Interactive Graphics 08 - Lights & Shading

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 21

  • @alexandrpirogov2895
    @alexandrpirogov2895 2 роки тому +25

    It's sad that I can only give 1 like for each and every one of your videos. They are pure gold. For the longest time the question "what goes to CPU and what goes to GPU" has been bothering me and watching multiple CG tutorials haven't given me an answer. And single video of yours has answered 99% of the questions that I've had.
    Thank you!

    • @cem_yuksel
      @cem_yuksel  2 роки тому +6

      Thanks! I'm so happy to hear that. Comments like this also count. :)

  • @zionen01
    @zionen01 Рік тому +3

    Your students are very lucky, your teaching style is excellent. Would have loved to have taken your class in my college years. Thanks a lot for the videos.

  • @erenyenigul2338
    @erenyenigul2338 Рік тому

    You are one of the most passionate instructors I have ever seen! Harikasınız!!!!

  • @fatemermg7490
    @fatemermg7490 2 роки тому +2

    Thanks for new lectures!

  • @Waliul_The_Wall-E
    @Waliul_The_Wall-E Рік тому

    Such a great lecture! I wish you were the teacher teaching us Computer Graphics in the university.

  • @jokerpb4778
    @jokerpb4778 2 роки тому +1

    Thank you for doing a great job Cem!

  • @ryanimateon
    @ryanimateon 2 роки тому

    came across this while looking for some info on painting light, i have not much interest in programing but its fascinating how all these properties of light are explained and turned into math. in most art tutorials light is explained generally with much less nuance than a programmer needs, great vid and graphics!

  • @elronnd_9515
    @elronnd_9515 2 роки тому +1

    19:50 why isn't the colour also a property of the light itself? (Or maybe blend the two somehow--I guess take some kind of weighted intersection/min of the light colour and the material colour?)

    • @cem_yuksel
      @cem_yuksel  2 роки тому +2

      The light intensity term "I" is the light color, which can have a different value for each of the RGB channels.

    • @elronnd_9515
      @elronnd_9515 2 роки тому

      ​@@cem_yuksel Ah, ok, that makes sense. So if you used a different colour representation like HSL would you need a more complicated colour blending process?

    • @cem_yuksel
      @cem_yuksel  2 роки тому +1

      @@elronnd_9515 No. You convert HSL to RGB. You cannot use HSL for such computation. If you are doing spectral rendering, however, that is a different story.

  • @xinyucui9820
    @xinyucui9820 Рік тому

    Love your videos! Dreaming of studying in Utah one day...

  • @ytdionio2364
    @ytdionio2364 21 день тому +1

    I learned a lot with you thank you so much

  • @unexpectedbehavior
    @unexpectedbehavior 2 роки тому

    This video is so good, thank you for making it!

  • @quonxinquonyi8570
    @quonxinquonyi8570 2 роки тому +7

    Utah beats MIT hands down in explaining things ....

  • @hselinsons
    @hselinsons 3 місяці тому

    Thank you very much for your lectures. Really helpful!
    One question, is there a place where I can download slides of your lectures? Thank you in advance.

  • @alitalhakarabas3273
    @alitalhakarabas3273 2 роки тому +1

    Elinize sağlık hocam.Çok verimli bir ders olmuş.

  • @Rush_Blank
    @Rush_Blank 6 місяців тому

    Hi, Cem, i tried to implement lighting system and i'm using your header file for loading obj meshes, everything works fine exept normals, they are loading wierd, even if i use ComputeNormals() method :( is that only mine problem, or i should find other libraries, also can you recomend some libs for handling fbx meshes?

  • @Boxing_Gamer
    @Boxing_Gamer 6 місяців тому

    What is "theta"? Did that just came out of the blue, because I dont recall you saying anything about that in the previous videos

  • @stephanhirth7579
    @stephanhirth7579 8 місяців тому