Sorry about the weird timing on this one. It was the victim of an unfortunate series of delays, and by now everyone's already done these kinds of videos and even more footage and screenshots have been uncovered. I hope you still enjoy listening to me obsessively comb through the footage though. And for the record, yes, I've seen the clip where the explorer Toad has a symbol in battle, and no, I don't believe this means he's a "partner" as we've come to know them. Giving some sort of ability in battle is not the same thing in my eyes. But I hope I'm wrong.
Imagine a Paper Mario with new races from Odyssey as partners. Cap Ghost, Sugar Skull guy, mermaid lady, gardener robot, a fork, snail person, parka round boy, and literally human taxi driver.
Joao Castro His position at Nintendo is simply “Creative Fellow”. He pretty much just gives advice to the president. However he did serve as executive producer on SMO, where he had a large influence. While is role at Nintendo is not as large as it was, he definitely still works there are does have influence over the games to an extent.
Not all paper is alive. I assume it's like the Goofy/Pluto thing and theres a known but unspoken difference between sentient and non-sentient paper... Wait! I've got it! It's the white outline!
@dagamingmachine 64 If that were the case they would have shown it, it's more likely that it's just the 100 fold arms ability that affects the world. Also how would you fix holes with confetti? With paint it makes sense, but it doesn't with origami.
@@bunsmasterbunny stories get changed/retconned all the time. Take a look at the Peach fanboy room, there's a picture of every peach sprite in the series. Yes, including her sprites the first 3 games. Not to mention the two letters in the Sticker Star trash pit level. One is from Goombella, and the other is from Parakarry. Or, maybe TOK doesn't take place in that stupid book world from SS, CS and Paper Jam?
@@awesomeguy2009 The Goombella & Parakarry one was added in in Localization. Also in that trash pit, do you know about that weird number combination? People still don't know what it means.
I won’t lie, if the final product of the lift scene is “Me? Well... I’m Bob-omb. Bobby Bob-omb.” a la “Bond. James Bond.” I’ll be somewhere between incredibly relieved and incredibly amused.
3:26 In a recent screenshot, the scene shows the letter Princess Peach sent to Mario and Luigi, and in the letter, she refers to the town as "Toad Town".
"[...] and then Nintendo gives us a Direct announcing "Paper Mario into the Fold" and it's all about Origami ... my heart can't take that kind of thing" - Arlo July 2019 in "Let's get thousand year door remastered"
if anyone hasn't said it already, The Oragami King is named Olly, whilst the other origami character is Olivia, his sister (the new power up is called 1,000 fold arms) (ALSO! after king olly wraps up peach's castle, it is then lifted into the air and is placed on a mountain; I assume this is what Oliva, Bowser, and Mario look up later at the 20:20 mark)
In japanese the letters L and R are interchangeable, so "Olly" is also effectively "Orri" or, Origami? similarly, Olivia would therefore also be a play on Origami
@Mystic Digi There is no L; there is no R. There are just ら, り, る, れ and ろ. They are usually romanized with Rs but not necessarily. Using Rs is as arbitrary as using Ls.
It's kinda like how "Wario" and "Waluigi" are based on the same Japanese word ( 悪い "warui") but the matching pun is lost in English since "Mario" has no Ls and "Luigi" has no Rs.
22:25 Well, "origami" comes from "ori" meaning folding, and "gami" meaning paper, and Olivia would be written as "oribia" in Japanese, so it's a name that could be a pun on folding, or "ori"
Theory on the bag thing What if it’s filled with paper used to patch up the broken areas? Like after every battle, you get paper scraps, and as you get more your bag fills, and you can only fix so many spots before you need to kill more goombas to use their remains to fix a hole in the ground. Edit: the 6/12 trailer may have confirmed this... At least the battle system looks interesting
That’d be a natural evolution of the Paint mechanic, I could see that happening. As long as those scraps aren’t involved at ALL in the combat I’d be down for that!
I think... that would be probably their worst decision to date but it makes sense. As is we've seen no proof of there being consumables or not... and we have seen no FP or any limiting factors for your attacks. If "random fights" are mandatory then this change makes perfect sense. It is basically those levels everyone hates in Mario Maker where you have to kill all 100 Goombas.
Dragoonsoul7878 To be fair, battles in Paper Mario games have never been random before. There’s always been a set group of enemies in a set spot for every encounter, and you have to interact with an over world enemy to start the battle. Of course, it’s iffy whether the enemies respawn infinitely or if they die forever, but I don’t see why they’d change that out for random encounters.
I wouldn’t be surprised if the battle system change with the toad between the Chinese version could be Nintendo being coy with their western fans and intentionally removing partners (and making a mistake on the Chinese one); it wouldn’t be the first time they’ve hid a mechanic before- no captures in the first odyssey trailer, random encounters in the first swsh trailer; but I could be wrong...
Some Random Drawing Different situation. That was an alpha build of Sticker Star, years before release. OK is clearly almost if not completely finished, as you can preload the game.
Exactly what I'm thinking. It wouldn't make sense for them to remove the Chinese trailer unless there are partners in battle, there were but it was removed, or there are but the toad isn't one so they removed the trailer because it was an actual mistake. It's definitely the first or second one tho.
Worth noting that the ghost designs are likely different in the Chinese version because ghosts in Chinese culture are seen as cursed and are generally a big no-no to put in media. This means that this clip was probably reshot in this circumstance to show the non-ghost Chinese design and they forgot to exclude the companion (or just a coincidence)
Imo it seems pretty.. Okay. I'm sure it will be better than both Sticker Star and Color Splash combined, but not as good as 64, TTYD or Super. We don't know for sure yet but i don't think it will have partners, the story doesn't seem very promising, the characters look generic, the battle system looks actually fun, but it still feels it'll be like the Stickers and Cards. I hope i'm wrong.
@@Quinhala11 I didn't see any comsumable items, or any number that indicates amount of cards and stickers. I genuinelly think this battle system will be very unique, despite having more in common with TTYD and 64.
@@noahcalderon7434 Yeah but that was like an "Oh yeah we'll do that" whereas Zelda was like "Yo this cookie has been in the oven for a while and we gon keep it in there a bit longer"
One thing to notice: the Things are probably gone in this game. I haven't seen it in trailer or on the website. So, looks like the stupid realistic things are finally gone! Being able to kill a boss with a certain Thing is just boring and lame to me. Thank God they removed that.
Arlo: “I am CAUTIOUSLY OPTIMISTIC about this new paper Mario game.” Arlo 2 days later: *FULL MILLISECOND BY MILLISECOND BREAKDOWN OF THE PAPER MARIO REVEL TRAILER !!!!!!!!*
I think the timer is just for the ring movement, you have to think quickly to put everything where you want it. The timer goes away once you are choosing your attack
I think the bag on the HUD is a confetti bag, since later in the trailer we can see that it can be filled up and emptied, also there are multiple parts that mention confetti. (the boat, where they see the goombas in the forest, etc.) the confetti could be used to confuse enemies, if you don't want to enter a fight.
I see a lot of people point out the "creepy vibe" at the beginning being a good sign. But remember, Colour Splash did the exact same thing with its announcement. Probably even more-so.
It's kinda more creepy cause unlike colorless toads that do nothing. Being folded to be control by someone and then the chances of them actually getting in your way then you have to fight them are pretty high, but still draining the life of toads is still pretty scary. But the most scariest thing in paper mario is Mimi's transformation
No it didn’t, do you even remember the color splash trailer? It was a random gameplay segment during a direct. If your talking about the proper E3 trailer, watch it again, it’s turns goofy right after the intro. Origami King keeps it’s tone the entire trailer
No. Color Splash beggining was just too dramatic imo. One second later it became cheerful with goofy music. While OK looks epic from beggining to end. The Origami Peach scene is miles away darker.
9:30 I can do better, as GameXplain's analysis pointed out a picture of Bowser Jr. with a bunch of dirt on him. He probably gets cleaned up in the pool of water.
why would these guys have names? there just created for the soul purpose to kill... never given any other purpose but to kill themselves in an attempt to stop mario, bowser gives these expandable bombs the same name, he runs away from the castle and manages to knock the fuse off but the torment sticks with him, he still remembers his time when he was told he's useless for anything but suicide bombing. he's ready to give up. this is when he meets Mario, Mario shows him there is another way to live life, that there are good people in the world, finally feeling like he can leave his life behind and start anew, he changes his name to bob and makes his way to talk with his new princess.
@@altagos9265 Because this is Paper Mario and generic enemies are supposed to have their own lives and unique names. Bombette, Admiral Bobbery, General White, etc.
If you mean Bowser Jr. and the folded Bowser are the same person, In the plane sequence we see both Bowser Jr. and folded Bowser in the same shot, so they can't be the same person.
This seems like Super mario odyssey where on the second trailer, it showed how it was that much more wacky and unique than when it was first showed off.
It would be great if Nintendo faked us out and changes the generic partners into real characters on the box art, but I wouldn't count on it. The best I'm hoping for, at this point, is the return of a real RPG system with EXP/leveling. That would at least be a half-way return to form.
Except the first Odyssey trailer still was sure to very clearly show it was a brand-new sandbox style Mario game, and the first one in that style in over 15 years. The TOK trailer doesn't really showcase that it's in the style of TTYD, though it does look like it has potential to be good in it's own right as something separate.
16:27 There's a button which "Opens Sea Chart" which could imply something like Wind Waker where you can find underwater treasure which you can find with the "Dive" button. Or, most likely, it is a "world map" that shows all the islands in the game but maybe you have to go to each island to fill up the map.
In fact it makes more sense to approve a connected world. If the world is level based there'd be no reason need to need warp pipes. Because you could use the world map.
Even if the Bob-omb and other characters aren't "partners" in the way we want, I think this is a wonderful step in the right direction. Because were getting characters that follow behind Mario and supposedly help, instead of having nothing.
The thing I noticed with the release date is that the game is releasing Five days earlier than TTYD. (This game comes out on July 17th, while TTYD released on July 22nd, making this the second PM game to release in July.)
"Paper Mario... Paper Mario... what do people like about Paper Mario?" "The fact that he's paper?" "Perfect, make the whole game about that." "... again?" "3rd time's the charm."
At least they used it a LOT better this time. They just threw in "stickers" and "paint/cards" in the last two for no reason at all which defintely made the games worse. This time, the origami serves as the "evil factor" that turns all the people of the MK into enemies which allows for new allies and most likely a darker and better storyline which the last two REALLY lacked.
They are still putting the main focus on the fact he's paper, instead of... you know, Focusing on the fact the series was supposed to be the SPIRITUAL SUCCESSOR to SMRPG.
You do realise this narsasistic behavior make people who likes the ladder two games lie about how they feel to avoid verball abuse, right? Your not seriously THAT abusive, right? RIGHT?
Ok this sounds silly but I’d find it adorable if when Mario falls in the water he gets soggy and folds a bit, maybe there can be a little animation where he shakes himself off
The bag in the UI could be part of a paint-like mechanic, where the bag is full of confetti and you have to go and patch up those holes in the ground. The paper maché goomba in that one scene isn't eating a hole in the house (in other scenes we see that the holes were there first), it's eating confetti that was covering up the hole. That's why it has confetti and not wood-like-paper on its mouth. If this is true, it would mean that spots to cover are quite uncommon compared to Color Splash. I guess that's a good thing, cutting down on the amount of things you have collect so you can just GO.
@@Druid-T Because Barret introducing himself at that point in the game makes positively zero sense. The gondola scene in FF7 is, again, well into the game's length. You are NEVER introduced to a character on a gondola. Context is key, here. Take it from the guy with a JoJo avatar, just because something has a gondola doesn't mean it's a reference to something ELSE with a gondola.
I don't know how I feel about this game. My hope are pretty low. Just give me TTYD 2, pretend Sitcker Star and Color Splash never happened, and all is forgiven. I have a feeling that this will suck less than the last two Paper Mario games because this isn't just Sticker Star 3, but I also have a feeling that it won't be nearly as good or have have the heart or soul that Paper Mario 1 and TTYD had.
I think it's hard to tell. Sure the characters don't look like much at this point, but just remember that Koops was just a Koopa with a hoodie in regards to his design It's the personality that'll really make the difference. Although, I have to agree that this probably won't live up to TTYD, but writing it off this earlier is a mistake imo
9:05 That reminds of me the how the curses from TTYD worked. You see a certain marker on the floor > Press a button > do a thing > done are you saying that this is bad? BUT the curses are great despite working the same way?
That was only true for two of the curses. The other two you could use any time you wanted. And there was some gameplay after, the symbol transformed you into an airplane and then you controlled the airplane. Same for the boat.
Curses tended to be a lot more varied, and give more control to the player. While yes, you are right that there was certain markers on the floor, it only applies to two curses. The sailboat and the paper airplane. However, you actually needed to control the paper airplane and the boat. They probably had a lot more kinetic movement attached to them compared to the one ability shown on screen. And the other two was moving sideways and rolling up into a cylinder. Those you can initiate at any time with specific button combinations. But I’m sure with the way they are presented, they aren’t nearly as intractable as how the curses in TTYD. Of course, this is just supposedly “one” ability that is shown. Will there be more than just this one ability? And will those other abilities have more freedom with its concept and movement than just standing in one place? We don’t know. But there’s a reason why Arlo is coming at this from a “I hope it’s a lot more interesting than just pulling down or up in a specific, static spot”. At least, that’s what I’ve interpreted from this video. This is probably his own opinion on the game at the moment, cautious optimism.
I’m playing all of these games for the first time before the new one comes out. I’m playing through the original one right now, and it’s really fun. I’m excited to try ttyd, but I’m not that excited for any of the other ones. The new one looks pretty good as well.
"I can see this game avoiding all references to the originals" The game literally framed screenshots of the all the games so far Also PS to the editor: I care what you think
Continuing what you theorized about the holes scattered throughout the world, I'm thinking that the confetti that was mentioned in the boat scene (And was also shown in one of the screenshots) will act as a pseudo-paint system, like Color Splash. I don't think that it will have any effect in battles, but I think that you will be able to use the confetti to fill in the holes (Like Paper Mache). I think this might be true because during the scene where the paper mache goomba is eating a hole in a house, it seems to have confetti around its mouth, which to me indicates that the confetti is related to the holes in some way. I also think that the bag kind of acts like a confetti gauge, which becomes flatter the less confetti you have.
The one thing that concerns me is how all the npc characters have no interesting designs. In TYD and even the original paper mario the npc characters had a unique look to them and every one seemed like a unique individual. All the characters just being the normal mario generic npc characters seems lazy to me.
The custom NPCs added nothing to the first two games. Not everyone has to look unique to be unique and when those characters were just excuses for text, I honestly couldn't care less about them.
GamingPerson2046 the custom NPCs make distinguishing them possible. And they used to have names. Now the Toads (species) are just all named Toad, same for others. Unique characters add charm and creativity to the game. It’s like comparing Zelda 2 to any 3D Zelda, bland and repetitive NPCs were replaced with a world of unique people. Doing that backwards is regression.
Arlo I almost came up to Norcal during December to the gaming convention to meet you and videos like this remind me why you're one of my favorite youtubers. Thank you for your continued content even amidst the pandemic. Unfortunately, i was unable to come up to visit that gaming convention as it was like around finals week for me in college lol.
9:26 My best guess is that it's bowser. I've seen the whole "hot springs make you look younger" thing in a few cartoons and some characters reverting to children because of it.
@@alex.130 E3 was cancelled. And Nintendo has indicated they don't intend on doing a showcase of any sort in June to make up for it, because of the COVID-19 delays. Sorry. Best case scenario is you get another trailer or two on UA-cam before launch.
@@DeltathRiylaan ...Exactly. That's exactly why Generic Person said they "were going to" drop a lot of info. i.e. Nintendo was planning to, but won't anymore. Here, I'll explain it to you. Understanding the tense of phrases is important to understand what people are saying. Pretty much always, "was/were going to" indicates future plans that were canceled. "I was going to eat a cookie, but the jar is empty". "He was going to play a tennis match, but the court is closed". "Nintendo was going to reveal a lot of info, but E3 is canceled". Exceptions are when the "going to" is an actual part of the active verb. Like "going on a date" or "going to the store". In these cases "I was going to the store" indicates an event that was actively happening in the past instead of canceled future plans. If you want to turn this into canceled future plans, you need to double down on the "to go" verb, like so: "I was going to go on a date, but my girlfriend broke up with me"
@@NurioMarayana I just read it as they're going to. Not they were. Although it makes me wonder if you WERE going to act like a reasonable person, but decided to be a condescending jerk instead.
I personally am excited for this, and the extendo arm Mario thing looks fun. The symbol below his feet looks to be locations to use it rather than only appearing when using the power, so that'd be handy to know where you can actually use those moves. I found in Colour Splash that half the time I was wandering around going into that pop-out mode just in case there was something to do that I couldn't see. The Bag icon looks to be for your inventory and either as you put more in it expands, or it's upgradable like the wallet and pouches in Zelda, the different coloured background of the larger bag makes me think it's the latter. That roll of tape or whatever on the wall behind the string/wire boss looks like it's the spot the tape wrapping up the castle is coming from, so we either literally cut it off at the source, or there's a button that makes it wind back up. Some shots show a 1-up mushroom over the health counter, so maybe it's like a Golden Bone in Luigi's Mansion or Phoenix Down from Final Fantasy and revives you if you loose all your health. And more games need a "Throw Confetti" button.
2 points: 1. The ninjis are also origami 2. The king's name is probably "Olly" because in Japanese it kinda sounds like "Ori"(which means "fold" in Japanese, and is therefore the first part of "origami"), and Olivia got her name from the same source
The English clip of the Boos is the unfinished one. The Boos in the Asian version actually spin around when Mario jumps on them, whereas they freeze in this freaky weird frame in the English one.
I always like optimism, but as per usual with how Nintendo is, I can tell that the battle system will most likely be gimmicky instead of more strategic, But I am willing to be wrong on this one, just not going to get my hopes up.
"Has Peach always had a dungeon?" She had a fairly similar basement in SM64, although her basement was unfortunately flooded. (I guess she managed to fix that by now.)
It's not CALLED the spiritual successor to the Paper Mario series. And the Paper Mario series still exists, so it doesn't need a spiritual successor. It's an extremely low budget indie game that has ripped off the style of The Thousand Year Door, but it's much shorter and with far worse visuals and gameplay. It's not bad, but it's not great.
@@DeltathRiylaan it a low budget indie game with an 86 metacritic and everyone who reviews it says it's the Paper Mario game we've all been wanting ever since ttyd. Sure the paper Mario series is still going but its vastly different from the Paper Mario RPG series we all grew up with and enjoyed.
@@stevencabrera9117 Like I said, it isn't a bad game. But it's definitely not Paper Mario. It doesn't have anywhere close to the charm or polish. And it just isn't as good. It might be better than Sticker Star, but that's not hard.
In color splash and sticker star moves were usually called "shiny jump" but in this it's called "shiny boots" meaning it could be some sort of accessory.
18:54 wow, Kamek looks ready to smack someone with his broom! I I never thought of him using it as a actual weapon! Normally he has his magic wand thing that he uses. Maybe the origami King stole stole that somehow?
I also think the warp pipes will work as a shortcut you can use after already visiting the part of the world where you unlocked it because there are paths leading away from toad town suggesting a functioning open world
It looks like the game will have "partners", but not in the way fans wanted. They're just generic placeholders. Remember the old Paper Mario games, when even the townsfolk had unique looks, names, and personalities? The people behind the creative decisions of Origami King aren't even trying.
6:31 it's a reference to Final Fantasy VII. (Edit, I forgot to write it on English, will leave the Spanish version though). 6:31 es una referencia a Final Fantasy VII.
@@DeltathRiylaan Theres a scene with cloud and barret where they are sitting in the same way as mario and the bob-omb and Barret literally says "Me? Well, I'm Barret"
The string demon thing on the stage, and the tortoise in the literal dirt, make me excited for wacky, unique boss encounters just like the good ol' days.
I think the bag icon is a confetti bag that Mario can use to repair the holes all over the ground given the appearance of confetti in the trailer and the "throw confetti" button in the boat section.
Those colorful ribbons are obviously part of some mcguffin that you have to collect to beat the game. They each fly in from different parts of the world that Mario will have to travel to so he can beat whatever boss is there and collect whatever colorful star/ribbon/heart/magic thingy is there that can help break the barrier around the castle and fight the Origami King. When Mario makes it to the Origami King, he won't be able to do any damage to him until whatever colorful shit he collected wakes up and gives him some assistance.
The nostalgia train is strong with this one, with the castle giving off the Mario 64 vibes, to the desert/neon town channeling the more modern Mario Odyssey aesthetic.
Looking at the Shy Guy hurrying to rescue his boss from a distance reveals so much to me. Like, Bowser must be such a great and cool person to work for.
The paper mache Goomba looks like he's in the "Toad Town" from the overhead shot, so I'm going to say it's safe to assume we are going to be able to traverse that area in the game
Maybe the bag tells you how much confetti you have left and the flatter it looks the less confetti you have. The river scene had the confetti button so it’s possible you fix holes in the ground or walls with your confetti. This sounds very similar to the paint mechanic where you collect it and use it in the overworks. And those shiny boots may be made of confetti themselves, so perhaps you can craft your attacks or power them up with your confetti like in color splash and it’s paint.
Sorry about the weird timing on this one. It was the victim of an unfortunate series of delays, and by now everyone's already done these kinds of videos and even more footage and screenshots have been uncovered. I hope you still enjoy listening to me obsessively comb through the footage though.
And for the record, yes, I've seen the clip where the explorer Toad has a symbol in battle, and no, I don't believe this means he's a "partner" as we've come to know them. Giving some sort of ability in battle is not the same thing in my eyes. But I hope I'm wrong.
We love you Arlo
No worries : D
3rd reply
paper mario baby
hey man all is good!
Imagine a Paper Mario with new races from Odyssey as partners. Cap Ghost, Sugar Skull guy, mermaid lady, gardener robot, a fork, snail person, parka round boy, and literally human taxi driver.
It'd follow Miyamoto's "core series characters" limitation. Then again, so do the penguins, being in 64 and Galaxy, but they were removed too...
Odyssey, Galaxy, 3D World, NSMB series, etc, etc.
@@DarkLink1996. Bruh, Miyamoto is retired. He can't change the game anymore. Unless Tanabe dumbass asked daddy Miyamoto to remove original characters.
Joao Castro His position at Nintendo is simply “Creative Fellow”. He pretty much just gives advice to the president. However he did serve as executive producer on SMO, where he had a large influence. While is role at Nintendo is not as large as it was, he definitely still works there are does have influence over the games to an extent.
@@DarkLink1996.
Miyamoto only gave an advice, it's not like they were/are obliged to follow that for 3 games or 8 years.
Wouldn't them throwing confetti be like us throwing around pieces of human flesh?
Might be like using chum as fish bait
Not all paper is alive. I assume it's like the Goofy/Pluto thing and theres a known but unspoken difference between sentient and non-sentient paper...
Wait! I've got it! It's the white outline!
@dagamingmachine 64 If that were the case they would have shown it, it's more likely that it's just the 100 fold arms ability that affects the world.
Also how would you fix holes with confetti? With paint it makes sense, but it doesn't with origami.
Wait, that’s not normal?...
It'd be more like throwing the elements that come together to make life. So basically chucking carbon at stuff
3:28 Peach actually does refer to it as Toad Town in a letter. A screenshot on the website confirms this.
GuyWithThePie Still a non canon reference since the originals are the main 3D Mario universe and these aren’t.
TrueSonicAdventureFan brave move assuming that Nintendo cares about the timeline of their games
@@bunsmasterbunny stories get changed/retconned all the time. Take a look at the Peach fanboy room, there's a picture of every peach sprite in the series. Yes, including her sprites the first 3 games. Not to mention the two letters in the Sticker Star trash pit level. One is from Goombella, and the other is from Parakarry. Or, maybe TOK doesn't take place in that stupid book world from SS, CS and Paper Jam?
@@awesomeguy2009 The Goombella & Parakarry one was added in in Localization. Also in that trash pit, do you know about that weird number combination? People still don't know what it means.
Ray Z glances at Zelda timeline in shame
"Did Peach have this dungeon here the whole time?"
Yes. It was in Super Mario 64.
And Paper Mario 1,interestingly enough.
@@almondjoy4938 That dungeon was actually Bowser’s castle.
@@Michael-590
Thanks for the clarification!
Facts
Oh yeah. I forgot it exists.
I won’t lie, if the final product of the lift scene is “Me? Well... I’m Bob-omb. Bobby Bob-omb.” a la “Bond. James Bond.” I’ll be somewhere between incredibly relieved and incredibly amused.
Now I dearly hope they'll do that, because they could save that moment by having a name for him. Good idea!
I'm Not The Ony One To Call Him Bobby? Cool!
Well that scene in the lift is actually a reference to Barret's intro in final fantasy 7
Dude freaking props to you😂
Dang, I’m good.
3:26 In a recent screenshot, the scene shows the letter Princess Peach sent to Mario and Luigi, and in the letter, she refers to the town as "Toad Town".
NightwingTQFTCC Still not canon since the originals are the main 3D Mario universe and these ones aren’t.
TrueSonicAdventureFan really? I thought all Paper Mario games were separate from the main Mario universe.
@@mrbluemoose4296
They ARE in a separate universe.
People just want to separate the originals from the new games as much as possible.
@@almondjoy4938 I don't know. We all are scared for what this game will be...
Joao Castro I’m excited for this game.
"[...] and then Nintendo gives us a Direct announcing "Paper Mario into the Fold" and it's all about Origami ... my heart can't take that kind of thing"
- Arlo July 2019 in "Let's get thousand year door remastered"
if anyone hasn't said it already, The Oragami King is named Olly, whilst the other origami character is Olivia, his sister (the new power up is called 1,000 fold arms) (ALSO! after king olly wraps up peach's castle, it is then lifted into the air and is placed on a mountain; I assume this is what Oliva, Bowser, and Mario look up later at the 20:20 mark)
In japanese the letters L and R are interchangeable, so "Olly" is also effectively "Orri" or, Origami?
similarly, Olivia would therefore also be a play on Origami
Arceus much?
also the town is toad town and olly moved the castle to the mountains with the streamers according to the e-shop preorder page
@Mystic Digi There is no L; there is no R. There are just ら, り, る, れ and ろ. They are usually romanized with Rs but not necessarily. Using Rs is as arbitrary as using Ls.
It's kinda like how "Wario" and "Waluigi" are based on the same Japanese word ( 悪い "warui") but the matching pun is lost in English since "Mario" has no Ls and "Luigi" has no Rs.
ah yes, my favorite mario character: origamperson.
He's my hero
You mean Foldtrisha.
Origampersonfriend
In my heart, she will always live on as Origamiperson... Even if the world is against it.
What about P.C.B.O?
Bob-omb, to Bob-omb: "How ya doin', Bob-omb?"
8,453,792 Bob-ombs, all at once: *_"WHAT?"_*
Where are 8,453,792 Bob-omb kept THAT'S A ALOT
The subsequent explosion leveled the entire city.
this needs more upvotes this is such an hidden gem of a comment
Bat-bomb: "WHY DID YOU SAY THAT NAME!?"
22:25 Well, "origami" comes from "ori" meaning folding, and "gami" meaning paper, and Olivia would be written as "oribia" in Japanese, so it's a name that could be a pun on folding, or "ori"
Ohhh! Hey, that’s pretty good.
Im glad someone mentioned this so I didnt have to
Yeah that seems bout right
First Kersti is an arranged incorrectly spelled word for sticker, then Huey has his namesake for “hue” which is shades of color, then Olivia. Nice
Don’t forget King “Olly” which in Japanese is pronounced “ori” like “to fold”
Theory on the bag thing
What if it’s filled with paper used to patch up the broken areas? Like after every battle, you get paper scraps, and as you get more your bag fills, and you can only fix so many spots before you need to kill more goombas to use their remains to fix a hole in the ground.
Edit: the 6/12 trailer may have confirmed this...
At least the battle system looks interesting
That’d be a natural evolution of the Paint mechanic, I could see that happening. As long as those scraps aren’t involved at ALL in the combat I’d be down for that!
MrLegendofLP same
I think... that would be probably their worst decision to date but it makes sense. As is we've seen no proof of there being consumables or not... and we have seen no FP or any limiting factors for your attacks. If "random fights" are mandatory then this change makes perfect sense. It is basically those levels everyone hates in Mario Maker where you have to kill all 100 Goombas.
I totally agree, I think it’s where the confetti is kept (so paper).
Dragoonsoul7878 To be fair, battles in Paper Mario games have never been random before. There’s always been a set group of enemies in a set spot for every encounter, and you have to interact with an over world enemy to start the battle. Of course, it’s iffy whether the enemies respawn infinitely or if they die forever, but I don’t see why they’d change that out for random encounters.
I wouldn’t be surprised if the battle system change with the toad between the Chinese version could be Nintendo being coy with their western fans and intentionally removing partners (and making a mistake on the Chinese one); it wouldn’t be the first time they’ve hid a mechanic before- no captures in the first odyssey trailer, random encounters in the first swsh trailer; but I could be wrong...
Some Random Drawing Different situation. That was an alpha build of Sticker Star, years before release. OK is clearly almost if not completely finished, as you can preload the game.
Exactly what I'm thinking. It wouldn't make sense for them to remove the Chinese trailer unless there are partners in battle, there were but it was removed, or there are but the toad isn't one so they removed the trailer because it was an actual mistake. It's definitely the first or second one tho.
@Carlos Adrián AguirreExactly
Worth noting that the ghost designs are likely different in the Chinese version because ghosts in Chinese culture are seen as cursed and are generally a big no-no to put in media. This means that this clip was probably reshot in this circumstance to show the non-ghost Chinese design and they forgot to exclude the companion (or just a coincidence)
@Some Random Drawing I'm still sad about that one
I am excited for this game, l just want one or two more trailers to pour over in the coming 2 months.
I don't know about two more, but one more is guaranteed.
I'm sure they'll show us more after Xenoblade Chronicles comes out next week
Imo it seems pretty.. Okay.
I'm sure it will be better than both Sticker Star and Color Splash combined, but not as good as 64, TTYD or Super.
We don't know for sure yet but i don't think it will have partners, the story doesn't seem very promising, the characters look generic, the battle system looks actually fun, but it still feels it'll be like the Stickers and Cards.
I hope i'm wrong.
Considering botw2 hasn't gotten any new information for almost a year, I doubt we'll get that much more.
@@Quinhala11 I didn't see any comsumable items, or any number that indicates amount of cards and stickers. I genuinelly think this battle system will be very unique, despite having more in common with TTYD and 64.
Paper Mario: Get's announced and released within 2 months
Zelda: Is announced and then at least a year of radio silence
ikr?
Mitchell Abercrombie at least Zelda had a trailer. Metroid was literally just a name floating in space.
Different dev teams
@@noahcalderon7434 Yeah but that was like an "Oh yeah we'll do that" whereas Zelda was like "Yo this cookie has been in the oven for a while and we gon keep it in there a bit longer"
Metroid Prime: is announced when in first stages of development then gets scrapped and development restarts so it's basically announced 4 years early
Imagine if the final boss of this entire series is an ancient sentient pair of scissors...
True horror
I’m actually surprised a Ghostface or Jason Voorhees shy guy hasn’t already been made. Not related, just saying
On fire
Screencapping this comment for when this fr becomes a thing lol
One thing to notice: the Things are probably gone in this game. I haven't seen it in trailer or on the website. So, looks like the stupid realistic things are finally gone! Being able to kill a boss with a certain Thing is just boring and lame to me. Thank God they removed that.
During the boat sequence, you can see a control that lets you “Dive”. Seems like the boat part has more depth to it than shown.
Get it? Depth?
I sea what you did there.
@@bluekirby_64 I lake what you did there
It’s Paper Water
@@adamkogut6084 Pretty pool joke you just told, there.
@@funnifunk Wave reached the pinnacle of comedy
Arlo: “I am CAUTIOUSLY OPTIMISTIC about this new paper Mario game.” Arlo 2 days later: *FULL MILLISECOND BY MILLISECOND BREAKDOWN OF THE PAPER MARIO REVEL TRAILER !!!!!!!!*
I think the timer is just for the ring movement, you have to think quickly to put everything where you want it. The timer goes away once you are choosing your attack
I think the bag on the HUD is a confetti bag, since later in the trailer we can see that it can be filled up and emptied, also there are multiple parts that mention confetti. (the boat, where they see the goombas in the forest, etc.) the confetti could be used to confuse enemies, if you don't want to enter a fight.
Pocket sand!!!
Maybe you can use the confetti to fill up the holes wich the Goombas made.
Yup, your right (there’s a new video by Nintendo)
aaaaand i was right!!
I see a lot of people point out the "creepy vibe" at the beginning being a good sign. But remember, Colour Splash did the exact same thing with its announcement. Probably even more-so.
It's kinda more creepy cause unlike colorless toads that do nothing. Being folded to be control by someone and then the chances of them actually getting in your way then you have to fight them are pretty high, but still draining the life of toads is still pretty scary. But the most scariest thing in paper mario is Mimi's transformation
No it didn’t, do you even remember the color splash trailer? It was a random gameplay segment during a direct.
If your talking about the proper E3 trailer, watch it again, it’s turns goofy right after the intro. Origami King keeps it’s tone the entire trailer
@@hotdiddykong2 and it doesn't talk to you like you're a toddler
No. Color Splash beggining was just too dramatic imo. One second later it became cheerful with goofy music.
While OK looks epic from beggining to end. The Origami Peach scene is miles away darker.
Ah yes, straws...
Olivia works as a pun if you remember that japanese pronounces "l" and "r" the same way. So in Japanese it becomes Orivia, like Origami.
9:30 I can do better, as GameXplain's analysis pointed out a picture of Bowser Jr. with a bunch of dirt on him. He probably gets cleaned up in the pool of water.
Not to mention him being rolled up through a lot of the scenes
Man, I think I mentally blocked out the lift scene to say “I’m *a* bob-omb.” I thought it was really funny...
Now it’s not funny...
Johnny C. It says “I’m a bob-omb” in the French trailer.
@@eggsintheface8272 Wow, really?
But then in the actual game he says he's just joking and says his real name.
why would these guys have names? there just created for the soul purpose to kill... never given any other purpose but to kill themselves in an attempt to stop mario, bowser gives these expandable bombs the same name, he runs away from the castle and manages to knock the fuse off but the torment sticks with him, he still remembers his time when he was told he's useless for anything but suicide bombing. he's ready to give up. this is when he meets Mario, Mario shows him there is another way to live life, that there are good people in the world, finally feeling like he can leave his life behind and start anew, he changes his name to bob and makes his way to talk with his new princess.
@@altagos9265 Because this is Paper Mario and generic enemies are supposed to have their own lives and unique names. Bombette, Admiral Bobbery, General White, etc.
Quick note: that “origami friend” is the Origami King’s sister according to Nintendo’s site about the game.
I think when bowser jr says "tada how do i look" i think that was the folded bowser trying to turn himself back and failing. But its just an idea.
If you mean Bowser Jr. and the folded Bowser are the same person, In the plane sequence we see both Bowser Jr. and folded Bowser in the same shot, so they can't be the same person.
This seems like Super mario odyssey where on the second trailer, it showed how it was that much more wacky and unique than when it was first showed off.
Mario 3D World was like that as well.
All we can do is hope
It would be great if Nintendo faked us out and changes the generic partners into real characters on the box art, but I wouldn't count on it.
The best I'm hoping for, at this point, is the return of a real RPG system with EXP/leveling.
That would at least be a half-way return to form.
Except the first Odyssey trailer still was sure to very clearly show it was a brand-new sandbox style Mario game, and the first one in that style in over 15 years. The TOK trailer doesn't really showcase that it's in the style of TTYD, though it does look like it has potential to be good in it's own right as something separate.
@@Haquize But we didn't see Cappy in action at first, we just see cinematics until E3 of that year.
I love you Arlo, seeing this video in my feed overjoyed me. I love your deep dives and analysis videos. I hope you know how much joy you can bring.
Preach!
16:27
There's a button which "Opens Sea Chart" which could imply something like Wind Waker where you can find underwater treasure which you can find with the "Dive" button.
Or, most likely, it is a "world map" that shows all the islands in the game but maybe you have to go to each island to fill up the map.
13:00
There were warp pipes like these in the first two paper Mario’s so it’s definitely NOT evidence against a connected world.
I agree
In fact it makes more sense to approve a connected world. If the world is level based there'd be no reason need to need warp pipes. Because you could use the world map.
@Gameboy224 I think that's what people mean by connected. Like segregated by chapters but not level based. All connected via a central hub.
Even if the Bob-omb and other characters aren't "partners" in the way we want, I think this is a wonderful step in the right direction. Because were getting characters that follow behind Mario and supposedly help, instead of having nothing.
I don't see it as a step in the right direction at all; I see it as too little, too late.
@@seanmyster6 Take your TTYD disc and do the you know what with it.
The thing I noticed with the release date is that the game is releasing Five days earlier than TTYD.
(This game comes out on July 17th, while TTYD released on July 22nd, making this the second PM game to release in July.)
Game comes out on my birthday. Happy birthday to me!
FireRising86 what if they released TTYD for the Switch on the 22nd 👀👀👀
"Paper Mario... Paper Mario... what do people like about Paper Mario?"
"The fact that he's paper?"
"Perfect, make the whole game about that."
"... again?"
"3rd time's the charm."
At least they used it a LOT better this time. They just threw in "stickers" and "paint/cards" in the last two for no reason at all which defintely made the games worse. This time, the origami serves as the "evil factor" that turns all the people of the MK into enemies which allows for new allies and most likely a darker and better storyline which the last two REALLY lacked.
They are still putting the main focus on the fact he's paper, instead of... you know, Focusing on the fact the series was supposed to be the SPIRITUAL SUCCESSOR to SMRPG.
@@DjangoUrikashima ok? So? It was supposed to be that true but it became a completely different series
@@Mqstodon Yeah and that's the problem
You do realise this narsasistic behavior make people who likes the ladder two games lie about how they feel to avoid verball abuse, right?
Your not seriously THAT abusive, right?
RIGHT?
Fyi: The pre order page is up on switch with some extra details
It also confirmed it not rpg meaning no fp or star points calling it now this is just color splash 2
jordan sanders gameplay wise it looks better than colour splash. Please don’t blindly think because it’s not an RPG it automatically a clone.
@@subjectnivleis7572 It's not CS 2 simply because the battle system is MILES away different.
@@mrjohnful ??? What
@@subjectnivleis7572 What's the problem? I just Said the combat system between CS and TOK looks really different. That's all.
Ok this sounds silly but I’d find it adorable if when Mario falls in the water he gets soggy and folds a bit, maybe there can be a little animation where he shakes himself off
9:32 ... bathtub plug? Sometimes the easiest answer is the correct one.
he put a pic of the a bath plug in the corner =)
The bag in the UI could be part of a paint-like mechanic, where the bag is full of confetti and you have to go and patch up those holes in the ground. The paper maché goomba in that one scene isn't eating a hole in the house (in other scenes we see that the holes were there first), it's eating confetti that was covering up the hole. That's why it has confetti and not wood-like-paper on its mouth.
If this is true, it would mean that spots to cover are quite uncommon compared to Color Splash. I guess that's a good thing, cutting down on the amount of things you have collect so you can just GO.
The "Me? Well... I'm Bob-omb." is a reference to the FFVII scene where Cloud meets Barret.
"Me? Well... I'm Barret."
Really huh cool
Interesting I didn’t know that. The things you learn in quarantine...
What? No, it's not. The gondola part isn't until like halfway through the game.
So? If anything it proves his point, since if it is a reference, that would mean the name of the Bob-omb is "Bob-omb"
@@Druid-T Because Barret introducing himself at that point in the game makes positively zero sense. The gondola scene in FF7 is, again, well into the game's length. You are NEVER introduced to a character on a gondola. Context is key, here.
Take it from the guy with a JoJo avatar, just because something has a gondola doesn't mean it's a reference to something ELSE with a gondola.
Yes, I am sure that the archaeologist toad is giving mario a battle tutorial at 120 max HP and 1200 coins...
Oh god, oh no! Arlo's gonna squeeze my face!
XD
4:47
A bag to hold all his stickers and paint cards of course
Wrong answer buddy!
THANK GOD I thought they were gone.
y u do dis T_T
NO
Uh no.
11:14 The toad tower has one eye lit up. Maybe that's where the sun is hidden after it's stolen?
Or sans is real 2401
@@tinooftime7149 I think that's the wrong eye
Isn’t it an enclipse
I don't know how I feel about this game. My hope are pretty low. Just give me TTYD 2, pretend Sitcker Star and Color Splash never happened, and all is forgiven. I have a feeling that this will suck less than the last two Paper Mario games because this isn't just Sticker Star 3, but I also have a feeling that it won't be nearly as good or have have the heart or soul that Paper Mario 1 and TTYD had.
I think it's hard to tell.
Sure the characters don't look like much at this point, but just remember that Koops was just a Koopa with a hoodie in regards to his design
It's the personality that'll really make the difference.
Although, I have to agree that this probably won't live up to TTYD, but writing it off this earlier is a mistake imo
9:05 That reminds of me the how the curses from TTYD worked. You see a certain marker on the floor > Press a button > do a thing > done
are you saying that this is bad? BUT the curses are great despite working the same way?
NatsumiPlays The curses are literal transformations. The originals are the Main 3D Mario World. Hence the problem with these new ones hat aren’t.
That was only true for two of the curses. The other two you could use any time you wanted. And there was some gameplay after, the symbol transformed you into an airplane and then you controlled the airplane. Same for the boat.
Curses tended to be a lot more varied, and give more control to the player.
While yes, you are right that there was certain markers on the floor, it only applies to two curses. The sailboat and the paper airplane. However, you actually needed to control the paper airplane and the boat. They probably had a lot more kinetic movement attached to them compared to the one ability shown on screen.
And the other two was moving sideways and rolling up into a cylinder. Those you can initiate at any time with specific button combinations.
But I’m sure with the way they are presented, they aren’t nearly as intractable as how the curses in TTYD. Of course, this is just supposedly “one” ability that is shown.
Will there be more than just this one ability? And will those other abilities have more freedom with its concept and movement than just standing in one place? We don’t know. But there’s a reason why Arlo is coming at this from a “I hope it’s a lot more interesting than just pulling down or up in a specific, static spot”. At least, that’s what I’ve interpreted from this video.
This is probably his own opinion on the game at the moment, cautious optimism.
@@bunsmasterbunny the comment literally makes no sense, what do you mean?-
I thought you just randomly decided to adress me personally for a second there. It was terrifying.
Arlo please try and talk about Bug Fables! It's an OG Paper Mario spiritual successor you'd love
16:19 there is a genie lap with a Luigi "L" on it. It's in the top left, in between the yellow neon shyguy, and the golden shyguy statue
L is Real 2020?
And you thought he was going to leave it at his reaction video.
I’m playing all of these games for the first time before the new one comes out. I’m playing through the original one right now, and it’s really fun. I’m excited to try ttyd, but I’m not that excited for any of the other ones. The new one looks pretty good as well.
Super Paper Mario is great. Heavily under-rated.
wariolandgoldpiramid yeah I just feel like it’s so different, i don’t know how I’ll feel about it, but we’ll see
i feel like this game is honestly gonna have an amazing twist
Yeah: surprise it’s Sticker Star 2!!
Bowser as the final boss.
Let me guess an origami Bowser
The origami king is a toad
18:44 Thanks for that Kane, I hope you know we appreciate your help in making sure Arlo's content is as awesome as possible
"I can see this game avoiding all references to the originals"
The game literally framed screenshots of the all the games so far
Also PS to the editor: I care what you think
He meant he thought it would be likely, I think. But yeah that's good.
Is it that screenshot of a room with every princess peach from every Paper Mario game?
@@mrjohnful yeah, that's what I was referring to
InsertOregano What are you talking about?
@@bunsmasterbunny Just read my comment
The old games were also divided into individual levels accessed by Warp Pipes.
4:45 Bag in his inventory? That’s the inventory bag, not a part of the inventory.
The fact you can always see how full your inventory is on the main UI leads More credence to the horrific item only combat of SS and CS returns.
If it's the inventory bag then the one image whene it's flatter and crumpled over means your inventory is consumable
You don't know it's the inventory bag. There's a lot to indicate that's not what it is at all.
@@snintendog well maybe it's an item bag, TTYD had consumable items *and* you had a limited amount you can carry.
@@shyguyrocks1 i mean they could be just items, or confetti as someone suggested
Continuing what you theorized about the holes scattered throughout the world, I'm thinking that the confetti that was mentioned in the boat scene (And was also shown in one of the screenshots) will act as a pseudo-paint system, like Color Splash. I don't think that it will have any effect in battles, but I think that you will be able to use the confetti to fill in the holes (Like Paper Mache). I think this might be true because during the scene where the paper mache goomba is eating a hole in a house, it seems to have confetti around its mouth, which to me indicates that the confetti is related to the holes in some way.
I also think that the bag kind of acts like a confetti gauge, which becomes flatter the less confetti you have.
The one thing that concerns me is how all the npc characters have no interesting designs. In TYD and even the original paper mario the npc characters had a unique look to them and every one seemed like a unique individual. All the characters just being the normal mario generic npc characters seems lazy to me.
The custom NPCs added nothing to the first two games. Not everyone has to look unique to be unique and when those characters were just excuses for text, I honestly couldn't care less about them.
Nothing says "unique design" like a Koopa in a hoodie...
It's the personality of the characters themselves that will end up mattering more imo
GamingPerson2046 the custom NPCs make distinguishing them possible. And they used to have names. Now the Toads (species) are just all named Toad, same for others. Unique characters add charm and creativity to the game. It’s like comparing Zelda 2 to any 3D Zelda, bland and repetitive NPCs were replaced with a world of unique people. Doing that backwards is regression.
Arlo I almost came up to Norcal during December to the gaming convention to meet you and videos like this remind me why you're one of my favorite youtubers. Thank you for your continued content even amidst the pandemic. Unfortunately, i was unable to come up to visit that gaming convention as it was like around finals week for me in college lol.
"I'm just the editor, who cares what I think"
Ur opinion was a complementary one I think it guarantes care :)
20:34
"Bowser seems to be very upset about what is happening so I would not be surprised if something bad was happening."
*QUALITY*
I started replaying the first one the start is way slower then I remembered
Agreed. The lack of Action Commands at the beginning definitely hurts the pacing a bit. Once it picks up, though, it's amazing.
9:26 My best guess is that it's bowser. I've seen the whole "hot springs make you look younger" thing in a few cartoons and some characters reverting to children because of it.
It’s weird to see so many mysteries for a game coming in less than two months, they were definitely going to drop a lot of info at E3.
Generic Person ummmmmmmmmmmm
Phillip B. ?
@@alex.130 E3 was cancelled. And Nintendo has indicated they don't intend on doing a showcase of any sort in June to make up for it, because of the COVID-19 delays. Sorry. Best case scenario is you get another trailer or two on UA-cam before launch.
@@DeltathRiylaan ...Exactly. That's exactly why Generic Person said they "were going to" drop a lot of info. i.e. Nintendo was planning to, but won't anymore. Here, I'll explain it to you.
Understanding the tense of phrases is important to understand what people are saying. Pretty much always, "was/were going to" indicates future plans that were canceled. "I was going to eat a cookie, but the jar is empty". "He was going to play a tennis match, but the court is closed". "Nintendo was going to reveal a lot of info, but E3 is canceled".
Exceptions are when the "going to" is an actual part of the active verb. Like "going on a date" or "going to the store". In these cases "I was going to the store" indicates an event that was actively happening in the past instead of canceled future plans. If you want to turn this into canceled future plans, you need to double down on the "to go" verb, like so: "I was going to go on a date, but my girlfriend broke up with me"
@@NurioMarayana I just read it as they're going to. Not they were. Although it makes me wonder if you WERE going to act like a reasonable person, but decided to be a condescending jerk instead.
I personally am excited for this, and the extendo arm Mario thing looks fun. The symbol below his feet looks to be locations to use it rather than only appearing when using the power, so that'd be handy to know where you can actually use those moves. I found in Colour Splash that half the time I was wandering around going into that pop-out mode just in case there was something to do that I couldn't see.
The Bag icon looks to be for your inventory and either as you put more in it expands, or it's upgradable like the wallet and pouches in Zelda, the different coloured background of the larger bag makes me think it's the latter.
That roll of tape or whatever on the wall behind the string/wire boss looks like it's the spot the tape wrapping up the castle is coming from, so we either literally cut it off at the source, or there's a button that makes it wind back up.
Some shots show a 1-up mushroom over the health counter, so maybe it's like a Golden Bone in Luigi's Mansion or Phoenix Down from Final Fantasy and revives you if you loose all your health.
And more games need a "Throw Confetti" button.
Play Bug Fables: The Everlasting Sapling when that comes out.
I am,
I literally bought it 2 days ago and also took the time to remind people on Arlo's channel like you just did ^_^
@@Gungho73 I'm going to wait until it releases in case they lower the price.
It's been out on Steam for a while now.
I'm waiting for the Switch release
2 points:
1. The ninjis are also origami
2. The king's name is probably "Olly" because in Japanese it kinda sounds like "Ori"(which means "fold" in Japanese, and is therefore the first part of "origami"), and Olivia got her name from the same source
I’m so excited for the game! The music sounds amazing also
The music ALWAYS sounds amazing which is a good thing!
sigh......this still isn't what we want...
Phantomd8 not everyone wants a ttyd 2
@@penguinkirb3759 Well not everyone want Sticker Star 3.
The English clip of the Boos is the unfinished one. The Boos in the Asian version actually spin around when Mario jumps on them, whereas they freeze in this freaky weird frame in the English one.
I always like optimism, but as per usual with how Nintendo is, I can tell that the battle system will most likely be gimmicky instead of more strategic, But I am willing to be wrong on this one, just not going to get my hopes up.
"Has Peach always had a dungeon?" She had a fairly similar basement in SM64, although her basement was unfortunately flooded. (I guess she managed to fix that by now.)
I assumed it was only for the sewer system
Ever heard of Bug Fables? Its called the spiritual successor to the Paper Mario series. It comes out on the 28th!
It's not CALLED the spiritual successor to the Paper Mario series. And the Paper Mario series still exists, so it doesn't need a spiritual successor.
It's an extremely low budget indie game that has ripped off the style of The Thousand Year Door, but it's much shorter and with far worse visuals and gameplay. It's not bad, but it's not great.
@@DeltathRiylaan it a low budget indie game with an 86 metacritic and everyone who reviews it says it's the Paper Mario game we've all been wanting ever since ttyd. Sure the paper Mario series is still going but its vastly different from the Paper Mario RPG series we all grew up with and enjoyed.
@@stevencabrera9117 Like I said, it isn't a bad game. But it's definitely not Paper Mario. It doesn't have anywhere close to the charm or polish. And it just isn't as good. It might be better than Sticker Star, but that's not hard.
In color splash and sticker star moves were usually called "shiny jump" but in this it's called "shiny boots" meaning it could be some sort of accessory.
18:54 wow, Kamek looks ready to smack someone with his broom! I I never thought of him using it as a actual weapon! Normally he has his magic wand thing that he uses. Maybe the origami King stole stole that somehow?
I also think the warp pipes will work as a shortcut you can use after already visiting the part of the world where you unlocked it because there are paths leading away from toad town suggesting a functioning open world
My hope is that the "hand symbol" is actually like a glowing indicator that you've activated the hand ability.
It's not. It's in several screenshots quite far from Mario and it's not glowing, indicating it's inactive.
This will be my first paper mario title to play so I'm really excited!!
Omg I just figured out the ring mechanic! Nintendo took the “we want TURN BASED” verrrrrryyyy literal.
That paper mache goomba reminds me of king goomba from Paper Mario 64
It looks like the game will have "partners", but not in the way fans wanted. They're just generic placeholders. Remember the old Paper Mario games, when even the townsfolk had unique looks, names, and personalities? The people behind the creative decisions of Origami King aren't even trying.
I love that my top recommended after this video is the three years later analysis of a different paper Mario by Arlo. 😂😂
6:31 it's a reference to Final Fantasy VII. (Edit, I forgot to write it on English, will leave the Spanish version though).
6:31 es una referencia a Final Fantasy VII.
How is that a reference to Final Fantasy VII?
@@DeltathRiylaan Theres a scene with cloud and barret where they are sitting in the same way as mario and the bob-omb and Barret literally says "Me? Well, I'm Barret"
The string demon thing on the stage, and the tortoise in the literal dirt, make me excited for wacky, unique boss encounters just like the good ol' days.
7:15 It looks like one of the small Shinto shrines you find in parts of Japan
I think the bag icon is a confetti bag that Mario can use to repair the holes all over the ground given the appearance of confetti in the trailer and the "throw confetti" button in the boat section.
I’ve never played a paper Mario game before so I’m really exited to try one out for the first time
Try one of the first 3 games first (I count Super Paper Mario as the third), then move onto the others for my advice.
Those colorful ribbons are obviously part of some mcguffin that you have to collect to beat the game. They each fly in from different parts of the world that Mario will have to travel to so he can beat whatever boss is there and collect whatever colorful star/ribbon/heart/magic thingy is there that can help break the barrier around the castle and fight the Origami King. When Mario makes it to the Origami King, he won't be able to do any damage to him until whatever colorful shit he collected wakes up and gives him some assistance.
The Bag may be for carrying coins, and it gets bigger when you get more coins
The nostalgia train is strong with this one, with the castle giving off the Mario 64 vibes, to the desert/neon town channeling the more modern Mario Odyssey aesthetic.
I can't wait for this to come out!!
Looking at the Shy Guy hurrying to rescue his boss from a distance reveals so much to me. Like, Bowser must be such a great and cool person to work for.
Finally a brand new Arlolysis!
The paper mache Goomba looks like he's in the "Toad Town" from the overhead shot, so I'm going to say it's safe to assume we are going to be able to traverse that area in the game
I mean, obviously. We literally see gameplay of Mario in Toad Town.
Ooh this'll be fun!
Petition for Arlo to wear the tie for his paper mario origami king review. We need it.
Honestly the last time I remember a Mario game having a somewhat dark vibe like this since Super Paper Mario .
Nathaniel Foga what about thousand year door?
ILuvLitten Animations Uh, that came out *before* Super Paper Mario.
Nyanadventurer the second oh XD sry I’m kinda new to the series...
I really can't tell if you're joking about being confused or not on what the bag represents...
Are you planning on doing a video about Bug Fables now that it’s realese on Switch is just in a few days?
Maybe the bag tells you how much confetti you have left and the flatter it looks the less confetti you have. The river scene had the confetti button so it’s possible you fix holes in the ground or walls with your confetti. This sounds very similar to the paint mechanic where you collect it and use it in the overworks. And those shiny boots may be made of confetti themselves, so perhaps you can craft your attacks or power them up with your confetti like in color splash and it’s paint.
That moment when you realize you’ve been watching Arlo for 4 years now. Wow. Still top quality vids. My hat is off to you my good furry blue monster!
I like how Arlo calls Olivia “Origam Person”. I guess it just shows how long ago this trailer was made, when we didn’t quite know her name.