THE PROBLEM WITH MIDI DRUMS - AND HOW TO FIX IT

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  • Опубліковано 15 жов 2024
  • Hi guys, how is it going. In this short video I did some experiment with MIDI drums and noticed something strange that might be a problem during mixing. Also I'm going to show you an easy fix to get the best result every time.

КОМЕНТАРІ • 13

  • @valentinzwick5408
    @valentinzwick5408 Місяць тому +1

    It´s actually the round robins that are changing every time you run the midi, whilst the velocity itself should stay the same (hence this is the only parameter besides the placement of a hit that you can actually change during the drum programming) but I think the purpose of those had been mentioned and understood in the comments before. So yes, before the final mixdown print the drums in place. However, I don´t feel it´s a big "issue" even when you´re still tweaking the drums and therefore play the midi - the different round robins being triggered every time you start the midi all live in the same velocity range so what changes is much rather the flavour of the hit but its power is determined by the velocity and that should remain the same. It could of course be that different Drum VSTs haven´t been as meticulous with putting the right round robin hits into the correct velocity range, so i.e. even if it should just be a hat with a different tonal character, it is actually also louder and should instead have been in the next velocity range. With the Drum Software I use, this never had been an issue. I am using GGD, SD3 and my new fafourite Ultimate Heavy Drums from MDLTone and with all of them the different round robin samples never spike out as much so they would drastically change how i.e. the compressor or else reacts. Maybe the two examples you mentioned aren´t as consistent when it comes to round robins. Thanks for the video and the time you put into this analysis - I seem to have picked the right drum VSTs 🤣

  • @samuelsimalenga
    @samuelsimalenga 2 місяці тому +4

    Plugins will react different because drum vsts are meant to trigger different samples every time you hit play for a more natural sound. It's not a problem, this is how these drum plugins are supposed to operate.

    • @akosfarkas1159
      @akosfarkas1159  2 місяці тому +1

      Hi. It looks like the message I tried to deliver wasn't clear for everyone. I don't have problem with differences in the plugin when I record or write the parts with it.The problem happens when I try to mix the drums. Think about it. After you recorded a live drum performance, do you think the drums will change every time you play them back? Of course not. You will hear no changes at all. That's why I said we should print, bounce, render the drums before adding any other processing like compression, eq, limiter, clipper, etc. I was talking from the mixing perspective.

    • @SonarHD
      @SonarHD 2 місяці тому

      @@akosfarkas1159Yeah, you did not explain yourself very well.
      I was a little confused about it until I read your comment here. Like “of course they’re NOT gonna cancel out. That’s how humanization and round robin works, or else you get the machine gun effect”, is what I was thinking all throughout.
      Next time, you need to FULLY explain the problem at the very beginning of the video, and THEN provide the evidence. Not the other way around. Had you done that, this video would’ve been much more clear AND shorter since you wouldn’t have to show more than one drum sample library to demonstrate your point, nor that it was a Reaper “issue”. Use the KISS principle: Keep It Simple Stupid (no offense meant of course. That’s just how that acronym goes), and you’ll end up making better, and more informative videos.
      Take care!

  • @JazzeXtremo7
    @JazzeXtremo7 2 місяці тому +3

    It's more the algorithm for humanization that choose the Ruond Robin Samples, but in the same layer of velocities, use pretty much the same dynamic (at less not too noticiable if you don't try to null) , but yes can be a bit annoying. Anyway you can still mix without mayor problem, at least for sketch the mix and see waths work or not. Them yes, you can render and threat as audio file (that's always recommended, not only for this reason).
    For the other part, Toontrack nailed it, even if you render one of the duplicated tracks, close the session and reopen, it´s still nulling with the rendered track. But this i discover a few minutes ago, after see your video, i always believe EZDrummer use differents samples each time (like the others plugins behaviour), but now i know it's doesn't. (I still use EZD 2).

  • @wyrlismike
    @wyrlismike 2 місяці тому +2

    Dude bounce out your tracks to wav file then mix them, they won't change then

  • @andrevierbucher2863
    @andrevierbucher2863 3 місяці тому +3

    You've figured out how good drum plugins work. They always sound different. If you want the same sound every time, use a simple drum sampler. Then you'll always get the same thing. How boring is that?

    • @akosfarkas1159
      @akosfarkas1159  3 місяці тому +1

      Hi. What I tried to explain was that during mixing, I don't appreciate the random changes. I don't mind if not every take is the same. Such as in real life. But once I commit to the take, it always stays the same. Such as in real life. After you record your drummer, the recordings don't jump around every time when you hit play.

    • @inversionofcontrol163
      @inversionofcontrol163 3 місяці тому +2

      @@akosfarkas1159 so you have to bounce your track

    • @akosfarkas1159
      @akosfarkas1159  3 місяці тому

      Yes. Simple as that. I just tried to explain and give a demonstration why it is important. It's surprising how often people just use these plugins as they are and just throw some limiter and clipper on the top of it and call it a day, hoping for the best. Of course, it depends on what you want to achieve. A quick demo or a polished mix. Personally, I want to know what's going on inside my mixes and don't like random surprises.

  • @LuisCerdasPrimate
    @LuisCerdasPrimate 3 місяці тому

    thank you very much !

  • @wilhemheider
    @wilhemheider 2 місяці тому

    Hahaha 😂😂😂 it´s for real??