It's Lugdunum! The mission I get asked about the most, this map will be split to 3 phases. Phase 1 is starting the city on the safe side of the river, Phase 2 is crossing the river and establishing the city, and phase 3 will have special tricks, villas, and other interesting achievements! Here's part 2: ua-cam.com/video/1xCHwq_rgyk/v-deo.html Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
58:37 Can we take a moment to appreciate this auxiliary force and their formation performance there? BTW, the more one plays C3, the more you get the feeling that Impressions coded the thing, but never played it. It looks really polished on the outside, but there are some issues which really start to bug the user after some time. Agreed, I'd say there are easily 90% of games with worse issues - and Impressions fixed the most annoying stuff in later titles - but there are some things which really stand out. Tutorial: "Try to avoid intersections" Caesar3: "Look at this very vital building. It comes with a free intersection." There's also a building that blocks aimless walkers (aimlessness in itself is 100% excusable, an A.I. for every walker would have been too hard on 1998's hardware), BUT it's not only rather big and expensive, it takes away workers and desirability. Caesar3: "It's perfectly fine to build here" Also Caesar3: "Oops, that blocked access to Rome, we must level this building" A quick blocking check wouldn't have slowed the game down, not even on the average PC in 1998. Even worse, instead of undoing the newest building ( _which even a feature of the GUI ffs_ ) the game starts randomly deleting stuff until the road to Rome is free again. Idiot programming at its finest. That last one sounds like some badly rushed job at Impressions. "Fix that issue, and hurry up. We'll upload the master copy to Media Production on Friday 3 pm." "Wait what, it's Friday _today_ !" "Yes, and it's 5 to 3, that's why I told you to hurry up!"
I know it's 4 years after this video. Its July 25, 2024 as of this comment. Thanks GamerZak. I was struggling with this map and yesterday , I finally beat this map. Your Lugdunum walkthrough really helped. I beat it by following your video.
@@GamerZakh I only got to Caesar III from watching you play though. I decided to try it out myself. I only found your channel as I played Pharaoh. Pharaoh is my childhood game.
I always get so tensed when playing Lugdunum. I've never been able to get past this mission. It's so nice to see you being so calm. Thank you for these videos 🙂
Finally managed to beat this mission. Couldn't get past it when I was a teenager, couldn't get past it when I Was in my twenties, but today I finally got it. Probably made it harder for my self because I evolve all my houses (no tents). Now I can watch this video to see how it's done properly. Some tips: Centralize, otherwise you will run out of space and food supply routes will be stretched. Also, be sure to reroute the roads of the barbarian city. The missionary posts will actually affect number of workers. Get weapon / marble industry fast to earn money.
If you are using warehouses to get food, you can set some of the warehouses to Empty as well as Get, with the rest being set to not-empty and get. This will have them get up to 8 food and then try to empty down to 4. They attempt to empty in to a granary unless it is full. If the granary is full, it will attempt to fill a non-emptying warehouse, thus allowing you to completely fill a warehouse with wheat if the granary is full, which can increase stability and help transfer more food to a disconnected section of the city. It also give a nice visual indicator as to whether they are eating more food than is being delivered. If you use this strategy, you want the not-emptying warehouse next to the granary to decrease delivery time. I use strategies like this to saturate areas with resources of all kinds, like pottery, Also, the granaries don't get from the warehouses. The warehouses deliver to the granary. It's a minor detail for your system with 6 warehouses, but it means the number of deliverers is limited by the number of warehouses (and the distance between the warehouses and the granary).
So glad I found your channel :) This game aged surprisingly well. Nice to see someone still plays... well, played recently this game. This map is a pain though.
hi , i was playing this game in 1998-2000 , and since now i v played over and over again many times. when i see your commentary i loved this game much more. man congratulate , i marvel your brain
Dear Zakh, I have no idea whether you can remember that years ago I commented on your last Lugdunum-playthrough about my problem that you cannot set the granaries to "getting goods" in the German version of this game. I thought it was kind of a glitch and did not manage to find a solution online. I therefore failed this mission over and over. With regards to this, 31:40 is a huge revelation for me. I never had any warehouse set to accepting wheat because I did not knew the granaries would get the food out of them. So, that is the reason why in the German version there is no "getting goods" for granaries, because they do not NEED one (when there is a warehouse nearby, they just start getting their stuff from them, it really is amazing). I tested it and it works. You have no idea how happy I am at the moment. I wonder why there are a few things that seem to be kept secret about Caesar III. It was the same with the reservoir-trick. And now this! It will make things a lot easier. (And it is the first time, my advisors do not tell me that I did not store any food in this month!) Anyway, THANK YOU.
I remember the "click and drag" trick for reservoirs. It was somewhere in the game, either in the printed manual (which was the size of a book), or in one of the tutorial messages in mission 2 about water supply. I THINK it was English, too, so it might have been in the C3 demo (and without demos, I would have missed SO many great games: M.A.X., C3, MF:CS, Diablo). I wasn't even that big into city management, but C3 got me hooked.
GamerZakh, I haven't even thought of C3 since I was a kid. I've been watching your LP's and decided to buy it on GOG. I've played the hell out of it over the past week. It's still a lot of fun
This might be a silly question to ask but have you ever thought of doing the City Construction Kit maps as well? I've just finished Caesar III for the first time and I've started going through them too because I wasn't ready to stop playing. Took me 8 tries to succeed at Corinthus so I would be really interested to see how you handle those maps as well.
hey zach, for unemployment issues, you can always use some land to just spam fountains, ive learned that they are most efficient to use per square for unemployment issues, before culture dumps
I'm not sure if anyone has ever mentioned it but for maps that you need troops you can build more than one barracks if you click fast enough while the build spot is still green
I do know about that but it's an exploit since it's not intended by the developers for it to happen, so I don't use it, especially since I'm doing extra hard challenges.
Hello @GamerZakh i got a question for you or anyone who would know the answer :D My guys from warehouse need connected road to another warehouse otherwise they dont go for supplies. You dont need it, can you explain why please? By the way im so grateful for this series from caesar, cant wait to see that one with forced walkers! :)
Ah they don't need road on one setting. If one warehouse is set to 'getting' and another is set to 'accepting', the cart pusher from the 'getting' one can go off road to the 'accepting' one.
Ha ha, this mission and I, we will probably never get along well. I tried it again with the new warehouse tactics this morning - and suddenly on one spot of the map, wolfs kept respawning all the time. I finished them all off, but one will randomly respawn and attack my people (I am pretty sure this is not intended by the developers, since I play on very (!!!) easy and never had a problem like this). I killed it many times but it returned anyways ... argh! It must be some kind of my personal Lugdunum grudge, ha ha. Well, I think I will try it one last time tomorrow ... >.>
It is interessting, in German Caesar himself is talking to you in all this Briefings.🤔 It is weird to see this in english, hear someone else but Caesar talking😅
I think this map is one that most people got stuck at back in the day. This and Carthago are designed to really test your knowledge of the game. They're really hard to beat unless you actually understand how the game works.
instead of waiting to get more than 4 units of food u ca simply empty the ware house or toogle to accepting they will automatically deliver to warehouse
Hello GamerZakh! I just made Quaestor the other day and I am pleased to find another tip and trick on your videos here! SO! The Library counts in place of a School if you need it to! That's great! Can the Academy alone count in place of a School and a Library?
Considering Neptune, he can be as angry as he wants. Only effect would be that people don't like it when gods are unhappy. Mars can send you local uprisings which can be annoying. And devastating.
When you need high prosperity rating, the little tents we put near our industrie or farm places, they do really effect the prosperity badly? it always bugged me.. we need those little tents to send workers , but they look bad and they effect prosperity, but how much?)
If you have a lot of them they do actually drop prosperity a lot, but in this playthrough I'm always going for max level housing, so when I get villas it doesn't matter so much.
@@GamerZakh from what i understand, A large temple has twice the effect on gods as a small temple. So a city of 6000 people could get 100% of the religious coverage it needs from having 8 small temples to each god or from 4 large temples to each god. sounds like a great use of space to me.
Lugdunum is not that hard, the geography (specially due to farms and it being a pain to fit regular 9x9) is what screws it up! its a massive pain in the ass getting enough food down the path to the larger area in the right... I've been meaning to send you a City Doctor savegame on Massilia, but i'm not sure if it fits the bill (its main problem is very unstable blocks but if i can bothered to do it, i might be way to cheese my way into victory on it)
Yeah, sticking to 9x9s is hard and many people don't know about moving food around with getting techniques. Plus, it feels wrong for new players to build right on the farmland too. Break some 'rules' and it becomes much easier haha.
Yeah that's usually the best thing to do. It's just on this playthrough I'm doing all extra challenges and figures not capturing the wolves is an extra challenge. They become a serious problem in later missions.
nice, didnt know that... btw, great content man, keep it up, i got hit by nostalgia these days, and started playing ceasar through again and with your tips, makes the experience all new and exciting, keep up the great work
All was gucci when I did it like this, until the game started telling me the guys are blocked in and they dissapared :( Is the game bugged or? As they're most certainly not boxed in :D
If it says that, that means the path to the entry and exit points got blocked and immigrants can't find a way in or out. It's not a bug, a house could've evolved into a 2x2 and blocked the path, or you put something down that caused it.
1000 people isn't that big a population. I've evolved that one block to small casa level, that will already get you to about 1000 population, not to mention all the tents I have around.
Ah okay - i got the Problem - that i got 5300 Population on this Map but i cant win... I missed 300 Worker and my prosperity didnt reach the 50 mark - just 46... thats dam shit - now i look how you did it... i got allways the Problem - that i missed so may Workers in "Lategame"
That's because people get old and stop working. Your population stays high but people aren't actually able to work. To solve prosperity on this map, just get 4-6 villas. For getting a younger population, delete doctors until your city's health rating is below average.
@@newygreek Yeah it's probably the hardest mission in the game actually because you need to understand a lot of unexplained things to use the terrain properly. After years of experimenting, I actually made an easy guide for this mission specifically: ua-cam.com/video/0efaYehSNlY/v-deo.html
Just for fun really. I like showing off different techniques and shifting food without road connections can be useful. For a practical reason, doing this can allow you to have a far away area only be supplied with 1 type of food while the rest of your city could be on 2 types.
Thanks for telling. I did like this idea. I once had(in another map) a warehouse import vegetables and a granary with getting vegetables. But the warehouse still has plenty vegetables and the granary was empty. Can you tell me where the fault may have been? They were both close too.
It's hard to say without seeing it. Maybe the settings were wrong or vegetables was set to 'stockpile'? Was the road connection between the warehouse and granary properly connected?
Yes. They were only transferring few vegetables. In this map you showed they send off everything above four. I am still having a little trouble understanding the warehouse-granary system in the map.
Dear Zakh, I have a problem with warehouses in this mission. I've built 6 warehouses like you in distant territory, set the warehouses "getting wheat", but once one of warehouses has 4 units of wheat, there is strange situation: wheat is moved between these 6 warehouses and warehouse workers do not go for a new wheat to the main warehouse for a long time. As a result, the distant region does not receive the right amount of wheat. It's a big problem for me. Please, help me, dear GamerZakh!)
Ah yes, I encountered this bug on the final mission I played in this series. I don't know what causes it to happen but the only think I can think of is to rebuild all the warehouses in a different location. They are not supposed to be able to 'get' from a 'getting' warehouse, but this bug means they do so they get stuck like that.
@@GamerZakh I also noticed one interesting feature. If you delete, for example, a large insulae (population 84 people) and build it again, then at first a small number of people will occupy it and there will be free rooms. The entire population will recover in a few years to a maximum of 84 people. Do you know how to populate the maximum number of people (84) faster?
Yeah, between 200-300 population on Very Hard difficulty, no matter what your people are upset and will move out. If you don't manage it you will never get passed 200-300 population.
Played the game back in 98, played Pharaoh and Emperor back when they were new too. Found Caesar Heaven and block designs back in 98. Then started playing it again in 2012 as an adult and been playing since, so it probably totals to about 10-12 years of Impressions city-building experience.
It's Lugdunum! The mission I get asked about the most, this map will be split to 3 phases. Phase 1 is starting the city on the safe side of the river, Phase 2 is crossing the river and establishing the city, and phase 3 will have special tricks, villas, and other interesting achievements! Here's part 2: ua-cam.com/video/1xCHwq_rgyk/v-deo.html Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
+GamerZakh
@ 18:55 , why didn't you use the Granary AS a road? It would limit the intersection and take up less space.
58:37 Can we take a moment to appreciate this auxiliary force and their formation performance there?
BTW, the more one plays C3, the more you get the feeling that Impressions coded the thing, but never played it. It looks really polished on the outside, but there are some issues which really start to bug the user after some time. Agreed, I'd say there are easily 90% of games with worse issues - and Impressions fixed the most annoying stuff in later titles - but there are some things which really stand out.
Tutorial: "Try to avoid intersections"
Caesar3: "Look at this very vital building. It comes with a free intersection."
There's also a building that blocks aimless walkers (aimlessness in itself is 100% excusable, an A.I. for every walker would have been too hard on 1998's hardware), BUT it's not only rather big and expensive, it takes away workers and desirability.
Caesar3: "It's perfectly fine to build here"
Also Caesar3: "Oops, that blocked access to Rome, we must level this building"
A quick blocking check wouldn't have slowed the game down, not even on the average PC in 1998.
Even worse, instead of undoing the newest building ( _which even a feature of the GUI ffs_ ) the game starts randomly deleting stuff until the road to Rome is free again. Idiot programming at its finest.
That last one sounds like some badly rushed job at Impressions.
"Fix that issue, and hurry up. We'll upload the master copy to Media Production on Friday 3 pm."
"Wait what, it's Friday _today_ !"
"Yes, and it's 5 to 3, that's why I told you to hurry up!"
I know it's 4 years after this video. Its July 25, 2024 as of this comment. Thanks GamerZak. I was struggling with this map and yesterday , I finally beat this map. Your Lugdunum walkthrough really helped. I beat it by following your video.
@@agentM1991 Glad I could help! It's definitely a challenging map.
@@GamerZakh I only got to Caesar III from watching you play though. I decided to try it out myself. I only found your channel as I played Pharaoh. Pharaoh is my childhood game.
I always get so tensed when playing Lugdunum. I've never been able to get past this mission.
It's so nice to see you being so calm. Thank you for these videos 🙂
50:20 "Why are these cart pushers going straight into the granaries?" Thank you so much for this hint! It really helped my game 👍
Finally managed to beat this mission. Couldn't get past it when I was a teenager, couldn't get past it when I Was in my twenties, but today I finally got it. Probably made it harder for my self because I evolve all my houses (no tents). Now I can watch this video to see how it's done properly.
Some tips: Centralize, otherwise you will run out of space and food supply routes will be stretched. Also, be sure to reroute the roads of the barbarian city. The missionary posts will actually affect number of workers. Get weapon / marble industry fast to earn money.
If you are using warehouses to get food, you can set some of the warehouses to Empty as well as Get, with the rest being set to not-empty and get. This will have them get up to 8 food and then try to empty down to 4. They attempt to empty in to a granary unless it is full. If the granary is full, it will attempt to fill a non-emptying warehouse, thus allowing you to completely fill a warehouse with wheat if the granary is full, which can increase stability and help transfer more food to a disconnected section of the city. It also give a nice visual indicator as to whether they are eating more food than is being delivered. If you use this strategy, you want the not-emptying warehouse next to the granary to decrease delivery time.
I use strategies like this to saturate areas with resources of all kinds, like pottery,
Also, the granaries don't get from the warehouses. The warehouses deliver to the granary. It's a minor detail for your system with 6 warehouses, but it means the number of deliverers is limited by the number of warehouses (and the distance between the warehouses and the granary).
Thank you for your videos. They have helped my understand the game. You are a good player and narrator. You explain very well.
So glad I found your channel :) This game aged surprisingly well.
Nice to see someone still plays... well, played recently this game.
This map is a pain though.
hi , i was playing this game in 1998-2000 , and since now i v played over and over again many times. when i see your commentary i loved this game much more. man congratulate , i marvel your brain
Dear Zakh,
I have no idea whether you can remember that years ago I commented on your last Lugdunum-playthrough about my problem that you cannot set the granaries to "getting goods" in the German version of this game. I thought it was kind of a glitch and did not manage to find a solution online. I therefore failed this mission over and over.
With regards to this, 31:40 is a huge revelation for me. I never had any warehouse set to accepting wheat because I did not knew the granaries would get the food out of them. So, that is the reason why in the German version there is no "getting goods" for granaries, because they do not NEED one (when there is a warehouse nearby, they just start getting their stuff from them, it really is amazing). I tested it and it works. You have no idea how happy I am at the moment.
I wonder why there are a few things that seem to be kept secret about Caesar III. It was the same with the reservoir-trick. And now this! It will make things a lot easier. (And it is the first time, my advisors do not tell me that I did not store any food in this month!)
Anyway, THANK YOU.
Huh? I seem to recall that you can set them to "Waren anfordern" in the German version.
What? you dont play this game in Latin? Plebs....
I remember the "click and drag" trick for reservoirs. It was somewhere in the game, either in the printed manual (which was the size of a book), or in one of the tutorial messages in mission 2 about water supply.
I THINK it was English, too, so it might have been in the C3 demo (and without demos, I would have missed SO many great games: M.A.X., C3, MF:CS, Diablo). I wasn't even that big into city management, but C3 got me hooked.
GamerZakh, I haven't even thought of C3 since I was a kid. I've been watching your LP's and decided to buy it on GOG. I've played the hell out of it over the past week. It's still a lot of fun
Hey glad you're enjoying it! That's what I'm all about, showing that these nostalgic games still hold up to today's standards.
This might be a silly question to ask but have you ever thought of doing the City Construction Kit maps as well? I've just finished Caesar III for the first time and I've started going through them too because I wasn't ready to stop playing. Took me 8 tries to succeed at Corinthus so I would be really interested to see how you handle those maps as well.
I just love the voiceacting.
hey zach, for unemployment issues, you can always use some land to just spam fountains, ive learned that they are most efficient to use per square for unemployment issues, before culture dumps
That's a good idea. I've been using fountains as decoration recently too, so that might be what I do from now on.
Hi Zakh, I think a Caesar IV series would be great. Cheers from Romania.
As always.. quality content Zakh :)
Thank you!
Thank you for your Caesar III videos I've finally been able to get through it without using any cheats :)
Hey glad I could help and congratulations!
Prefecture probably shows a brutii fist. Hahaha hilarious
is it just me or zakh sounded like he had a runny nose in this vid? lol
All Hail Lugdunum !
this map is such a pain in the ass. i've never finished the game 'couse of it. And here I am to learn, to beat this level 20+ years later xD
I'm not sure if anyone has ever mentioned it but for maps that you need troops you can build more than one barracks if you click fast enough while the build spot is still green
I do know about that but it's an exploit since it's not intended by the developers for it to happen, so I don't use it, especially since I'm doing extra hard challenges.
Zack thanks for your trik. I'm on this map now. Can I hask you a question? Have you got a bottom for speeding the game like you in the video?
Hagia Sophia + minarets is a pretty bizarre map feature
Hello @GamerZakh i got a question for you or anyone who would know the answer :D My guys from warehouse need connected road to another warehouse otherwise they dont go for supplies. You dont need it, can you explain why please? By the way im so grateful for this series from caesar, cant wait to see that one with forced walkers! :)
Ah they don't need road on one setting. If one warehouse is set to 'getting' and another is set to 'accepting', the cart pusher from the 'getting' one can go off road to the 'accepting' one.
Ha ha, this mission and I, we will probably never get along well. I tried it again with the new warehouse tactics this morning - and suddenly on one spot of the map, wolfs kept respawning all the time. I finished them all off, but one will randomly respawn and attack my people (I am pretty sure this is not intended by the developers, since I play on very (!!!) easy and never had a problem like this). I killed it many times but it returned anyways ... argh! It must be some kind of my personal Lugdunum grudge, ha ha. Well, I think I will try it one last time tomorrow ... >.>
Since that's a glitch, surround that wolf with aquaducts so it'll be trapped. That should keep the wolf from killing people.
I love your videos!
Thank you!
It is interessting, in German Caesar himself is talking to you in all this Briefings.🤔 It is weird to see this in english, hear someone else but Caesar talking😅
it took me several months to pass this one when I was a kid
I think this map is one that most people got stuck at back in the day. This and Carthago are designed to really test your knowledge of the game. They're really hard to beat unless you actually understand how the game works.
instead of waiting to get more than 4 units of food
u ca simply empty the ware house
or toogle to accepting
they will automatically deliver to warehouse
Hi there, a question again! Why 6 warehouses at East? Won't it work with only one or 2 for getting food ?
The more you put the more it can bring, so better to have too many than too few.
@@GamerZakh Aah ok! Thank you ;)
Hello GamerZakh! I just made Quaestor the other day and I am pleased to find another tip and trick on your videos here!
SO! The Library counts in place of a School if you need it to! That's great!
Can the Academy alone count in place of a School and a Library?
No, the Academy only counts as one Educational Facility as far as I'm aware. Plus it takes up more space than the library.
@42:10 you had marbles, why wasted the space for 5 temples instaead of building 1-2 oracles? there should be something i dontknow
I wanted to provide temple access and temples actually add to culture rating, so might as well get those going once in a while.
will it work having a reservoir in the center of a block and then having schools libery and markeds around it. and then having a road and houses ?
Yes that would work and look quite nice I think.
what happens if you don't build temples for neptune and mars?? exepting that they will be always angry with you, there is no need for pray them
Considering Neptune, he can be as angry as he wants. Only effect would be that people don't like it when gods are unhappy.
Mars can send you local uprisings which can be annoying. And devastating.
Mars when very angry, encourages natives to rebel
Hey Zakh, when are part 2 and 3 coming? I can't wait!
Part 2 will be up tomorrow, just rendering it today. It takes 11 hours to render it and half a day to upload haha.
When you need high prosperity rating, the little tents we put near our industrie or farm places, they do really effect the prosperity badly? it always bugged me.. we need those little tents to send workers , but they look bad and they effect prosperity, but how much?)
If you have a lot of them they do actually drop prosperity a lot, but in this playthrough I'm always going for max level housing, so when I get villas it doesn't matter so much.
Good guy Zakh doesn't collect tax from his population (put forum !!!)
Tents and Casas don't give much money. Exports are the main income source.
i noticed that you don't build large temples. is there a special reason for that?
They don't really do much and they cost a lot of resources and take up space.
@@GamerZakh from what i understand, A large temple has twice the effect on gods as a small temple. So a city of 6000 people could get 100% of the religious coverage it needs from having 8 small temples to each god or from 4 large temples to each god. sounds like a great use of space to me.
Lugdunum is not that hard, the geography (specially due to farms and it being a pain to fit regular 9x9) is what screws it up! its a massive pain in the ass getting enough food down the path to the larger area in the right...
I've been meaning to send you a City Doctor savegame on Massilia, but i'm not sure if it fits the bill (its main problem is very unstable blocks but if i can bothered to do it, i might be way to cheese my way into victory on it)
Yeah, sticking to 9x9s is hard and many people don't know about moving food around with getting techniques. Plus, it feels wrong for new players to build right on the farmland too. Break some 'rules' and it becomes much easier haha.
usually what i used to do with wolves is just capture them in a aqueduct prison :)
Yeah that's usually the best thing to do. It's just on this playthrough I'm doing all extra challenges and figures not capturing the wolves is an extra challenge. They become a serious problem in later missions.
nice, didnt know that... btw, great content man, keep it up, i got hit by nostalgia these days, and started playing ceasar through again and with your tips, makes the experience all new and exciting, keep up the great work
btw im AckeeBogi this is my work profile lol :D
Aqueduct prison? You monster!
Handle them properly, train an army and throw pointy sticks at them until they look like pincushions.
All was gucci when I did it like this, until the game started telling me the guys are blocked in and they dissapared :( Is the game bugged or? As they're most certainly not boxed in :D
If it says that, that means the path to the entry and exit points got blocked and immigrants can't find a way in or out. It's not a bug, a house could've evolved into a 2x2 and blocked the path, or you put something down that caused it.
@@GamerZakh I understand. So even if there's no road connecting the bridges, there needs to be a clear way to them, correct?
@@atanaspopovski7236 That's right, a road isn't needed, just open space.
@@GamerZakh Thank you, chief
Does it bother any one else that there was no Emperor in this period of Roman history?
where did part 2 go? i didnt finish it and then it disapeared?
Ah you're in luck, I just finished reuploading it and it will be live within the next 30 minutes.
Dear Zakh - why do you have such a high population on 37:22? You have not so much houses?!? I dont understand it... Is this the Glitch?
1000 people isn't that big a population. I've evolved that one block to small casa level, that will already get you to about 1000 population, not to mention all the tents I have around.
Ah okay - i got the Problem - that i got 5300 Population on this Map but i cant win... I missed 300 Worker and my prosperity didnt reach the 50 mark - just 46... thats dam shit - now i look how you did it... i got allways the Problem - that i missed so may Workers in "Lategame"
That's because people get old and stop working. Your population stays high but people aren't actually able to work. To solve prosperity on this map, just get 4-6 villas. For getting a younger population, delete doctors until your city's health rating is below average.
GamerZakh thank you - i will try it. I love your voice. You explain sooo nice! Good Night Sir.
Why don't you need prefects?
In northern areas with dark green grass there's no risk of fire.
@@GamerZakh Oh! This mission is super hard. I could never beat it.
@@newygreek Yeah it's probably the hardest mission in the game actually because you need to understand a lot of unexplained things to use the terrain properly. After years of experimenting, I actually made an easy guide for this mission specifically: ua-cam.com/video/0efaYehSNlY/v-deo.html
Why did you use warehouses this time instead of Granaries?
Just for fun really. I like showing off different techniques and shifting food without road connections can be useful. For a practical reason, doing this can allow you to have a far away area only be supplied with 1 type of food while the rest of your city could be on 2 types.
Thanks for telling. I did like this idea. I once had(in another map) a warehouse import vegetables and a granary with getting vegetables. But the warehouse still has plenty vegetables and the granary was empty. Can you tell me where the fault may have been? They were both close too.
It's hard to say without seeing it. Maybe the settings were wrong or vegetables was set to 'stockpile'? Was the road connection between the warehouse and granary properly connected?
Yes. They were only transferring few vegetables. In this map you showed they send off everything above four.
I am still having a little trouble understanding the warehouse-granary system in the map.
That doesn't seem to be right. What version of the game are you playing? CD, GOG, or Steam?
Dear Zakh,
I have a problem with warehouses in this mission. I've built 6 warehouses like you in distant territory, set the warehouses "getting wheat", but once one of warehouses has 4 units of wheat, there is strange situation:
wheat is moved between these 6 warehouses and warehouse workers do not go for a new wheat to the main warehouse for a long time. As a result, the distant region does not receive the right amount of wheat. It's a big problem for me. Please, help me, dear GamerZakh!)
Ah yes, I encountered this bug on the final mission I played in this series. I don't know what causes it to happen but the only think I can think of is to rebuild all the warehouses in a different location. They are not supposed to be able to 'get' from a 'getting' warehouse, but this bug means they do so they get stuck like that.
@@GamerZakh I also noticed one interesting feature. If you delete, for example, a large insulae (population 84 people) and build it again, then at first a small number of people will occupy it and there will be free rooms. The entire population will recover in a few years to a maximum of 84 people. Do you know how to populate the maximum number of people (84) faster?
after 15 years, still hate this mission and still failed...
I got an easy guide to win this mission if you're interested: ua-cam.com/video/0efaYehSNlY/v-deo.html
I don't get it. How you get meat without pig farm ?
Huh what do you mean? You can't get meat without a pig farm, so if I have meat I have a pig farm.
He placed a pig farm in the top left corner of the map.
immigration glitch?
Yeah, between 200-300 population on Very Hard difficulty, no matter what your people are upset and will move out. If you don't manage it you will never get passed 200-300 population.
:D
Dude, how the fuck do you have so much knowledge about Caesar III?
Played the game back in 98, played Pharaoh and Emperor back when they were new too. Found Caesar Heaven and block designs back in 98. Then started playing it again in 2012 as an adult and been playing since, so it probably totals to about 10-12 years of Impressions city-building experience.
+GamerZakh 54.28 Are you sure about that? #Lindum2018 ;D
Haha you don't need it to kill wolves, you need it to kill 4 packs of wolves.