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If its performant where you having sub 30fps.
Editor stats comes with overhead, and pc is old as you can see even without objects it was 75fps, not as good. Also, no other optimization done other than converting moving gameobjects to ecs. No object pooling, realtime lights are the culprit.
If its performant where you having sub 30fps.
Editor stats comes with overhead, and pc is old as you can see even without objects it was 75fps, not as good. Also, no other optimization done other than converting moving gameobjects to ecs. No object pooling, realtime lights are the culprit.