ECS in Unity example for better performance (GitHub link in description)

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 2

  • @PyroPhysicsGames
    @PyroPhysicsGames 18 днів тому

    If its performant where you having sub 30fps.

    • @vaibhavkokaredev9011
      @vaibhavkokaredev9011  18 днів тому

      Editor stats comes with overhead, and pc is old as you can see even without objects it was 75fps, not as good. Also, no other optimization done other than converting moving gameobjects to ecs. No object pooling, realtime lights are the culprit.