Loved the videos. They did clarify a lot about the game for me. Though using magic is a mystery for me. Would love to see a video focusing on the magic system a long with the crafting and alchemy system. Namely magic though.
Man I'd love more of these. They're very clear on how things work in a way that doesn't have me struggling to understand as I am prone to deal with when reading rule books, lol
Hey, Guys, I know the videos are a little old, but I was watching to them as I'm bout to GM this to my friends on weekend, and I have a simple doubt Can a starter group of 2 people endure a fight against a "hard" creature(I was thinking specificaly in using a Leshy as one of the characters is looking for the wooden monster who killed his family(ps:don't ask me why the wooden monster LOL)
Hey! Love your games, you guys make a great job. Say, is it possible to use your "How to play" series for translation and dubbing on another language, indicating your authorship and without any applications for authorship from our side? In the description we can specify any information you want. Thanks for any decision you make
Hi there. Do you answer questions on videos? I've run into a problem with the combat system that I simply can't find an answer anywhere for. It's related to vision cones. So the rules state that a character attempting to hit anyone outside their vision cone range gets -3 and can't aim, and their opponent gets +3 to hit them. But from what I can tell, a character can move every round to get behind someone to take advantage of that +3 bonus. So you end up with two people going at each other like some kind of odd crab fight. Is there a counter to this? Something akin to Dnd's attack of opportunity mechanic or just some sort of penalty?
Lol that's a creative way to abuse the vision cone bonus! I think a common sense solution is not to use the +3 bonus when it's a 1 on 1 fight and to assume that the vision cone instantly moves to face the enemy when it tries to run behind a character.
Real combat tends to end up with a lot of that as two or more assailants are trying to position themselves for an advantage while trying to prevent others from gaining advantage over them. The way I might handle that sort of situation in my game would be to make use of feints. I might have an NPC make a Deceit skill check to discourage a PC from trying to move behind them. Any PC's who fail to realize the deception would think it is too dangerous to make that move, or maybe do something compromising to their defense in an attempt to make the move anyway. There are a lot of possibilities that follow the example I gave.
I'm kind of confused. A round is probably around three seconds long, as you only have time to load a crossbow. Treating a deadly wound in half a minute seems strange to me.
A round isn't always going to be three seconds. A combat round is always going to be three seconds. A normal round, any round that does not involve combat, can be as short, or as long as necessary for the GM to move the story along.
Luã Guarilha There is a rule about archery. Bows can use only strong attacks of the two, and crossbows can’t use either. I’d imagine throwing weapons could use both.
Loved the videos. They did clarify a lot about the game for me. Though using magic is a mystery for me. Would love to see a video focusing on the magic system a long with the crafting and alchemy system. Namely magic though.
Can we get more of these? I don't know why they stopped!
Man I'd love more of these. They're very clear on how things work in a way that doesn't have me struggling to understand as I am prone to deal with when reading rule books, lol
Such a missed opportunity to use the Wilhelm scream for the bandit's death!
I would really love to see that magic explanation video some time soon. Thanks for making these videos though, they've been very helpful
I'd love another video on spellcasting.
Why did this guide end? It didn't get enough views or did The Witcher RPG stop getting developed?
You guys never finished the guide series
:(
This has been very helpful, thank you for posting these videos
Hey, Guys, I know the videos are a little old, but I was watching to them as I'm bout to GM this to my friends on weekend, and I have a simple doubt
Can a starter group of 2 people endure a fight against a "hard" creature(I was thinking specificaly in using a Leshy as one of the characters is looking for the wooden monster who killed his family(ps:don't ask me why the wooden monster LOL)
Hey! Love your games, you guys make a great job. Say, is it possible to use your "How to play" series for translation and dubbing on another language, indicating your authorship and without any applications for authorship from our side? In the description we can specify any information you want. Thanks for any decision you make
Hi there. Do you answer questions on videos? I've run into a problem with the combat system that I simply can't find an answer anywhere for. It's related to vision cones. So the rules state that a character attempting to hit anyone outside their vision cone range gets -3 and can't aim, and their opponent gets +3 to hit them. But from what I can tell, a character can move every round to get behind someone to take advantage of that +3 bonus. So you end up with two people going at each other like some kind of odd crab fight. Is there a counter to this? Something akin to Dnd's attack of opportunity mechanic or just some sort of penalty?
Lol that's a creative way to abuse the vision cone bonus! I think a common sense solution is not to use the +3 bonus when it's a 1 on 1 fight and to assume that the vision cone instantly moves to face the enemy when it tries to run behind a character.
Irl you move all the time trying to find an opening.
Simple solution to that is you can only benefit if you start your turn outside the vision cone. That makes the most sense to me
Real combat tends to end up with a lot of that as two or more assailants are trying to position themselves for an advantage while trying to prevent others from gaining advantage over them. The way I might handle that sort of situation in my game would be to make use of feints. I might have an NPC make a Deceit skill check to discourage a PC from trying to move behind them. Any PC's who fail to realize the deception would think it is too dangerous to make that move, or maybe do something compromising to their defense in an attempt to make the move anyway.
There are a lot of possibilities that follow the example I gave.
No always a good idea. Rock trolls only weak point is it's stomach. Try getting through 20 sp with a resistance to any weapon.
Nice!
I'm kind of confused. A round is probably around three seconds long, as you only have time to load a crossbow. Treating a deadly wound in half a minute seems strange to me.
A round isn't always going to be three seconds. A combat round is always going to be three seconds. A normal round, any round that does not involve combat, can be as short, or as long as necessary for the GM to move the story along.
Hey, is there any rule about fast or strong attacks in throwing weapons? And if it does, does it work like bow attacks?
Luã Guarilha There is a rule about archery. Bows can use only strong attacks of the two, and crossbows can’t use either. I’d imagine throwing weapons could use both.
Can't parry a crossbow? Sure hope this doesn't apply to Witchers