Yes and can you please do mine the next fanmade levels video or it's own video so here is mine welcome to level ₩[-]¥ where all entities in the backrooms are trapped by my custom entitie named THE FLUFFY (fun fact: that is what I nickname my dog) that takes the form of my dog but us the all powerful being the hostile ones are forced to be friendly or else erased from reality so every hostile entitie is afraid of being erased you can have her make an exception if you can pet her ears without hurting her of instant erasure of you. Class:₩[-]¥ Description of class:All entities are forced to be friendly you don't want to face what is forcing unless you're fearless. Environment:Your own real-life house tuned into a mansion with all added rooms the same to everyone except the way to go there since not everyone lives in the same house. WARNING IMPORANT INFO:If you hate dogs when you meet her she instantly erases you. Ways to enter:Chance from leaving from sublevel 12.13, seeing a picture of the entitie in thearinghe form of my dog on any level and/or her voice. Ways to exit:Just request it from the entitie once befriended.
Level 568 : Project BCG-A2 Class difficulty: Unbound This level is set in a skyscraper concept building that was built but never used but inside the skyscrapers there's office spaces , College like classrooms, and a Underground lab. some walls in the building are painted some are not , very dry wooden floors also some light are on and some off. Entities: The Soul Punisher / Experiment D5-9163 ; the soul Punisher is a ghost like beening that has a purple aura around him he was a Test subject that went wrong in the lab underground. He's a very aggressive Entity that hates everyone that comes around because he mistakes everyone for the doctor that tricked him into the lab underground. The soul Punisher can teleport you where every he wants you to (he so fast that he teleports you when you randomly blink) Chase ; Chase is a Trickster Entity wears a navy trench coat and always plays with a deck of cards. Chase gives you hints on were the keys are in the building but when you get off track he going to appear in front of you and laugh then give you a random location. He can also appear out of thin air and just take one random key and walk into a dark part of the building and disappear again , but he also can be a little easy on you and just give you a key or you can have a limited time conversation with him about anything. IF he sees you make the same mistakes 3 times immediately the building becomes Pitch Black and cold and you will just hear him whistling and playing with his cards (this goes on for 1 hour all power out and it gets colder and colder every 5 minutes) How to enter this level ; Find a building blueprint with the name BCG-A2 and a key on level 4 and just go to sleep and you should wake up in a office chair with your head resting on the desk with a key and the blueprint you slept with on level 4 How to exit this level ; Unlock experiment room door in the underground lab in the building there's a button on the elevator with A on its for the lab underground just hit that and find your way from there ,you will need 5 more keys sense you already found one in level 4 and when you get unlock the door your should just no clip into the streets on level 11 Colonies and Outpost : There is only one colony here and its name is "Georgia" there they will just help you get back your feet with water , food ,and weapons
DUDE, THIS IS FREAKING AMAZING! Also, thank you so much for using my art! It is super cool seeing it on one of my favorite channels. Keep up the good work, Broogli!
I think a cool exit for the "Old Memories" level could be when you tell one of your loved ones that they're no real. This makes them lunge at you and you are teleported to level 7777 (which for those who done know, is the level where you see your loved ones all dead.) If you show no emotion, Lucy will bring you to a random level.
Level 7777 is an infinite 2000s indoor playground area. This level also has 5 rooms, with those rooms being the ball pit, The Exit, Water World, Slides, and Darkrooms. There are many Wanderers living in here. The biggest colony here is known as the Human Party Goers. The ball pit room is a ball pit that has no bottom. This room also has exits but it relies how deep you are. The Exit is like the exit of the indoor play areas and lead to the Frontrooms or level 11.1. Water World is reminiscent indoor water park. This room can sometimes lead to the Poolrooms or its sublevel. slides are like the slides room in level 0. But it can lead to the Frontrooms. The Darkrooms are like level 37.1 or dark version of the Water World room. This level also haves neon water and Almon water. This level has a strong connection to Level 楽しみ. There is a chance that you will see a roller-coaster in this level. There is a party room in this level that was discovered in 2006. The party room is an empty room with an arcade carpet. Most of the rooms in this level are dark and some trading arias are around there. The level has nostalgic vibe to it.
Broogli: “this kinda feels like a video game mission where you have to do the right things to go to the next zone” The rest of the backrooms: “am I a joke to you?”
"They try to harm you as much as possible without killing you" Broogli: thats nice Edit: holy that's the most likes I've ever gotten 114 likes Tysm so much
I have my own fan-made entity called the *Backroomba* . A friendly entity that roams around lvl 0 sometimes carrying supplies. Other entities ignore them like they don't exist and the Backroomba can't fight either. The only dangerous thing about it is the spinning blades at the bottom that replaces the sweepers on normal roombas.
Also there is only 1 *Backroomba* in the whole lvl 0 so it's pretty rare to see them. About maybe 1 in 1000 people will actually encounter *Backroomba*
I came up with this level while listening to this Level - 576.47/ dine n dash Class level: variable The level is described to be a diner in the early or mid 50's or 60's. The level is constantly in a state of night through the windows. Tests on trying to go outside have been proved fatal yet have worked if done correctly one man sent outside named Isaac said "the outside is dark and cold. There seems to be cars and buses but there are no passengers. The sky is dark wait what is-" the fate of Isaac remained unknown but they think he died to a smiler. The outside looks like a city from Miami Florida but when no clipped outside it's vanished to darkness like a trap. If you stay and venture through the diner it will slowly change dates and style of the diner from a 1950's look to a diner from the early 2000's. an unknown wanderer wrote in a journal about his journey and said that the diner changes style beyond the present date saying that it became futuristic after traveling miles in. It is stated that you don't go farther into the diner because it raises difficulty in after every date change adding newer entities and even entities never seen before. To escape the level you must reach the futuristic like diner that the wanderer mentioned and noclip through the wall and you will appear in a random level varying from level 90 -94 or you can noclip through the window to the outside and find a car and close your eyes and appear in level 6 or to a bus and wait unt it drops you off at level 11 The entities vary based on where you are or how far you went into the level. The outside has smilers and wretches. The diner has smilers, party goers ,skin stealers and a native entity called gaspers that look like grey humanoids that are always confused on what's happening and are 7ft 3. They can't speak but attempt to and they have an elongated jaw that drops to the floor when they see you they try to scream but can't. And then gasp with the force of a vacuum and try to drag you into their mouth. One weird thing about them is that their confused about themselves like they were turned into the gaspers they lack bones in their arms and are scared about whats happening. It is advised to stay far away from here and try to escape as fast as you can but the diner does have an abundance of food and almond water.
This series is the reason I actually was attracted to your channel, you would actually interact with the community by featuring their levels. I still love your content bro so keep it up
I'm not sure if this qualifies as a backroom level, but I'm going to share it anyway. I've got nothing to do, so I'm going to include every piece of information about this. (The Forest), backroom level 708, Survival Difficulty: Class 5 Entrance: you have to find a door on level 2. Exit: There is a person that lives in a tree house, and his name is Frank. He can help you exit this level by completing his three quests. When the quest is done, he will ask you to drink a cup of tea that he made, and he will ask you to try falling asleep, and you will wake up in a random building on level 11 or you will wake up in level 1. When you wake up, your belongings will be right next to you. Entities: The skeletons usually wear old or torn clothes and usually carry a wooden mallet or a stone sledge hammer. Their size is usually 5-5,10 ft, and the tallest recorded by the base is 6,10 ft. The Shadow Bolters are 5,6-5,8-foot-tall entities that move at breakneck speed. They are pretty hard to see, but the survivors use special goggles to see them at night. They don't come out of the sun because if they do they'll die so they usually hide in the dark parts of the forest. The Crawlers: Crawlers are spider-like creatures that hunt down bugs or humans for their meals. They grow up to 3 meters wide. The Howlers are 6-foot-tall werewolf-like creatures that are docile during the day and hostile at night. Level 708 is set in a large forest with thick trees where you have to defend yourself from multiple entities, gather supplies, and find shelter. There is 1 base called the "Last Fortress". The person in charge is Harold, and he has over 240 members. and the last fortress is usually being attacked at night. A crate is always dropped in the middle of the forest by a rusted helicopter. there's 2 types of crate being dropped there's a small & medium crate usually being made out of metal or wood. The survivors made an outpost there to deliver the crates to the main base. Crates are usually filled with such things as foods, almond, water, car parts, scrap metal, medical supplies, guns, etc. The outpost is called "The Collectors," and the person in charge of the outpost is named Aaron. He has a total of 50 members on the outpost.
the fanmade levels series basically provides an infinite source of new backrooms content, please keep up the series. seeing these fanmade levels wouldnt be the same without you covering them! keep up the good work :))
I actually have a fanmade level Backrooms: Level 2,574. (AfterMath) This level is documented as a Class: 3. Unsafe, Unsecure, Low entity count. This level is a whole mess of realities and has been documented to have back room levels no clipping through this level. Most commonly level 0, level FUN, and level 999. People who have escaped this level have claimed that the only entities that are pretty common are partygoers (because of level FUN.) Skin stealers, and wretches. The majority of this level instead of the glitching rooms is a dim lit broken down town where the only light is coming from the fire that was left behind by destruction. The destruction is the main reason this place is called aftermath and some people even claim they saw the entity that did this. They claim it had a very bloody head that had chunks taken out. It also had razor sharp claws and teeth, with bulging cat eyes. This entity stands at 5 meters tall and is claimed to rip open their victims. The nickname that they have been called are the AfterMath Rippers (Rippers for short) Since they literally rip open their victims. There are no camps set up here because of the unstable environment and because the ripper is not too rare. Entering this level is fairly easy and you just have to find a very misplaced wall in level 0 or walk too far out in level 11. Exits to this level are not very clear but it has been said there is a road that looks very off place and calm yourself down then you will no clip through reality and end up on level 5 or very rarely no clip back into reality. ( Also this level is called Aftermath because of the destruction that the ripper made because it used to be a nice suburban town.)
Level name: "The box" Level number: [REDACTED] Survival Level: 6 Unsafe in every known and unknown way Unsecure Possible infestation of higher dimensional beings Description: Level "the box" is theorized to be the highest plane of existence to ever be. A said "container" that holds all that can and can't be, nothing higher or bigger besides infinity. The size of the box is so large that words and calculated numbers can not measure it With this logic as a room, this is another infinitely expanding room that can hold nothing and everything at once, and stuff that the mind can not comprehend. It is so dangerous that even the backrooms themselves would collapse around it. All of time and matter seize to exist properly or not exist at all Some speculated that if this room can contain all, even the backrooms contain itself. This follows through with the paradox of "a set of all sets contain itself", breaking all logic but as way to travel out or through the backrooms, if you are so lucky Entrances: All known entrances can be seen as a dark blue or purple door with a label that reads "42". All reported sightings of said door were on level 0, level 5, and level [REDACTED]. one traveller reported to enter this door and ended up in his house in the front rooms, but this was only one case. Another case was that he entered back through the door as if he exited the door he just entered Exits: There is no known exits to leave level "the box". Best theory is to travel back to the backrooms or the front rooms, but this would be impossible as you must travel either up or down planes of existence and through universes/dimensions. Luck must be on your side to leave. Another theory is that you can enter heaven and hell and live there for all eternity, either that you have deserved it or not, to escape the backrooms entirely Entities: All reported entities from all other backrooms and all unreported entities (as mentioned that it holds all that is the backrooms). One unknown entity was described as a tall, white and gold figure that nicknamed himself "dreamwalker" in said location [REDACTED]. Another entity was seen as a tall, black and silver figure that named himself [REDACTED] or "Ares", the god of war to Greek/roman beliefs, in location [REDACTED] All other entities have been redacted from public eyes Misc: Avoid at all fucking cost
I have a fanmade backrooms level. I made it in another comment but it was deleted (youtube thought it was spam). The level is called “Stairs”. It is a level 1 with a few entities such as skin stealers and party goers. This level features grey painted cinderblocks and metal rails, and of course, industrial stairs. These stairs do not usually repeat simultaneously as you can find doors that lead to other stair cases. Skin stealers are very rare to see here. Once you reach the “pattern zone” which is an area of huge stair case in a square pattern for 684,742 square miles. Skin stealers and party goers are common here, but they are less hostile. There are no colonies as you cannot enter with another person with you. You cannot enter the level until the person in it dies or leaves. You can enter this level by: noclipping in level 4, or finding some stairs in level 52. You can exit by: noclipping, dying, or finding a black liquid leaking from lights.
PLEASE bring the fanmade backrooms series back I love seeing the talented creations the community is made (I don't really care if I make a level and it doesn't show up because the amount of other people makes my level have a less than 1% chance of ever appearing, probably)
@@handhelder823 in his youtube video comments or a email that idk where is at the easier way is his comments. if you want to draw or show a picture of the map or a picture of a entity you have to find the email maybe
I love the backrooms content. Even though my brain is tiny and I'll never understand the lore, I just think the backrooms is so cool. Please keep it up Broogli
Hey broogli! I got a backrooms level to showcase to you, Level 15.63 as known as "Breached Alarms" This level has 8 zones (3 undocumented) It is a Class 3, unsafe, unsecure with medium entity count. This level resembles a crumbled down facility with some parts having foilage in them, it has a day and night cycle, day is the perfect place to explore as for night is the perfect place to hide as entities will start spawning. Zones: AA: AA is where the wander starts when entering this level, it has lots of supplies hidden in observation rooms which inside having files documenting backrooms levels, so looking in these folders is a great idea as you'll gain knowledge about other backrooms levels. These supplies are: Almond water (half empty), documented files, entity files. AB: AB is a horrible place as red alarms and red lights are consistly ringing, to progress you'll have to get through this zone however the size is infinite so you may not find your way back and entities are spawning. However while losing your sanity, you'll get this strange feeling like this is something you've been here before, staying here for 2 minutes will give you flashbacks to level ! (Only happens if you have been in level !, -!, !!) BA: This is a highly hostile zone with a devoid of entities, as the walls and roof collapses to reveal a overgrown facility as pillars collapse at the least expected moment. BB: Like BA but terrain will start to form like grass and stone and if unlucky, rain will star pouring down (which, the rain is actually pain liquid). There are some useful things to collect in BB, like speical documented entity files (which contains every rare entity to document) and expired almond water, (But why is expired almond water so useful? When throwed, it'd distract all nearby entities, which is useful for entity infestation. TARTARUS: This is a rare zone as its purely luck based, inside is a giant vault on the roof, however activate the vault you need 2 people. Just be careful as this is infinitely deep. Enterances: Set the alarms in level 15, (which is by a fire alarm) and drain your sanity. Open a small vault door hatch on level 8 labeled "TARTARUS", there are no labeled small vault door hatches BUT opening these will unalive you as you'll be jumpscared by a skinstealer. Enter a basement on level 11 labeled "A3355F4KL1", however dont think thats so simple, there are lots of basements with random serial numbers. Exits: Open the TARTARUS vault and enter the small industrial lift leading to level 321 inside of a industrial lift. Climb your way outside or BA and run as far away as you can and it will lead you to level 999 (It isn't easy, most locations where the roof is destroyed are in hard to reach places) Find a room where the Gamma 5 missile (AA/AB) is located and detonate it without launching it, you'll need a launch code inside BB inside files. Extra Notes: Level inspired by Aperture Science and the SCP Foundation. I almost forgot: The documented entites inside of 15.63 are mostly smilers, wretches, skin stealers you know, the usual.
Level "The Enchanted Forest" (inspired from the crimson forest) Class: Enigmatic The Enchanted Forest is an island floating above an endless void, the island is about 200km in width at its longest and is about 120km in length. On the island is huge, near endless forest with mesmerizing sparkly leaves and lots of wisteria flowers from the frontrooms can be found. There are also patches of plains with can be upto 120 square km big. Supplies can be found in abandoned houses. Temperatures are between -20 celsius at winter and 20 celsius in summer. To enter this level you or one of your companions will have to cry for 10 minutes straight in level 4 and an inferno of ice blue colored fire will consume you and your companions. Then you and your companions will wake up on a floating stone brick island over an endless void. The stone brick island will be a 2 foot jump away from the forest. Entities: At night, Only one type of entity will appear, known as demons (inspired from the anime Demon slayer). They cannot be killed in any way except the sun and wisteria, wisteria can also ward them away. They also eat humans. Many of them have unexplainable magical powers. They are humanoid creatures that have pale skin. Outposts: There is only one colony as this is a newly discovered level. The colony is called the "Auronmarkif" There are 120 members who live in it, and it is a resting place for people who come here. It is a town just beside the stonebrick island founded by Even Smith.
Level A-001 Difficulty: 3 || Unsafe || Unstable || Low Entity Count || This level contains Walls that Feel Cold and lockers that you can hide in when the halls turn Red. When The halls turn red, RUN AND HIDE. The Only Entities are Red Rage which is A corrupted and large smiler and A-1 which is a smiler but without a body. After the red rage is over the light go pitch black. When they are pitch black still stay in the locker because the A-1 Entity will be Checking the halls. The only exit is to find a either Wet door or a wet floor carpet and No-clip into it. Level A-002 Difficulty: 1 || Safe || Stable || Devoid Of entity’s || This Level Consists of A infinite Mountain Range where you can Find loads of puddles that are almond water. There are very few camps. One camp is a M.E.G. Base that is comprised of 175 people exactly. If you find this group You can get supplies and Food for you to snack on in this level. To Exit you need to find either A Glitching sewer into level A-004 Or A Room that does not appear to the human brain and enter it. Level A-003 Difficulty: ♾️ || Unsafe || Unsecure || Entity Infestation || *This Level does not exist for some reason* Level A-004 Difficulty: 4 || Unsafe || Unstable || Undocumented Entities || This Level Consist of a infinite void that looks odd. The colors are colors that do not exist. To exit you need to find a Dark patch in the Most colorful spot. This will Lead you to Level A-005 100 Likes for Pt2
Level 2601: The Console Difficulty class: 2 Level 2601 is a giant facility that stretches upwards of 3100 Miles in height, 13100 Miles in length and 10800 Miles in width. There are several levels and floors in the level with various equipment and resources that spawn at random. Every week or so the level is knocked around which damages internal components. The level is dark for most of the day until 3 to 6 pm where it gets light to 11 pm to 3 am, completely random every day. Temperatures can range from usual room temperature to 200° Farenheit. No entities spawn here. You can enter by opening a metal door in level 0 or by breaking a computer in level 52. To leave you have to find a door at the top floor which takes you to level 11.
Suggestion : Level 942 (the old laboratory) Survival difficulty 3 the level consists of a series of hallways of an abandoned laboratory with walls covered almost completely in moss, there are many machines full of snacks and drinks so as not to die of hunger, in this level there are no entities except for the final area with the only exit from the level where there are the entities you are most afraid of enclosed in red glass cages. The only way to exit the level is to go to the control panel between the cages, there you will notice that in the big screen there is an image of a random person and you will have to choose between two buttons, the green one will kill the person on the screen who will be accrued by the entities that he is most afraid of or the red button which will release the entities in the cages killing yourself sacrificing yourself, the doors behind you are closed as soon as you enter the place, there are no food sources there so you are forced to choose, if you have the person on screen killed you Will be teleported to any place you want, in the backrooms, the midrooms, or the frontrooms. you can enter this level by noclipping in a poster in level !
Suggestion: Backrooms level 291: The Orphanage Danger: 2 Entities: 2 You will start in the middle of a rolling meadow on a slightly chilly, overcast day with a slight low-hanging fog which swirls around your feet when you walk. Behind you is a huge building- a gothic styled orphanage, and you can hear the distant laughter of children emanating from the house. If you attempt to approach the orphanage, you will soon realise it is unreachable, staying the same distance from you as you walk towards it, the laughter of children never getting louder. Turning in the opposite direction and walking for awhile, you will notice the fog thickening and rising, the sky above turning from a light grey to a dark storm black, though no sound can be heard, not even the children’s laughter. As you progress deeper into the level you will begin to feel unease, the once pleasantly cool breeze nipping your bare skin. There are two different types of entities in this level. The first are Lost Children. They are small, humanoid shadows of a childlike stature. These entities are barely visible through the now thick fog and will emit a soft sobbing noise of a lost child- an indication they are near. Do not acknowledge their presence. Keep walking and they will not be aware of you either. If you do try to approach a Lost Child, they will run towards you and grab your hand, leading you on and on into the fog until you die of exhaustion. Once you have come into contact with a lost child there are little means of escape, short of sawing your hand off. The only other means of escape would be to bump into the Orphanage Mother, the second entity on this level. The Orphanage mother is a tall silhouette of a woman in Victorian style clothing, holding a lantern which emits a soft yellow glow easily identifiable in the thick fog. When near you will be able to hear the creak and swing of the lantern as the Orphanage Mother searches for Lost Children. This entity is harmless to wanderers and leads them to the end of the level, a thin line of trees, so if you see a flickering light in the dark approach it with haste. If you are caught by a Lost Child and run into the Orphanage Mother, she will neutralise the child, leading it away from you and in the direction of the orphanage. This however, means you cannot exit the level until the Orphanage Mother returns, which does not have a set timespan so it is advised to not get caught by Lost Children. Entrance: no-clipping through the teachers chair in backrooms level 117, the infinite classroom Exit: the only known exit from level 291 is to be lead out by the Orphanage Mother Notes: - no technology works in this level so the only images of level 291 are artistic representations - unlike the Lost Children, there is only one Orphanage Mother in the level
I have mines :) Level: -182 also known as the Radioactive Bunker Classify 5 Unsafe Unsecure Many entity's The place looks like a lab and a Living room. At first it looks safe that's when the lights are close the entity's come. The entity's are Smilers, Skin Stealers and Hungrys Hungrys are entity's that are same like Smilers but very hostile. The entity's is very hungry and will charge to you The way to survive is to hide in a drawers, couch or closets. You CANNOT go outside cuz it is radioactive gas and instally kills you Entrance: At level 94 also known as motion you have to go to the castle and go to the playground and somehow noclip to the floor Exit: Find a good hiding spot and wait till lights come. Then you have to find a gas mask use it and go outside the bunker. Try to find a door with a question mark on the door Also amazing video Broogli 😊
13:16 there's actually a French saying for which is " l'appel du vide" which in English is "the call of the void", but its more for falling and or jumping off a high building, but I feel it could be applied to this as well. "L'appel du vide, a French phrase which literally means “the call of the void,” describes a strong or compelling urge one might feel to jump or fall from a high place, such as from a tall building or precipitously soaring cliff."
This is an expansion of my backrooms level, this is a more in-depth description of the stages. Phase 1: Our patient is experiencing the same memory that they had for the past decades. Life is great, everything is clear, everything is good. Things that happened 10-20 years ago can be remembered as if they just happened. Alzheimer's disease hasn't even begun yet. Phase 2: Our patient is still nearly as clear as the first phase, memory is sharp and there are only problems with very very old memories. A very light mist begins to settle in here as Alzheimer's disease sets it's first foot onto his mind. Stage 1: Similar to the first two phases of stage 0 a light mist has settled in and our patient may be somewhat detached from reality. They have no way of sensing or knowing that anything is wrong during this phase, Alzheimer's rides into our patient's mind like a Trojan horse planting it's first seeds. During this phase the first symptoms start to show. It will start off with simple things... Forgetting the car keys.... Forgetting dates.... Childhood Memories become foggy... All these can be passed off as simply an old mind. Still, our patient has no way of sensing anything is wrong or knowing anything wrong. It's like a cloudy day, the sun may be hidden when a cloud passes over it... But you still know the sun is there. During this stage our patient becomes what most would call senile or feeble. A slight sense that something could be wrong fills his mind as memory quality gradually decreases. But still, many will just pass this whole ordeal as old age or our patient becoming senile. These are the last of his glory days before the mist thickens more and memories truly start to be harmed. Stage 2: Something is wrong. The patient knows something is wrong, we know something is wrong, and even his family starts to notice. Memories become "dreamlike" somewhat faded and details change just slightly. And the mood of our patient hasn't changed much. Upon being diagnosed with Alzheimer's disease the mood of our patient changes drastically. This is now. This is all you have. And you're losing it... Memory quality continues to gradually decrease as our patient races to recall and keep things together. They'll keep bringing up excuses for everything, occasionally denial will set in and the mood will become happy once again. But mostly the mood is typically low. Alzheimer's disease begins to make well known memories lower in quality more and desperation sets in, our patient may think irrationally and also act irrationally. Not only are our patients' memories dreamlike by this phase but the world around them also becomes dreamlike, ever so slightly distorted to their perspective. As late stage 2 begins to settle in Instead of just forgetting the car keys they forget about the car and how to drive it, they begin to wander around their home for seemingly no reason. Names of friends and family slowly become a blurr and it is now very clear that our patient isn't the same person anymore. Here we begin to transition to the third stage. Our patient realizes just how dire the situation is becoming and their mood completely plummets, plunging them into a deep depression as they become hopeless… Stage 3: Here the final slivers of pure memory recall fade away. Memories become very stretched out in a desperate attempt to remember every detail before the clouds become darker and it begins to pour. The mood of our patient is still very low during this phase. The mood can rapidly shift as memories begin to tangle slightly and are recalled purely at random. Our patient can become very angered at some points and have outbursts for seemingly no reason. Obsessive behaviors such as wanting to do things that vaguely resemble chores and picking things up and putting them down over and over will show. As pieces of our patient burn away the mist thickens more and more. The first memory to be completely tangled and unrecognizable marks the start of the 3rd phase, where memories truly begin to deteriorate and distort. The patient may forget what the name of their condition is, but they still know they have it. They are still very aware of what is happening. The patient becomes child-like as their mood continues to rapidly shift and distort. They'll want to have toys, coloring books, TV shows to watch. It may keep their mind somewhat at peace. Some memories are completely tangled and the ones that aren't are the core memories and the finest moments of our patients' life. These are the final clear glimmering memories. Stage 4: Memories are barely recognizable from their original form but still somewhat coherent, our patient will seem very confused throughout this phase although they may be clearer in some parts. A sudden but brief return in almost complete mental clarity, this often only lasts no longer than a day before the patient is thrown back into a semi post aware state. This phase can be heartbreaking to most of our patients' family. The thought of your husband or great grandfather suddenly being fine one day and then not the next would be horrible. Here we now enter the first of many clinical titles. Our patients' last singular memories die here as he becomes increasingly unaware of the world around them, eventually forgetting that there's even anything wrong with them transitioning into the post awareness fog. Stage 5: The final glimpses of true awareness. Anything past this point is simply just a clear set of grooves on a record, once it's gone you have to wait until the record becomes clear again. Here the patient finally loses awareness that there is even anything wrong and crosses over into the post awareness/late stages of Alzheimer's disease. This is the first memory extinction event. Complete confusion. The entire world of our patient melts around them. Memories are nothing more but incoherent blobs of shape and color, his thoughts are a complete mess and his speech resembles that of a baby's babbling. It's mostly just random words put together and words they've completely made up. By this point our patient is likely in a nursing home, no one can watch him because they're either at work, school, or just can't deal with it as they should. Exactly as the title says, a sudden abrupt jump to near complete awareness. Like the clear moment in stage 4 this will only last at maximum a day or two. Struggling to stay aware. This effort to bring back anything from the ashes is made by both the patient and any of his family members in a futile attempt to keep them going for just one more day. After these efforts fail the patient almost immediately worsens in their condition. First true neuron death sequence. Mass death of neurons around the brain cause another mass extinction if memories. Here memories are almost completely fluid with each other, the 5th stage is at it's sundown as our patient crosses over into stage 6. Stage 6: Plaque buildup begins to choke out neurons more. Synapses fail to fire and eventually die, neurons rupture and we enter another neural extinction event. As usual since the start of post awareness, clear states are there but only last a few minutes or hours. By this point if the patient doesn't already have a caregiver, they'll be given one. If they haven't already forgotten how to walk they'll wander around their home and eventually hurt themselves or accidentally start a fire. Or even worse. Walk out of the house and get lost. Exactly as the title says, a state of complete isolation. The patient becomes very quiet and calm during this stage as they forget what fear and pain feels like. They are no longer able to realize the horror of what is happening to them. This is also another extinction event for neurons and the brain now begins to shrink in size. Our patient is now completely bed ridden. Clear moments are still there but much shorter and much more distorted, here what's left of the patients' personality and what made them themselves burns away. Any speech he may make is just a bunch of unintelligible gibberish. Random incoherent noises just as their thoughts are. This is the last phase before we enter the ending stages for our patient. Stage 7: The patient enters what can't be described as anything else but a "vegetative" state. Any time that is not spent sitting up in bed looking around the room is spent laying down, their maw a-gape, eyes open staring into seemingly nothing, and an empty emotionless look permanently burned into their face. This is often called the "Dementia face" as most Alzheimer's patients develop this look late into the condition. Moments of clarity are still there also they could be as simple as the patient signing their name on a postcard, saying someone's name, simply looking at you as though you seem familiar, or even walking around. Although Moments of clarity are significantly less common by the second phase. This phase is similar to the 1st and 2 phase. It often lasts until the patients death but few are granted a brief few days of bliss just before death in a phenomena dubbed "terminal lucidity" Stage 8: Terminal lucidity is a phenomena that isn't entirely understood by, or agreed by science. It typically happens within the final few days before the patient passes away. Terminal lucidity is not a complete resurgence of mental clarity as most people paint it to be as, at most the clearest it gets is late stage 2 or mid stage 3 quality of clarity. The patient will not be able to recover what has been taken from them by Alzheimer's disease, what's lost cannot be brought back. The memories these patients are able to recall are most likely the best moments in their life, or something the patient was constantly reminded of throughout their condition. New memories are able to be formed and recalled, and the patient's mood is often that of a child's.
Level: 1962 (Almond river) Ambience: over the rainbow silently played in background with the sound of running water Class: 1 Level 1962 looks like grassy plain with a with a sky that almost looks painted on and when you enter the level you start facing a river of almond water (hence the name) the almond water in the river works like normal almond water with the exception that it’s diluted and has less affect. The main entity’s found on the level are doll faces and an entity only found in this level called an almond water worker, the almond water workers look like party goers but with construction uniforms and goggles. The AWW’s (almond water workers) are mostly non hostile entity’s that are found in a factory at the end of the river and are presumed to be the things that bottle almond water although we do not know how they bottle the almond water or purify it. How to enter: on level FUN drink almond water How to exit: swin to the bottle of the river, which would teleport you to level 11 or go through an exit door in the factory although this is not recommended as it will put you back in level FUN
Level 69696969696969420: Deathrun Class 5: Unsafe Unsecure Mental Hazard Entity Superiority Level 69696969696969420 (Or level Pain for short) consists of a long hallway, 250km to be exact. The hallway mimics that level! (level run for your life). This has led M.E.G to believe that level pain is a cross between Level 3 "Pipe Dreams" and Level ! (Run for your life), because the hallways show different properties than normal. For example, some small pipes jot across the floor for about 100 feet (30.48 meters) giving the wanderers a break from the ground floor, more on that later. Level pain's hallway has a floor comprised of completely lego parts and pieces of all sizes. Underneath the lego pieces are clump nests, which attempt to drag you into their nests and envelop you. Level 6969696969696969420 has its own entity, called "Shoestealer" Shoestealers behavior is mostly unknown, other than he steals all shoes, boots flip flops, socks, slip-on, etc., etc. As soon as you enter the level, meaning that you must run as fast as possible to avoid the clumps. The shoestealer will also run after you, and if you are caught by him, he will bring you to his torture dungeon where he will fuse lego pieces to your feet and destroy all shoes you have seen/owned. He will then throw you out of the level, to a random level in the backrooms. Entrances and exits: Enter via stepping on a lego piece on level -1421. Exits: Run to the end of the hallway and be transported to level 283, or shout AMOGUS SUSSY SHOEMASTER UWU 50 times looking at the shoemaster dead in the eye while flipping him off. This will cause so much cringe in a space that you will noclip into a random level. Only 3 wanderers made it out using the last method, but with various mental damages, So run boy run! Colonies: The Masters. Population: ??? The Masters seem to depict lego "master builders" such as lego UA-camrs, Moc Creators, etc etc. The Masters are not hostile, yet ignore humans. The Masters are not affected by the conditions of the level nor the shoemaster himself, as they have built a tolerance to stepping on a lego.
I love your videos Broogli and I listen to them all the time especially while drawing or at work, keep up the amazing work!! That being said, I have one criticism around the backrooms itself that I think some people might relate. I think the whole idea of having multiple hundreds (If not thousands in the future) of explained levels, entities, and things alike kinda break the immersion for me. It feels like it completely misses the point of the thing that make the backrooms scary in the first place - fear of the unknown. Right now, even if there are many astounding writers making fascinating and incredible backroom levels especially on the wiki, it feels like it's just becoming an “SCP 2.0”, where everything is already explained and explored. There are many organizations inside the backrooms that have control over multiple levels and settlements, making it so that the backrooms are just another dimension that we are exploring instead of a glitched part of our world that we are not supposed to be in. I know that this might've been said before, and it will 100% sound corny and stupid, but it feels like the backrooms “lore” and multiple explained levels is a complete antithesis to the concept of the backrooms and liminality. If you read to the end, know that I love you and hope you have an amazing week
Keep the grind up man, your growth been going crazy. I def appreciate longer vids. Maybe you could do on Kane Pixel's Backrooms universe? I think that'd do well for the algorithm, esp if you dive into theories and predictions.
It's just a fun concept =) Level 0.001 " Birthday Battle" This level consists of a beach (50 feet long) that has many sunbeds, but no people. The beach has many areas with purple sand, those places are usually an entrance to level FUN =). If the sand is red, with a sandcastle in that territory, it leads to level !, the 2nd area has 4 hills that have 4 houses. These houses likely have almond water, with balloons and cakes. These places are hot spots for entities like Partygoers, but one house (the 2nd to the left) is where the Red Knight lives. If you get past the 2nd area, the 3rd area is a giant desert, full of cacti and somehow, windows. There's a giant purple spot that has a special effect called: "The batter effect" within 5 miles from the 3 mile radius purple spot, cakes will start appearing, also the windows have a 20% chance to have confetti coming from them, and a 40% chance to be a Window entity.. If you're 3 miles away form the purple spot, balloons start appearing, but with no partygoers. The real trouble starts 1 mile away from the purple spot. Without even a single partygoer, the transformation into a partygoer begins. Thankfully, by eating 30 pounds of cake, the transformation's time gets extended to the next day. Entrances: sing "Never gonna give you up" by Rick Astley on level 6, make cake on level 10, eat cake on level FUN, and there's a 20% chance jumping into a puddle on level 8 gets you here. Exits: Purple sand transports you to level FUN (highly reccomend =) ), red sand transports you to level !, confetti windows transport you to level FUN, Making a sandcastle on the beach transports you to level 11, and humming "Moonlight Sonata" transports you to level 6. Classification=1 Secured Habitable Low Entity count Entities: Partygoers, Red Knight, Skin Givers , Window Traps. Anyways, highly reccomend, rlly fun =) place to be, just watch out for the partygoers PS: Don't trust this guy, he's insane =)
Backrooms level 0.33, Infinite Hills Survival Difficulty: Class Undetermined Mysterious Properties Unknown Information Undocumented entities Level 0.33 takes on the appearance of an infinite expanse of grassy, soft hills. There are absolutely no trees or anything of that nature, only hills. The level appears to be in the summer time during the day. The level is really quiet and has absolutely no ambient noises. Strangely enough, mountains can be seen on the level but seem to just move away with the wanderer as if they were part of a video game skybox. There is absolutely no wifi connection on level 0.33. Upon entering level 0.33, the wanderer will begin to very slowly lose their ability to think. Although the time it takes for them to go completely mindless is 15 days, this is still severe as the level can be difficult to exit by quick means. Through-out this process, the wanderer will also experience clinical insanity and highly realistic hallucinations. There are no evident traces or reports of items in level 0.33. This includes nutritional sources such as almond water, making it important to bring plenty of it to the level. Entities: The Hill Walker: The Hill Walker is an entity that may not even exist to begin with as those who have claimed to see it have all gone clinically insane. However, they have all given a similar description so it is somewhat likely that it does exist. The Hill Walker is a shadowy figure that is only ever seen from a very far distance, walking through the hills. Its walking movement is very unusual. It is always in a mid-step pose and just hovers through the terrain like that. If the wanderer who sees it attempts to approach it, it will vanish without a trace before they can take a single step. Attempts to photograph The Hill Walker have been unsuccessful as the camera always malfunctions the same way it does when used on level 12. There are no other evident cases of entities on level 0.33. Colonies and Outposts: There are no known colonies or outposts on level 0.33. Entrances and Exits: Entrances: It is said you can enter Level 0.33 through an invisible staircase on level 9 that goes up to 500 feet in height and fall asleep at the top. You will then wake up on the level. Exits: There aren’t very reliable ways to exit level 0.33. There is a small chance that one may find a door that doesn’t appear to lead anywhere at first glance as it isn’t even attached to a building, there are lone just doors standing in the grassy environment. They are completely invisible on one side but are visible on the other. The invisible side can be passed through but the visible side can’t. Opening the door on the visible side and going through will take you to any level of the backrooms. The wanderer’s ability to think is restored after exiting the level. However, they still maintain the insanity.
Backrooms level concept: Level A -Enigmatic level -Class Hunting Grounds 1. Unsafe 2. Natural danger 3. One entity that watches over the level Entities: Entity A, or The Abomination Has four tentacle-like legs and can kill you in less than a second Level features: Has random houses from level 9 and some clocks from th3 sh4dy gr3y Is an infinite concrete floor -Enter by touching a concrete wall on level 69 -exit by performing the mountain king ritual or touching a clock, which will take you to The Hub. “I have been here once. I thought I was in level 666, but I did not see any signs. I saw that- thing, and I had no choice but to perform the ritual.” -Anthony, M.E.G Explorer P.S.- I don’t have discord but I really had to get creative so maybe this can be in the next episode? :)
Level: Broken Memories Class difficulty: Undefined This level is set in what seems like a "slideshow" of places you've been. These places change between people, so it is impossible to set up a base here. The places it shows can last from 5 minutes to several days. Everybody has a different experience, and there are also different entities depending on who it is. However, there is always one similarity between all of them. It is always between 8pm and 2am. The entities in this level may vary depending on who's memories it is, but they mainly rely on the appearance of who resided there. On rare occasions, you can find a copy of yourself there, who is more often than not hostile as they may see you as the "impostor". However, other entities representative of the people in those memories are friendly. There may be a few common entities around, like skinstealers, but it is uncommon. To enter this level, you must no-clip anywhere in level 6.1 (Old Memories). This is the only documented way to get into this level. To exit this level, you must either fall asleep in a car, which will take you to Level 69, die somehow, which will take you all the way back to Level 0, or kill someone in your memory, which will take you back to Level 6.1. If you killed someone in your memory who would have appeared in your home, they will appear perfectly fine.
I am sure I'm very late to this, but I have my own Backrooms level to share with you So basically, it's called Backrooms Level 'Inverted', and it's a Class 3 difficulty, being safe and secure, decently stable, and few entities; although the few you come across may be dangers. There are 3 zones; safe zones, an unstable zone, and a void zone. To enter this level, you need to find a way to stay upside down on the ceiling for 5 minutes without passing out in a negative level. If this happens, you will noclip through the ceiling, and end up in level Inverted. When you arrive, you arrive outside; the unstable zone. You'll end up on a road, and the environment makes you feel dizzy. The air is smoky and the sky is dark red, only turning pitch black when you are in confirmed danger. On this level, the main entity is one called 'MB'. MB will be inside a giant mansion on the other side of the wall of houses, but that area has really unstable ground. You'd get more and more dizzy, and you feel like the ground is shaking more. In this area, you will also hear really sharp whispers and screams around you that try to deter you, and they usually speak of the greatest tragedy to ever happen in your life, and when they do so, they will use whatever lies resonate closely with the incident to trick you into thinking you caused it, so it's recommended to avoid attempting to go there. When you go outside, be careful of which MB you see. If you see one that looks like a human with a white suit, you should be okay unless you provoke it. If it is wearing a suit that is half white, half black, it is recommended to stay away from it and don't start a conversation; reports say that several unlucky travelers who tried to talk to the entity were swallowed by a giant demonic entity. If it seems like it's wearing a black suit, and if it's taller, you need to run, immediately. This form is refered to as 'MB Darkness', and it is one of the most dangerous entities on level Inverted. It seems to have teleportation abilities, and people have seen it run towards the darkness and melt into the shadows, where it would then reappear out of the shadows to cut you off. If you get into a house or MB's mansion, you are in a safe zone. A house has everything that your real world fridge currently has, though, what you have will rapidly change, so if you want something, you must grab it out of the fridge quickly. If you are holding something as it disappears, your hand will be permanently gone. There are no beds inside the houses, but there are several beds inside the mansion. Inside the mansion are multiple copies of bedrooms, bathrooms, kitchens, dining rooms, living rooms, closets, hallways, and lounges. There are several copies of each room, but none of them lead to the same room behind any doors. Some rooms can actively change, but none of these are particularly dangerous. More soon, I can't keep typing, so sorry!
I'm a new found lover of this channel and would love to watch more of these. My backrooms level is called "sandmans coming" It is class virable with a low entity count and very unstable survival difficulty of 5 It has only three custom entities. You wake up you were just at level 6, but you passed out after being in there for 20 hours. You look around, where am I? You think to yourself. It looks like your dream bedroom. Someone appears next to you. A tall pale man appears, wearing all black almost 6 feet tall. He throws sand at your face, you feel yourself falling asleep the man then says "sweet dreams" and then disappears you feel yourself waking up, the man was there along with two others a scary looking creature appears he looks like your worst nightmare. "Hi," he says calmly " I'm nightmare" another thing appears they look alot friendlier like your favorite dreams with a feeling of nostalgia. "Hi! I'm dream" he says the man from earlier reappears and says "chose! You must chose! Pick one, but beware, one is lying one you can trust and will take you to a safe level" dream pipes up "I know where the exit to the backrooms are!" Nightmare says, " do not trust him! He punishes the greedy, I will take you to the safe level!" Dream interrupted "no, I have helped so many people already!" They started fighting. You get the feeling to follow... (Dream next paragraph below) (nightmare after dream's paragraph) You chose to follow dream he jumps in joy, leaving nightmare behind. He takes you to your home, you get the feeling of unease. "We're here!" He says cheerfully. Then, he pushes you inside the house. The house starts moving like it's alive. you panic, the house swallows you alive the pain is worse than death. You chose to follow nightmare. He leads you to a safe level it's the sub lebelc. Looks like your favorite place. The person you miss most. They act weird they don't talk properly and has a weird walk pattern. Nightmare starts laughing, "you can't trust anyone here!" He says. "You shouldve followed the sandman!" He grew and grew until he was 5 times the size he was. He grabs you and feeds you to the other creature. ALIVE. You chose to follow the sandman. dream and nightmare whine, the sandman takes you to level -! Entrees: staying level six for too long and falling asleep Exits: following the sandman. There's my backrooms level I really hope you bring these fan made levels back!
level -333 (fan-made) class 1 safe, secure, and a few entities level -333 is infinite and very safe it has everything you love and everyone's spawn will be different because when you enter the level it's in the wanderer's favorite location and it has an infinite supply of super almond water. The level has entities that are the wanderer's favorite animals and if the wanderer had a pet it will show up here. this level is also 60 degrees Fahrenheit everywhere (15.5556 degrees celsius) and will also have a very soft feeling on the body. The huge part about this level is if you walk about 2 miles in (3.21869 km) you will find this door that says frontrooms. When you walk through it you get sent back to reality and about a quarter a mile away from your house. it's impossible to die on this level and if you do try to kill yourself you will just get sent back to spawn. how to enter: you have to find a portal and go through your nightmares on level 666 the portal is a greenish blueish type color and you will get sent to level -333 how to exit: there are only 2 ways to exit one is by going back to reality by walking the 2 miles, or noclip through a hill and get sent to level 3999 (which is another exit to the backrooms) summary: pretty much this level has all your dreams if you walk 2 miles you will find a door titled frontrooms which will send you back to reality or noclip through a hill and get sent to level 3999. To enter you have to find a portal on level 666 and go through it and get sent to level -333 btw if you do more fan-made levels pls put mine in thanks :) (and yes PLEASE bring the fan-made series back)
Second one is titled level 70/level plant. It’s a simplified version of level 0. The only entity is a friendly Partygoer named Nova. They have a yellow face instead of a red one. They also are shorter and smaller than normal partygoers and have a light pink sweater. The level only is infested by plants and no other entities besides LI, who will begin following you after greeting. Nova and LI have been the only friendly entities that I made, meaning they both don’t attack.
Please do more of these and tell how to be submitted in a video. I have a few I wanna share. Also, it’s interesting to see peoples levels. They are very nice and cool!
how I found this channel is because my little brother was watching one of your videos about level 117 of the backrooms, I also never thought anything of the backrooms until I saw this channel, I have watched about 3 videos sence I found this channel and this is my fourth one, thanks for getting me into the backrooms and giving me nightmares that are comforting and also very scary anyways broogs is cool and have a nice day
Level 2342 - The Bunker Survival Difficulty Class 3 Unsafe Unsecure Low Entity Count This level is a diamond plate bunker. Can enter from no clipping through a wall in level 8 (Cave System) Can exit by an exit from a fire exit door on floor 2 and get sent to level 37 - Poolrooms [9% to get send to level 420] or opening the bunker door thingy which is where you spawn (Sends you back to level 8 - Cave System) The hallway you spawn in has a leaking nuclear barrel, some beds, a dead solider, and a bunker door thingy. There is a little office room at the door in the spawn area, and the room past THAT is locked. To unlock that door, there is a key in the bunker door thingy, put you have to be careful to not fully fall into it unless you want to go back to level 8 - Cave System. After that, there is a large room with 2 lockers, and a garage door. If you open that garage door, the is a long road that goes on for infinity (horizontally), but if you sleep on the road, you will wake up in level 69 (lol). On that road, exactly 16 meters from the garage door there is a burning car, so don't be near it for too long. Inside the burning car, is another key. You can use the key so unlock a door a few feet in front of the garage door. Behind the door is a pool of water. Once you get to the end of the pool (Be careful not to no clip through to pool floor and end up in level 37 - Poolrooms) then you get teleported to the second floor of the bunker. Then there is a vent in a long hallway. When you go through the vent, you go into a maze with granite walls. Inside of that maze is a Howler, SCP 173, and SCP 096. The only exit in the maze is a fire exit. Only one. It sends you to the Poolrooms / 37, and has a 2% chance of sending you back to reality!
Please continue this series I have a load of ideas for levels. This is just one of the level idea. Level 70 the fungworld: Danger level: 5 unsecured, unsafe, some places have the air around there polluted with poisonous spores that infect you if you inhale too much, face mask HIGHLY recommended any kind will do The fungworld is a seemingly infinite forest mainly of object 78, the purple mushroom. These mushrooms have purple caps with black spots and stalks and the cap glows purple. These mushrooms are found almost everywhere you look. The mushrooms infect trees via spores. When a tree gets spores on it the purple mushroom will grow on it. Eventually leading to the tree becoming purple and then, a giant purple mushroom. These giant mushrooms are often called factories because they frequently release spores.The purple mushrooms are very nutritious and tasty (especially when cooked), and give massive stamina and sanity boosts. however when eaten, the purple mushroom will infect the consumer with fungus fever. The first symptom is dizziness. then purple splotches on the body. Then the mushroom will grow on the victim. Eventually they become entity 79, shroom slave. Shroom slaves are aggressive to anyone that isn't a shroom slave and they essentially are one massive mushroom centered cult. They attack colonies and outposts, abducting any entity that they find there and forcing them to eat a purple mushroom. Even partygoers aren't safe. The shroom slaves also will send a signal to other shroom slaves when in a time of danger. If for whatever reason you want to enter you can do so by no clipping on level 13 at a room that is colored purple. Alternatively if you find and eat a purple mushroom that isn't on this level then you will faint and wake up here rather than getting infected. To exit you can try to find a yellow colored tree and run into it to no clip. Or you can look for a yellow mushroom with white spots. These shrooms will make you faint and wake up on a different level which depends on the number on the yellow mushroom. Yellow mushrooms without numbers are an effective antidote for fungus fever on any stage of infection. Shroom slaves will try to find these to crush them so you will most likely have to force feed a shroom slave the yellow mushroom and the infection will reverse. Eating 7 of these yellow mushrooms while not infected will make you immune to fungus fever. Note that yellow mushrooms and yellow trees are extremely rare, with only a 1 in 1000 chance of finding them for every purple mushroom. Besides the shroom slaves, entities of all kinds can be found here and might even be willing to form an alliance with you to survive. This place can even get a party goer and party pooper put aside their differences and work together until they escape, if they ever (yes party poopers can be found here). One thing that I should clear up is that shroom slaves are physically in capable of leaving. Most colonies and outposts will most likely be abandoned and covered in purple mushrooms or worse, used by shroom slaves. If you're lucky you might find a outpost/colony that isn't abandoned although frankly if you end up here I recommend you just try to kill yourself before the shroom slaves get you. If shrooms slaves find your dead body then they will use your body as a mushroom garden. Also it's always night time.
WOW! I heard Broogli say the word 'die' omg, I've long awaited this day for centuries. (Granted its an older video so I may never hear him say it again but hey, it happened at least once so we can say he knows how grown up words work)
you know, all levels besides the first one are fan-made. there's also like six different cannons that I know of, and probably my favorite is the one where the backrooms is more of a metaphore for finding your path in life. However, I do love this series and the cool ideas people come up with
I have an idea broogli! Switching schools Class 3 Its a big school and everything looks diffrent to your school like if you wore uniforms in ur old school, you will not wear uniforms anymore or the opposite. To enter you need to noclip in your school or randomly open a door in the weirdcore level. Your sanity will drop slow while you are in the halls of the school but if you are in a classroom your sanity will drop faster than usual. Enity count is 6 smilers, skinstealers, Deathmoths, deathrats and 2 own entitys Teacher: if you see a teacher you will need to hide in a bathroom stall otherwise she/he will take them to a classroom and make you do a test from asubject you like. If you pass, you will be sent to a backroom you wish. But if you fail you will be sent to the most dangerous level or killed. The 2 entity is student: there are alots of students and they will tutor you. If you will become close friends to them you will get helped to enter a very safe backroom level. The students look like your old friends but theyre negative colored clothing they weared before. The teachers and students have no face and are atleast 20 cm taller than you. In classrooms at rhe front desk you may find almond water ir sandwiches also your friends may give you food if you are truly starving. Its like normal school but when you go home your family wont see you they just act like youve never existed. If you open the fridge tou will find food your family always buys. You need to be home in 20 minutes because if you are outside when its pitch black entitys spawn and immediately attack you. Also the friends will help you avoid any entitys and you can also invite them to your house like real friends! Hope you like that idea broogli thank you
I thought of one that would probably be the best for food wise. Level’s name is Heist, with a survivability of 4, Many Entities, and there’s only one safe part. You spawn about a mile away from a castle, surrounded by trees that grow an unknown fruit. This is the Orchard, the safe place. The fruit is safe to eat, and it oddly tastes like water with a hint of lime. I have decided to call them Waterlimes. *Creative, I know.* Once you get to the castle itself, you see why it’s a 4. 2 skin stealers with armor and weapons are positioned like guards. They dont do much unless provoked, in which you’ll meet a fate worse than death. Some say if you’re caught you wake up in the depths of level 7, but that’s kinda weird. Or is it? I’ll get back to that. Once you enter the castle, the doors swing shut as you face many entities. Hounds, Smilers hiding in the corners, skin stealers, and a custom entity, The Heister’s Demise. The Heister’s Demise is a 9-foot tall lanky creature who is skilled in all forms of travel, excluding air. However.. yet again, they’re all stationary. As you think to yourself, “how is this a 4”
Dang it i hit submit, lemme continue. You waltz past them and find a vault, with a picture of royal rations on it. As you get inside, the chase ensues. Dodging lasers, water puddles with a little surprise, and all of those entities right behind you. What you’ll want to do is hinder The Heister’s Demise, since it follows you on a direct path. The creature isn’t too bright, so if its a moving laser, you’ll wanna run where the laser is going to go, and that will kill The Heister’s Demise. That surprise in the water? The Thing from Level 7. Odd, but maybe the two are connected… Anyways, at the end of the tunnel, which is about the length of a football field, 100yd, 300ft, is the exit. Once you step into the exit room, you’re faced with a mound about 10ft wide and 8ft high of royal rations. There’s a small bag in the corner. How to escape is you have to get all of the royal rations into the bag, which is actually infinitely deep and able to fit all of them, so you’ll have stock for a while. How to get here, is you can find a greenhouse on level 11 and fall from a tree, or there’s speculation that you could get here from 999 if you were a criminal in the front rooms. How to leave is the guards earlier, or if you fit all of the rations into the bag, sending you to level 1’s hub. The last way to leave is highly dangerous, not because of how you get there, but because of where you go. If you get hit by a purple laser, you’ll be sent to Level !, or called RUN FOR YOUR LIFE!
Maybe the first one that you were talking about is a 5 on the scale, because staying there long enough, one might slowly forget that thry are in the backrooms, and that's dangerous in an of itself? I don't know, I just started learning about these :]
Seems like the perfect time to submit my own fan-made level. Level 916 - "Sleep Tight" Class Difficulty: 1 - Safe, Secure, Low Entity Count This level consists of a small room, with no windows and one door. There is no source of light except lit candles that appear to constantly be lit and never go out. The floor is hard tile, and the walls and ceiling are covered with blue paint with yellow stars dotted across them. The paint seems to be worn out for hundreds of years. There are also sleeping bags placed randomly across the floor, which are stuffed with almond water and snacks such as chips or chocolate. There is a day/night cycle, and it cycles between 10 real life hours. The almond water and snacks replenish every day. On the other side of the door is a small office with the same painted walls as the normal room. There is one desk and one chair placed in the middle of the office room. Every time it turns night, an entity called "The Protector" will come out of the office and sit in a lonely chair at the corner of the normal room and will remain completely still until it turns day, and then it will go back into the office. If you are in the office when it hits night, you are instantly teleported to a void of nothingness, and you will stay there until day, where you will be teleported into a sleeping bag. "The Protector" - This entity appears to be a normal 6-foot man wearing a plaid t-shirt and jeans, and also a beard and hair on their face. However, they have no facial features except eyes. The Protector is completely harmless, until night. During the day, The Protector sits silently at the office chair unless you attempt to communicate with it. It does not speak, but it will respond to questions. There are only a few questions that it will respond to. "Can I have some food?" "Can I have some water?" "Can you blow out the candles?" and finally "Can you read me a story?" If you ask the food or water question, it will pull either almond water or a granola bar out of its pocket and hand it to you. The Protector never seems to run out of supplies. If you ask it to blow out the candles, all of the lights in the normal area and office with go completely off, so it is best to not ask him that question. If you ask him to read you a story, he will pull out a book that is lied on the desk and flip through the pages, silently. After he is done 'reading' it, he will put the book back on the desk, and it will transform into a different random picture book whenever you look away. At night, The Protector will immediately stand up and make their way to the chair in the corner of the room in the normal room. They will then sit there until day. If The Protector notices you move, or not sleeping in a sleeping bag during night, it will lunge towards you and rip you apart with its bare hands. After it is done killing you, it will go back to the chair. So, if it is night, it is best to go to sleep (if safe to do so) or stand still until daytime. The Protector does not seem to respond to physical abuse. The Protector has only 4 documented kills. There is one outpost with 8 members on this level, called "Spoiled", and they are willing to offer weapons, but refuse to share food and drinks because there is already a huge supply in this level. If you are caught causing trouble around The Protector and the Spoiled catch you, they will kick you out of the outpost. So, only hostile if you act stupid. You can enter this level through a star painted door on level 4. You can exit this level by asking The Protector to "Set me free", or you can exit by stealing the book on The Protector's desk. In both cases you will be teleported back to level 4, but there is an extremely small chance that you will be teleported to Level 9223372036854775807 if you are unlucky. Overall, this place is great for gathering supplies and keeping your mental state, possibly the best backrooms level for sanity and supplies, however there is a huge risk if you stay here if you are not prepared for when the night comes.
The longer the better lol your videos have been the driving force gittin me through the work day. Kinda late to the backrooms, but better late than never lol
"I love the backrooms. I don't even remember how I found out about them.. I just feel like this liminal, lonely,creepy,kidcore thingy vibes when I look at backrooms.. I like it. Because, it allows me to be in a another world in a way. Thanks to you.. my love for the backrooms grew!💗💗😊" ~r.s.
I made this fan made creature, his name is Shadow Ghost. Based off a wandering traveler/nomad and he guides you around the level you are in. He has a ninja headband on his head with a spikey hairstyle and glasses. His clothes are torn/weathered, a graphic tee that's holding on by thread and shorts. He will give you a relic, it's modeled after a battle axe that's been used in war and is slightly dull. This is a standard weapon. He also has a lantern. He's always active. How he got there is a mystery.
Level 452: Tech Impossible to die, medium entity count Get there by breaking a floor in level 6, a random door in level -2 Spawns you inside of a building, with light and a black carpet, some robots will come (they are passive, won’t hurt you), they also look like they are from the future, because due to their high technology. Hey will lead you to a room, which will be called “The room”. The room changes like your house, but is different every time another person enters it, depends on the person. Robots will provide your survival needs, and somehow have infinite of them(??). They will even be internet and some electronic gadgets.
a level i made! the library, a place that is fully safe and possibly inhabitable. IF you aren't destructive. the library has info about every level, even a guide to the library itself. this place has lots of almond water, memory jars, etc.. there are some fale almond water, which is liquid pain, but those bottles are red and extremely warm. however, if you spill the almond water, or rip the books, or do anythign destructive, you will either be sent to YOU CHEATED, level !, or a lot of entities will spawn inside the library.
Level 7890 “The Store” Class:Safe No hostile entity’s and very safe The store is a 70 mile store with things you would normally get at a store the stores walls are green and the floor is black and white tiles. Entities:There is 2 entities that call this level home Shoppers are basically facelings but they have shopping baskets or carts fused to their body.Cashiers are the same thing but instead of have carts and baskets fused to them they have a checkout thing fused to their hand they also always were name tags and green aprons. This level is know for its supplies of food and almond water.There are two colonies here one is the “Shopkeepers” and they sweep the floors at night they have about 45 members. The other one is called “The almond lovers” and they just have lots of almond water and almonds.They have 21 members. Entrances and exits:To get to this level there is 2-ways one is on level 11 to go in one of to buildings and go in one with green walls and a black and white floor.The other you can just noclip through a green car and you get teleported there.To exit just go through the doors at the entrance. -Level by Cloudy_Skyz
if it comes back here i my cusum level: name: the baguette highway class: 3 / unsafe no entidy count explaining of leavel: a very long infanate highway with baguettes the size of cars zooming at 22 mph and there seems to be clouds under the highway. areas: the top (normal) and the road. the road is very dark and seems to found by going down the wrong exit on the highway and its infanate but the baguette sized cars at the road zone are 95 mph. entidys: none only the baguette sized as cars u ride on top of them. entrances: eating a baguette on leavel the end, yelling baguettes 3 times in leavel fun, or find a corner coverd in baugettes in level zero. exits: thares one exit and its riding the correct baguette down the exit and thares a 50% chance it will send u out of the backrooms. and that is it hope u enjoyed my custum level!
Broogli is best boyyy.. Also by the way can you do submissions by the comments section Because I really wanna have a fan made level and you review it but I don't know or have any of the apps that you use to Review Fan made levels So can you consider it? And thank you for reading this
Here's a level I made up Level:94756213 "The Empty Facility" How to enter:You can randomly fall through the floor in level 5 or there is a very rare chance that you will spawn here when leaving level 0 or 37 Entities:Skin stealers,Hounds ,Terry, and The Long Walker [Which is a custom Entities for this level]. The Long Walker Is Super Fast As He Is 12 feet tall and when he finds you, you can't hide or run from them. How To Leave: 2 Ways the first way is by clipping through a wall randomly, and the other way is to find a key on a shelf Class:5 Difficulty What happens when you get caught by the Long Walker: He rips off all you body parts then he will smash then with his feet then finally he will eat your skin and bones together. What's in this level: Empty shelfs ranging from 3 feet tall to 21 feet tall, Computers that work [Somehow with no electricity in the level] and clip boards that tell you where the key is. That's it :)
Level: “The Shopping Mall” Class: 2: Unsafe, Secure, No harmful entities. Description: The Shopping Mall is a large super store which sells everything you could need in the backrooms. The price of the items are based on rarity. There are almost every entity here, but they all have the level 11 effect, and mostly only care about purchasing what they need. This means you could see Facelings purchasing beauty products, Clumps getting shoes, and Smilers buying tooth brushes. There are also products like “Liquid Sanity” and jars of food meant to taste like humans and other entities for entities who eat them. This isn’t made by killing anything, but it isn’t much better. The store has a policy that if you can’t pay, you are taken to the Food Production Chamber. In this area, they have those who couldn’t pay placed in cages and have cellular samples to create those food products. This continues until you’ve made them enough money through the cellular samples, but by then you’ll usually have so many mutations from these processes that moving to other levels will often result in being killed by the nearest entity. Entrances: You can enter from any shopping mall in Level 11, or by no-clipping under a table in Level Fun. Exits: You can leave through the front doors into Level 11, or you can no-clip trough the food isle into The Snackrooms. Bases & Outposts: The Employees can be counted as an outpost. As stated, they only become hostile when you can’t pay.
broogs is cool yes yes
yes
yes
Yes
yes
Yes
If you want this back, show this video some love!!!
Yes! You should do more compilations of you series
❤️❤️❤️❤️❤️
YEA
Yes and can you please do mine the next fanmade levels video or it's own video so here is mine welcome to level ₩[-]¥ where all entities in the backrooms are trapped by my custom entitie named THE FLUFFY (fun fact: that is what I nickname my dog) that takes the form of my dog but us the all powerful being the hostile ones are forced to be friendly or else erased from reality so every hostile entitie is afraid of being erased you can have her make an exception if you can pet her ears without hurting her of instant erasure of you. Class:₩[-]¥ Description of class:All entities are forced to be friendly you don't want to face what is forcing unless you're fearless. Environment:Your own real-life house tuned into a mansion with all added rooms the same to everyone except the way to go there since not everyone lives in the same house. WARNING IMPORANT INFO:If you hate dogs when you meet her she instantly erases you. Ways to enter:Chance from leaving from sublevel 12.13, seeing a picture of the entitie in thearinghe form of my dog on any level and/or her voice. Ways to exit:Just request it from the entitie once befriended.
Please do more ❤️
Level 568 : Project BCG-A2
Class difficulty: Unbound
This level is set in a skyscraper concept building that was built but never used but inside the skyscrapers there's office spaces , College like classrooms, and a Underground lab. some walls in the building are painted some are not , very dry wooden floors also some light are on and some off.
Entities:
The Soul Punisher / Experiment D5-9163 ; the soul Punisher is a ghost like beening that has a purple aura around him he was a Test subject that went wrong in the lab underground. He's a very aggressive Entity that hates everyone that comes around because he mistakes everyone for the doctor that tricked him into the lab underground. The soul Punisher can teleport you where every he wants you to (he so fast that he teleports you when you randomly blink)
Chase ; Chase is a Trickster Entity wears a navy trench coat and always plays with a deck of cards. Chase gives you hints on were the keys are in the building but when you get off track he going to appear in front of you and laugh then give you a random location. He can also appear out of thin air and just take one random key and walk into a dark part of the building and disappear again , but he also can be a little easy on you and just give you a key or you can have a limited time conversation with him about anything. IF he sees you make the same mistakes 3 times immediately the building becomes Pitch Black and cold and you will just hear him whistling and playing with his cards (this goes on for 1 hour all power out and it gets colder and colder every 5 minutes)
How to enter this level ;
Find a building blueprint with the name BCG-A2 and a key on level 4 and just go to sleep and you should wake up in a office chair with your head resting on the desk with a key and the blueprint you slept with on level 4
How to exit this level ;
Unlock experiment room door in the underground lab in the building there's a button on the elevator with A on its for the lab underground just hit that and find your way from there ,you will need 5 more keys sense you already found one in level 4 and when you get unlock the door your should just no clip into the streets on level 11
Colonies and Outpost :
There is only one colony here and its name is "Georgia" there they will just help you get back your feet with water , food ,and weapons
Up
ua-cam.com/video/9XWqv59jCc8/v-deo.html
Sus
make ur own page :)
no it doesnt
DUDE, THIS IS FREAKING AMAZING! Also, thank you so much for using my art! It is super cool seeing it on one of my favorite channels. Keep up the good work, Broogli!
Lemme link you in the description!
@@Broogli Thank you!
@@Broogli could you do level 6969
@@taitots6287 The ultimate level.
@@taitots6287 FUNNY NUMBER
I think a cool exit for the "Old Memories" level could be when you tell one of your loved ones that they're no real. This makes them lunge at you and you are teleported to level 7777 (which for those who done know, is the level where you see your loved ones all dead.) If you show no emotion, Lucy will bring you to a random level.
Level 7777 is miles of fun
Level 7777 is an infinite 2000s indoor playground area. This level also has 5 rooms, with those rooms being the ball pit, The Exit, Water World, Slides, and Darkrooms. There are many Wanderers living in here. The biggest colony here is known as the Human Party Goers. The ball pit room is a ball pit that has no bottom. This room also has exits but it relies how deep you are. The Exit is like the exit of the indoor play areas and lead to the Frontrooms or level 11.1. Water World is reminiscent indoor water park. This room can sometimes lead to the Poolrooms or its sublevel. slides are like the slides room in level 0. But it can lead to the Frontrooms. The Darkrooms are like level 37.1 or dark version of the Water World room. This level also haves neon water and Almon water. This level has a strong connection to Level 楽しみ. There is a chance that you will see a roller-coaster in this level. There is a party room in this level that was discovered in 2006. The party room is an empty room with an arcade carpet. Most of the rooms in this level are dark and some trading arias are around there. The level has nostalgic vibe to it.
@@Themanbrbr no it isn look at his old videos
Oh sounds about right
Broogli: “this kinda feels like a video game mission where you have to do the right things to go to the next zone”
The rest of the backrooms: “am I a joke to you?”
Underrated joke XD
Damn, this is why i love supporting broogli, These kind of content is what i go doozy for, Like what broogli says 'I dabble into spooky stuff' 😎
Like broogli? Check his gaming channel٫Twoogli!
How about stop stealing other peoples comments
@@xMadMurdockx wym, the other guys copied him
Yeah this was 1 hour ago٫ the other is 28 mins
@@xMadMurdockx don't accuse on who stole
"They try to harm you as much as possible without killing you"
Broogli: thats nice
Edit: holy that's the most likes I've ever gotten 114 likes
Tysm so much
That’s nice
@@oldscout6426 yo old scout. Looks like we both play TDS
Sarcasm much lol
Well That's Nice
Now 115!!!
I have my own fan-made entity called the *Backroomba* . A friendly entity that roams around lvl 0 sometimes carrying supplies. Other entities ignore them like they don't exist and the Backroomba can't fight either. The only dangerous thing about it is the spinning blades at the bottom that replaces the sweepers on normal roombas.
Also there is only 1 *Backroomba* in the whole lvl 0 so it's pretty rare to see them. About maybe 1 in 1000 people will actually encounter *Backroomba*
It sounds cute
I got I idea for auto back rooms I call my question candyland really mad you play The ultimate place this level called 214
baba
"They try to harm you as much as possible without killing you"
Masochists:
i came /j
@@auraethan 🤨🤨
Also he said kill instead of unalive
🗿
I noticed that, what?
I came up with this level while listening to this
Level - 576.47/ dine n dash
Class level: variable
The level is described to be a diner in the early or mid 50's or 60's. The level is constantly in a state of night through the windows. Tests on trying to go outside have been proved fatal yet have worked if done correctly one man sent outside named Isaac said "the outside is dark and cold. There seems to be cars and buses but there are no passengers. The sky is dark wait what is-" the fate of Isaac remained unknown but they think he died to a smiler. The outside looks like a city from Miami Florida but when no clipped outside it's vanished to darkness like a trap.
If you stay and venture through the diner it will slowly change dates and style of the diner from a 1950's look to a diner from the early 2000's. an unknown wanderer wrote in a journal about his journey and said that the diner changes style beyond the present date saying that it became futuristic after traveling miles in.
It is stated that you don't go farther into the diner because it raises difficulty in after every date change adding newer entities and even entities never seen before.
To escape the level you must reach the futuristic like diner that the wanderer mentioned and noclip through the wall and you will appear in a random level varying from level 90 -94 or you can noclip through the window to the outside and find a car and close your eyes and appear in level 6 or to a bus and wait unt it drops you off at level 11
The entities vary based on where you are or how far you went into the level. The outside has smilers and wretches. The diner has smilers, party goers ,skin stealers and a native entity called gaspers that look like grey humanoids that are always confused on what's happening and are 7ft 3. They can't speak but attempt to and they have an elongated jaw that drops to the floor when they see you they try to scream but can't. And then gasp with the force of a vacuum and try to drag you into their mouth. One weird thing about them is that their confused about themselves like they were turned into the gaspers they lack bones in their arms and are scared about whats happening.
It is advised to stay far away from here and try to escape as fast as you can but the diner does have an abundance of food and almond water.
Wow 🤯
Please keep this series going! It's one of the most entertaining I've watched, and it even gave me motivation to create a level of my own!
You should check out the scp foundation if you haven't it's also good
This series is the reason I actually was attracted to your channel, you would actually interact with the community by featuring their levels. I still love your content bro so keep it up
I love that with such things, a scary Backroom Theorie is becoming like the best game you could play. Great Work
I'm not sure if this qualifies as a backroom level, but I'm going to share it anyway. I've got nothing to do, so I'm going to include every piece of information about this.
(The Forest), backroom level 708,
Survival Difficulty: Class 5
Entrance: you have to find a door on level 2.
Exit: There is a person that lives in a tree house, and his name is Frank. He can help you exit this level by completing his three quests. When the quest is done, he will ask you to drink a cup of tea that he made, and he will ask you to try falling asleep, and you will wake up in a random building on level 11 or you will wake up in level 1.
When you wake up, your belongings will be right next to you.
Entities:
The skeletons usually wear old or torn clothes and usually carry a wooden mallet or a stone sledge hammer. Their size is usually 5-5,10 ft, and the tallest recorded by the base is 6,10 ft.
The Shadow Bolters are 5,6-5,8-foot-tall entities that move at breakneck speed. They are pretty hard to see, but the survivors use special goggles to see them at night. They don't come out of the sun because if they do they'll die so they usually hide in the dark parts of the forest.
The Crawlers: Crawlers are spider-like creatures that hunt down bugs or humans for their meals. They grow up to 3 meters wide.
The Howlers are 6-foot-tall werewolf-like creatures that are docile during the day and hostile at night.
Level 708 is set in a large forest with thick trees where you have to defend yourself from multiple entities, gather supplies, and find shelter. There is 1 base called the "Last Fortress". The person in charge is Harold, and he has over 240 members. and the last fortress is usually being attacked at night. A crate is always dropped in the middle of the forest by a rusted helicopter. there's 2 types of crate being dropped there's a small & medium crate usually being made out of metal or wood. The survivors made an outpost there to deliver the crates to the main base. Crates are usually filled with such things as foods, almond, water, car parts, scrap metal, medical supplies, guns, etc. The outpost is called "The Collectors," and the person in charge of the outpost is named Aaron. He has a total of 50 members on the outpost.
but what are the three quests
Good shit dude
but crawlers and howlers already exist in da backrooms
This is one of the few things that made my Valentine's Day worth waking up for, thank you so much broogs
OMG THANKSSO MUCH FOR THE HEART BROOGS!
the fanmade levels series basically provides an infinite source of new backrooms content, please keep up the series. seeing these fanmade levels wouldnt be the same without you covering them! keep up the good work :))
I actually have a fanmade level
Backrooms: Level 2,574. (AfterMath)
This level is documented as a Class: 3. Unsafe, Unsecure, Low entity count. This level is a whole mess of realities and has been documented to have back room levels no clipping through this level. Most commonly level 0, level FUN, and level 999. People who have escaped this level have claimed that the only entities that are pretty common are partygoers (because of level FUN.) Skin stealers, and wretches. The majority of this level instead of the glitching rooms is a dim lit broken down town where the only light is coming from the fire that was left behind by destruction. The destruction is the main reason this place is called aftermath and some people even claim they saw the entity that did this. They claim it had a very bloody head that had chunks taken out. It also had razor sharp claws and teeth, with bulging cat eyes. This entity stands at 5 meters tall and is claimed to rip open their victims. The nickname that they have been called are the AfterMath Rippers (Rippers for short) Since they literally rip open their victims. There are no camps set up here because of the unstable environment and because the ripper is not too rare. Entering this level is fairly easy and you just have to find a very misplaced wall in level 0 or walk too far out in level 11. Exits to this level are not very clear but it has been said there is a road that looks very off place and calm yourself down then you will no clip through reality and end up on level 5 or very rarely no clip back into reality. ( Also this level is called Aftermath because of the destruction that the ripper made because it used to be a nice suburban town.)
Go to the discord
Go to the discord fora more likely chance of getting selected
I have a fan-made level too.
Discord
@@FunnySpaceMan. what discord
Your channel is probably my new favorite rn. I love putting the video on right before sleeping.
7:44 SCP-173 is in the backrooms and got a job as a police officer, nice
Level name:
"The box"
Level number:
[REDACTED]
Survival Level:
6
Unsafe in every known and unknown way
Unsecure
Possible infestation of higher dimensional beings
Description:
Level "the box" is theorized to be the highest plane of existence to ever be. A said "container" that holds all that can and can't be, nothing higher or bigger besides infinity. The size of the box is so large that words and calculated numbers can not measure it
With this logic as a room, this is another infinitely expanding room that can hold nothing and everything at once, and stuff that the mind can not comprehend. It is so dangerous that even the backrooms themselves would collapse around it. All of time and matter seize to exist properly or not exist at all
Some speculated that if this room can contain all, even the backrooms contain itself. This follows through with the paradox of "a set of all sets contain itself", breaking all logic but as way to travel out or through the backrooms, if you are so lucky
Entrances:
All known entrances can be seen as a dark blue or purple door with a label that reads "42". All reported sightings of said door were on level 0, level 5, and level [REDACTED]. one traveller reported to enter this door and ended up in his house in the front rooms, but this was only one case. Another case was that he entered back through the door as if he exited the door he just entered
Exits:
There is no known exits to leave level "the box". Best theory is to travel back to the backrooms or the front rooms, but this would be impossible as you must travel either up or down planes of existence and through universes/dimensions. Luck must be on your side to leave. Another theory is that you can enter heaven and hell and live there for all eternity, either that you have deserved it or not, to escape the backrooms entirely
Entities:
All reported entities from all other backrooms and all unreported entities (as mentioned that it holds all that is the backrooms). One unknown entity was described as a tall, white and gold figure that nicknamed himself "dreamwalker" in said location [REDACTED]. Another entity was seen as a tall, black and silver figure that named himself [REDACTED] or "Ares", the god of war to Greek/roman beliefs, in location [REDACTED]
All other entities have been redacted from public eyes
Misc:
Avoid at all fucking cost
epic level
It took me 3 mins to read because I cept loosing my place
I actually really like this idea of a level that is almost incomprehensible to the human mind/perception by basically being a paradox in of itself.
to long to read but I say it's good
Doesn't this technically count as another part of reality like how there are the frontrooms and backrooms not a level
I have a fanmade backrooms level. I made it in another comment but it was deleted (youtube thought it was spam). The level is called “Stairs”. It is a level 1 with a few entities such as skin stealers and party goers. This level features grey painted cinderblocks and metal rails, and of course, industrial stairs. These stairs do not usually repeat simultaneously as you can find doors that lead to other stair cases. Skin stealers are very rare to see here. Once you reach the “pattern zone” which is an area of huge stair case in a square pattern for 684,742 square miles. Skin stealers and party goers are common here, but they are less hostile. There are no colonies as you cannot enter with another person with you. You cannot enter the level until the person in it dies or leaves. You can enter this level by: noclipping in level 4, or finding some stairs in level 52. You can exit by: noclipping, dying, or finding a black liquid leaking from lights.
what force limits you from entering and what does the black liquid do?
What
@@Franlol_Copilot ya it is a bit confusing
So long
Love it ❤️
PLEASE bring the fanmade backrooms series back I love seeing the talented creations the community is made (I don't really care if I make a level and it doesn't show up because the amount of other people makes my level have a less than 1% chance of ever appearing, probably)
Bring it back
Ok do it bring it back
Yes I already did two fan made levels
Where can you submit them?
@@handhelder823 in his youtube video comments or a email that idk where is at the easier way is his comments. if you want to draw or show a picture of the map or a picture of a entity you have to find the email maybe
I love the backrooms content. Even though my brain is tiny and I'll never understand the lore, I just think the backrooms is so cool. Please keep it up Broogli
Hey broogli! I got a backrooms level to showcase to you, Level 15.63 as known as "Breached Alarms"
This level has 8 zones (3 undocumented) It is a Class 3, unsafe, unsecure with medium entity count. This level resembles a crumbled down facility with some parts having foilage in them, it has a day and night cycle, day is the perfect place to explore as for night is the perfect place to hide as entities will start spawning.
Zones:
AA: AA is where the wander starts when entering this level, it has lots of supplies hidden in observation rooms which inside having files documenting backrooms levels, so looking in these folders is a great idea as you'll gain knowledge about other backrooms levels. These supplies are: Almond water (half empty), documented files, entity files.
AB: AB is a horrible place as red alarms and red lights are consistly ringing, to progress you'll have to get through this zone however the size is infinite so you may not find your way back and entities are spawning. However while losing your sanity, you'll get this strange feeling like this is something you've been here before, staying here for 2 minutes will give you flashbacks to level ! (Only happens if you have been in level !, -!, !!)
BA: This is a highly hostile zone with a devoid of entities, as the walls and roof collapses to reveal a overgrown facility as pillars collapse at the least expected moment.
BB: Like BA but terrain will start to form like grass and stone and if unlucky, rain will star pouring down (which, the rain is actually pain liquid). There are some useful things to collect in BB, like speical documented entity files (which contains every rare entity to document) and expired almond water, (But why is expired almond water so useful? When throwed, it'd distract all nearby entities, which is useful for entity infestation.
TARTARUS: This is a rare zone as its purely luck based, inside is a giant vault on the roof, however activate the vault you need 2 people. Just be careful as this is infinitely deep.
Enterances:
Set the alarms in level 15, (which is by a fire alarm) and drain your sanity.
Open a small vault door hatch on level 8 labeled "TARTARUS", there are no labeled small vault door hatches BUT opening these will unalive you as you'll be jumpscared by a skinstealer.
Enter a basement on level 11 labeled "A3355F4KL1", however dont think thats so simple, there are lots of basements with random serial numbers.
Exits:
Open the TARTARUS vault and enter the small industrial lift leading to level 321 inside of a industrial lift.
Climb your way outside or BA and run as far away as you can and it will lead you to level 999 (It isn't easy, most locations where the roof is destroyed are in hard to reach places)
Find a room where the Gamma 5 missile (AA/AB) is located and detonate it without launching it, you'll need a launch code inside BB inside files.
Extra Notes:
Level inspired by Aperture Science and the SCP Foundation.
I almost forgot: The documented entites inside of 15.63 are mostly smilers, wretches, skin stealers you know, the usual.
Petition to bring back fan made levels because they are amazing.
Level "The Enchanted Forest" (inspired from the crimson forest)
Class: Enigmatic
The Enchanted Forest is an island floating above an endless void, the island is about 200km in width at its longest and is about 120km in length. On the island is huge, near endless forest with mesmerizing sparkly leaves and lots of wisteria flowers from the frontrooms can be found. There are also patches of plains with can be upto 120 square km big. Supplies can be found in abandoned houses.
Temperatures are between -20 celsius at winter and 20 celsius in summer.
To enter this level you or one of your companions will have to cry for 10 minutes straight in level 4 and an inferno of ice blue colored fire will consume you and your companions. Then you and your companions will wake up on a floating stone brick island over an endless void. The stone brick island will be a 2 foot jump away from the forest.
Entities:
At night, Only one type of entity will appear, known as demons (inspired from the anime Demon slayer). They cannot be killed in any way except the sun and wisteria, wisteria can also ward them away. They also eat humans. Many of them have unexplainable magical powers. They are humanoid creatures that have pale skin.
Outposts:
There is only one colony as this is a newly discovered level. The colony is called the "Auronmarkif" There are 120 members who live in it, and it is a resting place for people who come here. It is a town just beside the stonebrick island founded by Even Smith.
That’s sick
Demon slayer
genuinly interested in the backrooms, i absolutely love your channel and the way you explain the levels it just makes me want to dig more into it
Level A-001
Difficulty: 3
|| Unsafe || Unstable || Low Entity Count ||
This level contains Walls that Feel
Cold and lockers that you can hide in when the halls turn Red. When The halls turn red, RUN AND HIDE. The Only Entities are Red Rage which is A corrupted and large smiler and A-1 which is a smiler but without a body. After the red rage is over the light go pitch black. When they are pitch black still stay in the locker because the A-1 Entity will be Checking the halls. The only exit is to find a either Wet door or a wet floor carpet and No-clip into it.
Level A-002
Difficulty: 1
|| Safe || Stable || Devoid Of entity’s ||
This Level Consists of A infinite Mountain Range where you can Find loads of puddles that are almond water. There are very few camps. One camp is a M.E.G. Base that is comprised of 175 people exactly. If you find this group You can get supplies and Food for you to snack on in this level. To Exit you need to find either A Glitching sewer into level A-004 Or A Room that does not appear to the human brain and enter it.
Level A-003
Difficulty: ♾️
|| Unsafe || Unsecure || Entity Infestation ||
*This Level does not exist for some reason*
Level A-004
Difficulty: 4
|| Unsafe || Unstable || Undocumented Entities ||
This Level Consist of a infinite void that looks odd. The colors are colors that do not exist. To exit you need to find a Dark patch in the Most colorful spot. This will Lead you to Level A-005
100 Likes for Pt2
Level 2601: The Console
Difficulty class: 2
Level 2601 is a giant facility that stretches upwards of 3100 Miles in height, 13100 Miles in length and 10800 Miles in width. There are several levels and floors in the level with various equipment and resources that spawn at random. Every week or so the level is knocked around which damages internal components. The level is dark for most of the day until 3 to 6 pm where it gets light to 11 pm to 3 am, completely random every day.
Temperatures can range from usual room temperature to 200° Farenheit.
No entities spawn here.
You can enter by opening a metal door in level 0 or by breaking a computer in level 52.
To leave you have to find a door at the top floor which takes you to level 11.
Suggestion :
Level 942 (the old laboratory)
Survival difficulty 3
the level consists of a series of hallways of an abandoned laboratory with walls covered almost completely in moss, there are many machines full of snacks and drinks so as not to die of hunger, in this level there are no entities except for the final area with the only exit from the level where there are the entities you are most afraid of enclosed in red glass cages. The only way to exit the level is to go to the control panel between the cages, there you will notice that in the big screen there is an image of a random person and you will have to choose between two buttons, the green one will kill the person on the screen who will be accrued by the entities that he is most afraid of or the red button which will release the entities in the cages killing yourself sacrificing yourself, the doors behind you are closed as soon as you enter the place, there are no food sources there so you are forced to choose, if you have the person on screen killed you Will be teleported to any place you want, in the backrooms, the midrooms, or the frontrooms. you can enter this level by noclipping in a poster in level !
Woah
Thats a very good idea
Been binging these fan-made episodes and I've loved every second of it. Can't wait to finish this one
Suggestion:
Backrooms level 291: The Orphanage
Danger: 2
Entities: 2
You will start in the middle of a rolling meadow on a slightly chilly, overcast day with a slight low-hanging fog which swirls around your feet when you walk. Behind you is a huge building- a gothic styled orphanage, and you can hear the distant laughter of children emanating from the house. If you attempt to approach the orphanage, you will soon realise it is unreachable, staying the same distance from you as you walk towards it, the laughter of children never getting louder. Turning in the opposite direction and walking for awhile, you will notice the fog thickening and rising, the sky above turning from a light grey to a dark storm black, though no sound can be heard, not even the children’s laughter. As you progress deeper into the level you will begin to feel unease, the once pleasantly cool breeze nipping your bare skin. There are two different types of entities in this level. The first are Lost Children. They are small, humanoid shadows of a childlike stature. These entities are barely visible through the now thick fog and will emit a soft sobbing noise of a lost child- an indication they are near. Do not acknowledge their presence. Keep walking and they will not be aware of you either. If you do try to approach a Lost Child, they will run towards you and grab your hand, leading you on and on into the fog until you die of exhaustion. Once you have come into contact with a lost child there are little means of escape, short of sawing your hand off. The only other means of escape would be to bump into the Orphanage Mother, the second entity on this level. The Orphanage mother is a tall silhouette of a woman in Victorian style clothing, holding a lantern which emits a soft yellow glow easily identifiable in the thick fog. When near you will be able to hear the creak and swing of the lantern as the Orphanage Mother searches for Lost Children. This entity is harmless to wanderers and leads them to the end of the level, a thin line of trees, so if you see a flickering light in the dark approach it with haste. If you are caught by a Lost Child and run into the Orphanage Mother, she will neutralise the child, leading it away from you and in the direction of the orphanage. This however, means you cannot exit the level until the Orphanage Mother returns, which does not have a set timespan so it is advised to not get caught by Lost Children.
Entrance: no-clipping through the teachers chair in backrooms level 117, the infinite classroom
Exit: the only known exit from level 291 is to be lead out by the Orphanage Mother
Notes: - no technology works in this level so the only images of level 291 are artistic representations
- unlike the Lost Children, there is only one Orphanage Mother in the level
I have mines :)
Level: -182 also known as the Radioactive Bunker
Classify 5
Unsafe
Unsecure
Many entity's
The place looks like a lab and a Living room. At first it looks safe that's when the lights are close the entity's come.
The entity's are Smilers, Skin Stealers and Hungrys
Hungrys are entity's that are same like Smilers but very hostile. The entity's is very hungry and will charge to you
The way to survive is to hide in a drawers, couch or closets.
You CANNOT go outside cuz it is radioactive gas and instally kills you
Entrance: At level 94 also known as motion you have to go to the castle and go to the playground and somehow noclip to the floor
Exit: Find a good hiding spot and wait till lights come. Then you have to find a gas mask use it and go outside the bunker. Try to find a door with a question mark on the door
Also amazing video Broogli 😊
13:16 there's actually a French saying for which is " l'appel du vide" which in English is "the call of the void", but its more for falling and or jumping off a high building, but I feel it could be applied to this as well.
"L'appel du vide, a French phrase which literally means “the call of the void,” describes a strong or compelling urge one might feel to jump or fall from a high place, such as from a tall building or precipitously soaring cliff."
This is an expansion of my backrooms level, this is a more in-depth description of the stages.
Phase 1: Our patient is experiencing the same memory that they had for the past decades. Life is great, everything is clear, everything is good. Things that happened 10-20 years ago can be remembered as if they just happened. Alzheimer's disease hasn't even begun yet.
Phase 2: Our patient is still nearly as clear as the first phase, memory is sharp and there are only problems with very very old memories. A very light mist begins to settle in here as Alzheimer's disease sets it's first foot onto his mind.
Stage 1: Similar to the first two phases of stage 0 a light mist has settled in and our patient may be somewhat detached from reality. They have no way of sensing or knowing that anything is wrong during this phase, Alzheimer's rides into our patient's mind like a Trojan horse planting it's first seeds. During this phase the first symptoms start to show. It will start off with simple things... Forgetting the car keys.... Forgetting dates.... Childhood Memories become foggy... All these can be passed off as simply an old mind. Still, our patient has no way of sensing anything is wrong or knowing anything wrong. It's like a cloudy day, the sun may be hidden when a cloud passes over it... But you still know the sun is there. During this stage our patient becomes what most would call senile or feeble. A slight sense that something could be wrong fills his mind as memory quality gradually decreases. But still, many will just pass this whole ordeal as old age or our patient becoming senile. These are the last of his glory days before the mist thickens more and memories truly start to be harmed.
Stage 2: Something is wrong. The patient knows something is wrong, we know something is wrong, and even his family starts to notice. Memories become "dreamlike" somewhat faded and details change just slightly. And the mood of our patient hasn't changed much. Upon being diagnosed with Alzheimer's disease the mood of our patient changes drastically. This is now. This is all you have. And you're losing it... Memory quality continues to gradually decrease as our patient races to recall and keep things together. They'll keep bringing up excuses for everything, occasionally denial will set in and the mood will become happy once again. But mostly the mood is typically low. Alzheimer's disease begins to make well known memories lower in quality more and desperation sets in, our patient may think irrationally and also act irrationally. Not only are our patients' memories dreamlike by this phase but the world around them also becomes dreamlike, ever so slightly distorted to their perspective. As late stage 2 begins to settle in Instead of just forgetting the car keys they forget about the car and how to drive it, they begin to wander around their home for seemingly no reason. Names of friends and family slowly become a blurr and it is now very clear that our patient isn't the same person anymore. Here we begin to transition to the third stage. Our patient realizes just how dire the situation is becoming and their mood completely plummets, plunging them into a deep depression as they become hopeless…
Stage 3: Here the final slivers of pure memory recall fade away. Memories become very stretched out in a desperate attempt to remember every detail before the clouds become darker and it begins to pour. The mood of our patient is still very low during this phase. The mood can rapidly shift as memories begin to tangle slightly and are recalled purely at random. Our patient can become very angered at some points and have outbursts for seemingly no reason. Obsessive behaviors such as wanting to do things that vaguely resemble chores and picking things up and putting them down over and over will show. As pieces of our patient burn away the mist thickens more and more. The first memory to be completely tangled and unrecognizable marks the start of the 3rd phase, where memories truly begin to deteriorate and distort. The patient may forget what the name of their condition is, but they still know they have it. They are still very aware of what is happening. The patient becomes child-like as their mood continues to rapidly shift and distort. They'll want to have toys, coloring books, TV shows to watch. It may keep their mind somewhat at peace. Some memories are completely tangled and the ones that aren't are the core memories and the finest moments of our patients' life. These are the final clear glimmering memories.
Stage 4: Memories are barely recognizable from their original form but still somewhat coherent, our patient will seem very confused throughout this phase although they may be clearer in some parts. A sudden but brief return in almost complete mental clarity, this often only lasts no longer than a day before the patient is thrown back into a semi post aware state. This phase can be heartbreaking to most of our patients' family. The thought of your husband or great grandfather suddenly being fine one day and then not the next would be horrible. Here we now enter the first of many clinical titles. Our patients' last singular memories die here as he becomes increasingly unaware of the world around them, eventually forgetting that there's even anything wrong with them transitioning into the post awareness fog.
Stage 5: The final glimpses of true awareness. Anything past this point is simply just a clear set of grooves on a record, once it's gone you have to wait until the record becomes clear again. Here the patient finally loses awareness that there is even anything wrong and crosses over into the post awareness/late stages of Alzheimer's disease. This is the first memory extinction event. Complete confusion. The entire world of our patient melts around them. Memories are nothing more but incoherent blobs of shape and color, his thoughts are a complete mess and his speech resembles that of a baby's babbling. It's mostly just random words put together and words they've completely made up. By this point our patient is likely in a nursing home, no one can watch him because they're either at work, school, or just can't deal with it as they should. Exactly as the title says, a sudden abrupt jump to near complete awareness. Like the clear moment in stage 4 this will only last at maximum a day or two. Struggling to stay aware. This effort to bring back anything from the ashes is made by both the patient and any of his family members in a futile attempt to keep them going for just one more day. After these efforts fail the patient almost immediately worsens in their condition. First true neuron death sequence. Mass death of neurons around the brain cause another mass extinction if memories. Here memories are almost completely fluid with each other, the 5th stage is at it's sundown as our patient crosses over into stage 6.
Stage 6: Plaque buildup begins to choke out neurons more. Synapses fail to fire and eventually die, neurons rupture and we enter another neural extinction event. As usual since the start of post awareness, clear states are there but only last a few minutes or hours. By this point if the patient doesn't already have a caregiver, they'll be given one. If they haven't already forgotten how to walk they'll wander around their home and eventually hurt themselves or accidentally start a fire. Or even worse. Walk out of the house and get lost. Exactly as the title says, a state of complete isolation. The patient becomes very quiet and calm during this stage as they forget what fear and pain feels like. They are no longer able to realize the horror of what is happening to them. This is also another extinction event for neurons and the brain now begins to shrink in size. Our patient is now completely bed ridden. Clear moments are still there but much shorter and much more distorted, here what's left of the patients' personality and what made them themselves burns away. Any speech he may make is just a bunch of unintelligible gibberish. Random incoherent noises just as their thoughts are. This is the last phase before we enter the ending stages for our patient.
Stage 7: The patient enters what can't be described as anything else but a "vegetative" state. Any time that is not spent sitting up in bed looking around the room is spent laying down, their maw a-gape, eyes open staring into seemingly nothing, and an empty emotionless look permanently burned into their face. This is often called the "Dementia face" as most Alzheimer's patients develop this look late into the condition. Moments of clarity are still there also they could be as simple as the patient signing their name on a postcard, saying someone's name, simply looking at you as though you seem familiar, or even walking around. Although Moments of clarity are significantly less common by the second phase. This phase is similar to the 1st and 2 phase. It often lasts until the patients death but few are granted a brief few days of bliss just before death in a phenomena dubbed "terminal lucidity"
Stage 8: Terminal lucidity is a phenomena that isn't entirely understood by, or agreed by science. It typically happens within the final few days before the patient passes away. Terminal lucidity is not a complete resurgence of mental clarity as most people paint it to be as, at most the clearest it gets is late stage 2 or mid stage 3 quality of clarity. The patient will not be able to recover what has been taken from them by Alzheimer's disease, what's lost cannot be brought back. The memories these patients are able to recall are most likely the best moments in their life, or something the patient was constantly reminded of throughout their condition. New memories are able to be formed and recalled, and the patient's mood is often that of a child's.
Bro wrote a book
Level: 1962
(Almond river) Ambience: over the rainbow silently played in background with the sound of running water
Class: 1
Level 1962 looks like grassy plain with a with a sky that almost looks painted on and when you enter the level you start facing a river of almond water (hence the name) the almond water in the river works like normal almond water with the exception that it’s diluted and has less affect. The main entity’s found on the level are doll faces and an entity only found in this level called an almond water worker, the almond water workers look like party goers but with construction uniforms and goggles. The AWW’s (almond water workers) are mostly non hostile entity’s that are found in a factory at the end of the river and are presumed to be the things that bottle almond water although we do not know how they bottle the almond water or purify it.
How to enter: on level FUN drink almond water
How to exit: swin to the bottle of the river, which would teleport you to level 11 or go through an exit door in the factory although this is not recommended as it will put you back in level FUN
Please do make more fan made level videos, I love everyones creativity. Plus I might even make one too.
Level 69696969696969420: Deathrun
Class 5:
Unsafe
Unsecure
Mental Hazard
Entity Superiority
Level 69696969696969420 (Or level Pain for short) consists of a long hallway, 250km to be exact. The hallway mimics that level! (level run for your life). This has led M.E.G to believe that level pain is a cross between Level 3 "Pipe Dreams" and Level ! (Run for your life), because the hallways show different properties than normal. For example, some small pipes jot across the floor for about 100 feet (30.48 meters) giving the wanderers a break from the ground floor, more on that later.
Level pain's hallway has a floor comprised of completely lego parts and pieces of all sizes. Underneath the lego pieces are clump nests, which attempt to drag you into their nests and envelop you.
Level 6969696969696969420 has its own entity, called "Shoestealer" Shoestealers behavior is mostly unknown, other than he steals all shoes, boots flip flops, socks, slip-on, etc., etc. As soon as you enter the level, meaning that you must run as fast as possible to avoid the clumps. The shoestealer will also run after you, and if you are caught by him, he will bring you to his torture dungeon where he will fuse lego pieces to your feet and destroy all shoes you have seen/owned. He will then throw you out of the level, to a random level in the backrooms.
Entrances and exits: Enter via stepping on a lego piece on level -1421. Exits: Run to the end of the hallway and be transported to level 283, or shout AMOGUS SUSSY SHOEMASTER UWU 50 times looking at the shoemaster dead in the eye while flipping him off. This will cause so much cringe in a space that you will noclip into a random level. Only 3 wanderers made it out using the last method, but with various mental damages, So run boy run!
Colonies: The Masters. Population: ??? The Masters seem to depict lego "master builders" such as lego UA-camrs, Moc Creators, etc etc. The Masters are not hostile, yet ignore humans. The Masters are not affected by the conditions of the level nor the shoemaster himself, as they have built a tolerance to stepping on a lego.
I WANT THIS SERIES BACK
I love your videos Broogli and I listen to them all the time especially while drawing or at work, keep up the amazing work!!
That being said, I have one criticism around the backrooms itself that I think some people might relate.
I think the whole idea of having multiple hundreds (If not thousands in the future) of explained levels, entities, and things alike kinda break the immersion for me. It feels like it completely misses the point of the thing that make the backrooms scary in the first place - fear of the unknown. Right now, even if there are many astounding writers making fascinating and incredible backroom levels especially on the wiki, it feels like it's just becoming an “SCP 2.0”, where everything is already explained and explored.
There are many organizations inside the backrooms that have control over multiple levels and settlements, making it so that the backrooms are just another dimension that we are exploring instead of a glitched part of our world that we are not supposed to be in.
I know that this might've been said before, and it will 100% sound corny and stupid, but it feels like the backrooms “lore” and multiple explained levels is a complete antithesis to the concept of the backrooms and liminality.
If you read to the end, know that I love you and hope you have an amazing week
Keep the grind up man, your growth been going crazy. I def appreciate longer vids. Maybe you could do on Kane Pixel's Backrooms universe? I think that'd do well for the algorithm, esp if you dive into theories and predictions.
I love this to much.
I would love the fan made series to come back! I actually have a fan made level that I'd love to see in a video!
The back rooms is our imagination because all of the levels came from our mind. Even the back rooms isn’t real. The back rooms is real in our minds.
It's just a fun concept =)
Level 0.001 " Birthday Battle"
This level consists of a beach (50 feet long) that has many sunbeds, but no people. The beach has many areas with purple sand, those places are usually an entrance to level FUN =). If the sand is red, with a sandcastle in that territory, it leads to level !, the 2nd area has 4 hills that have 4 houses. These houses likely have almond water, with balloons and cakes. These places are hot spots for entities like Partygoers, but one house (the 2nd to the left) is where the Red Knight lives. If you get past the 2nd area, the 3rd area is a giant desert, full of cacti and somehow, windows. There's a giant purple spot that has a special effect called: "The batter effect" within 5 miles from the 3 mile radius purple spot, cakes will start appearing, also the windows have a 20% chance to have confetti coming from them, and a 40% chance to be a Window entity.. If you're 3 miles away form the purple spot, balloons start appearing, but with no partygoers. The real trouble starts 1 mile away from the purple spot. Without even a single partygoer, the transformation into a partygoer begins. Thankfully, by eating 30 pounds of cake, the transformation's time gets extended to the next day.
Entrances: sing "Never gonna give you up" by Rick Astley on level 6, make cake on level 10, eat cake on level FUN, and there's a 20% chance jumping into a puddle on level 8 gets you here.
Exits: Purple sand transports you to level FUN (highly reccomend =) ), red sand transports you to level !, confetti windows transport you to level FUN, Making a sandcastle on the beach transports you to level 11, and humming "Moonlight Sonata" transports you to level 6.
Classification=1
Secured
Habitable
Low Entity count
Entities: Partygoers, Red Knight, Skin Givers , Window Traps.
Anyways, highly reccomend, rlly fun =) place to be, just watch out for the partygoers
PS: Don't trust this guy, he's insane =)
Backrooms level 0.33, Infinite Hills
Survival Difficulty: Class Undetermined
Mysterious Properties
Unknown Information
Undocumented entities
Level 0.33 takes on the appearance of an infinite expanse of grassy, soft hills. There are absolutely no trees or anything of that nature, only hills. The level appears to be in the summer time during the day. The level is really quiet and has absolutely no ambient noises. Strangely enough, mountains can be seen on the level but seem to just move away with the wanderer as if they were part of a video game skybox.
There is absolutely no wifi connection on level 0.33.
Upon entering level 0.33, the wanderer will begin to very slowly lose their ability to think. Although the time it takes for them to go completely mindless is 15 days, this is still severe as the level can be difficult to exit by quick means. Through-out this process, the wanderer will also experience clinical insanity and highly realistic hallucinations. There are no evident traces or reports of items in level 0.33. This includes nutritional sources such as almond water, making it important to bring plenty of it to the level.
Entities:
The Hill Walker: The Hill Walker is an entity that may not even exist to begin with as those who have claimed to see it have all gone clinically insane. However, they have all given a similar description so it is somewhat likely that it does exist. The Hill Walker is a shadowy figure that is only ever seen from a very far distance, walking through the hills. Its walking movement is very unusual. It is always in a mid-step pose and just hovers through the terrain like that. If the wanderer who sees it attempts to approach it, it will vanish without a trace before they can take a single step. Attempts to photograph The Hill Walker have been unsuccessful as the camera always malfunctions the same way it does when used on level 12.
There are no other evident cases of entities on level 0.33.
Colonies and Outposts:
There are no known colonies or outposts on level 0.33.
Entrances and Exits:
Entrances:
It is said you can enter Level 0.33 through an invisible staircase on level 9 that goes up to 500 feet in height and fall asleep at the top. You will then wake up on the level.
Exits: There aren’t very reliable ways to exit level 0.33.
There is a small chance that one may find a door that doesn’t appear to lead anywhere at first glance as it isn’t even attached to a building, there are lone just doors standing in the grassy environment. They are completely invisible on one side but are visible on the other. The invisible side can be passed through but the visible side can’t. Opening the door on the visible side and going through will take you to any level of the backrooms.
The wanderer’s ability to think is restored after exiting the level. However, they still maintain the insanity.
Backrooms level concept: Level A
-Enigmatic level
-Class Hunting Grounds
1. Unsafe
2. Natural danger
3. One entity that watches over the level
Entities:
Entity A, or The Abomination
Has four tentacle-like legs and can kill you in less than a second
Level features:
Has random houses from level 9 and some clocks from th3 sh4dy gr3y
Is an infinite concrete floor
-Enter by touching a concrete wall on level 69
-exit by performing the mountain king ritual or touching a clock, which will take you to The Hub.
“I have been here once. I thought I was in level 666, but I did not see any signs. I saw that- thing, and I had no choice but to perform the ritual.”
-Anthony, M.E.G Explorer
P.S.- I don’t have discord but I really had to get creative so maybe this can be in the next episode? :)
yes, i want the series back. also broogs is cool yes yes. he is not cringe yes yes.
What if broogli was a entity in the backrooms that guides people to escape levels
Nice video! I have watched it 999999 times, keep the good work!
-every first comment
They had us in the first half not gonna lie
Spam to keep him making these videos
^^^^
Level: Broken Memories
Class difficulty: Undefined
This level is set in what seems like a "slideshow" of places you've been. These places change between people, so it is impossible to set up a base here. The places it shows can last from 5 minutes to several days. Everybody has a different experience, and there are also different entities depending on who it is. However, there is always one similarity between all of them. It is always between 8pm and 2am.
The entities in this level may vary depending on who's memories it is, but they mainly rely on the appearance of who resided there. On rare occasions, you can find a copy of yourself there, who is more often than not hostile as they may see you as the "impostor". However, other entities representative of the people in those memories are friendly. There may be a few common entities around, like skinstealers, but it is uncommon.
To enter this level, you must no-clip anywhere in level 6.1 (Old Memories). This is the only documented way to get into this level.
To exit this level, you must either fall asleep in a car, which will take you to Level 69, die somehow, which will take you all the way back to Level 0, or kill someone in your memory, which will take you back to Level 6.1. If you killed someone in your memory who would have appeared in your home, they will appear perfectly fine.
I am sure I'm very late to this, but I have my own Backrooms level to share with you
So basically, it's called Backrooms Level 'Inverted', and it's a Class 3 difficulty, being safe and secure, decently stable, and few entities; although the few you come across may be dangers. There are 3 zones; safe zones, an unstable zone, and a void zone.
To enter this level, you need to find a way to stay upside down on the ceiling for 5 minutes without passing out in a negative level. If this happens, you will noclip through the ceiling, and end up in level Inverted.
When you arrive, you arrive outside; the unstable zone. You'll end up on a road, and the environment makes you feel dizzy. The air is smoky and the sky is dark red, only turning pitch black when you are in confirmed danger. On this level, the main entity is one called 'MB'. MB will be inside a giant mansion on the other side of the wall of houses, but that area has really unstable ground. You'd get more and more dizzy, and you feel like the ground is shaking more. In this area, you will also hear really sharp whispers and screams around you that try to deter you, and they usually speak of the greatest tragedy to ever happen in your life, and when they do so, they will use whatever lies resonate closely with the incident to trick you into thinking you caused it, so it's recommended to avoid attempting to go there. When you go outside, be careful of which MB you see. If you see one that looks like a human with a white suit, you should be okay unless you provoke it. If it is wearing a suit that is half white, half black, it is recommended to stay away from it and don't start a conversation; reports say that several unlucky travelers who tried to talk to the entity were swallowed by a giant demonic entity. If it seems like it's wearing a black suit, and if it's taller, you need to run, immediately. This form is refered to as 'MB Darkness', and it is one of the most dangerous entities on level Inverted. It seems to have teleportation abilities, and people have seen it run towards the darkness and melt into the shadows, where it would then reappear out of the shadows to cut you off.
If you get into a house or MB's mansion, you are in a safe zone. A house has everything that your real world fridge currently has, though, what you have will rapidly change, so if you want something, you must grab it out of the fridge quickly. If you are holding something as it disappears, your hand will be permanently gone. There are no beds inside the houses, but there are several beds inside the mansion. Inside the mansion are multiple copies of bedrooms, bathrooms, kitchens, dining rooms, living rooms, closets, hallways, and lounges. There are several copies of each room, but none of them lead to the same room behind any doors. Some rooms can actively change, but none of these are particularly dangerous.
More soon, I can't keep typing, so sorry!
I'm a new found lover of this channel and would love to watch more of these.
My backrooms level is called "sandmans coming"
It is class virable with a low entity count and very unstable survival difficulty of 5
It has only three custom entities.
You wake up you were just at level 6, but you passed out after being in there for 20 hours. You look around, where am I? You think to yourself. It looks like your dream bedroom. Someone appears next to you. A tall pale man appears, wearing all black almost 6 feet tall. He throws sand at your face, you feel yourself falling asleep the man then says "sweet dreams" and then disappears you feel yourself waking up, the man was there along with two others a scary looking creature appears he looks like your worst nightmare. "Hi," he says calmly " I'm nightmare" another thing appears they look alot friendlier like your favorite dreams with a feeling of nostalgia. "Hi! I'm dream" he says the man from earlier reappears and says "chose! You must chose! Pick one, but beware, one is lying one you can trust and will take you to a safe level" dream pipes up "I know where the exit to the backrooms are!" Nightmare says, " do not trust him! He punishes the greedy, I will take you to the safe level!" Dream interrupted "no, I have helped so many people already!" They started fighting. You get the feeling to follow... (Dream next paragraph below) (nightmare after dream's paragraph)
You chose to follow dream he jumps in joy, leaving nightmare behind. He takes you to your home, you get the feeling of unease. "We're here!" He says cheerfully. Then, he pushes you inside the house. The house starts moving like it's alive. you panic, the house swallows you alive the pain is worse than death.
You chose to follow nightmare. He leads you to a safe level it's the sub lebelc. Looks like your favorite place. The person you miss most. They act weird they don't talk properly and has a weird walk pattern. Nightmare starts laughing, "you can't trust anyone here!" He says. "You shouldve followed the sandman!" He grew and grew until he was 5 times the size he was. He grabs you and feeds you to the other creature. ALIVE.
You chose to follow the sandman. dream and nightmare whine, the sandman takes you to level -!
Entrees: staying level six for too long and falling asleep
Exits: following the sandman.
There's my backrooms level I really hope you bring these fan made levels back!
level -333 (fan-made)
class 1 safe, secure, and a few entities
level -333 is infinite and very safe it has everything you love and everyone's spawn will be different because when you enter the level it's in the wanderer's favorite location and it has an infinite supply of super almond water. The level has entities that are the wanderer's favorite animals and if the wanderer had a pet it will show up here. this level is also 60 degrees Fahrenheit everywhere (15.5556 degrees celsius) and will also have a very soft feeling on the body. The huge part about this level is if you walk about 2 miles in (3.21869 km) you will find this door that says frontrooms. When you walk through it you get sent back to reality and about a quarter a mile away from your house. it's impossible to die on this level and if you do try to kill yourself you will just get sent back to spawn.
how to enter: you have to find a portal and go through your nightmares on level 666 the portal is a greenish blueish type color and you will get sent to level -333
how to exit: there are only 2 ways to exit one is by going back to reality by walking the 2 miles, or noclip through a hill and get sent to level 3999 (which is another exit to the backrooms)
summary: pretty much this level has all your dreams if you walk 2 miles you will find a door titled frontrooms which will send you back to reality or noclip through a hill and get sent to level 3999. To enter you have to find a portal on level 666 and go through it and get sent to level -333
btw if you do more fan-made levels pls put mine in thanks :) (and yes PLEASE bring the fan-made series back)
Second one is titled level 70/level plant. It’s a simplified version of level 0. The only entity is a friendly Partygoer named Nova. They have a yellow face instead of a red one. They also are shorter and smaller than normal partygoers and have a light pink sweater. The level only is infested by plants and no other entities besides LI, who will begin following you after greeting. Nova and LI have been the only friendly entities that I made, meaning they both don’t attack.
Please do more of these and tell how to be submitted in a video. I have a few I wanna share. Also, it’s interesting to see peoples levels. They are very nice and cool!
how I found this channel is because my little brother was watching one of your videos about level 117 of the backrooms, I also never thought anything of the backrooms until I saw this channel, I have watched about 3 videos sence I found this channel and this is my fourth one, thanks for getting me into the backrooms and giving me nightmares that are comforting and also very scary
anyways broogs is cool and have a nice day
I like it when you make long videos like this
New long one tomorrow:)
Your first line of merch should just be a hat that says “Nice.”
I never went to backrooms but cool and spooky!!!!!👍👍 TYSM BROOGIL!!!!
You really good at explaining the back rooms levels and I am saying this before I have watched this video so yeah :D
Your fan made backrooms levels vids are so cool
Lvl -74 reminds me of that one mission in oblivion when you go into a painting as a kid i was so amazed with that one
Level 2342 - The Bunker
Survival Difficulty Class 3
Unsafe
Unsecure
Low Entity Count
This level is a diamond plate bunker.
Can enter from no clipping through a wall in level 8 (Cave System)
Can exit by an exit from a fire exit door on floor 2 and get sent to level 37 - Poolrooms [9% to get send to level 420]
or opening the bunker door thingy which is where you spawn (Sends you back to level 8 - Cave System)
The hallway you spawn in has a leaking nuclear barrel, some beds, a dead solider, and a bunker door thingy.
There is a little office room at the door in the spawn area, and the room past THAT is locked.
To unlock that door, there is a key in the bunker door thingy, put you have to be careful to not fully fall into it
unless you want to go back to level 8 - Cave System.
After that, there is a large room with 2 lockers, and a garage door. If you open that garage door,
the is a long road that goes on for infinity (horizontally), but if you sleep on the road, you will wake up in level 69 (lol).
On that road, exactly 16 meters from the garage door there is a burning car, so don't be near it for too long.
Inside the burning car, is another key. You can use the key so unlock a door a few feet in front of the garage door.
Behind the door is a pool of water. Once you get to the end of the pool (Be careful not to no clip through to pool floor and end up in level 37 - Poolrooms)
then you get teleported to the second floor of the bunker. Then there is a vent in a long hallway. When you go through the vent, you go into a maze with granite walls.
Inside of that maze is a Howler, SCP 173, and SCP 096. The only exit in the maze is a fire exit. Only one. It sends you to the Poolrooms / 37, and has a 2% chance
of sending you back to reality!
Please continue this series I have a load of ideas for levels. This is just one of the level idea.
Level 70 the fungworld:
Danger level: 5 unsecured, unsafe, some places have the air around there polluted with poisonous spores that infect you if you inhale too much, face mask HIGHLY recommended any kind will do
The fungworld is a seemingly infinite forest mainly of object 78, the purple mushroom. These mushrooms have purple caps with black spots and stalks and the cap glows purple. These mushrooms are found almost everywhere you look. The mushrooms infect trees via spores. When a tree gets spores on it the purple mushroom will grow on it. Eventually leading to the tree becoming purple and then, a giant purple mushroom. These giant mushrooms are often called factories because they frequently release spores.The purple mushrooms are very nutritious and tasty (especially when cooked), and give massive stamina and sanity boosts. however when eaten, the purple mushroom will infect the consumer with fungus fever. The first symptom is dizziness. then purple splotches on the body. Then the mushroom will grow on the victim. Eventually they become entity 79, shroom slave. Shroom slaves are aggressive to anyone that isn't a shroom slave and they essentially are one massive mushroom centered cult. They attack colonies and outposts, abducting any entity that they find there and forcing them to eat a purple mushroom. Even partygoers aren't safe. The shroom slaves also will send a signal to other shroom slaves when in a time of danger. If for whatever reason you want to enter you can do so by no clipping on level 13 at a room that is colored purple. Alternatively if you find and eat a purple mushroom that isn't on this level then you will faint and wake up here rather than getting infected. To exit you can try to find a yellow colored tree and run into it to no clip. Or you can look for a yellow mushroom with white spots. These shrooms will make you faint and wake up on a different level which depends on the number on the yellow mushroom. Yellow mushrooms without numbers are an effective antidote for fungus fever on any stage of infection. Shroom slaves will try to find these to crush them so you will most likely have to force feed a shroom slave the yellow mushroom and the infection will reverse. Eating 7 of these yellow mushrooms while not infected will make you immune to fungus fever. Note that yellow mushrooms and yellow trees are extremely rare, with only a 1 in 1000 chance of finding them for every purple mushroom. Besides the shroom slaves, entities of all kinds can be found here and might even be willing to form an alliance with you to survive. This place can even get a party goer and party pooper put aside their differences and work together until they escape, if they ever (yes party poopers can be found here). One thing that I should clear up is that shroom slaves are physically in capable of leaving. Most colonies and outposts will most likely be abandoned and covered in purple mushrooms or worse, used by shroom slaves. If you're lucky you might find a outpost/colony that isn't abandoned although frankly if you end up here I recommend you just try to kill yourself before the shroom slaves get you. If shrooms slaves find your dead body then they will use your body as a mushroom garden. Also it's always night time.
WOW! I heard Broogli say the word 'die' omg, I've long awaited this day for centuries. (Granted its an older video so I may never hear him say it again but hey, it happened at least once so we can say he knows how grown up words work)
I have a few ideas for back room level's don't know if they were talked about or used how do I submit my fan made ideas
Binging a bunch of these gave me an idea for creating an entity. I went from watching creepy stuff at night to wanting to create my own.
you know, all levels besides the first one are fan-made. there's also like six different cannons that I know of, and probably my favorite is the one where the backrooms is more of a metaphore for finding your path in life. However, I do love this series and the cool ideas people come up with
Broogly cool yez yez yez Cooooollll broogly :>
I have an idea broogli!
Switching schools
Class 3
Its a big school and everything looks diffrent to your school like if you wore uniforms in ur old school, you will not wear uniforms anymore or the opposite. To enter you need to noclip in your school or randomly open a door in the weirdcore level. Your sanity will drop slow while you are in the halls of the school but if you are in a classroom your sanity will drop faster than usual. Enity count is 6 smilers, skinstealers, Deathmoths, deathrats and 2 own entitys
Teacher: if you see a teacher you will need to hide in a bathroom stall otherwise she/he will take them to a classroom and make you do a test from asubject you like. If you pass, you will be sent to a backroom you wish. But if you fail you will be sent to the most dangerous level or killed. The 2 entity is student: there are alots of students and they will tutor you. If you will become close friends to them you will get helped to enter a very safe backroom level. The students look like your old friends but theyre negative colored clothing they weared before. The teachers and students have no face and are atleast 20 cm taller than you. In classrooms at rhe front desk you may find almond water ir sandwiches also your friends may give you food if you are truly starving. Its like normal school but when you go home your family wont see you they just act like youve never existed. If you open the fridge tou will find food your family always buys. You need to be home in 20 minutes because if you are outside when its pitch black entitys spawn and immediately attack you. Also the friends will help you avoid any entitys and you can also invite them to your house like real friends!
Hope you like that idea broogli thank you
I thought of one that would probably be the best for food wise.
Level’s name is Heist, with a survivability of 4, Many Entities, and there’s only one safe part. You spawn about a mile away from a castle, surrounded by trees that grow an unknown fruit. This is the Orchard, the safe place. The fruit is safe to eat, and it oddly tastes like water with a hint of lime. I have decided to call them Waterlimes. *Creative, I know.*
Once you get to the castle itself, you see why it’s a 4. 2 skin stealers with armor and weapons are positioned like guards. They dont do much unless provoked, in which you’ll meet a fate worse than death. Some say if you’re caught you wake up in the depths of level 7, but that’s kinda weird. Or is it? I’ll get back to that.
Once you enter the castle, the doors swing shut as you face many entities. Hounds, Smilers hiding in the corners, skin stealers, and a custom entity, The Heister’s Demise. The Heister’s Demise is a 9-foot tall lanky creature who is skilled in all forms of travel, excluding air. However.. yet again, they’re all stationary. As you think to yourself, “how is this a 4”
Dang it i hit submit, lemme continue.
You waltz past them and find a vault, with a picture of royal rations on it. As you get inside, the chase ensues. Dodging lasers, water puddles with a little surprise, and all of those entities right behind you. What you’ll want to do is hinder The Heister’s Demise, since it follows you on a direct path. The creature isn’t too bright, so if its a moving laser, you’ll wanna run where the laser is going to go, and that will kill The Heister’s Demise. That surprise in the water? The Thing from Level 7. Odd, but maybe the two are connected… Anyways, at the end of the tunnel, which is about the length of a football field, 100yd, 300ft, is the exit. Once you step into the exit room, you’re faced with a mound about 10ft wide and 8ft high of royal rations. There’s a small bag in the corner. How to escape is you have to get all of the royal rations into the bag, which is actually infinitely deep and able to fit all of them, so you’ll have stock for a while. How to get here, is you can find a greenhouse on level 11 and fall from a tree, or there’s speculation that you could get here from 999 if you were a criminal in the front rooms. How to leave is the guards earlier, or if you fit all of the rations into the bag, sending you to level 1’s hub. The last way to leave is highly dangerous, not because of how you get there, but because of where you go. If you get hit by a purple laser, you’ll be sent to Level !, or called RUN FOR YOUR LIFE!
23:00 no way there is a back back rooms
Broogli is the best UA-camr ever I want the fan made levels
Maybe the first one that you were talking about is a 5 on the scale, because staying there long enough, one might slowly forget that thry are in the backrooms, and that's dangerous in an of itself? I don't know, I just started learning about these :]
Seems like the perfect time to submit my own fan-made level.
Level 916 - "Sleep Tight"
Class Difficulty: 1 - Safe, Secure, Low Entity Count
This level consists of a small room, with no windows and one door. There is no source of light except lit candles that appear to constantly be lit and never go out. The floor is hard tile, and the walls and ceiling are covered with blue paint with yellow stars dotted across them. The paint seems to be worn out for hundreds of years. There are also sleeping bags placed randomly across the floor, which are stuffed with almond water and snacks such as chips or chocolate. There is a day/night cycle, and it cycles between 10 real life hours. The almond water and snacks replenish every day. On the other side of the door is a small office with the same painted walls as the normal room. There is one desk and one chair placed in the middle of the office room. Every time it turns night, an entity called "The Protector" will come out of the office and sit in a lonely chair at the corner of the normal room and will remain completely still until it turns day, and then it will go back into the office. If you are in the office when it hits night, you are instantly teleported to a void of nothingness, and you will stay there until day, where you will be teleported into a sleeping bag.
"The Protector" - This entity appears to be a normal 6-foot man wearing a plaid t-shirt and jeans, and also a beard and hair on their face. However, they have no facial features except eyes. The Protector is completely harmless, until night. During the day, The Protector sits silently at the office chair unless you attempt to communicate with it. It does not speak, but it will respond to questions. There are only a few questions that it will respond to. "Can I have some food?" "Can I have some water?" "Can you blow out the candles?" and finally "Can you read me a story?" If you ask the food or water question, it will pull either almond water or a granola bar out of its pocket and hand it to you. The Protector never seems to run out of supplies. If you ask it to blow out the candles, all of the lights in the normal area and office with go completely off, so it is best to not ask him that question. If you ask him to read you a story, he will pull out a book that is lied on the desk and flip through the pages, silently. After he is done 'reading' it, he will put the book back on the desk, and it will transform into a different random picture book whenever you look away. At night, The Protector will immediately stand up and make their way to the chair in the corner of the room in the normal room. They will then sit there until day. If The Protector notices you move, or not sleeping in a sleeping bag during night, it will lunge towards you and rip you apart with its bare hands. After it is done killing you, it will go back to the chair. So, if it is night, it is best to go to sleep (if safe to do so) or stand still until daytime. The Protector does not seem to respond to physical abuse. The Protector has only 4 documented kills.
There is one outpost with 8 members on this level, called "Spoiled", and they are willing to offer weapons, but refuse to share food and drinks because there is already a huge supply in this level. If you are caught causing trouble around The Protector and the Spoiled catch you, they will kick you out of the outpost. So, only hostile if you act stupid.
You can enter this level through a star painted door on level 4.
You can exit this level by asking The Protector to "Set me free", or you can exit by stealing the book on The Protector's desk. In both cases you will be teleported back to level 4, but there is an extremely small chance that you will be teleported to Level 9223372036854775807 if you are unlucky.
Overall, this place is great for gathering supplies and keeping your mental state, possibly the best backrooms level for sanity and supplies, however there is a huge risk if you stay here if you are not prepared for when the night comes.
I love how broogli says "ooh baby i already love this level" and "Since its almost halloween" When he posted this in February;-) lol
The longer the better lol your videos have been the driving force gittin me through the work day. Kinda late to the backrooms, but better late than never lol
And this is what Broogli does for Valentines -nOt SUrPrIsEd-
Nitrogen forest level: Really cold
Me: *sees the cottages in a distance*
Me 30 mins later: Hello villagers, STEVE JUST JOINED THE GAME
"I love the backrooms. I don't even remember how I found out about them.. I just feel like this liminal, lonely,creepy,kidcore thingy vibes when I look at backrooms.. I like it. Because, it allows me to be in a another world in a way. Thanks to you.. my love for the backrooms grew!💗💗😊"
~r.s.
bring back fan made levels pls
Pls bring back fan made levels you are the best : )
I made this fan made creature, his name is Shadow Ghost. Based off a wandering traveler/nomad and he guides you around the level you are in. He has a ninja headband on his head with a spikey hairstyle and glasses. His clothes are torn/weathered, a graphic tee that's holding on by thread and shorts. He will give you a relic, it's modeled after a battle axe that's been used in war and is slightly dull. This is a standard weapon. He also has a lantern. He's always active. How he got there is a mystery.
YES I WOULD LOVE THE SERIES BACK
Level 452: Tech
Impossible to die, medium entity count
Get there by breaking a floor in level 6, a random door in level -2
Spawns you inside of a building, with light and a black carpet, some robots will come (they are passive, won’t hurt you), they also look like they are from the future, because due to their high technology. Hey will lead you to a room, which will be called “The room”. The room changes like your house, but is different every time another person enters it, depends on the person. Robots will provide your survival needs, and somehow have infinite of them(??). They will even be internet and some electronic gadgets.
All of us want the fanmade levels series back
Fun fact:The backrooms is infinite it’s just most levels aren’t explored
a level i made!
the library, a place that is fully safe and possibly inhabitable. IF you aren't destructive.
the library has info about every level, even a guide to the library itself.
this place has lots of almond water, memory jars, etc..
there are some fale almond water, which is liquid pain, but those bottles are red and extremely warm.
however, if you spill the almond water, or rip the books, or do anythign destructive, you will either be sent to YOU CHEATED, level !, or a lot of entities will spawn inside the library.
Level 7890 “The Store” Class:Safe No hostile entity’s and very safe The store is a 70 mile store with things you would normally get at a store the stores walls are green and the floor is black and white tiles. Entities:There is 2 entities that call this level home Shoppers are basically facelings but they have shopping baskets or carts fused to their body.Cashiers are the same thing but instead of have carts and baskets fused to them they have a checkout thing fused to their hand they also always were name tags and green aprons. This level is know for its supplies of food and almond water.There are two colonies here one is the “Shopkeepers” and they sweep the floors at night they have about 45 members. The other one is called “The almond lovers” and they just have lots of almond water and almonds.They have 21 members. Entrances and exits:To get to this level there is 2-ways one is on level 11 to go in one of to buildings and go in one with green walls and a black and white floor.The other you can just noclip through a green car and you get teleported there.To exit just go through the doors at the entrance. -Level by Cloudy_Skyz
Class 2:
• Unsafe
• Secure
• Low entity count
Class 3
• Unsafe
• Unsecure
• Low entity count
Broogli, c'mon.
broogs is cool. nice video
if it comes back here i my cusum level:
name: the baguette highway
class: 3 / unsafe no entidy count
explaining of leavel: a very long infanate highway with baguettes the size of cars zooming at 22 mph and there seems to be clouds under the highway.
areas: the top (normal) and the road. the road is very dark and seems to found by going down the wrong exit on the highway and its infanate but the baguette sized cars at the road zone are 95 mph.
entidys: none only the baguette sized as cars u ride on top of them.
entrances: eating a baguette on leavel the end, yelling baguettes 3 times in leavel fun, or find a corner coverd in baugettes in level zero.
exits: thares one exit and its riding the correct baguette down the exit and thares a 50% chance it will send u out of the backrooms.
and that is it hope u enjoyed my custum level!
Broogli is best boyyy..
Also by the way can you do submissions by the comments section Because I really wanna have a fan made level and you review it but I don't know or have any of the apps that you use to Review Fan made levels So can you consider it? And thank you for reading this
Here's a level I made up
Level:94756213 "The Empty Facility"
How to enter:You can randomly fall through the floor in level 5 or there is a very rare chance that you will spawn here when leaving level 0 or 37
Entities:Skin stealers,Hounds ,Terry, and The Long Walker [Which is a custom Entities for this level].
The Long Walker Is Super Fast As He Is 12 feet tall and when he finds you, you can't hide or run from them.
How To Leave: 2 Ways the first way is by clipping through a wall randomly, and the other way is to find
a key on a shelf
Class:5 Difficulty
What happens when you get caught by the Long Walker: He rips off all you body parts then he will smash then with his feet then finally he will eat your
skin and bones together.
What's in this level: Empty shelfs ranging from 3 feet tall to 21 feet tall, Computers that work [Somehow with no electricity in the level] and clip boards that tell you where the key is.
That's it :)
Cynthia's level is soo good for people trying to speedrun to "THE END" level lmao
I love it when he explained all 9223372036854775810 levels and all 1k + fanmade levels
Level: “The Shopping Mall”
Class: 2: Unsafe, Secure, No harmful entities.
Description: The Shopping Mall is a large super store which sells everything you could need in the backrooms. The price of the items are based on rarity. There are almost every entity here, but they all have the level 11 effect, and mostly only care about purchasing what they need. This means you could see Facelings purchasing beauty products, Clumps getting shoes, and Smilers buying tooth brushes. There are also products like “Liquid Sanity” and jars of food meant to taste like humans and other entities for entities who eat them. This isn’t made by killing anything, but it isn’t much better. The store has a policy that if you can’t pay, you are taken to the Food Production Chamber. In this area, they have those who couldn’t pay placed in cages and have cellular samples to create those food products. This continues until you’ve made them enough money through the cellular samples, but by then you’ll usually have so many mutations from these processes that moving to other levels will often result in being killed by the nearest entity.
Entrances: You can enter from any shopping mall in Level 11, or by no-clipping under a table in Level Fun.
Exits: You can leave through the front doors into Level 11, or you can no-clip trough the food isle into The Snackrooms.
Bases & Outposts: The Employees can be counted as an outpost. As stated, they only become hostile when you can’t pay.