i will stick to my chaotic style of blending whatever i want. i don't want to sound like anyone else.. be original , i know you want to support real players , i get that concept, i'm a drummer, guitarist played in a few bands. But i'm never ever going to be able to afford studio time or real players any time soon so this is not going to be a thing i think about at all during my composing career unless i make it big. I follow a hollywood film composer who says the opposite of what you say here. and they have done work for pixar. We all want to support real players yes, but i'm not taking this advice to steer away from hybrid compositions.. if anything that is huge in the video games i play.. like i just learned House music , now learning Psytrance next, it's used all the time in video games. maybe you only play big tripple A title video games i dunno. Don't limit yourself to one single genre or style of music. you are composer, you should be able to compose in any genre you learn, the more styles of music you can demonstrate in a game or with demo reels. the more likely you will get hired to do the game music. trust me. take this advice.
Like I said, some producers or composers are not even aware that this is starting to be a thing. This is really from fresh discussions (like last week) from a reliable source who is well connected. Also, you're right, don't limit yourself to one single genre. I myself am specialized in classical orchestral music, contemporary music, electronic music, progressive rock and metal, electroacoustic, but have listened and produced a lot of different kinds of music. And I know a lot of them involve using electronics. Orchestral hybrid music is really a thing though in cinematic movies. All I'm saying is that composers who write more music on the 'realist' side of this style will have more opportunities. This includes working with sample orchestras and being able to make them sound real, so you can still work on a budget! But having an acoustic guitar and a flute in the front of your music played by real players can really help you get this realism without breaking all your budget.
Glad you are! I believe that learning orchestration is always beneficial, whatever kind of project you'll work on later on, wether it's a big orchestral piece or just writing for 2 soloists backed up with other sound design.
@@adavidcompo Yeah I have multiple friends who do it. I just don't like the unnatural sounding soundscape that people usually create. Its like different type and degree of reverb on multiple instruments in the same mix. 😂 so jarring to listen to. I think you're right though, this trend will probably go away. Might evolve though. What direction do you think it'll go?
For trailers like big triple A video games, I think we need to conserve a certain level of hype, so it’s surely still gonna be something over the top but maybe just with different type of instruments. This is just not sustainable for a whole video game, movie or tv series
Are these news a surprise for you? Let me know what you think!
With A.I rising, i feel like more organic or human the composition, better the future.
Yeah it’s indeed an appropriate response from us composers and also movie-series-video games producers and directors !
All I can say is I hope you're right! :)
I hope so too!!
i will stick to my chaotic style of blending whatever i want. i don't want to sound like anyone else.. be original , i know you want to support real players , i get that concept, i'm a drummer, guitarist played in a few bands. But i'm never ever going to be able to afford studio time or real players any time soon so this is not going to be a thing i think about at all during my composing career unless i make it big. I follow a hollywood film composer who says the opposite of what you say here. and they have done work for pixar. We all want to support real players yes, but i'm not taking this advice to steer away from hybrid compositions.. if anything that is huge in the video games i play.. like i just learned House music , now learning Psytrance next, it's used all the time in video games. maybe you only play big tripple A title video games i dunno. Don't limit yourself to one single genre or style of music. you are composer, you should be able to compose in any genre you learn, the more styles of music you can demonstrate in a game or with demo reels. the more likely you will get hired to do the game music. trust me. take this advice.
Like I said, some producers or composers are not even aware that this is starting to be a thing. This is really from fresh discussions (like last week) from a reliable source who is well connected.
Also, you're right, don't limit yourself to one single genre. I myself am specialized in classical orchestral music, contemporary music, electronic music, progressive rock and metal, electroacoustic, but have listened and produced a lot of different kinds of music. And I know a lot of them involve using electronics.
Orchestral hybrid music is really a thing though in cinematic movies. All I'm saying is that composers who write more music on the 'realist' side of this style will have more opportunities. This includes working with sample orchestras and being able to make them sound real, so you can still work on a budget! But having an acoustic guitar and a flute in the front of your music played by real players can really help you get this realism without breaking all your budget.
I felt like I was studying orchestration for a shrinking niche - which can be good or bad. But finding comfort from this info !
Glad you are! I believe that learning orchestration is always beneficial, whatever kind of project you'll work on later on, wether it's a big orchestral piece or just writing for 2 soloists backed up with other sound design.
Never really got into making the "trailer music" thing so guess I'm fine? :D
I'm not in that business either, but I've heard it's a pretty lucrative industry!
@@adavidcompo Yeah I have multiple friends who do it. I just don't like the unnatural sounding soundscape that people usually create. Its like different type and degree of reverb on multiple instruments in the same mix. 😂 so jarring to listen to.
I think you're right though, this trend will probably go away. Might evolve though. What direction do you think it'll go?
For trailers like big triple A video games, I think we need to conserve a certain level of hype, so it’s surely still gonna be something over the top but maybe just with different type of instruments. This is just not sustainable for a whole video game, movie or tv series
Merci Alex pour ces infos c'est très bien pensé !!
Ça fait plaisir ! Merci pour l’écoute !