i know im late, but have you played the 2 days Final Technical Test? they changed so many things. dont worry i wont say anything about that *AHEM* RNG paint system because Nexon already said that they going to change it!
I wouldn't compare it to Destiny. From what I'm seeing, it's Vindictus characters, plus Spacelords, with some Warframe elements. Though, Spacelords combat looks to be more entertaining. So, combat wise it's reminding me of Defiance.
The only thing it really shares with destiny is the transfusion for guns and having three different guns. I've never played Vindictus or Spacelords but it definitely feels like they took elements from numerous games when making it and it works surprisingly well. It definitely feels like Defiance for sure lol
@@squimshy Vindictus, only for the character models. Though, you have the ability to fully customize the appearance there. Instead of, class models with armor skins and shaders. Combat wise, Vindictus still has one of the best systems out there. Spacelords has a good one, more single weapon/melee focused though. What you said about the story, it just kind of being there. That's the same as Vindictus.
I really enjoy the core gameplay of this game so far. The abilities remind me almost of overwatch on the levels of unique ways to play the game. Zipping around and zapping as bunny is a ton of fun! I do think the game needs a few things. I hope they make something similar to raids in destiny. I do like the giant bossfights and grappling on to the weakpoints. The grappling is a bit weird though, its very hard to even latch on a lot of the time. The amount of times I have fallen to my death just because the hook breaks randomly is rediculous. I hope this game only gets better, so far I like it a lot and have 20hr in already. I wish we could keep our rewards for participating in the beta but I get that they want to reset items for the final release. As long as they dont ruin this game with microtransactions and poor dev decisions I plan to put a LOT of time into this game in the future full release!
It really feels like they have a great game here, agree completely. The AI can be a little odd and the grappling definitely needs some work XD but the gameplay has me hooked and moding/crafting is pretty straight forward. So far my favorite has been between Sharen and Freyna
The cosmetics are decent, there's not a whole lot currently but the ones that are currently available aren't bad. Mostly consisting of tight jumpsuits XD the best ones are the "full body" outfits, they drastically change the look for some characters but cost more
For me the game is too boring What I liked: Shooting, maybe the world What I disliked: Enemy AI, Enemy with shields are useless because you just shoot their shield and they get stun so you can easily kill them, Enemies aren't spawned in those mini open worlds, you go to mission node to activate mission and then enemies start spawning, they can randomly spawn behind you :/ Too many weapons and other elements drop, and you need every time to look at their stat, mark them as trash and hold button to dismantle all trash. Optimatization of the game is meeeh, it should be better. What I would like to see: Melee weapons instead of simple one punch or claw attack, some melee weapons should have two or three short combo attacks. By holding melee button you use the melee charge strong attack. Canceling melee attack animation by dodge, this should make combat more interesting if enemies could have some interesting close combat mechanics. Better enemy AI giving them more attacks like dash and slash, so player would need to avoid their attacks. While in air you should be able to do dodge. Enemies should spawn on maps from start and all mission activated, you just need to enter the area and if finished then it count as done. If you pick up one weapon type, you level up that weapon instead of dropping them all the time with just different levels, and also if you get or pick up weapon you already have it gets dismantled automatically. The game right now is like in a work in progress state, where they have just solid base to start adding cool stuff and change boring stuff. If this is their final product where they will not change anything and just keep adding new stuff, then the game is really boring and feels unfinished.
The melee system does need a huge rework, pretty much all you're doing is picking your favorite melee weapon but they all do the same thing lol. Enemy Ai is rather dull as well, especially the spawns 🙄 you summed it up perfectly, definitely a good base for a great game so I'm more curious than anything about how the full game will turn out
@@squimshy Forgot to mention in dislikes that sometimes when you melee enemy they die after a small delay, not sure if it's the server issue with ping or just game registering melee damage after time, and most of the time without any force they just ragdoll onto the ground like dolls, that looks really stupid.
I really like that I can just run around and not worry about random spawns show up. Always hated having to leave a region in destiny just so I can use the bathroom after an objective....... If you want more melee abilities, maybe get a character with them.... The abilites are really where it gets interesting and I love the variety. This game really has something for everyone.
The sound design is a tad weird...characters would be talking, and I hear the sound of their feet splashing in water higher than the sound of their voice. Its pretty off-putting.
i know im late, but have you played the 2 days Final Technical Test? they changed so many things. dont worry i wont say anything about that *AHEM* RNG paint system because Nexon already said that they going to change it!
I wouldn't compare it to Destiny. From what I'm seeing, it's Vindictus characters, plus Spacelords, with some Warframe elements. Though, Spacelords combat looks to be more entertaining. So, combat wise it's reminding me of Defiance.
The only thing it really shares with destiny is the transfusion for guns and having three different guns. I've never played Vindictus or Spacelords but it definitely feels like they took elements from numerous games when making it and it works surprisingly well. It definitely feels like Defiance for sure lol
@@squimshy Vindictus, only for the character models. Though, you have the ability to fully customize the appearance there. Instead of, class models with armor skins and shaders.
Combat wise, Vindictus still has one of the best systems out there. Spacelords has a good one, more single weapon/melee focused though.
What you said about the story, it just kind of being there. That's the same as Vindictus.
seeing this makes me miss Anthem all the more. That game had so much potential before it was canned
I really enjoy the core gameplay of this game so far. The abilities remind me almost of overwatch on the levels of unique ways to play the game. Zipping around and zapping as bunny is a ton of fun!
I do think the game needs a few things. I hope they make something similar to raids in destiny. I do like the giant bossfights and grappling on to the weakpoints. The grappling is a bit weird though, its very hard to even latch on a lot of the time. The amount of times I have fallen to my death just because the hook breaks randomly is rediculous.
I hope this game only gets better, so far I like it a lot and have 20hr in already. I wish we could keep our rewards for participating in the beta but I get that they want to reset items for the final release. As long as they dont ruin this game with microtransactions and poor dev decisions I plan to put a LOT of time into this game in the future full release!
It really feels like they have a great game here, agree completely. The AI can be a little odd and the grappling definitely needs some work XD but the gameplay has me hooked and moding/crafting is pretty straight forward. So far my favorite has been between Sharen and Freyna
Also I've seen your channel and Skyrim mods and I'm very impressed lol the way your Skyrim looks puts mine to shame XD
How are the outfits? If there is a significant amount of fanservice, that will make up for any initial bugs/gameplay issues.
The cosmetics are decent, there's not a whole lot currently but the ones that are currently available aren't bad. Mostly consisting of tight jumpsuits XD the best ones are the "full body" outfits, they drastically change the look for some characters but cost more
It's Ah-na-IS
For me the game is too boring
What I liked:
Shooting, maybe the world
What I disliked:
Enemy AI,
Enemy with shields are useless because you just shoot their shield and they get stun so you can easily kill them,
Enemies aren't spawned in those mini open worlds, you go to mission node to activate mission and then enemies start spawning, they can randomly spawn behind you :/
Too many weapons and other elements drop, and you need every time to look at their stat, mark them as trash and hold button to dismantle all trash.
Optimatization of the game is meeeh, it should be better.
What I would like to see:
Melee weapons instead of simple one punch or claw attack, some melee weapons should have two or three short combo attacks.
By holding melee button you use the melee charge strong attack.
Canceling melee attack animation by dodge, this should make combat more interesting if enemies could have some interesting close combat mechanics.
Better enemy AI giving them more attacks like dash and slash, so player would need to avoid their attacks.
While in air you should be able to do dodge.
Enemies should spawn on maps from start and all mission activated, you just need to enter the area and if finished then it count as done.
If you pick up one weapon type, you level up that weapon instead of dropping them all the time with just different levels, and also if you get or pick up weapon you already have it gets dismantled automatically.
The game right now is like in a work in progress state, where they have just solid base to start adding cool stuff and change boring stuff.
If this is their final product where they will not change anything and just keep adding new stuff, then the game is really boring and feels unfinished.
The melee system does need a huge rework, pretty much all you're doing is picking your favorite melee weapon but they all do the same thing lol. Enemy Ai is rather dull as well, especially the spawns 🙄 you summed it up perfectly, definitely a good base for a great game so I'm more curious than anything about how the full game will turn out
@@squimshy Forgot to mention in dislikes that sometimes when you melee enemy they die after a small delay, not sure if it's the server issue with ping or just game registering melee damage after time, and most of the time without any force they just ragdoll onto the ground like dolls, that looks really stupid.
I really like that I can just run around and not worry about random spawns show up. Always hated having to leave a region in destiny just so I can use the bathroom after an objective.......
If you want more melee abilities, maybe get a character with them....
The abilites are really where it gets interesting and I love the variety. This game really has something for everyone.
I have fond memories of going AFK on D1 on venus or mars then coming back to 100 Cabal or Vex shooting at my ghost XD@@sonderbain
The sound design is a tad weird...characters would be talking, and I hear the sound of their feet splashing in water higher than the sound of their voice. Its pretty off-putting.
its pronounced "annah-eee" or "annah-eese"
UE5 looks so bad, what the hell.
its a beta lil bro
i feel like they over sexualise the female charactars way to much
Idk how anyone thinks this game is good.
🤣 Thanks, I needed a laugh
idk man as a warframe player i think its good at least for now as nexon hasn't implemented the microtransaction system yet