Watch live on twitch: www.twitch.tv/GhazzyTV There was a targeting issue with bone storm during the playtest, which significantly lowered the damage output. My friend i was playing with has never played PoE before and went for an axe despite his skills requiring a mace KEKW... 😅
Is it possible for player1 to move to other locations on the map while player2 remains messing in his inventory? In this scenario, does player2 go on "autopilot"?
Woww that violin at "Leaving town" so friggin beatiful.... I made the right choice back in 2016 when i decided 'Ok Path of Exile is the game I will play" Have played 16k+ hrs since then... I picked the right game, the right company, the right developers and all staff and the right music and spund team :)
@@oliverszucs1854 I've played for 8 years and there was 2 years of lockdown where I played regularly... I have a great life working at the hospital so thank you :D
@@oliverszucs1854 Is it possible for player1 to move to other locations on the map while player2 remains messing in his inventory? In this scenario, does player2 go on "autopilot"?
@@yasai101 That's true, that makes me sad. The bosses didn't seem to pose any challenge anymore. Only damage sponge. If we have good looking bosses, with interesting mechanics, it's a shame if they don't present an obstacle. It degrades the final impression of them terribly. Packs aren't as dangerous anymore either.
Im not sure if its just me, but the grayscale coloring at the beginning is a little bland, I would like to see a little more of the natural colors of nature and a contrast of character and environment.
Nice to see necro can get minions nearly right away. i was wondering how start of game would be thinking you'd just be casting spells for a while until minion gems dropped.
I hope they dont need to delay it further. Also wouldnt it be nice to have an ascendency for witch like the occultist that brews her own potions and tinctures? Could be a minigame inaide of the ascendency.
2:07:05 I wonder if the "Hexer's Robe" Damage over time bypass energy shield mean any non-chaos damage (e.g. burn) feels like chaos damage? if so, wont that be interesting for RF early on? or any other non-chaos DOT builds. I hope that same modifier appears on a later higher tier gear piece.
@@christiansiebelds4166 Is it possible for player1 to move to other locations on the map while player2 remains messing in his inventory? In this scenario, does player2 go on "autopilot"?
So how did the Summon Skeletons feel? Did they feel like they were made of paper and just died in a hit or two, or like they could actually pull the heat away from you to cast? Like, watching the video I think I see them dying a lot, but maybe I'm wrong and it didn't feel as bad as I'm telling myself?
Minions will still paperly at 3.19. No minion survavibilty fixed planned. It still like in PoE2: u need a investment to minion survabilty. So, EHG > GGG another time (wake up poe players, the only reason of PoE popularity is f2p model)
So if I understand it right, all the classes have predefined class skills, and now gems effect them directly? So does this mean no more skill gems or will we still have those but they're just class based?
I hope there are ways to decrease and increase spirit efficiency, a wall of bones like old D2 could be fun as a curse bot. Though my brain only coined on co-op on one screen.. very interesting, but if it's poe servers, this might not be very fun or stable.
Every one of these plays throughs has these guys opening the mini map, in the middle of a fight, for seemingly no reason. I don't know if it is button confusion or if they are all just bad.
The "open map" button is defaulted onto the Down directional pad, while the health and mana potions are on Left and Right respectively. It was people accidentally hitting Down while panic hitting Left or Right
Agreed - I tried it one time on POE (outside of inv management I have to give D4 credit it plays very well on there) and it was AWFUL. The GGG team look like they've reinvented their own wheel though with this and it finally turns. It's weird how in many ways the console and WASD features seem to have had the biggest indirect huge impacts to how the game looks like it plays. I can't wait to play with gamepad at my PC but switch to KBM for inv management.
The game looks great. The only thing I have reservations about is that it is designed around a controller. That clearly inhibits a lot of the fluidity in terms of gameplay. But, we shall wait and see what it feels like.
The game is not designed around the controller it was designed around the PC but they have added great controller support for console users to get the best out of the game mechanics that usually only PC players get in such games.
@@dragonray9450 POE on controller definitely feels limited. With the new presentations, they said they built POE2 from the ground up with separate teams for mouse, awsd and controller, so in a sense it is now built around those three inputs, not just PC. Diablo IV (however the game is perceived positively or negatively) did a great job with controller, hopefully GGG will do at least as well.
@@MrHall8 they also said PoE1 and PoE2 will be the same game…..and it will not….i know they said it but nothing guarantees they will do what they said.
Man, so glad -Ruthless Lite- PoE2 is gonna fix melee. Watching them have to do nothing but run from the last boss in the video or be 1 shot just looks like so much fun.
@spontanikstv6105 I know! It was somewhat frustrating, but he was having a great time. As the video describes, he's not a gamer, and I actively chose not to help him unless he asked for help.
Well, just like many video from before. MELEE STILL SUCKS. To be exact, marauder. Speargirl was pretty crappy too. Monk on the other hand, just works like wonder despite being Melee.
@@Morailson The last playtest seemed much easier than the one in March. Most people found the game difficult and had problems. Adjustments were made and now they were happier with the difficulty. At the same time, it's pretty relative. In March, one player fought the boss for an hour, he found it incredibly hard. The other player beat the boss on the first try in two minutes, they said it was easy. Unfortunately, I'm afraid that by adapting to the majority, the game will become a lot easier. For me, not as much fun as it could be. If we have good looking bosses, with interesting mechanics, it's a shame if they don't present an obstacle. It degrades the final impression of them terribly.
@@miguelbarreto791 Irrelevant, PoE 2 is not PoE 1. For my grandma, all of them. 😄 I mainly wanted to point out that difficulty is relative. How to balance the difficulty to make the game accessible to new players of the genre and provide enough challenge to experienced players? Especially when it comes to boss fights. I don't think it can be balanced for both groups. You have to choose.
Watch live on twitch: www.twitch.tv/GhazzyTV
There was a targeting issue with bone storm during the playtest, which significantly lowered the damage output. My friend i was playing with has never played PoE before and went for an axe despite his skills requiring a mace KEKW... 😅
hopefully they fix bone storm it looks so cool
Is it possible for player1 to move to other locations on the map while player2 remains messing in his inventory? In this scenario, does player2 go on "autopilot"?
November can't come soon enough, waiting for this game feels like an eternity at this point
big true
What if it's delayed further
Jonathan said it's pretty guaranteed that it's coming out this year, at least in a beta state.
It's very important to stay not too much overhyped... It's very import....@@uhskippy23
Same here😞
“Some fish can only be caught while shapeshifted”
1:07:44
Couch co-op has become more important in our household as the PC morphed into our family gaming system. Very happy to see this feature.
Watching these two play the game was the most excruciating, slow, and drawn out thing I have ever watched in my life.
I'm 1000% sooo keen for this.. cannot wait!!!!
Woww that violin at "Leaving town" so friggin beatiful.... I made the right choice back in 2016 when i decided 'Ok Path of Exile is the game I will play" Have played 16k+ hrs since then... I picked the right game, the right company, the right developers and all staff and the right music and spund team :)
16k hour? No lifer 🤣🤣🤣
@@oliverszucs1854 I've played for 8 years and there was 2 years of lockdown where I played regularly... I have a great life working at the hospital so thank you :D
Me too. I started with the beta in 2010
@@oliverszucs1854 Is it possible for player1 to move to other locations on the map while player2 remains messing in his inventory? In this scenario, does player2 go on "autopilot"?
Thanks for uploading the entire thing.
I really hope they don't nerf down the difficulty, watching all the video's the enemies and bosses look tough..something they should not change
already nerfed a lot more than in previous game showings
@@yasai101 That's true, that makes me sad. The bosses didn't seem to pose any challenge anymore. Only damage sponge. If we have good looking bosses, with interesting mechanics, it's a shame if they don't present an obstacle. It degrades the final impression of them terribly. Packs aren't as dangerous anymore either.
This will be the game of the year it should be . Amazing feeling of fight.
Cheers for the upload Ghazzy! Fantastic quality and love the no-commentary. Beautiful
the user interface looks beautiful
I am unbelievably stoked for this game!! Finally some epic rpg madness
Im not sure if its just me, but the grayscale coloring at the beginning is a little bland, I would like to see a little more of the natural colors of nature and a contrast of character and environment.
i see nearly immortal mana stacker builds with that "sacrifice 10% mana per sec and recover that much life" body armour 2:06:54...
In a way we're all one of Ghazzy's minions
the witch sounds and looks great.
Nice to see necro can get minions nearly right away. i was wondering how start of game would be thinking you'd just be casting spells for a while until minion gems dropped.
I hope they dont need to delay it further.
Also wouldnt it be nice to have an ascendency for witch like the occultist that brews her own potions and tinctures? Could be a minigame inaide of the ascendency.
Was waiting for this thanks
I want to see endgame builds... To see how strong and fast the chaarcters can become...
2:07:05 I wonder if the "Hexer's Robe" Damage over time bypass energy shield mean any non-chaos damage (e.g. burn) feels like chaos damage? if so, wont that be interesting for RF early on? or any other non-chaos DOT builds. I hope that same modifier appears on a later higher tier gear piece.
Cool showcase of gameplay
No auto targeting at all? So you cant use X, square, Circle & Triangle while manually target selecting?
There is Auto targeting. If you use the right Stick it overrides Auto target
@@christiansiebelds4166 Is it possible for player1 to move to other locations on the map while player2 remains messing in his inventory? In this scenario, does player2 go on "autopilot"?
51:02 lol this bit made me laugh.
Felt like it got a kick to the torso
bone storm looks cool cant wait to play witch
Good job on the Witch. I'm cringing at the warrior never using his totem, though. XD
Lmao, he really coulda used those skillgems you sold at 1:43:55
So how did the Summon Skeletons feel?
Did they feel like they were made of paper and just died in a hit or two, or like they could actually pull the heat away from you to cast?
Like, watching the video I think I see them dying a lot, but maybe I'm wrong and it didn't feel as bad as I'm telling myself?
Minions will still paperly at 3.19. No minion survavibilty fixed planned. It still like in PoE2: u need a investment to minion survabilty. So, EHG > GGG another time (wake up poe players, the only reason of PoE popularity is f2p model)
@@alexanderondar8891 ...are you a bot? Nothing you said was legible.
@@espysyn wdym? Can you show any news about minion survabilty fix? Auto ressurect it is just QoL, not a survabilty
Looks, feels, sounds fucking EPIC!
Does the warrior dmg compare well to the slowness of the skills?
Its so nice of you to bring a mentally disabled friend with you. Not everyone would be so kind.
judging by the way the game is being played is a bit too slow pace for me. I don't expect it to fast as poe1 but does it has to be this slow???
will the PC version support local co op?
Yes
@@RadityaRasyid-ym2nx uuooooohhhhhhhhh
what types of controller work with poe2
So if I understand it right, all the classes have predefined class skills, and now gems effect them directly? So does this mean no more skill gems or will we still have those but they're just class based?
Where the pob at?
I hope there are ways to decrease and increase spirit efficiency, a wall of bones like old D2 could be fun as a curse bot.
Though my brain only coined on co-op on one screen.. very interesting, but if it's poe servers, this might not be very fun or stable.
I wonder why he didn't spawn zombie.
Im soooo keen
Every one of these plays throughs has these guys opening the mini map, in the middle of a fight, for seemingly no reason. I don't know if it is button confusion or if they are all just bad.
The "open map" button is defaulted onto the Down directional pad, while the health and mana potions are on Left and Right respectively. It was people accidentally hitting Down while panic hitting Left or Right
Some places looketh as Diablo 2, it is cool.
the console UI looks so much better now. I might play this on pad for once.
Agreed - I tried it one time on POE (outside of inv management I have to give D4 credit it plays very well on there) and it was AWFUL. The GGG team look like they've reinvented their own wheel though with this and it finally turns. It's weird how in many ways the console and WASD features seem to have had the biggest indirect huge impacts to how the game looks like it plays.
I can't wait to play with gamepad at my PC but switch to KBM for inv management.
what i dont understand is, your buddy drinks potions like there is no tomorrow but he still have more thane you....boink
man the rhoas look so different
It feels so much slower. Not sure if i havent had enough coffee, or your toon needs a cup?
The game looks great. The only thing I have reservations about is that it is designed around a controller. That clearly inhibits a lot of the fluidity in terms of gameplay.
But, we shall wait and see what it feels like.
In what way does it Inhibit it?
The game is not designed around the controller it was designed around the PC but they have added great controller support for console users to get the best out of the game mechanics that usually only PC players get in such games.
@@dragonray9450 POE on controller definitely feels limited. With the new presentations, they said they built POE2 from the ground up with separate teams for mouse, awsd and controller, so in a sense it is now built around those three inputs, not just PC. Diablo IV (however the game is perceived positively or negatively) did a great job with controller, hopefully GGG will do at least as well.
Is this going to be free like the first one?
Yes
Show the "crowd"!!!
The witch starts out barefoot. Men of culture, GGG.
thank you :D
Wait console can allot 10 skills while on pc only 8?
Well two of the slot are use for life and mana flask, but I guess that if POE 2 is like POE1 you will have another bar with CTRL
Is it just me? poe2 graphic look like diablo2 remastered.
Has certainly that vibe too it.
That is a good thing in my opinion.
So they didnt change anything from the first one??
Are you blind or just dumb?
NEW D2 IS RETURNED...
anyone know if they will transfer mtx?
They said it would, but they said a lot of things about PoE 2 that were bs.
@@Switch72ndi hope I can at least get my stash tabs.
they have said that like 5 000 times, stash tabs and skins will transfer years ago.
@@MrHall8 they also said PoE1 and PoE2 will be the same game…..and it will not….i know they said it but nothing guarantees they will do what they said.
I thought they said if you spent 500 on supporter packs your automatically in the beta
Yeah you will be, its just that they delayed the beta to november. This person was able to play due to an event held in Los Angeles.
This is still true. If you've spent $500 or more throughout your account's lifetime you're pretty much guaranteed to get into beta.
THIA CAN NOT COME QUICK ENOUGH
Maybe melee wouldnt be so bad if dude would use anything other than basic attack
Let me in... LET ME INNNN
The beta has more content then d4 and probably more content then d4s expansion lol
Man, so glad -Ruthless Lite- PoE2 is gonna fix melee. Watching them have to do nothing but run from the last boss in the video or be 1 shot just looks like so much fun.
Ost is banging thou
That will be another $480
So your warrior was basically auto attacking the entire time 😂😬
To be fair, iirc they said this was their first time playing (the warrior, that is, not Gaz)
360p only? Bugged or something
For you maybe. I have all the resolutions
@@megaabux6377 now it has them all.. no idea what was that earlier.
why this warrior does not using any aoe, i cant watch it hahaahha
@spontanikstv6105 I know! It was somewhat frustrating, but he was having a great time.
As the video describes, he's not a gamer, and I actively chose not to help him unless he asked for help.
@@GhazzyTV ahh ok understand ✨
Well, just like many video from before. MELEE STILL SUCKS.
To be exact, marauder.
Speargirl was pretty crappy too.
Monk on the other hand, just works like wonder despite being Melee.
We havent seen Marauder revealed yet... How you know he sucks?
does it though? Alkaizer played warrior and destroyed the iron count. Melee seems strong to me it just a different playstyle that needs adapted to.
Melee man seems so useless lol
nn ps
it looks boring as fuck, it is not poe
First
Can anyone explain to me how so many people are managing to play PoE 2? 🥲
They were invited to a closed console playtest in LA ~Kikis the editor
@@GhazzyTV aaaah, cool. The game seems to be difficult (I like that), did you feel that when playing?
@@Morailson The last playtest seemed much easier than the one in March. Most people found the game difficult and had problems. Adjustments were made and now they were happier with the difficulty. At the same time, it's pretty relative. In March, one player fought the boss for an hour, he found it incredibly hard. The other player beat the boss on the first try in two minutes, they said it was easy. Unfortunately, I'm afraid that by adapting to the majority, the game will become a lot easier. For me, not as much fun as it could be. If we have good looking bosses, with interesting mechanics, it's a shame if they don't present an obstacle. It degrades the final impression of them terribly.
@@JokerLuk Which Act 1 or 2 boss takes 1 hour to defeat in PoE 1?
@@miguelbarreto791 Irrelevant, PoE 2 is not PoE 1. For my grandma, all of them. 😄 I mainly wanted to point out that difficulty is relative. How to balance the difficulty to make the game accessible to new players of the genre and provide enough challenge to experienced players? Especially when it comes to boss fights. I don't think it can be balanced for both groups. You have to choose.