But that is not everything i need to know. I dont get how the replacement works now. It seems existing planes are not replaced by new models even if the air wing contains outdated models and the air wing is set to prio and on standby. It is rather annoying that i cant manage the aircraft types after the initial setup of the air wing. That menas if you wanna change something you got to create new air wings, with all the shit around it from renaming and the loss of experience... So cool new system that makes management in parts worse and annoying as it seems...
Thank you for more quick to-the-point content ♥ Wished UA-cam had more content like yours, not only for Hoi4 but also for other games too, feels like you value your audience's time. Keep it up!
I’m actually mad that it’s locked at size 100, late game I tend to use 200 size wings, On the other hand it’s great that state aa counters logistics strike, too bad the ai never builds state aa
Great job, Pydgin. You are probably more helpful with HOI4 than most videos on UA-cam. I'd have more problems playing the game without your help and you're able to produce short deep videos. Thanks...
I really hope they fixed the bug that would cause squadrons to abandon their missions. Maybe it was a feature to save fuel, but the end result was my having no air superiority despite having the largest air force in the world
Was playing Italy today and something I found is that the allies have a really big obsession with bombing mainland Italy, I had 1600 fighters intercepting and maintaining air superiority, nothing was getting through and they kept this up for 5 years until I finally managed to sea lion and they had no air ports in range. Ai does not seem to care when it takes significant casualties in the air
the range is insane now maybe even that u can reach russia from alaska with america im definitely trying it ISP had all of Europe in his aircrafts range
@@thataussieguy4770yeah but I think excessive range upgrades makes the planes crap cause I was fighting about 1800 bombers most of the time and still having no building damage despite being outnumbered.
@@hawkerben1158 yea numbers dont matter as much now pilot skill and the plane itself seem to be the key soviets can have like 5k more planes than u but if they suck they get cut to peices by your planes still even with a number gap
This update is huge for any country that can do kamikaze attacks, as you can spam out a million dogshit fighters and just slam them into capital ships for a FRACTION of the cost
how do you increase war support? they removed war propaganda so it's almost impossible to gain war support for certain nations. am i missing something?
Does this 100 plane limit, mean that you can't deploy Airwings with lesser planes if you wished, such as deploying say 60 Naval Bombers to an Airwing, etc?
Air group sucks pp, in before or without airgroup looking each airing by base is much cleaner rather than to scroll through air bases in air group. Also, there is no quick zoom to redirect the air wing. So yea new update sucks. Beside the interception part.
20 cas deaths for that little bombing is kind of nuts. I really, really like the idea of static AA getting more buffs. Always feels like a waste building them currently, but this'll help out. Be cool if they could now intercept those strats crossing non-destination land like fighters can too. The reworking to interception is also really interesting. Planes don't kill as much, but since players usually only put their fighters in the land they're bombing, it might be worthwhile for players in mid-late game Axis to 'catch' the bombers before they're at their destination in order to achieve really good K/Ds. Also have the benefit of making the enemy have to split their fighters up along the way, which also increases K/D a lot. Air war in MP for the Axis sounds a bit less brutal. Maybe now they'll be able to give the Allies AC an enjoyable game.
The reserve, regular, elite or specialised setting has been around for a while, it's not part of the update. But nevertheless I appreciate the video, great to have videos which get to the point!
Personally? No, I like to have my planes on reserves because it's more convenient to deploy them at an airfield than move them from one air field to another (but I mostly play Japan so I'd assume you know why I feel that way)
before bba you could just set the reinforcement limit to be really high for each air wing so planes would automatically get deployed to those air wings, not sure if its possible in bba tho
Did you guys understand what I mean? Let me try to explain it again. I'm talking about an option where instead of clicking on an airfield to manually deploy the planes you created and give them tasks, I want an option where as soon as your factories create a plane, that plane will automatically go to an airfield that you can select, and it will start doing a mission you select automatically. When you want it to stop, you can turn it off.
I am ok with max size of 100. But why they locked it? Making me actually mad about it. Silly changes. I am also done with the whole designers. Now I have to micro even more. I am losing interest in the game. .
I just came back to the game after half a year and I hate it so much. Just this simplification of an already simple and very workable system has prompted me to delete this clown game.
I had an issue where I had interwar air small air frame for CAS and then made a Basic Small Airframe for CAS and instead of reinforcing the existing air wing it went into stockpile... The air wing was set to a 100 and not full and on regular air wing for reinforcements... Not sure if you have any solutions
Just a random thought, can't test right now, I think they won't reinforce if one plane type has additional weapons that allows it to do more missions. 1st Plane: Small airframe - Small Bomb bay ONLY 2nd Plane: Small airframe - Small Bomb bay + naval torpedoes I think it won't reinforce as it basically means you would have an airwing of CAS bombers, being reinforced with CAS + naval bombers. So you could have 99 CAS bombers, and 1 CAS naval bomber, and good luck trying to do naval strikes with 1 plane that can do it. (Naval torpedoes might've been a bad example, I think small bomb bays might let you naval strike, but you get the idea, don't multiclass your planes if you want them to be reinforced with other planes, otherwise your multiclass planes will have to be exlusive to their airwings)
Great one P, can you do one in the future about the new Peace Conference? I find it confusing that I can't take all states or puppet when you win a war solo and run out of points
How does the new air transport and paratroopers system work? Nobody is talking about it and Paradox does not mention the changes in the patch and dlc notes. Any help?
@@Pydgin I was not aware that air supply is costing so much command power. I think with the old system you simply did not have so much transport planes, right?
Air designer video tomorrow! Please like and Subscribe!
But that is not everything i need to know. I dont get how the replacement works now. It seems existing planes are not replaced by new models even if the air wing contains outdated models and the air wing is set to prio and on standby. It is rather annoying that i cant manage the aircraft types after the initial setup of the air wing. That menas if you wanna change something you got to create new air wings, with all the shit around it from renaming and the loss of experience... So cool new system that makes management in parts worse and annoying as it seems...
You know. A video idea could be going over all the letter shortcuts. I mean sure its easy to figure them out but imo it could be a helpful video
Yeah in terms of helpfulness vs difficulty to film that's gotta be one of the greatest ratios of all time
I really don't like the idea of fixed-size airwings, if I'm honest. It seems like a fix to a problem that just makes other parts of the game worse.
Thank you for more quick to-the-point content ♥
Wished UA-cam had more content like yours, not only for Hoi4 but also for other games too, feels like you value your audience's time.
Keep it up!
I’m actually mad that it’s locked at size 100, late game I tend to use 200 size wings,
On the other hand it’s great that state aa counters logistics strike, too bad the ai never builds state aa
Great job, Pydgin. You are probably more helpful with HOI4 than most videos on UA-cam. I'd have more problems playing the game without your help and you're able to produce short deep videos. Thanks...
Glad I could help!
I really hope they fixed the bug that would cause squadrons to abandon their missions. Maybe it was a feature to save fuel, but the end result was my having no air superiority despite having the largest air force in the world
Pretty sure air wing reinforcement priority was already a thing before the patch though
Was playing Italy today and something I found is that the allies have a really big obsession with bombing mainland Italy, I had 1600 fighters intercepting and maintaining air superiority, nothing was getting through and they kept this up for 5 years until I finally managed to sea lion and they had no air ports in range. Ai does not seem to care when it takes significant casualties in the air
the range is insane now maybe even that u can reach russia from alaska with america im definitely trying it ISP had all of Europe in his aircrafts range
@@thataussieguy4770yeah but I think excessive range upgrades makes the planes crap cause I was fighting about 1800 bombers most of the time and still having no building damage despite being outnumbered.
@@hawkerben1158 yea numbers dont matter as much now pilot skill and the plane itself seem to be the key soviets can have like 5k more planes than u but if they suck they get cut to peices by your planes still even with a number gap
So air wings have set sizes depending on plane? You can't make air wings with the same type of plane different sizes?
yes
Fast easy straight to the point i do not type in shorts but well you are first one
I have a question why Daima is a green bar. I have it to be a little and I can't attack
what about attaching airwings to armies? i always do it, idk seems easier than tryna remember to set my air support up
I know there were some issues in previous versions with them being unassigned so I never use that feature. I'll have to do some testing.
@@Pydgin that would be awesome! Thanks!
This update is huge for any country that can do kamikaze attacks, as you can spam out a million dogshit fighters and just slam them into capital ships for a FRACTION of the cost
how do you increase war support? they removed war propaganda so it's almost impossible to gain war support for certain nations. am i missing something?
Does this 100 plane limit, mean that you can't deploy Airwings with lesser planes if you wished, such as deploying say 60 Naval Bombers to an Airwing, etc?
If it's your first airwing you can at any number, but you might have issues if they could reinforce another wing.
Woah black pigeon speaks new channel?!?
That's a different person.
@@Pydgin yeah I know. I don’t think I’ve ever watched a single black pigeon speaks video either
Air group sucks pp, in before or without airgroup looking each airing by base is much cleaner rather than to scroll through air bases in air group.
Also, there is no quick zoom to redirect the air wing. So yea new update sucks. Beside the interception part.
Nice
does that mean they did not change the horrible air zone mechanics??
yeah somewhat!
20 cas deaths for that little bombing is kind of nuts. I really, really like the idea of static AA getting more buffs. Always feels like a waste building them currently, but this'll help out. Be cool if they could now intercept those strats crossing non-destination land like fighters can too.
The reworking to interception is also really interesting. Planes don't kill as much, but since players usually only put their fighters in the land they're bombing, it might be worthwhile for players in mid-late game Axis to 'catch' the bombers before they're at their destination in order to achieve really good K/Ds. Also have the benefit of making the enemy have to split their fighters up along the way, which also increases K/D a lot. Air war in MP for the Axis sounds a bit less brutal. Maybe now they'll be able to give the Allies AC an enjoyable game.
The reserve, regular, elite or specialised setting has been around for a while, it's not part of the update. But nevertheless I appreciate the video, great to have videos which get to the point!
Am I the only one who wishes there to be an option to automatically deploy planes to an airfield straight from the factory?
Personally? No, I like to have my planes on reserves because it's more convenient to deploy them at an airfield than move them from one air field to another (but I mostly play Japan so I'd assume you know why I feel that way)
before bba you could just set the reinforcement limit to be really high for each air wing so planes would automatically get deployed to those air wings, not sure if its possible in bba tho
Did you guys understand what I mean? Let me try to explain it again. I'm talking about an option where instead of clicking on an airfield to manually deploy the planes you created and give them tasks, I want an option where as soon as your factories create a plane, that plane will automatically go to an airfield that you can select, and it will start doing a mission you select automatically. When you want it to stop, you can turn it off.
@@berkkarsi yeah I understand what you meant, my opinion is still the same
I mean to get 100 places you could just use shift and Ctrl click before. No you took away the option for smaller wings... Not happy with this rework.
First thing done: CAS nerfed to the ground so let's get back to good old artillery.
I am ok with max size of 100. But why they locked it? Making me actually mad about it. Silly changes. I am also done with the whole designers. Now I have to micro even more. I am losing interest in the game. .
I just came back to the game after half a year and I hate it so much. Just this simplification of an already simple and very workable system has prompted me to delete this clown game.
I love most of these changes, but I don’t like that you can’t make 200-plane wings since airbases go up and down by increments of 200
I had an issue where I had interwar air small air frame for CAS and then made a Basic Small Airframe for CAS and instead of reinforcing the existing air wing it went into stockpile... The air wing was set to a 100 and not full and on regular air wing for reinforcements... Not sure if you have any solutions
Just a random thought, can't test right now, I think they won't reinforce if one plane type has additional weapons that allows it to do more missions.
1st Plane:
Small airframe - Small Bomb bay ONLY
2nd Plane:
Small airframe - Small Bomb bay + naval torpedoes
I think it won't reinforce as it basically means you would have an airwing of CAS bombers, being reinforced with CAS + naval bombers.
So you could have 99 CAS bombers, and 1 CAS naval bomber, and good luck trying to do naval strikes with 1 plane that can do it.
(Naval torpedoes might've been a bad example, I think small bomb bays might let you naval strike, but you get the idea, don't multiclass your planes if you want them to be reinforced with other planes, otherwise your multiclass planes will have to be exlusive to their airwings)
@@evilalex9 thanks, I'll have to check, but that would make sense
Great one P, can you do one in the future about the new Peace Conference? I find it confusing that I can't take all states or puppet when you win a war solo and run out of points
Peace conferences are on the list. Hopefully I'll finish it soon.
how do you REMOVE a Air Group?
They finally nerfed logistic strikes
How does the new air transport and paratroopers system work? Nobody is talking about it and Paradox does not mention the changes in the patch and dlc notes. Any help?
Not much has changed, although I read they can carry slight more units per plane in the dev notes.
@@Pydgin I was not aware that air supply is costing so much command power. I think with the old system you simply did not have so much transport planes, right?
I cant launch my paratroopers anymore...help!!
Can any planes take out armoured trains now, or still not?
They're not immortal now, but they have AA so still worth building.
You are simply brilliant. Well crafted excellently produced.
Wow, thank you!
fixed wing dimension will be a nightmare in early game, especially when not in vanilla
Hopefully mod developers can change that number. Hasn't been a problem so far in vanilla for me at least.
@@Pydgin also I can't understand how to change plane to a wing, I upgraded a cas model and the new model doesn't go in the airwing
As a noob that plays hoi4, THANK YOU PARADOX, THANK YOU.
How did you get the size ten (10) airwings??? I want the size for so many types of planes!! Incl. naval scout aircraft, land recon. etc.....
Does air supply work anymore or that just in issue in Kaiserreich? For me they don't do anything anymore except use up my CP.
These UA-cam “short videos” you make are hilariously better than the Official “Yotube Shorts”
Very cool I am so.far very happy with everything implemented in by blood alone
air wing reinforcement priority was already a feature
The fact that you cant put different aircraft models in the same wing sucks major ass.
Horrible decision by Paradox.
What does this new fixed air wing size mean for ace efficiency?
Paradox has ruined dogfighting.
idk how to make the planes go out of the airport
this plane update is so stupid cant lie
Since the update my fighters aren't downing enemy planes anymore, I was hoping this video could clarify that
what about kamikaze?
Has anyone figured out how air volunteers work with this update because I couldn't?
You send airwings now, look at the airport of the host country it'll say 0/1 or 0/2 etc, that's how many wings you can send.
🐐
Armored trains are still immortal?
They we're completely immortal but according to the dev notes that's been patched... I haven't tested it yet.
But can we make flying tanks yet?
We call that an Onion Duck.