrating it.
Taming is like when you farm animals with a mixture of summoning. Sailing is like player-owned port. Shamanism is like invention. These are RS3 skills coming to OSRS but making them fit the game style, but they all sound like great skills.
If sailing is the skill, I would like it to be like raids/slayer. You go to a port, get a letter in a bottle. Hop on the boat, sail to the location, maybe some pvp at higher levels, some boat customizing, gives clue scroll rewards. It definitely has infinite potential. And can work with every skill in the game.
I guess my opinion on powercreep would just be that I hope that they don’t add too many damage multipliers, or anything with a high DPS-increase with the new skill, especially if it’s locked behind certain, arbitrary combat level requirements. I understand people not having a Twisted Bow and hitting 50’s at 75 Ranged, but I feel like the “solutions” for Melee powercreep were a little rushed, or were fixed in a “superficial-MMO” sort of way. I believe it was either Classix or Ross that had a Twitter post showing the difference between ToB and ToA release, and the ToA release had hundreds of people in the exact same max gear, which just kind of goes to show that the power of the weapons (and armour for sure) was never actually decreased. The only difference was that restricted builds could no longer access items that a normal main account probably wouldn’t even be able to afford by the time they reached the level requirements that the weapons were changed to. The weapons never became less powerful, and the meta has only become more narrow as time, and powercreep, has continued on. It’s hard to know which skill to go for, especially since the metas tend to be heavily favored for much more experienced players than myself, and players with a different play-style, respectfully.
I liked the sound of shamanism but personally I don't want to see the new skill introduce a bunch of buffs to weapons, armours, tools etc. It's essentially bringing in the invention perks from rs3. For me this adds a layer of complexity to the game which isn't oldschool. This game is fundamentally simple game mechanics at its core and you are able to look at any weapon or armour someone is using and understand what it is.
Shamanism seems like it will be the coolest.. Like imagine if you will.. the ability to do like a group ritual before you fight a boss to get a team buff or something neat.. Like.. Something like ritual of blood.. where you all share damage taken equally or something.
I think shamanism has the most interesting route for storytelling and an expansion into a unique experience, I think sailing is just mostly adding more of what we already have + boats
Hey guys, dirty RS3 player here. If you like the idea of Sailing, I would suggest you look at some of the Arc + Ports content in RS3, I imagine it would share many aspects with what Sailing could be, considering how many similarities there are between the two versions of the game already. Divine combats/overloads, CG/Dungeoneering, Raids/Elite Dungeons, bosses drop weapons in 3 parts, Switchscape PVM, etc. A quick rundown is you gather materials via woodcutting, mining, hunter, etc to get Supplies which are used to go on voyages on your ship, you can find more resources that can be used for ship upgrades, increasing the stats on your crew members, crafting weapons + tank armor for all three styles, Scrimshaws that give combat/gathering buffs like Vampyrism giving lifesteal or Gem-finding to find more gems while mining, and cooking the highest tier food.
imo i shared the exact thoughts when reading the blog. the more i read the more i started liking shamanism. it could be the way to go and taming could be an added feature to hunter
The enchantments from shamanism should 100% be tied exclusively to the skill, usable in the spirit realm etc and offer buffs ti the skill. Once they start bleeding out until the combat meta it might get a little dicey, and I think that would turn people away. The skill seems like it has an unlimited amount of potential in much the same way that sailing could. New areas, new raid-esque interactions in a spirit realm, slayer mobs, etc
shamanisation is like rs 3 invention skill taming is like rs 3 archaelogy. sailing could be orginal osrs skill. i would like to see dungeoneering stuff in it. like weapons and armor that can only be used in instance.
To me, shamanism and sailing feel like skills. Taming sounds like a farming/hunter expansion depending on the direction. Maybe both and have the two skills interplay?
Hallowed sepulcher should be the model. The sweatier and better you are the more xp and reward you get. There needs to a actual skill based mechanism and I think sailing has the most potential
If Sailing were to come into the game and islands had reqs to travel too. I hope Jagex isnt scared to lock existing islands behind 20-40 Sailing or something aswell. Even if it would force some people to train. For the future and new players it has to be done imo.
For the new skill to be viable it needs to be able to incorporate itself with the existing skills. As no quest will have a requirement for this new skill there will essentially be no reason to use it. My theory is that shamanism rewards will all be specific to an individual skill. Granting boosted experience rates for faster training. Higher tier relics for more challenging skills. Such as lvl 90 tier relics that boost agility training. This would only improve on metas and keep RuneScape fundamentally the same, while incorporating a new activity that will benefit every skill.
Sailing can be added into the game but it would be a stand-alone skill. Having no connection to the lore or have any real use in progressing your account. So it’d be better to add it as a mini game that has rewards.
Would pick taming. Sailing is just a minigame and that geomancy sounds like summoning with the untradeble gathering.taming sounds fun because it sounds cool summoning mixed with hunter
I genuinely just want this game to develop a new general management/variet and scenery shift mode of playing. Absolute zero fks about augmenting armor nonsense and shadow realm bullshit. Fuck pets. I just want to do variety stuff with explorative and management gameplay, like farming. So sailing is genuinely the only thing that can revive interest here.
imo taming as you said felt flat it wasn't popping if you will. there must be more info before I dismiss it entirely. Shamanism felt more of voodoo/enchanting/divination it doesn't fall into a "realistic" shamanism which does have spirit world/ritual aspects but also caters largely to the nature around it and the elements (geomancy/healing/weather magics) and of course the foraging aspect was actually really cool and thats more in line, otherwise it was not great and not very shamanistic. Sailing sound pretty cool especially if its supposed to be poh related, imo they could make a wildy ship pvp zone with adding ballistae to your ship with javelins, mounted crossbows with fire ammunition, net launchers with big/small nets. you could outfit your boat to be more explorative/pvp/fishing with boat styles/ trawling for fish with a net or setup near shallows with some rods mounted on your boat (to pile on the fishing part they need to buff the fishing cape not over the top but currently only offers a games necklace teleport and a skills necklace teleport, its dead content even if sailing doesn't pass with deep sea fishing). The explorative ship could be more efficient with the length of your voyage or if its in a polar region have it be outfitted to get the the ice and break through to reach a certain area. So out of them all theres more depth in the sailing skill at the time of, shamanism is more voodoo and needs to be reworked imo, taming has not enough detail.
The fact that you can't explain if you think you are having fun playing this game for nearly 20 years is incredible and really a sign to all of us, that we are massive addicts that need to reevaluate our lives lmfaooo because I have played for nearly 20 years as well, and I know majority of the time I am not having fun, I think it's the mirage of fun that lures us in and keeps us hoping some dopamine spikes in our brain.
Only reason he still plays it is because he gets paid to. If that wasn't the case, B0aty and many other creators you see would have stopped playing years ago.
@@leonbusjes5794 I Dont play everyday, i play very off and on, but I have played of and on for 20 years, if i played everyday i would probably stream and end up getting paid for playing
If Shamanism were to come into the game. I hope they do the approach summoning had before. Give Natural Components to dead areas and npcs. Can rebalance all monsters too. For example: Monsters with insane cash/alch drops should less or none Natural Component drops. Dead slayer tasks could get love.
Honestly from the read through from Shamanism, I feel like it's reward space; specifically upgrading gear falls too closely to RS3's Invention. It would, in my opinion, neuter the game that is OSRS. It turns what is already powerful into a parasite that requires those upgrades, or invalidates them without it. Taming I feel is the healthiest of the three options *in the long run* as it has the potential to be powerful, but for different reasons and can apply to nearly all aspects of the game. Sailing feels good on paper, but execution may feel lackluster.
Whatever skill that ends up being chosen should be put on full display in the next league. Let jagex go all out with whatever ideas they’ll cook up and give players an idea of the furthest potentials the skill could bring to the game
na we should do tinkering, basically same concept of shamaniz but with dwards and expand the dwarf area and goblin mines with it. blessings gear is now just agumenting, and can be done by scraping other items for temp boost. then it is also a item dump, can make bombs that you throw like chins. make gadgets and toys like the clockwork cat. some useful some not so useful. or even just go for a land base sailing, how about caving? mix that with archeology or something.
how i feel about the new skills, is from what they pitched so far, is that Sailing seems more like a mini game than it does an actual skill,. Taming seems more like a hunter expansion and doesn't seem like itd be a fun skill to train in the slightest. Shamanism is the only one pitched that sounds like a an actual skill. Obviously we will have to see what they are more fleshed out, but so far Shamanism has my vote
For me the only one completely off the table is taming, but I really do think it would work well as an extension to hunter. I don't feel like there's a need for that to take the slot as "the new skill" if we're to get one because it could be packaged in some way without doing so. As far as sailing and shamanism go, shamanism is the easiest and clearest-cut to me as being a legitimate skill. I can very easily understand how it would be trained, and it would be trained on the main land. That's actually my issue with sailing as a skill. The fact that it takes place off of the main land. It's not a part of runescape. If added, it's literally an addition to the map. Which to me sells it as a mini-game. Whether instanced or not, if you have to leave the main world to train or do something, it's not a "skill". Similar to how the current mini-games are set up. A lot of which revolve around identical functionality that has been pitched in sailing so far. The "go to this new place and do various activities" mirrors mini-games one to one. And there's nothing inherently wrong with that, but it does feel as though we could get sailing in a form that isn't inherently a skill. Like we did with Kourend. Kourend got its own tab and its own activities and ways to train. If we treated the sea as its own expansion, like a new zone to explore, it could work. Shamanism on the other hand isn't facing these problems. Could I see a way in which it's added to other skills? It could be done. But it isn't as clear where the lines are drawn with shamanism. And as far as the utility and the gameplay loop proposed, I do think it'll be nice to have in the game. Personally I would want all three. But in their own forms. I'd like shamanism as a skill, taming added as hunter content, and sailing added as a whole map expansion. You could have an identical favor system to Kourend but with various ports in the game. If people want sailing to be as big as boaty dreams of it being, it just wouldn't work as a simple "skill" in my opinion. It would need much more effort from the team and special treatment. And that makes me less interested in voting for it as a skill.
I love the idea of shamanism and sailing and leaning more towards shamanism if they can figure out a better name than shamanism lol keep up the great videos b0aty, love you
Idk taming feels like it could easily be summoning and that ain’t it imo. I think adding a taming sub category to hunter would be cool. For me it is between shamanism and sailing. I want a skill that doesn’t mess with current gear though and shamanism could easily do that. We shall see
I think sailing would be the best. I'ts nice to go different areas which has alot of ppl, but if shamanism comes i feel like the whole game might be a bit mess. I might be wrong, but i like the basic all around running clean.
On the isolation of sailing, yeah training it would be isolated but once you have it unlocked it because a social skill once you unlock new areas/places
Shaminization has been explained to me 3 times and I still can’t grasp the concept… I want another skill that feels like slayer. A longer grind and something that helps train other skills. Sailing feels like it could be that solution. It doesn’t necessarily mean it’s isolated. I could see event where you have to sail to islands and compete for resources over other players. Or gathering a group of people to raid a territory. Honestly there are endless possibilities for sailing and if it’s going to be the last skill ever added, why not explore an idea that you can always add on to and make it extremely fun, adventures and rewarding
I don't play RS anymore but the Shamanism is the best of the 3. The other 2 don't seem to have enough depth, sailing you sail around and earn xp by fishing and hunting things, taming is basically interacting with your follower and doing things and you gain exp.
I know this isn't what you were talking about but I had a question how you are banking in this video. What plug in are you using for banking all ur items and yet keep the teles out..
Hunter comes off as my favorite potential skill If it's similar to being a hunter character from WoW. Having a companion in pvm or pvp could be awesome
I thought the same thing about WoW. 2 things that worry me though is that they tried copying WoW with the EOC and that flopped horrendously, as well as adding a hunter pet could drastically change the game and make it necessary for any PvM and if someone hasnt trained it they would be behind everyone else in every PvM activity
if the game continues in its popularity perhaps Sailing could be a 2nd skill added in another 5 years. I think the potential for it is endless, but it will never be fulfilled, unless there is a huge dev team behind it. Right now we don't want every annual update to be a Sailing expansion when people will be asking for new PvM, new PvP etc.
I think Sailing would get stale very quick and training it could be either good or bad, but post 99 I can't see it being that useful (could be wrong ofc) compared to Shamanism which would defiantly be useful pre and post 99 combining both elements of gathering, production, money making, non tradable's and usefulness etc.
any location that gets opened up by sailing could be added to the game without the sailing skill. I dont think thats an argument for the skill. i'm leaning shaman just because gather+process seems like a much more OSRS skill than the other 2.
Sailing could be cool if they did it well. Regardless, what about designing and releasing sailing as a minigame instead of a skill? No worrying about hiscore whackiness and jagex could still make a skill rating for it
We need to rename it to Shamanization3000 now
DRAGONWARHAMMERKEEPERS5000ISM
Nerd
Shammoning
Shamanizationdistablishmentarianism
Shamona!
Honestly, if they release sailing, they would be obligated to change the max cape location back to tutorial island. Make it all come full circle
now there's a suggestion I can get behind
Level 99 sailing allows travel to tutorial island, Pog
New BIS bankstanding location where you can watch cute noobs start their journey, or report every bot that runs by.
@@Mason-lr5dz that is a great idea holy shit
This lowkey makes me want it to be sailing. I think shamanism is a really neat idea. The other. Wtf xD
If Sailing comes out Jagex should make an option to do group training methods like what they are planning for Forestry. Having training methods for both solo and group content should be important.
Don't think sailing will win everywhere I see shamanism being most talked about...
@@ramencakes5196 Good thing he said 'if sailing comes out'
@@ramencakes5196 Hoping sailing wins. A rework to the seas/oceans of the game sounded really interesting
also for people that want to skip it and get to questing levels
thats just dungeoneering. No other skill do you train as a group, not counting minigames, the core skill.
Your idea of having the trouble brewing outfit be the xp boost outfit for Sailing is absolutely genius
My coworker had that idea today!
I enjoyed training Farming, it was fun to optimize my farm runs and basically setting a PR and keep improving on that PR, and i liked going everywhere around Gielinor to train that skill, plus it fit inbetween so many other activities.
you.make.me.sick.
I loved getting 99 farming. Have also gotten hunter to 80+ on multiple accounts with just birdhouses.
I find interval skilling very enjoyable
yes they should have released animal farming for crafting and other stuff that takes decades to farm without bots and GE
I don't know what I want them to do, but I do have some faith they can make a skill thats fun to train. They've been knocking it out of the park with the skilling minigames and stuff. Like you mentioned GotR and I also personally love the giants foundry. They can definitely make fun skills
How do you know that they can make fun skills when they never made one?
You are comparing it to minigames, a skill shouldnt be like a minigame.
they should combine dragons, sailing, and taming into one skill: Dragontaming
@@TheVideomaster138 Yet Dungeoneering was wildly succesful on release and in fact was nothing more than a minigame on an island that had 0 integration in the game what so ever.
@@generaljouf And yet many people still hated it and it, like summoning aswell, destoyed the old school feeling of runescape. Summoning should have never happened and Dungeoneering should have been a minigame, there I said it.
@@TheVideomaster138 you say that as if its a hot take. its a popular opinion amongst players who used to play rs back then. eoc ruined the old school feeling, nothing else.
I like the concept of sailing, but not as a skill. It could make a cool diversion or mini game. Shaman seems to be the most in line with what *I think* a skill should be, gathering, processing, and all over the world map.
yeh i kinda like that idea they could ad the ability to sail without having a skill add more transport, options for sea raids instances treasure hunting etc and same with the concept of taming it could also be added in a diferent way like someone else said in the comments where the creatures dont follow you but for examply they would stay in an area like a stable to be working on something you can come back to like kingdom of misc which you also wouldnt need it as a skill to implement
If they make sailing a skill kind of like slayer that’s slower to level up but also helps you gain levels in other skills while you train it, I feel like would make sailing really fun and outstanding. There’s endless possibilities to build and improve off of it. With Shaman, it’s been explained to me 3 times already and I still have no idea or grasp of what it really is
Why thought? Why can't it be a skill. That's the one thing that will make it really popular. Sailing as a minigame is probably dead content.
@@stanime3065 there’s way to many possibilities for sailing to make it into a “mini game” I think making it a mini game would be a waste of a skill with a huge amount of potential.
Taming feels like a hunter expansion, doesn't seem to have the depth required to be it's own skill. And hunter could use the content
Facts
Hunting, to me, implies killing. Taming implies getting a pet. Irl is usually a completely different experience.
So.. i wonder if it could just be added somewhere between farming and hunter. It feels like an expansion of Hunter in that you can use hunter to capture the creature. But could also be under farming as husbandry. Where now you can use useless alotment farming patches as custom food for your tamed animal. But also your animal can help you tend to patches, or help you find seeds, or help your success rates of hunting or fishing
smithing feels like a mining expansion. incredible take mate
I just love how B0aty immediately gets sidetracked
My issue is sailing(player owned ports 2.0) and taming(ratcatchers3000) just seem like they'd be better as minigames but shamanism(less broken invention?) has some potential as a skill if developed correctly.
also props for hammering into peoples heads not to just be an echo of their favourite content creator good sir.
Shamanism as invention could way easily be turned into a mini game. It doesn’t sound as excited, high potential or adventurous as sailing 🤷♂️ shamanism has been explained to me multiple times already and I can’t really grasp what the whole idea is of it. If it’s going to be one final skill, I see sailing with way more potential that can be added and improved on for 10+ years. If you turn it into a sort of slayer type skill that takes a while to level up but helps you lvl up other skills in the process, I think that would do really well in the game with endless possibilities and new areas to gielinor. Shamanism just kinda sound bleh
I was thinking about this all day, and I personally want to see a successful implementation of sailing into OSRS. I thought about the possibilities that have been previously mentioned such as deep sea fishing, delivering merchant packages from point A to point B, potential deadly sea creatures to fight, storms, potential for underwater exploration/slayer/and bossing. I also thought of the potential for a new type of clue scroll, but a treasure hunt with more risk involved than what is involved in normal clue scrolls. I thought that there could be three types of ships. One ship would be a runner which would be built for people who want to deliver packages, as the ship would be the fastest. The second would be a fisher, used for deep sea fishing. The third would be a skirmisher, which would be built for bossing/pvm/pvp/piracy. These are just some of the ideas that I thought about. The depth of story that sailing could bring to OSRS is deep and extensive. New lands, new creatures, new resources, and bringing many skills already in the game to use through the travel and exploration involved in sailing sound good to me. Not only is sailing a skill, but it is a door to new content for pvp/pvm/raids/new skilling. Jagex will have to be careful to implement it right and bring into the skill the spirit of adventure, but it's not hard to see the potential. I've given thought to the other two skills, but who I am would be most happy with sailing and the hopeful adventure implicit.
Shamanism just has so much potential.. Solo ritual sites.. then could be places around the world like runecrafting alters but for shamanism rituals... like hub zones for group content.. they mentioned incent sticks.. and those are an amazing idea if they do what they did on rs3 to a degree... We also could have different cultural shamanism concepts.
Like Zamorakian/saradomist/Guthixian Also could have Fremmy shamanism.. different themes different rituals.. different tailored buffs or effects.. I love the totem concept..
Honestly its the only skill that has be excited..
It has so much potential. Not unlimited though, it's potential feels like it could be realised by the OSRS dev team. No offense to the SailingHypeTeam, but a lot of them speak of things that the OSRS team simply can't deliver. They're great devs, but they can't just make 1000s of islands. Islands behind quest unlocks/kudos/misc is a fine system imo.
Maaaaaaaan this just sounds like runecrafting but with extra steps ngl. Going to alters, lighting incent and praying to the osrs gods commmooooon. This could just as easily be a mini game. The concept just doesn’t seem like osrs to me, fits more of the rs3 build type of skill or activity. Rituals, altars, prayer doesn’t sound exciting and it seems like it could be added on top of already existing skills to spice them up or improve xrp rates/enjoyment.
@@ListensToStuff I understand where your coming from however if this will be the last skill ever added, why not add a skill with unlimited potential that can be worked on and improve for 10+ years. No one’s asking for 1000s of islands. But having more to the map opened up with new content and adventures just sound like an adventure (the reason we all got into RuneScape in the first place). Shamanism just sounds bleh, something you can add into prayer, runecrafting to make it more enjoyable or spice it up. No one wants another boring skill where you repeat that same thing over and over 1 million times
@Jazzy J They have said in Q&A stream this is not the last skill ever added. It's the first.
I feel like Taming and Shaminshischkabab3000 would be fantastic expansions to the hunter and prayer skills, and could be integrated in really unique ways there. Sailing seems to be unique to the traversal of the map, which sounds more like a new dimension that could be added to diversify the type of adventures we'd experience. That being said, all the skills need to be fleshed out more.
Taming seems like it's just going to be another pain in the ass skill that seems like a chore rather than actual fun.
For me the most enjoyment I had was getting to 99 agility, specifically doing hollowed sepulcher (roof top courses were garbage). over coming the hard obstacles and having that feeling at the end of the run to see a ring of endurance was awesome. Xp drops were nice too at each level.
The negatives I see about sailing are your ship being tied to only the skill itself and the new content. the islands and water only obviously. its a very straight forward tunnel vision like skill. You go to your island, do whatever your task is and rinse and repeat. The islands will eventually feel very repetitive and look the same which will make the skill feel like a chore/minigame. It's not a skill that can make use of the whole world of Gielinor.
at first I was 100% sailing, this is an interesting point I've started to realize. Also b0aty questioning if any skill is really 'enjoyable', very important.
Could make ports to all differnt areas that almost act as teleports, add a port to your house(idk how it works just do it). As you level up you unlock different boat types and sizes needed to sail to certain areas. Could use your ship to sail to deep ocean areas to fish for new fish. So many ways to make it fun and worth it honestly. Will they? Who knows
Youre describing construction
@@JfromthaDale some skills are definitely enjoyable, I loved training farming to 99 as well as cooking and fishing
@@darklord2381 Fishing? Mental!
Sailing based raids would could be incredible. Complex navigation with lookout, steering weel and sail while defending against an enemy. Steering into safety, or informing the crew about incoming waves, or the ship tilting. Scraping off crabs on an incomming rock. Battles against pirates that could be ghosts or crab/fish people with different abilities and backstories. At the end you fight different sea monsters. You could be on the pirate ship. And the raid itself could give experience. My imagination on shamanism is limited.
This all sounds so dope on paper or in an engine like ''sea of thieves'' but realistically if you put that into the Osrs engine it will feel really underwhelming.
I honestly believe that the CORE mechanic of sailing around the open waters is gonna be boring and a gigantic chore, people are just really in love with the idea of sailing, without fully contemplating what the limitations of our ancient engine are like.
@@generaljouf ^^^
give me puzzle pirates
Raids 4 Davie Jones' trench confirmed ?
@@generaljouf The boat would be fixed, a few rocks inside render distance moving without any animation to themselves, changing brightness when entering a cave, same wave "animation" to Temporos, maybe Zebak, doesn't sound bad for the OSRS engine. I don't see how Schaminisation3000 would be any better.
shamanism seemed the most interesting and thematically cool to me but I instantly remembered your video and I feel that most people will vote sailing because of your original pitch for it
I think people have changed now everyone is about profit or getting the most out of xp everything is mid maxed so people will heavily vote shamanism because it sounds like it would be related to herblore and people hate leveling herblore because it's so expensive.
11:08 BROOO if we could go back and see zezima topping the hiscores back in 06 man that would be a fucking DREAM
My big objection to Sailing is that it doesn't seem to feel like a skill, but more like a minigame. I worry we'll get the Dungeoneering problem. Navigating waves and combating pirates and purchasing a ship feels more like "World of Warships" than an OSRS skill. One other issue: The notion of a clicker game requiring the keyboard to train seems to go against how OSRS is played - you can train every other skill mouse only to pretty solid efficiency.
Shamanimanism is the pick for me!
Such an os feel and nobody in the game wants more bone voyage or the hot air balloon interfaces...
I appreciate your approach to the new skills, telling people to vote for what they would enjoy the most. As a creator telling people to vote for content that would made good videos/streaming content for yourself would be beneficial in the short term, but as someone who only has 30 minutes to a hour to play each day, having content that doesn't feel repetitive or grindy (its OSRS so that can be hard) would bring a lot of fringe players back to the game. Its great to see a creator that cares for the longevity of the game!
As someone who just started playing runescape again, i was one of the people talking to you at the fishing spot in twisted league near the chambers entrance, made me very happy to hear you say that lol, im not sure what skill i'd like to have added, we need a lot more information. to me, sailing seems to make the most sense to me.
That's my worry for sailing too, that it's going to be instanced on the open water and end up feeling isolated. I want to see those rich kids sail past me with their gilded ships while i struggle to swamp paste my ship like i am out on the fishing trawler, lmao.
Jokes aside, all skill pitches are neat additions to the game and i hope the osrs community can feel blessed by how fantastic the game devs are. And no matter what skill gets decided i have faith it's going to be a great one.
I remember doing a quest that was under the ocean after diving off a charter boat and thinking why the framework for underwater gameplay was there but was very underutilised. Sailing and Shamanism definitely catch my eye the most for sure
Call it wayfaring and it fits better towards a "infinite possibility". Wayfaring allows it to not be restricted to expeditious travel, boats, and naval stuff. It would technically fit into more of a Indiana jones/adventuring/trekking style of skill but it makes more sense! change my mind
Such a good point about it being "fun." I'm 24 years old, I'm playing a point and click game that I got into when I was 10, that came out when I was 3, I don't play this game because its necessarily "fun." My absolute favorite part of this game is the hype/community. The first day of Trailblazer league was incredible walking through Camelot with literally 1000 other people all in the same spot, figuring out what to do and how to do it. Having 3 different browsers open of different streamers, etc. The weeks of new content from my favorite youtubers all showing progress, no matter what skill comes it, its going to be enjoyable.
i love your ramblings, i dont always catch your streams. These videos are nice and i like the way you put yout point of view into perspective
I think that they could make taming fundamentally different to summoning but it would take a lot to figure out. Maybe something where the creature isn’t following you around but you work to train and house animals in different areas, and reaching a certain level would allow you to station that animal somewhere for benefit later. Think agility shortcuts or woodcutting canoes, for example. You could train a unicorn and build a little stable to permanently house it and unlock a transport in riding it to other stables you build. Or train a dog not to help you in combat but who could dig a tunnel to unlock a new area. Not so much animals following you and helping you (combat and inventory space bad) but existing stationary in places around the game to help you
i like this same as how you can have leprechauns watch your herb patch in a way sorta
If sailing comes out, I really hope it allows for people to go on expeditions together. I remember playing pirates online as a kid (rip), and I always thought it was fun that as a total noob I could come along with some high level homie with a top level ship and just be their deck hand repairing things and shooting pirate ships while they navigate.
I JUST FINISHED THE LAST ONE BROOOO
Shamanism just needs to stay away from combat enhancements. We already have enough power creep with the ridiculous BIS raid drops and we don't need a skill boosting that even further. That being said, I'm also not against one-shotting zuk, so 🤷♂
I was pretty worried about the new skill but all 3 of these seem pretty neat.
When they mentioned taming and bringing creatures to places. The thought of bringing your familiar to explore the dk caves and depending on the familiars level/your taming level you can find new passages that shorten the run to dks. The thought of going to old dungeons and having a familiar sniff out new things in it seems good.
Just add agility shortcuts lul
You mean agility shortcuts?
Sailing.....create your own boat. explore. do tasks whilst on sea for mercenary guild (diving, save someone, slaughter an island, find an item for someone). find a crew doing tasks. the crew will be NPCs who will get stronger or can be replaced.. crew needs harmony so choose carefully. maintenance for the boat will need construction levels and crafting. At 50 sailing you can join competitive mini game that races other players in diffrent tasks
I want all 3 to be added. I agree with you completely with Taming. It needs to be explained a lot better. Sailing and Shamanism seem so really fun.
artisan was my favourite thing ever pitched in any game, im so upset no one wanted it
My only concern with shamanism is that it might be too much powercreep at the wrong places if done wrong. Otherwise it might be cool. Although forestry has a very similar vibe in my head. I think taming would alter gameplay too much even though i think it would be cool to try that content. Sailing is my fav for now as I see it more as a horizontal (pun intended) addition meaning it's not powercreep or irreversibly game altering. Just make sure that sailing is not entirely singleplayer. I want to do content in a hop-on/hop-off manner like minigames.
Agree Taming feels the least fleshed out, though I appreciate their effort to make it more about cooperating with the tamed beast rather than it just being a second DPS source or a summonable mount.
I struggle to see Sailing integrating well into the OSRS interface in terms of navigation. They need to clarify how exactly the ships will move around from place to place. Them saying the they'll rework oceans so they're not just a flat tiling plane was interesting, but I worry that will damage the OSRS aesthetic and (dare I say it) nostalgia.
Shamanism defo sounds the most palatable, and least disruptive to the existing gameplay loops. The Spirit World stuff sounded interesting. Do wonder how much this will compete with Herblore when it comes to buffing etc. They were rather vague on how the rituals will work in practice.
On first read I was pretty happy with all three pitches though. Honestly would be cool with all three being added together, they all potentially offer new ways to experience an already incredibly diverse game. More activities to break up the monotony. I think that's why Slayer is widely popular, it keeps you moving around the game, and why Sailing grabs people's attention.
you trying to determine whether or not you have fun training skills is the epitome of this game. number go up, make me feel something
Maybe they need to balance the xp rates so that being captain gives you next to no XP but you get more of the plunder, and being a navigator or deckhand gives much more xp. This kinda makes sense in my head and naturally pulls people together and more experienced players as captains
Thanks for being clear and looking out for the greater good and not just what you like
Sailing minigame would be awesome tbh feels like it would work more intuitively that way
I think all 3 skills are great and should be added slowly over time I wouldn't mind if sailing was apart of construction and taming can be added to hunter.
A lot of my friends were for sailing and then watched your video and are now shamanism gang. Great.
Sailing: Sounds like temple trekking turned into a skill except with boats. Furthermore, it doesn't sound like you'll be able to interact with the rest of the game/world with the skill. Overall, sounds like a minigame rather than a skill. Not a big fan.
Taming: Looks like an improvement from summoning while maintaining the benefits. Adds interesting abilities that'll likely be useful while training other skills. More interactions throughout the world. Sounds very solid, fits the concept of a skill, and has a lot of potential.
Shamanism: Sounds by far the most convoluted of the 3. The core gathering aspect overlaps with crafting and rewards you with power creep on gear. The training aspect sounds like it overlaps with runecrafting. Overall, the skill sounds like it won't add anything other than powercreep on gear.
Also, shamonism being related to guthix is sick, mentioned in the comments in the official skills video.
Load up on guthix related items :P
any experienced players who have played many other mmos can know that shammanism can be the greatest skill if implemented with alot of thought so it doesnt create powercreep
and how would you go about it mr wise guy because thats exactly the problem its either a flop or op to the existance of the game it would have to be added to the game with the possibility of a rollback or long testing on seperate worlds till everyone was happy even then people would not be happy
@@yoururmum it is already implemented really well with blood shards, eldinis ward, wildy weapons, imbued hearts, torva, zcb,etc. High end gears/weapons can stay like it is via boss drops. How it can work is by destroying any items you would get low to high components and with those components you can upgrade your gear/items slightly like +5crush or +4 mage. Can also buff weak weapons like torag's hammer, d bow, elder maul specifically by adding a buffed spec, or add little stats. Lets say you have 3 elder maul, you destroy 2 to have components and with those components you can add another +10 crush on your 3rd elder maul. Nothing crazy but good upgrades and good for economy.
Shamanism seems like it has the potential to expand upon the current world and making existing content relevant again. Whereas my biggest fear with sailing is as you said potentially isolated content and that can make the current world more empty rather than integrating it.
Taming is like when you farm animals with a mixture of summoning.
Sailing is like player-owned port.
Shamanism is like invention.
These are RS3 skills coming to OSRS but making them fit the game style, but they all sound like great skills.
If sailing is the skill, I would like it to be like raids/slayer. You go to a port, get a letter in a bottle. Hop on the boat, sail to the location, maybe some pvp at higher levels, some boat customizing, gives clue scroll rewards. It definitely has infinite potential. And can work with every skill in the game.
I guess my opinion on powercreep would just be that I hope that they don’t add too many damage multipliers, or anything with a high DPS-increase with the new skill, especially if it’s locked behind certain, arbitrary combat level requirements. I understand people not having a Twisted Bow and hitting 50’s at 75 Ranged, but I feel like the “solutions” for Melee powercreep were a little rushed, or were fixed in a “superficial-MMO” sort of way. I believe it was either Classix or Ross that had a Twitter post showing the difference between ToB and ToA release, and the ToA release had hundreds of people in the exact same max gear, which just kind of goes to show that the power of the weapons (and armour for sure) was never actually decreased. The only difference was that restricted builds could no longer access items that a normal main account probably wouldn’t even be able to afford by the time they reached the level requirements that the weapons were changed to. The weapons never became less powerful, and the meta has only become more narrow as time, and powercreep, has continued on.
It’s hard to know which skill to go for, especially since the metas tend to be heavily favored for much more experienced players than myself, and players with a different play-style, respectfully.
shamanism sounds best to me but idk, ive been outta OSRS for a while,.
I liked the sound of shamanism but personally I don't want to see the new skill introduce a bunch of buffs to weapons, armours, tools etc. It's essentially bringing in the invention perks from rs3. For me this adds a layer of complexity to the game which isn't oldschool. This game is fundamentally simple game mechanics at its core and you are able to look at any weapon or armour someone is using and understand what it is.
I think they would have to negate buffs in wildy and for pvp
Like cross the ditch and the shaman item gets drained
Shamanism seems like it will be the coolest.. Like imagine if you will.. the ability to do like a group ritual before you fight a boss to get a team buff or something neat.. Like.. Something like ritual of blood.. where you all share damage taken equally or something.
I think shamanism has the most interesting route for storytelling and an expansion into a unique experience, I think sailing is just mostly adding more of what we already have + boats
Hey guys, dirty RS3 player here. If you like the idea of Sailing, I would suggest you look at some of the Arc + Ports content in RS3, I imagine it would share many aspects with what Sailing could be, considering how many similarities there are between the two versions of the game already. Divine combats/overloads, CG/Dungeoneering, Raids/Elite Dungeons, bosses drop weapons in 3 parts, Switchscape PVM, etc.
A quick rundown is you gather materials via woodcutting, mining, hunter, etc to get Supplies which are used to go on voyages on your ship, you can find more resources that can be used for ship upgrades, increasing the stats on your crew members, crafting weapons + tank armor for all three styles, Scrimshaws that give combat/gathering buffs like Vampyrism giving lifesteal or Gem-finding to find more gems while mining, and cooking the highest tier food.
Taming sounds really boring and small compered to other two. The potential of sailing and shamanism sounds amazing.
imo i shared the exact thoughts when reading the blog. the more i read the more i started liking shamanism. it could be the way to go and taming could be an added feature to hunter
The enchantments from shamanism should 100% be tied exclusively to the skill, usable in the spirit realm etc and offer buffs ti the skill. Once they start bleeding out until the combat meta it might get a little dicey, and I think that would turn people away.
The skill seems like it has an unlimited amount of potential in much the same way that sailing could. New areas, new raid-esque interactions in a spirit realm, slayer mobs, etc
shamanisation is like rs 3 invention skill
taming is like rs 3 archaelogy.
sailing could be orginal osrs skill.
i would like to see dungeoneering stuff in it.
like weapons and armor that can only be used in instance.
To me, shamanism and sailing feel like skills. Taming sounds like a farming/hunter expansion depending on the direction. Maybe both and have the two skills interplay?
Taming felt to me like a overly conscientious vegan thought 'hunter is too cruwuel we should make it cute"
to me sailing feels like a minigame, as dung felt lol
@@leflavius_nl5370 pretty sure it is just aimed at people who like pets
Thank you for telling us we can think for ourselves.. i relied on your thinking for the last 10 years of my life
This is the reason your life has been spiraling down into the decaying darkness the last decade. Only up from here
@@MyNameIsB0aty enough screen time Adam it’s time for bed
Hallowed sepulcher should be the model. The sweatier and better you are the more xp and reward you get. There needs to a actual skill based mechanism and I think sailing has the most potential
If Sailing were to come into the game and islands had reqs to travel too. I hope Jagex isnt scared to lock existing islands behind 20-40 Sailing or something aswell. Even if it would force some people to train. For the future and new players it has to be done imo.
For the new skill to be viable it needs to be able to incorporate itself with the existing skills. As no quest will have a requirement for this new skill there will essentially be no reason to use it. My theory is that shamanism rewards will all be specific to an individual skill. Granting boosted experience rates for faster training. Higher tier relics for more challenging skills. Such as lvl 90 tier relics that boost agility training. This would only improve on metas and keep RuneScape fundamentally the same, while incorporating a new activity that will benefit every skill.
Sailing can be added into the game but it would be a stand-alone skill. Having no connection to the lore or have any real use in progressing your account. So it’d be better to add it as a mini game that has rewards.
I would love if they add both Sailing and Shamanism. Maybe make Sailing into an activity that trains other skills rather than just sailing xp.
Would pick taming. Sailing is just a minigame and that geomancy sounds like summoning with the untradeble gathering.taming sounds fun because it sounds cool summoning mixed with hunter
I genuinely just want this game to develop a new general management/variet and scenery shift mode of playing. Absolute zero fks about augmenting armor nonsense and shadow realm bullshit. Fuck pets. I just want to do variety stuff with explorative and management gameplay, like farming. So sailing is genuinely the only thing that can revive interest here.
imo taming as you said felt flat it wasn't popping if you will. there must be more info before I dismiss it entirely. Shamanism felt more of voodoo/enchanting/divination it doesn't fall into a "realistic" shamanism which does have spirit world/ritual aspects but also caters largely to the nature around it and the elements (geomancy/healing/weather magics) and of course the foraging aspect was actually really cool and thats more in line, otherwise it was not great and not very shamanistic. Sailing sound pretty cool especially if its supposed to be poh related, imo they could make a wildy ship pvp zone with adding ballistae to your ship with javelins, mounted crossbows with fire ammunition, net launchers with big/small nets. you could outfit your boat to be more explorative/pvp/fishing with boat styles/ trawling for fish with a net or setup near shallows with some rods mounted on your boat (to pile on the fishing part they need to buff the fishing cape not over the top but currently only offers a games necklace teleport and a skills necklace teleport, its dead content even if sailing doesn't pass with deep sea fishing). The explorative ship could be more efficient with the length of your voyage or if its in a polar region have it be outfitted to get the the ice and break through to reach a certain area. So out of them all theres more depth in the sailing skill at the time of, shamanism is more voodoo and needs to be reworked imo, taming has not enough detail.
The fact that you can't explain if you think you are having fun playing this game for nearly 20 years is incredible and really a sign to all of us, that we are massive addicts that need to reevaluate our lives lmfaooo because I have played for nearly 20 years as well, and I know majority of the time I am not having fun, I think it's the mirage of fun that lures us in and keeps us hoping some dopamine spikes in our brain.
Only reason he still plays it is because he gets paid to. If that wasn't the case, B0aty and many other creators you see would have stopped playing years ago.
@@damonkize highly doubt that, like i said ive played for around 20 years and I dont get paid to
I mean...most people who have played for that long either get paid to create content...or rwt.
@@leonbusjes5794 I Dont play everyday, i play very off and on, but I have played of and on for 20 years, if i played everyday i would probably stream and end up getting paid for playing
Once you sail to the sky islands you will realise how based sailing truly is,..
If Shamanism were to come into the game. I hope they do the approach summoning had before. Give Natural Components to dead areas and npcs. Can rebalance all monsters too. For example: Monsters with insane cash/alch drops should less or none Natural Component drops. Dead slayer tasks could get love.
Honestly from the read through from Shamanism, I feel like it's reward space; specifically upgrading gear falls too closely to RS3's Invention. It would, in my opinion, neuter the game that is OSRS. It turns what is already powerful into a parasite that requires those upgrades, or invalidates them without it. Taming I feel is the healthiest of the three options *in the long run* as it has the potential to be powerful, but for different reasons and can apply to nearly all aspects of the game. Sailing feels good on paper, but execution may feel lackluster.
Whatever skill that ends up being chosen should be put on full display in the next league. Let jagex go all out with whatever ideas they’ll cook up and give players an idea of the furthest potentials the skill could bring to the game
na we should do tinkering, basically same concept of shamaniz but with dwards and expand the dwarf area and goblin mines with it. blessings gear is now just agumenting, and can be done by scraping other items for temp boost. then it is also a item dump, can make bombs that you throw like chins. make gadgets and toys like the clockwork cat. some useful some not so useful. or even just go for a land base sailing, how about caving? mix that with archeology or something.
how i feel about the new skills, is from what they pitched so far, is that Sailing seems more like a mini game than it does an actual skill,. Taming seems more like a hunter expansion and doesn't seem like itd be a fun skill to train in the slightest. Shamanism is the only one pitched that sounds like a an actual skill. Obviously we will have to see what they are more fleshed out, but so far Shamanism has my vote
For me the only one completely off the table is taming, but I really do think it would work well as an extension to hunter. I don't feel like there's a need for that to take the slot as "the new skill" if we're to get one because it could be packaged in some way without doing so. As far as sailing and shamanism go, shamanism is the easiest and clearest-cut to me as being a legitimate skill. I can very easily understand how it would be trained, and it would be trained on the main land. That's actually my issue with sailing as a skill. The fact that it takes place off of the main land. It's not a part of runescape. If added, it's literally an addition to the map. Which to me sells it as a mini-game. Whether instanced or not, if you have to leave the main world to train or do something, it's not a "skill". Similar to how the current mini-games are set up. A lot of which revolve around identical functionality that has been pitched in sailing so far. The "go to this new place and do various activities" mirrors mini-games one to one. And there's nothing inherently wrong with that, but it does feel as though we could get sailing in a form that isn't inherently a skill. Like we did with Kourend. Kourend got its own tab and its own activities and ways to train. If we treated the sea as its own expansion, like a new zone to explore, it could work.
Shamanism on the other hand isn't facing these problems. Could I see a way in which it's added to other skills? It could be done. But it isn't as clear where the lines are drawn with shamanism. And as far as the utility and the gameplay loop proposed, I do think it'll be nice to have in the game.
Personally I would want all three. But in their own forms. I'd like shamanism as a skill, taming added as hunter content, and sailing added as a whole map expansion. You could have an identical favor system to Kourend but with various ports in the game. If people want sailing to be as big as boaty dreams of it being, it just wouldn't work as a simple "skill" in my opinion. It would need much more effort from the team and special treatment. And that makes me less interested in voting for it as a skill.
I love the idea of shamanism and sailing and leaning more towards shamanism if they can figure out a better name than shamanism lol keep up the great videos b0aty, love you
Idk taming feels like it could easily be summoning and that ain’t it imo. I think adding a taming sub category to hunter would be cool. For me it is between shamanism and sailing. I want a skill that doesn’t mess with current gear though and shamanism could easily do that. We shall see
Taming sounds a little like summoning in a way. Depends on what they tell us regarding whether it is or isn't.
Sounds like summoning, but with a lot more petting and feeding and picking up poop
I think sailing would be the best. I'ts nice to go different areas which has alot of ppl, but if shamanism comes i feel like the whole game might be a bit mess. I might be wrong, but i like the basic all around running clean.
Gona be either a skill that keeps the status quo or causes alot of people to quit.
On the isolation of sailing, yeah training it would be isolated but once you have it unlocked it because a social skill once you unlock new areas/places
Shaminization has been explained to me 3 times and I still can’t grasp the concept… I want another skill that feels like slayer. A longer grind and something that helps train other skills. Sailing feels like it could be that solution. It doesn’t necessarily mean it’s isolated. I could see event where you have to sail to islands and compete for resources over other players. Or gathering a group of people to raid a territory. Honestly there are endless possibilities for sailing and if it’s going to be the last skill ever added, why not explore an idea that you can always add on to and make it extremely fun, adventures and rewarding
Taming animals to get inside areas you can't get to or fly to places you can't reach would be really cool with future quest
Hi Boaty! What are you thoughts about the "corrupted scythe" (if you will). Maybe that's another good topic to cover!
I don't play RS anymore but the Shamanism is the best of the 3. The other 2 don't seem to have enough depth, sailing you sail around and earn xp by fishing and hunting things, taming is basically interacting with your follower and doing things and you gain exp.
"I can talk for hours on these skills..." go on then, maybe get Saeder on too and make a nice podcast. I'm all here for it
I know this isn't what you were talking about but I had a question how you are banking in this video. What plug in are you using for banking all ur items and yet keep the teles out..
Hunter comes off as my favorite potential skill
If it's similar to being a hunter character from WoW. Having a companion in pvm or pvp could be awesome
I thought the same thing about WoW. 2 things that worry me though is that they tried copying WoW with the EOC and that flopped horrendously, as well as adding a hunter pet could drastically change the game and make it necessary for any PvM and if someone hasnt trained it they would be behind everyone else in every PvM activity
Taming* we already have hunter..
@@jdiamond1952 I was referencing how in WoW it is called hunter
We don’t want animal companions
Very powerful message I hope alot of players take into account.
if the game continues in its popularity perhaps Sailing could be a 2nd skill added in another 5 years. I think the potential for it is endless, but it will never be fulfilled, unless there is a huge dev team behind it. Right now we don't want every annual update to be a Sailing expansion when people will be asking for new PvM, new PvP etc.
its good u acknowledged how bias jagex is the reality is sailing is only in the lineup because of ur video anyone saying otherwise is crazy
As an RS3 and OSRS player what would you prefer : Ports/Arc - Sailing, Invention - Shaminism or POKEMON - taming????
sailing would be cool as a group skilling activity. think of having a 5 man crew to run a pirate ship and battling other ships or something
Taming sounds best to me. I wanted some skill involving some companion or something like that. Sailing is second best option.
I think Sailing would get stale very quick and training it could be either good or bad, but post 99 I can't see it being that useful (could be wrong ofc) compared to Shamanism which would defiantly be useful pre and post 99 combining both elements of gathering, production, money making, non tradable's and usefulness etc.
any location that gets opened up by sailing could be added to the game without the sailing skill. I dont think thats an argument for the skill.
i'm leaning shaman just because gather+process seems like a much more OSRS skill than the other 2.
I genuinely think that taming could be a minigame or some piece of side content. I just don't see how it could be it's own stand alone skill.
Love how you did this!!
Sailing could be cool if they did it well. Regardless, what about designing and releasing sailing as a minigame instead of a skill? No worrying about hiscore whackiness and jagex could still make a skill rating for it
The power creep potential with shamanism and taming makes me want to auto vote against them.
You realize power creep is the whole point right?