I'm planning on making a base that has a bus with a car belt. It would be cool to just have one belt that can hold tons of different items. Sadly it seems as though its virtually impossible to have multiple different items in one car.
@@forenamesurname1183 - See Soelless Gaming's series for how tricky and finicky that can be. Of course, she also tried hard to get them moving in a very large circle, which made it even harder.
Beats the hell out of the "belt sushi" systems. tho the belt sushi is "elegant" this is powered. For higher volume, i am thinking two blocks per car could be done with a large loading area to fill it if needed. Though I guess a full second set up would do as well.
Hi, Katherine if you looking for idea for next tutorial maby tell something about new blueprints system. I'm talking about paste blueprints on map, grid system and position absolute.
Yes, and don't forget to copy instead of only moving blueprints & books to/from the library! Almost lost a book that I thought I had copied (as previous behavior) when I went to deleting it from the current playthrough.
Hahaha, the point when you realize you played too much Factorio is, when you start to be this creative. Very nice idea and it shows in an awesome way how flexible Factorio can be played. :D
Just when I thought I saw everything...hehe...the "tank + construction bot" "instant auto train stop", and now, this. 😂😂😂 Very clever and functional, but also hilarious, IMO!
You could always put a condition on the inserter with a simple math combinator. The condition is a simple If chest content is less then ( average of total content of chests ) then activate inserter.
@@KatherineOfSky Yeah, it's a little something I picked up from MadZuri's train stations. It works great. Instead of having complicated splitter systems, you can literally run a belt the entire length of the train station and it will just work.
*has logistic bots *presumably has trains as well ..."Let's put cars on a belt!" *could drop something cheap like an iron plate on the timer belt ..."Let's use a cliff explosive!" You doing okay there, Katherine? Seriously, though, that's an interesting setup. I've done a similar thing with trains going in a loop stopping every 2 wagon-lengths.
I like to use fun builds. I think I've done bot-fed labs, but it's not really that interesting. (Any bot-grid factory takes away all character and interest of a factory for me, so I prefer to use belts. I have, on occasion, used full blue belts to feed science and run out of throughput... so car science is a fun way to address that.
@@KatherineOfSky Yes, I do weird stuff sometimes too. I once built a factory from start to rocket launch using a single loop belt as a bus for all products, with circuit logic to control production. Just to see if I could.
I said it before but at first I thought this such a silly thing that I dismissed it out of hand. But I slowly converted to, yes, it is still slightly out of (what I feel) is the spirit of Factorie but MAN is it effective! You can't argue with the results. What I am thinking now is... Was this a clever hidden thing though up by the devs or is this just a happy accident thought up by the community? Sorry if this actually have an answer somewhere.
I need to upgrade my science because I only got half of it!! Seriously though. The applications for this seem to be pretty awesome. No longer do we need spaghetti lines. I wonder if I can accomplish this with boxes or something so I only need one belt.
now I'd like to see some sort of spidertron update in which you can set up some kind of patrol mode and a loading station or bots logistics so you can make a spidertron delivery network although that's probably a little too easy but also very expensive
I think Wube need to change their name to Frankenstein Studios (or... Frankenstudios...? (you can use it)), because they have created a monster. This and Oxygen NI are my two favorite games.
One factor missing from the calculation is the cars stopping to get refilled. How much the stack inserters can insert without slowing everything down would probably be your limiting factor. Of course you get to factor in the extra cars you can fit on a longer belt.. Maths. Head hurts..
If you pack the cars in tight they don't have to stop for inserters since the belt in front of each inserter always has a car on it. Thing is then you can't use alternating left and right turns because the cars will jam up and stop moving. You have to make a simple loop with 4 left or 4 right turns, no branching or bends.
As much as I like (a lot!) this game, I have only played the demo, so far (it´s great, but I´ll have to wait for a sale). Still and, especially because of that, after watching such a video, the LESS I could say (while in jaw-dropping mode) is WHAT A F....... That´s BEAUTIFUL work!
Thank you! Just FYI, the devs have stated that "the game won't go on sale for the forseeable future." They have a philosophy of charging a price and making sure the game is worth it :-) (And since I have over 2k hours in game, I can say it was definitely worth it for me! :D)
@@KatherineOfSky All right! Well, if I´ve learnt something, it´s that one should NOT discuss price with those whom have actually made the stuff - it would be hypocrite, to say the least. .. Still, I have ended up buying it anyway, despite other games´ DLCs, mostly thanks to such an amazing compendium of gameplays and tips you´ve got here in your channel, miss. So, thank you again! ;-D
Ha. That is a great one. I was aware of cars on belt shenanigans but this is especially great with the use of the pipes for alignment and that timer and stopper. If you wanted higher throughput you could just do more filling stations. I love that design. Do you have to use that red/blue mix? Can't you use blue only or even stack inserter? Also maybe you want to take a look at Klonan's Transport Drones. mods.factorio.com/mod/Transport_Drones I think all the mods Klonan makes are really interesting.
You can make it work with only stack inserters or only blues. No need to put the red ones and leave the extra gap. You can also upgrade the belt to red belt and use that, havent tested with blue, and there is not even a real need to red belts, as the cars carry enough.
Don´t know if you have seen it already, but i wanted to recommend that you check out "Among Trees", that Game is exactly the kind of relaxing Naturewalk one needs in trying Times
Maybe I should build a smelter setup with this... Express gets you what? 2700/min - so squeeze some extra life out of em! Or maybe reserve it for the 3+ ingredient factories... Madness :D Can even do some weird train Loader/Offloaders.
It's a bit incorrect the throughput is 3k items per second because then what would be the throughput of a train? Lol The throughput is actually the amount of swings the insterer can pull from the car before it passes past it then you have to calculate how often a car passes by the inserters to get rough throughput. Thia kinda look very throughput limited since it seems the inserter can only manage two swings per car that passes by
@@KatherineOfSky Yep. I remember me and Dooces posting it on the Discord years ago. :) Good thing you picking it up again, also wanna say love your videos. Keep on keeping on.
The math is wrong. While, yes, the cars themselves can transport 3000 ipm, you are bottlenecked by the insreters that load the cars. It is impossible to load a car at a rate of 3k ipm, no matter how many insretets you use
For (slightly) more throughout, I think you can also utilise long inserters to pick up from the belt itself. Though it'll probably make the setup a touch bit ugly.
That would complicate things massively: how do you control how much of each science pack without using a complicated sushi circuit system? Not worth, when you are getting a few more items on the belt compared to *thousands*
The 3000items per second is a bit missleading. It is correct that you transport up to 16000 science packs in these cars and also roughly 3000 items per second on these belts with cars, but you have no way of loading/unloading this mass out of the cars in the same amount of time. So its rather pointless to throw this number around, as you yourself are only using 1400 science packs instead of 16000, so realistically speaking you are using 262.5 items per sec, which you also cannot even remotely utilize :D Its kinda confusing for new players to use these numbers, as they are way bigger then the 45 items/sec from the blue belts and therefore indicate that this system is way better, which in fact it is not, its worse. Its perfect for science, no questions asked and for smelting pre beacons, but for anything else its pretty much a waste of resources and time compared to belts.
The number is accurate. If you build a big enough array, you could reach those numbers quite easily. Build more loading, more lab and you can max it out. I agree that it's not very useful for other applications, but I never claimed it would be. There's a YT video out there somewhere where someone made a smelting setup with cars. Car science is fun and practical, even if whimsical. Use it or not -- your choice!
@@KatherineOfSky I don't know if you saw the Satisfactory series in the Let's Game It Out channel, but there's a moment where he finds a hilarious bug and he begs the developers, "Don't take this out, this is not a bug, this is perfection!"
No, this is regular aliens. The best way to "defend" is to go out and attack any spawners in your pollution zone, and place a few turrets in factory areas closest to the nearest nest.
As KoS alluded to below, taking the fight to the bugs is the way to go. Learning to "Turret Creep" is the way to go. Taking a couple of thousand ammo with you (and I mean a couple of thousand at least) is key.
You'll get the hang of it with practice! Like other people have said, in the early game it's usually best to take the fight to the bugs and wipe them out so they stop bothering you until you can get enough resources to really establish some proper defenses. The bugs are really annoying at the beginning but it's such a great payoff once you get to the point where they're no longer a threat no matter what they throw at you.
It depends how you want to play. I don't like RSO. Vanilla mapgen is soooo good now that it's definitely not needed. I prefer large patches that are rich, but far away from each other. However, it really depends on your playstyle.
This is beyond ridiculous. You're basically using the cars as giant movable chests that you can send down the conveyor. Science isn't even really a good use of this feature because you don't exactly need 3000/s throughput of science (although the fact that it's easy to put 7 different items on one belt without them blocking each other is pretty nice). But could this be a new design for a main bus? Rather than having 4 blue belts of iron plates or whatever, just one easy, calm belt of cars, with ten times the throughput. Sure you'd have to put in a return path for the cars, but that's fine. Although, can cars go through underground belts? I assume they can't, they're too big.
Cars will stop on underground belts. I'm not sure if a bus design would be that efficient because you can't really control splitting on materials like you can with a belted design. However, if you come up with something cool, let me know! Could be a feature for a follow-up video!
@@walkingsophie Yeah, that's what I was thinking, this entire setup in reverse, basically: put the cars on the main belt, use stack inserters to top up filtered chests, and feed from those chests to machines. Given the amount of space you would need for the car return belt though, I'm not sure it would actually save any space!
I could actually see this as a replacement for trains in some applications. As a bonus, no need to keep them fueled.
I'm planning on making a base that has a bus with a car belt. It would be cool to just have one belt that can hold tons of different items. Sadly it seems as though its virtually impossible to have multiple different items in one car.
Kath: Slight "Crazy" Factorio Tutorial
Me : Sure...... ,
Me 10 seconds later: Are those cars.... on belts..... ???!!!
hee hee hee!
@@KatherineOfSky now i have to reinstall factorio, and upgrade my game to be "cars on belts" throughout, thanks
@@forenamesurname1183 - See Soelless Gaming's series for how tricky and finicky that can be. Of course, she also tried hard to get them moving in a very large circle, which made it even harder.
@@Omnifarious0 My thoughts exactly.
ua-cam.com/video/pM5yo956xwk/v-deo.html
Car Science and more uses of circuits nice to know!
I love how this community shares all there cool ideas with beginners (like me) even though it probably took them along time to come up with them :)
I love the Factorio community: we all share with each other!
Beats the hell out of the "belt sushi" systems.
tho the belt sushi is "elegant" this is powered. For higher volume, i am thinking two blocks per car could be done with a large loading area to fill it if needed. Though I guess a full second set up would do as well.
Indeed, you can definitely add a longer loading area, or a loading area at the opposite side of the labs (the currently-empty turnaround point).
Ever wonder what you could achieve with this level of expertise in any other area? Lol. Keep up the good work. Factorio hype
I've had a few different careers over my lifetime ;-)
The ideas people come up with in this game never ceases to amaze me. Factorio is my favorite game of all time.
Indeed, my favorite as well!
Thank you for making this video. I've seen others do this, but I've never seen anyone else explain how and why it works.
Hi, Katherine if you looking for idea for next tutorial maby tell something about new blueprints system.
I'm talking about paste blueprints on map, grid system and position absolute.
Yes, and don't forget to copy instead of only moving blueprints & books to/from the library! Almost lost a book that I thought I had copied (as previous behavior) when I went to deleting it from the current playthrough.
It truly is a sign of incrediblee game design when features like this are possible without the devs explicitly planning for it.
At 9:58, use a splitter to divide input belts to chests rather than limit the first chest for maximum storage. Inverters can pickup from splitters.
They do, but they also cheat if you put the splitter right next to the inserters :P
kos: hey watch this cool 3000 i/s science setup
me: my god that's amazing, loads 30 spm savegame... ahhh uhm maybe in 100 hours I'll remember this
Hahaha, the point when you realize you played too much Factorio is, when you start to be this creative. Very nice idea and it shows in an awesome way how flexible Factorio can be played. :D
Wow a good factorial tutorial that is not overly long or detailed. Nice. +1 like!
lol. I certainly hope it's detailed! :P
I always use a fish for my belt timers because that is just a much more funnier item to use. Also I just use belts on the corners instead of pipes.
But what if the fish goes bad?
@@TheTdw2000 top 10 underrated comment
Just when I thought I saw everything...hehe...the "tank + construction bot" "instant auto train stop", and now, this. 😂😂😂
Very clever and functional, but also hilarious, IMO!
You could always put a condition on the inserter with a simple math combinator. The condition is a simple If chest content is less then ( average of total content of chests ) then activate inserter.
That's a nice solution!
@@KatherineOfSky Yeah, it's a little something I picked up from MadZuri's train stations. It works great. Instead of having complicated splitter systems, you can literally run a belt the entire length of the train station and it will just work.
I finally understand car science and your upcoming BZ car mall
*has logistic bots
*presumably has trains as well
..."Let's put cars on a belt!"
*could drop something cheap like an iron plate on the timer belt
..."Let's use a cliff explosive!"
You doing okay there, Katherine?
Seriously, though, that's an interesting setup. I've done a similar thing with trains going in a loop stopping every 2 wagon-lengths.
I like to use fun builds. I think I've done bot-fed labs, but it's not really that interesting. (Any bot-grid factory takes away all character and interest of a factory for me, so I prefer to use belts. I have, on occasion, used full blue belts to feed science and run out of throughput... so car science is a fun way to address that.
@@KatherineOfSky Yes, I do weird stuff sometimes too. I once built a factory from start to rocket launch using a single loop belt as a bus for all products, with circuit logic to control production. Just to see if I could.
I said it before but at first I thought this such a silly thing that I dismissed it out of hand. But I slowly converted to, yes, it is still slightly out of (what I feel) is the spirit of Factorie but MAN is it effective! You can't argue with the results. What I am thinking now is... Was this a clever hidden thing though up by the devs or is this just a happy accident thought up by the community? Sorry if this actually have an answer somewhere.
Would love a new factorio lets play from you! It's been so long I've missed it.
It's coming!
Kinda tempted to replay Factorio again now.
Can't wait for the new Factorio series
Gotta have a nice drumroll before you get to the main event!
Just when I think you can't be any more genius you go and do something like this... and TOTALLY REDEEM YOURSELF!
lol
I need to upgrade my science because I only got half of it!! Seriously though. The applications for this seem to be pretty awesome. No longer do we need spaghetti lines. I wonder if I can accomplish this with boxes or something so I only need one belt.
now I'd like to see some sort of spidertron update in which you can set up some kind of patrol mode and a loading station or bots logistics so you can make a spidertron delivery network although that's probably a little too easy but also very expensive
Could be cool.
Such great ideas! Thank you!
Could this be used for low density structures? I struggle sometimes with the sheer volume of copper needed to make them in any reasonable quantities.
Seems to be useable for nearly everything. Just fill the car an send it arround.
Great Idea btw.
I think Wube need to change their name to Frankenstein Studios (or... Frankenstudios...? (you can use it)), because they have created a monster. This and Oxygen NI are my two favorite games.
HAHAHA!
One factor missing from the calculation is the cars stopping to get refilled. How much the stack inserters can insert without slowing everything down would probably be your limiting factor. Of course you get to factor in the extra cars you can fit on a longer belt.. Maths. Head hurts..
Nope, the 10 squares apart is part of the calculation.
If you pack the cars in tight they don't have to stop for inserters since the belt in front of each inserter always has a car on it. Thing is then you can't use alternating left and right turns because the cars will jam up and stop moving. You have to make a simple loop with 4 left or 4 right turns, no branching or bends.
we can also use trains... Juste one train with the side of the entire belt (with train's station every 4 labs)
As much as I like (a lot!) this game, I have only played the demo, so far (it´s great, but I´ll have to wait for a sale).
Still and, especially because of that, after watching such a video, the LESS I could say (while in jaw-dropping mode) is WHAT A F....... That´s BEAUTIFUL work!
Thank you! Just FYI, the devs have stated that "the game won't go on sale for the forseeable future." They have a philosophy of charging a price and making sure the game is worth it :-) (And since I have over 2k hours in game, I can say it was definitely worth it for me! :D)
@@KatherineOfSky All right! Well, if I´ve learnt something, it´s that one should NOT discuss price with those whom have actually made the stuff - it would be hypocrite, to say the least.
..
Still, I have ended up buying it anyway, despite other games´ DLCs, mostly thanks to such an amazing compendium of gameplays and tips you´ve got here in your channel, miss. So, thank you again! ;-D
Ha. That is a great one. I was aware of cars on belt shenanigans but this is especially great with the use of the pipes for alignment and that timer and stopper. If you wanted higher throughput you could just do more filling stations. I love that design. Do you have to use that red/blue mix? Can't you use blue only or even stack inserter?
Also maybe you want to take a look at Klonan's Transport Drones. mods.factorio.com/mod/Transport_Drones I think all the mods Klonan makes are really interesting.
You can make it work with only stack inserters or only blues. No need to put the red ones and leave the extra gap. You can also upgrade the belt to red belt and use that, havent tested with blue, and there is not even a real need to red belts, as the cars carry enough.
WOW, I did not know that stacking items is in Vanilla!
Now, make main bus based on the cars :-D
Go for it!
Omg i learned aomething new again, thank you. Imma try this
@KatherineOfSky Will you do a stream/ start a new Let's Play at the official launch date?
Yep!
Don´t know if you have seen it already, but i wanted to recommend that you check out "Among Trees", that Game is exactly the kind of relaxing Naturewalk one needs in trying Times
That's what I thought when I watched Drae play it, and then, boom, here comes a bear. But it does look like quite an interesting game
This woman is amazing...
could make a system that looks like cars driving around the base working this way
wow this is genius
Maybe I should build a smelter setup with this... Express gets you what? 2700/min - so squeeze some extra life out of em!
Or maybe reserve it for the 3+ ingredient factories...
Madness :D
Can even do some weird train Loader/Offloaders.
I've seen smelting done this way: it's pretty cool!
It's a bit incorrect the throughput is 3k items per second because then what would be the throughput of a train? Lol
The throughput is actually the amount of swings the insterer can pull from the car before it passes past it then you have to calculate how often a car passes by the inserters to get rough throughput.
Thia kinda look very throughput limited since it seems the inserter can only manage two swings per car that passes by
Nope. If you have many many loading stations, you can definitely get to 3k.
Always posting awesome contents! Really useful and interesting. Keep well ;)
Thank you!
Very nice idea Great👏👏
Thank you!
I need one of these with the giant spider
The spidertron doesn't sit on belts, neither can it be loaded or unloaded with inserters, so it wouldn't work in this application
I sure hope the Grandmaster Factorio player Katherine will be making some Factorio 1.0 game play for its release today! 😃
This is nice and all. But how do you filter the car slots. cant seem to filter my car slots is this patched ?
Note: Nvm its with Middle Mouse button.
This was done in like .17 :) Widespread on the discord a few years ago. Good of you to spread out to the community tho. :)
Yep! I did it in one of my series :-)
@@KatherineOfSky Yep. I remember me and Dooces posting it on the Discord years ago. :) Good thing you picking it up again, also wanna say love your videos. Keep on keeping on.
@@Tobbetuna Thanks so much! Going to bring Car Science back in the current series :D
would doing the science run vertically allow you to use stack inserters for the labs, as with the loading bays?
Yes, you could, but it's not necessary.
Since when did I start watching an infinifactory video!?
The math is wrong.
While, yes, the cars themselves can transport 3000 ipm, you are bottlenecked by the insreters that load the cars. It is impossible to load a car at a rate of 3k ipm, no matter how many insretets you use
You can have many many loading stations to achieve that number.
Can this be done with trains and if so how much better/worst would it be???
Yep, you can definitely do it with trains. Try both methods out and let me know!
How do you determine the amount of labs for science? for instance I'm working on 500 spm but have no clue how many labs I would need to achieve that
I just go by demand, TBH. It varies greatly with production modules, speed, none. If belts are full, just add a few more labs.
search for "lab calculator" you can precisely set everything like lab research speed upgrade level, productivity modules etc.
AWESOME
oh, that's cute a factory assembly line for cars, that's immersive I guess.... OH wait, the cars are full of science! that's nuts!
How do you set the filter on the cars? Thanks for sharing
Middle mouse click, same as hotbar.
Nice video again! I saw this kind of goods transportation first time in one of p0ober's video. Very clever! :-)
Indeed, the idea has been around for a while, and a lot of people have made videos on it!
For (slightly) more throughout, I think you can also utilise long inserters to pick up from the belt itself. Though it'll probably make the setup a touch bit ugly.
That would complicate things massively: how do you control how much of each science pack without using a complicated sushi circuit system? Not worth, when you are getting a few more items on the belt compared to *thousands*
What's next, mainbus with cars?
I've seen it done …
Mm, old car sprite
The 3000items per second is a bit missleading. It is correct that you transport up to 16000 science packs in these cars and also roughly 3000 items per second on these belts with cars, but you have no way of loading/unloading this mass out of the cars in the same amount of time. So its rather pointless to throw this number around, as you yourself are only using 1400 science packs instead of 16000, so realistically speaking you are using 262.5 items per sec, which you also cannot even remotely utilize :D
Its kinda confusing for new players to use these numbers, as they are way bigger then the 45 items/sec from the blue belts and therefore indicate that this system is way better, which in fact it is not, its worse. Its perfect for science, no questions asked and for smelting pre beacons, but for anything else its pretty much a waste of resources and time compared to belts.
The number is accurate. If you build a big enough array, you could reach those numbers quite easily. Build more loading, more lab and you can max it out. I agree that it's not very useful for other applications, but I never claimed it would be. There's a YT video out there somewhere where someone made a smelting setup with cars. Car science is fun and practical, even if whimsical. Use it or not -- your choice!
I feel like a caveman watching these videos
(Hm... Car science? Is she playing a car mod?)
(Wait... is that an assembly line?)
(... ... LOL what!? Cars as science pack containers!?)
haha! Totally vanilla too!
@@KatherineOfSky I don't know if you saw the Satisfactory series in the Let's Game It Out channel, but there's a moment where he finds a hilarious bug and he begs the developers, "Don't take this out, this is not a bug, this is perfection!"
This is peaceful mode right? I struggle defending my 2 coal smelters already.
Actually, it's not. You can see in the bottom right she's occasionally getting attacked somewhere.
No, this is regular aliens. The best way to "defend" is to go out and attack any spawners in your pollution zone, and place a few turrets in factory areas closest to the nearest nest.
As KoS alluded to below, taking the fight to the bugs is the way to go. Learning to "Turret Creep" is the way to go. Taking a couple of thousand ammo with you (and I mean a couple of thousand at least) is key.
You'll get the hang of it with practice! Like other people have said, in the early game it's usually best to take the fight to the bugs and wipe them out so they stop bothering you until you can get enough resources to really establish some proper defenses. The bugs are really annoying at the beginning but it's such a great payoff once you get to the point where they're no longer a threat no matter what they throw at you.
미친 이게 뭐야 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Holy Shit WTF is that ! lamo
... is it weird that the super-technical, big-brain energy of this woman is astonishingly attractive? Too many feelings for a Factorio video! ;D
What should be default setting for megabase . Should I use rso or not
It depends how you want to play. I don't like RSO. Vanilla mapgen is soooo good now that it's definitely not needed. I prefer large patches that are rich, but far away from each other. However, it really depends on your playstyle.
@@KatherineOfSky thanks a lot..
While reading it I was listening you voice in my head.
3k/s? That's nothing, if you use all left turns you can cram 1 car every 2.5 tiles.
The gap is created by the loading time.
@@KatherineOfSky if they're packed in tight you don't have to stop the cars to load, there will always be cars in front of the inserters.
@@introprospector As I said in the beginning: build however you want to!
I wish we could just not bottle the science up and pump it to the labs instead...
Oooh, that sounds interesting!
This is beyond ridiculous. You're basically using the cars as giant movable chests that you can send down the conveyor. Science isn't even really a good use of this feature because you don't exactly need 3000/s throughput of science (although the fact that it's easy to put 7 different items on one belt without them blocking each other is pretty nice). But could this be a new design for a main bus? Rather than having 4 blue belts of iron plates or whatever, just one easy, calm belt of cars, with ten times the throughput. Sure you'd have to put in a return path for the cars, but that's fine. Although, can cars go through underground belts? I assume they can't, they're too big.
Cars will stop on underground belts. I'm not sure if a bus design would be that efficient because you can't really control splitting on materials like you can with a belted design. However, if you come up with something cool, let me know! Could be a feature for a follow-up video!
@@KatherineOfSky Maybe using inserters to extract from the car belt and using the undergrounds on the extracted items could work.
@@walkingsophie Yeah, that's what I was thinking, this entire setup in reverse, basically: put the cars on the main belt, use stack inserters to top up filtered chests, and feed from those chests to machines. Given the amount of space you would need for the car return belt though, I'm not sure it would actually save any space!
Who, me?
No, me!
Blame this guy!!! ^^
1
LOL
HMMMMMMMMMMMMMMmmmmmmmmmmmmmmmmmmmmm
Feels like exploit
Nah, just creative building!
Inserters inserting into cars is a feature.
You mean exploit of game where you are exploiting a planet? :-D