A video on tricks for making random details for things would be neat. Like you mentioned with the screws, and like nails, chains, plugs, lenses, buttons, etc. Very nice video! Thank you. Keep it up. You explain every well.
Awesome Tutorial. However most Les Paul's have an arch top rather than flat top like this does, so I would love to see how you would model that! 10/10 modeling though! That trick with the neck joint bevels was genius!
Great tutorial, thanks for making it! I feel that both a tutorial like this and the slower, more detailed ones like the series you made for the abrams tank can exist together and have a lot of value :)
Will definitely keep that in mind. I would like to make a series of slow paced 30-60 minute long tutorials about a project like this, but I'm not sure if my viewers would be interested in watching that. Thanks for your input, it helps me a lot.
@@yokk3070 personally i always felt bothered by slow tutorials because I felt they were too time consuming, so naturally I assumed my viewers would feel the same. That's very useful information, thank you for sharing.
@@ArijanRace actually this video is helpful for those who are familiar with blender that if you say fill the surface they know how to do it. But for those who are in beginning phase this tutorial doesn't work. Including me. There should be keyboard shortcuts to what you're doing. For beginners this video is hard
@@ArijanRace Hey Man. Just found your channel. Don't worry about the speed of the tutorial. All viewers care about, is, 1. Is the presenter giving me what I need? 2. Does he provide detail on what I need? 3. Will he elaborate on the details? Don't worry about the speed, that is what the speed control is for. I personally watch nearly ALL videos on 1.5x to get me through. If I want to slow down or speed up, that's on me. You just worry about providing quality! Keep up the good work!
Thanks for the great tutorial!:) I have a question though, when I fill in the guitar body and bevel the edges it looks very weird and uneven on top. Would appreciate if someone told me how to fix this!:D
Is this a shading problem or a geometry problem? If it is because of shading, select all the edges surrounding the face on top and select 'mark sharp'in the 'edge ' menu in the top left in edit mode. Then use an edge split modifier and set it to sharps instead of angles. If it is a geometry problem, make sure that the face is perfectly flat. You can ensure that by scaling it to 0 on the Z axis. Also make sure that your normals are correct, you can do that by selecting everything in edit mode and pressing Shift + N. I hope this helps, thank you for the comment
I've watched like 4 of these, all of the videos just fill the silhouette making one big N-gon. I don't want to be a topology snob but I want my things to function in almost any circumstance, is there any tutorial that keeps it all quads?
wish you explained HOW to do literally any of the stuff you said to do. like bro. you literally just started out the gate with a menu already open. how do i get there
I decided to make a guitar but when it added the face to the body it got screwed up I saw it’s did to but it looked good in the final image so how were u able to fix that
my guitar shape looks weird whenever i apply the face after extruding the edges while the sub is activated , it adds a face on the corner of the guitar
Pretty nice workflow. I know this video is +1 year old, but I can't seem to figure out what you did on 5:09, when I create a plane and delete all vertices but one and then apply a screw modifier, I don't get the same result unless I extrude the vertex, but that creates a flat face.
A video on tricks for making random details for things would be neat.
Like you mentioned with the screws, and like nails, chains, plugs, lenses, buttons, etc.
Very nice video! Thank you. Keep it up. You explain every well.
Wow this is unreal and 1:35 please make a tutorial..would love to learn that technique.
Your channel is a discovery!
Thank you for the amazing tips
im currently modeling my own custom les paul and this video is such a great help. awsome job dude!
THANK YOU for amazing tutorials!!! Never stop!!
Awesome Tutorial. However most Les Paul's have an arch top rather than flat top like this does, so I would love to see how you would model that! 10/10 modeling though! That trick with the neck joint bevels was genius!
Please create a tutorial specialized on the neck. The volute in the head is 1 of the toughest part for me. Thank you so much for creating this video!
Thats some really great workflow! I would like to see a tutorial on the bevels you created on the neck! That looked so genius! Great job
Thank you, will do
Yeah, I'd love to see that tutorial aswell! Love your vids Arijan, keep it up bro! :)
Daum nice work
Great tutorial, thanks for making it! I feel that both a tutorial like this and the slower, more detailed ones like the series you made for the abrams tank can exist together and have a lot of value :)
Will definitely keep that in mind. I would like to make a series of slow paced 30-60 minute long tutorials about a project like this, but I'm not sure if my viewers would be interested in watching that. Thanks for your input, it helps me a lot.
actually viewers always welcome slow and long tutorials… rather than fast workflow
@@yokk3070 personally i always felt bothered by slow tutorials because I felt they were too time consuming, so naturally I assumed my viewers would feel the same. That's very useful information, thank you for sharing.
@@ArijanRace actually this video is helpful for those who are familiar with blender that if you say fill the surface they know how to do it. But for those who are in beginning phase this tutorial doesn't work. Including me. There should be keyboard shortcuts to what you're doing. For beginners this video is hard
@@ArijanRace Hey Man. Just found your channel. Don't worry about the speed of the tutorial. All viewers care about, is, 1. Is the presenter giving me what I need? 2. Does he provide detail on what I need? 3. Will he elaborate on the details?
Don't worry about the speed, that is what the speed control is for. I personally watch nearly ALL videos on 1.5x to get me through. If I want to slow down or speed up, that's on me. You just worry about providing quality! Keep up the good work!
Thanks for the great tutorial!:)
I have a question though, when I fill in the guitar body and bevel the edges it looks very weird and uneven on top. Would appreciate if someone told me how to fix this!:D
Is this a shading problem or a geometry problem? If it is because of shading, select all the edges surrounding the face on top and select 'mark sharp'in the 'edge ' menu in the top left in edit mode. Then use an edge split modifier and set it to sharps instead of angles.
If it is a geometry problem, make sure that the face is perfectly flat. You can ensure that by scaling it to 0 on the Z axis. Also make sure that your normals are correct, you can do that by selecting everything in edit mode and pressing Shift + N.
I hope this helps, thank you for the comment
@@ArijanRace Marking Sharp and EdgeSplit worked, thank you so much
I've watched like 4 of these, all of the videos just fill the silhouette making one big N-gon. I don't want to be a topology snob but I want my things to function in almost any circumstance, is there any tutorial that keeps it all quads?
wish you explained HOW to do literally any of the stuff you said to do. like bro. you literally just started out the gate with a menu already open. how do i get there
first of all don’t try to model a guitar try something simpler
How would you create scalloped fingerboard?
Your ch is so underrated
2 years ago 😅sounds like a totally different Aryan
i love this and i was trying to follow but im new to blender and dont know how to do everything could anyone help?
Goddamn these tutorials are hella good
Awesome! that headstock part please!
How did you combine the loop cuts like at 0:35
can't figure out how to do this without n gons on the body part
I decided to make a guitar but when it added the face to the body it got screwed up I saw it’s did to but it looked good in the final image so how were u able to fix that
The amplifiers you added to the background of your scene, did you get them from Blenderkit? Because if yyou did, I made them.
Where did you get the blueprint? I wanted to create Ibanez RG-421 but i cant find it in the net
can you make a Gibson Xplorer guitar as well?
Can you explain how you did the string around the tuning peg more? I know screw modifier but how did you only effect that part ?
my guitar shape looks weird whenever i apply the face after extruding the edges while the sub is activated , it adds a face on the corner of the guitar
Pretty nice workflow. I know this video is +1 year old, but I can't seem to figure out what you did on 5:09, when I create a plane and delete all vertices but one and then apply a screw modifier, I don't get the same result unless I extrude the vertex, but that creates a flat face.
its important that the vertex is not on the same place as the origin. With the screw modifier, the vertex will turn around the origin.
@@ArijanRace this was exactly it, thank you for replying!
could someone send the link to the guitar neck technique he said he would make a video about, please?
ua-cam.com/video/0-9VRicnJP8/v-deo.htmlsi=QtFNBZOXAekSHO2Y
Hello
Where can I find the reference?
i have a things foe white guitar
can you provide the blueprint
Beaucoup trop rapide !!!