Heyo matt can you please make a part where ai goes to patroll mode if the last seen player is away from the lockers and search locker if the player last seen was close to the lockers so it can search the lockers even tho the player is hiding behind another object and can cause a ton of stress and fun
The problem Im having with this is that if the AI go to a locker that is not in the direction of her face, if the player is inside it, the AI does not make the right turn, and keeps looking to the side without doing anything, instead of opening it to see if there is something inside
Hey mate, no problem at all! Basically a "ForEachLoop" will run through every array element in an array that you input, and you can choose what to do with each array element, and you can see which index of the array you are on. I can add it to my list on nodes to explain :) I also have a video explaining a For Loop, which is very similar. For Loop: ua-cam.com/video/77ON0aHV2lA/v-deo.html
Hello,Can you help me whene i conect for each loop with break into break hit result and of hit actor cast to Locker_Bp its shows that hit pin is invalid And its sais ERROR! Please if you can help me.
Generally the most suspenseful thing in horror games
Absolutely lol, it's terrifying
This is exactly what I needed! Thank you man, you are the best UE4 tutorial youtuber by far :):)
Love to hear it bro, and thank you so much for your kind words :)
Man amazing video it will help us alot in our project
Thanks man, that's great to hear! :)
It's impossible for matt's videos to not be helpful lol :D
Also your close to 9k subs man and you totally deserve it :D
Thank you so much bro! I really appreciate all of your support! :D
Really cool.
I still get ideas for different stuff to do while watching your videos.
Thanks Fleur, that's great to hear! :D
Heyo matt can you please make a part where ai goes to patroll mode if the last seen player is away from the lockers and search locker if the player last seen was close to the lockers so it can search the lockers even tho the player is hiding behind another object and can cause a ton of stress and fun
Thanks For the upload, please when u gonna upload where AI search for random lockers
thank you so much
No problem at all mate! It's always a pleasure, thanks for your support :)
Thank you legend!
The problem Im having with this is that if the AI go to a locker that is not in the direction of her face, if the player is inside it, the AI does not make the right turn, and keeps looking to the side without doing anything, instead of opening it to see if there is something inside
Hey Matt! Thanks for video, is very helpful for me. But can u explain : what is node "ForEach Loop"?
Hey mate, no problem at all! Basically a "ForEachLoop" will run through every array element in an array that you input, and you can choose what to do with each array element, and you can see which index of the array you are on. I can add it to my list on nodes to explain :)
I also have a video explaining a For Loop, which is very similar.
For Loop: ua-cam.com/video/77ON0aHV2lA/v-deo.html
@@MattAspland wow, thank you a lot🔥🔥🔥!!
Yes yes yes
Thank you Matt :)
Please upload another video in hiding in locker in unreal Engine 5.2
*Hello Neighbor AI Confirmed*
Hello,Can you help me whene i conect for each loop with break into break hit result and of hit actor cast to Locker_Bp its shows that hit pin is invalid And its sais ERROR! Please if you can help me.
Very good
Thanks a lot man! :)
Hello from Dead by Daylight
Nice!
how to ai use ladder please make any tutorial