So, 11:10 when you don't move up, seems to be what really put the nail in the coffin - had you moved up you could have Missile'd Pelleas, pinged the Horse, and the copied Missiles would've hit the BM to clear the board and get some pressure off - did you draw a site instead looking for Water threshold? I think you also held the Egg early to make a replicate combo easier - I can totally understand wanting to keep that when you've got Orb in hand, but I really think Tower into Egg on turn 2 would have REALLY helped you this game.
Oh, you Mulligan'd a lighthouse? I know you're really only splashing for Replication, but that really just seems like a mistake, you only have 6 water sources, down to 5 once you put Lighthouse on bottom - makes you pretty unlikely to ever get another one unless you're banking on the Orb'd Tithe?
I've found that since AL the meta has become nothing but just more aggro and the wins feel way more luck of the draw than strategy. Hope they spend more time on the next set...
Welll... The EU tournament that just finished had Archimago in both first and 2nd place. So yes, aggro is still really strong, but clearly Archimago is excellent at the moment. More time is needed for meta to definitively settle. If it does.
idk why people keep making the mistake of playing dispel, over a second disenchant. your spell asters can only cast their color, so if you used the disenchant early and need to use the next one the sisters and the grandmaster can't cast It.
Legit question: Since when was that rule implemented? There are 3 cards that have that restriction printed on them (Lava Salamander, Wicker Manakin and Wind Sylph). Previously a "spellcaster" (with no restriction) can cast any spell regardless of elemental affiliation, so this must've recently changed?
Please don't spread rules misinformation - this is not a rule and never has been - the only Spellcasters with restrictions to what they can cast are Lava Salamander, Wicker Manakin and Wind Sylph because of effects printed on their card - normal Spellcasters are able to cast any spell.
Opponents deck: curiosa.io/decks/cm39bvcrd00aqfjb9k3fpfthx
Awesome, thanks!
So, 11:10 when you don't move up, seems to be what really put the nail in the coffin - had you moved up you could have Missile'd Pelleas, pinged the Horse, and the copied Missiles would've hit the BM to clear the board and get some pressure off - did you draw a site instead looking for Water threshold?
I think you also held the Egg early to make a replicate combo easier - I can totally understand wanting to keep that when you've got Orb in hand, but I really think Tower into Egg on turn 2 would have REALLY helped you this game.
Oh, you Mulligan'd a lighthouse? I know you're really only splashing for Replication, but that really just seems like a mistake, you only have 6 water sources, down to 5 once you put Lighthouse on bottom - makes you pretty unlikely to ever get another one unless you're banking on the Orb'd Tithe?
I was digging for triple earth for divine healing I got it... but no divine healing only a replication lol
I did not even play a site... I don't think I drew a site either lol what was I doing?!?🙃😳😅😂
Great video! Been run over by that Battle mage more times than I can count. Lol
Thank you! He is a great player too!
I don’t suppose he has made his list public on curiosa?
@ no he group play test for tournaments and the shop an keep things pretty tight. He got 2nd at March of the Mortals last year
@@mattdognz I just pinned his decklist he shared it with me
I've found that since AL the meta has become nothing but just more aggro and the wins feel way more luck of the draw than strategy.
Hope they spend more time on the next set...
Welll... The EU tournament that just finished had Archimago in both first and 2nd place. So yes, aggro is still really strong, but clearly Archimago is excellent at the moment. More time is needed for meta to definitively settle. If it does.
Agro is clearly strong but Archi can gain 14 life off one card (divine healing) it will keep aggro and check in the long run.
idk why people keep making the mistake of playing dispel, over a second disenchant. your spell asters can only cast their color, so if you used the disenchant early and need to use the next one the sisters and the grandmaster can't cast It.
Legit question: Since when was that rule implemented? There are 3 cards that have that restriction printed on them (Lava Salamander, Wicker Manakin and Wind Sylph). Previously a "spellcaster" (with no restriction) can cast any spell regardless of elemental affiliation, so this must've recently changed?
This is incorrect.
If that were the case, then avatars couldn't cast spells at all, as they don't have any elemental affinity.
You play one of each so they can't both be ripped out with a single Feast For Crows.
@@NEOS-Scott person you're replying to is mistaken, normal spellcasters are able to cast any spell
Please don't spread rules misinformation - this is not a rule and never has been - the only Spellcasters with restrictions to what they can cast are Lava Salamander, Wicker Manakin and Wind Sylph because of effects printed on their card - normal Spellcasters are able to cast any spell.