Between this, Limbo, Heliopolis, even collab level, all of Mindcaps recent projects have been really cool and unique. I cant wait to see what he does next
@@alexiadamasceno1255 hitboxes are the things that kill you when you touch them spike hitboxes are actually smaller than the spike and are in the middle of the spike so since the spike hitboxes are smaller, if you time it right, you can jump on the side of the spike, which is what this level uses a lot of
@@ratewcropolixLiterally isn't only used to mean the opposite of "figuratively", it is also used in the English language as a means of emphasis (which is also the case with some equivalents in other languages, including my native language, French). Though I understand, as a non-native speaker, that aspects of language like this one can be pretty confusing when you haven't yet picked up on them.
My favorite part of this level is from 4:06 to 4:58, because this level is already limited on parts as it is, but this section is *completely spikeless*. It's only blocks and still manages to make interesting gameplay
@@vadimyudkovsky9022 i literally have no idea why and how i commented that. idk how high i was but okay... what I THINK i was refering is that i saw some comments saying that the bg effect is simple, but it actually has a lot of objects in it (think i saw a picture or im imagining things again...) i have no idea how i processed that from the comment but yeah, i guess i did misunderstand this...
Idk if someone mentioned it but.. The whole level starting from only cube gameplay and ending with music got the perfect feeling of The Impossible Game, that one game that inspired RobTop to create such a great game as Geometry Dash Now I can truly say that we come a full circle at this point because very soon Geometry Dash will change FOREVER
I think the coolest part was when the background opened up and showed other parts of the level. It made it feel like everything in the level was connected in some way.
I've always imagined there being a "path" of levels to complete in Geometry Dash, from the easiest famous levels to the most difficult demons If that path existed, it would be very legendary that after so many extreme demons with unique decorations, find an extreme demon with decoration 1.0
Thanks for the showcase. Special thanks to @GDDjoxy for being the amazing creator who made the background effect come to life!
that effect looks so cool
hello michael
hello micheal
Hello Michael
hello michael
Its like a final boss for the map packs
true
How can this be a boss. It's impossible. In Just Shapes and Beats, Final Boss wasn't that hard.
This can be a final boss because its not a mid game like Just Shapes and Mids!
@@HeckYouEpically
>"not a mid game"
>geometry dash
💀
@@nazfaz_ geometry dash is peak mid
This is what it feels like to play Can’t let go for the first time
I like this comment :)
Hits too close to reality lmao
Gg
LITERALLY DUDE
As a survivor of can’t let go, I agree with this comment
you mean Cant Let Go*
Between this, Limbo, Heliopolis, even collab level, all of Mindcaps recent projects have been really cool and unique. I cant wait to see what he does next
Yes
don't forget orbit
cake level
Return 0, hopefully
There's always something special about the pyramids megacollabs they bring lots of technique to make it feel alive even if the decoration is garbage
Making an impossible level that only used the cube gamemode was always a dream of mine i kept on avoiding, thank you for bringing it to life MindCap.
It's a top 10 demon, not an impossible level. And there are already impossible levels who have only cube gamemode.
@@βΛΔΗΟΛΣ I literally don't know how to respond to this
I am frustrated
UFO next
@@βΛΔΗΟΛΣit’s not a top 10 demon 😭
@@launcher126 idk why I said it was top 10 lol
This level takes advantages of the screwed up hitboxes, AND I LOVE IT
wdym
@@alexiadamasceno1255 hitboxes are the things that kill you when you touch them
spike hitboxes are actually smaller than the spike and are in the middle of the spike
so since the spike hitboxes are smaller, if you time it right, you can jump on the side of the spike, which is what this level uses a lot of
Conical depression joined the chat.
@@skorlupa435 fr lol
Hitboxes aren't screwed at all , in fact they're very well designed (or WERE well designed)
This is the only level that doesn’t have to worry about becoming outdated when 2.2 drops
theres a small chance the physics changes ruined it
@@mistymysticsailboat I dont think , the psychics ruined slopes and this level dont use them
@@andrzejwoyniec15532.2 made the player jump a tiny bit lower than before
@GalaxPVPyes it did, but it’s unnoticeable since it’s so small, stuff like 240fps frame perfects are still possible, but it is much harder to do one
@@Rahat_nubhow the shit did you notice that
I love that the idea of this level was that “anyone can complete the level all you need to is to be patient and determined”
Yeah. Just need to do 500,000,000,000,000,000 attempts and this level will be easy.
@@toejammergamingany list demon is so. Just this time you don’t need to be a superhuman to have a chance!
@@toejammergaming XD 😭
And not get bored easily
Oh then liquidizer will CRUSH IT.
This was a creative level from MindCap!
Also creative comment
Also creative reply
No. It's basic, no block design, this shouldn't be rated because it's literally a layout.
@@RealMysticalManmindcap does not expect it to be rated
@@RealMysticalManaverage modern avernus kid
The animation at the beginning of the background showing all the rest of the level is so smooth!
It's for the entire level
@@daviz06he means when it glows and opens up
Mindcap is a legend for turning basically the first section of stereo madness into a nexus worthy level
And what's with him making really long levels
holy crap 95 likes in 5 hours
@@CrispyDaFrog96
@@NeochuGDskill cieling
@@CrispyDaFrog163
This level feels straight from The Impossible Game and I love it to death
heaven rd2 shaking in their boots rn
You posted a comment.
@@ihavenoideahowtocallmyself3849 You posted a reply.
Wow the background literally show you what's coming, that's sick
i didnt even notice lol
as opposed to metaphorically showing you what's coming
@@ratewcropolixLiterally isn't only used to mean the opposite of "figuratively", it is also used in the English language as a means of emphasis (which is also the case with some equivalents in other languages, including my native language, French).
Though I understand, as a non-native speaker, that aspects of language like this one can be pretty confusing when you haven't yet picked up on them.
@@Kiwi-fl8te i hope your day goes terribly
@@Kiwi-fl8tei will not let people have the rights to use the nerd emoji on this
Definetely one of the cooler extreme demons out there.
7:18 "Every level needs a triple spike" - Michigun.
Uh you timestamped nothing, the vid ended
@@bon_zai3578 bru
7:19* but true!
@@bon_zai3578wait how did i put a wrong timestamp i edited it to 7:18
@@improbablyfur7:18
My favorite part of this level is from 4:06 to 4:58, because this level is already limited on parts as it is, but this section is *completely spikeless*. It's only blocks and still manages to make interesting gameplay
Aka krmal’s part
Except the ground spikes on some of them
you gotta hand it to Krmal, that part is definitely one of my favourites
Krmal ahh gameplay
This level is really unique and is a concept not seen much elsewhere
The fact that the 3 layers of background tell you what's upcoming is INSANE.
it's actually 5 layers.
eagle eyes moment
It’s like your coming to them
@@milkthebottle7230 🤨
Now they can't say the level is unsightreadable
I cannot friggin comprehend how nervous I would get at the end of this level.
yeah ur heart rate would probably be like a billion
This level is very poggers (also the background telling you what comes next blows my mind)
the pause transition at 6:27 was amazing. the background stopped showing too, i thought the level is finished
thats my part, i wanted it to start with a cool transition. Glad you enjoyed
@@lolwutyou started a new jumpscare era
Base after base remake by MindCap
yes
nah bro more like time machine
more like cycles before the ball part
I like how Krmal’s part is already iconic for having no spikes
Which one?
@@flutefox31774:06 to 4:56 i believe
I love how mindcap’s choices of song changes mood when you’re nearing the end. It adds a sense of pressure knowing that you’re nearing the end.
I love how the level turned from stereo madness to the impossible game to Congregation by Presta
What the
Congregation? Sus
@@gducpm precise cube gameplay
@@gducpmcongregation is a geometry dash level with very precise current clicking pattern
the background telling you what's next Is so unique Is well makes a cool effect
dont think so, mindcap said it's surprising really difficult
@@enchantedhamburger8934I think you misunderstood…
@@vadimyudkovsky9022 i literally have no idea why and how i commented that. idk how high i was but okay...
what I THINK i was refering is that i saw some comments saying that the bg effect is simple, but it actually has a lot of objects in it (think i saw a picture or im imagining things again...)
i have no idea how i processed that from the comment but yeah, i guess i did misunderstand this...
combined with the music and all, this is truly hypnotizing to watch lol
breath of fresh air to see a top demon worthy level not be overdecorated to death with an actual unique premise to it.
A extreme demon where the only thing stopping you from beating it
*is your own endurance*
Just looking at this and starting all the way over… !I KNOW IT’S A PAIN IN THE ASS TO STAR OVER!
Congregation + Limbo + Basic 1.0 Design
Me: ok a normal level, pretty cool
0:08: *exists*
Me: WHAT IN THE FU-
-did he do this???
Idk if someone mentioned it but..
The whole level starting from only cube gameplay and ending with music got the perfect feeling of The Impossible Game, that one game that inspired RobTop to create such a great game as Geometry Dash
Now I can truly say that we come a full circle at this point because very soon Geometry Dash will change FOREVER
You got that right! This level achieved the most difficult gameplay than The Impossible Game!
Everything has an end
@@IM_Botictime?
0:40 Forest Temple ahh corridor
W mindcap as always he always comes up with new creative levels
that deco is so fucking cool with how the level comes at you like a conveyer belt.
This level feels like one long coin route taken out of an extreme demon, amplified, and then elongated
Bro, the sequence of the level coming at the background is insane.
I think the coolest part was when the background opened up and showed other parts of the level. It made it feel like everything in the level was connected in some way.
the background effect is so well made. can't wait for this level to come out
mindcap is a talented creator
the others who help him:
hes more than talented
@@dra.arlettegerfauosiri3263 no dip sherlock
*good host
@@2.206GDBut he is the one who has creative ideas
1:36 bro made a experience in 2.7
Haha lol
@@raiseddd ………
@@themactwins5954 ...........
The part at the end with the giant wall is beautiful.
I’m just thankful that people can turn a layout level to a heavily detailed insane demon
Edit: thanks for all the likes😊
haha this is top 10 by the way
this is top 1-10 btw. it also isnt verified
Yeah it’s a really creative and game changing I N S A N E demon
@@subzero8520extreme demon
@@brinefilopolski33thank you sir obvious
"we went from impossible game, to insanely artistic levels, and back to impossible game. weve done a full 360"
- JaSonic
6:27 Its Like a congregation jumpscare
1:00 look at the background, you see that little 1x2 block near the "GO"? It disappears when up close
Just saw it.
The fact that this is VERIFIABLE.
This'll be an interesting addition to the Demon List
I like the idea of the background showing the future
this level looks beautiful!
I thought it would be cool if someone made every extreme demon end input as a level
He always creates unique levels
It’s finished! Nice! Congrats on beating this level of pure confusion and difficulty
Bro its a showcase
dawg its a showcase.
r/woooosh
Congrats on verifying the level!
He didn't verify it tho...
@@64bitdoggor/woooosh
I like it when the background is telling what's next/what's coming
5:36 this is what jumper looked like to me as a kid
Nexus: "...and even though I don't normally showcase levels I can't beat"
Ashley Wave Trials:
He doesn’t *NORMALLY* showcase levels he can’t beat man
ton 618
Name 20 levels he showcased
@@insectpublic 1.death corridor.
2.
3.
4.
5. Every end.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20. Ashley Wave trials.
20 impossible(at the time) levels he showcased
@TheDoctorGD 🤯🤯🤯
0:40 element 111 rg secret way moment
Gran showcase Nexus :D, en el futuro será un buen extreme épico y legendario, quien lo diría :3
:3
This level feels so mesmerizing
I love how this technically isn’t a memorization level, because if you watch the background you can see everything coming.
its like having a long piece of paper with the level on it that is seethrough and is coiled in a sort of snake pattern so you can see whats ahead.
I've always imagined there being a "path" of levels to complete in Geometry Dash, from the easiest famous levels to the most difficult demons
If that path existed, it would be very legendary that after so many extreme demons with unique decorations, find an extreme demon with decoration 1.0
6:25 as soon as i saw those 2 spikes, it instantly made me think of congregation
I love how whenever I watch a level showcase I think to myself "Hey this looks easy I can do this!" and then 5 seconds later I'm like "Nevermind"
"Going in blind" has a whole new meaning now
This is not an Extreme Demon.
*This is a Supreme Demon.*
Ultrakill reference?
mindcap really uses his mind a lot to make original levels, no cap !
no cap, only mind
ALL CAPS no mind
i cannot imagine the amount of time i would be spending trying to beat this beast of a level...
This is why we should restrain MindCap and put him in a cage once 2.2 comes out
yeah lol
Bro this has to be an extreme demon
It's top 10.
Every end is my favorite demon till th *e very end!*
the background effect closes up at the end that is so cool
6:27 we need a congregation jumpscare
literally the second longest extreme demon in the whole game now
6:59 my favorite part of this song and level has to be the ending
Dang, I could barely tell you weren’t actually beating it. Nice.
Imagine if this was a 1.0 level it would be the first extreme demon and would be top 1 for years.
You know a level’s a masterpiece when it’s made by MindCap or Bli.
- And now we will all go on an exciting journey
- What kind of journey?
In the meantime, an exciting journey:
Dude your insane!!!! Keep up the Amazing Work!
mindcap made the level not him
I meant like he beat it and video
@@FishStick6310 he didnt tho did you read the description
No😅
love how 4:05-4:57 has literally no spikes
Yes lol
i think that's KrmaL's part
yep @@lyrafreezer
I like how KrmaL gameplay is so wonky you can which part is his even without deco
Thats why i luv krmal 🥺@@iamtheteardrop
My mind has reached it's processing cap.
I can sense krmal energy emiting from this
...krmal did make a part in this level
This is so simple in the best way possible.
This feels like a conical depression sequel and i don’t know why
A level built from nothing but spikes and blocks? Count me in!
This level looks very fun
My brain hurts from just watching this lvl
mind cap always making amazing levels
the background after telling the barber to take a little bit off the top:
I have a hard time believing this will get rated
mindcap said it wont get rated
@@qrbfqvfinteresting information you have there, why don't you back it up with a source?
Conical depression, need I say more
@@tainted2141yes, because conical depression got rated because krmal made it.
There's no level that could fit this piece better.
I've always wondered about a level dedicated entirely to this specific kind of layout. Insane demon easily.
this is a top 10 not an insane demon lol
Thats definitely top 10 due to all the 60fps frame perfects
@@yok9296I thought there were no frame perfects at all to make this level accessible for everyone
HOW DO SO MANY PEOPLE THINK ITS INSANE DEMON LMAO
How time machine feels playing the first time:
This level is XXXXXXXL every X is one minute
the XL levels are 1 minute long?
@@enchantedhamburger8934no they arent
@Button385 exactly. so one "X" isn't equivalent to one minute because a one minute long level is L, not XL.
I’m so hyped for this level holy shit dude!
Fun Fact: at 6:29, the ground spikes are instead the ground spikes from The Impossible Game
They just flip the regular spikes upside down to make it
@@StarMageOfficial still a nice touch either way
@@TripodV3VO I know, I’m saying it’s really easy to make and it looks cool.
when i made this part i flipped the normal spikes upside down to resemble The Impossible Game and im glad a few people have caught onto this
finally! Some sight readable gameplay