Love to see someone doing this format of battle report- it’s actually very digestible! Short, sweet analysis of events turn by turn. Love it. Pity that the Coach got nuked by the cannon turn 1!
The Grave Guard have "Cleaving Blow" which is different from "Killing Blow". The rules for their special rule is on pg27 of the VC pdf. It's also worth noting Black Knights have " Cleaving Blow" as well.
Ah OK thanks , I see it now. Cleaving Blow With a swift and deadly strike, a skilled warrior can cleave through armour. If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ‘Cleaving Blow’. Enemy models whose troop type is ‘regular infantry’, ‘heavy infantry’, ‘regular cavalry’, ‘heavy cavalry’ or ‘war beasts’ are not permitted an armour or Regeneration save against a Cleaving Blow (Ward saves can be attempted as normal).
Killing Blow = no armour saves and kills the enemy model regardless how many wounds it has. Cleaving Blow = no armour save but doesn't outright kill multi-wound models.
Moving through! Regarding character out of position in combat. A character that has joined the unit in combat May, if they are not within the fighting rank when their combat is chosen during Step 1.1 of the Choose Combat & Fight sub-phase, and starting with characters belonging to the inactive player, move through the ranks to join the fighting rank. May, if they are within the fighting rank, make a number of attacks determined by their Attacks characteristic and their proximity to the enemy.
Great video! One note, zombies cant charge the turn they are summoned. AND they are skirmishers so cant even redirect charges. Still useful but not as good as they potentially could be
Very excited to watch this battle! Fellow Ogre player notes before I watch the game: -expecting the ironguts to perform very poorly due to (imo) ogres not performing well with MSU lists.
Think just a first battle of new edition blues going on there. You could change up the army as a lord on a flying creature is very powerful as they are a combined stat unit now. Maybe reduce/remove the black knights unit to get the points needed. Otherwise hold back with the knights for a bit and be way more aggressive with your infantry blocks so the knights can get the flank charges in. I found you need blood knights in prior editions to pull off the frontal cavalry steam roll unsupported.
To be fair, you have almost nothing in that VC army that does damage. Only the Grave Guard will kill stuff, the rest was either chaff or hits like wet noodles. Black Knights are decent but their second rank is useless since they don't get any supporting attacks. The Black Coach will also do nothing. It's damage only comes from its impact hits, afterwards it will have so few attacks that it'll crumble of it can't win in one round of combat and for over 200 points that's just not good enough. Dire Wolves are great since they are enormously fast but 3 units are too many. Skeletons are a good baseline unit that can tarpit the enemy but they won't really do damage. My advice: Take two Lvl 4 Necromancers to replenish your units. Drop the wizard levels on the Vampire and use those points to kit him out for combat. Take some Blood Knights if you want a scary cav unit. Otherwise great video, I'll be looking forward to the Vampire's Revenge!
Hehe , thanks , I have always been dissapointed with the Black Knights , and that's going back about 25 years ( Crikey , didnt realise it was that long). Maybe a couple of smaller units for flanking. I have other options , Varghiest unit , Terrorgheist etc and I'll put the Vampire on an Abyssal Terror or Dragon. Maybe combine the units of skellies into a bigger block of 30 or 40 , but as you say , the skellies are not killing anything.
Vampires feel about like they used to, they really need their leaders tooled up and their troops kinda suck. I’m sure people will find the sweet spot for them.
Love to see someone doing this format of battle report- it’s actually very digestible! Short, sweet analysis of events turn by turn. Love it.
Pity that the Coach got nuked by the cannon turn 1!
The Grave Guard have "Cleaving Blow" which is different from "Killing Blow". The rules for their special rule is on pg27 of the VC pdf. It's also worth noting Black Knights have " Cleaving Blow" as well.
So the Cleaving Blow doesn't work against Ogers (or Monstrous Cav), but the BSB's Killing Blow would have worked?
Ah OK thanks , I see it now.
Cleaving Blow
With a swift and deadly strike, a skilled warrior can cleave
through armour.
If a model with this special rule rolls a natural 6 when making
a roll To Wound for an attack made in combat, it has struck
a ‘Cleaving Blow’. Enemy models whose troop type is ‘regular
infantry’, ‘heavy infantry’, ‘regular cavalry’, ‘heavy cavalry’ or
‘war beasts’ are not permitted an armour or Regeneration
save against a Cleaving Blow (Ward saves can be attempted
as normal).
Killing Blow = no armour saves and kills the enemy model regardless how many wounds it has. Cleaving Blow = no armour save but doesn't outright kill multi-wound models.
Some coo, stuff there! Love seeing that old Necromancer and stuff. The flying Black Coash is cool. Great painting!
Thanks 👍
That is some very nice artistry and theme for the undead. loving the greens and the necromantic grittiness. Bravo.
Thanks , I’m going to go back and finish off the basing a bit , but it’s actually good fun rebasing some old favourite models.
Moving through! Regarding character out of position in combat. A character that has joined the unit in combat
May, if they are not within the fighting rank when their combat is chosen during Step 1.1 of the Choose Combat & Fight sub-phase, and starting with characters belonging to the inactive player, move through the ranks to join the fighting rank.
May, if they are within the fighting rank, make a number of attacks determined by their Attacks characteristic and their proximity to the enemy.
Great battle. Really like your Vampire counts army, looks gorgeous. Love them older models.
Thanks
Amazing paint job on those Black Knights
found one of my new favourite warhammer batrep maker yet. feels old school in all the best ways
Thanks👍
@@CreakyGamers no thank you, your videos fill me with such nostalgia
I use a wight bsb with the black knights and the banner of barrows. I love em!
Good to see you back! I will have to come out and play some Old world.
Thanks mate , good stuff , let me know when is best for you ?
Great video! One note, zombies cant charge the turn they are summoned. AND they are skirmishers so cant even redirect charges. Still useful but not as good as they potentially could be
Ooops , yeah great , thanks . They will still be useful for getting in the way.
Loved it subscribed
Thanks
Very excited to watch this battle!
Fellow Ogre player notes before I watch the game:
-expecting the ironguts to perform very poorly due to (imo) ogres not performing well with MSU lists.
Trollblood ogres are such a cool idea!
Great batrep, Keith. Did you play down at Hall of Heroes?
Yes I was down there Saturday arvo 👍
Think just a first battle of new edition blues going on there. You could change up the army as a lord on a flying creature is very powerful as they are a combined stat unit now. Maybe reduce/remove the black knights unit to get the points needed. Otherwise hold back with the knights for a bit and be way more aggressive with your infantry blocks so the knights can get the flank charges in. I found you need blood knights in prior editions to pull off the frontal cavalry steam roll unsupported.
Ok thanks , yeah I should have kept the KNights back in line with the skellies or screened them with some dire wolves.
I enjoyed the battle report. Perhaps a nice ride for your vampire could do wonders as well as some armour! Good luck in your next game.
Thanks , Von Keith will ride (fly) again 😬
To be fair, you have almost nothing in that VC army that does damage. Only the Grave Guard will kill stuff, the rest was either chaff or hits like wet noodles. Black Knights are decent but their second rank is useless since they don't get any supporting attacks. The Black Coach will also do nothing. It's damage only comes from its impact hits, afterwards it will have so few attacks that it'll crumble of it can't win in one round of combat and for over 200 points that's just not good enough. Dire Wolves are great since they are enormously fast but 3 units are too many. Skeletons are a good baseline unit that can tarpit the enemy but they won't really do damage.
My advice: Take two Lvl 4 Necromancers to replenish your units. Drop the wizard levels on the Vampire and use those points to kit him out for combat. Take some Blood Knights if you want a scary cav unit.
Otherwise great video, I'll be looking forward to the Vampire's Revenge!
Hehe , thanks , I have always been dissapointed with the Black Knights , and that's going back about 25 years ( Crikey , didnt realise it was that long). Maybe a couple of smaller units for flanking. I have other options , Varghiest unit , Terrorgheist etc and I'll put the Vampire on an Abyssal Terror or Dragon. Maybe combine the units of skellies into a bigger block of 30 or 40 , but as you say , the skellies are not killing anything.
You ycan heal your characters too using Nehek.
Yeah , I did heal my level 4 when he miscast and took a wound , then he miscast again , and took another wound :)
😎😎
Vampires feel about like they used to, they really need their leaders tooled up and their troops kinda suck. I’m sure people will find the sweet spot for them.
Yeah , I have a lot of other options to explore , Vargheists , spirit hosts , ghouls and Terrorgheist etc. So we will see what works.
Ogres aren't the best match up. They wreck chaff and don't fear the undead.
Yeah they hit hard and that cannon/ chariot thing is pretty good. 🫣
What is MSU?
Multiple small units
Multiple Small Units or Minimum Sized Units