Envelope, pegs and a lot of love. These were the ingredients chosen to create the perfect little woo. But professor Ze “accidentally” added extra ingredient into the concoction… chemical “cutter”. 💥 POW! 💥
The foot is brilliant :O I made a rig that I am animating for a friend and I was really inspired by your videos, you teach so well! I wish I can show it to you one day! It has that flat no line look and some internal lines when the same color collide and I solved with lots of masks ( not sure if it was the right approach but it's been working). The feet I made with envelopes but OMG your solution is so beautiful and clever!
Thanks for a quick run-down. The cutter on the foot is clever to keep the integrity. Nice to see a straight forward rig. Sometimes its amazing-- because you make it seem so simple. But the truth of it is the hidden time to get the poses right. Build the rig for the needs/looks you want! Thanks Ze! How do we access your discord? It always takes me to a "No Text Channels" spot and says I'm in weird space ='(
Honestly, thank you for your videos. I fell in love with rigs in the second year of my animation degree, and thanks to the way you explain things I convinced my film group for our 3rd year project to use rigs in our film >:) time to make a bunch of .tpl files for them and show them that posing with rigs doesn't have to be stiff and flat at all >:)))))
Thanks for the cool insight, i get the envelopes and pegs system, what i'm struggling with a bit is how to best go about posing the character out for the initial turn-around w. the head. I.e. is it better to redraw it or trying to adjust everything with deformers etc. etc. Anyways, great to see the character in detail and thanks again :)
Oh, btw, on some next video about Woo, can you share how you keep the feet on the ground? I would really like to see how you do it! Is it reverse kinematic?
May I ask how to do the dot overlays that shows up on the face? It's the dot that controls a part of the rig but it doesn't show up on the render view. I've seen a lot of rigs that has it but I can't see any tutorials for it. Thanks.
Envelope, pegs and a lot of love.
These were the ingredients chosen to create the perfect little woo. But professor Ze “accidentally” added extra ingredient into the concoction… chemical “cutter”. 💥 POW! 💥
POW
The foot is brilliant :O I made a rig that I am animating for a friend and I was really inspired by your videos, you teach so well! I wish I can show it to you one day! It has that flat no line look and some internal lines when the same color collide and I solved with lots of masks ( not sure if it was the right approach but it's been working). The feet I made with envelopes but OMG your solution is so beautiful and clever!
You can shownit off on my discord!!! We d love it!
I'm rigging my first rig ever this week and these mini breakdowns and tutorials really helped me prepare and trouble shoot!
c:
Wow that trick with cutter to fix the foot, amazing! Thank you Ze for this great tutorial C:
no prob ! It's more complex if you have lineart, but still reaallly manageable :) I'll make a vid about it in the future !
@@ZeBirdBrain I'll be looking forward for that tutorial :D
Listening to you makes it so easy to follow cuz you're so engaging
THANK YOU ;u;
Rigging looks like lucifer’s hobby
its really not
Thanks for a quick run-down. The cutter on the foot is clever to keep the integrity. Nice to see a straight forward rig. Sometimes its amazing-- because you make it seem so simple. But the truth of it is the hidden time to get the poses right. Build the rig for the needs/looks you want! Thanks Ze! How do we access your discord? It always takes me to a "No Text Channels" spot and says I'm in weird space ='(
Honestly, thank you for your videos. I fell in love with rigs in the second year of my animation degree, and thanks to the way you explain things I convinced my film group for our 3rd year project to use rigs in our film >:) time to make a bunch of .tpl files for them and show them that posing with rigs doesn't have to be stiff and flat at all >:)))))
YES. YES YES.
OMG! this is so fun!! Please, share your progress on my discord!!! Link in desc!
We love to see what people do!
Thanks for the cool insight, i get the envelopes and pegs system, what i'm struggling with a bit is how to best go about posing the character out for the initial turn-around w. the head. I.e. is it better to redraw it or trying to adjust everything with deformers etc. etc. Anyways, great to see the character in detail and thanks again :)
Ooooooh, I am totally stealing that cutter on the foot idea -- its a really clever fix for the darned bulge that is created from ball joints
Yeee!!!
Oh, btw, on some next video about Woo, can you share how you keep the feet on the ground? I would really like to see how you do it! Is it reverse kinematic?
it's not reverse kinematic, it's a Static Transform node.
And yes! I will talk about it in the next ones, dun remember which one tho !
Will you make a episode about the jacket ? I need something similar but it's a headache to rig ^^
i willll
Can you please help on how you can do a master controller for a 360 rotation
ua-cam.com/video/nM1Yl1MVCUY/v-deo.html
The title says, "Behind the scene of WOO part 1" is there a part 2?
Maybe?
May I ask how to do the dot overlays that shows up on the face? It's the dot that controls a part of the rig but it doesn't show up on the render view. I've seen a lot of rigs that has it but I can't see any tutorials for it. Thanks.
i made a tutorial about it long ago : ua-cam.com/video/zUPMThWNNF0/v-deo.html
@@ZeBirdBrain ohh thank you I didn't know!
@@traumeria601 glad it helped!
你好。老师。可以发我一份mac版本的软件吗?
c: