Great job! It is really helpful to have these vids available for refreshers. It has been awhile since I needed this toolset for a modeling job, and trying to remember the nits, dials, switches and functions for these techniques is frustrating when the 'ol crankcase is rusty. Thanks!
Nice explanation of simple ways to make SolidWorks more usable for surfacing. 👍 As a friendly suggestion/request, please turn off the shadows and background gradient, just use a plain white background without any shadows or other graphics effects while doing the modeling and explaining - the shadows are just distracting, and a plain white background makes it much easier to see what's going on while we are straining to see everything so we can learn. You can turn on the fancy background/shadows/RealGraphics if you must AFTER the finished model. Thank you.
Thank you for your kind words and thoughtful feedback-I’m glad you found the tutorial helpful! I completely understand your point about the shadows and background gradient being distracting during the modeling process. I’m happy to share that in newer tutorials, I always use a plain white background without shadows or graphic effects during the explanations. This makes it much easier to follow along and focus on the details. Thanks again for your suggestion, and I hope you continue to enjoy the tutorials. :)
Thanks for the great video Matt & Jan! I didn't quite understand the purpose of the surface extrudes in the third example though. Could you clear that up please?
It depends on the industry. Rhino is used a lot for yacht design surfacing, Alias for automotive surfacing and SOLIDWORKS for surface modeling in the Product Design field in general
On the third case you need to imply a G2 curvature match to the original edges for both deg7 curves. Then every 4th point (for pseudo G3 continuity) had to be adjusted so that its curve comb to make a tangent transition to the G2 curv comb of the original edges. The way you have done it in the video with the collinear "hack" is just introducing a flat point at the edges where the blend surf and the original surf will match. And actually you have amplified the flat spot by making the G3 "flat" as well.
Wow! It's amazing how much difference one video can make in your understanding of boundaries
Thanks! Glad you liked the video! :)
Finally good explanations only took me 7 years.
This was such a good explanation. Thank you.
Detailed explanations of the module. Looking forward for more videos..
No waste of chat, and lots of good info!
Thanks! 🙏🏼
Great job! It is really helpful to have these vids available for refreshers. It has been awhile since I needed this toolset for a modeling job, and trying to remember the nits, dials, switches and functions for these techniques is frustrating when the 'ol crankcase is rusty.
Thanks!
Glad it was helpful! :)
7:03 options>sketch->click -> enable spline tangency and curvature handles
That just solved an issue I was having. Great tutorial.
Great presentation of this surfacing features and process! Thanks! 👍
You're welcome! :)
Great tutorial, thanks for sharing!
Nice explanation of simple ways to make SolidWorks more usable for surfacing. 👍
As a friendly suggestion/request, please turn off the shadows and background gradient, just use a plain white background without any shadows or other graphics effects while doing the modeling and explaining - the shadows are just distracting, and a plain white background makes it much easier to see what's going on while we are straining to see everything so we can learn. You can turn on the fancy background/shadows/RealGraphics if you must AFTER the finished model.
Thank you.
Thank you for your kind words and thoughtful feedback-I’m glad you found the tutorial helpful!
I completely understand your point about the shadows and background gradient being distracting during the modeling process. I’m happy to share that in newer tutorials, I always use a plain white background without shadows or graphic effects during the explanations. This makes it much easier to follow along and focus on the details.
Thanks again for your suggestion, and I hope you continue to enjoy the tutorials. :)
Excellent explanation!!!
Olha quem está por aqui. Logo seremos nós...
I really liked your explanation and subscribe. I wanna see other videos later, mainly about complex surface modeling. Thanks!
Also maken sure to check my website www.LearnSolidWorks.com for more surface modeling videos :)
Simply fantastic training. Thanks!
Thanks! 🙏🏼
Serious explanation! Thanks!
You are very welcome! :)
Damn, that's a good tutorial 🙌!
Thank you.That was great.
Amazing! Thanks!
Great Job JW
Thanks! 🙏🏼
very nice material!
Thanks a lot!
Thanks for the tutorial
You are very welcome! :)
Thanks for the great video Matt & Jan! I didn't quite understand the purpose of the surface extrudes in the third example though. Could you clear that up please?
Check www.LearnSolidWorks.com for more examples :)
I did not know that, thanks.
Thanks. Helpful. Please the file.
Tjhanks. Very nice information.
Very nice
hi can i use this useing for sucface
Sure, the Boundary surface is one of the most used surface modeling features in SOLIDWORKS
excellent
SolidWorks 2020 introduces new feature called "Torsion Continuity". Please upload a video about that.
Thanks for the suggestion, I will put it on the list!
thanks great.
which software is the mainstream for surfacing?
It depends on the industry. Rhino is used a lot for yacht design surfacing, Alias for automotive surfacing and SOLIDWORKS for surface modeling in the Product Design field in general
thanks good job
Great!
I totally understand what you did but could have used zebra strips to compare all 3.
Great example. We always go back to curves for the most flexibility.
I'm facing a problem. When i have two single direction, when i select the second one it says error. Can you help me please.
Feel free to send any questions to jan@learnsolidworks.com so I can take a look at the error
thank you :)
You are very welcome! :)
So easy that you must be doing this even in your sleep...(Practice makes perfect?)
😂🙏🏼
Thanks!!!!!
You're very welcome! :)
On the third case you need to imply a G2 curvature match to the original edges for both deg7 curves. Then every 4th point (for pseudo G3 continuity) had to be adjusted so that its curve comb to make a tangent transition to the G2 curv comb of the original edges.
The way you have done it in the video with the collinear "hack" is just introducing a flat point at the edges where the blend surf and the original surf will match. And actually you have amplified the flat spot by making the G3 "flat" as well.
Man how could you not show curvature analysts during examples??